git30 -
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@ -3,8 +3,7 @@ Everything is subject to change.
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before alpha2
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=============
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fill steal reaction fields
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add all steal fields to tester and tv
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add steal reaction to tv
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CB, 2nd/3rd Barrel, fold to these
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printhand each and the 2/3 relevant printplayerflags respectively on ps-lhe-ring-successful-steal-by-cutoff.txt and ps-lhe-ring-call-3B-preflop-cb-no2b.txt
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auto-import
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@ -16,11 +15,14 @@ delete old mailing list and create fpdb-announce
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finish updating filelist
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return sng support
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before beta
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===========
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alpha3
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======
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anonymiser script to generate testdata without making a dozen find&replace all... remember to replace hand no by running no
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SD/F, W$wsF, W$@SD too low as reported by daedal in 2+2 forum on 12/13aug
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show database version error in GUI
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anonymiser script to generate testdata without making a dozen find&replace all...
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before beta
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===========
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separate all gui and all processing into files that are named accordingly
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ensure that there is only one db handle flying around and that its state is handled properly, ie. by the GUI. i think that might be why we have to reconnect the DB in tableviewer.
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figure out what slowed it down so much between git19 and git21 (8/9aug)
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@ -347,7 +347,7 @@ This program is licensed under the AGPL3, see docs"""+os.sep+"agpl-3.0.txt")
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self.window = gtk.Window(gtk.WINDOW_TOPLEVEL)
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self.window.connect("delete_event", self.delete_event)
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self.window.connect("destroy", self.destroy)
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self.window.set_title("Free Poker DB - version: alpha1+, git29")
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self.window.set_title("Free Poker DB - version: alpha1+, git30")
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self.window.set_border_width(1)
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self.window.set_size_request(950,400)
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self.window.set_resizable(True)
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@ -47,7 +47,7 @@ class fpdb_db:
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try:
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self.cursor.execute("SELECT * FROM settings")
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settings=self.cursor.fetchone()
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if settings[0]!=28:
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if settings[0]!=30:
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print "outdated database version - please recreate tables"
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except:# _mysql_exceptions.ProgrammingError:
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print "failed to read settings table - please recreate tables"
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@ -281,7 +281,7 @@ class fpdb_db:
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foldSbToStealChance INT,
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foldedSbToSteal INT)""")
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self.cursor.execute("INSERT INTO settings VALUES (28);")
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self.cursor.execute("INSERT INTO settings VALUES (30);")
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self.cursor.execute("INSERT INTO sites VALUES (DEFAULT, \"Full Tilt Poker\", 'USD');")
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self.cursor.execute("INSERT INTO sites VALUES (DEFAULT, \"PokerStars\", 'USD');")
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self.db.commit()
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@ -1287,6 +1287,8 @@ def generateHudData(player_ids, category, action_types, actionTypeByNo, winnings
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sbId=player_ids[player]
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if positions=='B':
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bbId=player_ids[player]
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someoneStole=False
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#run a loop for each player preparing the actual values that will be commited to SQL
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for player in range (len(player_ids)):
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@ -1312,10 +1314,6 @@ def generateHudData(player_ids, category, action_types, actionTypeByNo, winnings
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myWonAtSD=0.0
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myStealAttemptChance=False
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myStealAttempted=False
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myFoldBbToStealChance=False
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myFoldedBbToSteal=False
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myFoldSbToStealChance=False
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myFoldedSbToSteal=False
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#calculate VPIP and PFR
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street=0
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@ -1365,8 +1363,10 @@ def generateHudData(player_ids, category, action_types, actionTypeByNo, winnings
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myStealAttemptChance=True
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if positions[player]=='B':
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pass
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if myStealAttempted:
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someoneStole=True
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#calculate saw* values
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if (len(action_types[1][player])>0):
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mySawFlop=True
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@ -1462,10 +1462,6 @@ def generateHudData(player_ids, category, action_types, actionTypeByNo, winnings
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wonAtSD.append(myWonAtSD)
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stealAttemptChance.append(myStealAttemptChance)
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stealAttempted.append(myStealAttempted)
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foldBbToStealChance.append(myFoldBbToStealChance)
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foldedBbToSteal.append(myFoldedBbToSteal)
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foldSbToStealChance.append(myFoldSbToStealChance)
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foldedSbToSteal.append(myFoldedSbToSteal)
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#add each array to the to-be-returned dictionary
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result={'VPIP':VPIP}
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@ -1489,10 +1485,36 @@ def generateHudData(player_ids, category, action_types, actionTypeByNo, winnings
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result['wonAtSD']=wonAtSD
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result['stealAttemptChance']=stealAttemptChance
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result['stealAttempted']=stealAttempted
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#after having calculated the above we now do second level calculations, so far just steal attempts.
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for player in range (len(player_ids)):
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myFoldBbToStealChance=False
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myFoldedBbToSteal=False
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myFoldSbToStealChance=False
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myFoldedSbToSteal=False
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if someoneStole and (positions[player]=='B' or positions[player]=='S') and firstPfRaiserId!=player_ids[player]:
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street=0
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for count in range (len(action_types[street][player])):#finally individual actions
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if positions[player]=='B':
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myFoldBbToStealChance=True
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if action_types[street][player][count]=="fold":
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myFoldedBbToSteal=True
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if positions[player]=='S':
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myFoldSbToStealChance=True
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if action_types[street][player][count]=="fold":
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myFoldedSbToSteal=True
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foldBbToStealChance.append(myFoldBbToStealChance)
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foldedBbToSteal.append(myFoldedBbToSteal)
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foldSbToStealChance.append(myFoldSbToStealChance)
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foldedSbToSteal.append(myFoldedSbToSteal)
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result['foldBbToStealChance']=foldBbToStealChance
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result['foldedBbToSteal']=foldedBbToSteal
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result['foldSbToStealChance']=foldSbToStealChance
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result['foldedSbToSteal']=foldedSbToSteal
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return result
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#end def calculateHudImport
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