Merge branch 'experimental'
Conflicts: pyfpdb/Hand.py
This commit is contained in:
commit
2cfbb07cd1
162
pyfpdb/Hand.py
162
pyfpdb/Hand.py
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@ -4,12 +4,12 @@
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#This program is free software: you can redistribute it and/or modify
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#it under the terms of the GNU Affero General Public License as published by
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#the Free Software Foundation, version 3 of the License.
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#
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#
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#This program is distributed in the hope that it will be useful,
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#but WITHOUT ANY WARRANTY; without even the implied warranty of
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#MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
#GNU General Public License for more details.
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||||
#
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#
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#You should have received a copy of the GNU Affero General Public License
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#along with this program. If not, see <http://www.gnu.org/licenses/>.
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#In the "official" distribution you can find the license in
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|
@ -120,7 +120,7 @@ class Hand(object):
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("MIXED", self.mixed),
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("LASTBET", self.lastBet),
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("ACTION STREETS", self.actionStreets),
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("STREETS", self.streets),
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("STREETS", self.streets),
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("ALL STREETS", self.allStreets),
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("COMMUNITY STREETS", self.communityStreets),
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("HOLE STREETS", self.holeStreets),
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@ -133,7 +133,7 @@ class Hand(object):
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("RAKE", self.rake),
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("START TIME", self.starttime),
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)
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structs = ( ("PLAYERS", self.players),
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("STACKS", self.stacks),
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("POSTED", self.posted),
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@ -252,8 +252,8 @@ db: a connected fpdb_db object"""
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def select(self, handId):
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""" Function to create Hand object from database """
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def addPlayer(self, seat, name, chips):
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@ -302,14 +302,13 @@ If a player has None chips he won't be added."""
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return c
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def addAnte(self, player, ante):
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log.debug("%s %s antes %s" % ('ANTES', player, ante))
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log.debug("%s %s antes %s" % ('BLINDSANTES', player, ante))
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if player is not None:
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ante = re.sub(u',', u'', ante) #some sites have commas
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self.bets['ANTES'][player].append(Decimal(ante))
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self.bets['BLINDSANTES'][player].append(Decimal(ante))
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self.stacks[player] -= Decimal(ante)
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act = (player, 'posts', "ante", ante, self.stacks[player]==0)
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self.actions['ANTES'].append(act)
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#~ self.lastBet['ANTES'] = Decimal(ante)
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self.actions['BLINDSANTES'].append(act)
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self.pot.addMoney(player, Decimal(ante))
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def addBlind(self, player, blindtype, amount):
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@ -324,19 +323,19 @@ If a player has None chips he won't be added."""
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log.debug("addBlind: %s posts %s, %s" % (player, blindtype, amount))
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if player is not None:
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amount = re.sub(u',', u'', amount) #some sites have commas
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self.bets['PREFLOP'][player].append(Decimal(amount))
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self.stacks[player] -= Decimal(amount)
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#print "DEBUG %s posts, stack %s" % (player, self.stacks[player])
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act = (player, 'posts', blindtype, amount, self.stacks[player]==0)
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self.actions['BLINDSANTES'].append(act)
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if blindtype == 'both':
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amount = self.bb
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self.bets['BLINDSANTES'][player].append(Decimal(self.sb))
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self.pot.addCommonMoney(Decimal(self.sb))
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self.bets['PREFLOP'][player].append(Decimal(amount))
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self.pot.addMoney(player, Decimal(amount))
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if blindtype == 'big blind':
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self.lastBet['PREFLOP'] = Decimal(amount)
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elif blindtype == 'both':
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# extra small blind is 'dead'
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self.lastBet['PREFLOP'] = Decimal(self.bb)
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self.lastBet['PREFLOP'] = Decimal(amount)
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self.posted = self.posted + [[player,blindtype]]
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#print "DEBUG: self.posted: %s" %(self.posted)
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@ -354,22 +353,22 @@ If a player has None chips he won't be added."""
