diff --git a/pyfpdb/CliFpdb.py b/pyfpdb/CliFpdb.py
deleted file mode 100755
index abdddb45..00000000
--- a/pyfpdb/CliFpdb.py
+++ /dev/null
@@ -1,66 +0,0 @@
-#!/usr/bin/python
-
-#Copyright 2008 Steffen Jobbagy-Felso
-#This program is free software: you can redistribute it and/or modify
-#it under the terms of the GNU Affero General Public License as published by
-#the Free Software Foundation, version 3 of the License.
-#
-#This program is distributed in the hope that it will be useful,
-#but WITHOUT ANY WARRANTY; without even the implied warranty of
-#MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-#GNU General Public License for more details.
-#
-#You should have received a copy of the GNU Affero General Public License
-#along with this program. If not, see .
-#In the "official" distribution you can find the license in
-#agpl-3.0.txt in the docs folder of the package.
-
-import os
-import sys
-import fpdb_simple
-from optparse import OptionParser
-
-try:
- import MySQLdb
-except:
- diaSQLLibMissing = gtk.Dialog(title="Fatal Error - SQL interface library missing", parent=None, flags=0, buttons=(gtk.STOCK_QUIT,gtk.RESPONSE_OK))
-
- print "Please note that the CLI importer only works with MySQL, if you use PostgreSQL this error is expected."
-
-import fpdb_import
-import fpdb_db
-
-if __name__ == "__main__":
- #process CLI parameters
- parser = OptionParser()
- parser.add_option("-c", "--handCount", default="0", type="int",
- help="Number of hands to import (default 0 means unlimited)")
- parser.add_option("-d", "--database", default="fpdb", help="The MySQL database to use (default fpdb)")
- parser.add_option("-e", "--errorFile", default="failed.txt",
- help="File to store failed hands into. (default: failed.txt) Not implemented.")
- parser.add_option("-f", "--inputFile", "--file", "--inputfile", default="stdin",
- help="The file you want to import (remember to use quotes if necessary)")
- parser.add_option("-m", "--minPrint", "--status", default="50", type="int",
- help="How often to print a one-line status report (0 means never, default is 50)")
- parser.add_option("-p", "--password", help="The password for the MySQL user")
- parser.add_option("-q", "--quiet", action="store_true",
- help="If this is passed it doesn't print a total at the end nor the opening line. Note that this purposely does NOT change --minPrint")
- parser.add_option("-s", "--server", default="localhost",
- help="Hostname/IP of the MySQL server (default localhost)")
- parser.add_option("-u", "--user", default="fpdb", help="The MySQL username (default fpdb)")
- parser.add_option("-x", "--failOnError", action="store_true",
- help="If this option is passed it quits when it encounters any error")
-
- (options, argv) = parser.parse_args()
-
- settings={'callFpdbHud':False, 'db-backend':2}
- settings['db-host']=options.server
- settings['db-user']=options.user
- settings['db-password']=options.password
- settings['db-databaseName']=options.database
- settings['handCount']=options.handCount
- settings['failOnError']=options.failOnError
-
- importer = fpdb_import.Importer(options, settings)
- importer.addImportFile(options.inputFile)
- importer.runImport()
diff --git a/pyfpdb/Database.py b/pyfpdb/Database.py
index 72b41336..412036ab 100644
--- a/pyfpdb/Database.py
+++ b/pyfpdb/Database.py
@@ -43,7 +43,6 @@ import Queue
# FreePokerTools modules
import fpdb_db
