Merge commit 'carl/master'

This commit is contained in:
Matt Turnbull 2009-03-09 22:28:47 +00:00
commit 250505f13b
17 changed files with 1186 additions and 616 deletions

View File

@ -3,7 +3,7 @@
Handles HUD configuration files.
"""
# Copyright 2008, Ray E. Barker
# Copyright 2008, 2009, Ray E. Barker
#
# This program is free software; you can redistribute it and/or modify
@ -33,15 +33,31 @@ import xml.dom.minidom
from xml.dom.minidom import Node
class Layout:
def __init__(self, max):
self.max = int(max)
def __init__(self, node):
self.max = int( node.getAttribute('max') )
if node.hasAttribute('fav_seat'): self.fav_seat = int( node.getAttribute('fav_seat') )
self.width = int( node.getAttribute('width') )
self.height = int( node.getAttribute('height') )
self.location = []
for i in range(self.max + 1): self.location.append(None)
self.location = map(lambda x: None, range(self.max+1)) # there must be a better way to do this?
for location_node in node.getElementsByTagName('location'):
if location_node.getAttribute('seat') != "":
self.location[int( location_node.getAttribute('seat') )] = (int( location_node.getAttribute('x') ), int( location_node.getAttribute('y')))
elif location_node.getAttribute('common') != "":
self.common = (int( location_node.getAttribute('x') ), int( location_node.getAttribute('y')))
def __str__(self):
temp = " Layout = %d max, width= %d, height = %d, fav_seat = %d\n" % (self.max, self.width, self.height, self.fav_seat)
temp = " Layout = %d max, width= %d, height = %d" % (self.max, self.width, self.height)
if hasattr(self, 'fav_seat'): temp = temp + ", fav_seat = %d\n" % self.fav_seat
else: temp = temp + "\n"
if hasattr(self, "common"):
temp = temp + " Common = (%d, %d)\n" % (self.common[0], self.common[1])
temp = temp + " Locations = "
for i in range(1, len(self.location)):
for i in xrange(1, len(self.location)):
temp = temp + "(%d,%d)" % self.location[i]
return temp + "\n"
@ -66,28 +82,21 @@ class Site:
self.layout = {}
for layout_node in node.getElementsByTagName('layout'):
max = int( layout_node.getAttribute('max') )
lo = Layout(max)
lo.fav_seat = int( layout_node.getAttribute('fav_seat') )
lo.width = int( layout_node.getAttribute('width') )
lo.height = int( layout_node.getAttribute('height') )
for location_node in layout_node.getElementsByTagName('location'):
lo.location[int( location_node.getAttribute('seat') )] = (int( location_node.getAttribute('x') ), int( location_node.getAttribute('y')))
lo = Layout(layout_node)
self.layout[lo.max] = lo
def __str__(self):
temp = "Site = " + self.site_name + "\n"
temp = "Site = %s\n" % self.site_name
for key in dir(self):
if key.startswith('__'): continue
if key == 'layout': continue
value = getattr(self, key)
if callable(value): continue
temp = "%s %s = %s\n" % (temp, key, str(value))
temp = temp + ' ' + key + " = " + str(value) + "\n"
for layout in self.layout:
temp = temp + "%s" % self.layout[layout]
temp = "%s%s" % (temp, self.layout[layout])
return temp
@ -105,7 +114,12 @@ class Game:
self.db = node.getAttribute("db")
self.rows = int( node.getAttribute("rows") )
self.cols = int( node.getAttribute("cols") )
self.aux = node.getAttribute("aux")
aux_text = node.getAttribute("aux")
aux_list = aux_text.split(',')
for i in range(0, len(aux_list)):
aux_list[i] = aux_list[i].strip()
self.aux = aux_list
self.stats = {}
for stat_node in node.getElementsByTagName('stat'):
@ -123,14 +137,10 @@ class Game:
self.stats[stat.stat_name] = stat
def __str__(self):
temp = "Game = " + self.game_name + "\n"
temp = temp + " db = %s\n" % self.db
temp = temp + " rows = %d\n" % self.rows
temp = temp + " cols = %d\n" % self.cols
temp = temp + " aux = %s\n" % self.aux
temp = "Game = %s\n db = %s\n rows = %d\n cols = %d\n aux = %s\n" % (self.game_name, self.db, self.rows, self.cols, self.aux)
for stat in self.stats.keys():
temp = temp + "%s" % self.stats[stat]
temp = "%s%s" % (temp, self.stats[stat])
return temp
@ -156,21 +166,23 @@ class Aux_window:
def __init__(self, node):
for (name, value) in node.attributes.items():
setattr(self, name, value)
# self.name = node.getAttribute("mw_name")
# self.cards = node.getAttribute("deck")
# self.card_wd = node.getAttribute("card_wd")
# self.card_ht = node.getAttribute("card_ht")
# self.rows = node.getAttribute("rows")
# self.cols = node.getAttribute("cols")
# self.format = node.getAttribute("stud")
self.layout = {}
for layout_node in node.getElementsByTagName('layout'):
lo = Layout(layout_node)
self.layout[lo.max] = lo
def __str__(self):
temp = 'Aux = ' + self.name + "\n"
for key in dir(self):
if key.startswith('__'): continue
if key == 'layout': continue
value = getattr(self, key)
if callable(value): continue
temp = temp + ' ' + key + " = " + value + "\n"
for layout in self.layout:
temp = temp + "%s" % self.layout[layout]
return temp
class Popup:
@ -392,7 +404,7 @@ class Config:
site_node = self.get_site_node(site_name)
layout_node = self.get_layout_node(site_node, max)
if layout_node == None: return
for i in range(1, max + 1):
for i in xrange(1, max + 1):
location_node = self.get_location_node(layout_node, i)
location_node.setAttribute("x", str( locations[i-1][0] ))
location_node.setAttribute("y", str( locations[i-1][1] ))
@ -472,35 +484,17 @@ class Config:
def get_default_colors(self, site = "PokerStars"):
colors = {}
if self.supported_sites[site].hudopacity == "":
colors['hudopacity'] = 0.90
else:
colors['hudopacity'] = float(self.supported_sites[site].hudopacity)
if self.supported_sites[site].hudbgcolor == "":
colors['hudbgcolor'] = "#FFFFFF"
else:
colors['hudbgcolor'] = self.supported_sites[site].hudbgcolor
if self.supported_sites[site].hudfgcolor == "":
colors['hudfgcolor'] = "#000000"
else:
colors['hudfgcolor'] = self.supported_sites[site].hudfgcolor
colors['hudopacity'] = float(self.supported_sites[site].hudopacity) if self.supported_sites[site].hudopacity != "" else 0.90
colors['hudbgcolor'] = self.supported_sites[site].hudbgcolor if self.supported_sites[site].hudbgcolor != "" else "#FFFFFF"
colors['hudfgcolor'] = self.supported_sites[site].hudfgcolor if self.supported_sites[site].hudfgcolor != "" else "#000000"
return colors
def get_default_font(self, site = 'PokerStars'):
(font, font_size) = ("Sans", "8")
if self.supported_sites[site].font == "":
font = "Sans"
else:
font = self.supported_sites[site].font
if self.supported_sites[site].font_size == "":
font_size = "8"
else:
font_size = self.supported_sites[site].font_size
font = self.supported_sites[site].font if self.supported_sites[site].font != "" else "Sans"
font_size = self.supported_sites[site].font_size if self.supported_sites[site].font != "" else "8"
return (font, font_size)
def get_locations(self, site = "PokerStars", max = "8"):
try:
locations = self.supported_sites[site].layout[max].location
except:
@ -509,6 +503,16 @@ class Config:
( 0, 280), (121, 280), ( 46, 30) )
return locations
def get_aux_locations(self, aux = "mucked", max = "9"):
try:
locations = self.aux_windows[aux].layout[max].location
except:
locations = ( ( 0, 0), (684, 61), (689, 239), (692, 346),
(586, 393), (421, 440), (267, 440), ( 0, 361),
( 0, 280), (121, 280), ( 46, 30) )
return locations
def get_supported_sites(self):
"""Returns the list of supported sites."""
return self.supported_sites.keys()
@ -579,7 +583,7 @@ class Config:
def get_aux_parameters(self, name):
"""Gets a dict of mucked window parameters from the named mw."""
param = {}
if self.aux_windows.has_key(name):
if name in self.aux_windows:
for key in dir(self.aux_windows[name]):
if key.startswith('__'): continue
value = getattr(self.aux_windows[name], key)
@ -592,7 +596,7 @@ class Config:
def get_game_parameters(self, name):
"""Get the configuration parameters for the named game."""
param = {}
if self.supported_games.has_key(name):
if name in self.supported_games:
param['game_name'] = self.supported_games[name].game_name
param['db'] = self.supported_games[name].db
param['rows'] = self.supported_games[name].rows
@ -603,7 +607,7 @@ class Config:
def get_supported_games(self):
"""Get the list of supported games."""
sg = []
for game in c.supported_games.keys():
for game in c.supported_games:
sg.append(c.supported_games[game].game_name)
return sg
@ -661,6 +665,8 @@ if __name__== "__main__":
for mw in c.get_aux_windows():
print c.get_aux_parameters(mw)
print "mucked locations =", c.get_aux_locations('mucked', 9)
for site in c.supported_sites.keys():
print "site = ", site,
print c.get_site_parameters(site)

