Merge branch 'master' of git://git.assembla.com/free_poker_tools.git
Conflicts: pyfpdb/HUD_main.pyw
This commit is contained in:
commit
301348eb5e
236
pyfpdb/HUD_main.pyw
Executable file → Normal file
236
pyfpdb/HUD_main.pyw
Executable file → Normal file
|
@ -23,16 +23,10 @@
|
|||
|
||||
Main for FreePokerTools HUD.
|
||||
"""
|
||||
# TODO allow window resizing
|
||||
|
||||
# Standard Library modules
|
||||
import sys
|
||||
import os
|
||||
import Options
|
||||
import traceback
|
||||
|
||||
(options, argv) = Options.fpdb_options()
|
||||
|
||||
import thread
|
||||
import time
|
||||
import string
|
||||
|
@ -45,6 +39,9 @@ import gobject
|
|||
import Configuration
|
||||
import Database
|
||||
import Hud
|
||||
import Options
|
||||
|
||||
(options, argv) = Options.fpdb_options()
|
||||
|
||||
# get the correct module for the current os
|
||||
if os.name == 'posix':
|
||||
|
@ -76,22 +73,18 @@ class HUD_main(object):
|
|||
# This class mainly provides state for controlling the multiple HUDs.
|
||||
|
||||
def __init__(self, db_name='fpdb'):
|
||||
print _("\nHUD_main: starting ...")
|
||||
self.db_name = db_name
|
||||
self.config = c
|
||||
print _("Logfile is ") + os.path.join(self.config.dir_log, 'HUD-log.txt')
|
||||
log.info(_("HUD_main starting: using db name = %s") % (db_name))
|
||||
log.info("HUD_main starting: using db name = %s" % (db_name))
|
||||
|
||||
try:
|
||||
if not options.errorsToConsole:
|
||||
fileName = os.path.join(self.config.dir_log, 'HUD-errors.txt')
|
||||
print _("Note: error output is being diverted to:\n") + fileName \
|
||||
+ _("\nAny major error will be reported there _only_.\n")
|
||||
log.info(_("Note: error output is being diverted to:") + fileName)
|
||||
log.info(_("Any major error will be reported there _only_."))
|
||||
log.info("Note: error output is being diverted to:" + fileName)
|
||||
log.info("Any major error will be reported there _only_.")
|
||||
errorFile = open(fileName, 'w', 0)
|
||||
sys.stderr = errorFile
|
||||
sys.stderr.write(_("HUD_main: starting ...\n"))
|
||||
sys.stderr.write("HUD_main: starting ...\n")
|
||||
|
||||
self.hud_dict = {}
|
||||
self.hud_params = self.config.get_hud_ui_parameters()
|
||||
|
@ -120,10 +113,10 @@ class HUD_main(object):
|
|||
self.main_window.connect("table_changed", self.table_changed)
|
||||
self.main_window.connect("destroy", self.destroy)
|
||||
self.vb = gtk.VBox()
|
||||
self.label = gtk.Label(_('Closing this window will exit from the HUD.'))
|
||||
self.label = gtk.Label('Closing this window will exit from the HUD.')
|
||||
self.vb.add(self.label)
|
||||
self.main_window.add(self.vb)
|
||||
self.main_window.set_title(_("HUD Main Window"))
|
||||
self.main_window.set_title("HUD Main Window")
|
||||
cards = os.path.join(os.getcwd(), '..','gfx','fpdb-cards.png')
|
||||
if os.path.exists(cards):
|
||||
self.main_window.set_icon_from_file(cards)
|
||||
|
@ -136,99 +129,55 @@ class HUD_main(object):
|
|||
gobject.timeout_add(100, self.check_tables)
|
||||
|
||||
except:
|
||||
log.error("*** Exception in HUD_main.init() *** ")
|
||||
for e in traceback.format_tb(sys.exc_info()[2]):
|
||||
log.error(e)
|
||||
log.exception("Error initializing main_window")
|
||||
gtk.main_quit() # we're hosed, just terminate
|
||||
|
||||
def client_moved(self, widget, hud):
|
||||
hud.up_update_table_position()
|
||||
|
||||
def client_resized(self, widget, hud):
|
||||
pass
|
||||
gobject.idle_add(idle_resize, hud)
|
||||
|
||||
def client_destroyed(self, widget, hud): # call back for terminating the main eventloop
|
||||
self.kill_hud(None, hud.table.key)
|
||||
|
||||
def game_changed(self, widget, hud):
|
||||
print _("hud_main: Game changed.")
