commit, time to pull carl's ftp stud stuff

This commit is contained in:
Matt Turnbull 2009-03-10 16:17:54 +00:00
commit 2c44d634f9
6 changed files with 247 additions and 197 deletions

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@ -1,5 +1,6 @@
#!/usr/bin/env python #!/usr/bin/env python
# -*- coding: utf-8 -*- # -*- coding: utf-8 -*-
#
# Copyright 2008, Carl Gherardi # Copyright 2008, Carl Gherardi
# #
# This program is free software; you can redistribute it and/or modify # This program is free software; you can redistribute it and/or modify
@ -27,11 +28,12 @@ class Everleaf(HandHistoryConverter):
# Static regexes # Static regexes
re_SplitHands = re.compile(r"\n\n+") re_SplitHands = re.compile(r"\n\n+")
re_GameInfo = re.compile(u"^(Blinds )?(?P<currency>\$| €|)(?P<sb>[.0-9]+)/(?:\$| €)?(?P<bb>[.0-9]+) (?P<limit>NL|PL|) (?P<game>(Hold\'em|Omaha|7 Card Stud))", re.MULTILINE) re_GameInfo = re.compile(ur"^(Blinds )?(?P<CURRENCY>\$| €|)(?P<SB>[.0-9]+)/(?:\$| €)?(?P<BB>[.0-9]+)(?P<LIMIT> NL | PL | )(?P<GAME>(Hold\'em|Omaha|7 Card Stud))", re.MULTILINE)
re_HandInfo = re.compile(u".*#(?P<HID>[0-9]+)\n.*\n(Blinds )?(?:\$| €|)(?P<SB>[.0-9]+)/(?:\$| €|)(?P<BB>[.0-9]+) (?P<GAMETYPE>.*) - (?P<DATETIME>\d\d\d\d/\d\d/\d\d - \d\d:\d\d:\d\d)\nTable (?P<TABLE>[- a-zA-Z]+)") #re.compile(ur"^(Blinds )?(?P<CURRENCY>\$| €|)(?P<SB>[.0-9]+)/(?:\$| €)?(?P<BB>[.0-9]+) (?P<LIMIT>NL|PL|) (?P<GAME>(Hold\'em|Omaha|7 Card Stud))", re.MULTILINE)
re_Button = re.compile(r"^Seat (?P<BUTTON>\d+) is the button", re.MULTILINE) re_HandInfo = re.compile(ur".*#(?P<HID>[0-9]+)\n.*\n(Blinds )?(?:\$| €|)(?P<SB>[.0-9]+)/(?:\$| €|)(?P<BB>[.0-9]+) (?P<GAMETYPE>.*) - (?P<DATETIME>\d\d\d\d/\d\d/\d\d - \d\d:\d\d:\d\d)\nTable (?P<TABLE>.+$)")
re_PlayerInfo = re.compile(u"^Seat (?P<SEAT>[0-9]+): (?P<PNAME>.*) \(\s+((?:\$| €|) (?P<CASH>[.0-9]+) (USD|EUR|)|new player|All-in) \)", re.MULTILINE) re_Button = re.compile(ur"^Seat (?P<BUTTON>\d+) is the button", re.MULTILINE)
re_Board = re.compile(r"\[ (?P<CARDS>.+) \]") re_PlayerInfo = re.compile(ur"^Seat (?P<SEAT>[0-9]+): (?P<PNAME>.*) \(\s+((?:\$| €|) (?P<CASH>[.0-9]+) (USD|EUR|)|new player|All-in) \)", re.MULTILINE)
re_Board = re.compile(ur"\[ (?P<CARDS>.+) \]")
def __init__(self, in_path = '-', out_path = '-', follow = False, autostart=True): def __init__(self, in_path = '-', out_path = '-', follow = False, autostart=True):
@ -70,28 +72,57 @@ follow : whether to tail -f the input"""
] ]
def determineGameType(self, handText): def determineGameType(self, handText):
info = {} """return dict with keys/values:
'type' in ('ring', 'tour')
'limitType' in ('nl', 'cn', 'pl', 'cp', 'fl')
'base' in ('hold', 'stud', 'draw')
'category' in ('holdem', 'omahahi', omahahilo', 'razz', 'studhi', 'studhilo', 'fivedraw', '27_1draw', '27_3draw', 'badugi')
'hilo' in ('h','l','s')
'smallBlind' int?
'bigBlind' int?
'smallBet'
'bigBet'
'currency' in ('USD', 'EUR', 'T$', <countrycode>)
or None if we fail to get the info """
#(TODO: which parts are optional/required?)
