Move 'plugin loader' to Utils file so HUD and Importer can share

This commit is contained in:
Worros
2009-03-14 03:10:53 +09:00
parent f4e3c8de28
commit 321e38a16f
2 changed files with 32 additions and 11 deletions
+3 -11
View File
@@ -43,16 +43,8 @@ import Configuration
import Stats
import Mucked
import Database
import HUD_main
def importName(module_name, name):
"""Import a named object 'name' from module 'module_name'."""
# Recipe 16.3 in the Python Cookbook, 2nd ed. Thanks!!!!
try:
module = __import__(module_name, globals(), locals(), [name])
except:
return None
return(getattr(module, name))
import HUD_main
import Utils
class Hud:
@@ -88,7 +80,7 @@ class Hud:
if not game_params['aux'] == [""]:
for aux in game_params['aux']:
aux_params = config.get_aux_parameters(aux)
my_import = importName(aux_params['module'], aux_params['class'])
my_import = Utils.importName(aux_params['module'], aux_params['class'])
if my_import == None:
continue
self.aux_windows.append(my_import(self, config, aux_params))