Merge branch 'master' of git://git.assembla.com/fpdboz.git
Conflicts: pyfpdb/Configuration.py pyfpdb/Database.py
This commit is contained in:
+330
-246
@@ -15,39 +15,25 @@
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#In the "official" distribution you can find the license in
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#agpl-3.0.txt in the docs folder of the package.
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import Configuration
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import FpdbRegex
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import Hand
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import re
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import sys
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import traceback
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import logging
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import os
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import os.path
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import xml.dom.minidom
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import codecs
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from decimal import Decimal
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import operator
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import time
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from copy import deepcopy
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from Exceptions import *
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class Hand:
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# def __init__(self, sitename, gametype, sb, bb, string):
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UPS = {'a':'A', 't':'T', 'j':'J', 'q':'Q', 'k':'K', 'S':'s', 'C':'c', 'H':'h', 'D':'d'}
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def __init__(self, sitename, gametype, handText):
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self.sitename = sitename
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self.gametype = gametype
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self.handText = handText
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if gametype[1] == "hold" or self.gametype[1] == "omahahi":
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self.streetList = ['PREFLOP','FLOP','TURN','RIVER'] # a list of the observed street names in order
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elif self.gametype[1] == "razz" or self.gametype[1] == "stud" or self.gametype[1] == "stud8":
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self.streetList = ['ANTES','THIRD','FOURTH','FIFTH','SIXTH','SEVENTH'] # a list of the observed street names in order
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self.handid = 0
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self.sb = gametype[3]
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self.bb = gametype[4]
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self.tablename = "Slartibartfast"
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self.hero = "Hiro"
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self.maxseats = 10
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@@ -58,53 +44,37 @@ class Hand:
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self.posted = []
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self.involved = True
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self.pot = Pot()
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#
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# Collections indexed by street names
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#
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# A MatchObject using a groupnames to identify streets.
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# filled by markStreets()
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self.streets = None
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# dict from street names to lists of tuples, such as
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# [['mct','bets','$10'],['mika','folds'],['carlg','raises','$20']]
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# actually they're clearly lists but they probably should be tuples.
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self.actions = {}
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# dict from street names to community cards
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self.board = {}
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#
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# Collections indexed by player names
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#
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# dict from player names to lists of hole cards
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self.holecards = {}
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self.bets = {}
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self.lastBet = {}
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self.streets = {}
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self.actions = {} # [['mct','bets','$10'],['mika','folds'],['carlg','raises','$20']]
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self.board = {} # dict from street names to community cards
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for street in self.streetList:
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self.streets[street] = "" # portions of the handText, filled by markStreets()
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self.bets[street] = {}
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self.lastBet[street] = 0
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self.actions[street] = []
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self.board[street] = []
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# Collections indexed by player names
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self.holecards = {} # dict from player names to dicts by street ... of tuples ... of holecards
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self.stacks = {}
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# dict from player names to amounts collected
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self.collected = []
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self.collectees = {}
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self.collected = [] #list of ?
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self.collectees = {} # dict from player names to amounts collected (?)
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# Sets of players
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self.shown = set()
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self.folded = set()
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self.action = []
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# self.action = []
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# Things to do with money
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self.pot = Pot()
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self.totalpot = None
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self.totalcollected = None
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self.rake = None
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self.bets = {}
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self.lastBet = {}
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for street in self.streetList:
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self.bets[street] = {}
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self.lastBet[street] = 0
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def addPlayer(self, seat, name, chips):
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"""\
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@@ -113,68 +83,27 @@ seat (int) indicating the seat
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name (string) player name
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chips (string) the chips the player has at the start of the hand (can be None)
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If a player has None chips he won't be added."""
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logging.debug("addPlayer: %s %s (%s)" % (seat, name, chips))
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if chips is not None:
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self.players.append([seat, name, chips])
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self.stacks[name] = Decimal(chips)
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self.holecards[name] = set()
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self.holecards[name] = []
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self.pot.addPlayer(name)
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for street in self.streetList:
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self.bets[street][name] = []
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self.holecards[name] = {} # dict from street names.
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def addStreets(self, match):
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# go through m and initialise actions to empty list for each street.
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if match:
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self.streets = match
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for street in match.groupdict():
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if match.group(street) is not None:
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self.actions[street] = []
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self.streets.update(match.groupdict())
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logging.debug("markStreets:\n"+ str(self.streets))
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else:
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logging.error("markstreets didn't match")
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def addHoleCards(self, cards, player):
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"""\
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Assigns observed holecards to a player.
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cards set of card bigrams e.g. set(['2h','Jc'])
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player (string) name of player
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"""
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#print "DEBUG: addHoleCards", cards,player
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try:
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self.checkPlayerExists(player)
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cards = set([self.card(c) for c in cards])
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self.holecards[player].update(cards)
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except FpdbParseError, e:
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print "[ERROR] Tried to add holecards for unknown player: %s" % (player,)
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#def addHoleCards -- to Holdem subclass
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def addPlayerCards(self, cards, player):
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"""\
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Assigns observed cards to a player.