# Blinds $0.50/$1 PL Omaha - 2008/12/07 - 21:59:48
# Blinds $0.05/$0.10 NL Hold'em - 2009/02/21 - 11:21:57
# $0.25/$0.50 7 Card Stud - 2008/12/05 - 21:43:59
# Tourney:
# Everleaf Gaming Game #75065769
# ***** Hand history for game #75065769 *****
# Blinds 10/20 NL Hold'em - 2009/02/25 - 17:30:32
# Table 2
info = {'type':'ring'}
m = self.re_GameInfo.search(handText) m = self.re_GameInfo.search(handText)
if not m: if not m:
return None return None
info.update(m.groupdict()) mg = m.groupdict()
# translations from captured groups to our info strings
limits = { ' NL ':'nl', ' PL ':'pl', ' ':'fl' } limits = { ' NL ':'nl', ' PL ':'pl', ' ':'fl' }
games = { 'Hold\'em':'hold', 'Omaha':'omahahi', 'Razz':'razz','7 Card Stud':'studhi' } games = { # base, category
"Hold'em" : ('hold','holdem'),
'Omaha' : ('hold','omahahi'),
'Razz' : ('stud','razz'),
'7 Card Stud' : ('stud','studhi')
}
currencies = { u'':'EUR', '$':'USD', '':'T$' } currencies = { u'':'EUR', '$':'USD', '':'T$' }
for key in info: if 'LIMIT' in mg:
if key == 'limit': info['limitType'] = limits[mg['LIMIT']]
info[key] = limits[info[key]] if 'GAME' in mg:
if key == 'game': (info['base'], info['category']) = games[mg['GAME']]
info[key] = games[info[key]] if 'SB' in mg:
if key == 'sb': info['sb'] = mg['SB']
pass if 'BB' in mg:
if key == 'bb': info['bb'] = mg['BB']
pass if 'CURRENCY' in mg:
if key == 'currency': info['currency'] = currencies[mg['CURRENCY']]
info[key] = currencies[info[key]] # NB: SB, BB must be interpreted as blinds or bets depending on limit type.
return info return info

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@ -1,4 +1,6 @@
#!/usr/bin/env python #!/usr/bin/env python
# -*- coding: utf-8 -*-
#
# Copyright 2008, Carl Gherardi # Copyright 2008, Carl Gherardi
# #
# This program is free software; you can redistribute it and/or modify # This program is free software; you can redistribute it and/or modify
@ -25,7 +27,7 @@ from HandHistoryConverter import *
class FullTilt(HandHistoryConverter): class FullTilt(HandHistoryConverter):
# Static regexes # Static regexes
re_GameInfo = re.compile('- \$?(?P<SB>[.0-9]+)/\$?(?P<BB>[.0-9]+) (Ante \$(?P<ANTE>[.0-9]+) )?- (?P<LTYPE>(No|Pot)? )?Limit (?P<GAME>(Hold\'em|Omaha|Razz))') re_GameInfo = re.compile('- (?P<CURRENCY>\$|)?(?P<SB>[.0-9]+)/\$?(?P<BB>[.0-9]+) (Ante \$(?P<ANTE>[.0-9]+) )?- (?P<LIMIT>(No Limit|Pot Limit|Limit))? (?P<GAME>(Hold\'em|Omaha Hi|Razz))')
re_SplitHands = re.compile(r"\n\n+") re_SplitHands = re.compile(r"\n\n+")
re_HandInfo = re.compile('.*#(?P<HID>[0-9]+): Table (?P<TABLE>[- a-zA-Z]+) (\((?P<TABLEATTRIBUTES>.+)\) )?- \$?(?P<SB>[.0-9]+)/\$?(?P<BB>[.0-9]+) (Ante \$(?P<ANTE>[.0-9]+) )?- (?P<GAMETYPE>[a-zA-Z\' ]+) - (?P<DATETIME>.*)') re_HandInfo = re.compile('.*#(?P<HID>[0-9]+): Table (?P<TABLE>[- a-zA-Z]+) (\((?P<TABLEATTRIBUTES>.+)\) )?- \$?(?P<SB>[.0-9]+)/\$?(?P<BB>[.0-9]+) (Ante \$(?P<ANTE>[.0-9]+) )?- (?P<GAMETYPE>[a-zA-Z\' ]+) - (?P<DATETIME>.*)')
re_Button = re.compile('^The button is in seat #(?P<BUTTON>\d+)', re.MULTILINE) re_Button = re.compile('^The button is in seat #(?P<BUTTON>\d+)', re.MULTILINE)
@ -44,7 +46,9 @@ follow : whether to tail -f the input"""
if autostart: if autostart:
self.start() self.start()
def compilePlayerRegexs(self, players):
def compilePlayerRegexs(self, hand):
players = set([player[1] for player in hand.players])
if not players <= self.compiledPlayers: # x <= y means 'x is subset of y' if not players <= self.compiledPlayers: # x <= y means 'x is subset of y'
