Merge branch 'master' of git://git.assembla.com/fpdboz

This commit is contained in:
grindi 2009-08-12 19:58:29 +04:00
commit 25923b02d1
9 changed files with 3165 additions and 3138 deletions

View File

@ -26,6 +26,12 @@ from HandHistoryConverter import *
# Class for converting Absolute HH format.
class Absolute(HandHistoryConverter):
# Class Variables
sitename = "Absolute"
filetype = "text"
codepage = "cp1252"
siteid = 8
# Static regexes
re_SplitHands = re.compile(r"\n\n\n+")
@ -48,24 +54,6 @@ class Absolute(HandHistoryConverter):
# re_Board = re.compile(ur"\[ (?P<CARDS>.+) \]")
def __init__(self, in_path = '-', out_path = '-', follow = False, autostart=True, debugging=False, index=0):
"""\
in_path (default '-' = sys.stdin)
out_path (default '-' = sys.stdout)
follow : whether to tail -f the input
autostart: whether to run the thread (or you can call start() yourself)
debugging: if False, pass on partially supported game types. If true, have a go and error..."""
#print "DEBUG: XXXXXXXXXXXXXXX"
HandHistoryConverter.__init__(self, in_path, out_path, sitename="Absolute", follow=follow, index=index)
logging.info("Initialising Absolute converter class")
self.filetype = "text"
self.codepage = "cp1252"
self.siteId = 8 # Needs to match id entry in Sites database
self.debugging = debugging
if autostart:
self.start()
# otherwise you need to call start yourself.
def compilePlayerRegexs(self, hand):
players = set([player[1] for player in hand.players])
if not players <= self.compiledPlayers: # x <= y means 'x is subset of y'

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@ -1150,11 +1150,16 @@ class Database:
boardcard2,
boardcard3,
boardcard4,
boardcard5
boardcard5,
street1Pot,
street2Pot,
street3Pot,
street4Pot,
showdownPot
)
VALUES
(%s, %s, %s, %s, %s, %s, %s, %s, %s, %s,
%s, %s)"""
%s, %s, %s, %s, %s, %s, %s)"""
#--- texture,
#-- playersVpi,
#-- playersAtStreet1,
@ -1167,11 +1172,6 @@ class Database:
#-- street2Raises,
#-- street3Raises,
#-- street4Raises,
#-- street1Pot,
#-- street2Pot,
#-- street3Pot,
#-- street4Pot,
#-- showdownPot
#-- seats,
q = q.replace('%s', self.sql.query['placeholder'])
@ -1190,7 +1190,7 @@ class Database:
p['boardcard2'],
p['boardcard3'],
p['boardcard4'],
p['boardcard5'])
p['boardcard5'],
# hudCache['playersVpi'],
# hudCache['playersAtStreet1'],
# hudCache['playersAtStreet2'],
@ -1202,12 +1202,12 @@ class Database:
# hudCache['street2Raises'],
# hudCache['street3Raises'],
# hudCache['street4Raises'],
# hudCache['street1Pot'],
# hudCache['street2Pot'],
# hudCache['street3Pot'],
# hudCache['street4Pot'],
# hudCache['showdownPot']
)
p['street1Pot'],
p['street2Pot'],
p['street3Pot'],
p['street4Pot'],
p['showdownPot']
))
#return getLastInsertId(backend, conn, cursor)
# def storeHand

View File

@ -22,7 +22,6 @@ import gtk
import os
import fpdb_simple
import fpdb_import
import fpdb_db

