Merge branch 'master' of git://git.assembla.com/fpdboz.git

This commit is contained in:
unknown 2009-10-31 20:19:19 -04:00
commit 2bb35fc802
12 changed files with 747 additions and 81 deletions

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@ -0,0 +1,92 @@
/* XPM */
/* C:\Program Files\PokerStars\PokerStarsUpdate.exe */
static char *icon[] = {
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@ -1,3 +1,9 @@
free-poker-tools (0.12-1) unstable; urgency=low
* New release
-- Mika Bostrom <bostik+fpdb@bostik.iki.fi> Mon, 26 Oct 2009 17:49:07 +0200
free-poker-tools (0.11.3+git20091023) unstable; urgency=low
* Snapshot release

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@ -3,3 +3,4 @@
# When installed into .../fpdb/ the script gets mode 644
# Note: "dh_fixperms -Xfpdb.py" did not work, hence this hack
chmod 755 /usr/bin/fpdb
chmod 755 /usr/share/pyshared/fpdb/HUD_main.py

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@ -1145,6 +1145,7 @@ class Database:
c.execute("INSERT INTO Sites (name,currency) VALUES ('Betfair', 'USD')")
c.execute("INSERT INTO Sites (name,currency) VALUES ('Absolute', 'USD')")
c.execute("INSERT INTO Sites (name,currency) VALUES ('PartyPoker', 'USD')")
c.execute("INSERT INTO Sites (name,currency) VALUES ('Partouche', 'EUR')")
if self.backend == self.SQLITE:
c.execute("INSERT INTO TourneyTypes (id, siteId, buyin, fee) VALUES (NULL, 1, 0, 0);")
elif self.backend == self.PGSQL:
@ -1264,63 +1265,6 @@ class Database:
print "Error during fdb.lock_for_insert:", str(sys.exc_value)
#end def lock_for_insert
def getGameTypeId(self, siteid, game):
c = self.get_cursor()
#FIXME: Fixed for NL at the moment
c.execute(self.sql.query['getGametypeNL'], (siteid, game['type'], game['category'], game['limitType'],
int(Decimal(game['sb'])*100), int(Decimal(game['bb'])*100)))
tmp = c.fetchone()
if (tmp == None):
hilo = "h"
if game['category'] in ['studhilo', 'omahahilo']:
hilo = "s"
elif game['category'] in ['razz','27_3draw','badugi']:
hilo = "l"
tmp = self.insertGameTypes( (siteid, game['type'], game['base'], game['category'], game['limitType'], hilo,
int(Decimal(game['sb'])*100), int(Decimal(game['bb'])*100), 0, 0) )
return tmp[0]
def getSqlPlayerIDs(self, pnames, siteid):
result = {}
if(self.pcache == None):
self.pcache = LambdaDict(lambda key:self.insertPlayer(key, siteid))
for player in pnames:
result[player] = self.pcache[player]
# NOTE: Using the LambdaDict does the same thing as:
#if player in self.pcache:
# #print "DEBUG: cachehit"
# pass
#else:
# self.pcache[player] = self.insertPlayer(player, siteid)
#result[player] = self.pcache[player]
return result
def insertPlayer(self, name, site_id):
result = None
c = self.get_cursor()
q = "SELECT name, id FROM Players WHERE siteid=%s and name=%s"
q = q.replace('%s', self.sql.query['placeholder'])
#print "DEBUG: name: %s site: %s" %(name, site_id)
c.execute (q, (site_id, name))
tmp = c.fetchone()
if (tmp == None): #new player
c.execute ("INSERT INTO Players (name, siteId) VALUES (%s, %s)".replace('%s',self.sql.query['placeholder'])
,(name, site_id))
#Get last id might be faster here.
#c.execute ("SELECT id FROM Players WHERE name=%s", (name,))
tmp = [self.get_last_insert_id(c)]
return tmp[0]
def insertGameTypes(self, row):
c = self.get_cursor()
c.execute( self.sql.query['insertGameTypes'], row )
return [self.get_last_insert_id(c)]
def store_the_hand(self, h):
"""Take a HandToWrite object and store it in the db"""
@ -1668,6 +1612,64 @@ class Database:
# street4CheckCallRaiseChance,
# street4CheckCallRaiseDone)
def getGameTypeId(self, siteid, game):
c = self.get_cursor()
#FIXME: Fixed for NL at the moment
c.execute(self.sql.query['getGametypeNL'], (siteid, game['type'], game['category'], game['limitType'],
int(Decimal(game['sb'])*100), int(Decimal(game['bb'])*100)))
tmp = c.fetchone()
if (tmp == None):
hilo = "h"
if game['category'] in ['studhilo', 'omahahilo']:
hilo = "s"
elif game['category'] in ['razz','27_3draw','badugi']:
hilo = "l"
tmp = self.insertGameTypes( (siteid, game['type'], game['base'], game['category'], game['limitType'], hilo,
int(Decimal(game['sb'])*100), int(Decimal(game['bb'])*100), 0, 0) )
return tmp[0]
def getSqlPlayerIDs(self, pnames, siteid):
result = {}
if(self.pcache == None):
self.pcache = LambdaDict(lambda key:self.insertPlayer(key, siteid))
for player in pnames:
result[player] = self.pcache[player]
# NOTE: Using the LambdaDict does the same thing as:
#if player in self.pcache:
# #print "DEBUG: cachehit"
# pass
#else:
# self.pcache[player] = self.insertPlayer(player, siteid)
#result[player] = self.pcache[player]
return result
def insertPlayer(self, name, site_id):
result = None
c = self.get_cursor()
q = "SELECT name, id FROM Players WHERE siteid=%s and name=%s"
q = q.replace('%s', self.sql.query['placeholder'])
#print "DEBUG: name: %s site: %s" %(name, site_id)
c.execute (q, (site_id, name))
tmp = c.fetchone()
if (tmp == None): #new player
c.execute ("INSERT INTO Players (name, siteId) VALUES (%s, %s)".replace('%s',self.sql.query['placeholder'])
,(name, site_id))
#Get last id might be faster here.
#c.execute ("SELECT id FROM Players WHERE name=%s", (name,))
tmp = [self.get_last_insert_id(c)]
return tmp[0]
def insertGameTypes(self, row):
c = self.get_cursor()
c.execute( self.sql.query['insertGameTypes'], row )
return [self.get_last_insert_id(c)]
#################################
# Finish of NEWIMPORT CODE

