redo changes to checkPositions, and such
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@ -391,7 +391,8 @@ def checkPositions(positions):
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pass
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### RHH modified to allow for "position 9" here (pos==9 is when you're a dead hand before the BB
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if (pos!="B" and pos!="S" and pos!=0 and pos!=1 and pos!=2 and pos!=3 and pos!=4 and pos!=5 and pos!=6 and pos!=7 and pos!=9):
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### eric - position 8 could be valid - if only one blind is posted, but there's still 10 people, ie a sitout is present, and the small is dead...
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if not (pos == "B" or pos == "S" or (pos >= 0 and pos <= 9)):
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raise FpdbError("invalid position found in checkPositions. i: "+str(i)+" position: "+str(pos))
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#end def fpdb_simple.checkPositions
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@ -1229,7 +1230,11 @@ def parsePositions (hand, names):
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if (bb!=-1):
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bb=recognisePlayerNo(bb, names, "bet")
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<<<<<<< HEAD:pyfpdb/fpdb_simple.py
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# print "sb = ", sb, "bb = ", bb
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=======
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print "sb = ", sb, "bb = ", bb
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>>>>>>> 1de3446... remove spurious window realize from popup_window as well:pyfpdb/fpdb_simple.py
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if bb == sb:
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sbExists = False
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sb = -1
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@ -1279,7 +1284,11 @@ def parsePositions (hand, names):
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print "parsePositions names:",names
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print "result:",positions
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raise FpdbError ("failed to read positions")
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<<<<<<< HEAD:pyfpdb/fpdb_simple.py
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# print str(positions), "\n"
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=======
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print str(positions), "\n"
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>>>>>>> 1de3446... remove spurious window realize from popup_window as well:pyfpdb/fpdb_simple.py
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return positions
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#end def parsePositions
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@ -1749,6 +1758,7 @@ VALUES (%s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s,
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result.append( getLastInsertId(backend, conn, cursor) ) # mysql only
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return result
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#end def store_hands_players_stud_tourney
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<<<<<<< HEAD:pyfpdb/fpdb_simple.py
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def generateHudCacheData(player_ids, base, category, action_types, allIns, actionTypeByNo
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,winnings, totalWinnings, positions, actionTypes, actionAmounts, antes):
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@ -2320,6 +2330,564 @@ sure to also change the following storage method and table_viewer.prepare_data i
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result['street4CheckCallRaiseChance']=street4CheckCallRaiseChance
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result['street4CheckCallRaiseDone']=street4CheckCallRaiseDone
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return result
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=======
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def generateHudCacheData(player_ids, base, category, action_types, allIns, actionTypeByNo, winnings, totalWinnings, positions):
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"""calculates data for the HUD during import. IMPORTANT: if you change this method make sure to also change the following storage method and table_viewer.prepare_data if necessary"""
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#setup subarrays of the result dictionary.
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street0VPI=[]
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street0Aggr=[]
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street0_3B4BChance=[]
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street0_3B4BDone=[]
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street1Seen=[]
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street2Seen=[]
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street3Seen=[]
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street4Seen=[]
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sawShowdown=[]
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street1Aggr=[]
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street2Aggr=[]
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street3Aggr=[]
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street4Aggr=[]
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otherRaisedStreet1=[]
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otherRaisedStreet2=[]
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otherRaisedStreet3=[]
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otherRaisedStreet4=[]
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foldToOtherRaisedStreet1=[]
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foldToOtherRaisedStreet2=[]
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foldToOtherRaisedStreet3=[]
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foldToOtherRaisedStreet4=[]
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wonWhenSeenStreet1=[]
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wonAtSD=[]
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stealAttemptChance=[]
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stealAttempted=[]
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hudDataPositions=[]
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firstPfRaiseByNo=-1