View File

@ -203,11 +203,6 @@ db: a connected fpdb_db object"""
hh['tableName'] = self.tablename
hh['maxSeats'] = self.maxseats
hh['seats'] = len(sqlids)
# boardcard1 smallint, /* 0=none, 1-13=2-Ah 14-26=2-Ad 27-39=2-Ac 40-52=2-As */
# boardcard2 smallint,
# boardcard3 smallint,
# boardcard4 smallint,
# boardcard5 smallint,
# Flop turn and river may all be empty - add (likely) too many elements and trim with range
boardcards = self.board['FLOP'] + self.board['TURN'] + self.board['RIVER'] + [u'0x', u'0x', u'0x', u'0x', u'0x']
cards = [Card.encodeCard(c) for c in boardcards[0:5]]
@ -217,7 +212,6 @@ db: a connected fpdb_db object"""
hh['boardcard4'] = cards[3]
hh['boardcard5'] = cards[4]
print hh
# texture smallint,
# playersVpi SMALLINT NOT NULL, /* num of players vpi */
# Needs to be recorded
@ -241,17 +235,14 @@ db: a connected fpdb_db object"""
# Needs to be recorded
# street4Raises TINYINT NOT NULL, /* num big bets paid to see showdown */
# Needs to be recorded
# street1Pot INT, /* pot size at flop/street4 */
# Needs to be recorded
# street2Pot INT, /* pot size at turn/street5 */
# Needs to be recorded
# street3Pot INT, /* pot size at river/street6 */
# Needs to be recorded
# street4Pot INT, /* pot size at sd/street7 */
# Needs to be recorded
# showdownPot INT, /* pot size at sd/street7 */
#print "DEBUG: self.getStreetTotals = (%s, %s, %s, %s, %s)" % self.getStreetTotals()
#FIXME: Pot size still in decimal, needs to be converted to cents
(hh['street1Pot'], hh['street2Pot'], hh['street3Pot'], hh['street4Pot'], hh['showdownPot']) = self.getStreetTotals()
# comment TEXT,
# commentTs DATETIME
#print hh
handid = db.storeHand(hh)
# HandsPlayers - ? ... Do we fix winnings?
# Tourneys ?
@ -489,7 +480,6 @@ Card ranks will be uppercased
board = set([c for s in self.board.values() for c in s])
self.addHoleCards(holeandboard.difference(board),player,shown, mucked)
def totalPot(self):
"""If all bets and blinds have been added, totals up the total pot size"""
@ -573,6 +563,9 @@ Map the tuple self.gametype onto the pokerstars string describing it
"""Return a string of the stakes of the current hand."""
return "%s%s/%s%s" % (self.sym, self.sb, self.sym, self.bb)
def getStreetTotals(self):
pass
def writeGameLine(self):
"""Return the first HH line for the current hand."""
gs = "PokerStars Game #%s: " % self.handid
@ -638,6 +631,7 @@ class HoldemOmahaHand(Hand):
for street in self.actionStreets:
if self.streets[street]:
hhc.readAction(self, street)
self.pot.markTotal(street)
hhc.readCollectPot(self)
hhc.readShownCards(self)
self.totalPot() # finalise it (total the pot)
@ -662,6 +656,18 @@ class HoldemOmahaHand(Hand):
else:
self.addHoleCards('PREFLOP', player, open=[], closed=cards, shown=shown, mucked=mucked, dealt=dealt)
def getStreetTotals(self):
# street1Pot INT, /* pot size at flop/street4 */
# street2Pot INT, /* pot size at turn/street5 */
# street3Pot INT, /* pot size at river/street6 */
# street4Pot INT, /* pot size at sd/street7 */
# showdownPot INT, /* pot size at sd/street7 */
tmp1 = self.pot.getTotalAtStreet('FLOP')
tmp2 = self.pot.getTotalAtStreet('TURN')
tmp3 = self.pot.getTotalAtStreet('RIVER')
tmp4 = 0
tmp5 = 0
return (tmp1,tmp2,tmp3,tmp4,tmp5)
def writeHTMLHand(self, fh=sys.__stdout__):
from nevow import tags as T
@ -886,6 +892,7 @@ class DrawHand(Hand):
for street in self.streetList:
if self.streets[street]:
hhc.readAction(self, street)
self.pot.markTotal(street)
hhc.readCollectPot(self)
hhc.readShownCards(self)
self.totalPot() # finalise it (total the pot)
@ -946,6 +953,14 @@ class DrawHand(Hand):
act = (player, 'discards', num)
self.actions[street].append(act)
def getStreetTotals(self):
# street1Pot INT, /* pot size at flop/street4 */
# street2Pot INT, /* pot size at turn/street5 */
# street3Pot INT, /* pot size at river/street6 */
# street4Pot INT, /* pot size at sd/street7 */
# showdownPot INT, /* pot size at sd/street7 */
return (0,0,0,0,0)
def writeHand(self, fh=sys.__stdout__):
# PokerStars format.
@ -1053,6 +1068,7 @@ class StudHand(Hand):
if self.streets[street]:
log.debug(street + self.streets[street])
hhc.readAction(self, street)
self.pot.markTotal(street)
hhc.readCollectPot(self)
hhc.readShownCards(self) # not done yet
self.totalPot() # finalise it (total the pot)
@ -1123,6 +1139,14 @@ Add a complete on [street] by [player] to [amountTo]
self.lastBet['THIRD'] = Decimal(bringin)
self.pot.addMoney(player, Decimal(bringin))
def getStreetTotals(self):
# street1Pot INT, /* pot size at flop/street4 */
# street2Pot INT, /* pot size at turn/street5 */
# street3Pot INT, /* pot size at river/street6 */
# street4Pot INT, /* pot size at sd/street7 */
# showdownPot INT, /* pot size at sd/street7 */
return (0,0,0,0,0)
def writeHand(self, fh=sys.__stdout__):
# PokerStars format.
@ -1281,11 +1305,12 @@ class Pot(object):
def __init__(self):
self.contenders = set()
self.committed = {}
self.total = None
self.returned = {}
self.sym = u'$' # this is the default currency symbol
self.contenders = set()
self.committed = {}
self.streettotals = {}
self.total = None
self.returned = {}
self.sym = u'$' # this is the default currency symbol
def setSym(self, sym):
self.sym = sym
@ -1302,6 +1327,14 @@ class Pot(object):
self.contenders.add(player)
self.committed[player] += amount
def markTotal(self, street):
self.streettotals[street] = sum(self.committed.values())
def getTotalAtStreet(self, street):
if street in self.streettotals:
return self.streettotals[street]
return 0
def end(self):
self.total = sum(self.committed.values())