-import fpdb_simple
import Configuration
import SQL
import Card
@@ -724,120 +723,6 @@ class Database:
return ret
- #stores a stud/razz hand into the database
- def ring_stud(self, config, settings, base, category, site_hand_no, gametype_id, hand_start_time
- ,names, player_ids, start_cashes, antes, card_values, card_suits, winnings, rakes
- ,action_types, allIns, action_amounts, actionNos, hudImportData, maxSeats, tableName
- ,seatNos):
-
- fpdb_simple.fillCardArrays(len(names), base, category, card_values, card_suits)
-
- hands_id = self.storeHands(self.backend, site_hand_no, gametype_id
- ,hand_start_time, names, tableName, maxSeats, hudImportData
- ,(None, None, None, None, None), (None, None, None, None, None))
-
- #print "before calling store_hands_players_stud, antes:", antes
- hands_players_ids = self.store_hands_players_stud(self.backend, hands_id, player_ids
- ,start_cashes, antes, card_values
- ,card_suits, winnings, rakes, seatNos)
-
- if 'dropHudCache' not in settings or settings['dropHudCache'] != 'drop':
- self.storeHudCache(self.backend, base, category, gametype_id, hand_start_time, player_ids, hudImportData)
-
- return hands_id
- #end def ring_stud
-
- def ring_holdem_omaha(self, config, settings, base, category, site_hand_no, gametype_id
- ,hand_start_time, names, player_ids, start_cashes, positions, card_values
- ,card_suits, board_values, board_suits, winnings, rakes, action_types, allIns
- ,action_amounts, actionNos, hudImportData, maxSeats, tableName, seatNos):
- """stores a holdem/omaha hand into the database"""
-
- t0 = time()
- #print "in ring_holdem_omaha"
- fpdb_simple.fillCardArrays(len(names), base, category, card_values, card_suits)
- t1 = time()
- fpdb_simple.fill_board_cards(board_values, board_suits)
- t2 = time()
-
- hands_id = self.storeHands(self.backend, site_hand_no, gametype_id
- ,hand_start_time, names, tableName, maxSeats
- ,hudImportData, board_values, board_suits)
- #TEMPORARY CALL! - Just until all functions are migrated
- t3 = time()
- hands_players_ids = self.store_hands_players_holdem_omaha(
- self.backend, category, hands_id, player_ids, start_cashes
- , positions, card_values, card_suits, winnings, rakes, seatNos, hudImportData)
- t4 = time()
- if 'dropHudCache' not in settings or settings['dropHudCache'] != 'drop':
- self.storeHudCache(self.backend, base, category, gametype_id, hand_start_time, player_ids, hudImportData)
- t5 = time()
- #print "fills=(%4.3f) saves=(%4.3f,%4.3f,%4.3f)" % (t2-t0, t3-t2, t4-t3, t5-t4)
- return hands_id
- #end def ring_holdem_omaha
-
- def tourney_holdem_omaha(self, config, settings, base, category, siteTourneyNo, buyin, fee, knockout
- ,entries, prizepool, tourney_start, payin_amounts, ranks, tourneyTypeId
- ,siteId #end of tourney specific params
- ,site_hand_no, gametype_id, hand_start_time, names, player_ids
- ,start_cashes, positions, card_values, card_suits, board_values
- ,board_suits, winnings, rakes, action_types, allIns, action_amounts
- ,actionNos, hudImportData, maxSeats, tableName, seatNos):
- """stores a tourney holdem/omaha hand into the database"""
-
- fpdb_simple.fillCardArrays(len(names), base, category, card_values, card_suits)
- fpdb_simple.fill_board_cards(board_values, board_suits)
-
- tourney_id = self.store_tourneys(tourneyTypeId, siteTourneyNo, entries, prizepool, tourney_start)