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firstPfRaiserId=-1
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firstPfRaiserNo=-1
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firstPfCallByNo=-1
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firstPfCallerId=-1
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for i in range(len(actionTypeByNo[0])):
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if actionTypeByNo[0][i][1]=="bet":
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firstPfRaiseByNo=i
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firstPfRaiserId=actionTypeByNo[0][i][0]
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for j in range(len(player_ids)):
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if player_ids[j]==firstPfRaiserId:
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firstPfRaiserNo=j
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break
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break
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for i in range(len(actionTypeByNo[0])):
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if actionTypeByNo[0][i][1]=="call":
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firstPfCallByNo=i
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firstPfCallerId=actionTypeByNo[0][i][0]
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break
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cutoffId=-1
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buttonId=-1
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sbId=-1
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bbId=-1
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if base=="hold":
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for player in range(len(positions)):
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if positions==1:
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cutoffId=player_ids[player]
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if positions==0:
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buttonId=player_ids[player]
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if positions=='S':
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sbId=player_ids[player]
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if positions=='B':
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bbId=player_ids[player]
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someoneStole=False
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#run a loop for each player preparing the actual values that will be commited to SQL
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for player in range (len(player_ids)):
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#set default values
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myStreet0VPI=False
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myStreet0Aggr=False
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myStreet0_3B4BChance=False
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myStreet0_3B4BDone=False
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myStreet1Seen=False
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myStreet2Seen=False
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myStreet3Seen=False
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myStreet4Seen=False
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mySawShowdown=False
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myStreet1Aggr=False
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myStreet2Aggr=False
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myStreet3Aggr=False
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myStreet4Aggr=False
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myOtherRaisedStreet1=False
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myOtherRaisedStreet2=False
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myOtherRaisedStreet3=False
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myOtherRaisedStreet4=False
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myFoldToOtherRaisedStreet1=False
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myFoldToOtherRaisedStreet2=False
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myFoldToOtherRaisedStreet3=False
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myFoldToOtherRaisedStreet4=False
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myWonWhenSeenStreet1=0.0
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myWonAtSD=0.0
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myStealAttemptChance=False
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myStealAttempted=False
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#calculate VPIP and PFR
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street=0
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heroPfRaiseCount=0
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for count in range (len(action_types[street][player])):#finally individual actions
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currentAction=action_types[street][player][count]
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if currentAction=="bet":
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myStreet0Aggr=True
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if (currentAction=="bet" or currentAction=="call"):
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myStreet0VPI=True
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#PF3B4BChance and PF3B4B
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pfFold=-1
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pfRaise=-1
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if firstPfRaiseByNo!=-1:
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for i in range(len(actionTypeByNo[0])):
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if actionTypeByNo[0][i][0]==player_ids[player]:
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if actionTypeByNo[0][i][1]=="bet" and pfRaise==-1 and i>firstPfRaiseByNo:
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pfRaise=i
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if actionTypeByNo[0][i][1]=="fold" and pfFold==-1:
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pfFold=i
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if pfFold==-1 or pfFold>firstPfRaiseByNo:
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myStreet0_3B4BChance=True
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if pfRaise>firstPfRaiseByNo:
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myStreet0_3B4BDone=True
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#steal calculations
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if base=="hold":