|
||||
print "hud_main: Game changed."
|
||||
|
||||
def table_changed(self, widget, hud):
|
||||
self.kill_hud(None, hud.table.key)
|
||||
|
||||
def destroy(self, *args): # call back for terminating the main eventloop
|
||||
log.info(_("Terminating normally."))
|
||||
log.info("Terminating normally.")
|
||||
gtk.main_quit()
|
||||
|
||||
def kill_hud(self, event, table):
|
||||
# called by an event in the HUD, to kill this specific HUD
|
||||
|
||||
# This method can be called by either gui or non-gui thread. It doesn't
|
||||
# cost much to always do it in a thread-safe manner.
|
||||
def idle():
|
||||
gtk.gdk.threads_enter()
|
||||
try:
|
||||
if table in self.hud_dict:
|
||||
self.hud_dict[table].kill()
|
||||
self.hud_dict[table].main_window.destroy()
|
||||
self.vb.remove(self.hud_dict[table].tablehudlabel)
|
||||
del(self.hud_dict[table])
|
||||
self.main_window.resize(1, 1)
|
||||
except:
|
||||
pass
|
||||
finally:
|
||||
gtk.gdk.threads_leave()
|
||||
|
||||
gobject.idle_add(idle)
|
||||
|
||||
gobject.idle_add(idle_kill, self, table)
|
||||
|
||||
def check_tables(self):
|
||||
for hud in self.hud_dict.keys():
|
||||
self.hud_dict[hud].table.check_table(self.hud_dict[hud])
|
||||
return True
|
||||
|
||||
def create_HUD(self, new_hand_id, table, table_name, max, poker_game, type, stat_dict, cards):
|
||||
def create_HUD(self, new_hand_id, table, temp_key, max, poker_game, type, stat_dict, cards):
|
||||
"""type is "ring" or "tour" used to set hud_params"""
|
||||
|
||||
def idle_func():
|
||||
|
||||
gtk.gdk.threads_enter()
|
||||
try:
|
||||
table.gdkhandle = gtk.gdk.window_foreign_new(table.number)
|
||||
newlabel = gtk.Label("%s - %s" % (table.site, table_name))
|
||||
self.vb.add(newlabel)
|
||||
newlabel.show()
|
||||
self.main_window.resize_children()
|
||||
|
||||
self.hud_dict[table.key].tablehudlabel = newlabel
|
||||
self.hud_dict[table.key].create(new_hand_id, self.config, stat_dict, cards)
|
||||
for m in self.hud_dict[table.key].aux_windows:
|
||||
m.create()
|
||||
m.update_gui(new_hand_id)
|
||||
self.hud_dict[table.key].update(new_hand_id, self.config)
|
||||
self.hud_dict[table.key].reposition_windows()
|
||||
except:
|
||||
log.error("*** Exception in HUD_main::idle_func() *** " + str(sys.exc_info()))
|
||||
for e in traceback.format_tb(sys.exc_info()[2]):
|
||||
log.error(e)
|
||||
finally:
|
||||
gtk.gdk.threads_leave()
|
||||
return False
|
||||
|
||||
self.hud_dict[table.key] = Hud.Hud(self, table, max, poker_game, self.config, self.db_connection)
|
||||
self.hud_dict[table.key].table_name = table_name
|
||||
self.hud_dict[table.key].stat_dict = stat_dict
|
||||
self.hud_dict[table.key].cards = cards
|
||||
table.hud = self.hud_dict[table.key]
|
||||
self.hud_dict[temp_key] = Hud.Hud(self, table, max, poker_game, self.config, self.db_connection)
|
||||
self.hud_dict[temp_key].table_name = temp_key
|
||||