View File

@ -77,9 +77,13 @@ follow : whether to tail -f the input"""
# TODO: out_path should be sanity checked.
out_dir = os.path.dirname(self.out_path)
if not os.path.isdir(out_dir) and out_dir != '':
logging.info("Creatin directory '%s'" % out_dir)
log.info("Creating directory '%s'" % out_dir)
os.makedirs(out_dir)
self.out_fh = codecs.open(self.out_path, 'w', 'cp1252')
try:
self.out_fh = codecs.open(self.out_path, 'w', 'cp1252')
log.debug("out_path %s opened as %s" % (self.out_path, self.out_fh))
except:
log.error("out_path %s couldn't be opened" % (self.out_path))
self.follow = follow
self.compiledPlayers = set()

File diff suppressed because it is too large Load Diff

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@ -25,6 +25,7 @@ import datetime
import time
import re
import sys
import locale
import Card
@ -37,6 +38,8 @@ MYSQL_INNODB = 2
PGSQL = 3
SQLITE = 4
(localename, encoding) = locale.getdefaultlocale()
class DuplicateError(Exception):
def __init__(self, value):
self.value = value
@ -543,7 +546,7 @@ def parseActionType(line):
#parses the ante out of the given line and checks which player paid it, updates antes accordingly.
def parseAnteLine(line, isTourney, names, antes):
for i, name in enumerate(names):
if line.startswith(name.encode("latin-1")):
if line.startswith(name.encode(encoding)):
pos = line.rfind("$") + 1
if not isTourney:
antes[i] += float2int(line[pos:])
@ -705,7 +708,7 @@ def parseHandStartTime(topline):
def findName(line):
pos1 = line.find(":") + 2
pos2 = line.rfind("(") - 1
return unicode(line[pos1:pos2], "latin-1")
return unicode(line[pos1:pos2], encoding)
def parseNames(lines):
return [findName(line) for line in lines]
@ -822,7 +825,7 @@ def parseTourneyNo(topline):
def parseWinLine(line, names, winnings, isTourney):
#print "parseWinLine: line:",line
for i,n in enumerate(names):
n = n.encode("latin-1")
n = n.encode(encoding)
if line.startswith(n):
if isTourney:
pos1 = line.rfind("collected ") + 10
@ -1033,13 +1036,13 @@ def recognisePlayerNo(line, names, atype):
#print "recogniseplayerno, names:",names
for i in xrange(len(names)):
if (atype=="unbet"):
if (line.endswith(names[i].encode("latin-1"))):
if (line.endswith(names[i].encode(encoding))):
return (i)
elif (line.startswith("Dealt to ")):
#print "recognisePlayerNo, card precut, line:",line
tmp=line[9:]
#print "recognisePlayerNo, card postcut, tmp:",tmp
if (tmp.startswith(names[i].encode("latin-1"))):
if (tmp.startswith(names[i].encode(encoding))):
return (i)
elif (line.startswith("Seat ")):
if (line.startswith("Seat 10")):
@ -1047,10 +1050,10 @@ def recognisePlayerNo(line, names, atype):
else:
tmp=line[8:]
if (tmp.startswith(names[i].encode("latin-1"))):
if (tmp.startswith(names[i].encode(encoding))):
return (i)
else:
if (line.startswith(names[i].encode("latin-1"))):
if (line.startswith(names[i].encode(encoding))):
return (i)
#if we're here we mustve failed
raise FpdbError ("failed to recognise player in: "+line+" atype:"+atype)

