Added color highlight for stats window.
high and low threshold and color can be set in the xml file
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@ -267,6 +267,10 @@ class Game:
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stat.hudprefix = stat_node.getAttribute("hudprefix")
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stat.hudsuffix = stat_node.getAttribute("hudsuffix")
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stat.hudcolor = stat_node.getAttribute("hudcolor")
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stat.stat_loth = stat_node.getAttribute("stat_loth")
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stat.stat_hith = stat_node.getAttribute("stat_hith")
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stat.stat_locolor = stat_node.getAttribute("stat_locolor")
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stat.stat_hicolor = stat_node.getAttribute("stat_hicolor")
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self.stats[stat.stat_name] = stat
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@ -449,58 +449,59 @@ Left-Drag to Move"
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<supported_games>
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<game cols="3" db="fpdb" game_name="holdem" rows="2" aux="mucked">
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<stat click="tog_decorate" col="0" popup="default" row="0" stat_name="vpip" tip="tip1"> </stat>
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<stat click="tog_decorate" col="1" popup="default" row="0" stat_name="pfr" tip="tip1"> </stat>
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<stat click="tog_decorate" col="2" popup="default" row="0" stat_name="ffreq1" tip="tip1"> </stat>
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<stat click="tog_decorate" col="0" popup="default" row="1" stat_name="n" tip="tip1"> </stat>
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<stat click="tog_decorate" col="1" popup="default" row="1" stat_name="wtsd" tip="tip1"> </stat>
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<stat click="tog_decorate" col="2" popup="default" row="1" stat_name="wmsd" tip="tip1"> </stat>
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<game aux="mucked" cols="2" db="fpdb" game_name="holdem" rows="3">
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<stat click="tog_decorate" col="0" hudcolor="#98FFB0" hudprefix="" hudsuffix="" popup="default" row="0" stat_name="playername" tip="tip1"> </stat>
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<stat click="tog_decorate" col="1" popup="default" row="0" stat_name="n" tip="tip1"> </stat>
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<stat click="tog_decorate" col="0" popup="default" row="1" stat_name="vpip" stat_loth="20" stat_locolor ="#408000" stat_hith="40" stat_hicolor ="#F05000" tip="tip1"> </stat>
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<stat click="tog_decorate" col="1" popup="default" row="1" stat_name="pfr" tip="tip1"> </stat>
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<stat click="tog_decorate" col="0" popup="default" row="2" stat_name="wtsd" tip="tip1"> </stat>
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<stat click="tog_decorate" col="1" popup="default" row="2" stat_name="cb1" tip="tip1"> </stat>
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</game>
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<game cols="3" db="fpdb" game_name="razz" rows="2" aux="stud_mucked">
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<stat click="tog_decorate" col="0" popup="default" row="0" stat_name="vpip" tip="tip1"> </stat>
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<stat click="tog_decorate" col="1" popup="default" row="0" stat_name="pfr" tip="tip1"> </stat>
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<stat click="tog_decorate" col="2" popup="default" row="0" stat_name="ffreq1" tip="tip1"> </stat>
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<stat click="tog_decorate" col="0" popup="default" row="1" stat_name="n" tip="tip1"> </stat>
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<stat click="tog_decorate" col="1" popup="default" row="1" stat_name="wtsd" tip="tip1"> </stat>
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<stat click="tog_decorate" col="2" popup="default" row="1" stat_name="wmsd" tip="tip1"> </stat>
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<game aux="stud_mucked" cols="2" db="fpdb" game_name="razz" rows="3">
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<stat click="tog_decorate" col="0" hudcolor="#98FFB0" hudprefix="" hudsuffix="" popup="default" row="0" stat_name="playername" tip="tip1"> </stat>
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<stat click="tog_decorate" col="1" popup="default" row="0" stat_name="n" tip="tip1"> </stat>
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<stat click="tog_decorate" col="0" popup="default" row="1" stat_name="vpip" stat_loth="20" stat_locolor ="#408000" stat_hith="40" stat_hicolor ="#F05000" tip="tip1"> </stat>
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<stat click="tog_decorate" col="1" popup="default" row="1" stat_name="pfr" tip="tip1"> </stat>
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<stat click="tog_decorate" col="0" popup="default" row="2" stat_name="saw_f" tip="tip1"> </stat>