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cards set of card bigrams e.g. set(['2h','Jc'])
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player (string) name of player
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Should probably be merged with addHoleCards
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"""
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print "DEBUG: addPlayerCards", cards,player
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try:
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self.checkPlayerExists(player)
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cards = set([self.card(c) for c in cards])
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self.holecards[player].update(cards)
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except FpdbParseError, e:
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print "[ERROR] Tried to add holecards for unknown player: %s" % (player,)
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def addShownCards(self, cards, player, holeandboard=None):
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"""\
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For when a player shows cards for any reason (for showdown or out of choice).
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Card ranks will be uppercased
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"""
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#print "DEBUG: addShownCards", cards,player,holeandboard
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if cards is not None:
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self.shown.add(player)
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self.addHoleCards(cards,player)
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elif holeandboard is not None:
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holeandboard = set([self.card(c) for c in holeandboard])
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board = set([c for s in self.board.values() for c in s])
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self.addHoleCards(holeandboard.difference(board),player)
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def checkPlayerExists(self,player):
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@@ -182,15 +111,7 @@ Card ranks will be uppercased
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print "checkPlayerExists", player, "fail"
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raise FpdbParseError
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def discardHoleCards(self, cards, player):
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try:
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self.checkPlayerExists(player)
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for card in cards:
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self.holecards[player].remove(card)
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except FpdbParseError, e:
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pass
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except ValueError:
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print "[ERROR] discardHoleCard tried to discard a card %s didn't have" % (player,)
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def setCommunityCards(self, street, cards):
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logging.debug("setCommunityCards %s %s" %(street, cards))
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@@ -203,24 +124,23 @@ Card ranks will be uppercased
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return c
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def addAnte(self, player, ante):
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logging.debug("%s %s antes %s" % ('ANTES', player, ante))
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if player is not None:
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self.bets['ANTES'][player].append(Decimal(ante))
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self.stacks[player] -= Decimal(ante)
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act = (player, 'posts', "ante", ante, self.stacks[player]==0)
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self.actions['ANTES'].append(act)
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#~ self.lastBet['ANTES'] = Decimal(ante)
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self.pot.addMoney(player, Decimal(ante))
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def addBlind(self, player, blindtype, amount):
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# if player is None, it's a missing small blind.
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# TODO:
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# The situation we need to cover are:
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# Player in small blind posts
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# - this is a bet of 1 sb, as yet uncalled.
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# Player in the big blind posts
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# - this is a call of 1 bb and is the new uncalled
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# - this is a call of 1 sb and a raise to 1 bb
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#
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# If a player posts a big & small blind
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# - FIXME: We dont record this for later printing yet
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logging.debug("addBlind: %s posts %s, %s" % (player, blindtype, amount))
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if player is not None:
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@@ -228,7 +148,7 @@ Card ranks will be uppercased
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self.stacks[player] -= Decimal(amount)
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#print "DEBUG %s posts, stack %s" % (player, self.stacks[player])
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act = (player, 'posts', blindtype, amount, self.stacks[player]==0)
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self.actions['PREFLOP'].append(act)
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self.actions['BLINDSANTES'].append(act)
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self.pot.addMoney(player, Decimal(amount))
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if blindtype == 'big blind':
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self.lastBet['PREFLOP'] = Decimal(amount)
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@@ -238,16 +158,10 @@ Card ranks will be uppercased
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self.posted = self.posted + [[player,blindtype]]
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#print "DEBUG: self.posted: %s" %(self.posted)
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def addBringIn(self, player, ante):
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if player is not None:
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self.bets['THIRD'][player].append(Decimal(ante))
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self.stacks[player] -= Decimal(ante)
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act = (player, 'bringin', "bringin", ante, self.stacks[player]==0)
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self.actions['THIRD'].append(act)
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self.pot.addMoney(player, Decimal(ante))
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def addCall(self, street, player=None, amount=None):
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logging.debug("%s %s calls %s" %(street, player, amount))
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# Potentially calculate the amount of the call if not supplied
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# corner cases include if player would be all in
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if amount is not None:
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@@ -281,10 +195,11 @@ Add a raise by amountBy on [street] by [player]
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C = Bp - Bc
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Rt = Bp + Rb
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self.bets[street][player].append(C + Rb)
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self.stacks[player] -= (C + Rb)
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self.actions[street] += [(player, 'raises', Rb, Rt, C, self.stacks[player]==0)]