self.hud_dict[temp_key].stat_dict = stat_dict
|
||||
self.hud_dict[temp_key].cards = cards
|
||||
table.hud = self.hud_dict[temp_key]
|
||||
|
||||
# set agg_bb_mult so that aggregate_tour and aggregate_ring can be ignored,
|
||||
# agg_bb_mult == 1 means no aggregation after these if statements:
|
||||
if type == "tour" and self.hud_params['aggregate_tour'] == False:
|
||||
self.hud_dict[table.key].hud_params['agg_bb_mult'] = 1
|
||||
self.hud_dict[temp_key].hud_params['agg_bb_mult'] = 1
|
||||
elif type == "ring" and self.hud_params['aggregate_ring'] == False:
|
||||
self.hud_dict[table.key].hud_params['agg_bb_mult'] = 1
|
||||
self.hud_dict[temp_key].hud_params['agg_bb_mult'] = 1
|
||||
if type == "tour" and self.hud_params['h_aggregate_tour'] == False:
|
||||
self.hud_dict[table.key].hud_params['h_agg_bb_mult'] = 1
|
||||
self.hud_dict[temp_key].hud_params['h_agg_bb_mult'] = 1
|
||||
elif type == "ring" and self.hud_params['h_aggregate_ring'] == False:
|
||||
self.hud_dict[table.key].hud_params['h_agg_bb_mult'] = 1
|
||||
self.hud_dict[temp_key].hud_params['h_agg_bb_mult'] = 1
|
||||
# sqlcoder: I forget why these are set to true (aren't they ignored from now on?)
|
||||
# but I think it's needed:
|
||||
self.hud_params['aggregate_ring'] = True
|
||||
|
@ -237,28 +186,12 @@ class HUD_main(object):
|
|||
self.hud_params['aggregate_tour'] = True
|
||||
self.hud_params['h_aggregate_tour'] = True
|
||||
|
||||
[aw.update_data(new_hand_id, self.db_connection) for aw in self.hud_dict[table.key].aux_windows]
|
||||
gobject.idle_add(idle_func)
|
||||
[aw.update_data(new_hand_id, self.db_connection) for aw in self.hud_dict[temp_key].aux_windows]
|
||||
gobject.idle_add(idle_create, self, new_hand_id, table, temp_key, max, poker_game, type, stat_dict, cards)
|
||||
|
||||
def update_HUD(self, new_hand_id, table_name, config):
|
||||
"""Update a HUD gui from inside the non-gui read_stdin thread."""
|
||||
# This is written so that only 1 thread can touch the gui--mainly
|
||||
# for compatibility with Windows. This method dispatches the
|
||||
# function idle_func() to be run by the gui thread, at its leisure.
|
||||
def idle_func():
|
||||
gtk.gdk.threads_enter()
|
||||
try:
|
||||
self.hud_dict[table_name].update(new_hand_id, config)
|
||||
# The HUD could get destroyed in the above call ^^, which leaves us with a KeyError here vv
|
||||
# if we ever get an error we need to expect ^^ then we need to handle it vv - Eric
|
||||
[aw.update_gui(new_hand_id) for aw in self.hud_dict[table_name].aux_windows]
|
||||
except KeyError:
|
||||
pass
|
||||
finally:
|
||||
gtk.gdk.threads_leave()
|
||||
return False
|
||||
|
||||
gobject.idle_add(idle_func)
|
||||
gobject.idle_add(idle_update, self, new_hand_id, table_name, config)
|
||||
|
||||
def read_stdin(self): # This is the thread function
|
||||
"""Do all the non-gui heavy lifting for the HUD program."""