View File

@ -132,13 +132,15 @@ class Database:
def convert_cards(self, d):
ranks = ('', '', '2', '3', '4', '5', '6', '7', '8', '9', 'T', 'J', 'Q', 'K', 'A')
cards = ""
for i in range(1, 8):
if d['card' + str(i) + 'Value'] == None:
for i in xrange(1, 8):
cv = "card%dValue" % i
if d[cv] == None:
break
elif d['card' + str(i) + 'Value'] == 0:
cards += "xx"
elif d[cv] == 0:
cards = "%sxx" % cards
else:
cards += ranks[d['card' + str(i) + 'Value']] + d['card' +str(i) + 'Suit']
cs = "card%dSuit" % i
cards = "%s%s%s" % (cards, ranks[d[cv]], cs)
return cards
def get_action_from_hand(self, hand_no):

View File

@ -18,9 +18,9 @@
########################################################################
import sys
import logging
from HandHistoryConverter import *
# Class for converting Everleaf HH format.
class Everleaf(HandHistoryConverter):
@ -29,8 +29,6 @@ class Everleaf(HandHistoryConverter):
re_SplitHands = re.compile(r"\n\n+")
re_GameInfo = re.compile(u"^(Blinds )?(?P<currency>\$| €|)(?P<sb>[.0-9]+)/(?:\$| €)?(?P<bb>[.0-9]+) (?P<limit>NL|PL|) (?P<game>(Hold\'em|Omaha|7 Card Stud))", re.MULTILINE)
re_HandInfo = re.compile(u".*#(?P<HID>[0-9]+)\n.*\n(Blinds )?(?:\$| €|)(?P<SB>[.0-9]+)/(?:\$| €|)(?P<BB>[.0-9]+) (?P<GAMETYPE>.*) - (?P<DATETIME>\d\d\d\d/\d\d/\d\d - \d\d:\d\d:\d\d)\nTable (?P<TABLE>[- a-zA-Z]+)")
# re_GameInfo = re.compile(r".*Blinds \$?(?P<SB>[.0-9]+)/\$?(?P<BB>[.0-9]+) (?P<LTYPE>(NL|PL)) (?P<GAME>(Hold\'em|Omaha|7 Card Stud))")
#re_HandInfo = re.compile(r".*#(?P<HID>[0-9]+)\n.*\nBlinds \$?(?P<SB>[.0-9]+)/\$?(?P<BB>[.0-9]+) (?P<GAMETYPE>.*) - (?P<DATETIME>\d\d\d\d/\d\d/\d\d - \d\d:\d\d:\d\d)\nTable (?P<TABLE>[- a-zA-Z]+)", re.MULTILINE)
re_Button = re.compile(r"^Seat (?P<BUTTON>\d+) is the button", re.MULTILINE)
re_PlayerInfo = re.compile(u"^Seat (?P<SEAT>[0-9]+): (?P<PNAME>.*) \(\s+((?:\$| €|) (?P<CASH>[.0-9]+) (USD|EUR|)|new player|All-in) \)", re.MULTILINE)
re_Board = re.compile(r"\[ (?P<CARDS>.+) \]")
@ -179,7 +177,6 @@ follow : whether to tail -f the input"""
hand.addStreets(m)
def readCommunityCards(self, hand, street): # street has been matched by markStreets, so exists in this hand
# If this has been called, street is a street which gets dealt community cards by type hand
# but it might be worth checking somehow.
@ -265,7 +262,7 @@ follow : whether to tail -f the input"""
if __name__ == "__main__":
parser = OptionParser()
parser.add_option("-i", "--input", dest="ipath", help="parse input hand history", default="regression-test-files/everleaf/Speed_Kuala_full.txt")
parser.add_option("-i", "--input", dest="ipath", help="parse input hand history", default="regression-test-files/everleaf/plo/Naos.txt")
parser.add_option("-o", "--output", dest="opath", help="output translation to", default="-")
parser.add_option("-f", "--follow", dest="follow", help="follow (tail -f) the input", action="store_true", default=False)
parser.add_option("-q", "--quiet",
@ -282,4 +279,3 @@ if __name__ == "__main__":
e = Everleaf(in_path = options.ipath, out_path = options.opath, follow = options.follow)