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self.lastBet[street] = Rt
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self._addRaise(street, player, C, Rb, Rt)
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#~ self.bets[street][player].append(C + Rb)
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#~ self.stacks[player] -= (C + Rb)
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#~ self.actions[street] += [(player, 'raises', Rb, Rt, C, self.stacks[player]==0)]
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#~ self.lastBet[street] = Rt
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def addCallandRaise(self, street, player, amount):
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"""\
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@@ -313,6 +228,7 @@ Add a raise on [street] by [player] to [amountTo]
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self._addRaise(street, player, C, Rb, Rt)
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def _addRaise(self, street, player, C, Rb, Rt):
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logging.debug("%s %s raise %s" %(street, player, Rt))
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self.bets[street][player].append(C + Rb)
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self.stacks[player] -= (C + Rb)
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act = (player, 'raises', Rb, Rt, C, self.stacks[player]==0)
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@@ -323,6 +239,7 @@ Add a raise on [street] by [player] to [amountTo]
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def addBet(self, street, player, amount):
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logging.debug("%s %s bets %s" %(street, player, amount))
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self.checkPlayerExists(player)
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self.bets[street][player].append(Decimal(amount))
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self.stacks[player] -= Decimal(amount)
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@@ -334,7 +251,7 @@ Add a raise on [street] by [player] to [amountTo]
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def addFold(self, street, player):
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#print "DEBUG: %s %s folded" % (street, player)
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logging.debug("%s %s folds" % (street, player))
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self.checkPlayerExists(player)
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self.folded.add(player)
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self.pot.addFold(player)
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@@ -348,7 +265,7 @@ Add a raise on [street] by [player] to [amountTo]
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def addCollectPot(self,player, pot):
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#print "DEBUG: %s collected %s" % (player, pot)
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logging.debug("%s collected %s" % (player, pot))
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self.checkPlayerExists(player)
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self.collected = self.collected + [[player, pot]]
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if player not in self.collectees:
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@@ -380,11 +297,11 @@ Add a raise on [street] by [player] to [amountTo]
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Map the tuple self.gametype onto the pokerstars string describing it
|
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"""
|
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# currently it appears to be something like ["ring", "hold", "nl", sb, bb]:
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gs = {"hold" : "Hold'em",
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gs = {"holdem" : "Hold'em",
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"omahahi" : "Omaha",
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"omahahilo" : "FIXME",
|
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"razz" : "Razz",
|
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"studhi" : "FIXME",
|
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"studhi" : "7 Card Stud",
|
||||
"studhilo" : "FIXME",
|
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"fivedraw" : "5 Card Draw",
|
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"27_1draw" : "FIXME",
|
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@@ -399,8 +316,8 @@ Map the tuple self.gametype onto the pokerstars string describing it
|
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}
|
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logging.debug("gametype: %s" %(self.gametype))
|
||||
retstring = "%s %s" %(gs[self.gametype[1]], ls[self.gametype[2]])
|
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|
||||
retstring = "%s %s" %(gs[self.gametype['category']], ls[self.gametype['limitType']])
|
||||
|
||||
return retstring
|
||||
|
||||
def lookupLimitBetSize(self):
|
||||
@@ -421,65 +338,165 @@ Map the tuple self.gametype onto the pokerstars string describing it
|
||||
"4" : ("1", "2")
|
||||
}
|
||||
}
|
||||
return betlist[self.sitename][self.bb]
|
||||
try:
|
||||
ret = betlist[self.sitename][self.bb]
|
||||
except:
|
||||
logging.warning("Don't know the small blind/big blind size for %s, big bet size %s." % (self.sitename, self.bb))
|
||||
ret = (Decimal(self.sb)/2,Decimal(self.bb)/2)
|
||||
|
||||
return ret
|
||||
|
||||
|
||||
def writeHand(self, fh=sys.__stdout__):
|
||||
if self.gametype[1] == "hold" or self.gametype[1] == "omahahi":
|
||||
self.writeHoldemHand(fh)
|
||||
else:
|
||||
self.writeStudHand(fh)
|
||||
print >>fh, "Override me"
|
||||
|
||||
def printHand(self):
|
||||
self.writeHand(sys.stdout)
|
||||
|
||||
def printActionLine(self, act, fh):
|
||||
if act[1] == 'folds':
|
||||
print >>fh, _("%s: folds " %(act[0]))
|
||||
elif act[1] == 'checks':
|
||||
print >>fh, _("%s: checks " %(act[0]))
|
||||
elif act[1] == 'calls':
|
||||
print >>fh, _("%s: calls $%s%s" %(act[0], act[2], ' and is all-in' if act[3] else ''))
|
||||
elif act[1] == 'bets':
|
||||
print >>fh, _("%s: bets $%s%s" %(act[0], act[2], ' and is all-in' if act[3] else ''))
|
||||
elif act[1] == 'raises':
|
||||
print >>fh, _("%s: raises $%s to $%s%s" %(act[0], act[2], act[3], ' and is all-in' if act[5] else ''))
|
||||
elif act[1] == 'completea':
|
||||
print >>fh, _("%s: completes to $%s%s" %(act[0], act[2], ' and is all-in' if act[3] else ''))
|
||||
elif act[1] == 'posts':
|
||||
if(act[2] == "small blind"):
|
||||
print >>fh, _("%s: posts small blind $%s" %(act[0], act[3]))
|
||||
elif(act[2] == "big blind"):
|
||||
print >>fh, _("%s: posts big blind $%s" %(act[0], act[3]))
|
||||
elif(act[2] == "both"):
|
||||
print >>fh, _("%s: posts small & big blinds $%s" %(act[0], act[3]))
|
||||
elif act[1] == 'bringin':
|
||||
print >>fh, _("%s: brings in for $%s%s" %(act[0], act[2], ' and is all-in' if act[3] else ''))
|
||||
class HoldemOmahaHand(Hand):
|
||||
def __init__(self, hhc, sitename, gametype, handText):
|
||||
if gametype['base'] != 'hold':
|
||||
pass # or indeed don't pass and complain instead
|
||||
logging.debug("HoldemOmahaHand")
|
||||
self.streetList = ['BLINDSANTES', 'PREFLOP','FLOP','TURN','RIVER'] # a list of the observed street names in order
|
||||
self.communityStreets = ['FLOP', 'TURN', 'RIVER']
|
||||
self.actionStreets = ['PREFLOP','FLOP','TURN','RIVER']
|
||||
Hand.__init__(self, sitename, gametype, handText)
|
||||
self.sb = gametype['sb']
|
||||
self.bb = gametype['bb']
|
||||
|
||||
#Populate a HoldemOmahaHand
|
||||
#Generally, we call 'read' methods here, which get the info according to the particular filter (hhc)
|
||||
# which then invokes a 'addXXX' callback
|
||||
hhc.readHandInfo(self)
|
||||
hhc.readPlayerStacks(self)
|
||||
hhc.compilePlayerRegexs(self)
|
||||
hhc.markStreets(self)
|
||||
hhc.readBlinds(self)
|
||||
hhc.readButton(self)
|
||||
hhc.readHeroCards(self)
|
||||
hhc.readShowdownActions(self)
|
||||
# Read actions in street order
|
||||
for street in self.communityStreets:
|
||||
if self.streets[street]:
|
||||
hhc.readCommunityCards(self, street)
|
||||
for street in self.actionStreets:
|
||||
if self.streets[street]:
|
||||
hhc.readAction(self, street)
|
||||
hhc.readCollectPot(self)
|
||||
hhc.readShownCards(self)
|
||||
self.totalPot() # finalise it (total the pot)
|
||||
hhc.getRake(self)
|
||||
|
||||
def addHoleCards(self, cards, player):
|
||||
"""\
|
||||
Assigns observed holecards to a player.