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if len(player_ids)>=5: #no point otherwise
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if positions[player]==1:
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if firstPfRaiserId==player_ids[player]:
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myStealAttemptChance=True
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myStealAttempted=True
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elif firstPfRaiserId==buttonId or firstPfRaiserId==sbId or firstPfRaiserId==bbId or firstPfRaiserId==-1:
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myStealAttemptChance=True
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if positions[player]==0:
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if firstPfRaiserId==player_ids[player]:
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myStealAttemptChance=True
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myStealAttempted=True
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elif firstPfRaiserId==sbId or firstPfRaiserId==bbId or firstPfRaiserId==-1:
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myStealAttemptChance=True
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if positions[player]=='S':
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if firstPfRaiserId==player_ids[player]:
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myStealAttemptChance=True
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myStealAttempted=True
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elif firstPfRaiserId==bbId or firstPfRaiserId==-1:
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myStealAttemptChance=True
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if positions[player]=='B':
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pass
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if myStealAttempted:
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someoneStole=True
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#calculate saw* values
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isAllIn=False
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for i in range(len(allIns[0][player])):
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if allIns[0][player][i]:
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isAllIn=True
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if (len(action_types[1][player])>0 or isAllIn):
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myStreet1Seen=True
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for i in range(len(allIns[1][player])):
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if allIns[1][player][i]:
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isAllIn=True
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if (len(action_types[2][player])>0 or isAllIn):
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myStreet2Seen=True
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for i in range(len(allIns[2][player])):
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if allIns[2][player][i]:
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isAllIn=True
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if (len(action_types[3][player])>0 or isAllIn):
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myStreet3Seen=True
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#print "base:", base
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if base=="hold":
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mySawShowdown=True
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for count in range (len(action_types[3][player])):
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if action_types[3][player][count]=="fold":
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mySawShowdown=False
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else:
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#print "in else"
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for i in range(len(allIns[3][player])):
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if allIns[3][player][i]:
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isAllIn=True
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if (len(action_types[4][player])>0 or isAllIn):
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#print "in if"
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myStreet4Seen=True
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mySawShowdown=True
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for count in range (len(action_types[4][player])):
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if action_types[4][player][count]=="fold":
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mySawShowdown=False
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#flop stuff
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street=1
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if myStreet1Seen:
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for count in range(len(action_types[street][player])):
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if action_types[street][player][count]=="bet":
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myStreet1Aggr=True
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for otherPlayer in range (len(player_ids)):
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if player==otherPlayer:
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pass
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else:
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for countOther in range (len(action_types[street][otherPlayer])):
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if action_types[street][otherPlayer][countOther]=="bet":
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myOtherRaisedStreet1=True
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for countOtherFold in range (len(action_types[street][player])):
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if action_types[street][player][countOtherFold]=="fold":
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myFoldToOtherRaisedStreet1=True
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#turn stuff - copy of flop with different vars
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street=2
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if myStreet2Seen:
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for count in range(len(action_types[street][player])):
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if action_types[street][player][count]=="bet":
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myStreet2Aggr=True
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for otherPlayer in range (len(player_ids)):
