sql and cursor execute bugfixes to make it work with postgres
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@ -120,7 +120,7 @@ class Database:
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"""Get and return the cards for each player in the hand."""
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"""Get and return the cards for each player in the hand."""
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cards = {} # dict of cards, the key is the seat number example: {1: 'AcQd9hTs5d'}
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cards = {} # dict of cards, the key is the seat number example: {1: 'AcQd9hTs5d'}
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c = self.connection.cursor()
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c = self.connection.cursor()
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c.execute(self.sql.query['get_cards'], hand)
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c.execute(self.sql.query['get_cards'], [hand])
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colnames = [desc[0] for desc in c.description]
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colnames = [desc[0] for desc in c.description]
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for row in c.fetchall():
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for row in c.fetchall():
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s_dict = {}
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s_dict = {}
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@ -133,7 +133,7 @@ class Database:
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"""Get and return the community cards for the specified hand."""
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"""Get and return the community cards for the specified hand."""
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cards = {}
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cards = {}
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c = self.connection.cursor()
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c = self.connection.cursor()
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c.execute(self.sql.query['get_common_cards'], hand)
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c.execute(self.sql.query['get_common_cards'], [hand])
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colnames = [desc[0] for desc in c.description]
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colnames = [desc[0] for desc in c.description]
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for row in c.fetchall():
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for row in c.fetchall():
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s_dict = {}
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s_dict = {}
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@ -173,6 +173,8 @@ class Sql:
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self.query['get_stats_from_hand'] = """
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self.query['get_stats_from_hand'] = """
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SELECT HudCache.playerId AS player_id,
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SELECT HudCache.playerId AS player_id,
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HandsPlayers.seatNo AS seat,
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Players.name AS screen_name,
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seatNo AS seat,
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seatNo AS seat,
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name AS screen_name,
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name AS screen_name,
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sum(HDs) AS n,
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sum(HDs) AS n,
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@ -237,7 +239,7 @@ class Sql:
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AND HudCache.gametypeId+0 = Hands.gametypeId+0)
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AND HudCache.gametypeId+0 = Hands.gametypeId+0)
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INNER JOIN Players ON (Players.id = HandsPlayers.PlayerId+0)
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INNER JOIN Players ON (Players.id = HandsPlayers.PlayerId+0)
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WHERE Hands.id = %s
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WHERE Hands.id = %s
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GROUP BY HudCache.PlayerId
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GROUP BY HudCache.PlayerId, HandsPlayers.seatNo, Players.name
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"""
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"""
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# same as above except stats are aggregated for all blind/limit levels
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# same as above except stats are aggregated for all blind/limit levels
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@ -1411,7 +1411,7 @@ def recognisePlayerIDs(cursor, names, site_id):
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if len(ids) != len(names):
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if len(ids) != len(names):
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notfound = [n for n in names if n not in ids] # make list of names not in database
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notfound = [n for n in names if n not in ids] # make list of names not in database
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if notfound: # insert them into database
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if notfound: # insert them into database
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cursor.executemany("INSERT INTO Players (name, siteId) VALUES (%s, "+str(site_id)+")", (notfound))
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cursor.executemany("INSERT INTO Players (name, siteId) VALUES (%s, "+str(site_id)+")", [[n] for n in notfound])
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q2 = "SELECT name,id FROM Players WHERE name=%s" % " OR name=".join(["%s" for n in notfound])
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q2 = "SELECT name,id FROM Players WHERE name=%s" % " OR name=".join(["%s" for n in notfound])
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cursor.execute(q2, notfound) # get their new ids
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cursor.execute(q2, notfound) # get their new ids
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tmp = dict(cursor.fetchall())
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tmp = dict(cursor.fetchall())
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