|
||||
cards list of card bigrams e.g. ['2h','Jc']
|
||||
player (string) name of player
|
||||
"""
|
||||
logging.debug("addHoleCards %s %s" % (cards, player))
|
||||
try:
|
||||
self.checkPlayerExists(player)
|
||||
cardset = set(self.card(c) for c in cards)
|
||||
if 'PREFLOP' in self.holecards[player]:
|
||||
self.holecards[player]['PREFLOP'].update(cardset)
|
||||
else:
|
||||
self.holecards[player]['PREFLOP'] = cardset
|
||||
except FpdbParseError, e:
|
||||
print "[ERROR] Tried to add holecards for unknown player: %s" % (player,)
|
||||
|
||||
def addShownCards(self, cards, player, holeandboard=None):
|
||||
"""\
|
||||
For when a player shows cards for any reason (for showdown or out of choice).
|
||||
Card ranks will be uppercased
|
||||
"""
|
||||
logging.debug("addShownCards %s hole=%s all=%s" % (player, cards, holeandboard))
|
||||
if cards is not None:
|
||||
self.shown.add(player)
|
||||
self.addHoleCards(cards,player)
|
||||
elif holeandboard is not None:
|
||||
holeandboard = set([self.card(c) for c in holeandboard])
|
||||
board = set([c for s in self.board.values() for c in s])
|
||||
self.addHoleCards(holeandboard.difference(board),player)
|
||||
|
||||
|
||||
def writeHoldemHand(self, fh=sys.__stdout__):
|
||||
def writeHand(self, fh=sys.__stdout__):
|
||||
# PokerStars format.
|
||||
#print "\n### Pseudo stars format ###"
|
||||
#print >>fh, _("%s Game #%s: %s ($%s/$%s) - %s" %(self.sitename, self.handid, self.getGameTypeAsString(), self.sb, self.bb, self.starttime))
|
||||
print >>fh, _("%s Game #%s: %s ($%s/$%s) - %s" %("PokerStars", self.handid, self.getGameTypeAsString(), self.sb, self.bb, time.strftime('%Y/%m/%d - %H:%M:%S (ET)', self.starttime)))
|
||||
print >>fh, _("Table '%s' %d-max Seat #%s is the button" %(self.tablename, self.maxseats, self.buttonpos))
|
||||
|
||||
players_who_act_preflop = set([x[0] for x in self.actions['PREFLOP']])
|
||||
|
||||
players_who_act_preflop = set(([x[0] for x in self.actions['PREFLOP']]+[x[0] for x in self.actions['BLINDSANTES']]))
|
||||
logging.debug(self.actions['PREFLOP'])
|
||||
for player in [x for x in self.players if x[1] in players_who_act_preflop]:
|
||||
#Only print stacks of players who do something preflop
|
||||
print >>fh, _("Seat %s: %s ($%s)" %(player[0], player[1], player[2]))
|
||||
print >>fh, _("Seat %s: %s ($%s in chips) " %(player[0], player[1], player[2]))
|
||||
|
||||
|
||||
#May be more than 1 bb posting
|
||||
if self.gametype[2] == "fl":
|
||||
if self.gametype['limitType'] == "fl":
|
||||
(smallbet, bigbet) = self.lookupLimitBetSize()
|
||||
else:
|
||||
smallbet = self.sb
|
||||
bigbet = self.bb
|
||||
|
||||
for a in self.posted:
|
||||
if(a[1] == "small blind"):
|
||||
print >>fh, _("%s: posts small blind $%s" %(a[0], smallbet))
|
||||
if(a[1] == "big blind"):
|
||||
print >>fh, _("%s: posts big blind $%s" %(a[0], bigbet))
|
||||
if(a[1] == "both"):
|
||||
print >>fh, _("%s: posts small & big blinds $%.2f" %(a[0], (Decimal(smallbet) + Decimal(bigbet))))
|
||||
# for a in self.posted:
|
||||
# if(a[1] == "small blind"):
|
||||
# print >>fh, _("%s: posts small blind $%s" %(a[0], smallbet))
|
||||
# if(a[1] == "big blind"):
|
||||
# print >>fh, _("%s: posts big blind $%s" %(a[0], bigbet))
|
||||
# if(a[1] == "both"):
|
||||
# print >>fh, _("%s: posts small & big blinds $%.2f" %(a[0], (Decimal(smallbet) + Decimal(bigbet))))
|
||||
# I think these can just be actions in 'blindsantes' round
|
||||
|
||||
if self.actions['BLINDSANTES']:
|
||||
for act in self.actions['BLINDSANTES']:
|
||||
self.printActionLine(act, fh)
|
||||
|
||||
print >>fh, _("*** HOLE CARDS ***")
