Merge branch 'experimental'
Conflicts: pyfpdb/Hand.py
This commit is contained in:
commit
2cfbb07cd1
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@ -302,14 +302,13 @@ If a player has None chips he won't be added."""
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return c
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return c
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def addAnte(self, player, ante):
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def addAnte(self, player, ante):
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log.debug("%s %s antes %s" % ('ANTES', player, ante))
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log.debug("%s %s antes %s" % ('BLINDSANTES', player, ante))
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if player is not None:
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if player is not None:
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ante = re.sub(u',', u'', ante) #some sites have commas
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ante = re.sub(u',', u'', ante) #some sites have commas
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self.bets['ANTES'][player].append(Decimal(ante))
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self.bets['BLINDSANTES'][player].append(Decimal(ante))
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self.stacks[player] -= Decimal(ante)
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self.stacks[player] -= Decimal(ante)
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act = (player, 'posts', "ante", ante, self.stacks[player]==0)
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act = (player, 'posts', "ante", ante, self.stacks[player]==0)
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self.actions['ANTES'].append(act)
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self.actions['BLINDSANTES'].append(act)
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#~ self.lastBet['ANTES'] = Decimal(ante)
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self.pot.addMoney(player, Decimal(ante))
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self.pot.addMoney(player, Decimal(ante))
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def addBlind(self, player, blindtype, amount):
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def addBlind(self, player, blindtype, amount):
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@ -324,19 +323,19 @@ If a player has None chips he won't be added."""
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log.debug("addBlind: %s posts %s, %s" % (player, blindtype, amount))
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log.debug("addBlind: %s posts %s, %s" % (player, blindtype, amount))
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if player is not None:
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if player is not None:
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amount = re.sub(u',', u'', amount) #some sites have commas
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amount = re.sub(u',', u'', amount) #some sites have commas
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self.bets['PREFLOP'][player].append(Decimal(amount))
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self.stacks[player] -= Decimal(amount)
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self.stacks[player] -= Decimal(amount)
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#print "DEBUG %s posts, stack %s" % (player, self.stacks[player])
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act = (player, 'posts', blindtype, amount, self.stacks[player]==0)
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act = (player, 'posts', blindtype, amount, self.stacks[player]==0)
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self.actions['BLINDSANTES'].append(act)
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self.actions['BLINDSANTES'].append(act)
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if blindtype == 'both':
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amount = self.bb
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self.bets['BLINDSANTES'][player].append(Decimal(self.sb))
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self.pot.addCommonMoney(Decimal(self.sb))
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self.bets['PREFLOP'][player].append(Decimal(amount))
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self.pot.addMoney(player, Decimal(amount))
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self.pot.addMoney(player, Decimal(amount))
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if blindtype == 'big blind':
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self.lastBet['PREFLOP'] = Decimal(amount)
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self.lastBet['PREFLOP'] = Decimal(amount)
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elif blindtype == 'both':
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# extra small blind is 'dead'
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self.lastBet['PREFLOP'] = Decimal(self.bb)
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self.posted = self.posted + [[player,blindtype]]
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self.posted = self.posted + [[player,blindtype]]
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#print "DEBUG: self.posted: %s" %(self.posted)
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@ -472,6 +471,7 @@ Add a raise on [street] by [player] to [amountTo]
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For when a player shows cards for any reason (for showdown or out of choice).
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For when a player shows cards for any reason (for showdown or out of choice).
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Card ranks will be uppercased
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Card ranks will be uppercased
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"""
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"""
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import sys; sys.exit(1)
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log.debug("addShownCards %s hole=%s all=%s" % (player, cards, holeandboard))
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log.debug("addShownCards %s hole=%s all=%s" % (player, cards, holeandboard))
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if cards is not None:
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if cards is not None:
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self.addHoleCards(cards,player,shown, mucked)
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self.addHoleCards(cards,player,shown, mucked)
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@ -552,6 +552,8 @@ Map the tuple self.gametype onto the pokerstars string describing it
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return ("%s: posts big blind %s%s%s" %(act[0], self.sym, act[3], ' and is all-in' if act[4] else ''))
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return ("%s: posts big blind %s%s%s" %(act[0], self.sym, act[3], ' and is all-in' if act[4] else ''))
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elif(act[2] == "both"):
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elif(act[2] == "both"):
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return ("%s: posts small & big blinds %s%s%s" %(act[0], self.sym, act[3], ' and is all-in' if act[4] else ''))
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return ("%s: posts small & big blinds %s%s%s" %(act[0], self.sym, act[3], ' and is all-in' if act[4] else ''))
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elif(act[2] == "ante"):
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return ("%s: posts the ante %s%s%s" %(act[0], self.sym, act[3], ' and is all-in' if act[4] else ''))
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elif act[1] == 'bringin':
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elif act[1] == 'bringin':
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return ("%s: brings in for %s%s%s" %(act[0], self.sym, act[2], ' and is all-in' if act[3] else ''))
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return ("%s: brings in for %s%s%s" %(act[0], self.sym, act[2], ' and is all-in' if act[3] else ''))
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elif act[1] == 'discards':
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elif act[1] == 'discards':
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@ -621,6 +623,7 @@ class HoldemOmahaHand(Hand):
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hhc.compilePlayerRegexs(self)
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hhc.compilePlayerRegexs(self)
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hhc.markStreets(self)
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hhc.markStreets(self)
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hhc.readBlinds(self)
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hhc.readBlinds(self)
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hhc.readAntes(self)
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hhc.readButton(self)
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hhc.readButton(self)
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hhc.readHeroCards(self)
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hhc.readHeroCards(self)
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hhc.readShowdownActions(self)
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hhc.readShowdownActions(self)
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@ -885,6 +888,7 @@ class DrawHand(Hand):
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hhc.compilePlayerRegexs(self)
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hhc.compilePlayerRegexs(self)
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hhc.markStreets(self)
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hhc.markStreets(self)
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hhc.readBlinds(self)
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hhc.readBlinds(self)
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hhc.readAntes(self)
