Remove NEWIMPORT variable.
No going back now :)
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@ -126,7 +126,6 @@ DATABASE_TYPES = (
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DATABASE_TYPE_MYSQL,
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)
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NEWIMPORT = True
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LOCALE_ENCODING = locale.getdefaultlocale()[1]
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########################################################################
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@ -292,8 +292,7 @@ which it expects to find at self.re_TailSplitHands -- see for e.g. Everleaf.py.
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log.info("Unsupported game type: %s" % gametype)
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if hand:
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if Configuration.NEWIMPORT == False:
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hand.writeHand(self.out_fh)
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#hand.writeHand(self.out_fh)
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return hand
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else:
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log.info("Unsupported game type: %s" % gametype)
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@ -98,8 +98,6 @@ class Importer:
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for i in xrange(self.settings['threads']):
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self.writerdbs.append( Database.Database(self.config, sql = self.sql) )
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self.NEWIMPORT = Configuration.NEWIMPORT
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clock() # init clock in windows
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#Set functions
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@ -433,7 +431,7 @@ class Importer:
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else:
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self.pos_in_file[file] = 0
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hhc = obj(in_path = file, out_path = out_path, index = idx, starsArchive = self.settings['starsArchive'])
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if hhc.getStatus() and self.NEWIMPORT == True:
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if hhc.getStatus():
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handlist = hhc.getProcessedHands()
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self.pos_in_file[file] = hhc.getLastCharacterRead()
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to_hud = []
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@ -178,11 +178,7 @@ def testDrawImport():
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(stored, dups, partial, errs, ttime) = importer.runImport()
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importer.clearFileList()
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except FpdbError:
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if Configuration.NEWIMPORT == False:
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#Old import code doesn't support draw
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pass
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else:
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assert 0 == 1
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assert 0 == 1
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# Should actually do some testing here
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assert 1 == 1
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