- tourneys_players_ids = self.store_tourneys_players(tourney_id, player_ids, payin_amounts, ranks, winnings)
-
- hands_id = self.storeHands(self.backend, site_hand_no, gametype_id
- ,hand_start_time, names, tableName, maxSeats
- ,hudImportData, board_values, board_suits)
-
- hands_players_ids = self.store_hands_players_holdem_omaha_tourney(
- self.backend, category, hands_id, player_ids, start_cashes, positions
- , card_values, card_suits, winnings, rakes, seatNos, tourneys_players_ids
- , hudImportData, tourneyTypeId)
-
- #print "tourney holdem, backend=%d" % backend
- if 'dropHudCache' not in settings or settings['dropHudCache'] != 'drop':
- self.storeHudCache(self.backend, base, category, gametype_id, hand_start_time, player_ids, hudImportData)
-
- return hands_id
- #end def tourney_holdem_omaha
-
- def tourney_stud(self, config, settings, base, category, siteTourneyNo, buyin, fee, knockout, entries
- ,prizepool, tourneyStartTime, payin_amounts, ranks, tourneyTypeId, siteId
- ,siteHandNo, gametypeId, handStartTime, names, playerIds, startCashes, antes
- ,cardValues, cardSuits, winnings, rakes, actionTypes, allIns, actionAmounts
- ,actionNos, hudImportData, maxSeats, tableName, seatNos):
- #stores a tourney stud/razz hand into the database
-
- fpdb_simple.fillCardArrays(len(names), base, category, cardValues, cardSuits)
-
- tourney_id = self.store_tourneys(tourneyTypeId, siteTourneyNo, entries, prizepool, tourneyStartTime)
-
- tourneys_players_ids = self.store_tourneys_players(tourney_id, playerIds, payin_amounts, ranks, winnings)
-
- hands_id = self.storeHands( self.backend, siteHandNo, gametypeId
- , handStartTime, names, tableName, maxSeats
- , hudImportData, (None, None, None, None, None), (None, None, None, None, None) )
- # changed board_values and board_suits to arrays of None, just like the
- # cash game version of this function does - i don't believe this to be
- # the correct thing to do (tell me if i'm wrong) but it should keep the
- # importer from crashing
-
- hands_players_ids = self.store_hands_players_stud_tourney(self.backend, hands_id
- , playerIds, startCashes, antes, cardValues, cardSuits
- , winnings, rakes, seatNos, tourneys_players_ids, tourneyTypeId)
-
- if 'dropHudCache' not in settings or settings['dropHudCache'] != 'drop':
- self.storeHudCache(self.backend, base, category, gametypeId, handStartTime, playerIds, hudImportData)
-
- return hands_id
- #end def tourney_stud
-
def prepareBulkImport(self):
"""Drop some indexes/foreign keys to prepare for bulk import.
Currently keeping the standalone indexes as needed to import quickly"""
@@ -1465,64 +1350,6 @@ class Database:
print "Error during fdb.lock_for_insert:", str(sys.exc_value)
#end def lock_for_insert
- def store_the_hand(self, h):
- """Take a HandToWrite object and store it in the db"""
-
- # Following code writes hands to database and commits (or rolls back if there is an error)
- try:
- result = None
- if h.isTourney:
- ranks = map(lambda x: 0, h.names) # create an array of 0's equal to the length of names
- payin_amounts = fpdb_simple.calcPayin(len(h.names), h.buyin, h.fee)
-
- if h.base == "hold":
- result = self.tourney_holdem_omaha(
- h.config, h.settings, h.base, h.category, h.siteTourneyNo, h.buyin
- , h.fee, h.knockout, h.entries, h.prizepool, h.tourneyStartTime
- , payin_amounts, ranks, h.tourneyTypeId, h.siteID, h.siteHandNo
- , h.gametypeID, h.handStartTime, h.names, h.playerIDs, h.startCashes