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pyfpdb/DatabaseManager.py Normal file
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@ -0,0 +1,562 @@
import os
import pygtk
pygtk.require('2.0')
import gtk
#*******************************************************************************************************
class DatabaseManager(object):
DatabaseTypes = {}
@classmethod
def from_fpdb(klass, data, defaultDatabaseType=None):
#TODO: parse whatever data is
#TODO: sort out unsupported databases passed by user and log
databases = (
DatabaseTypeSqLite(name='myDb'),
DatabaseTypeSqLite(name='myDb2'),
)
return klass(databases=databases, defaultDatabaseType=defaultDatabaseType)
def __init__(self, databases=None, defaultDatabaseType=None):
self._defaultDatabaseType = defaultDatabaseType
self._databases = [] if databases is None else list(databases)
def __iter__(self):
return iter(self._databases)
def set_default_database_type(self, databaseType):
self._defaultDatabaseType = defaultDatabaseType
def get_default_database_type(self):
return self._defaultDatabaseType
def database_from_id(self, idDatabase):
for database in self._databases:
if idDatabase == id(database):
return database
def database_id(self, database):
return id(database)
def add_database(self, database):
if database in self._databases:
raise ValueError('database already registered')
self._databases.append(database)
def remove_database(self, database):
self._databases.remove(database)
def init_database(self, database):
pass
class DatabaseTypeMeta(type):
def __new__(klass, name, bases, kws):
newKlass = type.__new__(klass, name, bases, kws)
if newKlass.Type is not None:
if newKlass.Type in DatabaseManager.DatabaseTypes:
raise ValueError('data base type already registered for: %s' % newKlass.Type)
DatabaseManager.DatabaseTypes[newKlass.Type] = newKlass
return newKlass
class DatabaseTypeBase(object):
__metaclass__ = DatabaseTypeMeta
Type = None
Params = ()
class DatabaseTypePostgres(DatabaseTypeBase):
Type = 'postgres'
@classmethod
def display_name(klass):
return 'Postgres'
def __init__(self, name='', host='localhost', port=5432, user='postgres', password='', database='fpdb'):
self.name = name
self.host = host
self.port = port
self.user = user
self.password = password
self.database = database
class DatabaseTypeMysql(DatabaseTypeBase):
Type = 'mysql'
@classmethod
def display_name(klass):
return 'MySql'
def __init__(self, name='', host='localhost', port=3306, user='root', password='', database='fpdb'):
self.name = name
self.host = host
self.port = port
self.user = user
self.password = password
self.database = database
class DatabaseTypeSqLite(DatabaseTypeBase):
Type = 'sqlite'
@classmethod
def display_name(klass):
return 'SqLite'
def __init__(self, name='', host='', file='', database='fpdb'):
self.name = name
self.file = file
self.database = database
#TODO: how do we want to handle unsupported database types?
# ..uncomment to remove unsupported database types
#try: import psycopg2
#except ImportError: del DatabaseManager.DatabaseTypes['postgres']
#try: import MySQLdb
#except ImportError: del DatabaseManager.DatabaseTypes['mysql']
#try: import sqlite3
#except ImportError: del DatabaseManager.DatabaseTypes['sqlite']
#***************************************************************************************************************************
#TODO: derrive from gtk.VBox?
class WidgetDatabaseProperties(gtk.VBox):
ModeNew = 0
ModeEdit = 1
ModeAdd = 2
class SqLiteFileChooserButton(gtk.HBox):
#NOTE: for some weird reason it is impossible to let the user choose a non exiting filename with gtk.FileChooserButton, so impl our own on the fly