|
||||
|
@ -275,16 +208,17 @@ class HUD_main(object):
|
|||
|
||||
while 1: # wait for a new hand number on stdin
|
||||
new_hand_id = sys.stdin.readline()
|
||||
t0 = time.time()
|
||||
t1 = t2 = t3 = t4 = t5 = t6 = t0
|
||||
new_hand_id = string.rstrip(new_hand_id)
|
||||
log.debug(_("Received hand no %s") % new_hand_id)
|
||||
log.debug("Received hand no %s" % new_hand_id)
|
||||
if new_hand_id == "": # blank line means quit
|
||||
self.destroy()
|
||||
break # this thread is not always killed immediately with gtk.main_quit()
|
||||
|
||||
# This block cannot be hoisted outside the while loop, because it would
|
||||
# cause a problem when auto importing into an empty db.
|
||||
|
||||
# FIXME: This doesn't work in the case of the player playing on 2
|
||||
# sites at once (???) Eratosthenes
|
||||
if not found:
|
||||
for site in self.config.get_supported_sites():
|
||||
result = self.db_connection.get_site_id(site)
|
||||
|
@ -299,17 +233,15 @@ class HUD_main(object):
|
|||
|
||||
# get basic info about the new hand from the db
|
||||
# if there is a db error, complain, skip hand, and proceed
|
||||
log.info(_("HUD_main.read_stdin: hand processing starting ..."))
|
||||
log.info("HUD_main.read_stdin: hand processing starting ...")
|
||||
try:
|
||||
(table_name, max, poker_game, type, site_id, site_name, num_seats, tour_number, tab_number) = \
|
||||
self.db_connection.get_table_info(new_hand_id)
|
||||
except Exception:
|
||||
log.error(_("db error: skipping %s" % new_hand_id))
|
||||
log.exception("db error: skipping %s" % new_hand_id)
|
||||
continue
|
||||
t1 = time.time()
|
||||
|
||||
if type == "tour": # hand is from a tournament
|
||||
# temp_key = tour_number
|
||||
temp_key = "%s Table %s" % (tour_number, tab_number)
|
||||
else:
|
||||
temp_key = table_name
|
||||
|
@ -319,26 +251,19 @@ class HUD_main(object):
|
|||
# get stats using hud's specific params and get cards
|
||||
self.db_connection.init_hud_stat_vars( self.hud_dict[temp_key].hud_params['hud_days']
|
||||
, self.hud_dict[temp_key].hud_params['h_hud_days'])
|
||||
t2 = time.time()
|
||||
stat_dict = self.db_connection.get_stats_from_hand(new_hand_id, type, self.hud_dict[temp_key].hud_params,
|
||||
self.hero_ids[site_id], num_seats)
|
||||
t3 = time.time()
|
||||
|
||||
try:
|
||||
self.hud_dict[temp_key].stat_dict = stat_dict
|
||||
except KeyError: # HUD instance has been killed off, key is stale
|
||||
log.error(_('hud_dict[%s] was not found\n') % temp_key)
|
||||
log.error(_('will not send hand\n'))
|
||||
log.error('hud_dict[%s] was not found\n' % temp_key)
|
||||
log.error('will not send hand\n')
|
||||
# Unlocks table, copied from end of function
|
||||
self.db_connection.connection.rollback()
|
||||
return
|
||||
cards = self.db_connection.get_cards(new_hand_id)
|
||||
t4 = time.time()
|
||||
comm_cards = self.db_connection.get_common_cards(new_hand_id)
|
||||
t5 = time.time()
|
||||
if comm_cards != {}: # stud!