- , h.positions, h.cardValues, h.cardSuits, h.boardValues, h.boardSuits
- , h.winnings, h.rakes, h.actionTypes, h.allIns, h.actionAmounts
- , h.actionNos, h.hudImportData, h.maxSeats, h.tableName, h.seatNos)
- elif h.base == "stud":
- result = self.tourney_stud(
- h.config, h.settings, h.base, h.category, h.siteTourneyNo
- , h.buyin, h.fee, h.knockout, h.entries, h.prizepool, h.tourneyStartTime
- , payin_amounts, ranks, h.tourneyTypeId, h.siteID, h.siteHandNo
- , h.gametypeID, h.handStartTime, h.names, h.playerIDs, h.startCashes
- , h.antes, h.cardValues, h.cardSuits, h.winnings, h.rakes, h.actionTypes
- , h.allIns, h.actionAmounts, h.actionNos, h.hudImportData, h.maxSeats
- , h.tableName, h.seatNos)
- else:
- raise FpdbError("unrecognised category")
- else:
- if h.base == "hold":
- result = self.ring_holdem_omaha(
- h.config, h.settings, h.base, h.category, h.siteHandNo
- , h.gametypeID, h.handStartTime, h.names, h.playerIDs
- , h.startCashes, h.positions, h.cardValues, h.cardSuits
- , h.boardValues, h.boardSuits, h.winnings, h.rakes
- , h.actionTypes, h.allIns, h.actionAmounts, h.actionNos
- , h.hudImportData, h.maxSeats, h.tableName, h.seatNos)
- elif h.base == "stud":
- result = self.ring_stud(
- h.config, h.settings, h.base, h.category, h.siteHandNo, h.gametypeID
- , h.handStartTime, h.names, h.playerIDs, h.startCashes, h.antes
- , h.cardValues, h.cardSuits, h.winnings, h.rakes, h.actionTypes, h.allIns
- , h.actionAmounts, h.actionNos, h.hudImportData, h.maxSeats, h.tableName
- , h.seatNos)
- else:
- raise FpdbError("unrecognised category")
- except:
- print "Error storing hand: " + str(sys.exc_value)
- self.rollback()
- # re-raise the exception so that the calling routine can decide what to do:
- # (e.g. a write thread might try again)
- raise
-
- return result
- #end def store_the_hand
-
###########################
# NEWIMPORT CODE
###########################
@@ -2583,183 +2410,6 @@ class Database:
#end def tRecogniseTourneyType
- def tRecognizeTourney(self, tourney, dbTourneyTypeId):
- logging.debug("Database.tRecognizeTourney")
- tourneyID = 1
- # Check if tourney exists in db (based on tourney.siteId and tourney.tourNo)
- # If so retrieve all data to check for consistency
- cursor = self.get_cursor()
- cursor.execute (self.sql.query['getTourney'].replace('%s', self.sql.query['placeholder']),
- (tourney.tourNo, tourney.siteId)
- )
- result=cursor.fetchone()
-
- expectedValuesDecimal = { 2 : "entries", 3 : "prizepool", 6 : "buyInChips", 9 : "rebuyChips",
- 10 : "addOnChips", 11 : "rebuyAmount", 12 : "addOnAmount", 13 : "totalRebuys",
- 14 : "totalAddOns", 15 : "koBounty" }
- expectedValues = { 7 : "tourneyName", 16 : "tourneyComment" }
-
- tourneyDataMatch = True
- tCommentTs = None
- starttime = None
- endtime = None
-
- try:
- len(result)
- tourneyID = result[0]
- logging.debug("Tourney found in db with TourneyID = %d" % tourneyID)
- if result[1] <> dbTourneyTypeId:
- tourneyDataMatch = False
- logging.debug("Tourney has wrong type ID (expected : %s - found : %s)" % (dbTourneyTypeId, result[1]))
- if (tourney.starttime is None and result[4] is not None) or ( tourney.starttime is not None and fpdb_simple.parseHandStartTime("- %s" % tourney.starttime) <> result[4]) :
- tourneyDataMatch = False
- logging.debug("Tourney data mismatch : wrong starttime : Tourney=%s / db=%s" % (tourney.starttime, result[4]))