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hhc.readButton(self)
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hhc.readButton(self)
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hhc.readHeroCards(self)
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hhc.readHeroCards(self)
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hhc.readShowdownActions(self)
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hhc.readShowdownActions(self)
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@ -1042,11 +1046,11 @@ class StudHand(Hand):
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if gametype['base'] != 'stud':
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if gametype['base'] != 'stud':
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pass # or indeed don't pass and complain instead
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pass # or indeed don't pass and complain instead
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self.allStreets = ['ANTES','THIRD','FOURTH','FIFTH','SIXTH','SEVENTH']
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self.allStreets = ['BLINDSANTES','THIRD','FOURTH','FIFTH','SIXTH','SEVENTH']
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self.communityStreets = []
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self.communityStreets = []
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self.actionStreets = ['ANTES','THIRD','FOURTH','FIFTH','SIXTH','SEVENTH']
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self.actionStreets = ['BLINDSANTES','THIRD','FOURTH','FIFTH','SIXTH','SEVENTH']
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self.streetList = ['ANTES','THIRD','FOURTH','FIFTH','SIXTH','SEVENTH'] # a list of the observed street names in order
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self.streetList = ['BLINDSANTES','THIRD','FOURTH','FIFTH','SIXTH','SEVENTH'] # a list of the observed street names in order
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self.holeStreets = ['THIRD','FOURTH','FIFTH','SIXTH','SEVENTH']
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self.holeStreets = ['THIRD','FOURTH','FIFTH','SIXTH','SEVENTH']
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Hand.__init__(self, sitename, gametype, handText)
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Hand.__init__(self, sitename, gametype, handText)
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self.sb = gametype['sb']
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self.sb = gametype['sb']
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@ -1064,7 +1068,7 @@ class StudHand(Hand):
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hhc.readHeroCards(self)
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hhc.readHeroCards(self)
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# Read actions in street order
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# Read actions in street order
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for street in self.actionStreets:
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for street in self.actionStreets:
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if street == 'ANTES': continue # OMG--sometime someone folds in the ante round
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if street == 'BLINDSANTES': continue # OMG--sometime someone folds in the ante round
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if self.streets[street]:
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if self.streets[street]:
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log.debug(street + self.streets[street])
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log.debug(street + self.streets[street])
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hhc.readAction(self, street)
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hhc.readAction(self, street)
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@ -1153,14 +1157,14 @@ Add a complete on [street] by [player] to [amountTo]
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super(StudHand, self).writeHand(fh)
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super(StudHand, self).writeHand(fh)
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players_who_post_antes = set([x[0] for x in self.actions['ANTES']])
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players_who_post_antes = set([x[0] for x in self.actions['BLINDSANTES']])
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for player in [x for x in self.players if x[1] in players_who_post_antes]:
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for player in [x for x in self.players if x[1] in players_who_post_antes]:
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#Only print stacks of players who do something preflop
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#Only print stacks of players who do something preflop
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print >>fh, _("Seat %s: %s (%s%s in chips)" %(player[0], player[1], self.sym, player[2]))
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print >>fh, _("Seat %s: %s (%s%s in chips)" %(player[0], player[1], self.sym, player[2]))
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if 'ANTES' in self.actions:
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if 'BLINDSANTES' in self.actions:
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for act in self.actions['ANTES']:
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for act in self.actions['BLINDSANTES']:
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print >>fh, _("%s: posts the ante %s%s" %(act[0], self.sym, act[3]))
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print >>fh, _("%s: posts the ante %s%s" %(act[0], self.sym, act[3]))
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if 'THIRD' in self.actions:
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if 'THIRD' in self.actions:
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@ -1308,6 +1312,7 @@ class Pot(object):
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self.contenders = set()
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self.contenders = set()
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self.committed = {}
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self.committed = {}
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self.streettotals = {}
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self.streettotals = {}
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self.common = Decimal(0)
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self.total = None
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self.total = None
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self.returned = {}
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self.returned = {}
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self.sym = u'$' # this is the default currency symbol
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self.sym = u'$' # this is the default currency symbol
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@ -1322,13 +1327,16 @@ class Pot(object):
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# addFold must be called when a player folds
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# addFold must be called when a player folds
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self.contenders.discard(player)
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self.contenders.discard(player)
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def addCommonMoney(self, amount):
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self.common += amount
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def addMoney(self, player, amount):
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def addMoney(self, player, amount):
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# addMoney must be called for any actions that put money in the pot, in the order they occur
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# addMoney must be called for any actions that put money in the pot, in the order they occur
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self.contenders.add(player)
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self.contenders.add(player)
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self.committed[player] += amount
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self.committed[player] += amount
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def markTotal(self, street):
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def markTotal(self, street):
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self.streettotals[street] = sum(self.committed.values())
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self.streettotals[street] = sum(self.committed.values()) + self.common
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def getTotalAtStreet(self, street):
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def getTotalAtStreet(self, street):
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if street in self.streettotals:
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if street in self.streettotals:
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@ -1336,7 +1344,7 @@ class Pot(object):
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return 0
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return 0
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def end(self):
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def end(self):
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self.total = sum(self.committed.values())
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self.total = sum(self.committed.values()) + self.common
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# Return any uncalled bet.
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# Return any uncalled bet.
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committed = sorted([ (v,k) for (k,v) in self.committed.items()])
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committed = sorted([ (v,k) for (k,v) in self.committed.items()])
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