View File

@ -1,271 +1,271 @@
# Code from http://ender.snowburst.org:4747/~jjohns/interlocks.py
# Thanks JJ!
import sys
import os, os.path
import subprocess
import time
import signal
import base64
InterProcessLock = None
"""
Just use me like a thread lock. acquire() / release() / locked()
Differences compared to thread locks:
1. By default, acquire()'s wait parameter is false.
2. When acquire fails, SingleInstanceError is thrown instead of simply returning false.
3. acquire() can take a 3rd parameter retry_time, which, if wait is True, tells the locking
mechanism how long to sleep between retrying the lock. Has no effect for unix/InterProcessLockFcntl.
Differences in fpdb version to JJ's original:
1. Changed acquire() to return false like other locks
2. Made acquire fail if same process already has the lock
"""
class SingleInstanceError(RuntimeError):
"Thrown when you try to acquire an InterProcessLock and another version of the process is already running."
class InterProcessLockBase:
def __init__(self, name=None ):
self._has_lock = False
if not name:
name = sys.argv[0]
self.name = name
def getHashedName(self):
return base64.b64encode(self.name).replace('=','')
def acquire_impl(self, wait): abstract
def acquire(self, wait=False, retry_time=1):
if self._has_lock: # make sure 2nd acquire in same process fails
return False
while not self._has_lock:
try:
self.acquire_impl(wait)
self._has_lock = True
#print 'i have the lock'
except SingleInstanceError:
if not wait:
# raise # change back to normal acquire functionality, sorry JJ!
return False
time.sleep(retry_time)
return True
def release(self):
self.release_impl()
self._has_lock = False
def locked(self):
if self._has_lock:
return True
try:
self.acquire()
self.release()
return False
except SingleInstanceError:
return True
LOCK_FILE_DIRECTORY = '/tmp'
class InterProcessLockFcntl(InterProcessLockBase):
def __init__(self, name=None):
InterProcessLockBase.__init__(self, name)
self.lockfd = 0
self.lock_file_name = os.path.join(LOCK_FILE_DIRECTORY, self.getHashedName() + '.lck')
assert(os.path.isdir(LOCK_FILE_DIRECTORY))
# This is the suggested way to get a safe file name, but I like having a descriptively named lock file.
def getHashedName(self):
import re
bad_filename_character_re = re.compile(r'/\?<>\\\:;\*\|\'\"\^=\.\[\]')
return bad_filename_character_re.sub('_',self.name)
def acquire_impl(self, wait):
self.lockfd = open(self.lock_file_name, 'w')
fcntrl_options = fcntl.LOCK_EX
if not wait:
fcntrl_options |= fcntl.LOCK_NB
try:
fcntl.flock(self.lockfd, fcntrl_options)
except IOError:
self.lockfd.close()
self.lockfd = 0
raise SingleInstanceError('Could not acquire exclusive lock on '+self.lock_file_name)
def release_impl(self):
fcntl.lockf(self.lockfd, fcntl.LOCK_UN)
self.lockfd.close()
self.lockfd = 0
try:
os.unlink(self.lock_file_name)
except IOError:
# We don't care about the existence of the file too much here. It's the flock() we care about,
# And that should just go away magically.
pass
class InterProcessLockWin32(InterProcessLockBase):
def __init__(self, name=None):
InterProcessLockBase.__init__(self, name)
self.mutex = None
def acquire_impl(self,wait):
self.mutex = win32event.CreateMutex(None, 0, self.getHashedName())
if win32api.GetLastError() == winerror.ERROR_ALREADY_EXISTS:
self.mutex.Close()
self.mutex = None
raise SingleInstanceError('Could not acquire exclusive lock on ' + self.name)
def release_impl(self):
self.mutex.Close()
class InterProcessLockSocket(InterProcessLockBase):
def __init__(self, name=None):
InterProcessLockBase.__init__(self, name)
