parser: stats > 100% tidy up DerivedStats, remove debug lines
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@ -326,16 +326,55 @@ class DerivedStats():
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# and right now i don't care - CG
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p_in = set([x[0] for x in hand.actions[hand.actionStreets[1]]])
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#
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# discover who folded on each street and remove them from p_in
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#
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# i values as follows 0=BLINDSANTES 1=PREFLOP 2=FLOP 3=TURN 4=RIVER
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# (for flop games)
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#
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# At the beginning of the loop p_in contains the players with cards
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# at the start of that street.
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# p_in is reduced each street to become a list of players still-in
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# e.g. when i=1 (preflop) all players who folded during preflop
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# are found by pfba() and eliminated from p_in.
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# Therefore at the end of the loop, p_in contains players remaining
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# at the end of the action on that street, and can therefore be set
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# as the value for the number of players who saw the next street
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#
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# note that i is 1 in advance of the actual street numbers in the db
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#
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# if p_in reduces to 1 player, we must bomb-out immediately
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# because the hand is over, this will ensure playersAtStreetx
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# is accurate.
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#
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for (i, street) in enumerate(hand.actionStreets):
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if (i-1) in (1,2,3,4):
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# p_in stores players with cards at start of this street,
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# so can set streetxSeen & playersAtStreetx with this information
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# This hard-coded for i-1 =1,2,3,4 because those are the only columns
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# in the db! this code section also replaces seen() - more info log 66
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# nb i=2=flop=street1Seen, hence i-1 term needed
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self.hands['playersAtStreet%d' % (i-1)] = len(p_in)
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for player_with_cards in p_in:
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self.handsplayers[player_with_cards]['street%sSeen' % (i-1)] = True
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#
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# find out who folded, and eliminate them from p_in
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#
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actions = hand.actions[street]
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p_in = p_in - self.pfba(actions, l=('folds',))
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self.hands['playersAtStreet%d' % (i-1)] = len(p_in)
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#
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# if everyone folded, we are done, so exit this method immediately
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#
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if len(p_in) == 1: return None
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#
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# The remaining players in p_in reached showdown (including all-ins
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# because they never did a "fold" action in pfba() above)
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#
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self.hands['playersAtShowdown'] = len(p_in)
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if self.hands['playersAtShowdown'] > 1:
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for player in p_in:
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self.handsplayers[player]['sawShowdown'] = True
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for showdown_player in p_in:
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self.handsplayers[showdown_player]['sawShowdown'] = True
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def streetXRaises(self, hand):
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# self.actions[street] is a list of all actions in a tuple, contining the action as the second element
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@ -447,17 +486,6 @@ class DerivedStats():
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self.handsplayers[pname]['street%dCheckCallRaiseChance' % (i+1)] = True
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self.handsplayers[pname]['street%dCheckCallRaiseDone' % (i+1)] = act!='folds'
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def seen(self, hand, i):
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pas = set()
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for act in hand.actions[hand.actionStreets[i+1]]:
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pas.add(act[0])
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for player in hand.players:
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if player[1] in pas:
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self.handsplayers[player[1]]['street%sSeen' % i] = True
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else:
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self.handsplayers[player[1]]['street%sSeen' % i] = False
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def aggr(self, hand, i):
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aggrers = set()
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others = set()
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