|
||||
cards['common'] = comm_cards['common']
|
||||
self.hud_dict[temp_key].cards = cards
|
||||
|
||||
self.hud_dict[temp_key].cards = self.get_cards(new_hand_id)
|
||||
[aw.update_data(new_hand_id, self.db_connection) for aw in self.hud_dict[temp_key].aux_windows]
|
||||
self.update_HUD(new_hand_id, temp_key, self.config)
|
||||
|
||||
|
@ -348,18 +273,14 @@ class HUD_main(object):
|
|||
self.db_connection.init_hud_stat_vars( self.hud_params['hud_days'], self.hud_params['h_hud_days'] )
|
||||
stat_dict = self.db_connection.get_stats_from_hand(new_hand_id, type, self.hud_params,
|
||||
self.hero_ids[site_id], num_seats)
|
||||
cards = self.db_connection.get_cards(new_hand_id)
|
||||
comm_cards = self.db_connection.get_common_cards(new_hand_id)
|
||||
if comm_cards != {}: # stud!
|
||||
cards['common'] = comm_cards['common']
|
||||
|
||||
cards = self.get_cards(new_hand_id)
|
||||
table_kwargs = dict(table_name=table_name, tournament=tour_number, table_number=tab_number)
|
||||
tablewindow = Tables.Table(self.config, site_name, **table_kwargs)
|
||||
if tablewindow is None:
|
||||
# If no client window is found on the screen, complain and continue
|
||||
if type == "tour":
|
||||
table_name = "%s %s" % (tour_number, tab_number)
|
||||
log.error(_("HUD create: table name %s not found, skipping.") % table_name)
|
||||
log.error("HUD create: table name %s not found, skipping." % table_name)
|
||||
else:
|
||||
tablewindow.max = max
|
||||
tablewindow.site = site_name
|
||||
|
@ -374,13 +295,86 @@ class HUD_main(object):
|
|||
log.info(_("HUD_main.read_stdin: hand read in %4.3f seconds (%4.3f,%4.3f,%4.3f,%4.3f,%4.3f,%4.3f)")
|
||||
% (t6 - t0,t1 - t0,t2 - t0,t3 - t0,t4 - t0,t5 - t0,t6 - t0))
|
||||
self.db_connection.connection.rollback()
|
||||
|
||||
if type == "tour":
|
||||
try:
|
||||
self.hud_dict[temp_key].table.check_table_no(self.hud_dict[temp_key])
|
||||
except KeyError:
|
||||
pass
|
||||
|
||||
def get_cards(self, new_hand_id):
|
||||
cards = self.db_connection.get_cards(new_hand_id)
|
||||
comm_cards = self.db_connection.get_common_cards(new_hand_id)
|
||||
if comm_cards != {}: # stud!
|
||||
cards['common'] = comm_cards['common']
|
||||
return cards
|
||||
######################################################################
|
||||
# idle FUNCTIONS
|
||||
#
|
||||
# These are passed to the event loop by the non-gui thread to do
|
||||
# gui things in a thread-safe way. They are passed to the event
|
||||
# loop using the gobject.idle_add() function.
|
||||
#
|
||||
# A general rule for gtk is that only 1 thread should be messing
|
||||
# with the gui.
|
||||
|
||||
def idle_resize(hud):
|
||||
gtk.gdk.threads_enter()
|
||||
try:
|
||||
[aw.update_card_positions() for aw in hud.aux_windows]
|
||||
hud.resize_windows()
|
||||
except:
|
||||
log.exception("Error resizing HUD for table: %s." % hud.table.title)
|
||||
finally:
|
||||
gtk.gdk.threads_leave()
|
||||
|
||||
def idle_kill(hud_main, table):
|
||||
gtk.gdk.threads_enter()
|
||||
try:
|
||||
if table in hud_main.hud_dict:
|
||||
hud_main.hud_dict[table].kill()
|
||||
hud_main.hud_dict[table].main_window.destroy()
|
||||
hud_main.vb.remove(hud_main.hud_dict[table].tablehudlabel)
|
||||
del(hud_main.hud_dict[table])
|
||||
hud_main.main_window.resize(1, 1)
|
||||
except:
|
||||
log.exception("Error killing HUD for table: %s." % table.title)