self.socket = None
self.portno = 65530 - abs(self.getHashedName().__hash__()) % 32749
def acquire_impl(self, wait):
self.socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
try:
self.socket.bind(('127.0.0.1', self.portno))
except socket.error:
self.socket.close()
self.socket = None
raise SingleInstanceError('Could not acquire exclusive lock on ' + self.name)
def release_impl(self):
self.socket.close()
self.socket = None
# Set InterProcessLock to the correct type given the sysem parameters available
try:
import fcntl
InterProcessLock = InterProcessLockFcntl
except ImportError:
try:
import win32event
import win32api
import winerror
InterProcessLock = InterProcessLockWin32
except ImportError:
import socket
InterProcessLock = InterProcessLockSocket
def test_construct():
"""
# Making the name of the test unique so it can be executed my multiple users on the same machine.
>>> test_name = 'InterProcessLockTest' +str(os.getpid()) + str(time.time())
>>> lock1 = InterProcessLock(name=test_name)
>>> lock1.acquire()
>>> lock2 = InterProcessLock(name=test_name)
>>> lock3 = InterProcessLock(name=test_name)
# Since lock1 is locked, other attempts to acquire it fail.
>>> lock2.acquire()
Traceback (most recent call last):
...
SingleInstanceError: Could not acquire exclusive lock on /tmp/test.lck
>>> lock3.acquire()
Traceback (most recent call last):
...
SingleInstanceError: Could not acquire exclusive lock on /tmp/test.lck
# Release the lock and let lock2 have it.
>>> lock1.release()
>>> lock2.acquire()
>>> lock3.acquire()
Traceback (most recent call last):
...
SingleInstanceError: Could not acquire exclusive lock on /tmp/test.lck
# Release it and give it back to lock1
>>> lock2.release()
>>> lock1.acquire()
>>> lock2.acquire()
Traceback (most recent call last):
...
SingleInstanceError: Could not acquire exclusive lock on /tmp/test.lck
# Test lock status
>>> lock2.locked()
True
>>> lock3.locked()
True
>>> lock1.locked()
True
>>> lock1.release()
>>> lock2.locked()
False
>>> lock3.locked()
False
>>> lock1.locked()
False
>>> if os.name == 'posix':
... def os_independent_kill(pid):
... import signal
... os.kill(pid, signal.SIGKILL)
... else:
... assert(os.name == 'nt')
... def os_independent_kill(pid):
... ''' http://www.python.org/doc/faq/windows/#how-do-i-emulate-os-kill-in-windows '''
... import win32api
... import win32con
... import pywintypes
... handle = win32api.OpenProcess(win32con.PROCESS_TERMINATE , pywintypes.FALSE, pid)
... return (0 != win32api.TerminateProcess(handle, 0))
# Test to acquire the lock in another process.
>>> def execute(cmd):
... cmd = 'import time;' + cmd + 'time.sleep(10);'
... process = subprocess.Popen([sys.executable, '-c', cmd])
... pid = process.pid
... time.sleep(2) # quick hack, but we test synchronization in the end
... return pid
>>> pid = execute('import interlocks;a=interlocks.InterProcessLock(name=\\''+test_name+ '\\');a.acquire();')
>>> lock1.acquire()
Traceback (most recent call last):
...
SingleInstanceError: Could not acquire exclusive lock on /tmp/test.lck
>>> os_independent_kill(pid)
>>> time.sleep(1)
>>> lock1.acquire()
>>> lock1.release()
# Testing wait
>>> pid = execute('import interlocks;a=interlocks.InterProcessLock(name=\\''+test_name+ '\\');a.acquire();')
>>> lock1.acquire()
Traceback (most recent call last):
...
SingleInstanceError: Could not acquire exclusive lock on /tmp/test.lck
>>> os_independent_kill(pid)
>>> lock1.acquire(True)
>>> lock1.release()
"""
pass
if __name__=='__main__':
import doctest
doctest.testmod(optionflags=doctest.IGNORE_EXCEPTION_DETAIL)