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if player==otherPlayer:
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pass
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else:
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for countOther in range (len(action_types[street][otherPlayer])):
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if action_types[street][otherPlayer][countOther]=="bet":
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myOtherRaisedStreet2=True
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for countOtherFold in range (len(action_types[street][player])):
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if action_types[street][player][countOtherFold]=="fold":
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myFoldToOtherRaisedStreet2=True
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#river stuff - copy of flop with different vars
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street=3
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if myStreet3Seen:
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for count in range(len(action_types[street][player])):
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if action_types[street][player][count]=="bet":
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myStreet3Aggr=True
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for otherPlayer in range (len(player_ids)):
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if player==otherPlayer:
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pass
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else:
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for countOther in range (len(action_types[street][otherPlayer])):
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if action_types[street][otherPlayer][countOther]=="bet":
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myOtherRaisedStreet3=True
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for countOtherFold in range (len(action_types[street][player])):
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if action_types[street][player][countOtherFold]=="fold":
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myFoldToOtherRaisedStreet3=True
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#stud river stuff - copy of flop with different vars
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street=4
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if myStreet4Seen:
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for count in range(len(action_types[street][player])):
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if action_types[street][player][count]=="bet":
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myStreet4Aggr=True
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for otherPlayer in range (len(player_ids)):
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if player==otherPlayer:
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pass
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else:
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for countOther in range (len(action_types[street][otherPlayer])):
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if action_types[street][otherPlayer][countOther]=="bet":
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myOtherRaisedStreet4=True
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for countOtherFold in range (len(action_types[street][player])):
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if action_types[street][player][countOtherFold]=="fold":
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myFoldToOtherRaisedStreet4=True
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if winnings[player]!=0:
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if myStreet1Seen:
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myWonWhenSeenStreet1=winnings[player]/float(totalWinnings)
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if mySawShowdown:
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myWonAtSD=myWonWhenSeenStreet1
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#add each value to the appropriate array
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street0VPI.append(myStreet0VPI)
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street0Aggr.append(myStreet0Aggr)
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street0_3B4BChance.append(myStreet0_3B4BChance)
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street0_3B4BDone.append(myStreet0_3B4BDone)
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street1Seen.append(myStreet1Seen)
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street2Seen.append(myStreet2Seen)
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street3Seen.append(myStreet3Seen)
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street4Seen.append(myStreet4Seen)
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sawShowdown.append(mySawShowdown)
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street1Aggr.append(myStreet1Aggr)
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street2Aggr.append(myStreet2Aggr)
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street3Aggr.append(myStreet3Aggr)
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street4Aggr.append(myStreet4Aggr)
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otherRaisedStreet1.append(myOtherRaisedStreet1)
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otherRaisedStreet2.append(myOtherRaisedStreet2)
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otherRaisedStreet3.append(myOtherRaisedStreet3)
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otherRaisedStreet4.append(myOtherRaisedStreet4)
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foldToOtherRaisedStreet1.append(myFoldToOtherRaisedStreet1)
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foldToOtherRaisedStreet2.append(myFoldToOtherRaisedStreet2)
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foldToOtherRaisedStreet3.append(myFoldToOtherRaisedStreet3)
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foldToOtherRaisedStreet4.append(myFoldToOtherRaisedStreet4)
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wonWhenSeenStreet1.append(myWonWhenSeenStreet1)
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wonAtSD.append(myWonAtSD)
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stealAttemptChance.append(myStealAttemptChance)
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stealAttempted.append(myStealAttempted)
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if base=="hold":
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pos=positions[player]
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if pos=='B':