|
||||
finally:
|
||||
gtk.gdk.threads_leave()
|
||||
|
||||
def idle_create(hud_main, new_hand_id, table, temp_key, max, poker_game, type, stat_dict, cards):
|
||||
|
||||
gtk.gdk.threads_enter()
|
||||
try:
|
||||
table.gdkhandle = gtk.gdk.window_foreign_new(table.number)
|
||||
newlabel = gtk.Label("%s - %s" % (table.site, temp_key))
|
||||
hud_main.vb.add(newlabel)
|
||||
newlabel.show()
|
||||
hud_main.main_window.resize_children()
|
||||
|
||||
hud_main.hud_dict[temp_key].tablehudlabel = newlabel
|
||||
hud_main.hud_dict[temp_key].create(new_hand_id, hud_main.config, stat_dict, cards)
|
||||
for m in hud_main.hud_dict[temp_key].aux_windows:
|
||||
m.create()
|
||||
m.update_gui(new_hand_id)
|
||||
hud_main.hud_dict[temp_key].update(new_hand_id, hud_main.config)
|
||||
hud_main.hud_dict[temp_key].reposition_windows()
|
||||
except:
|
||||
log.exception("Error creating HUD for hand %s." % new_hand_id)
|
||||
finally:
|
||||
gtk.gdk.threads_leave()
|
||||
return False
|
||||
|
||||
def idle_update(hud_main, new_hand_id, table_name, config):
|
||||
gtk.gdk.threads_enter()
|
||||
try:
|
||||
hud_main.hud_dict[table_name].update(new_hand_id, config)
|
||||
[aw.update_gui(new_hand_id) for aw in hud_main.hud_dict[table_name].aux_windows]
|
||||
except:
|
||||
log.exception("Error updating HUD for hand %s." % new_hand_id)
|
||||
finally:
|
||||
gtk.gdk.threads_leave()
|
||||
return False
|
||||
|
||||
if __name__== "__main__":
|
||||
|
||||
# start the HUD_main object
|
||||
|
|
|
@ -664,7 +664,7 @@ or None if we fail to get the info """
|
|||
def getTableTitleRe(type, table_name=None, tournament = None, table_number=None):
|
||||
"Returns string to search in windows titles"
|
||||
if type=="tour":
|
||||
return "%s.+Table.+%s" % (tournament, table_number)
|
||||
return "%s.+Table %s" % (tournament, table_number)
|
||||
else:
|
||||
return table_name
|
||||
|
||||
|
|
|
@ -536,6 +536,16 @@ class Hud:
|
|||
aux.destroy()
|
||||
self.aux_windows = []
|
||||
|
||||
def resize_windows(self, *args):
|
||||
for w in self.stat_windows.itervalues():
|
||||
if type(w) == int:
|
||||
continue
|
||||
rel_x = (w.x - self.table.x) * self.table.width / self.table.oldwidth
|
||||
rel_y = (w.y - self.table.y) * self.table.height / self.table.oldheight
|
||||
w.x = self.table.x + rel_x
|
||||
w.y = self.table.y + rel_y
|
||||
w.window.move(w.x, w.y)
|
||||
|
||||
def reposition_windows(self, *args):
|
||||
self.update_table_position()
|
||||
for w in self.stat_windows.itervalues():
|
||||
|
|
|
@ -241,7 +241,9 @@ class Table_Window(object):
|
|||
return "client_destroyed"
|
||||
|
||||
elif self.width != new_geo['width'] or self.height != new_geo['height']: # window resized
|
||||
self.oldwidth = self.width
|
||||
self.width = new_geo['width']
|
||||
self.oldheight = self.height
|
||||
self.height = new_geo['height']
|
||||
return "client_resized"
|
||||
return False # no change
|
||||
|
|
|
@ -30,6 +30,7 @@ import sys
|
|||
import os
|
||||
|
||||
# pyGTK modules
|
||||
import pygtk
|
||||
import gtk
|
||||
import gobject
|
||||
|
||||
|
@ -60,7 +61,7 @@ if __name__=="__main__":
|
|||
self.main_window.set_title(_("Fake HUD Main Window"))
|
||||
self.main_window.move(table.x + dx, table.y + dy)
|
||||
self.main_window.show_all()
|
||||
table.topify(self)
|
||||
table.topify(self.main_window)
