copy storehudcache2 into storehudcache, keeping the extra copy for more changes ...
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@ -2407,76 +2407,22 @@ def generateFoldToCB(street, playerIDs, didStreetCB, streetCBDone, foldToStreetC
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foldToStreetCBDone[player]=True
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foldToStreetCBDone[player]=True
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#end def generateFoldToCB
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#end def generateFoldToCB
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def storeHudCache(cursor, base, category, gametypeId, playerIds, hudImportData):
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def storeHudCache(backend, cursor, base, category, gametypeId, playerIds, hudImportData):
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"""Modified version aiming for more speed ..."""
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# if (category=="holdem" or category=="omahahi" or category=="omahahilo"):
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# if (category=="holdem" or category=="omahahi" or category=="omahahilo"):
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#print "storeHudCache, len(playerIds)=", len(playerIds), " len(vpip)=" \
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#print "storeHudCache, len(playerIds)=", len(playerIds), " len(vpip)=" \
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#, len(hudImportData['street0VPI']), " len(totprof)=", len(hudImportData['totalProfit'])
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#, len(hudImportData['street0VPI']), " len(totprof)=", len(hudImportData['totalProfit'])
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for player in xrange(len(playerIds)):
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for player in xrange(len(playerIds)):
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if base=="hold":
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cursor.execute("""SELECT id, gametypeId, playerId, activeSeats, position, tourneyTypeId, HDs,
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street0VPI, street0Aggr, street0_3BChance, street0_3BDone,
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street1Seen, street2Seen, street3Seen, street4Seen,
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sawShowdown, street1Aggr, street2Aggr, street3Aggr, street4Aggr,
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otherRaisedStreet1, otherRaisedStreet2, otherRaisedStreet3, otherRaisedStreet4,
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foldToOtherRaisedStreet1, foldToOtherRaisedStreet2, foldToOtherRaisedStreet3, foldToOtherRaisedStreet4,
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wonWhenSeenStreet1, wonAtSD, stealAttemptChance, stealAttempted,
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foldBbToStealChance, foldedBbToSteal, foldSbToStealChance, foldedSbToSteal,
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street1CBChance, street1CBDone, street2CBChance, street2CBDone,
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street3CBChance, street3CBDone, street4CBChance, street4CBDone,
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foldToStreet1CBChance, foldToStreet1CBDone, foldToStreet2CBChance, foldToStreet2CBDone,
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foldToStreet3CBChance, foldToStreet3CBDone, foldToStreet4CBChance, foldToStreet4CBDone,
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totalProfit, street1CheckCallRaiseChance, street1CheckCallRaiseDone, street2CheckCallRaiseChance, street2CheckCallRaiseDone,
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street3CheckCallRaiseChance, street3CheckCallRaiseDone, street4CheckCallRaiseChance, street4CheckCallRaiseDone
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FROM HudCache
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WHERE gametypeId+0=%s AND playerId=%s AND activeSeats=%s AND position=%s
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"""
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, (gametypeId, playerIds[player], len(playerIds), hudImportData['position'][player]))
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else:
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cursor.execute("""SELECT id, gametypeId, playerId, activeSeats, position, tourneyTypeId, HDs,
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street0VPI, street0Aggr, street0_3BChance, street0_3BDone,
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street1Seen, street2Seen, street3Seen, street4Seen,
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sawShowdown, street1Aggr, street2Aggr, street3Aggr, street4Aggr,
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otherRaisedStreet1, otherRaisedStreet2, otherRaisedStreet3, otherRaisedStreet4,
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foldToOtherRaisedStreet1, foldToOtherRaisedStreet2, foldToOtherRaisedStreet3, foldToOtherRaisedStreet4,
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wonWhenSeenStreet1, wonAtSD, stealAttemptChance, stealAttempted,
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foldBbToStealChance, foldedBbToSteal, foldSbToStealChance, foldedSbToSteal,
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street1CBChance, street1CBDone, street2CBChance, street2CBDone,
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street3CBChance, street3CBDone, street4CBChance, street4CBDone,
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foldToStreet1CBChance, foldToStreet1CBDone, foldToStreet2CBChance, foldToStreet2CBDone,
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foldToStreet3CBChance, foldToStreet3CBDone, foldToStreet4CBChance, foldToStreet4CBDone,
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totalProfit, street1CheckCallRaiseChance, street1CheckCallRaiseDone, street2CheckCallRaiseChance, street2CheckCallRaiseDone,
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street3CheckCallRaiseChance, street3CheckCallRaiseDone, street4CheckCallRaiseChance, street4CheckCallRaiseDone
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FROM HudCache
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WHERE gametypeId+0=%s AND playerId=%s AND activeSeats=%s
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"""
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, (gametypeId, playerIds[player], len(playerIds)))
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row=cursor.fetchone()
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#print "gametypeId:", gametypeId, "playerIds[player]",playerIds[player], "len(playerIds):",len(playerIds), "row:",row
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try: len(row)
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# Set up a clean row
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except TypeError:
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row=[]
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row=[]
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row.append(0)#blank for id
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row.append(gametypeId)
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if not row:
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row.append(playerIds[player])
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#print "new huddata row"
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row.append(len(playerIds))#seats
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doInsert=True
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for i in xrange(len(hudImportData)+2):
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row=[]
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row.append(0)
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row.append(0)#blank for id
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row.append(gametypeId)
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row.append(playerIds[player])
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row.append(len(playerIds))#seats
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for i in xrange(len(hudImportData)+2):
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row.append(0)
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else:
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doInsert=False
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# This is making a copy of the original list, although i really don't see any reason it's being done?