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@ -1054,6 +1054,137 @@ class FpdbSQLQueries:
elif(self.dbname == 'SQLite'):
self.query['playerStatsByPosition'] = """ """
if(self.dbname == 'MySQL InnoDB'):
self.query['playerStatsByPositionAndHoleCards'] = """
SELECT
concat(upper(stats.limitType), ' '
,concat(upper(substring(stats.category,1,1)),substring(stats.category,2) ), ' '
,stats.name, ' $'
,cast(trim(leading ' ' from
case when stats.bigBlind < 100 then format(stats.bigBlind/100.0,2)
else format(stats.bigBlind/100.0,0)
end ) as char)
) AS Game
,case when stats.PlPosition = -2 then 'BB'
when stats.PlPosition = -1 then 'SB'
when stats.PlPosition = 0 then 'Btn'
when stats.PlPosition = 1 then 'CO'
when stats.PlPosition = 2 then 'MP'
when stats.PlPosition = 5 then 'EP'
else '??'
end AS PlPosition
/*,stats.n*/,hprof2.n
/*,stats.vpip*/,0
/*,stats.pfr*/,0
/*,stats.saw_f*/,0
/*,stats.sawsd*/,0
/*,stats.wtsdwsf*/,0
/*,stats.wmsd*/,0
/*,stats.FlAFq*/,0
/*,stats.TuAFq*/,0
/*,stats.RvAFq*/,0
/*,stats.PoFAFq*/,0
/* if you have handsactions data the next 3 fields should give same answer as
following 3 commented out fields */
/*,stats.Net
,stats.BBper100
,stats.Profitperhand*/
,format(hprof2.sum_profit/100.0,2) AS Net
/*,format((hprof2.sum_profit/(stats.bigBlind+0.0)) / (stats.n/100.0),2)*/,0
AS BBlPer100
,hprof2.profitperhand AS Profitperhand
,format(hprof2.variance,2) AS Variance
FROM
(select /* stats from hudcache */
gt.base
,gt.category
,upper(gt.limitType) as limitType
,s.name
,gt.bigBlind
,hc.gametypeId
,case when hc.position = 'B' then -2
when hc.position = 'S' then -1
when hc.position = 'D' then 0
when hc.position = 'C' then 1
when hc.position = 'M' then 2
when hc.position = 'E' then 5
else 9
end as PlPosition
,sum(HDs) AS n
,format(100.0*sum(street0VPI)/sum(HDs),1) AS vpip
,format(100.0*sum(street0Aggr)/sum(HDs),1) AS pfr
,format(100.0*sum(street1Seen)/sum(HDs),1) AS saw_f
,format(100.0*sum(sawShowdown)/sum(HDs),1) AS sawsd
,case when sum(street1Seen) = 0 then 'oo'
else format(100.0*sum(sawShowdown)/sum(street1Seen),1)
end AS wtsdwsf
,case when sum(sawShowdown) = 0 then 'oo'
end AS wtsdwsf
,case when sum(sawShowdown) = 0 then 'oo'
else format(100.0*sum(wonAtSD)/sum(sawShowdown),1)
end AS wmsd
,case when sum(street1Seen) = 0 then 'oo'
else format(100.0*sum(street1Aggr)/sum(street1Seen),1)
end AS FlAFq
,case when sum(street2Seen) = 0 then 'oo'
else format(100.0*sum(street2Aggr)/sum(street2Seen),1)
end AS TuAFq
,case when sum(street3Seen) = 0 then 'oo'
else format(100.0*sum(street3Aggr)/sum(street3Seen),1)
end AS RvAFq
,case when sum(street1Seen)+sum(street2Seen)+sum(street3Seen) = 0 then 'oo'
else format(100.0*(sum(street1Aggr)+sum(street2Aggr)+sum(street3Aggr))
/(sum(street1Seen)+sum(street2Seen)+sum(street3Seen)),1)
end AS PoFAFq
,format(sum(totalProfit)/100.0,2) AS Net
,format((sum(totalProfit)/(gt.bigBlind+0.0)) / (sum(HDs)/100.0),2)
AS BBper100
,format( (sum(totalProfit)/100.0) / sum(HDs), 4) AS Profitperhand
from Gametypes gt
inner join Sites s on s.Id = gt.siteId
inner join HudCache hc on hc.gameTypeId = gt.Id
where hc.playerId in <player_test>
# use <gametype_test> here ?
group by gt.base
,gt.category
,upper(gt.limitType)
,s.name
,gt.bigBlind
,hc.gametypeId
,PlPosition
) stats
inner join
( select # profit from handsplayers/handsactions
hprof.gameTypeId,
case when hprof.position = 'B' then -2
when hprof.position = 'S' then -1
when hprof.position in ('3','4') then 2
when hprof.position in ('6','7') then 5
else hprof.position
end as PlPosition,
sum(hprof.profit) as sum_profit,
avg(hprof.profit/100.0) as profitperhand,
variance(hprof.profit/100.0) as variance,
count(*) as n
from
(select hp.handId, h.gameTypeId, hp.position, hp.winnings, SUM(ha.amount)
costs, hp.winnings - SUM(ha.amount) profit
from HandsPlayers hp
inner join Hands h ON h.id = hp.handId
left join HandsActions ha ON ha.handPlayerId = hp.id
where hp.playerId in <player_test>
# use <gametype_test> here ?
and hp.tourneysPlayersId IS NULL
and ((hp.card1Value = <first_card> and hp.card2Value = <second_card>) or (hp.card1Value = <second_card> and hp.card2Value = <first_card>))
group by hp.handId, h.gameTypeId, hp.position, hp.winnings
) hprof
group by hprof.gameTypeId, PlPosition
) hprof2
on ( hprof2.gameTypeId = stats.gameTypeId
and hprof2.PlPosition = stats.PlPosition)
order by stats.category, stats.limittype, stats.bigBlind, cast(stats.PlPosition as signed)
"""
if __name__== "__main__":
from optparse import OptionParser

View File

@ -17,6 +17,7 @@
########################################################################
import sys
import logging
from HandHistoryConverter import *
# FullTilt HH Format converter
@ -43,7 +44,6 @@ follow : whether to tail -f the input"""
if autostart:
self.start()
def compilePlayerRegexs(self, players):
if not players <= self.compiledPlayers: # x <= y means 'x is subset of y'
# we need to recompile the player regexs.
@ -172,7 +172,8 @@ follow : whether to tail -f the input"""
def readBringIn(self, hand):
m = self.re_BringIn.search(hand.handText,re.DOTALL)
print "DEBUG: Player bringing in: %s for %s" %(m.group('PNAME'), m.group('BRINGIN'))
logging.debug("Player bringing in: %s for %s" %(m.group('PNAME'), m.group('BRINGIN')))
hand.addBringIn(m.group('PNAME'), m.group('BRINGIN'))
def readButton(self, hand):

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@ -46,9 +46,15 @@ class GuiGraphViewer (threading.Thread):
return self.mainHBox
#end def get_vbox
def clearGraphData(self):
self.fig.clf()
if self.canvas is not None:
self.canvas.destroy()
self.canvas = FigureCanvas(self.fig) # a gtk.DrawingArea
def generateGraph(self, widget, data):
try: self.canvas.destroy()
except AttributeError: pass
self.clearGraphData()
sitenos = []
playerids = []
@ -72,7 +78,6 @@ class GuiGraphViewer (threading.Thread):
print "No player ids found"
return
self.fig = Figure(figsize=(5,4), dpi=100)
#Set graph properties
self.ax = self.fig.add_subplot(111)
@ -104,7 +109,6 @@ class GuiGraphViewer (threading.Thread):
#Draw plot
self.ax.plot(line,)
self.canvas = FigureCanvas(self.fig) # a gtk.DrawingArea
self.graphBox.add(self.canvas)
self.canvas.show()
#end of def showClicked
@ -376,6 +380,9 @@ class GuiGraphViewer (threading.Thread):
self.leftPanelBox.show()
self.graphBox.show()
self.fig = Figure(figsize=(5,4), dpi=100)
self.canvas = None
#################################
#
# self.db.cursor.execute("""select UNIX_TIMESTAMP(handStart) as time, id from Hands ORDER BY time""")