|
||||
|
||||
# These are the currently defined signals. Do this in the HUD.
|
||||
self.main_window.connect("client_moved", self.client_moved)
|
||||
|
@ -103,9 +104,12 @@ if __name__=="__main__":
|
|||
table_kwargs = dict(table_name = table_name)
|
||||
|
||||
table = Tables.Table(config, "Full Tilt Poker", **table_kwargs)
|
||||
table.gdkhandle = gtk.gdk.window_foreign_new(table.number)
|
||||
print table
|
||||
|
||||
fake = fake_hud(table)
|
||||
fake.parent = fake
|
||||
|
||||
gobject.timeout_add(1000, table.check_game, fake)
|
||||
gobject.timeout_add(100, table.check_table, fake)
|
||||
print "calling main"
|
||||
|
|
|
@ -66,27 +66,37 @@ class Table(Table_Window):
|
|||
if self.number is None:
|
||||
return None
|
||||
|
||||
self.window = self.get_window_from_xid(self.number)
|
||||
self.parent = self.window.query_tree().parent
|
||||
(self.window, self.parent) = self.get_window_from_xid(self.number)
|
||||
|
||||
def get_window_from_xid(self, id):
|
||||
for outside in root.query_tree().children:
|
||||
if outside.id == id:
|
||||
return outside
|
||||
return (outside, outside.query_tree().parent)
|
||||
for inside in outside.query_tree().children:
|
||||
if inside.id == id:
|
||||
return inside
|
||||
return None
|
||||
if inside.id == id: # GNOME, Xfce
|
||||
return (inside, inside.query_tree().parent)
|
||||
for wayinside in inside.query_tree().children:
|
||||
if wayinside.id == id: # KDE
|
||||
parent = wayinside.query_tree().parent
|
||||
return (wayinside, parent.query_tree().parent)
|
||||
return (None, None)
|
||||
|
||||
def get_geometry(self):
|
||||
try:
|
||||
my_geo = self.window.get_geometry()
|
||||
pa_geo = self.parent.get_geometry()
|
||||
return {'x' : my_geo.x + pa_geo.x,
|
||||
'y' : my_geo.y + pa_geo.y,
|
||||
'width' : my_geo.width,
|
||||
'height' : my_geo.height
|
||||
}
|
||||
if self.parent is None:
|
||||
return {'x' : my_geo.x + pa_geo.x,
|
||||
'y' : my_geo.y + pa_geo.y,
|
||||
'width' : my_geo.width,
|
||||
'height' : my_geo.height
|
||||
}
|
||||
else:
|
||||
pa_geo = self.parent.get_geometry()
|
||||
return {'x' : my_geo.x + pa_geo.x,
|
||||
'y' : my_geo.y + pa_geo.y,
|
||||
'width' : my_geo.width,
|
||||
'height' : my_geo.height
|
||||
}
|
||||
except:
|
||||
return None
|
||||
|
||||
|
@ -98,7 +108,11 @@ class Table(Table_Window):
|
|||
except AttributeError:
|
||||
return None
|
||||
|
||||
def topify(self, window):
|
||||
# The idea here is to call set_transient_for on the HUD window, with the table window
|
||||
# as the argument. This should keep the HUD window on top of the table window, as if
|
||||
# the hud window was a dialog belonging to the table.
|
||||
|
||||
def topify(self, hud):
|
||||
hud.main_window.gdkhandle = gtk.gdk.window_foreign_new(hud.main_window.window.xid)
|
||||
hud.main_window.gdkhandle.set_transient_for(self.gdk_handle)
|
||||
# This is the gdkhandle for the HUD window
|
||||
gdkwindow = gtk.gdk.window_foreign_new(window.window.xid)
|
||||
gdkwindow.set_transient_for(self.gdkhandle)
|
||||
|
|
Loading…
Reference in New Issue
Block a user