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hudDataPositions.append('B')
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elif pos=='S':
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hudDataPositions.append('S')
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elif pos==0:
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hudDataPositions.append('D')
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elif pos==1:
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hudDataPositions.append('C')
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elif pos>=2 and pos<=4:
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hudDataPositions.append('M')
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elif pos>=5 and pos<=8:
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hudDataPositions.append('E')
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### RHH Added this elif to handle being a dead hand before the BB (pos==9)
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elif pos==9:
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hudDataPositions.append('X')
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else:
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raise FpdbError("invalid position")
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elif base=="stud":
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#todo: stud positions and steals
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pass
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#add each array to the to-be-returned dictionary
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result={'street0VPI':street0VPI}
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result['street0Aggr']=street0Aggr
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result['street0_3B4BChance']=street0_3B4BChance
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result['street0_3B4BDone']=street0_3B4BDone
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result['street1Seen']=street1Seen
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result['street2Seen']=street2Seen
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result['street3Seen']=street3Seen
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result['street4Seen']=street4Seen
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result['sawShowdown']=sawShowdown
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result['street1Aggr']=street1Aggr
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result['otherRaisedStreet1']=otherRaisedStreet1
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result['foldToOtherRaisedStreet1']=foldToOtherRaisedStreet1
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result['street2Aggr']=street2Aggr
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result['otherRaisedStreet2']=otherRaisedStreet2
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result['foldToOtherRaisedStreet2']=foldToOtherRaisedStreet2
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result['street3Aggr']=street3Aggr
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result['otherRaisedStreet3']=otherRaisedStreet3
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result['foldToOtherRaisedStreet3']=foldToOtherRaisedStreet3
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result['street4Aggr']=street4Aggr
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result['otherRaisedStreet4']=otherRaisedStreet4
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result['foldToOtherRaisedStreet4']=foldToOtherRaisedStreet4
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result['wonWhenSeenStreet1']=wonWhenSeenStreet1
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result['wonAtSD']=wonAtSD
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result['stealAttemptChance']=stealAttemptChance
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result['stealAttempted']=stealAttempted
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#now the various steal values
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foldBbToStealChance=[]
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foldedBbToSteal=[]
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foldSbToStealChance=[]
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foldedSbToSteal=[]
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for player in range (len(player_ids)):
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myFoldBbToStealChance=False
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myFoldedBbToSteal=False
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myFoldSbToStealChance=False
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myFoldedSbToSteal=False
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if base=="hold":
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if someoneStole and (positions[player]=='B' or positions[player]=='S') and firstPfRaiserId!=player_ids[player]:
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street=0
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for count in range (len(action_types[street][player])):#individual actions
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if positions[player]=='B':
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myFoldBbToStealChance=True
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if action_types[street][player][count]=="fold":
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myFoldedBbToSteal=True
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if positions[player]=='S':
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myFoldSbToStealChance=True
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if action_types[street][player][count]=="fold":
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myFoldedSbToSteal=True
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foldBbToStealChance.append(myFoldBbToStealChance)
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foldedBbToSteal.append(myFoldedBbToSteal)
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foldSbToStealChance.append(myFoldSbToStealChance)
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foldedSbToSteal.append(myFoldedSbToSteal)
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result['foldBbToStealChance']=foldBbToStealChance
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result['foldedBbToSteal']=foldedBbToSteal
|
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result['foldSbToStealChance']=foldSbToStealChance
|
||||
result['foldedSbToSteal']=foldedSbToSteal
|
||||
|
||||
#now CB
|
||||
street1CBChance=[]
|
||||
street1CBDone=[]
|
||||
didStreet1CB=[]
|
||||
for player in range (len(player_ids)):
|
||||