# we need to recompile the player regexs. # we need to recompile the player regexs.
self.compiledPlayers = players self.compiledPlayers = players
@ -76,30 +80,36 @@ follow : whether to tail -f the input"""
# Full Tilt Poker Game #10773265574: Table Butte (6 max) - $0.01/$0.02 - Pot Limit Hold'em - 21:33:46 ET - 2009/02/21 # Full Tilt Poker Game #10773265574: Table Butte (6 max) - $0.01/$0.02 - Pot Limit Hold'em - 21:33:46 ET - 2009/02/21
# Full Tilt Poker Game #9403951181: Table CR - tay - $0.05/$0.10 - No Limit Hold'em - 9:40:20 ET - 2008/12/09 # Full Tilt Poker Game #9403951181: Table CR - tay - $0.05/$0.10 - No Limit Hold'em - 9:40:20 ET - 2008/12/09
# Full Tilt Poker Game #10809877615: Table Danville - $0.50/$1 Ante $0.10 - Limit Razz - 21:47:27 ET - 2009/02/23 # Full Tilt Poker Game #10809877615: Table Danville - $0.50/$1 Ante $0.10 - Limit Razz - 21:47:27 ET - 2009/02/23
structure = "" # nl, pl, cn, cp, fl info = {'type':'ring'}
game = ""
m = self.re_GameInfo.search(handText) m = self.re_GameInfo.search(handText)
if m.group('LTYPE') == "No ": if not m:
structure = "nl" return None
elif m.group('LTYPE') == "Pot ":
structure = "pl"
elif m.group('LTYPE') == None:
structure = "fl"
if m.group('GAME') == "Hold\'em": mg = m.groupdict()
game = "hold"
elif m.group('GAME') == "Omaha":
game = "omahahi"
elif m.group('GAME') == "Razz":
game = "razz"
logging.debug("HandInfo: %s", m.groupdict()) # translations from captured groups to our info strings
limits = { 'No Limit':'nl', 'Pot Limit':'pl', 'Limit':'fl' }
games = { # base, category
"Hold'em" : ('hold','holdem'),
'Omaha Hi' : ('hold','omahahi'),
'Razz' : ('stud','razz'),
'7 Card Stud' : ('stud','studhi')
}
currencies = { u'':'EUR', '$':'USD', '':'T$' }
if 'LIMIT' in mg:
info['limitType'] = limits[mg['LIMIT']]
if 'GAME' in mg:
(info['base'], info['category']) = games[mg['GAME']]
if 'SB' in mg:
info['sb'] = mg['SB']
if 'BB' in mg:
info['bb'] = mg['BB']
if 'CURRENCY' in mg:
info['currency'] = currencies[mg['CURRENCY']]
# NB: SB, BB must be interpreted as blinds or bets depending on limit type.
gametype = ["ring", game, structure, m.group('SB'), m.group('BB')] return info
return gametype
def readHandInfo(self, hand): def readHandInfo(self, hand):
m = self.re_HandInfo.search(hand.handText,re.DOTALL) m = self.re_HandInfo.search(hand.handText,re.DOTALL)
@ -131,12 +141,12 @@ follow : whether to tail -f the input"""
def markStreets(self, hand): def markStreets(self, hand):
# PREFLOP = ** Dealing down cards ** # PREFLOP = ** Dealing down cards **
if hand.gametype[1] in ("hold", "omaha"): if hand.gametype['base'] == 'hold':
m = re.search(r"\*\*\* HOLE CARDS \*\*\*(?P<PREFLOP>.+(?=\*\*\* FLOP \*\*\*)|.+)" m = re.search(r"\*\*\* HOLE CARDS \*\*\*(?P<PREFLOP>.+(?=\*\*\* FLOP \*\*\*)|.+)"
r"(\*\*\* FLOP \*\*\*(?P<FLOP> \[\S\S \S\S \S\S\].+(?=\*\*\* TURN \*\*\*)|.+))?" r"(\*\*\* FLOP \*\*\*(?P<FLOP> \[\S\S \S\S \S\S\].+(?=\*\*\* TURN \*\*\*)|.+))?"
r"(\*\*\* TURN \*\*\* \[\S\S \S\S \S\S] (?P<TURN>\[\S\S\].+(?=\*\*\* RIVER \*\*\*)|.+))?" r"(\*\*\* TURN \*\*\* \[\S\S \S\S \S\S] (?P<TURN>\[\S\S\].+(?=\*\*\* RIVER \*\*\*)|.+))?"