View File

@ -0,0 +1,211 @@
#!/usr/bin/python
#Copyright 2008 Steffen Jobbagy-Felso
#This program is free software: you can redistribute it and/or modify
#it under the terms of the GNU Affero General Public License as published by
#the Free Software Foundation, version 3 of the License.
#
#This program is distributed in the hope that it will be useful,
#but WITHOUT ANY WARRANTY; without even the implied warranty of
#MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
#GNU General Public License for more details.
#
#You should have received a copy of the GNU Affero General Public License
#along with this program. If not, see <http://www.gnu.org/licenses/>.
#In the "official" distribution you can find the license in
#agpl-3.0.txt in the docs folder of the package.
import threading
import pygtk
pygtk.require('2.0')
import gtk
import os
import fpdb_import
import fpdb_db
import FpdbSQLQueries
class GuiPositionalStats (threading.Thread):
def get_vbox(self):
"""returns the vbox of this thread"""
return self.main_hbox
def toggleCallback(self, widget, data=None):
# print "%s was toggled %s" % (data, ("OFF", "ON")[widget.get_active()])
self.activesite = data
print "DEBUG: activesite set to %s" %(self.activesite)
def cardCallback(self, widget, data=None):
print "DEBUG: %s was toggled %s" % (data, ("OFF", "ON")[widget.get_active()])
def refreshStats(self, widget, data):
try: self.stats_table.destroy()
except AttributeError: pass
self.fillStatsFrame(self.stats_frame)
def fillStatsFrame(self, vbox):
# Get currently active site and grab playerid
print "DEBUG: attempting to fill stats frame"
tmp = self.sql.query['playerStatsByPosition']
result = self.cursor.execute(self.sql.query['getPlayerId'], (self.heroes[self.activesite],))
result = self.cursor.fetchall()
if not result == ():
pid = result[0][0]
pid = result[0][0]
tmp = tmp.replace("<player_test>", "(" + str(pid) + ")")
self.cursor.execute(tmp)
result = self.cursor.fetchall()
cols = 16
rows = len(result)+1 # +1 for title row
self.stats_table = gtk.Table(rows, cols, False)
self.stats_table.set_col_spacings(4)
self.stats_table.show()
vbox.add(self.stats_table)
# Create header row
titles = ("Game", "Position", "#", "VPIP", "PFR", "Saw_F", "SawSD", "WtSDwsF", "W$SD", "FlAFq", "TuAFq", "RvAFq", "PoFAFq", "Net($)", "BB/100", "$/hand", "Variance")
col = 0
row = 0
for t in titles:
l = gtk.Label(titles[col])
l.show()
self.stats_table.attach(l, col, col+1, row, row+1, yoptions=gtk.SHRINK)
col +=1
for row in range(rows-1):
if(row%2 == 0):
bgcolor = "white"
else:
bgcolor = "lightgrey"
for col in range(cols):
eb = gtk.EventBox()
eb.modify_bg(gtk.STATE_NORMAL, gtk.gdk.color_parse(bgcolor))
if result[row][col]:
l = gtk.Label(result[row][col])
else:
l = gtk.Label(' ')
if col == 0:
l.set_alignment(xalign=0.0, yalign=0.5)
else:
l.set_alignment(xalign=1.0, yalign=0.5)
eb.add(l)
self.stats_table.attach(eb, col, col+1, row+1, row+2, yoptions=gtk.SHRINK)
l.show()
eb.show()
self.fdb.db.commit()
#end def fillStatsFrame(self, vbox):
def fillPlayerFrame(self, vbox):
for site in self.conf.supported_sites.keys():
hbox = gtk.HBox(False, 0)
vbox.pack_start(hbox, False, True, 0)
hbox.show()
player = self.conf.supported_sites[site].screen_name
self.createPlayerLine(hbox, site, player)
hbox = gtk.HBox(False, 0)
button = gtk.Button("Refresh")
button.connect("clicked", self.refreshStats, False)
button.show()
hbox.add(button)
vbox.pack_start(hbox, False, True, 0)
hbox.show()
def fillCardsFrame(self, vbox):
hbox1 = gtk.HBox(True,0)
hbox1.show()
vbox.pack_start(hbox1, True, True, 0)
cards = [ "A", "K","Q","J","T","9","8","7","6","5","4","3","2" ]
for j in range(0, len(cards)):
hbox1 = gtk.HBox(True,0)
hbox1.show()
vbox.pack_start(hbox1, True, True, 0)
for i in range(0, len(cards)):
if i < (j + 1):
suit = "o"
else:
suit = "s"
button = gtk.ToggleButton("%s%s%s" %(cards[i], cards[j], suit))
button.connect("toggled", self.cardCallback, "%s%s%s" %(cards[i], cards[j], suit))
hbox1.pack_start(button, True, True, 0)
button.show()
def createPlayerLine(self, hbox, site, player):
if(self.buttongroup == None):
button = gtk.RadioButton(None, site + " id:")
button.set_active(True)
self.buttongroup = button
self.activesite = site
else:
button = gtk.RadioButton(self.buttongroup, site + " id:")
hbox.pack_start(button, True, True, 0)
button.connect("toggled", self.toggleCallback, site)
button.show()
pname = gtk.Entry()
pname.set_text(player)
pname.set_width_chars(20)
hbox.pack_start(pname, False, True, 0)
pname.connect("changed", self.__set_hero_name, site)
#TODO: Look at GtkCompletion - to fill out usernames
pname.show()
self.__set_hero_name(pname, site)
def __set_hero_name(self, w, site):
self.heroes[site] = w.get_text()
def __init__(self, db, config, querylist, debug=True):
self.debug=debug
self.conf=config
# create new db connection to avoid conflicts with other threads
self.fdb = fpdb_db.fpdb_db()
self.fdb.do_connect(self.conf)
self.cursor=self.fdb.cursor
self.sql = querylist
self.activesite = None
self.buttongroup = None
self.heroes = {}
self.stat_table = None
self.stats_frame = None
self.main_hbox = gtk.HBox(False, 0)
self.main_hbox.show()
playerFrame = gtk.Frame("Hero:")
playerFrame.set_label_align(0.0, 0.0)
playerFrame.show()
vbox = gtk.VBox(False, 0)
vbox.show()
self.fillPlayerFrame(vbox)
playerFrame.add(vbox)
cardsFrame = gtk.Frame("Cards:")
cardsFrame.set_label_align(0.0, 0.0)
cardsFrame.show()
vbox = gtk.VBox(False, 0)
vbox.show()
self.fillCardsFrame(vbox)
cardsFrame.add(vbox)
statsFrame = gtk.Frame("Stats:")
statsFrame.set_label_align(0.0, 0.0)
statsFrame.show()
self.stats_frame = gtk.VBox(False, 0)
self.stats_frame.show()
self.fillStatsFrame(self.stats_frame)
statsFrame.add(self.stats_frame)
self.main_hbox.pack_start(playerFrame)
self.main_hbox.pack_start(statsFrame)

View File

@ -4,7 +4,7 @@
Main for FreePokerTools HUD.
"""
# Copyright 2008, Ray E. Barker
# Copyright 2008, 2009, Ray E. Barker
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
@ -83,6 +83,7 @@ class HUD_main(object):
self.hud_dict[table].main_window.destroy()
self.vb.remove(self.hud_dict[table].tablehudlabel)
del(self.hud_dict[table])
self.main_window.resize(1,1)
def create_HUD(self, new_hand_id, table, table_name, max, poker_game, is_tournament, stat_dict, cards):
@ -93,11 +94,12 @@ class HUD_main(object):
newlabel = gtk.Label(table.site + " - " + table_name)
self.vb.add(newlabel)
newlabel.show()
self.main_window.resize_children()
self.hud_dict[table_name].tablehudlabel = newlabel
self.hud_dict[table_name].create(new_hand_id, self.config, stat_dict, cards)
for m in self.hud_dict[table_name].aux_windows:
m.update_data(new_hand_id, self.db_connection)
m.create()
m.update_gui(new_hand_id)
self.hud_dict[table_name].update(new_hand_id, self.config)
self.hud_dict[table_name].reposition_windows()
@ -106,6 +108,10 @@ class HUD_main(object):
gtk.gdk.threads_leave()
self.hud_dict[table_name] = Hud.Hud(self, table, max, poker_game, self.config, self.db_connection)
self.hud_dict[table_name].stat_dict = stat_dict
self.hud_dict[table_name].cards = cards
for aw in self.hud_dict[table_name].aux_windows:
aw.update_data(new_hand_id, self.db_connection)
gobject.idle_add(idle_func)
def update_HUD(self, new_hand_id, table_name, config):
@ -117,8 +123,7 @@ class HUD_main(object):
gtk.gdk.threads_enter()
try:
self.hud_dict[table_name].update(new_hand_id, config)
for m in self.hud_dict[table_name].aux_windows:
m.update_gui(new_hand_id)
map(lambda aw: aw.update_gui(new_hand_id), self.hud_dict[table_name].aux_windows)
return False
finally:
gtk.gdk.threads_leave()
@ -134,7 +139,7 @@ class HUD_main(object):
self.db_connection = Database.Database(self.config, self.db_name, 'temp')
tourny_finder = re.compile('(\d+) (\d+)')
while True: # wait for a new hand number on stdin
while 1: # wait for a new hand number on stdin
new_hand_id = sys.stdin.readline()
new_hand_id = string.rstrip(new_hand_id)
if new_hand_id == "": # blank line means quit
@ -181,7 +186,7 @@ class HUD_main(object):
if tablewindow == None:
# If no client window is found on the screen, complain and continue
if is_tournament:
table_name = tour_number + " " + tab_number
table_name = "%s %s" % (tour_number, tab_number)
sys.stderr.write("table name "+table_name+" not found, skipping.\n")
else:
self.create_HUD(new_hand_id, tablewindow, temp_key, max, poker_game, is_tournament, stat_dict, cards)