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<stat click="tog_decorate" col="1" popup="default" row="2" stat_name="ffreq1" tip="tip1"> </stat>
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</game>
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<game cols="3" db="fpdb" game_name="omahahi" rows="2" aux="mucked">
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<stat click="tog_decorate" col="0" popup="default" row="0" stat_name="vpip" tip="tip1"> </stat>
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<stat click="tog_decorate" col="1" popup="default" row="0" stat_name="pfr" tip="tip1"> </stat>
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<stat click="tog_decorate" col="2" popup="default" row="0" stat_name="ffreq1" tip="tip1"> </stat>
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<stat click="tog_decorate" col="0" popup="default" row="1" stat_name="n" tip="tip1"> </stat>
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<stat click="tog_decorate" col="1" popup="default" row="1" stat_name="wtsd" tip="tip1"> </stat>
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<stat click="tog_decorate" col="2" popup="default" row="1" stat_name="wmsd" tip="tip1"> </stat>
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<game aux="mucked" cols="2" db="fpdb" game_name="omahahi" rows="3">
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<stat click="tog_decorate" col="0" hudcolor="#98FFB0" hudprefix="" hudsuffix="" popup="default" row="0" stat_name="playername" tip="tip1"> </stat>
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<stat click="tog_decorate" col="1" popup="default" row="0" stat_name="n" tip="tip1"> </stat>
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<stat click="tog_decorate" col="0" popup="default" row="1" stat_name="vpip" stat_loth="20" stat_locolor ="#408000" stat_hith="40" stat_hicolor ="#F05000" tip="tip1"> </stat>
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<stat click="tog_decorate" col="1" popup="default" row="1" stat_name="pfr" tip="tip1"> </stat>
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<stat click="tog_decorate" col="0" popup="default" row="2" stat_name="saw_f" tip="tip1"> </stat>
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<stat click="tog_decorate" col="1" popup="default" row="2" stat_name="ffreq1" tip="tip1"> </stat>
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</game>
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<game cols="3" db="fpdb" game_name="omahahilo" rows="2" aux="mucked">
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<stat click="tog_decorate" col="0" popup="default" row="0" stat_name="vpip" tip="tip1"> </stat>
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<stat click="tog_decorate" col="1" popup="default" row="0" stat_name="pfr" tip="tip1"> </stat>
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<stat click="tog_decorate" col="2" popup="default" row="0" stat_name="ffreq1" tip="tip1"> </stat>
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<stat click="tog_decorate" col="0" popup="default" row="1" stat_name="n" tip="tip1"> </stat>
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<stat click="tog_decorate" col="1" popup="default" row="1" stat_name="wtsd" tip="tip1"> </stat>
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<stat click="tog_decorate" col="2" popup="default" row="1" stat_name="wmsd" tip="tip1"> </stat>
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<game aux="mucked" cols="2" db="fpdb" game_name="omahahilo" rows="3">
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<stat click="tog_decorate" col="0" hudcolor="#98FFB0" hudprefix="" hudsuffix="" popup="default" row="0" stat_name="playername" tip="tip1"> </stat>
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<stat click="tog_decorate" col="1" popup="default" row="0" stat_name="n" tip="tip1"> </stat>
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<stat click="tog_decorate" col="0" popup="default" row="1" stat_name="vpip" stat_loth="20" stat_locolor ="#408000" stat_hith="40" stat_hicolor ="#F05000" tip="tip1"> </stat>
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<stat click="tog_decorate" col="1" popup="default" row="1" stat_name="pfr" tip="tip1"> </stat>
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<stat click="tog_decorate" col="0" popup="default" row="2" stat_name="saw_f" tip="tip1"> </stat>
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<stat click="tog_decorate" col="1" popup="default" row="2" stat_name="ffreq1" tip="tip1"> </stat>
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</game>
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<game cols="3" db="fpdb" game_name="studhi" rows="2" aux="stud_mucked">
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<stat click="tog_decorate" col="0" popup="default" row="0" stat_name="vpip" tip="tip1"> </stat>
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<stat click="tog_decorate" col="1" popup="default" row="0" stat_name="pfr" tip="tip1"> </stat>
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<stat click="tog_decorate" col="2" popup="default" row="0" stat_name="ffreq1" tip="tip1"> </stat>
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<stat click="tog_decorate" col="0" popup="default" row="1" stat_name="n" tip="tip1"> </stat>