myStreet1CBChance=False
|
||||
myStreet1CBDone=False
|
||||
|
||||
if street0VPI[player]:
|
||||
myStreet1CBChance=True
|
||||
if street1Aggr[player]:
|
||||
myStreet1CBDone=True
|
||||
didStreet1CB.append(player_ids[player])
|
||||
|
||||
street1CBChance.append(myStreet1CBChance)
|
||||
street1CBDone.append(myStreet1CBDone)
|
||||
result['street1CBChance']=street1CBChance
|
||||
result['street1CBDone']=street1CBDone
|
||||
|
||||
#now 2B
|
||||
street2CBChance=[]
|
||||
street2CBDone=[]
|
||||
didStreet2CB=[]
|
||||
for player in range (len(player_ids)):
|
||||
myStreet2CBChance=False
|
||||
myStreet2CBDone=False
|
||||
|
||||
if street1CBDone[player]:
|
||||
myStreet2CBChance=True
|
||||
if street2Aggr[player]:
|
||||
myStreet2CBDone=True
|
||||
didStreet2CB.append(player_ids[player])
|
||||
|
||||
street2CBChance.append(myStreet2CBChance)
|
||||
street2CBDone.append(myStreet2CBDone)
|
||||
result['street2CBChance']=street2CBChance
|
||||
result['street2CBDone']=street2CBDone
|
||||
|
||||
#now 3B
|
||||
street3CBChance=[]
|
||||
street3CBDone=[]
|
||||
didStreet3CB=[]
|
||||
for player in range (len(player_ids)):
|
||||
myStreet3CBChance=False
|
||||
myStreet3CBDone=False
|
||||
|
||||
if street2CBDone[player]:
|
||||
myStreet3CBChance=True
|
||||
if street3Aggr[player]:
|
||||
myStreet3CBDone=True
|
||||
didStreet3CB.append(player_ids[player])
|
||||
|
||||
street3CBChance.append(myStreet3CBChance)
|
||||
street3CBDone.append(myStreet3CBDone)
|
||||
result['street3CBChance']=street3CBChance
|
||||
result['street3CBDone']=street3CBDone
|
||||
|
||||
#and 4B
|
||||
street4CBChance=[]
|
||||
street4CBDone=[]
|
||||
didStreet4CB=[]
|
||||
for player in range (len(player_ids)):
|
||||
myStreet4CBChance=False
|
||||
myStreet4CBDone=False
|
||||
|
||||
if street3CBDone[player]:
|
||||
myStreet4CBChance=True
|
||||
if street4Aggr[player]:
|
||||
myStreet4CBDone=True
|
||||
didStreet4CB.append(player_ids[player])
|
||||
|
||||
street4CBChance.append(myStreet4CBChance)
|
||||
street4CBDone.append(myStreet4CBDone)
|
||||
result['street4CBChance']=street4CBChance
|
||||
result['street4CBDone']=street4CBDone
|
||||
|
||||
|
||||
result['position']=hudDataPositions
|
||||
|
||||
foldToStreet1CBChance=[]
|
||||
foldToStreet1CBDone=[]
|
||||
foldToStreet2CBChance=[]
|
||||
foldToStreet2CBDone=[]
|
||||
foldToStreet3CBChance=[]
|
||||
foldToStreet3CBDone=[]
|
||||
foldToStreet4CBChance=[]
|
||||
foldToStreet4CBDone=[]
|
||||
|
||||
for player in range (len(player_ids)):
|
||||
myFoldToStreet1CBChance=False
|
||||
myFoldToStreet1CBDone=False
|
||||
foldToStreet1CBChance.append(myFoldToStreet1CBChance)
|
||||
foldToStreet1CBDone.append(myFoldToStreet1CBDone)
|
||||
|
||||
myFoldToStreet2CBChance=False
|
||||
myFoldToStreet2CBDone=False
|
||||
foldToStreet2CBChance.append(myFoldToStreet2CBChance)
|
||||
foldToStreet2CBDone.append(myFoldToStreet2CBDone)
|
||||
|
||||
myFoldToStreet3CBChance=False
|
||||
myFoldToStreet3CBDone=False
|
||||
foldToStreet3CBChance.append(myFoldToStreet3CBChance)
|
||||
foldToStreet3CBDone.append(myFoldToStreet3CBDone)
|
||||
|
||||
myFoldToStreet4CBChance=False
|
||||
myFoldToStreet4CBDone=False
|
||||
foldToStreet4CBChance.append(myFoldToStreet4CBChance)
|
||||
foldToStreet4CBDone.append(myFoldToStreet4CBDone)
|
||||
|
||||
if len(didStreet1CB)>=1:
|
||||
generateFoldToCB(1, player_ids, didStreet1CB, street1CBDone, foldToStreet1CBChance, foldToStreet1CBDone, actionTypeByNo)
|
||||
|
||||
if len(didStreet2CB)>=1:
|
||||
generateFoldToCB(2, player_ids, didStreet2CB, street2CBDone, foldToStreet2CBChance, foldToStreet2CBDone, actionTypeByNo)
|
||||
|
||||
if len(didStreet3CB)>=1:
|
||||
generateFoldToCB(3, player_ids, didStreet3CB, street3CBDone, foldToStreet3CBChance, foldToStreet3CBDone, actionTypeByNo)
|
||||
|
||||
if len(didStreet4CB)>=1:
|
||||
generateFoldToCB(4, player_ids, didStreet4CB, street4CBDone, foldToStreet4CBChance, foldToStreet4CBDone, actionTypeByNo)
|
||||
|
||||
result['foldToStreet1CBChance']=foldToStreet1CBChance
|
||||
result['foldToStreet1CBDone']=foldToStreet1CBDone
|
||||
result['foldToStreet2CBChance']=foldToStreet2CBChance
|
||||
result['foldToStreet2CBDone']=foldToStreet2CBDone
|
||||
result['foldToStreet3CBChance']=foldToStreet3CBChance
|
||||
result['foldToStreet3CBDone']=foldToStreet3CBDone
|
||||
result['foldToStreet4CBChance']=foldToStreet4CBChance
|
||||
result['foldToStreet4CBDone']=foldToStreet4CBDone
|
||||
|
||||
|
||||
totalProfit=[]
|
||||
|
||||
street1CheckCallRaiseChance=[]
|
||||
street1CheckCallRaiseDone=[]
|
||||
street2CheckCallRaiseChance=[]
|
||||
street2CheckCallRaiseDone=[]
|
||||
street3CheckCallRaiseChance=[]
|
||||
street3CheckCallRaiseDone=[]
|
||||
street4CheckCallRaiseChance=[]
|
||||
street4CheckCallRaiseDone=[]
|
||||
for player in range (len(player_ids)):
|
||||
myTotalProfit=0
|
||||
|
||||
myStreet1CheckCallRaiseChance=False
|
||||
myStreet1CheckCallRaiseDone=False
|
||||
myStreet2CheckCallRaiseChance=False
|
||||
myStreet2CheckCallRaiseDone=False
|
||||
myStreet3CheckCallRaiseChance=False
|
||||
myStreet3CheckCallRaiseDone=False
|
||||
myStreet4CheckCallRaiseChance=False
|
||||
myStreet4CheckCallRaiseDone=False
|
||||
|
||||
totalProfit.append(myTotalProfit)
|
||||
|
||||
street1CheckCallRaiseChance.append(myStreet1CheckCallRaiseChance)
|
||||
street1CheckCallRaiseDone.append(myStreet1CheckCallRaiseDone)
|
||||
street2CheckCallRaiseChance.append(myStreet2CheckCallRaiseChance)
|
||||
street2CheckCallRaiseDone.append(myStreet2CheckCallRaiseDone)
|
||||
street3CheckCallRaiseChance.append(myStreet3CheckCallRaiseChance)
|
||||
street3CheckCallRaiseDone.append(myStreet3CheckCallRaiseDone)
|
||||
street4CheckCallRaiseChance.append(myStreet4CheckCallRaiseChance)
|
||||
street4CheckCallRaiseDone.append(myStreet4CheckCallRaiseDone)
|
||||
|
||||
result['totalProfit']=totalProfit
|
||||
|
||||
result['street1CheckCallRaiseChance']=street1CheckCallRaiseChance
|
||||
result['street1CheckCallRaiseDone']=street1CheckCallRaiseDone
|
||||
result['street2CheckCallRaiseChance']=street2CheckCallRaiseChance
|
||||
result['street2CheckCallRaiseDone']=street2CheckCallRaiseDone
|
||||
result['street3CheckCallRaiseChance']=street3CheckCallRaiseChance
|
||||
result['street3CheckCallRaiseDone']=street3CheckCallRaiseDone
|
||||
result['street4CheckCallRaiseChance']=street4CheckCallRaiseChance
|
||||
result['street4CheckCallRaiseDone']=street4CheckCallRaiseDone
|
||||
return result
|
||||
>>>>>>> 1de3446... remove spurious window realize from popup_window as well:pyfpdb/fpdb_simple.py
|
||||
#end def generateHudCacheData
|
||||
|
||||
def generateFoldToCB(street, playerIDs, didStreetCB, streetCBDone, foldToStreetCBChance, foldToStreetCBDone, actionTypeByNo):
|
||||
|
|
Loading…
Reference in New Issue
Block a user