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act = (player, 'calls', amount, self.stacks[player]==0)
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self.actions[street].append(act)
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self.pot.addMoney(player, Decimal(amount))
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def addRaiseBy(self, street, player, amountBy):
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"""\
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Add a raise by amountBy on [street] by [player]
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Add a raise by amountBy on [street] by [player]
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"""
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#Given only the amount raised by, the amount of the raise can be calculated by
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# working out how much this player has already in the pot
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# working out how much this player has already in the pot
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# (which is the sum of self.bets[street][player])
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# and how much he needs to call to match the previous player
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# and how much he needs to call to match the previous player
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# (which is tracked by self.lastBet)
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# let Bp = previous bet
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# let Bp = previous bet
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# Bc = amount player has committed so far
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# Rb = raise by
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# then: C = Bp - Bc (amount to call)
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# Rt = Bp + Rb (raise to)
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#
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#
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amountBy = re.sub(u',', u'', amountBy) #some sites have commas
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self.checkPlayerExists(player)
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Rb = Decimal(amountBy)
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@ -377,7 +376,7 @@ Add a raise by amountBy on [street] by [player]
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Bc = reduce(operator.add, self.bets[street][player], 0)
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C = Bp - Bc
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Rt = Bp + Rb
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self._addRaise(street, player, C, Rb, Rt)
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#~ self.bets[street][player].append(C + Rb)
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#~ self.stacks[player] -= (C + Rb)
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@ -395,7 +394,7 @@ For sites which by "raises x" mean "calls and raises putting a total of x in the
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C = Bp - Bc
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Rb = CRb - C
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Rt = Bp + Rb
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self._addRaise(street, player, C, Rb, Rt)
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def addRaiseTo(self, street, player, amountTo):
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@ -420,9 +419,9 @@ Add a raise on [street] by [player] to [amountTo]
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self.actions[street].append(act)
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self.lastBet[street] = Rt # TODO check this is correct
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self.pot.addMoney(player, C+Rb)
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def addBet(self, street, player, amount):
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log.debug("%s %s bets %s" %(street, player, amount))
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amount = re.sub(u',', u'', amount) #some sites have commas
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@ -440,7 +439,7 @@ Add a raise on [street] by [player] to [amountTo]
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self.checkPlayerExists(player)
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act = (player, 'stands pat')
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self.actions[street].append(act)
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def addFold(self, street, player):
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log.debug("%s %s folds" % (street, player))
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@ -448,7 +447,7 @@ Add a raise on [street] by [player] to [amountTo]
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self.folded.add(player)
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self.pot.addFold(player)
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self.actions[street].append((player, 'folds'))
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def addCheck(self, street, player):
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#print "DEBUG: %s %s checked" % (street, player)
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@ -472,6 +471,7 @@ Add a raise on [street] by [player] to [amountTo]
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For when a player shows cards for any reason (for showdown or out of choice).
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Card ranks will be uppercased
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"""
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import sys; sys.exit(1)
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log.debug("addShownCards %s hole=%s all=%s" % (player, cards, holeandboard))
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if cards is not None:
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self.addHoleCards(cards,player,shown, mucked)
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@ -482,7 +482,7 @@ Card ranks will be uppercased
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def totalPot(self):
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"""If all bets and blinds have been added, totals up the total pot size"""
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# This gives us the total amount put in the pot
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if self.totalpot is None:
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self.pot.end()
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@ -552,6 +552,8 @@ Map the tuple self.gametype onto the pokerstars string describing it
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return ("%s: posts big blind %s%s%s" %(act[0], self.sym, act[3], ' and is all-in' if act[4] else ''))
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elif(act[2] == "both"):
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return ("%s: posts small & big blinds %s%s%s" %(act[0], self.sym, act[3], ' and is all-in' if act[4] else ''))
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elif(act[2] == "ante"):
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return ("%s: posts the ante %s%s%s" %(act[0], self.sym, act[3], ' and is all-in' if act[4] else ''))
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elif act[1] == 'bringin':
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return ("%s: brings in for %s%s%s" %(act[0], self.sym, act[2], ' and is all-in' if act[3] else ''))
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elif act[1] == 'discards':
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@ -569,14 +571,14 @@ Map the tuple self.gametype onto the pokerstars string describing it
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def writeGameLine(self):
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"""Return the first HH line for the current hand."""