View File

@ -44,7 +44,6 @@ class Hand:
self.posted = []
self.involved = True
# Collections indexed by street names
self.bets = {}
self.lastBet = {}
@ -103,7 +102,6 @@ If a player has None chips he won't be added."""
else:
logging.error("markstreets didn't match")
#def addHoleCards -- to Holdem subclass
@ -142,7 +140,6 @@ If a player has None chips he won't be added."""
# - this is a call of 1 sb and a raise to 1 bb
#
logging.debug("addBlind: %s posts %s, %s" % (player, blindtype, amount))
if player is not None:
self.bets['PREFLOP'][player].append(Decimal(amount))
@ -161,7 +158,6 @@ If a player has None chips he won't be added."""
def addCall(self, street, player=None, amount=None):
# Potentially calculate the amount of the call if not supplied
# corner cases include if player would be all in
@ -695,8 +691,6 @@ closed likewise, but known only to player
class Pot(object):

View File

@ -172,7 +172,7 @@ class HandHistoryConverter(threading.Thread):
return
self.obs = self.obs.replace('\r\n', '\n')
self.gametype = self.determineGameType()
self.gametype = self.determineGameType(self.obs)
if self.gametype == None:
print "Unknown game type from file, aborting on this file."
return
@ -208,7 +208,7 @@ class HandHistoryConverter(threading.Thread):
# Read actions in street order
for street in hand.streetList: # go through them in order
print "DEBUG: ", street
# print "DEBUG: ", street
if hand.streets.group(street) is not None:
if self.gametype[1] == "hold" or self.gametype[1] == "omahahi":
self.readCommunityCards(hand, street) # read community cards
@ -247,7 +247,7 @@ class HandHistoryConverter(threading.Thread):
# type base limit
# [ ring, hold, nl , sb, bb ]
# Valid types specified in docs/tabledesign.html in Gametypes
def determineGameType(self): abstract
def determineGameType(self, handText): abstract
# Read any of:
# HID HandID
@ -331,7 +331,7 @@ class HandHistoryConverter(threading.Thread):
return hands
def readFile(self):
"""Read in_path into self.obs or self.doc"""
"""Read in path into self.obs or self.doc"""
if(self.filetype == "text"):
if self.in_path == '-':

101
pyfpdb/Hello.py Normal file
View File

@ -0,0 +1,101 @@
#!/usr/bin/env python
"""Hello.py
Hello World demostration for Aux_Window.
"""
# Copyright 2009, Ray E. Barker
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
########################################################################
# to do
# add another class that demonstrates querying the db
# Standard Library modules
import sys
# pyGTK modules
import pygtk
import gtk
import gobject
# FreePokerTools modules
from Mucked import Aux_Window
class Hello(Aux_Window):
"""A 'Hello World' Aux_Window demo."""
def create(self):
# This demo simply creates a label in a window.
self.container = gtk.Window()
self.container.add(gtk.Label("Hello World"))
# and shows it. There is no functionality.
self.container.show_all()
class Hello_plus(Aux_Window):
"""A slightly more complex 'Hello World demo."""
def __init__(self, hud, config, params):
"""Initialize a new aux_window object."""
# Initialize the aux_window object. Do not interact with the gui
# in this function.
self.hud = hud # hud object that this aux window supports
self.config = config # configuration object for this aux window to use
self.params = params # hash aux params from config
self.hands_played = 0 # initialize the hands played counter
# get the site we are playing from the HUD
self.site = hud.site
print "site =", hud.site # print it to the terminal, to make sure
# now get our screen name for that site from the configuration
# wrap it in a try/except in case screen name isn't set up in the config file
try:
site_params = self.config.get_site_parameters(self.hud.site)
self.hero = site_params['screen_name']
except:
self.hero = 'YOUR NAME HERE'
print "hero =", self.hero
def create(self):
"""Creates the gui."""
self.container = gtk.Window() # create a gtk window for our container
self.label = gtk.Label("") # create a blank label to write in update_gui
self.container.add(self.label) # add it to our container
self.container.show_all() # show the container and its contents
def update_data(self, new_hand_id, db_connection):
"""Increment the hands.played attribute."""
# This function will be called from the main program, in a thread separate from
# the gui. Therefore complex calculations can be done without slowing down the
# HUD. Long-running calculations will delay the appearance or updating of the HUD.
# This function should NOT interact with the gui--that will cause unpredictable
# results on some systems.
# This long running calculation is incrementing the number of hands played.
self.hands_played = self.hands_played + 1
def update_gui(self, new_hand_id):
"""Update the aux_window gui."""
# This function runs inside the gui thread and should only be used for
# interacting with the gui. Long-running calculations should not be done
# in this function--they will prevent HUD interaction until they are
# complete.
# Here, we just update the label in our aux_window from the number of
# hands played that was updated in the "update_data()" function.
self.label.set_text("Hello %s\nYou have played %d hands\n on %s." % (self.hero, self.hands_played, self.site))