|
||||
if self.involved:
|
||||
print >>fh, _("Dealt to %s [%s]" %(self.hero , " ".join(self.holecards[self.hero])))
|
||||
print >>fh, _("Dealt to %s [%s]" %(self.hero , " ".join(self.holecards[self.hero]['PREFLOP'])))
|
||||
|
||||
if 'PREFLOP' in self.actions:
|
||||
if self.actions['PREFLOP']:
|
||||
for act in self.actions['PREFLOP']:
|
||||
self.printActionLine(act, fh)
|
||||
|
||||
if 'FLOP' in self.actions:
|
||||
if self.board['FLOP']:
|
||||
print >>fh, _("*** FLOP *** [%s]" %( " ".join(self.board['FLOP'])))
|
||||
if self.actions['FLOP']:
|
||||
for act in self.actions['FLOP']:
|
||||
self.printActionLine(act, fh)
|
||||
|
||||
if 'TURN' in self.actions:
|
||||
if self.board['TURN']:
|
||||
print >>fh, _("*** TURN *** [%s] [%s]" %( " ".join(self.board['FLOP']), " ".join(self.board['TURN'])))
|
||||
if self.actions['TURN']:
|
||||
for act in self.actions['TURN']:
|
||||
self.printActionLine(act, fh)
|
||||
|
||||
if 'RIVER' in self.actions:
|
||||
if self.board['RIVER']:
|
||||
print >>fh, _("*** RIVER *** [%s] [%s]" %(" ".join(self.board['FLOP']+self.board['TURN']), " ".join(self.board['RIVER']) ))
|
||||
if self.actions['RIVER']:
|
||||
for act in self.actions['RIVER']:
|
||||
self.printActionLine(act, fh)
|
||||
|
||||
@@ -516,37 +533,115 @@ Map the tuple self.gametype onto the pokerstars string describing it
|
||||
seatnum = player[0]
|
||||
name = player[1]
|
||||
if name in self.collectees and name in self.shown:
|
||||
print >>fh, _("Seat %d: %s showed [%s] and won ($%s)" % (seatnum, name, " ".join(self.holecards[name]), self.collectees[name]))
|
||||
print >>fh, _("Seat %d: %s showed [%s] and won ($%s)" % (seatnum, name, " ".join(self.holecards[name]['PREFLOP']), self.collectees[name]))
|
||||
elif name in self.collectees:
|
||||
print >>fh, _("Seat %d: %s collected ($%s)" % (seatnum, name, self.collectees[name]))
|
||||
elif name in self.shown:
|
||||
print >>fh, _("Seat %d: %s showed [%s]" % (seatnum, name, " ".join(self.holecards[name])))
|
||||
print >>fh, _("Seat %d: %s showed [%s]" % (seatnum, name, " ".join(self.holecards[name]['PREFLOP'])))
|
||||
elif name in self.folded:
|
||||
print >>fh, _("Seat %d: %s folded" % (seatnum, name))
|
||||
else:
|
||||
print >>fh, _("Seat %d: %s mucked" % (seatnum, name))
|
||||
|
||||
print >>fh, "\n\n"
|
||||
# TODO:
|
||||
# logic for side pots
|
||||
# logic for which players get to showdown
|
||||
# I'm just not sure we need to do this so heavily.. and if we do, it's probably better to use pokerlib
|
||||
#if self.holecards[player[1]]: # empty list default is false
|
||||
#hole = self.holecards[player[1]]
|
||||
##board = []
|
||||
##for s in self.board.values():
|
||||
##board += s
|
||||
##playerhand = self.bestHand('hi', board+hole)
|
||||
##print "Seat %d: %s showed %s and won/lost with %s" % (player[0], player[1], hole, playerhand)
|
||||
#print "Seat %d: %s showed %s" % (player[0], player[1], hole)
|
||||
#else:
|
||||
#print "Seat %d: %s mucked or folded" % (player[0], player[1])
|
||||
|
||||
class DrawHand(Hand):
|
||||
def __init__(self, hhc, sitename, gametype, handText):
|
||||
if gametype['base'] != 'draw':
|
||||
pass # or indeed don't pass and complain instead
|
||||
|
||||
def discardHoleCards(self, cards, player):
|
||||
try:
|
||||
self.checkPlayerExists(player)
|
||||
for card in cards:
|
||||
self.holecards[player].remove(card)
|
||||
except FpdbParseError, e:
|
||||
pass
|
||||
except ValueError:
|
||||
print "[ERROR] discardHoleCard tried to discard a card %s didn't have" % (player,)
|
||||
|
||||
class StudHand(Hand):
|
||||