r"(\*\*\* RIVER \*\*\* \[\S\S \S\S \S\S \S\S] (?P<RIVER>\[\S\S\].+))?", hand.handText,re.DOTALL) r"(\*\*\* RIVER \*\*\* \[\S\S \S\S \S\S \S\S] (?P<RIVER>\[\S\S\].+))?", hand.handText,re.DOTALL)
elif hand.gametype[1] == "razz": elif hand.gametype['base'] == "stud": # or should this be gametype['category'] == 'razz'
m = re.search(r"(?P<ANTES>.+(?=\*\*\* 3RD STREET \*\*\*)|.+)" m = re.search(r"(?P<ANTES>.+(?=\*\*\* 3RD STREET \*\*\*)|.+)"
r"(\*\*\* 3RD STREET \*\*\*(?P<THIRD>.+(?=\*\*\* 4TH STREET \*\*\*)|.+))?" r"(\*\*\* 3RD STREET \*\*\*(?P<THIRD>.+(?=\*\*\* 4TH STREET \*\*\*)|.+))?"
r"(\*\*\* 4TH STREET \*\*\*(?P<FOURTH>.+(?=\*\*\* 5TH STREET \*\*\*)|.+))?" r"(\*\*\* 4TH STREET \*\*\*(?P<FOURTH>.+(?=\*\*\* 5TH STREET \*\*\*)|.+))?"
@ -148,7 +158,7 @@ follow : whether to tail -f the input"""
def readCommunityCards(self, hand, street): # street has been matched by markStreets, so exists in this hand def readCommunityCards(self, hand, street): # street has been matched by markStreets, so exists in this hand
if street in ('FLOP','TURN','RIVER'): # a list of streets which get dealt community cards (i.e. all but PREFLOP) if street in ('FLOP','TURN','RIVER'): # a list of streets which get dealt community cards (i.e. all but PREFLOP)
#print "DEBUG readCommunityCards:", street, hand.streets.group(street) #print "DEBUG readCommunityCards:", street, hand.streets.group(street)
m = self.re_Board.search(hand.streets.group(street)) m = self.re_Board.search(hand.streets[street])
hand.setCommunityCards(street, m.group('CARDS').split(' ')) hand.setCommunityCards(street, m.group('CARDS').split(' '))

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@ -291,7 +291,7 @@ Add a raise on [street] by [player] to [amountTo]
Map the tuple self.gametype onto the pokerstars string describing it Map the tuple self.gametype onto the pokerstars string describing it
""" """
# currently it appears to be something like ["ring", "hold", "nl", sb, bb]: # currently it appears to be something like ["ring", "hold", "nl", sb, bb]:
gs = {"hold" : "Hold'em", gs = {"holdem" : "Hold'em",
"omahahi" : "Omaha", "omahahi" : "Omaha",
"omahahilo" : "FIXME", "omahahilo" : "FIXME",
"razz" : "Razz", "razz" : "Razz",
@ -310,7 +310,7 @@ Map the tuple self.gametype onto the pokerstars string describing it
} }
logging.debug("gametype: %s" %(self.gametype)) logging.debug("gametype: %s" %(self.gametype))
retstring = "%s %s" %(gs[self.gametype['game']], ls[self.gametype['limit']]) retstring = "%s %s" %(gs[self.gametype['category']], ls[self.gametype['limitType']])
return retstring return retstring
@ -359,7 +359,7 @@ Map the tuple self.gametype onto the pokerstars string describing it
class HoldemOmahaHand(Hand): class HoldemOmahaHand(Hand):
def __init__(self, hhc, sitename, gametype, handText): def __init__(self, hhc, sitename, gametype, handText):
if gametype['game'] not in ["hold","omaha"]: if gametype['base'] != 'hold':
pass # or indeed don't pass and complain instead pass # or indeed don't pass and complain instead
logging.debug("HoldemOmahaHand") logging.debug("HoldemOmahaHand")
self.streetList = ['BLINDSANTES', 'PREFLOP','FLOP','TURN','RIVER'] # a list of the observed street names in order self.streetList = ['BLINDSANTES', 'PREFLOP','FLOP','TURN','RIVER'] # a list of the observed street names in order
@ -437,7 +437,7 @@ Card ranks will be uppercased
#May be more than 1 bb posting #May be more than 1 bb posting
if self.gametype['limit'] == "fl": if self.gametype['limitType'] == "fl":
(smallbet, bigbet) = self.lookupLimitBetSize() (smallbet, bigbet) = self.lookupLimitBetSize()
else: else:
smallbet = self.sb smallbet = self.sb
@ -529,7 +529,7 @@ Card ranks will be uppercased
class DrawHand(Hand): class DrawHand(Hand):
def __init__(self, hhc, sitename, gametype, handText): def __init__(self, hhc, sitename, gametype, handText):
if gametype['game'] not in ["badugi","5-card-draw"]: if gametype['base'] != 'draw':
pass # or indeed don't pass and complain instead pass # or indeed don't pass and complain instead
def discardHoleCards(self, cards, player): def discardHoleCards(self, cards, player):
@ -544,7 +544,7 @@ class DrawHand(Hand):
class StudHand(Hand): class StudHand(Hand):
def __init__(self, hhc, sitename, gametype, handText): def __init__(self, hhc, sitename, gametype, handText):