def __init__(self, widgetDatabaseProperties, parentWidget):
gtk.HBox.__init__(self)
self.set_homogeneous(False)
self.parentWidget = parentWidget
self.widgetDatabaseProperties = widgetDatabaseProperties
self.entry = gtk.Entry()
self.button = gtk.Button('...')
self.button.connect('clicked', self.on_button_clicked)
# layout widgets
self.pack_start(self.entry, True, True)
self.pack_start(self.button, False, False)
def get_filename(self):
return self.entry.get_text()
def set_filename(self, name):
self.entry.set_text(name)
def on_button_clicked(self, button):
if self.widgetDatabaseProperties.mode == WidgetDatabaseProperties.ModeAdd:
action = gtk.FILE_CHOOSER_ACTION_OPEN
elif self.widgetDatabaseProperties.mode == WidgetDatabaseProperties.ModeNew:
action = gtk.FILE_CHOOSER_ACTION_SAVE
else:
raise ValueError('unsupported dialog mode')
dlg = gtk.FileChooserDialog(
title='Choose an exiting database file or type in name of a new one',
parent=self.parentWidget,
action=action,
buttons=(
gtk.STOCK_CANCEL, gtk.RESPONSE_REJECT,
gtk.STOCK_OK, gtk.RESPONSE_OK,
),
backend=None
)
dlg.set_default_response(gtk.RESPONSE_OK)
dlg.set_do_overwrite_confirmation(True)
if dlg.run() == gtk.RESPONSE_OK:
fileName = dlg.get_filename()
self.set_filename(fileName)
dlg.destroy()
class FieldWidget(object):
def __init__(self, text='', attrDatabase='', widget=None, attrGet=None, attrSet=None, defaultValue=None, canEdit=False, tooltip=''):
"""
@param canEdit: True if the user can edit the attr in edit mode, False otherwise
"""
self._label = gtk.Label(text)
self._attrDatabase = attrDatabase
self._widget = widget
self._defaultValue = defaultValue
self._attrGetter=None,
self._attrGet = attrGet
self._attrSet = attrSet
self._canEdit = canEdit
self._label.set_tooltip_text(tooltip)
self._widget.set_tooltip_text(tooltip)
def widget(self):
return self._widget
def label(self):
return self._label
def is_sensitive(self, database):
return hasattr(database, self._attrDatabase)
def can_edit(self):
return self._canEdit
def set_sensitive(self, flag):
self._label.set_sensitive(flag)
self._widget.set_sensitive(flag)
def value_from_database(self, database):
getattr(self._widget, self._attrSet)( getattr(database, self._attrDatabase) )
def value_to_database(self, database):
setattr(database, self._attrDatabase, getattr(self._widget, self._attrGet)() )
def reset_value(self):
getattr(self._widget, self._attrSet)(self._defaultValue)
def __init__(self, databaseManager, database, mode=ModeEdit, parentWidget=None):
gtk.VBox.__init__(self)
self.databaseManager = databaseManager
self.database = database
self.mode = mode
self.parentWidget = parentWidget
self.fieldWidgets = (
self.FieldWidget(
text='Name:',
attrDatabase='name',
widget=gtk.Entry(),
defaultValue='',
attrGet='get_text',
attrSet='set_text',
canEdit=True,
tooltip='Any name you like to name the database '
),
self.FieldWidget(
text='Db:',
attrDatabase='database',
widget=gtk.Entry(),
defaultValue='',
attrGet='get_text',
attrSet='set_text',
canEdit=False,
tooltip='Name of the database to create'
),
self.FieldWidget(
text='File:',
attrDatabase='file',
widget=self.SqLiteFileChooserButton(self, self.parentWidget),
defaultValue='',
attrGet='get_filename',
attrSet='set_filename',
canEdit=False,
tooltip='Fully qualified path of the file to hold the database '
),
self.FieldWidget(
text='Host:',
attrDatabase='host',
widget=gtk.Entry(),
defaultValue='',
attrGet='get_text',
attrSet='set_text',
canEdit=False,
tooltip='Host the database is located at'
),
self.FieldWidget(
text='Port:',