def __init__(self, hhc, sitename, gametype, handText):
|
||||
if gametype['base'] != 'stud':
|
||||
pass # or indeed don't pass and complain instead
|
||||
self.streetList = ['ANTES','THIRD','FOURTH','FIFTH','SIXTH','SEVENTH'] # a list of the observed street names in order
|
||||
self.holeStreets = ['ANTES','THIRD','FOURTH','FIFTH','SIXTH','SEVENTH']
|
||||
Hand.__init__(self, sitename, gametype, handText)
|
||||
self.sb = gametype['sb']
|
||||
self.bb = gametype['bb']
|
||||
#Populate the StudHand
|
||||
#Generally, we call a 'read' method here, which gets the info according to the particular filter (hhc)
|
||||
# which then invokes a 'addXXX' callback
|
||||
hhc.readHandInfo(self)
|
||||
hhc.readPlayerStacks(self)
|
||||
hhc.compilePlayerRegexs(self)
|
||||
hhc.markStreets(self)
|
||||
hhc.readAntes(self)
|
||||
hhc.readBringIn(self)
|
||||
# hhc.readShowdownActions(self) # not done yet
|
||||
# Read actions in street order
|
||||
for street in self.streetList:
|
||||
if self.streets[street]:
|
||||
logging.debug(street)
|
||||
logging.debug(self.streets[street])
|
||||
hhc.readStudPlayerCards(self, street)
|
||||
hhc.readAction(self, street)
|
||||
hhc.readCollectPot(self)
|
||||
# hhc.readShownCards(self) # not done yet
|
||||
self.totalPot() # finalise it (total the pot)
|
||||
hhc.getRake(self)
|
||||
|
||||
def writeStudHand(self, fh=sys.__stdout__):
|
||||
def addPlayerCards(self, player, street, open=[], closed=[]):
|
||||
"""\
|
||||
Assigns observed cards to a player.
|
||||
player (string) name of player
|
||||
street (string) the street name (in streetList)
|
||||
open list of card bigrams e.g. ['2h','Jc'], dealt face up
|
||||
closed likewise, but known only to player
|
||||
"""
|
||||
logging.debug("addPlayerCards %s, o%s x%s" % (player, open, closed))
|
||||
try:
|
||||
self.checkPlayerExists(player)
|
||||
self.holecards[player][street] = (open, closed)
|
||||
# cards = set([self.card(c) for c in cards])
|
||||
# self.holecards[player].update(cards)
|
||||
except FpdbParseError, e:
|
||||
print "[ERROR] Tried to add holecards for unknown player: %s" % (player,)
|
||||
|
||||
# TODO: def addComplete(self, player, amount):
|
||||
def addComplete(self, street, player, amountTo):
|
||||
# assert street=='THIRD'
|
||||
# This needs to be called instead of addRaiseTo, and it needs to take account of self.lastBet['THIRD'] to determine the raise-by size
|
||||
"""\
|
||||
Add a complete on [street] by [player] to [amountTo]
|
||||
"""
|
||||
logging.debug("%s %s completes %s" % (street, player, amountTo))
|
||||
self.checkPlayerExists(player)
|
||||
Bp = self.lastBet['THIRD']
|
||||
Bc = reduce(operator.add, self.bets[street][player], 0)
|
||||
Rt = Decimal(amountTo)
|
||||
C = Bp - Bc
|
||||
Rb = Rt - C
|
||||
self._addRaise(street, player, C, Rb, Rt)
|
||||
#~ self.bets[street][player].append(C + Rb)
|
||||
#~ self.stacks[player] -= (C + Rb)
|
||||
#~ act = (player, 'raises', Rb, Rt, C, self.stacks[player]==0)
|
||||
#~ self.actions[street].append(act)
|
||||
#~ self.lastBet[street] = Rt # TODO check this is correct
|
||||
#~ self.pot.addMoney(player, C+Rb)
|
||||
|
||||
def addBringIn(self, player, bringin):
|
||||
if player is not None:
|
||||
logging.debug("Bringin: %s, %s" % (player , bringin))
|
||||
self.bets['THIRD'][player].append(Decimal(bringin))
|
||||
self.stacks[player] -= Decimal(bringin)
|
||||
act = (player, 'bringin', bringin, self.stacks[player]==0)
|
||||
self.actions['THIRD'].append(act)
|
||||
self.lastBet['THIRD'] = Decimal(bringin)
|
||||
self.pot.addMoney(player, Decimal(bringin))
|
||||
|
||||
def writeHand(self, fh=sys.__stdout__):