if gametype['game'] not in ["razz","stud","stud8"]: if gametype['base'] != 'stud':
pass # or indeed don't pass and complain instead pass # or indeed don't pass and complain instead
self.streetList = ['ANTES','THIRD','FOURTH','FIFTH','SIXTH','SEVENTH'] # a list of the observed street names in order self.streetList = ['ANTES','THIRD','FOURTH','FIFTH','SIXTH','SEVENTH'] # a list of the observed street names in order
self.holeStreets = ['ANTES','THIRD','FOURTH','FIFTH','SIXTH','SEVENTH'] self.holeStreets = ['ANTES','THIRD','FOURTH','FIFTH','SIXTH','SEVENTH']

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@ -73,7 +73,7 @@ import gettext
gettext.install('myapplication') gettext.install('myapplication')
class HandHistoryConverter(threading.Thread): class HandHistoryConverter(threading.Thread):
READ_CHUNK_SIZE = 1000 # bytes to read at a time from file
def __init__(self, in_path = '-', out_path = '-', sitename = None, follow=False): def __init__(self, in_path = '-', out_path = '-', sitename = None, follow=False):
threading.Thread.__init__(self) threading.Thread.__init__(self)
logging.info("HandHistory init called") logging.info("HandHistory init called")
@ -97,11 +97,11 @@ class HandHistoryConverter(threading.Thread):
def __str__(self): def __str__(self):
#TODO : I got rid of most of the hhdir stuff. #TODO : I got rid of most of the hhdir stuff.
tmp = "HandHistoryConverter: '%s'\n" % (self.sitename) tmp = "HandHistoryConverter: '%s'\n" % (self.sitename)
tmp = tmp + "\thhbase: '%s'\n" % (self.hhbase) #tmp = tmp + "\thhbase: '%s'\n" % (self.hhbase)
tmp = tmp + "\thhdir: '%s'\n" % (self.hhdir) #tmp = tmp + "\thhdir: '%s'\n" % (self.hhdir)
tmp = tmp + "\tfiletype: '%s'\n" % (self.filetype) tmp = tmp + "\tfiletype: '%s'\n" % (self.filetype)
tmp = tmp + "\tinfile: '%s'\n" % (self.file) tmp = tmp + "\tinfile: '%s'\n" % (self.in_path)
tmp = tmp + "\toutfile: '%s'\n" % (self.ofile) tmp = tmp + "\toutfile: '%s'\n" % (self.out_path)
#tmp = tmp + "\tgametype: '%s'\n" % (self.gametype[0]) #tmp = tmp + "\tgametype: '%s'\n" % (self.gametype[0])
#tmp = tmp + "\tgamebase: '%s'\n" % (self.gametype[1]) #tmp = tmp + "\tgamebase: '%s'\n" % (self.gametype[1])
#tmp = tmp + "\tlimit: '%s'\n" % (self.gametype[2]) #tmp = tmp + "\tlimit: '%s'\n" % (self.gametype[2])
@ -109,29 +109,76 @@ class HandHistoryConverter(threading.Thread):
return tmp return tmp
def run(self): def run(self):
"""process a hand at a time from the input specified by in_path.
If in follow mode, wait for more data to turn up.
Otherwise, finish at eof..."""
if self.follow: if self.follow:
for handtext in self.tailHands(): for handText in self.tailHands():
self.processHand(handtext) self.processHand(handText)
else: else:
handsList = self.allHands() handsList = self.allHandsAsList()
logging.info("Parsing %d hands" % len(handsList)) logging.info("Parsing %d hands" % len(handsList))
for handtext in handsList: for handText in handsList:
self.processHand(handtext) self.processHand(handText)
if self.out_fh != sys.stdout:
self.ouf_fh.close()
def tailHands(self): def tailHands(self):
"""pseudo-code""" """Generator of handTexts from a tailed file:
while True: Tail the in_path file and yield handTexts separated by re_SplitHands"""
ifile.tell() if in_path == '-': raise StopIteration
text = ifile.read() interval = 1.0 # seconds to sleep between reads for new data
if nomoretext: fd = open(filename,'r')
wait or sleep data = ''
while 1:
where = fd.tell()
newdata = fd.read(self.READ_CHUNK_SIZE)
if not newdata:
fd_results = os.fstat(fd.fileno())
try:
st_results = os.stat(filename)
except OSError:
st_results = fd_results
if st_results[1] == fd_results[1]:
time.sleep(interval)
fd.seek(where)
else: else:
ahand = thenexthandinthetext print "%s changed inode numbers from %d to %d" % (filename, fd_results[1], st_results[1])
yield(ahand) fd = open(filename, 'r')
fd.seek(where)
else:
# yield hands
data = data + newdata
result = self.re_SplitHands.split(data)
result = iter(result)
# --x data (- is bit of splitter, x is paragraph) yield,...,keep
# [,--,x] result of re.split (with group around splitter)
# ,x our output: yield nothing, keep x
#
# --x--x [,--,x,--,x] x,x
# -x--x [-x,--,x] x,x
# x- [x-] ,x-
# x-- [x,--,] x,--
# x--x [x,--,x] x,x
# x--x-- [x,--,x,--,] x,x,--
def allHands(self): # The length is always odd.
