Make writehand() to work for tournament/mixed/play$ games.

Also refactored the writing of the first 2 lines in writehand().
This commit is contained in:
Ray 2009-07-13 16:22:23 -04:00
parent d79ea0e6e5
commit 31dd10b5e6

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@ -33,8 +33,15 @@ import DerivedStats
import Card import Card
class Hand: class Hand:
###############################################################3
# Class Variables
UPS = {'a':'A', 't':'T', 'j':'J', 'q':'Q', 'k':'K', 'S':'s', 'C':'c', 'H':'h', 'D':'d'} UPS = {'a':'A', 't':'T', 'j':'J', 'q':'Q', 'k':'K', 'S':'s', 'C':'c', 'H':'h', 'D':'d'}
LCS = {'H':'h', 'D':'d', 'C':'c', 'S':'s'} LCS = {'H':'h', 'D':'d', 'C':'c', 'S':'s'}
SYMBOL = {'USD': '$', 'EUR': u'E', 'T$': '', 'play': ''}
MS = {'horse' : 'HORSE', '8game' : '8-Game', 'hose' : 'HOSE'}
def __init__(self, sitename, gametype, handText, builtFrom = "HHC"): def __init__(self, sitename, gametype, handText, builtFrom = "HHC"):
self.sitename = sitename self.sitename = sitename
self.stats = DerivedStats.DerivedStats(self) self.stats = DerivedStats.DerivedStats(self)
@ -50,6 +57,7 @@ class Hand:
self.tourNo = None self.tourNo = None
self.buyin = None self.buyin = None
self.level = None self.level = None
self.mixed = None
self.seating = [] self.seating = []
self.players = [] self.players = []
self.posted = [] self.posted = []
@ -103,6 +111,7 @@ class Hand:
("TOURNAMENT NO", self.tourNo), ("TOURNAMENT NO", self.tourNo),
("BUYIN", self.buyin), ("BUYIN", self.buyin),
("LEVEL", self.level), ("LEVEL", self.level),
("MIXED", self.mixed),
("LASTBET", self.lastBet), ("LASTBET", self.lastBet),
("ACTION STREETS", self.actionStreets), ("ACTION STREETS", self.actionStreets),
("STREETS", self.streets), ("STREETS", self.streets),
@ -499,7 +508,6 @@ Map the tuple self.gametype onto the pokerstars string describing it
logging.debug("gametype: %s" %(self.gametype)) logging.debug("gametype: %s" %(self.gametype))
retstring = "%s %s" %(gs[self.gametype['category']], ls[self.gametype['limitType']]) retstring = "%s %s" %(gs[self.gametype['category']], ls[self.gametype['limitType']])
return retstring return retstring
@ -536,6 +544,33 @@ Map the tuple self.gametype onto the pokerstars string describing it
elif act[1] == 'stands pat': elif act[1] == 'stands pat':
return ("%s: stands pat" %(act[0])) return ("%s: stands pat" %(act[0]))
def getStakesAsString(self):
retstring = "%s%s/%s%s" % (self.SYMBOL[self.gametype['currency']], self.sb, self.SYMBOL[self.gametype['currency']], self.bb)
return retstring
def writeGameLine(self):
# print >>fh, ("%s Game #%s: %s ($%s/$%s) - %s" %("PokerStars", self.handid, self.getGameTypeAsString(), self.sb, self.bb, datetime.datetime.strftime(self.starttime,'%Y/%m/%d - %H:%M:%S ET')))
game_string = "PokerStars Game #%s: " % self.handid
if self.tourNo != None:
game_string = game_string + "Tournament #%s, %s %s - Level %s (%s) - " % (self.tourNo,
self.buyin, self.getGameTypeAsString(), self.level, self.getStakesAsString())
elif self.mixed != None:
game_string = game_string + " %s (%s, %s) - " % (self.MS[self.mixed],
self.getGameTypeAsString(), self.getStakesAsString())
else:
game_string = game_string + " %s (%s) - " % (self.getGameTypeAsString(), self.getStakesAsString())
game_string = game_string + datetime.datetime.strftime(self.starttime,'%Y/%m/%d %H:%M:%S ET')
return game_string
def writeTableLine(self):
table_string = "Table \'%s\' %s-max" % (self.tablename, self.maxseats)
if self.gametype['currency'] == 'play':
table_string = table_string + " (Play Money)"
if self.buttonpos != None:
table_string = table_string + " Seat #%s is the button" % self.buttonpos
return table_string
class HoldemOmahaHand(Hand): class HoldemOmahaHand(Hand):
def __init__(self, hhc, sitename, gametype, handText, builtFrom = "HHC", handid=None): def __init__(self, hhc, sitename, gametype, handText, builtFrom = "HHC", handid=None):
@ -688,8 +723,11 @@ class HoldemOmahaHand(Hand):
def writeHand(self, fh=sys.__stdout__): def writeHand(self, fh=sys.__stdout__):