|
||||
# PokerStars format.
|
||||
#print "\n### Pseudo stars format ###"
|
||||
#print >>fh, _("%s Game #%s: %s ($%s/$%s) - %s" %(self.sitename, self.handid, self.getGameTypeAsString(), self.sb, self.bb, self.starttime))
|
||||
print >>fh, _("%s Game #%s: %s ($%s/$%s) - %s" %("PokerStars", self.handid, self.getGameTypeAsString(), self.sb, self.bb, time.strftime('%Y/%m/%d - %H:%M:%S (ET)', self.starttime)))
|
||||
print >>fh, _("Table '%s' %d-max Seat #%s is the button" %(self.tablename, self.maxseats, self.buttonpos))
|
||||
|
||||
@@ -561,30 +656,88 @@ Map the tuple self.gametype onto the pokerstars string describing it
|
||||
print >>fh, _("%s: posts the ante $%s" %(act[0], act[3]))
|
||||
|
||||
if 'THIRD' in self.actions:
|
||||
print >>fh, _("*** 3RD STREET ***")
|
||||
for player in [x for x in self.players if x[1] in players_who_post_antes]:
|
||||
print >>fh, _("Dealt to ")
|
||||
dealt = 0
|
||||
#~ print >>fh, _("*** 3RD STREET ***")
|
||||
for player in [x[1] for x in self.players if x[1] in players_who_post_antes]:
|
||||
if 'THIRD' in self.holecards[player]:
|
||||
(open, closed) = self.holecards[player]['THIRD']
|
||||
dealt+=1
|
||||
if dealt==1:
|
||||
print >>fh, _("*** 3RD STREET ***")
|
||||
print >>fh, _("Dealt to %s:%s%s") % (player, " [" + " ".join(closed) + "] " if closed else " ", "[" + " ".join(open) + "]" if open else "")
|
||||
for act in self.actions['THIRD']:
|
||||
#FIXME: Need some logic here for bringin vs completes
|
||||
self.printActionLine(act, fh)
|
||||
|
||||
if 'FOURTH' in self.actions:
|
||||
print >>fh, _("*** 4TH STREET ***")
|
||||
dealt = 0
|
||||
#~ print >>fh, _("*** 4TH STREET ***")
|
||||
for player in [x[1] for x in self.players if x[1] in players_who_post_antes]:
|
||||
if 'FOURTH' in self.holecards[player]:
|
||||
old = []
|
||||
(o,c) = self.holecards[player]['THIRD']
|
||||
if o:old.extend(o)
|
||||
if c:old.extend(c)
|
||||
new = self.holecards[player]['FOURTH'][0]
|
||||
dealt+=1
|
||||
if dealt==1:
|
||||
print >>fh, _("*** 4TH STREET ***")
|
||||
print >>fh, _("Dealt to %s:%s%s") % (player, " [" + " ".join(old) + "] " if old else " ", "[" + " ".join(new) + "]" if new else "")
|
||||
for act in self.actions['FOURTH']:
|
||||
self.printActionLine(act, fh)
|
||||
|
||||
if 'FIFTH' in self.actions:
|
||||
print >>fh, _("*** 5TH STREET ***")
|
||||
dealt = 0
|
||||
#~ print >>fh, _("*** 5TH STREET ***")
|
||||
for player in [x[1] for x in self.players if x[1] in players_who_post_antes]:
|
||||
if 'FIFTH' in self.holecards[player]:
|
||||
old = []
|
||||
for street in ('THIRD','FOURTH'):
|
||||
(o,c) = self.holecards[player][street]
|
||||
if o:old.extend(o)
|
||||
if c:old.extend(c)
|
||||
new = self.holecards[player]['FIFTH'][0]
|
||||
dealt+=1
|
||||
if dealt==1:
|
||||
print >>fh, _("*** 5TH STREET ***")
|
||||
print >>fh, _("Dealt to %s:%s%s") % (player, " [" + " ".join(old) + "] " if old else " ", "[" + " ".join(new) + "]" if new else "")
|
||||
for act in self.actions['FIFTH']:
|
||||
self.printActionLine(act, fh)
|
||||
|
||||
if 'SIXTH' in self.actions:
|
||||
print >>fh, _("*** 6TH STREET ***")
|
||||
dealt = 0
|
||||
#~ print >>fh, _("*** 6TH STREET ***")
|
||||
for player in [x[1] for x in self.players if x[1] in players_who_post_antes]:
|
||||
if 'SIXTH' in self.holecards[player]:
|
||||
old = []
|
||||
for street in ('THIRD','FOURTH','FIFTH'):
|
||||
(o,c) = self.holecards[player][street]
|
||||
if o:old.extend(o)
|
||||
if c:old.extend(c)
|
||||
new = self.holecards[player]['SIXTH'][0]
|
||||
dealt += 1
|
||||
if dealt == 1:
|
||||
print >>fh, _("*** 6TH STREET ***")
|
||||
print >>fh, _("Dealt to %s:%s%s") % (player, " [" + " ".join(old) + "] " if old else " ", "[" + " ".join(new) + "]" if new else "")
|
||||
for act in self.actions['SIXTH']:
|
||||
self.printActionLine(act, fh)
|
||||
|
||||
if 'SEVENTH' in self.actions:
|
||||
# OK. It's possible that they're all in at an earlier street, but only closed cards are dealt.
|
||||
# Then we have no 'dealt to' lines, no action lines, but still 7th street should appear.
|
||||
# The only way I can see to know whether to print this line is by knowing the state of the hand
|
||||
# i.e. are all but one players folded; is there an allin showdown; and all that.
|
||||
print >>fh, _("*** 7TH STREET ***")
|
||||
for player in [x[1] for x in self.players if x[1] in players_who_post_antes]:
|
||||
if 'SEVENTH' in self.holecards[player]:
|
||||
old = []
|
||||
for street in ('THIRD','FOURTH','FIFTH','SIXTH'):
|
||||
(o,c) = self.holecards[player][street]
|
||||
if o:old.extend(o)
|
||||
if c:old.extend(c)
|
||||
new = self.holecards[player]['SEVENTH'][0]
|
||||
if new:
|
||||
print >>fh, _("Dealt to %s:%s%s") % (player, " [" + " ".join(old) + "] " if old else " ", "[" + " ".join(new) + "]" if new else "")
|
||||
for act in self.actions['SEVENTH']:
|
||||
self.printActionLine(act, fh)
|
||||
|
||||
@@ -632,77 +785,8 @@ Map the tuple self.gametype onto the pokerstars string describing it
|
||||
print >>fh, _("Seat %d: %s mucked" % (seatnum, name))
|
||||
|
||||
print >>fh, "\n\n"
|
||||
# TODO:
|
||||
# logic for side pots
|
||||
# logic for which players get to showdown
|
||||
# I'm just not sure we need to do this so heavily.. and if we do, it's probably better to use pokerlib
|
||||
#if self.holecards[player[1]]: # empty list default is false
|
||||
#hole = self.holecards[player[1]]
|
||||
##board = []
|
||||
##for s in self.board.values():
|
||||
##board += s
|
||||
##playerhand = self.bestHand('hi', board+hole)
|
||||
##print "Seat %d: %s showed %s and won/lost with %s" % (player[0], player[1], hole, playerhand)
|
||||
#print "Seat %d: %s showed %s" % (player[0], player[1], hole)
|
||||
#else:
|
||||
#print "Seat %d: %s mucked or folded" % (player[0], player[1])
|
||||
|
||||
|
||||
def printHand(self):
|
||||
self.writeHand(sys.stdout)
|
||||
|
||||
def printActionLine(self, act, fh):
|
||||
if act[1] == 'folds':
|
||||
print >>fh, _("%s: folds " %(act[0]))
|
||||
elif act[1] == 'checks':
|
||||
print >>fh, _("%s: checks " %(act[0]))
|
||||
if act[1] == 'calls':
|
||||
print >>fh, _("%s: calls $%s%s" %(act[0], act[2], ' and is all-in' if act[3] else ''))
|
||||
if act[1] == 'bets':
|
||||
print >>fh, _("%s: bets $%s%s" %(act[0], act[2], ' and is all-in' if act[3] else ''))
|
||||
if act[1] == 'raises':
|
||||
print >>fh, _("%s: raises $%s to $%s%s" %(act[0], act[2], act[3], ' and is all-in' if act[5] else ''))
|
||||
|
||||
# going to use pokereval to figure out hands at some point.
|
||||
# these functions are copied from pokergame.py
|
||||
def bestHand(self, side, cards):
|
||||
return HandHistoryConverter.eval.best('hi', cards, [])
|
||||
|
||||
|
||||
# from pokergame.py
|
||||
# got rid of the _ for internationalisation
|
||||
def readableHandValueLong(self, side, value, cards):
|
||||
if value == "NoPair":
|
||||
if side == "low":
|
||||
if cards[0][0] == '5':
|
||||
return ("The wheel")
|
||||
else:
|
||||
return join(map(lambda card: card[0], cards), ", ")
|
||||
else:
|
||||
return ("High card %(card)s") % { 'card' : (letter2name[cards[0][0]]) }
|
||||
elif value == "OnePair":
|
||||
return ("A pair of %(card)s") % { 'card' : (letter2names[cards[0][0]]) } + (", %(card)s kicker") % { 'card' : (letter2name[cards[2][0]]) }
|
||||
elif value == "TwoPair":
|
||||
return ("Two pairs %(card1)s and %(card2)s") % { 'card1' : (letter2names[cards[0][0]]), 'card2' : _(letter2names[cards[2][0]]) } + (", %(card)s kicker") % { 'card' : (letter2name[cards[4][0]]) }
|
||||
elif value == "Trips":
|
||||
return ("Three of a kind %(card)s") % { 'card' : (letter2names[cards[0][0]]) } + (", %(card)s kicker") % { 'card' : (letter2name[cards[3][0]]) }
|
||||
elif value == "Straight":
|
||||
return ("Straight %(card1)s to %(card2)s") % { 'card1' : (letter2name[cards[0][0]]), 'card2' : (letter2name[cards[4][0]]) }
|
||||
elif value == "Flush":
|
||||
return ("Flush %(card)s high") % { 'card' : (letter2name[cards[0][0]]) }
|
||||
elif value == "FlHouse":
|
||||
return ("%(card1)ss full of %(card2)ss") % { 'card1' : (letter2name[cards[0][0]]), 'card2' : (letter2name[cards[3][0]]) }
|
||||
elif value == "Quads":
|
||||
return _("Four of a kind %(card)s") % { 'card' : (letter2names[cards[0][0]]) } + (", %(card)s kicker") % { 'card' : (letter2name[cards[4][0]]) }
|
||||
elif value == "StFlush":
|
||||
if letter2name[cards[0][0]] == 'Ace':
|
||||
return ("Royal flush")
|
||||
else:
|
||||
return ("Straight flush %(card)s high") % { 'card' : (letter2name[cards[0][0]]) }
|
||||
return value
|
||||
|
||||
|
||||
class FpdbParseError(Exception): pass
|
||||
|
||||
class Pot(object):
|
||||
|
||||
|
||||
Reference in New Issue
Block a user