# 'odd' indices are always splitters.
# 'even' indices are always paragraphs or ''
# We want to discard all the ''
# We want to discard splitters unless the final item is '' (because the splitter could grow with new data)
# We want to yield all paragraphs followed by a splitter, i.e. all even indices except the last.
for para in result:
try:
splitter = result.next()
except StopIteration:
splitter = None
if splitter: # para is followed by a splitter
if para: yield para # para not ''
else:
data = para # keep final partial paragraph
def allHandsAsList(self):
"""Return a list of handtexts in the file at self.in_path""" """Return a list of handtexts in the file at self.in_path"""
self.readFile() self.readFile()
self.obs = self.obs.strip() self.obs = self.obs.strip()
@ -141,17 +188,19 @@ class HandHistoryConverter(threading.Thread):
return return
return re.split(self.re_SplitHands, self.obs) return re.split(self.re_SplitHands, self.obs)
def processHand(self, handtext): def processHand(self, handText):
gametype = self.determineGameType(handtext) gametype = self.determineGameType(handText)
logging.debug("gametype %s" % gametype) logging.debug("gametype %s" % gametype)
if gametype is None: if gametype is None:
return return
hand = None hand = None
if gametype['game'] in ("hold", "omaha"): if gametype['base'] == 'hold':
hand = Hand.HoldemOmahaHand(self, self.sitename, gametype, handtext) hand = Hand.HoldemOmahaHand(self, self.sitename, gametype, handText)
elif gametype['game'] in ("razz","stud","stud8"): elif gametype['base'] == 'stud':
hand = Hand.StudHand(self, self.sitename, gametype, handtext) hand = Hand.StudHand(self, self.sitename, gametype, handText)
elif gametype['base'] == 'draw':
hand = Hand.DrawHand(self, self.sitename, gametype, handText)
if hand: if hand:
hand.writeHand(self.out_fh) hand.writeHand(self.out_fh)
@ -170,69 +219,7 @@ class HandHistoryConverter(threading.Thread):
if self.obs == "" or self.obs == None: if self.obs == "" or self.obs == None:
print "Did not read anything from file." print "Did not read anything from file."
return return
### alala deleted
self.obs = self.obs.replace('\r\n', '\n')
self.gametype = self.determineGameType(self.obs)
if self.gametype == None:
print "Unknown game type from file, aborting on this file."
return
self.hands = self.splitFileIntoHands()
outfile = open(self.ofile, 'w')
for hand in self.hands:
#print "\nDEBUG: Input:\n"+hand.handText
self.readHandInfo(hand)
self.readPlayerStacks(hand)
#print "DEBUG stacks:", hand.stacks
# at this point we know the player names, they are in hand.players
playersThisHand = set([player[1] for player in hand.players])
if playersThisHand <= self.players: # x <= y means 'x is subset of y'
# we're ok; the regex should already cover them all.
pass
else:
# we need to recompile the player regexs.
self.players = playersThisHand
self.compilePlayerRegexs()
self.markStreets(hand)
# Different calls if stud or holdem like
if self.gametype[1] == "hold" or self.gametype[1] == "omahahi":
self.readBlinds(hand)
self.readButton(hand)
self.readHeroCards(hand) # want to generalise to draw games
elif self.gametype[1] == "razz" or self.gametype[1] == "stud" or self.gametype[1] == "stud8":
self.readAntes(hand)
self.readBringIn(hand)
self.readShowdownActions(hand)
# Read actions in street order
for street in hand.streetList: # go through them in order
# print "DEBUG: ", street
if hand.streets.group(street) is not None:
if self.gametype[1] == "hold" or self.gametype[1] == "omahahi":
self.readCommunityCards(hand, street) # read community cards
elif self.gametype[1] == "razz" or self.gametype[1] == "stud" or self.gametype[1] == "stud8":
self.readPlayerCards(hand, street)
self.readAction(hand, street)
self.readCollectPot(hand)
self.readShownCards(hand)
# finalise it (total the pot)
hand.totalPot()
self.getRake(hand)
hand.writeHand(outfile)
#if(hand.involved == True):
#self.writeHand("output file", hand)
#hand.printHand()
#else:
#pass #Don't write out observed hands
outfile.close()
endtime = time.time() endtime = time.time()
print "Processed %d hands in %.3f seconds" % (len(self.hands), endtime - starttime) print "Processed %d hands in %.3f seconds" % (len(self.hands), endtime - starttime)
@ -248,6 +235,19 @@ class HandHistoryConverter(threading.Thread):
# [ ring, hold, nl , sb, bb ] # [ ring, hold, nl , sb, bb ]
# Valid types specified in docs/tabledesign.html in Gametypes # Valid types specified in docs/tabledesign.html in Gametypes
def determineGameType(self, handText): abstract def determineGameType(self, handText): abstract
"""return dict with keys/values:
'type' in ('ring', 'tour')
'limitType' in ('nl', 'cn', 'pl', 'cp', 'fl')
'base' in ('hold', 'stud', 'draw')
'category' in ('holdem', 'omahahi', omahahilo', 'razz', 'studhi', 'studhilo', 'fivedraw', '27_1draw', '27_3draw', 'badugi')
'hilo' in ('h','l','s')
'smallBlind' int?