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newrow=[]
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newrow.extend(row)
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# for i in xrange(len(row)):
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# newrow.append(row[i])
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row=newrow
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if base=="hold":
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if base=="hold":
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row[4]=hudImportData['position'][player]
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row[4]=hudImportData['position'][player]
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@ -2546,8 +2492,56 @@ def storeHudCache(cursor, base, category, gametypeId, playerIds, hudImportData):
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if hudImportData['street4CheckCallRaiseChance'][player]: row[59]+=1
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if hudImportData['street4CheckCallRaiseChance'][player]: row[59]+=1
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if hudImportData['street4CheckCallRaiseDone'][player]: row[60]+=1
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if hudImportData['street4CheckCallRaiseDone'][player]: row[60]+=1
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if doInsert:
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# Try to do the update first:
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#print "playerid before insert:",row[2]
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num = cursor.execute("""UPDATE HudCache
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SET HDs=HDs+%s, street0VPI=street0VPI+%s, street0Aggr=street0Aggr+%s,
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street0_3BChance=street0_3BChance+%s, street0_3BDone=street0_3BDone+%s,
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street1Seen=street1Seen+%s, street2Seen=street2Seen+%s, street3Seen=street3Seen+%s,
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street4Seen=street4Seen+%s, sawShowdown=sawShowdown+%s,
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street1Aggr=street1Aggr+%s, street2Aggr=street2Aggr+%s, street3Aggr=street3Aggr+%s,
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street4Aggr=street4Aggr+%s, otherRaisedStreet1=otherRaisedStreet1+%s,
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otherRaisedStreet2=otherRaisedStreet2+%s, otherRaisedStreet3=otherRaisedStreet3+%s,
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otherRaisedStreet4=otherRaisedStreet4+%s,
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foldToOtherRaisedStreet1=foldToOtherRaisedStreet1+%s, foldToOtherRaisedStreet2=foldToOtherRaisedStreet2+%s,
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foldToOtherRaisedStreet3=foldToOtherRaisedStreet3+%s, foldToOtherRaisedStreet4=foldToOtherRaisedStreet4+%s,
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wonWhenSeenStreet1=wonWhenSeenStreet1+%s, wonAtSD=wonAtSD+%s, stealAttemptChance=stealAttemptChance+%s,
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stealAttempted=stealAttempted+%s, foldBbToStealChance=foldBbToStealChance+%s,
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foldedBbToSteal=foldedBbToSteal+%s,
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foldSbToStealChance=foldSbToStealChance+%s, foldedSbToSteal=foldedSbToSteal+%s,
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street1CBChance=street1CBChance+%s, street1CBDone=street1CBDone+%s, street2CBChance=street2CBChance+%s,
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street2CBDone=street2CBDone+%s, street3CBChance=street3CBChance+%s,
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street3CBDone=street3CBDone+%s, street4CBChance=street4CBChance+%s, street4CBDone=street4CBDone+%s,
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foldToStreet1CBChance=foldToStreet1CBChance+%s, foldToStreet1CBDone=foldToStreet1CBDone+%s,
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foldToStreet2CBChance=foldToStreet2CBChance+%s, foldToStreet2CBDone=foldToStreet2CBDone+%s,
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foldToStreet3CBChance=foldToStreet3CBChance+%s,
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foldToStreet3CBDone=foldToStreet3CBDone+%s, foldToStreet4CBChance=foldToStreet4CBChance+%s,
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foldToStreet4CBDone=foldToStreet4CBDone+%s, totalProfit=totalProfit+%s,
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street1CheckCallRaiseChance=street1CheckCallRaiseChance+%s,
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street1CheckCallRaiseDone=street1CheckCallRaiseDone+%s, street2CheckCallRaiseChance=street2CheckCallRaiseChance+%s,
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street2CheckCallRaiseDone=street2CheckCallRaiseDone+%s, street3CheckCallRaiseChance=street3CheckCallRaiseChance+%s,
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street3CheckCallRaiseDone=street3CheckCallRaiseDone+%s, street4CheckCallRaiseChance=street4CheckCallRaiseChance+%s,
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street4CheckCallRaiseDone=street4CheckCallRaiseDone+%s
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WHERE gametypeId+0=%s
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AND playerId=%s
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AND activeSeats=%s
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AND position=%s
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AND tourneyTypeId+0=%s""", (row[6], row[7], row[8], row[9], row[10],
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row[11], row[12], row[13], row[14], row[15],
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row[16], row[17], row[18], row[19], row[20],
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row[21], row[22], row[23], row[24], row[25],
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row[26], row[27], row[28], row[29], row[30],
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row[31], row[32], row[33], row[34], row[35],
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row[36], row[37], row[38], row[39], row[40],
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row[41], row[42], row[43], row[44], row[45],
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row[46], row[47], row[48], row[49], row[50],
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row[51], row[52], row[53], row[54], row[55],
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row[56], row[57], row[58], row[59], row[60],