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gs = "PokerStars Game #%s: " % self.handid
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if self.tourNo != None and self.mixed != None: # mixed tournament
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gs = gs + "Tournament #%s, %s %s (%s) - Level %s (%s) - " % (self.tourNo, self.buyin, self.MS[self.mixed], self.getGameTypeAsString(), self.level, self.getStakesAsString())
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elif self.tourNo != None: # all other tournaments
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gs = gs + "Tournament #%s, %s %s - Level %s (%s) - " % (self.tourNo,
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gs = gs + "Tournament #%s, %s %s - Level %s (%s) - " % (self.tourNo,
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self.buyin, self.getGameTypeAsString(), self.level, self.getStakesAsString())
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elif self.mixed != None: # all other mixed games
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gs = gs + " %s (%s, %s) - " % (self.MS[self.mixed],
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gs = gs + " %s (%s, %s) - " % (self.MS[self.mixed],
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self.getGameTypeAsString(), self.getStakesAsString())
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else: # non-mixed cash games
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gs = gs + " %s (%s) - " % (self.getGameTypeAsString(), self.getStakesAsString())
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@ -595,8 +597,8 @@ Map the tuple self.gametype onto the pokerstars string describing it
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def writeHand(self, fh=sys.__stdout__):
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# PokerStars format.
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print >>fh, self.writeGameLine()
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print >>fh, self.writeTableLine()
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print >>fh, self.writeGameLine()
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print >>fh, self.writeTableLine()
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class HoldemOmahaHand(Hand):
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@ -611,9 +613,9 @@ class HoldemOmahaHand(Hand):
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Hand.__init__(self, sitename, gametype, handText, builtFrom = "HHC")
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self.sb = gametype['sb']
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self.bb = gametype['bb']
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#Populate a HoldemOmahaHand
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#Generally, we call 'read' methods here, which get the info according to the particular filter (hhc)
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#Generally, we call 'read' methods here, which get the info according to the particular filter (hhc)
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# which then invokes a 'addXXX' callback
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if builtFrom == "HHC":
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hhc.readHandInfo(self)
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@ -621,6 +623,7 @@ class HoldemOmahaHand(Hand):
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hhc.compilePlayerRegexs(self)
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hhc.markStreets(self)
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hhc.readBlinds(self)
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hhc.readAntes(self)
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hhc.readButton(self)
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hhc.readHeroCards(self)
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hhc.readShowdownActions(self)
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@ -647,7 +650,7 @@ class HoldemOmahaHand(Hand):
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else:
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log.warning("HoldemOmahaHand.__init__:Neither HHC nor DB+handid provided")
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pass
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def addShownCards(self, cards, player, shown=True, mucked=False, dealt=False):
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if player == self.hero: # we have hero's cards just update shown/mucked
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|
@ -702,7 +705,7 @@ class HoldemOmahaHand(Hand):
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]
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)
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if street in self.actionStreets and self.actions[street]:
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lines.append(
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lines.append(
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T.ol(class_='actions', data=self.actions[street], render=render_action) [
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T.li(pattern='list_item')[ T.slot(name='action') ]
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]
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|
@ -736,8 +739,8 @@ class HoldemOmahaHand(Hand):
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context.tag[ pat().fillSlots('action', x)]
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return context.tag
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s = T.p[
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T.h1[
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s = T.p[
|
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T.h1[
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T.span(class_='site')["%s Game #%s]" % ('PokerStars', self.handid)],
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T.span(class_='type_limit')[ "%s ($%s/$%s)" %(self.getGameTypeAsString(), self.sb, self.bb) ],
|
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T.span(class_='date')[ datetime.datetime.strftime(self.starttime,'%Y/%m/%d - %H:%M:%S ET') ]
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|
@ -763,7 +766,7 @@ class HoldemOmahaHand(Hand):
|
|||
|
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return str(tidy.parseString(flat.flatten(s), **options))
|
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|
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|
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|
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def writeHand(self, fh=sys.__stdout__):
|
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# PokerStars format.