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<stat click="tog_decorate" col="1" popup="default" row="1" stat_name="wtsd" tip="tip1"> </stat>
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<stat click="tog_decorate" col="2" popup="default" row="1" stat_name="wmsd" tip="tip1"> </stat>
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<game aux="stud_mucked" cols="2" db="fpdb" game_name="studhi" rows="3">
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<stat click="tog_decorate" col="0" hudcolor="#98FFB0" hudprefix="" hudsuffix="" popup="default" row="0" stat_name="playername" tip="tip1"> </stat>
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<stat click="tog_decorate" col="1" popup="default" row="0" stat_name="n" tip="tip1"> </stat>
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<stat click="tog_decorate" col="0" popup="default" row="1" stat_name="vpip" stat_loth="20" stat_locolor ="#408000" stat_hith="40" stat_hicolor ="#F05000" tip="tip1"> </stat>
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<stat click="tog_decorate" col="1" popup="default" row="1" stat_name="pfr" tip="tip1"> </stat>
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<stat click="tog_decorate" col="0" popup="default" row="2" stat_name="saw_f" tip="tip1"> </stat>
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<stat click="tog_decorate" col="1" popup="default" row="2" stat_name="ffreq1" tip="tip1"> </stat>
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</game>
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<game cols="3" db="fpdb" game_name="studhilo" rows="2" aux="stud_mucked">
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<stat click="tog_decorate" col="0" popup="default" row="0" stat_name="vpip" tip="tip1"> </stat>
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<stat click="tog_decorate" col="1" popup="default" row="0" stat_name="pfr" tip="tip1"> </stat>
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<stat click="tog_decorate" col="2" popup="default" row="0" stat_name="ffreq1" tip="tip1"> </stat>
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<stat click="tog_decorate" col="0" popup="default" row="1" stat_name="n" tip="tip1"> </stat>
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<stat click="tog_decorate" col="1" popup="default" row="1" stat_name="wtsd" tip="tip1"> </stat>
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<stat click="tog_decorate" col="2" popup="default" row="1" stat_name="wmsd" tip="tip1"> </stat>
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<game aux="stud_mucked" cols="2" db="fpdb" game_name="studhilo" rows="3">
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<stat click="tog_decorate" col="0" hudcolor="#98FFB0" hudprefix="" hudsuffix="" popup="default" row="0" stat_name="playername" tip="tip1"> </stat>
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<stat click="tog_decorate" col="1" popup="default" row="0" stat_name="n" tip="tip1"> </stat>
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<stat click="tog_decorate" col="0" popup="default" row="1" stat_name="vpip" stat_loth="20" stat_locolor ="#408000" stat_hith="40" stat_hicolor ="#F05000" tip="tip1"> </stat>
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<stat click="tog_decorate" col="1" popup="default" row="1" stat_name="pfr" tip="tip1"> </stat>
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<stat click="tog_decorate" col="0" popup="default" row="2" stat_name="saw_f" tip="tip1"> </stat>
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<stat click="tog_decorate" col="1" popup="default" row="2" stat_name="ffreq1" tip="tip1"> </stat>
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</game>
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</supported_games>
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@ -632,6 +632,16 @@ class Hud:
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self.label.modify_fg(gtk.STATE_NORMAL, gtk.gdk.color_parse(self.colors['hudfgcolor']))
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window.label[r][c].modify_fg(gtk.STATE_NORMAL, gtk.gdk.color_parse(this_stat.hudcolor))
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if this_stat.stat_loth != "":
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if number[0] < (float(this_stat.stat_loth)/100):
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self.label.modify_fg(gtk.STATE_NORMAL, gtk.gdk.color_parse(self.colors['hudfgcolor']))
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window.label[r][c].modify_fg(gtk.STATE_NORMAL, gtk.gdk.color_parse(this_stat.stat_locolor))
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if this_stat.stat_hith != "":
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if number[0] > (float(this_stat.stat_hith)/100):
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self.label.modify_fg(gtk.STATE_NORMAL, gtk.gdk.color_parse(self.colors['hudfgcolor']))
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window.label[r][c].modify_fg(gtk.STATE_NORMAL, gtk.gdk.color_parse(this_stat.stat_hicolor))
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window.label[r][c].set_text(statstring)
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if statstring != "xxx": # is there a way to tell if this particular stat window is visible already, or no?
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window.window.show_all()
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