# Code from http://ender.snowburst.org:4747/~jjohns/interlocks.py
# Thanks JJ!
import sys
import os, os.path
import subprocess
import time
import signal
import base64
InterProcessLock = None
"""
Just use me like a thread lock. acquire() / release() / locked()
Differences compared to thread locks:
1. By default, acquire()'s wait parameter is false.
2. When acquire fails, SingleInstanceError is thrown instead of simply returning false.
3. acquire() can take a 3rd parameter retry_time, which, if wait is True, tells the locking
mechanism how long to sleep between retrying the lock. Has no effect for unix/InterProcessLockFcntl.
Differences in fpdb version to JJ's original:
1. Changed acquire() to return false like other locks
2. Made acquire fail if same process already has the lock
"""
class SingleInstanceError(RuntimeError):
"Thrown when you try to acquire an InterProcessLock and another version of the process is already running."
class InterProcessLockBase:
def __init__(self, name=None ):
self._has_lock = False
if not name:
name = sys.argv[0]
self.name = name
def getHashedName(self):
return base64.b64encode(self.name).replace('=','')
def acquire_impl(self, wait): abstract
def acquire(self, wait=False, retry_time=1):
if self._has_lock: # make sure 2nd acquire in same process fails
return False
while not self._has_lock:
try:
self.acquire_impl(wait)
self._has_lock = True
#print 'i have the lock'
except SingleInstanceError:
if not wait:
# raise # change back to normal acquire functionality, sorry JJ!
return False
time.sleep(retry_time)
return True
def release(self):
self.release_impl()
self._has_lock = False
def locked(self):
if self._has_lock:
return True
try:
self.acquire()
self.release()
return False
except SingleInstanceError:
return True
LOCK_FILE_DIRECTORY = '/tmp'
class InterProcessLockFcntl(InterProcessLockBase):
def __init__(self, name=None):
InterProcessLockBase.__init__(self, name)
self.lockfd = 0
self.lock_file_name = os.path.join(LOCK_FILE_DIRECTORY, self.getHashedName() + '.lck')
assert(os.path.isdir(LOCK_FILE_DIRECTORY))
# This is the suggested way to get a safe file name, but I like having a descriptively named lock file.
def getHashedName(self):
import re
bad_filename_character_re = re.compile(r'/\?<>\\\:;\*\|\'\"\^=\.\[\]')
return bad_filename_character_re.sub('_',self.name)
def acquire_impl(self, wait):
self.lockfd = open(self.lock_file_name, 'w')
fcntrl_options = fcntl.LOCK_EX
if not wait:
fcntrl_options |= fcntl.LOCK_NB
try:
fcntl.flock(self.lockfd, fcntrl_options)
except IOError:
self.lockfd.close()
self.lockfd = 0
raise SingleInstanceError('Could not acquire exclusive lock on '+self.lock_file_name)
def release_impl(self):
fcntl.lockf(self.lockfd, fcntl.LOCK_UN)
self.lockfd.close()
self.lockfd = 0
try:
os.unlink(self.lock_file_name)
except IOError:
# We don't care about the existence of the file too much here. It's the flock() we care about,
# And that should just go away magically.
pass
class InterProcessLockWin32(InterProcessLockBase):
def __init__(self, name=None):
InterProcessLockBase.__init__(self, name)
self.mutex = None
def acquire_impl(self,wait):
self.mutex = win32event.CreateMutex(None, 0, self.getHashedName())
if win32api.GetLastError() == winerror.ERROR_ALREADY_EXISTS:
self.mutex.Close()
self.mutex = None
raise SingleInstanceError('Could not acquire exclusive lock on ' + self.name)
def release_impl(self):
self.mutex.Close()
class InterProcessLockSocket(InterProcessLockBase):
def __init__(self, name=None):
InterProcessLockBase.__init__(self, name)