attrDatabase='port',
widget=gtk.SpinButton(adjustment=gtk.Adjustment(value=0, lower=0, upper=999999, step_incr=1, page_incr=10) ),
defaultValue=0,
attrGet='get_value',
attrSet='set_value',
canEdit=False,
tooltip='Port to use to connect to the host'
),
self.FieldWidget(
text='User:',
attrDatabase='user',
widget=gtk.Entry(),
defaultValue='',
attrGet='get_text',
attrSet='set_text',
canEdit=False,
tooltip='User name used to login to the host'
),
self.FieldWidget(
text='Pwd:',
attrDatabase='password',
widget=gtk.Entry(),
defaultValue='',
attrGet='get_text',
attrSet='set_text',
canEdit=False,
tooltip='Password used to login to the host'
),
)
# setup database type combo
self.comboType = gtk.ComboBox()
listStore= gtk.ListStore(str, str)
self.comboType.set_model(listStore)
cell = gtk.CellRendererText()
self.comboType.pack_start(cell, True)
self.comboType.add_attribute(cell, 'text', 0)
self.comboType.connect('changed', self.on_combo_type_changed)
# fill database type combo with available database klasses. we store (databaseDisplayName, databaseType) in our model for later lookup
iCurrentDatabase = 0
databaseTypes = [(klass.display_name(), klass.Type) for klass in databaseManager.DatabaseTypes.values()]
databaseTypes.sort()
for i, (databaseDisplayName, databaseType) in enumerate(databaseTypes):
listStore.append( (databaseDisplayName, databaseType) )
if databaseType == self.database.Type:
iCurrentDatabase = i
if self.mode == self.ModeEdit or len(databaseTypes) < 2:
self.comboType.set_button_sensitivity(gtk.SENSITIVITY_OFF)
# init and layout field widgets
self.pack_start(self.comboType, False, False, 2)
table = gtk.Table(rows=len(self.fieldWidgets) +1, columns=2, homogeneous=False)
self.pack_start(table, False, False, 2)
for i,fieldWidget in enumerate(self.fieldWidgets):
table.attach(fieldWidget.label(), 0, 1, i, i+1, xoptions=gtk.FILL)
table.attach(fieldWidget.widget(), 1, 2, i, i+1)
# init widget
self.comboType.set_active(iCurrentDatabase)
self._adjust_widgets(self.database)
def _adjust_widgets(self, database):
for fieldWidget in self.fieldWidgets:
isSensitive = fieldWidget.is_sensitive(database)
if isSensitive:
fieldWidget.value_from_database(database)
else:
fieldWidget.reset_value()
if self.mode == self.ModeEdit:
isSensitive = isSensitive and fieldWidget.can_edit()
fieldWidget.set_sensitive(isSensitive)
def on_combo_type_changed(self, combo):
i = self.comboType.get_active()
if i < 0:
return
# check if we need to init a new database
currentDatabaseType = self.comboType.get_model()[i][1]
if currentDatabaseType == self.database.Type:
return
# create new empty database
#NOTE: we dont register it in DatabaseManager
self.database = self.databaseManager.DatabaseTypes[currentDatabaseType]()
self._adjust_widgets(self.database)
def get_database(self):
for fieldWidget in self.fieldWidgets:
if fieldWidget.is_sensitive(self.database):
fieldWidget.value_to_database(self.database)
return self.database
class DialogDatabaseProperties(gtk.Dialog):
def __init__(self, databaseManager, database, parent=None, mode=WidgetDatabaseProperties.ModeEdit, title=''):
gtk.Dialog.__init__(self,
title=title,
parent=parent,
flags=gtk.DIALOG_MODAL | gtk.DIALOG_DESTROY_WITH_PARENT,
buttons=(
gtk.STOCK_CANCEL, gtk.RESPONSE_REJECT,
gtk.STOCK_OK, gtk.RESPONSE_ACCEPT,
)
)
self.connect('response', self.on_dialog_response)
# setup widget
self.widgetDatabaseProperties = WidgetDatabaseProperties(databaseManager,database, mode=mode, parentWidget=self)
self.vbox.pack_start(self.widgetDatabaseProperties, True, True)
self.show_all()
def get_widget_database_properties(self):