'bigBlind' int?
'smallBet'
'bigBet'
'currency' in ('USD', 'EUR', 'T$', <countrycode>)
or None if we fail to get the info """
#TODO: which parts are optional/required?
# Read any of: # Read any of:
# HID HandID # HID HandID
@ -331,7 +331,7 @@ class HandHistoryConverter(threading.Thread):
return hands return hands
def readFile(self): def readFile(self):
"""Read in path into self.obs or self.doc""" """open in_path according to self.codepage"""
if(self.filetype == "text"): if(self.filetype == "text"):
if self.in_path == '-': if self.in_path == '-':

View File

@ -1,4 +1,6 @@
#!/usr/bin/env python #!/usr/bin/env python
# -*- coding: utf-8 -*-
#
# Copyright 2008, Carl Gherardi # Copyright 2008, Carl Gherardi
# #
# This program is free software; you can redistribute it and/or modify # This program is free software; you can redistribute it and/or modify
@ -67,7 +69,7 @@ from HandHistoryConverter import *
class PokerStars(HandHistoryConverter): class PokerStars(HandHistoryConverter):
# Static regexes # Static regexes
re_GameInfo = re.compile('PokerStars Game #(?P<HID>[0-9]+):\s+(HORSE)? \(?(?P<GAME>Hold\'em|Razz|7 Card Stud) (?P<LTYPE>No Limit|Limit|Pot Limit),? \(?\$?(?P<SB>[.0-9]+)/\$?(?P<BB>[.0-9]+)\) - (?P<DATETIME>.*$)', re.MULTILINE) re_GameInfo = re.compile('PokerStars Game #(?P<HID>[0-9]+):\s+(HORSE)? \(?(?P<GAME>Hold\'em|Razz|7 Card Stud) (?P<LIMIT>No Limit|Limit|Pot Limit),? \(?(?P<CURRENCY>\$|)?(?P<SB>[.0-9]+)/\$?(?P<BB>[.0-9]+)\) - (?P<DATETIME>.*$)', re.MULTILINE)
re_SplitHands = re.compile('\n\n+') re_SplitHands = re.compile('\n\n+')
re_HandInfo = re.compile("^Table \'(?P<TABLE>[- a-zA-Z]+)\'(?P<TABLEATTRIBUTES>.+?$)?", re.MULTILINE) re_HandInfo = re.compile("^Table \'(?P<TABLE>[- a-zA-Z]+)\'(?P<TABLEATTRIBUTES>.+?$)?", re.MULTILINE)
re_Button = re.compile('Seat #(?P<BUTTON>\d+) is the button', re.MULTILINE) re_Button = re.compile('Seat #(?P<BUTTON>\d+) is the button', re.MULTILINE)
@ -88,7 +90,8 @@ follow : whether to tail -f the input"""
self.start() self.start()
def compilePlayerRegexs(self, players): def compilePlayerRegexs(self, hand):
players = set([player[1] for player in hand.players])
if not players <= self.compiledPlayers: # x <= y means 'x is subset of y' if not players <= self.compiledPlayers: # x <= y means 'x is subset of y'