View File

@ -3,7 +3,7 @@
Create and manage the hud overlays.
"""
# Copyright 2008, Ray E. Barker
# Copyright 2008, 2009 Ray E. Barker
#
# This program is free software; you can redistribute it and/or modify
@ -45,6 +45,15 @@ import Mucked
import Database
import HUD_main
def importName(module_name, name):
"""Import a named object 'name' from module 'module_name'."""
# Recipe 16.3 in the Python Cookbook, 2nd ed. Thanks!!!!
try:
module = __import__(module_name, globals(), locals(), [name])
except:
return None
return(getattr(module, name))
class Hud:
def __init__(self, parent, table, max, poker_game, config, db_connection):
@ -75,13 +84,21 @@ class Hud:
self.font = pango.FontDescription(font + " " + font_size)
# do we need to add some sort of condition here for dealing with a request for a font that doesn't exist?
game_params = config.get_game_parameters(self.poker_game)
if not game_params['aux'] == [""]:
for aux in game_params['aux']:
aux_params = config.get_aux_parameters(aux)
my_import = importName(aux_params['module'], aux_params['class'])
if my_import == None:
continue
self.aux_windows.append(my_import(self, config, aux_params))
def create_mw(self):
# Set up a main window for this this instance of the HUD
self.main_window = gtk.Window()
self.main_window.set_gravity(gtk.gdk.GRAVITY_STATIC)
self.main_window.set_title(self.table.name + " FPDBHUD")
# self.main_window.destroyhandler = self.main_window.connect("destroy", self.kill_hud)
self.main_window.set_title("%s FPDBHUD" % (self.table.name))
self.main_window.set_decorated(False)
self.main_window.set_opacity(self.colors["hudopacity"])
@ -135,7 +152,7 @@ class Hud:
if os.name == 'nt':
self.topify_window(self.main_window)
else:
self.main_window.parentgdkhandle = gtk.gdk.window_foreign_new(self.table.number) # gets a gdk handle for poker client
self.main_window.parentgdkhandle = gtk.gdk.window_foreign_new(int(self.table.number)) # gets a gdk handle for poker client
self.main_window.gdkhandle = gtk.gdk.window_foreign_new(self.main_window.window.xid) # gets a gdk handle for the hud table window
self.main_window.gdkhandle.set_transient_for(self.main_window.parentgdkhandle) #
@ -153,7 +170,7 @@ class Hud:
self.main_window.move(x, y)
adj = self.adj_seats(self.hand, self.config)
loc = self.config.get_locations(self.table.site, self.max)
for i in range(1, self.max + 1):
for i in xrange(1, self.max + 1):
(x, y) = loc[adj[i]]
if i in self.stat_windows:
self.stat_windows[i].relocate(x, y)
@ -172,18 +189,15 @@ class Hud:
# kill all stat_windows, popups and aux_windows in this HUD
# heap dead, burnt bodies, blood 'n guts, veins between my teeth
for s in self.stat_windows.itervalues():
for p in s.popups:
s.kill_popup(p)
s.kill_popups()
s.window.destroy()
self.stat_windows = {}
# also kill any aux windows
for m in self.aux_windows:
m.destroy()
map(lambda m: m.destroy(), self.aux_windows)
self.aux_windows = []
def reposition_windows(self, *args):
for w in self.stat_windows:
self.stat_windows[w].window.move(self.stat_windows[w].x, self.stat_windows[w].y)
map(lambda x: x.window.move(x.x, x.y), self.stat_windows)
return True
def debug_stat_windows(self, *args):
@ -202,7 +216,7 @@ class Hud:
def adj_seats(self, hand, config):
adj = range(0, self.max + 1) # default seat adjustments = no adjustment
adj = xrange(0, self.max + 1) # default seat adjustments = no adjustment
# does the user have a fav_seat?
try:
sys.stderr.write("site = %s, max = %d, fav seat = %d\n" % (self.table.site, self.max, config.supported_sites[self.table.site].layout[self.max].fav_seat))
@ -212,7 +226,7 @@ class Hud:
# actual_seat = self.db_connection.get_actual_seat(hand, config.supported_sites[self.table.site].screen_name)
actual_seat = self.get_actual_seat(config.supported_sites[self.table.site].screen_name)
sys.stderr.write("found actual seat = %d\n" % actual_seat)
for i in range(0, self.max + 1):
for i in xrange(0, self.max + 1):
j = actual_seat + i
if j > self.max: j = j - self.max
adj[j] = fav_seat + i
@ -223,7 +237,7 @@ class Hud:
return adj
def get_actual_seat(self, name):
for key in self.stat_dict.keys():
for key in self.stat_dict:
if self.stat_dict[key]['screen_name'] == name:
return self.stat_dict[key]['seat']
sys.stderr.write("Error finding actual seat.\n")
@ -245,7 +259,7 @@ class Hud:
loc = self.config.get_locations(self.table.site, self.max)
# create the stat windows
for i in range(1, self.max + 1):
for i in xrange(1, self.max + 1):
(x, y) = loc[adj[i]]
if i in self.stat_windows:
self.stat_windows[i].relocate(x, y)
@ -262,7 +276,7 @@ class Hud:
font = self.font)
self.stats = []
for i in range(0, config.supported_games[self.poker_game].rows + 1):
for i in xrange(0, config.supported_games[self.poker_game].rows + 1):
row_list = [''] * config.supported_games[self.poker_game].cols
self.stats.append(row_list)
for stat in config.supported_games[self.poker_game].stats:
@ -270,11 +284,6 @@ class Hud:
[config.supported_games[self.poker_game].stats[stat].col] = \
config.supported_games[self.poker_game].stats[stat].stat_name
game_params = config.get_game_parameters(self.poker_game)
if not game_params['aux'] == "":
aux_params = config.get_aux_parameters(game_params['aux'])
self.aux_windows.append(eval("%s.%s(gtk.Window(), self, config, aux_params)" % (aux_params['module'], aux_params['class'])))
if os.name == "nt":
gobject.timeout_add(500, self.update_table_position)
@ -291,8 +300,8 @@ class Hud:
self.create(hand, config, self.stat_dict, self.cards)
self.stat_windows[self.stat_dict[s]['seat']].player_id = self.stat_dict[s]['player_id']
for r in range(0, config.supported_games[self.poker_game].rows):
for c in range(0, config.supported_games[self.poker_game].cols):
for r in xrange(0, config.supported_games[self.poker_game].rows):
for c in xrange(0, config.supported_games[self.poker_game].cols):
this_stat = config.supported_games[self.poker_game].stats[self.stats[r][c]]
number = Stats.do_stat(self.stat_dict, player = self.stat_dict[s]['player_id'], stat = self.stats[r][c])
statstring = this_stat.hudprefix + str(number[1]) + this_stat.hudsuffix
@ -357,6 +366,10 @@ class Stat_Window:
popup.window.destroy()
self.popups.remove(popup)
def kill_popups(self):
map(lambda x: x.window.destroy(), self.popups)
self.popups = { }
def relocate(self, x, y):
self.x = x + self.table.x
self.y = y + self.table.y
@ -390,35 +403,38 @@ class Stat_Window:
self.e_box = []
self.frame = []
self.label = []
for r in range(self.game.rows):
if self.useframes:
usegtkframes = self.useframes
e_box = self.e_box
label = self.label
for r in xrange(self.game.rows):
if usegtkframes:
self.frame.append([])
self.e_box.append([])
self.label.append([])
for c in range(self.game.cols):
if self.useframes:
e_box.append([])
label.append([])
for c in xrange(self.game.cols):
if usegtkframes:
self.frame[r].append( gtk.Frame() )
self.e_box[r].append( gtk.EventBox() )
e_box[r].append( gtk.EventBox() )
self.e_box[r][c].modify_bg(gtk.STATE_NORMAL, parent.backgroundcolor)
self.e_box[r][c].modify_fg(gtk.STATE_NORMAL, parent.foregroundcolor)
e_box[r][c].modify_bg(gtk.STATE_NORMAL, parent.backgroundcolor)
e_box[r][c].modify_fg(gtk.STATE_NORMAL, parent.foregroundcolor)
Stats.do_tip(self.e_box[r][c], 'stuff')
if self.useframes:
Stats.do_tip(e_box[r][c], 'stuff')
if usegtkframes:
self.grid.attach(self.frame[r][c], c, c+1, r, r+1, xpadding = 0, ypadding = 0)
self.frame[r][c].add(self.e_box[r][c])
self.frame[r][c].add(e_box[r][c])
else:
self.grid.attach(self.e_box[r][c], c, c+1, r, r+1, xpadding = 0, ypadding = 0)
self.label[r].append( gtk.Label('xxx') )
self.grid.attach(e_box[r][c], c, c+1, r, r+1, xpadding = 0, ypadding = 0)
label[r].append( gtk.Label('xxx') )
if self.useframes:
if usegtkframes:
self.frame[r][c].modify_bg(gtk.STATE_NORMAL, parent.backgroundcolor)
self.label[r][c].modify_bg(gtk.STATE_NORMAL, parent.backgroundcolor)
self.label[r][c].modify_fg(gtk.STATE_NORMAL, parent.foregroundcolor)
label[r][c].modify_bg(gtk.STATE_NORMAL, parent.backgroundcolor)
label[r][c].modify_fg(gtk.STATE_NORMAL, parent.foregroundcolor)
self.e_box[r][c].add(self.label[r][c])
self.e_box[r][c].connect("button_press_event", self.button_press_cb)
self.label[r][c].modify_font(font)
e_box[r][c].add(self.label[r][c])
e_box[r][c].connect("button_press_event", self.button_press_cb)
label[r][c].modify_font(font)
self.window.set_opacity(parent.colors['hudopacity'])
@ -462,8 +478,8 @@ class Popup_window:
# figure out the row, col address of the click that activated the popup
row = 0
col = 0
for r in range(0, stat_window.game.rows):
for c in range(0, stat_window.game.cols):
for r in xrange(0, stat_window.game.rows):
for c in xrange(0, stat_window.game.cols):
if stat_window.e_box[r][c] == parent:
row = r
col = c
@ -544,7 +560,10 @@ class Popup_window:
for w in tl_windows:
if w[1] == unique_name:
win32gui.SetWindowPos(w[0], win32con.HWND_TOPMOST, 0, 0, 0, 0, win32con.SWP_NOMOVE|win32con.SWP_NOSIZE)
window.set_transient_for(self.parent.main_window)
style = win32gui.GetWindowLong(self.table.number, win32con.GWL_EXSTYLE)
style |= win32con.WS_CLIPCHILDREN
win32gui.SetWindowLong(self.table.number, win32con.GWL_EXSTYLE, style)
window.set_title(real_name)