return self.widgetDatabaseProperties
def on_dialog_response(self, dlg, responseId):
if responseId == gtk.RESPONSE_REJECT:
pass
elif responseId == gtk.RESPONSE_ACCEPT:
pass
#TODO: derrive from gtk.VBox?
# ..is there a way to derrive from gtk.Widget or similar? this would make parentWidget kw obsolete
class WidgetDatabaseManager(gtk.VBox):
def __init__(self, databaseManager, parentWidget=None):
gtk.VBox.__init__(self)
self.databaseManager = databaseManager
self.parentWidget = parentWidget
#TODO: dono how to make word wrap work as expected
self.labelInfo = gtk.Label('database management')
self.labelInfo.set_line_wrap(True)
self.labelInfo.set_selectable(True)
self.labelInfo.set_single_line_mode(False)
self.labelInfo.set_alignment(0, 0)
# database management buttons
#TODO: bit messy the distinction New/Add/Edit. we'd have to pass three flags to DialogDatabaseProperties
# to handle this. maybe drop Edit (is just a Remove + Add), to keep things simple
self.buttonDatabaseNew = gtk.Button("New..")
self.buttonDatabaseNew.set_tooltip_text('creates a new database')
self.buttonDatabaseNew.connect('clicked', self.on_button_database_new_clicked)
self.buttonDatabaseAdd = gtk.Button("Add..")
self.buttonDatabaseAdd.set_tooltip_text('adds an existing database')
self.buttonDatabaseAdd.connect('clicked', self.on_button_database_add_clicked)
self.buttonDatabaseEdit = gtk.Button("Edit..")
self.buttonDatabaseEdit.set_tooltip_text('edit database settings')
self.buttonDatabaseEdit.connect('clicked', self.on_button_database_edit_clicked)
self.buttonDatabaseEdit.set_sensitive(False)
self.buttonDatabaseRemove = gtk.Button("Remove")
self.buttonDatabaseRemove.set_tooltip_text('removes the database from the list')
self.buttonDatabaseRemove.set_sensitive(False)
#TODO: i dont think we should do any real database management here. maybe drop it
self.buttonDatabaseDelete = gtk.Button("Delete")
self.buttonDatabaseDelete.set_tooltip_text('removes the database from the list and deletes it')
self.buttonDatabaseDelete.set_sensitive(False)
# init database tree
self.treeDatabases = gtk.TreeView()
self.treeDatabaseColumns = ( #NOTE: column names starting with '_' will be hidden
'Name',
'Status',
'Type',
'_id',
)
store = gtk.ListStore(str, str, str, int)
self.treeDatabases.set_model(store)
columns = ('Name', 'Status', 'Type', '_id')
for i, column in enumerate(columns):
col = gtk.TreeViewColumn(column, gtk.CellRendererText(), text=i)
self.treeDatabases.append_column(col)
if column.startswith('_'):
col.set_visible(False)
self.treeDatabaseColumns = dict([(name, i) for (i, name) in enumerate(self.treeDatabaseColumns)])
self.treeDatabases.get_selection().connect('changed', self.on_tree_databases_selection_changed)
# layout widgets
vbox = gtk.VBox(self)
vbox.pack_start(self.labelInfo, False, False, 2)
vbox.pack_start(gtk.HSeparator(), False, False, 2)
hbox = gtk.HBox()
self.add(hbox)
hbox.set_homogeneous(False)
vbox = gtk.VBox()
hbox.pack_start(vbox, False, False, 2)
vbox.pack_start(self.buttonDatabaseNew, False, False, 2)
vbox.pack_start(self.buttonDatabaseAdd, False, False, 2)
vbox.pack_start(self.buttonDatabaseEdit, False, False, 2)
vbox.pack_start(self.buttonDatabaseRemove, False, False, 2)
vbox.pack_start(self.buttonDatabaseDelete, False, False, 2)
box = gtk.VBox()
vbox.pack_start(box, True, True, 0)
hbox.pack_start(gtk.VSeparator(), False, False, 2)
hbox.pack_end(self.treeDatabases, True, True, 2)
self.show_all()
# init widget
for database in self.databaseManager:
self.treeDatabases.get_model().append( (database.name, 'foo', database.Type, self.databaseManager.database_id(database)) )