|
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super(HoldemOmahaHand, self).writeHand(fh)
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|
@ -777,7 +780,7 @@ class HoldemOmahaHand(Hand):
|
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if self.actions['BLINDSANTES']:
|
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for act in self.actions['BLINDSANTES']:
|
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print >>fh, self.actionString(act)
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|
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|
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print >>fh, ("*** HOLE CARDS ***")
|
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for player in self.dealt:
|
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print >>fh, ("Dealt to %s [%s]" %(player, " ".join(self.holecards['PREFLOP'][player][1])))
|
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|
@ -823,7 +826,7 @@ class HoldemOmahaHand(Hand):
|
|||
numOfHoleCardsNeeded = 2
|
||||
if len(self.holecards['PREFLOP'][name]) == numOfHoleCardsNeeded:
|
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print >>fh, ("%s shows [%s] (a hand...)" % (name, " ".join(self.holecards['PREFLOP'][name][1])))
|
||||
|
||||
|
||||
# Current PS format has the lines:
|
||||
# Uncalled bet ($111.25) returned to s0rrow
|
||||
# s0rrow collected $5.15 from side pot
|
||||
|
@ -865,7 +868,7 @@ class HoldemOmahaHand(Hand):
|
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print >>fh, ("Seat %d: %s mucked" % (seatnum, name))
|
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|
||||
print >>fh, "\n\n"
|
||||
|
||||
|
||||
class DrawHand(Hand):
|
||||
def __init__(self, hhc, sitename, gametype, handText, builtFrom = "HHC"):
|
||||
if gametype['base'] != 'draw':
|
||||
|
@ -885,6 +888,7 @@ class DrawHand(Hand):
|
|||
hhc.compilePlayerRegexs(self)
|
||||
hhc.markStreets(self)
|
||||
hhc.readBlinds(self)
|
||||
hhc.readAntes(self)
|
||||
hhc.readButton(self)
|
||||
hhc.readHeroCards(self)
|
||||
hhc.readShowdownActions(self)
|
||||
|
@ -911,8 +915,8 @@ class DrawHand(Hand):
|
|||
# - this is a bet of 1 sb, as yet uncalled.
|
||||
# Player in the big blind posts
|
||||
# - this is a call of 1 sb and a raise to 1 bb
|
||||
#
|
||||
|
||||
#
|
||||
|
||||
log.debug("addBlind: %s posts %s, %s" % (player, blindtype, amount))
|
||||
if player is not None:
|
||||
self.bets['DEAL'][player].append(Decimal(amount))
|
||||
|
@ -922,7 +926,7 @@ class DrawHand(Hand):
|
|||
self.actions['BLINDSANTES'].append(act)
|
||||
self.pot.addMoney(player, Decimal(amount))
|
||||
if blindtype == 'big blind':
|
||||
self.lastBet['DEAL'] = Decimal(amount)
|
||||
self.lastBet['DEAL'] = Decimal(amount)
|
||||
elif blindtype == 'both':
|
||||
# extra small blind is 'dead'
|
||||
self.lastBet['DEAL'] = Decimal(self.bb)
|
||||
|
@ -1042,17 +1046,17 @@ class StudHand(Hand):
|
|||
if gametype['base'] != 'stud':
|
||||
pass # or indeed don't pass and complain instead
|
||||
|
||||
self.allStreets = ['ANTES','THIRD','FOURTH','FIFTH','SIXTH','SEVENTH']
|
||||
self.allStreets = ['BLINDSANTES','THIRD','FOURTH','FIFTH','SIXTH','SEVENTH']
|
||||
self.communityStreets = []
|
||||
self.actionStreets = ['ANTES','THIRD','FOURTH','FIFTH','SIXTH','SEVENTH']
|
||||
self.actionStreets = ['BLINDSANTES','THIRD','FOURTH','FIFTH','SIXTH','SEVENTH']
|
||||
|
||||
self.streetList = ['ANTES','THIRD','FOURTH','FIFTH','SIXTH','SEVENTH'] # a list of the observed street names in order
|
||||
self.streetList = ['BLINDSANTES','THIRD','FOURTH','FIFTH','SIXTH','SEVENTH'] # a list of the observed street names in order
|
||||
self.holeStreets = ['THIRD','FOURTH','FIFTH','SIXTH','SEVENTH']
|
||||
Hand.__init__(self, sitename, gametype, handText)
|
||||
self.sb = gametype['sb']
|
||||
self.bb = gametype['bb']
|
||||
#Populate the StudHand
|