self.socket = None
self.portno = 65530 - abs(self.getHashedName().__hash__()) % 32749
def acquire_impl(self, wait):
self.socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
try:
self.socket.bind(('127.0.0.1', self.portno))
except socket.error:
self.socket.close()
self.socket = None
raise SingleInstanceError('Could not acquire exclusive lock on ' + self.name)
def release_impl(self):
self.socket.close()
self.socket = None
# Set InterProcessLock to the correct type given the sysem parameters available
try:
import fcntl
InterProcessLock = InterProcessLockFcntl
except ImportError:
try:
import win32event
import win32api
import winerror
InterProcessLock = InterProcessLockWin32
except ImportError:
import socket
InterProcessLock = InterProcessLockSocket
def test_construct():
"""
# Making the name of the test unique so it can be executed my multiple users on the same machine.
>>> test_name = 'InterProcessLockTest' +str(os.getpid()) + str(time.time())
>>> lock1 = InterProcessLock(name=test_name)
>>> lock1.acquire()
>>> lock2 = InterProcessLock(name=test_name)
>>> lock3 = InterProcessLock(name=test_name)
# Since lock1 is locked, other attempts to acquire it fail.
>>> lock2.acquire()
Traceback (most recent call last):
...
SingleInstanceError: Could not acquire exclusive lock on /tmp/test.lck
>>> lock3.acquire()
Traceback (most recent call last):
...
SingleInstanceError: Could not acquire exclusive lock on /tmp/test.lck
# Release the lock and let lock2 have it.
>>> lock1.release()
>>> lock2.acquire()
>>> lock3.acquire()
Traceback (most recent call last):
...
SingleInstanceError: Could not acquire exclusive lock on /tmp/test.lck
# Release it and give it back to lock1
>>> lock2.release()
>>> lock1.acquire()
>>> lock2.acquire()
Traceback (most recent call last):
...
SingleInstanceError: Could not acquire exclusive lock on /tmp/test.lck
# Test lock status
>>> lock2.locked()
True
>>> lock3.locked()
True
>>> lock1.locked()
True
>>> lock1.release()
>>> lock2.locked()
False
>>> lock3.locked()
False
>>> lock1.locked()
False
>>> if os.name == 'posix':
... def os_independent_kill(pid):
... import signal
... os.kill(pid, signal.SIGKILL)
... else:
... assert(os.name == 'nt')
... def os_independent_kill(pid):
... ''' http://www.python.org/doc/faq/windows/#how-do-i-emulate-os-kill-in-windows '''
... import win32api
... import win32con
... import pywintypes
... handle = win32api.OpenProcess(win32con.PROCESS_TERMINATE , pywintypes.FALSE, pid)
... return (0 != win32api.TerminateProcess(handle, 0))
# Test to acquire the lock in another process.
>>> def execute(cmd):
... cmd = 'import time;' + cmd + 'time.sleep(10);'
... process = subprocess.Popen([sys.executable, '-c', cmd])
... pid = process.pid
... time.sleep(2) # quick hack, but we test synchronization in the end
... return pid
>>> pid = execute('import interlocks;a=interlocks.InterProcessLock(name=\\''+test_name+ '\\');a.acquire();')
>>> lock1.acquire()
Traceback (most recent call last):
...
SingleInstanceError: Could not acquire exclusive lock on /tmp/test.lck
>>> os_independent_kill(pid)
>>> time.sleep(1)
>>> lock1.acquire()
>>> lock1.release()
# Testing wait
>>> pid = execute('import interlocks;a=interlocks.InterProcessLock(name=\\''+test_name+ '\\');a.acquire();')
>>> lock1.acquire()
Traceback (most recent call last):
...
SingleInstanceError: Could not acquire exclusive lock on /tmp/test.lck
>>> os_independent_kill(pid)
>>> lock1.acquire(True)
>>> lock1.release()
"""
pass
if __name__=='__main__':
import doctest
doctest.testmod(optionflags=doctest.IGNORE_EXCEPTION_DETAIL)