#TODO: for some reason i have to click OK/Cancel twice to close the dialog
def on_button_database_new_clicked(self, button):
databaseType = self.databaseManager.get_default_database_type()
if databaseType is None:
raise ValueError('no defult database type set')
dlg = DialogDatabaseProperties(
self.databaseManager,
databaseType(),
parent=self.parentWidget,
mode=WidgetDatabaseProperties.ModeNew,
title='[New database] - database properties'
)
if dlg.run() == gtk.RESPONSE_REJECT:
pass
if dlg.run() == gtk.RESPONSE_ACCEPT:
database = dlg.get_widget_database_properties().get_database()
#TODO: sanity checks + init databse if necessary
self.databaseManager.add_database(database)
self.treeDatabases.get_model().append( (database.name, 'foo', database.Type, self.databaseManager.database_id(database)) )
dlg.destroy()
def on_button_database_add_clicked(self, button):
databaseType = self.databaseManager.get_default_database_type()
if databaseType is None:
raise ValueError('no defult database type set')
dlg = DialogDatabaseProperties(
self.databaseManager,
databaseType(),
parent=self.parentWidget,
mode=WidgetDatabaseProperties.ModeAdd,
title='[Add database] - database properties'
)
if dlg.run() == gtk.RESPONSE_REJECT:
pass
if dlg.run() == gtk.RESPONSE_ACCEPT:
database = dlg.get_widget_database_properties().get_database()
#TODO: sanity checks
self.databaseManager.add_database(database)
self.treeDatabases.get_model().append( (database.name, 'foo', database.Type, self.databaseManager.database_id(database)) )
dlg.destroy()
def on_button_database_edit_clicked(self, button):
selection = self.treeDatabases.get_selection()
if selection is None:
return
model, iter = selection.get_selected()
idDatabase = model.get_value(iter, self.treeDatabaseColumns['_id'])
database = self.databaseManager.database_from_id(idDatabase)
dlg = DialogDatabaseProperties(
self.databaseManager,
database=database,
parent=self.parentWidget,
mode=WidgetDatabaseProperties.ModeEdit,
title='[Edit database] - database properties'
)
if dlg.run() == gtk.RESPONSE_REJECT:
pass
if dlg.run() == gtk.RESPONSE_ACCEPT:
database = dlg.get_database()
selection = self.treeDatabases.get_selection()
if selection is not None:
model, iter = selection.get_selected()
model.set_value(iter, 0, database.name)
dlg.destroy()
def on_tree_databases_selection_changed(self, treeSelection):
hasSelection = bool(treeSelection.count_selected_rows())
# enable/disable selection dependend widgets
self.buttonDatabaseEdit.set_sensitive(hasSelection)
self.buttonDatabaseRemove.set_sensitive(hasSelection)
self.buttonDatabaseDelete.set_sensitive(hasSelection)
class DialogDatabaseManager(gtk.Dialog):
def __init__(self, databaseManager, parent=None):
gtk.Dialog.__init__(self,
title="My dialog",
parent=parent,
flags=gtk.DIALOG_MODAL | gtk.DIALOG_DESTROY_WITH_PARENT,
buttons=(
gtk.STOCK_CANCEL, gtk.RESPONSE_REJECT,
gtk.STOCK_OK, gtk.RESPONSE_ACCEPT,
))
#self.set_size_request(260, 250)
self.widgetDatabaseManager = WidgetDatabaseManager(databaseManager, parentWidget=self)
self.vbox.pack_start(self.widgetDatabaseManager, True, True)
self.show_all()
#**************************************************************************************************
if __name__ == '__main__':
databaseManager = DatabaseManager.from_fpdb('', defaultDatabaseType=DatabaseTypeSqLite)
#d = DialogDatabaseProperties(
# DatabaseManager(defaultDatabaseType=DatabaseTypeSqLite),
#database=DatabaseTypePostgres(),
# database=None,
# )
d = DialogDatabaseManager(databaseManager)
d.connect("destroy", gtk.main_quit)
d.run()
#gtk.main()