||||
#Generally, we call a 'read' method here, which gets the info according to the particular filter (hhc)
|
||||
#Generally, we call a 'read' method here, which gets the info according to the particular filter (hhc)
|
||||
# which then invokes a 'addXXX' callback
|
||||
if builtFrom == "HHC":
|
||||
hhc.readHandInfo(self)
|
||||
|
@ -1064,7 +1068,7 @@ class StudHand(Hand):
|
|||
hhc.readHeroCards(self)
|
||||
# Read actions in street order
|
||||
for street in self.actionStreets:
|
||||
if street == 'ANTES': continue # OMG--sometime someone folds in the ante round
|
||||
if street == 'BLINDSANTES': continue # OMG--sometime someone folds in the ante round
|
||||
if self.streets[street]:
|
||||
log.debug(street + self.streets[street])
|
||||
hhc.readAction(self, street)
|
||||
|
@ -1128,7 +1132,7 @@ Add a complete on [street] by [player] to [amountTo]
|
|||
#~ self.actions[street].append(act)
|
||||
#~ self.lastBet[street] = Rt # TODO check this is correct
|
||||
#~ self.pot.addMoney(player, C+Rb)
|
||||
|
||||
|
||||
def addBringIn(self, player, bringin):
|
||||
if player is not None:
|
||||
log.debug("Bringin: %s, %s" % (player , bringin))
|
||||
|
@ -1152,15 +1156,15 @@ Add a complete on [street] by [player] to [amountTo]
|
|||
# PokerStars format.
|
||||
|
||||
super(StudHand, self).writeHand(fh)
|
||||
|
||||
players_who_post_antes = set([x[0] for x in self.actions['ANTES']])
|
||||
|
||||
players_who_post_antes = set([x[0] for x in self.actions['BLINDSANTES']])
|
||||
|
||||
for player in [x for x in self.players if x[1] in players_who_post_antes]:
|
||||
#Only print stacks of players who do something preflop
|
||||
print >>fh, _("Seat %s: %s (%s%s in chips)" %(player[0], player[1], self.sym, player[2]))
|
||||
|
||||
if 'ANTES' in self.actions:
|
||||
for act in self.actions['ANTES']:
|
||||
if 'BLINDSANTES' in self.actions:
|
||||
for act in self.actions['BLINDSANTES']:
|
||||
print >>fh, _("%s: posts the ante %s%s" %(act[0], self.sym, act[3]))
|
||||
|
||||
if 'THIRD' in self.actions:
|
||||
|
@ -1283,7 +1287,7 @@ Add a complete on [street] by [player] to [amountTo]
|
|||
else:
|
||||
return hc + " ".join(self.holecards[street][player][0]) + ']'
|
||||
|
||||
if street == 'SEVENTH' and player != self.hero: return # only write 7th st line for hero, LDO
|
||||
if street == 'SEVENTH' and player != self.hero: return # only write 7th st line for hero, LDO
|
||||
return hc + " ".join(self.holecards[street][player][1]) + "] [" + " ".join(self.holecards[street][player][0]) + "]"
|
||||
|
||||
def join_holecards(self, player):
|
||||
|
@ -1308,27 +1312,31 @@ class Pot(object):
|
|||
self.contenders = set()
|
||||
self.committed = {}
|
||||
self.streettotals = {}
|
||||
self.common = Decimal(0)
|
||||
self.total = None
|
||||
self.returned = {}
|
||||
self.sym = u'$' # this is the default currency symbol
|
||||
|
||||
def setSym(self, sym):
|
||||
self.sym = sym
|
||||
|
||||
|
||||
def addPlayer(self,player):
|
||||
self.committed[player] = Decimal(0)
|
||||
|
||||
|
||||
def addFold(self, player):
|
||||
# addFold must be called when a player folds
|
||||
self.contenders.discard(player)
|
||||
|
||||
|
||||
def addCommonMoney(self, amount):
|
||||
self.common += amount
|
||||
|
||||
def addMoney(self, player, amount):
|
||||
# addMoney must be called for any actions that put money in the pot, in the order they occur
|
||||
self.contenders.add(player)
|
||||
self.committed[player] += amount
|
||||
|
||||
def markTotal(self, street):
|
||||
self.streettotals[street] = sum(self.committed.values())
|
||||
self.streettotals[street] = sum(self.committed.values()) + self.common
|
||||
|
||||
def getTotalAtStreet(self, street):
|
||||
if street in self.streettotals:
|
||||
|
@ -1336,8 +1344,8 @@ class Pot(object):
|
|||
return 0
|
||||
|
||||
def end(self):
|
||||
self.total = sum(self.committed.values())