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row[1], row[2], row[3], str(row[4]), row[5]))
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# Test statusmessage to see if update worked, do insert if not
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#print "storehud2, upd num =", num
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if ( (backend == PGSQL and cursor.statusmessage != "UPDATE 1")
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or (backend == MYSQL_INNODB and num == 0) ):
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#print "playerid before insert:",row[2]," num = ", num
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cursor.execute("""INSERT INTO HudCache
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cursor.execute("""INSERT INTO HudCache
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(gametypeId, playerId, activeSeats, position, tourneyTypeId, styleKey,
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(gametypeId, playerId, activeSeats, position, tourneyTypeId, styleKey,
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HDs, street0VPI, street0Aggr, street0_3BChance, street0_3BDone,
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HDs, street0VPI, street0Aggr, street0_3BChance, street0_3BDone,
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@ -2579,30 +2573,12 @@ VALUES (%s, %s, %s, %s, %s, %s,
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,row[21], row[22], row[23], row[24], row[25], row[26], row[27], row[28], row[29], row[30]
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,row[21], row[22], row[23], row[24], row[25], row[26], row[27], row[28], row[29], row[30]
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,row[31], row[32], row[33], row[34], row[35], row[36], row[37], row[38], row[39], row[40]
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,row[31], row[32], row[33], row[34], row[35], row[36], row[37], row[38], row[39], row[40]
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,row[41], row[42], row[43], row[44], row[45], row[46], row[47], row[48], row[49], row[50]
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,row[41], row[42], row[43], row[44], row[45], row[46], row[47], row[48], row[49], row[50]
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,row[51], row[52], row[53], row[54], row[55], row[56], row[57], row[58], row[59], row[60]))
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,row[51], row[52], row[53], row[54], row[55], row[56], row[57], row[58], row[59], row[60]) )
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#print "hopefully inserted hud data line: ", cursor.statusmessage
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# message seems to be "INSERT 0 1"
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else:
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else:
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#print "storing updated hud data line"
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#print "updated(2) hud data line"
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cursor.execute("""UPDATE HudCache
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pass
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SET HDs=%s, street0VPI=%s, street0Aggr=%s, street0_3BChance=%s, street0_3BDone=%s,
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street1Seen=%s, street2Seen=%s, street3Seen=%s, street4Seen=%s, sawShowdown=%s,
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street1Aggr=%s, street2Aggr=%s, street3Aggr=%s, street4Aggr=%s, otherRaisedStreet1=%s,
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otherRaisedStreet2=%s, otherRaisedStreet3=%s, otherRaisedStreet4=%s, foldToOtherRaisedStreet1=%s, foldToOtherRaisedStreet2=%s,
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foldToOtherRaisedStreet3=%s, foldToOtherRaisedStreet4=%s, wonWhenSeenStreet1=%s, wonAtSD=%s, stealAttemptChance=%s,
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stealAttempted=%s, foldBbToStealChance=%s, foldedBbToSteal=%s, foldSbToStealChance=%s, foldedSbToSteal=%s,
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street1CBChance=%s, street1CBDone=%s, street2CBChance=%s, street2CBDone=%s, street3CBChance=%s,
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street3CBDone=%s, street4CBChance=%s, street4CBDone=%s, foldToStreet1CBChance=%s, foldToStreet1CBDone=%s,
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foldToStreet2CBChance=%s, foldToStreet2CBDone=%s, foldToStreet3CBChance=%s, foldToStreet3CBDone=%s, foldToStreet4CBChance=%s,
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foldToStreet4CBDone=%s, totalProfit=%s, street1CheckCallRaiseChance=%s, street1CheckCallRaiseDone=%s, street2CheckCallRaiseChance=%s,
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street2CheckCallRaiseDone=%s, street3CheckCallRaiseChance=%s, street3CheckCallRaiseDone=%s, street4CheckCallRaiseChance=%s, street4CheckCallRaiseDone=%s
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WHERE gametypeId=%s AND playerId=%s AND activeSeats=%s AND position=%s AND tourneyTypeId=%s""", (row[6], row[7], row[8], row[9], row[10],
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row[11], row[12], row[13], row[14], row[15],
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row[16], row[17], row[18], row[19], row[20],
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row[21], row[22], row[23], row[24], row[25],
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row[26], row[27], row[28], row[29], row[30],
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row[31], row[32], row[33], row[34], row[35], row[36], row[37], row[38], row[39], row[40],
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row[41], row[42], row[43], row[44], row[45], row[46], row[47], row[48], row[49], row[50],
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row[51], row[52], row[53], row[54], row[55], row[56], row[57], row[58], row[59], row[60],
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row[1], row[2], row[3], str(row[4]), row[5]))
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# else:
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# else:
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# print "todo: implement storeHudCache for stud base"
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# print "todo: implement storeHudCache for stud base"
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#end def storeHudCache
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#end def storeHudCache
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