View File

@ -3,7 +3,7 @@
Mucked cards display for FreePokerTools HUD.
"""
# Copyright 2008, Ray E. Barker
# Copyright 2008, 2009, Ray E. Barker
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
@ -36,29 +36,53 @@ import Configuration
import Database
class Aux_Window:
def __init__(self, container, hud, params, config):
def __init__(self, hud, params, config):
self.config = hud
self.config = config
self.container = container
self.vbox = gtk.VBox()
self.container.add(self.vbox)
def update_data(self):
def update_data(self, *parms):
pass
def update_gui(self):
def update_gui(self, *parms):
pass
def create(self, *parms):
pass
def destroy(self):
self.container.destroy()
############################################################################
# Some utility routines useful for Aux_Windows
#
def get_card_images(self):
card_images = {}
suits = ('S', 'H', 'D', 'C')
ranks = ('A', 'K', 'Q', 'J', 'T', '9', '8', '7', '6', '5', '4', '3', '2', 'B')
pb = gtk.gdk.pixbuf_new_from_file(self.config.execution_path(self.params['deck']))
for j in range(0, 14):
for i in range(0, 4):
temp_pb = gtk.gdk.Pixbuf(gtk.gdk.COLORSPACE_RGB, pb.get_has_alpha(), pb.get_bits_per_sample(), 30, 42)
pb.copy_area(30*j, 42*i, 30, 42, temp_pb, 0, 0)
card_images[(ranks[j], suits[i])] = temp_pb
return(card_images)
# cards are 30 wide x 42 high
def split_cards(self, card):
if card == 'xx': return ('B', 'S')
return (card[0], card[1].upper())
def has_cards(self, cards):
for c in cards:
if c in set('shdc'): return True
return False
class Stud_mucked(Aux_Window):
def __init__(self, container, hud, config, params):
def __init__(self, hud, config, params):
self.hud = hud # hud object that this aux window supports
self.config = config # configuration object for this aux window to use
self.container = container # parent container for this aux window widget
self.params = params # hash aux params from config
try:
@ -67,12 +91,18 @@ class Stud_mucked(Aux_Window):
except:
self.hero = ''
self.mucked_list = Stud_list(self, params, config, self.hero)
self.mucked_cards = Stud_cards(self, params, config)
self.mucked_list.mucked_cards = self.mucked_cards
def create(self):
self.container =gtk.Window()
self.vbox = gtk.VBox()
self.container.add(self.vbox)
self.mucked_list = Stud_list(self.vbox, self, params, config, self.hero)
self.mucked_cards = Stud_cards(self.vbox, self, params, config)
self.mucked_list.mucked_cards = self.mucked_cards
self.mucked_list.create(self.vbox)
self.mucked_cards.create(self.vbox)
self.container.show_all()
def update_data(self, new_hand_id, db_connection):
@ -84,16 +114,16 @@ class Stud_mucked(Aux_Window):
self.mucked_list.update_gui(new_hand_id)
class Stud_list:
def __init__(self, container, parent, params, config, hero):
def __init__(self, parent, params, config, hero):
self.container = container
self.parent = parent
self.params = params
self.config = config
self.hero = hero
# self.db_name = db_name
def create(self, container):
# set up a scrolled window to hold the listbox
self.container = container
self.scrolled_window = gtk.ScrolledWindow()
self.scrolled_window.set_policy(gtk.POLICY_NEVER, gtk.POLICY_ALWAYS)
self.container.add(self.scrolled_window)
@ -178,9 +208,8 @@ class Stud_list:
vadj.set_value(vadj.upper)
class Stud_cards:
def __init__(self, container, parent, params, config):
def __init__(self, parent, params, config):
self.container = container #this is the parent container of the mucked cards widget
self.parent = parent
self.params = params
self.config = config
@ -193,6 +222,9 @@ class Stud_cards:
self.rows = 8
self.cols = 7
def create(self, container):
self.container = container
self.grid = gtk.Table(self.rows, self.cols + 4, homogeneous = False)
for r in range(0, self.rows):
@ -267,9 +299,6 @@ class Stud_cards:
return self.parent.hud.stat_dict[k]['screen_name']
return "No Name"
def split_cards(self, card):
return (card[0], card[1].upper())
def clear(self):
for r in range(0, self.rows):
self.grid_contents[(1, r)].set_text(" ")
@ -277,20 +306,80 @@ class Stud_cards:
self.seen_cards[(c, r)].set_from_pixbuf(self.card_images[('B', 'S')])
self.eb[(c, r)].set_tooltip_text('')
def get_card_images(self):
card_images = {}
suits = ('S', 'H', 'D', 'C')
ranks = ('A', 'K', 'Q', 'J', 'T', '9', '8', '7', '6', '5', '4', '3', '2', 'B')
pb = gtk.gdk.pixbuf_new_from_file(self.config.execution_path(self.params['deck']))
class Flop_Mucked(Aux_Window):
"""Aux_Window class for displaying mucked cards for flop games."""
for j in range(0, 14):
for i in range(0, 4):
temp_pb = gtk.gdk.Pixbuf(gtk.gdk.COLORSPACE_RGB, pb.get_has_alpha(), pb.get_bits_per_sample(), 30, 42)
pb.copy_area(30*j, 42*i, 30, 42, temp_pb, 0, 0)
card_images[(ranks[j], suits[i])] = temp_pb
return(card_images)
def __init__(self, hud, config, params):
self.hud = hud # hud object that this aux window supports
self.config = config # configuration object for this aux window to use
self.params = params # hash aux params from config
self.card_images = self.get_card_images()
# cards are 30 wide x 42 high
def create(self):
adj = self.hud.adj_seats(0, self.config)
loc = self.config.get_aux_locations(self.params['name'], int(self.hud.max))
# make a scratch pixbuf 7 cards wide for creating our images
self.scratch = gtk.gdk.Pixbuf(gtk.gdk.COLORSPACE_RGB, True, 8,
7* int(self.params['card_wd']), int(self.params['card_ht']))
# create the stat windows
self.m_windows = {} # windows to put the card images
self.eb = {} # event boxes so we can interact with the mucked cards
self.seen_cards = {} # pixbufs to stash the cards in
for i in range(1, self.hud.max + 1):
(x, y) = loc[adj[i]]
self.m_windows[i] = gtk.Window()
self.m_windows[i].set_decorated(0)
self.m_windows[i].set_property("skip-taskbar-hint", True)
self.m_windows[i].set_transient_for(self.hud.main_window)
self.eb[i] = gtk.EventBox()
self.m_windows[i].add(self.eb[i])
self.seen_cards[i] = gtk.image_new_from_pixbuf(self.card_images[('B', 'H')])
self.eb[i].add(self.seen_cards[i])
self.m_windows[i].move(int(x) + self.hud.table.x, int(y) + self.hud.table.y)
self.m_windows[i].set_opacity(float(self.params['opacity']))
self.m_windows[i].show_all()
self.m_windows[i].hide()
def update_data(self, new_hand_id, db_connection):
pass
def update_gui(self, new_hand_id):
"""Prepare and show the mucked cards."""
for (i, cards) in self.hud.cards.iteritems():
pos = self.m_windows[i].get_position() # need this to reposition later
if self.has_cards(cards):
# scratch is a working pixbuf, used to assemble the image
scratch = gtk.gdk.Pixbuf(gtk.gdk.COLORSPACE_RGB, True, 8,
int(self.params['card_wd'])*len(cards)/2,
int(self.params['card_ht']))
x = 0 # x coord where the next card starts in scratch
for card in [cards[k:k+2] for k in xrange(0, len(cards), 2)]:
# concatenate each card image to scratch
self.card_images[self.split_cards(card)].copy_area(0, 0,
int(self.params['card_wd']), int(self.params['card_ht']),
scratch, x, 0)
x = x + int(self.params['card_wd'])
self.seen_cards[i].set_from_pixbuf(scratch)
self.m_windows[i].move(pos[0], pos[1]) # I don't know why I need this
self.m_windows[i].show_all()
gobject.timeout_add(int(1000*float(self.params['timeout'])), self.hide_mucked_cards)
def destroy(self):
"""Destroy all of the mucked windows."""
for w in self.m_windows.values():
w.destroy()
def hide_mucked_cards(self):
"""Hide the mucked card windows."""
# this is the callback from the timeout
for w in self.m_windows.values():
w.hide()
return False # this tells the system to NOT run this timeout again
if __name__== "__main__":