# we need to recompile the player regexs. # we need to recompile the player regexs.
self.compiledPlayers = players self.compiledPlayers = players
@ -111,33 +114,37 @@ follow : whether to tail -f the input"""
return [] return []
def determineGameType(self, handText): def determineGameType(self, handText):
game = None info = {'type':'ring'}
structure = None
sb = None
bb = None
info = {}
m = self.re_GameInfo.search(handText) m = self.re_GameInfo.search(handText)
if m: if not m:
info.update(m.groupdict())
else:
return None return None
mg = m.groupdict()
ltypes = { 'No Limit':'nl', 'Pot Limit':'pl', 'Limit':'fl' } # translations from captured groups to our info strings
gtypes = { 'Hold\'em':'hold', 'Omaha':'omahahi', 'Razz':'razz','7 Card Stud':'studhi' } limits = { 'No Limit':'nl', 'Pot Limit':'pl', 'Limit':'fl' }
for key in info: games = { # base, category
if key == 'LTYPE': "Hold'em" : ('hold','holdem'),
structure = ltypes[info[key]] 'Omaha Hi' : ('hold','omahahi'),
if key == 'GAME': 'Razz' : ('stud','razz'),
game = gtypes[info[key]] '7 Card Stud' : ('stud','studhi')
if key == 'SB': }
sb = info[key] currencies = { u'':'EUR', '$':'USD', '':'T$' }
if key == 'BB': if 'LIMIT' in mg:
bb = info[key] info['limitType'] = limits[mg['LIMIT']]
if 'GAME' in mg:
(info['base'], info['category']) = games[mg['GAME']]
if 'SB' in mg:
info['sb'] = mg['SB']
if 'BB' in mg:
info['bb'] = mg['BB']
if 'CURRENCY' in mg:
info['currency'] = currencies[mg['CURRENCY']]
# NB: SB, BB must be interpreted as blinds or bets depending on limit type.
return info
gametype = ["ring", game, structure, sb, bb]
return gametype
def readHandInfo(self, hand): def readHandInfo(self, hand):
info = {} info = {}

View File

@ -1,36 +1,38 @@
# -*- coding: utf-8 -*- # -*- coding: utf-8 -*-
import EverleafToFpdb import EverleafToFpdb
import py import py
class TestEverleaf:
def testGameInfo1(self):
e = EverleafToFpdb.Everleaf(autostart=False) def checkGameInfo(hhc, header, info):
g = """Everleaf Gaming Game #3732225 assert hhc.determineGameType(header) == info
def testGameInfo():
hhc = EverleafToFpdb.Everleaf(autostart=False)
pairs = (
(u"""Everleaf Gaming Game #3732225
***** Hand history for game #3732225 ***** ***** Hand history for game #3732225 *****
Blinds 0.50/ 1 NL Hold'em - 2009/01/11 - 16:09:40 Blinds 0.50/ 1 NL Hold'em - 2009/01/11 - 16:09:40
Table Casino Lyon Vert 58 Table Casino Lyon Vert 58
Seat 3 is the button Seat 3 is the button
Total number of players: 6""" Total number of players: 6""",
assert e.determineGameType(g) == {'sb':'0.50', 'bb':'1','game':"hold", 'currency':'EUR', 'limit':'nl'} {'type':'ring', 'base':"hold", 'category':'holdem', 'limitType':'nl', 'sb':'0.50', 'bb':'1', 'currency':'EUR'}),
("""Everleaf Gaming Game #55198191
def testGameInfo2(self):
e = EverleafToFpdb.Everleaf(autostart=False)
g = """Everleaf Gaming Game #55198191
***** Hand history for game #55198191 ***** ***** Hand history for game #55198191 *****
Blinds $0.50/$1 NL Hold'em - 2008/09/01 - 10:02:11 Blinds $0.50/$1 NL Hold'em - 2008/09/01 - 10:02:11
Table Speed Kuala Table Speed Kuala
Seat 8 is the button Seat 8 is the button
Total number of players: 10""" Total number of players: 10""",
assert e.determineGameType(g) == {'sb':'0.50', 'bb':'1','game':"hold", 'currency':'USD', 'limit':'nl'} {'type':'ring', 'base':"hold", 'category':'holdem', 'limitType':'nl', 'sb':'0.50', 'bb':'1', 'currency':'USD'}),
("""Everleaf Gaming Game #75065769
def testGameInfo3(self):
# Note: It looks difficult to distinguish T$ from play money.
e = EverleafToFpdb.Everleaf(autostart=False)
g = """Everleaf Gaming Game #75065769
***** Hand history for game #75065769 ***** ***** Hand history for game #75065769 *****
Blinds 10/20 NL Hold'em - 2009/02/25 - 17:30:32 Blinds 10/20 NL Hold'em - 2009/02/25 - 17:30:32
Table 2 Table 2
Seat 1 is the button Seat 1 is the button
Total number of players: 10""" Total number of players: 10""",
assert e.determineGameType(g) == {'sb':'10', 'bb':'20','game':"hold", 'currency':'T$', 'limit':'nl'} {'type':'ring', 'base':"hold", 'category':'holdem', 'limitType':'nl', 'sb':'10', 'bb':'20', 'currency':'T$'})
)
for (header, info) in pairs:
yield checkGameInfo, hhc, header, info