# PokerStars format. # PokerStars format.
print >>fh, ("%s Game #%s: %s ($%s/$%s) - %s" %("PokerStars", self.handid, self.getGameTypeAsString(), self.sb, self.bb, datetime.datetime.strftime(self.starttime,'%Y/%m/%d - %H:%M:%S ET'))) # print >>fh, ("%s Game #%s: %s ($%s/$%s) - %s" %("PokerStars", self.handid, self.getGameTypeAsString(), self.sb, self.bb, datetime.datetime.strftime(self.starttime,'%Y/%m/%d - %H:%M:%S ET')))
print >>fh, ("Table '%s' %d-max Seat #%s is the button" %(self.tablename, self.maxseats, self.buttonpos)) print >>fh, self.writeGameLine()
print >>fh, self.writeTableLine()
# print >>fh, ("Table '%s' %d-max Seat #%s is the button" %(self.tablename, self.maxseats, self.buttonpos))
players_who_act_preflop = set(([x[0] for x in self.actions['PREFLOP']]+[x[0] for x in self.actions['BLINDSANTES']])) players_who_act_preflop = set(([x[0] for x in self.actions['PREFLOP']]+[x[0] for x in self.actions['BLINDSANTES']]))
logging.debug(self.actions['PREFLOP']) logging.debug(self.actions['PREFLOP'])
@ -934,8 +972,10 @@ class DrawHand(Hand):
def writeHand(self, fh=sys.__stdout__): def writeHand(self, fh=sys.__stdout__):
# PokerStars format. # PokerStars format.
print >>fh, _("%s Game #%s: %s ($%s/$%s) - %s" %("PokerStars", self.handid, self.getGameTypeAsString(), self.sb, self.bb, time.strftime('%Y/%m/%d %H:%M:%S ET', self.starttime))) # print >>fh, _("%s Game #%s: %s ($%s/$%s) - %s" %("PokerStars", self.handid, self.getGameTypeAsString(), self.sb, self.bb, time.strftime('%Y/%m/%d %H:%M:%S ET', self.starttime)))
print >>fh, _("Table '%s' %d-max Seat #%s is the button" %(self.tablename, self.maxseats, self.buttonpos)) print >>fh, self.writeGameLine()
# print >>fh, _("Table '%s' %d-max Seat #%s is the button" %(self.tablename, self.maxseats, self.buttonpos))
print >>fh, self.writeTableLine()
players_who_act_ondeal = set(([x[0] for x in self.actions['DEAL']]+[x[0] for x in self.actions['BLINDSANTES']])) players_who_act_ondeal = set(([x[0] for x in self.actions['DEAL']]+[x[0] for x in self.actions['BLINDSANTES']]))
@ -1154,8 +1194,10 @@ Add a complete on [street] by [player] to [amountTo]
# Hole cards are not currently correctly written. Currently the down cards for non-heros # Hole cards are not currently correctly written. Currently the down cards for non-heros
# are shown in the "dealt to" lines. They should be hidden in those lines. I tried to fix # are shown in the "dealt to" lines. They should be hidden in those lines. I tried to fix
# but mind got boggled, will try again. # but mind got boggled, will try again.
print >>fh, _("%s Game #%s: %s ($%s/$%s) - %s" %("PokerStars", self.handid, self.getGameTypeAsString(), self.sb, self.bb, datetime.datetime.strftime(self.starttime,'%Y/%m/%d - %H:%M:%S ET'))) # print >>fh, _("%s Game #%s: %s ($%s/$%s) - %s" %("PokerStars", self.handid, self.getGameTypeAsString(), self.sb, self.bb, datetime.datetime.strftime(self.starttime,'%Y/%m/%d - %H:%M:%S ET')))
print >>fh, _("Table '%s' %d-max Seat #%s is the button" %(self.tablename, self.maxseats, self.buttonpos)) print >>fh, self.writeGameLine()
print >>fh, self.writeTableLine()
# print >>fh, _("Table '%s' %d-max Seat #%s is the button" %(self.tablename, self.maxseats, self.buttonpos))
players_who_post_antes = set([x[0] for x in self.actions['ANTES']]) players_who_post_antes = set([x[0] for x in self.actions['ANTES']])