View File

@ -56,7 +56,10 @@ class DerivedStats():
# This (i think...) is correct for both stud and flop games, as hand.board['street'] disappears, and
# those values remain default in stud.
boardcards = hand.board['FLOP'] + hand.board['TURN'] + hand.board['RIVER'] + [u'0x', u'0x', u'0x', u'0x', u'0x']
boardcards = []
for street in hand.communityStreets:
boardcards += hand.board[street]
boardcards += [u'0x', u'0x', u'0x', u'0x', u'0x']
cards = [Card.encodeCard(c) for c in boardcards[0:5]]
self.hands['boardcard1'] = cards[0]
self.hands['boardcard2'] = cards[1]
@ -809,24 +812,11 @@ class DerivedStats():
self.hands['playersAtStreet4'] = 0
self.hands['playersAtShowdown'] = 0
for street in hand.actionStreets:
for (i, street) in enumerate(hand.actionStreets[2:]):
actors = {}
for act in hand.actions[street]:
actors[act[0]] = 1
#print "len(actors.keys(%s)): %s" % ( street, len(actors.keys()))
if hand.gametype['base'] in ("hold"):
if street in "FLOP": self.hands['playersAtStreet1'] = len(actors.keys())
elif street in "TURN": self.hands['playersAtStreet2'] = len(actors.keys())
elif street in "RIVER": self.hands['playersAtStreet3'] = len(actors.keys())
elif hand.gametype['base'] in ("stud"):
if street in "FOURTH": self.hands['playersAtStreet1'] = len(actors.keys())
elif street in "FIFTH": self.hands['playersAtStreet2'] = len(actors.keys())
elif street in "SIXTH": self.hands['playersAtStreet3'] = len(actors.keys())
elif street in "SEVENTH": self.hands['playersAtStreet4'] = len(actors.keys())
elif hand.gametype['base'] in ("draw"):
if street in "DRAWONE": self.hands['playersAtStreet1'] = len(actors.keys())
elif street in "DRAWTWO": self.hands['playersAtStreet2'] = len(actors.keys())
elif street in "DRAWTHREE": self.hands['playersAtStreet3'] = len(actors.keys())
self.hands['playersAtStreet%s' % str(i+1)] = len(actors.keys())
#Need playersAtShowdown