|
||||
|
||||
self.total = sum(self.committed.values()) + self.common
|
||||
|
||||
# Return any uncalled bet.
|
||||
committed = sorted([ (v,k) for (k,v) in self.committed.items()])
|
||||
lastbet = committed[-1][0] - committed[-2][0]
|
||||
|
@ -1355,7 +1363,7 @@ class Pot(object):
|
|||
self.pots = []
|
||||
while len(commitsall) > 0:
|
||||
commitslive = [(v,k) for (v,k) in commitsall if k in self.contenders]
|
||||
v1 = commitslive[0][0]
|
||||
v1 = commitslive[0][0]
|
||||
self.pots += [sum([min(v,v1) for (v,k) in commitsall])]
|
||||
commitsall = [((v-v1),k) for (v,k) in commitsall if v-v1 >0]
|
||||
|
||||
|
@ -1365,7 +1373,7 @@ class Pot(object):
|
|||
# and y+z+r = x
|
||||
# for example:
|
||||
# Total pot $124.30 Main pot $98.90. Side pot $23.40. | Rake $2
|
||||
|
||||
|
||||
def __str__(self):
|
||||
if self.sym is None:
|
||||
self.sym = "C"
|
||||
|
@ -1373,17 +1381,17 @@ class Pot(object):
|
|||
print "call Pot.end() before printing pot total"
|
||||
# NB if I'm sure end() is idempotent, call it here.
|
||||
raise FpdbParseError
|
||||
|
||||
|
||||
ret = "Total pot %s%.2f" % (self.sym, self.total)
|
||||
if len(self.pots) < 2:
|
||||
return ret;
|
||||
ret += " Main pot %s%.2f" % (self.sym, self.pots[0])
|
||||
|
||||
|
||||
return ret + ''.join([ (" Side pot %s%.2f." % (self.sym, self.pots[x]) ) for x in xrange(1, len(self.pots)) ])
|
||||
|
||||
def assemble(cnxn, handid):
|
||||
c = cnxn.cursor()
|
||||
|
||||
|
||||
# We need at least sitename, gametype, handid
|
||||
# for the Hand.__init__
|
||||
c.execute("""
|
||||
|
@ -1426,10 +1434,10 @@ limit 1""", {'handid':handid})
|
|||
h.setCommunityCards('FLOP', cards[0:3])
|
||||
if cards[3]:
|
||||
h.setCommunityCards('TURN', [cards[3]])
|
||||
if cards[4]:
|
||||
if cards[4]:
|
||||
h.setCommunityCards('RIVER', [cards[4]])
|
||||
#[Card.valueSuitFromCard(x) for x in cards]
|
||||
|
||||
|
||||
# HandInfo : HID, TABLE
|
||||
# BUTTON - why is this treated specially in Hand?
|
||||
# answer: it is written out in hand histories
|
||||
|
@ -1447,7 +1455,7 @@ WHERE h.id = %(handid)s
|
|||
h.handid = res[0]
|
||||
h.tablename = res[1]
|
||||
h.starttime = res[2] # automatically a datetime
|
||||
|
||||
|
||||
# PlayerStacks
|
||||
c.execute("""
|
||||
SELECT
|
||||
|
@ -1472,7 +1480,7 @@ and p.id = hp.playerid
|
|||
h.addCollectPot(name, winnings)
|
||||
if position == 'B':
|
||||
h.buttonpos = seat
|
||||
|
||||
|
||||
|
||||
# actions
|
||||
c.execute("""
|
||||
|
@ -1520,7 +1528,7 @@ ORDER BY
|
|||
#hc.readShownCards(self)
|
||||
h.totalPot()
|
||||
h.rake = h.totalpot - h.totalcollected
|
||||
|
||||
|
||||
|
||||
return h
|
||||
|
||||
|
|
Loading…
Reference in New Issue
Block a user