View File

@ -38,6 +38,7 @@ import fpdb_db
import fpdb_simple
import GuiBulkImport
import GuiPlayerStats
import GuiPositionalStats
import GuiTableViewer
import GuiAutoImport
import GuiGraphViewer
@ -341,6 +342,12 @@ class fpdb:
ps_tab=new_ps_thread.get_vbox()
self.add_and_display_tab(ps_tab, "Player Stats")
def tab_positional_stats(self, widget, data):
new_ps_thread=GuiPositionalStats.GuiPositionalStats(self.db, self.config, self.querydict)
self.threads.append(new_ps_thread)
ps_tab=new_ps_thread.get_vbox()
self.add_and_display_tab(ps_tab, "Ppositional Stats")
def tab_main_help(self, widget, data):
"""Displays a tab with the main fpdb help screen"""
@ -401,6 +408,7 @@ This program is licensed under the AGPL3, see docs"""+os.sep+"agpl-3.0.txt")
("/Viewers/Hand _Replayer (todo)", None, self.not_implemented, 0, None ),
("/Viewers/Player _Details (todo)", None, self.not_implemented, 0, None ),
("/Viewers/_Player Stats (tabulated view)", None, self.tab_player_stats, 0, None ),
("/Viewers/Positional Stats (tabulated view)", None, self.tab_positional_stats, 0, None ),
("/Viewers/Starting _Hands (todo)", None, self.not_implemented, 0, None ),
("/Viewers/_Session Replayer (todo)", None, self.not_implemented, 0, None ),
("/Viewers/Poker_table Viewer (mostly obselete)", "<control>T", self.tab_table_viewer, 0, None ),

View File

@ -208,8 +208,7 @@ class Importer:
#if os.path.isdir(file):
#self.import_file_dict(file, self.filelist[file][0], self.filelist[file][1])
for dir in self.addToDirList:
self.addImportDirectory(dir, True, self.addToDirList[dir][0], self.addToDirList[dir][1])
self.addToDirList = filter(lambda x: self.addImportDirectory(x, True, self.addToDirList[x][0], self.addToDirList[x][1]), self.addToDirList)
for file in self.removeFromFileList:
if file in self.filelist:
@ -309,7 +308,7 @@ class Importer:
partial=0 #counter
errors=0 #counter
for i in range (len(self.lines)): #main loop, iterates through the lines of a file and calls the appropriate parser method
for i in xrange (len(self.lines)): #main loop, iterates through the lines of a file and calls the appropriate parser method
if (len(self.lines[i])<2):
endpos=i
hand=self.lines[startpos:endpos]

View File

@ -22,6 +22,7 @@ import fpdb_save_to_db
#parses a holdem hand
def mainParser(backend, db, cursor, site, category, hand):
category=fpdb_simple.recogniseCategory(hand[0])
if (category=="holdem" or category=="omahahi" or category=="omahahilo"):
base="hold"
else:

View File

@ -399,59 +399,59 @@ def checkPositions(positions):
def classifyLines(hand, category, lineTypes, lineStreets):
currentStreet="predeal"
done=False #set this to true once we reach the last relevant line (the summary, except rake, is all repeats)
for i in range (len(hand)):
if (done):
if (hand[i].find("[")==-1 or hand[i].find("mucked [")==-1):
for i, line in enumerate(hand):
if done:
if "[" not in line or "mucked [" not in line:
lineTypes.append("ignore")
else: #it's storing a mucked card
else:
lineTypes.append("cards")
elif (hand[i].startswith("Dealt to")):
elif line.startswith("Dealt to"):
lineTypes.append("cards")
elif (i==0):
elif i == 0:
lineTypes.append("header")
elif (hand[i].startswith("Seat ") and ((hand[i].find("in chips")!=-1) or (hand[i].find("($")!=-1))):
elif line.startswith("Seat ") and ( ("in chips" in line) or "($" in line):
lineTypes.append("name")
elif (isActionLine(hand[i])):
elif isActionLine(line):
lineTypes.append("action")
if (hand[i].find(" posts ")!=-1 or hand[i].find(" posts the ")!=-1):#need to set this here so the "action" of posting blinds is registered properly
if " posts " in line or " posts the " in line:
currentStreet="preflop"
elif (isWinLine(hand[i])):
elif isWinLine(line):
lineTypes.append("win")
elif (hand[i].startswith("Total pot ") and hand[i].find("Rake")!=-1):
elif line.startswith("Total pot ") and "Rake" in line:
lineTypes.append("rake")
done=True
elif (hand[i]=="*** SHOW DOWN ***" or hand[i]=="*** SUMMARY ***"):
elif "*** SHOW DOWN ***" in line or "*** SUMMARY ***" in line:
lineTypes.append("ignore")
#print "in classifyLine, showdown or summary"
elif (hand[i].find(" antes ")!=-1 or hand[i].find(" posts the ante ")!=-1):
elif " antes " in line or " posts the ante " in line:
lineTypes.append("ante")
elif (hand[i].startswith("*** FLOP *** [")):
elif line.startswith("*** FLOP *** ["):
lineTypes.append("cards")
currentStreet="flop"
elif (hand[i].startswith("*** TURN *** [")):
elif line.startswith("*** TURN *** ["):
lineTypes.append("cards")
currentStreet="turn"
elif (hand[i].startswith("*** RIVER *** [")):
elif line.startswith("*** RIVER *** ["):
lineTypes.append("cards")
currentStreet="river"
elif (hand[i].startswith("*** 3")):
elif line.startswith("*** 3"):
lineTypes.append("ignore")
currentStreet=0
elif (hand[i].startswith("*** 4")):
elif line.startswith("*** 4"):
lineTypes.append("ignore")
currentStreet=1
elif (hand[i].startswith("*** 5")):
elif line.startswith("*** 5"):
lineTypes.append("ignore")
currentStreet=2
elif (hand[i].startswith("*** 6")):
elif line.startswith("*** 6"):
lineTypes.append("ignore")
currentStreet=3
elif (hand[i].startswith("*** 7") or hand[i]=="*** RIVER ***"):
elif line.startswith("*** 7") or line == "*** RIVER ***":
lineTypes.append("ignore")
currentStreet=4
elif (hand[i].find(" shows [")!=-1):
elif " shows [" in line:
lineTypes.append("cards")
elif (hand[i].startswith("Table '")):
elif line.startswith("Table '"):
lineTypes.append("table")
else:
raise FpdbError("unrecognised linetype in:"+hand[i])