- if (tourney.endtime is None and result[5] is not None) or ( tourney.endtime is not None and fpdb_simple.parseHandStartTime("- %s" % tourney.endtime) <> result[5]) :
- tourneyDataMatch = False
- logging.debug("Tourney data mismatch : wrong endtime : Tourney=%s / db=%s" % (tourney.endtime, result[5]))
-
- for ev in expectedValues :
- if ( getattr( tourney, expectedValues.get(ev) ) <> result[ev] ):
- logging.debug("Tourney data mismatch : wrong %s : Tourney=%s / db=%s" % (expectedValues.get(ev), getattr( tourney, expectedValues.get(ev)), result[ev]) )
- tourneyDataMatch = False
- #break
- for evD in expectedValuesDecimal :
- if ( Decimal(getattr( tourney, expectedValuesDecimal.get(evD)) ) <> result[evD] ):
- logging.debug("Tourney data mismatch : wrong %s : Tourney=%s / db=%s" % (expectedValuesDecimal.get(evD), getattr( tourney, expectedValuesDecimal.get(evD)), result[evD]) )
- tourneyDataMatch = False
- #break
-
- # TO DO : Deal with matrix summary mutliple parsings
-
- except:
- # Tourney not found : create
- logging.debug("Tourney is not found : create")
- if tourney.tourneyComment is not None :
- tCommentTs = datetime.today()
- if tourney.starttime is not None :
- starttime = fpdb_simple.parseHandStartTime("- %s" % tourney.starttime)
- if tourney.endtime is not None :
- endtime = fpdb_simple.parseHandStartTime("- %s" % tourney.endtime)
- # TODO : deal with matrix Id processed
- cursor.execute (self.sql.query['insertTourney'].replace('%s', self.sql.query['placeholder']),
- (dbTourneyTypeId, tourney.tourNo, tourney.entries, tourney.prizepool, starttime,
- endtime, tourney.buyInChips, tourney.tourneyName, 0, tourney.rebuyChips, tourney.addOnChips,
- tourney.rebuyAmount, tourney.addOnAmount, tourney.totalRebuys, tourney.totalAddOns, tourney.koBounty,
- tourney.tourneyComment, tCommentTs)
- )
- tourneyID = self.get_last_insert_id(cursor)
-
-
- # Deal with inconsistent tourney in db
- if tourneyDataMatch == False :
- # Update Tourney
- if result[16] <> tourney.tourneyComment :
- tCommentTs = datetime.today()
- if tourney.starttime is not None :
- starttime = fpdb_simple.parseHandStartTime("- %s" % tourney.starttime)
- if tourney.endtime is not None :
- endtime = fpdb_simple.parseHandStartTime("- %s" % tourney.endtime)
-
- cursor.execute (self.sql.query['updateTourney'].replace('%s', self.sql.query['placeholder']),
- (dbTourneyTypeId, tourney.entries, tourney.prizepool, starttime,
- endtime, tourney.buyInChips, tourney.tourneyName, 0, tourney.rebuyChips, tourney.addOnChips,
- tourney.rebuyAmount, tourney.addOnAmount, tourney.totalRebuys, tourney.totalAddOns, tourney.koBounty,
- tourney.tourneyComment, tCommentTs, tourneyID)
- )
-
- return tourneyID
- #end def tRecognizeTourney
-
- def tStoreTourneyPlayers(self, tourney, dbTourneyId):
- logging.debug("Database.tStoreTourneyPlayers")
- # First, get playerids for the players and specifically the one for hero :
- playersIds = self.recognisePlayerIDs(tourney.players, tourney.siteId)
- # hero may be None for matrix tourneys summaries
-# hero = [ tourney.hero ]
-# heroId = self.recognisePlayerIDs(hero , tourney.siteId)
-# logging.debug("hero Id = %s - playersId = %s" % (heroId , playersIds))
-
- tourneyPlayersIds=[]
- try:
- cursor = self.get_cursor()
-
- for i in xrange(len(playersIds)):
- cursor.execute(self.sql.query['getTourneysPlayers'].replace('%s', self.sql.query['placeholder'])
