PKR: Fix reading of player stacks
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@ -125,15 +125,9 @@ class Pkr(HandHistoryConverter):
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["ring", "hold", "pl"],
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["ring", "hold", "pl"],
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["ring", "hold", "fl"],
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["ring", "hold", "fl"],
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["ring", "stud", "fl"],
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["ring", "draw", "fl"],
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["tour", "hold", "nl"],
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["tour", "hold", "nl"],
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["tour", "hold", "pl"],
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["tour", "hold", "pl"],
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["tour", "hold", "fl"],
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["tour", "hold", "fl"],
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["tour", "stud", "fl"],
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]
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]
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def determineGameType(self, handText):
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def determineGameType(self, handText):
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@ -148,6 +142,8 @@ class Pkr(HandHistoryConverter):
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mg = m.groupdict()
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mg = m.groupdict()
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#print "DEBUG: %s" % mg
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#print "DEBUG: %s" % mg
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info['type'] = 'ring'
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if 'LIMIT' in mg:
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if 'LIMIT' in mg:
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info['limitType'] = self.limits[mg['LIMIT']]
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info['limitType'] = self.limits[mg['LIMIT']]
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if 'GAME' in mg:
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if 'GAME' in mg:
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@ -159,11 +155,6 @@ class Pkr(HandHistoryConverter):
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if 'CURRENCY' in mg:
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if 'CURRENCY' in mg:
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info['currency'] = self.currencies[mg['CURRENCY']]
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info['currency'] = self.currencies[mg['CURRENCY']]
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if 'TOURNO' in mg and mg['TOURNO'] is None:
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info['type'] = 'ring'
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else:
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info['type'] = 'tour'
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if info['limitType'] == 'fl' and info['bb'] is not None and info['type'] == 'ring' and info['base'] != 'stud':
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if info['limitType'] == 'fl' and info['bb'] is not None and info['type'] == 'ring' and info['base'] != 'stud':
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try:
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try:
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info['sb'] = self.Lim_Blinds[mg['BB']][0]
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info['sb'] = self.Lim_Blinds[mg['BB']][0]
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@ -240,8 +231,16 @@ class Pkr(HandHistoryConverter):
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def readPlayerStacks(self, hand):
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def readPlayerStacks(self, hand):
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log.debug("readPlayerStacks")
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log.debug("readPlayerStacks")
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m = self.re_PlayerInfo.finditer(hand.handText)
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m = self.re_PlayerInfo.finditer(hand.handText)
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players = {} # Player Stacks are printed in the same format
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# At the beginning and end of the hand history
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# The hash is to cache the player names, and ignore
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# The second round
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for a in m:
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for a in m:
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hand.addPlayer(int(a.group('SEAT')), a.group('PNAME'), a.group('CASH'))
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if players.has_key(a.group('PNAME')):
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pass # Ignore
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else:
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hand.addPlayer(int(a.group('SEAT')), a.group('PNAME'), a.group('CASH'))
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players[a.group('PNAME')] = True
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def markStreets(self, hand):
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def markStreets(self, hand):
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# PREFLOP = ** Dealing down cards **
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# PREFLOP = ** Dealing down cards **
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