added checks to see if player has folded when processing wether they've seen streets/showdown (corrects problem of player calling someone's short all in and it not counting as having seen showdown)
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@ -1244,17 +1244,19 @@ sure to also change the following storage method and table_viewer.prepare_data i
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isAllIn = False
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isAllIn = False
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if any(i for i in allIns[0][player]):
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if any(i for i in allIns[0][player]):
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isAllIn = True
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isAllIn = True
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if (len(action_types[1][player])>0 or isAllIn):
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if isAllIn or len(action_types[1][player]) > 0:
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myStreet1Seen = True
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myStreet1Seen = True
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if any(i for i in allIns[1][player]):
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if any(i for i in allIns[1][player]):
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isAllIn = True
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isAllIn = True
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if (len(action_types[2][player])>0 or isAllIn):
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if isAllIn or len(action_types[2][player]) > 0:
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if all(actiontype != "fold" for actiontype in action_types[1][player]):
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myStreet2Seen = True
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myStreet2Seen = True
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if any(i for i in allIns[2][player]):
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if any(i for i in allIns[2][player]):
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isAllIn = True
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isAllIn = True
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if (len(action_types[3][player])>0 or isAllIn):
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if isAllIn or len(action_types[3][player]) > 0:
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if all(actiontype != "fold" for actiontype in action_types[2][player]):
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myStreet3Seen = True
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myStreet3Seen = True
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#print "base:", base
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#print "base:", base
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@ -1266,7 +1268,7 @@ sure to also change the following storage method and table_viewer.prepare_data i
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#print "in else"
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#print "in else"
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if any(i for i in allIns[3][player]):
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if any(i for i in allIns[3][player]):
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isAllIn = True
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isAllIn = True
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if (len(action_types[4][player])>0 or isAllIn):
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if isAllIn or len(action_types[4][player]) > 0:
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#print "in if"
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#print "in if"
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myStreet4Seen = True
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myStreet4Seen = True
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