View File

@ -1,27 +1,27 @@
# script to update indexes on mysql (+other?) database
select '1. Dropping indexes' as ' ';
select 'Can''t drop messages indicate index already gone' as ' ';
ALTER TABLE `fpdb`.`Settings` DROP INDEX `id`;
ALTER TABLE `fpdb`.`Sites` DROP INDEX `id`;
ALTER TABLE `fpdb`.`Gametypes` DROP INDEX `id`;
ALTER TABLE `fpdb`.`Players` DROP INDEX `id`;
ALTER TABLE `fpdb`.`Autorates` DROP INDEX `id`;
ALTER TABLE `fpdb`.`Hands` DROP INDEX `id`;
ALTER TABLE `fpdb`.`BoardCards` DROP INDEX `id`;
ALTER TABLE `fpdb`.`TourneyTypes` DROP INDEX `id`;
ALTER TABLE `fpdb`.`Tourneys` DROP INDEX `id`;
ALTER TABLE `fpdb`.`TourneysPlayers` DROP INDEX `id`;
ALTER TABLE `fpdb`.`HandsPlayers` DROP INDEX `id`;
ALTER TABLE `fpdb`.`HandsActions` DROP INDEX `id`;
ALTER TABLE `fpdb`.`HudCache` DROP INDEX `id`;
select '2. Adding extra indexes on useful fields' as ' ';
select 'Duplicate key name messages indicate new indexes already there' as ' ';
ALTER TABLE `fpdb`.`tourneys` ADD INDEX `siteTourneyNo`(`siteTourneyNo`);
ALTER TABLE `fpdb`.`hands` ADD INDEX `siteHandNo`(`siteHandNo`);
ALTER TABLE `fpdb`.`players` ADD INDEX `name`(`name`);
# script to update indexes on mysql (+other?) database
select '1. Dropping indexes' as ' ';
select 'Can''t drop messages indicate index already gone' as ' ';
ALTER TABLE `fpdb`.`Settings` DROP INDEX `id`;
ALTER TABLE `fpdb`.`Sites` DROP INDEX `id`;
ALTER TABLE `fpdb`.`Gametypes` DROP INDEX `id`;
ALTER TABLE `fpdb`.`Players` DROP INDEX `id`;
ALTER TABLE `fpdb`.`Autorates` DROP INDEX `id`;
ALTER TABLE `fpdb`.`Hands` DROP INDEX `id`;
ALTER TABLE `fpdb`.`BoardCards` DROP INDEX `id`;
ALTER TABLE `fpdb`.`TourneyTypes` DROP INDEX `id`;
ALTER TABLE `fpdb`.`Tourneys` DROP INDEX `id`;
ALTER TABLE `fpdb`.`TourneysPlayers` DROP INDEX `id`;
ALTER TABLE `fpdb`.`HandsPlayers` DROP INDEX `id`;
ALTER TABLE `fpdb`.`HandsActions` DROP INDEX `id`;
ALTER TABLE `fpdb`.`HudCache` DROP INDEX `id`;
select '2. Adding extra indexes on useful fields' as ' ';
select 'Duplicate key name messages indicate new indexes already there' as ' ';
ALTER TABLE `fpdb`.`tourneys` ADD INDEX `siteTourneyNo`(`siteTourneyNo`);
ALTER TABLE `fpdb`.`hands` ADD INDEX `siteHandNo`(`siteHandNo`);
ALTER TABLE `fpdb`.`players` ADD INDEX `name`(`name`);