View File

@ -304,5 +304,5 @@ if __name__ == "__main__":
LOG_FILENAME = './logging.out'
logging.basicConfig(filename=LOG_FILENAME,level=options.verbosity)
e = Everleaf(in_path = options.ipath, out_path = options.opath, follow = options.follow, autostart=True, debugging=True)
e = Everleaf(in_path = options.ipath, out_path = options.opath, follow = options.follow, autostart=True)

View File

@ -4,7 +4,6 @@
<import callFpdbHud = "True" interval = "10" fastStoreHudCache="False" hhArchiveBase="~/.fpdb/HandHistories/" saveActions="True"></import>
<!-- These values need some explaining
aggregate_ring_game_stats :
@ -567,6 +566,7 @@ Left-Drag to Move"
<hhc site="Absolute" converter="AbsoluteToFpdb"/>
<hhc site="PartyPoker" converter="PartyPokerToFpdb"/>
<hhc site="Betfair" converter="BetfairToFpdb"/>
<hhc site="Partouche" converter="PartoucheToFpdb"/>
</hhcs>
<supported_databases>

View File

@ -626,7 +626,12 @@ This program is licensed under the AGPL3, see docs"""+os.sep+"agpl-3.0.txt")
self.load_profile()
self.statusIcon = gtk.StatusIcon()
self.statusIcon.set_from_stock(gtk.STOCK_HOME)
if os.path.exists('../gfx/fpdb-cards.png'):
self.statusIcon.set_from_file('../gfx/fpdb-cards.png')
elif os.path.exists('/usr/share/pixmaps/fpdb-cards.png'):
self.statusIcon.set_from_file('/usr/share/pixmaps/fpdb-cards.png')
else:
self.statusIcon.set_from_stock(gtk.STOCK_HOME)
self.statusIcon.set_tooltip("Free Poker Database")
self.statusIcon.connect('activate', self.statusicon_activate)
self.statusMenu = gtk.Menu()
@ -673,8 +678,14 @@ This program is licensed under the AGPL3, see docs"""+os.sep+"agpl-3.0.txt")
pass
def statusicon_activate(self, widget, data = None):
self.window.show()
self.window.present()
# Let's allow the tray icon to toggle window visibility, the way
# most other apps work
shown = self.window.get_property('visible')
if shown:
self.window.hide()
else:
self.window.show()
self.window.present()
def warning_box(self, str, diatitle="FPDB WARNING"):
diaWarning = gtk.Dialog(title=diatitle, parent=None, flags=0, buttons=(gtk.STOCK_OK,gtk.RESPONSE_OK))

View File

@ -5,7 +5,7 @@ from distutils.core import setup
setup(name = 'fpdb',
description = 'Free Poker Database',
version = '0.11.3',
version = '0.12',
author = 'FPDB team',
author_email = 'fpdb-main@lists.sourceforge.net',
packages = ['fpdb'],
@ -15,7 +15,9 @@ setup(name = 'fpdb',
['docs/readme.txt', 'docs/release-notes.txt',
'docs/tabledesign.html', 'THANKS.txt']),
('/usr/share/pixmaps',
['gfx/fpdb-icon.png']),
['gfx/fpdb-icon.png', 'gfx/fpdb-icon2.png',
'gfx/fpdb-cards.png'
]),
('/usr/share/applications',
['files/fpdb.desktop']),
('/usr/share/python-fpdb',