- ,(dbTourneyId, playersIds[i]))
- result=cursor.fetchone()
- #print "tried SELECTing tourneys_players.id:",tmp
-
- try:
- len(result)
- # checking data
- logging.debug("TourneysPlayers found : checking data")
- expectedValuesDecimal = { 1 : "payinAmounts", 2 : "finishPositions", 3 : "winnings", 4 : "countRebuys",
- 5 : "countAddOns", 6 : "countKO" }
-
- tourneyPlayersIds.append(result[0]);
-
- tourneysPlayersDataMatch = True
- for evD in expectedValuesDecimal :
- if ( Decimal(getattr( tourney, expectedValuesDecimal.get(evD))[tourney.players[i]] ) <> result[evD] ):
- logging.debug("TourneysPlayers data mismatch for TourneysPlayer id=%d, name=%s : wrong %s : Tourney=%s / db=%s" % (result[0], tourney.players[i], expectedValuesDecimal.get(evD), getattr( tourney, expectedValuesDecimal.get(evD))[tourney.players[i]], result[evD]) )
- tourneysPlayersDataMatch = False
- #break
-
- if tourneysPlayersDataMatch == False:
- logging.debug("TourneysPlayers data update needed")
- cursor.execute (self.sql.query['updateTourneysPlayers'].replace('%s', self.sql.query['placeholder']),
- (tourney.payinAmounts[tourney.players[i]], tourney.finishPositions[tourney.players[i]],
- tourney.winnings[tourney.players[i]] , tourney.countRebuys[tourney.players[i]],
- tourney.countAddOns[tourney.players[i]] , tourney.countKO[tourney.players[i]],
- result[7], result[8], result[0])
- )
-
- except TypeError:
- logging.debug("TourneysPlayers not found : need insert")
- cursor.execute (self.sql.query['insertTourneysPlayers'].replace('%s', self.sql.query['placeholder']),
- (dbTourneyId, playersIds[i],
- tourney.payinAmounts[tourney.players[i]], tourney.finishPositions[tourney.players[i]],
- tourney.winnings[tourney.players[i]] , tourney.countRebuys[tourney.players[i]],
- tourney.countAddOns[tourney.players[i]] , tourney.countKO[tourney.players[i]],
- None, None)
- )
- tourneyPlayersIds.append(self.get_last_insert_id(cursor))
-
- except:
- raise fpdb_simple.FpdbError( "tStoreTourneyPlayers error: " + str(sys.exc_value) )
-
- return tourneyPlayersIds
- #end def tStoreTourneyPlayers
-
- def tUpdateTourneysHandsPlayers(self, tourney, dbTourneysPlayersIds, dbTourneyTypeId):
- logging.debug("Database.tCheckTourneysHandsPlayers")
- try:
- # Massive update seems to take quite some time ...
-# query = self.sql.query['updateHandsPlayersForTTypeId2'] % (dbTourneyTypeId, self.sql.query['handsPlayersTTypeId_joiner'].join([self.sql.query['placeholder'] for id in dbTourneysPlayersIds]) )
-# cursor = self.get_cursor()
-# cursor.execute (query, dbTourneysPlayersIds)
-
- query = self.sql.query['selectHandsPlayersWithWrongTTypeId'] % (dbTourneyTypeId, self.sql.query['handsPlayersTTypeId_joiner'].join([self.sql.query['placeholder'] for id in dbTourneysPlayersIds]) )
- #print "query : %s" % query
- cursor = self.get_cursor()
- cursor.execute (query, dbTourneysPlayersIds)
- result=cursor.fetchall()
-
- if (len(result) > 0):
- logging.debug("%d lines need update : %s" % (len(result), result) )
- listIds = []
- for i in result:
- listIds.append(i[0])
-
- query2 = self.sql.query['updateHandsPlayersForTTypeId'] % (dbTourneyTypeId, self.sql.query['handsPlayersTTypeId_joiner_id'].join([self.sql.query['placeholder'] for id in listIds]) )
- cursor.execute (query2, listIds)
- else:
- logging.debug("No need to update, HandsPlayers are correct")
-
- except:
- raise fpdb_simple.FpdbError( "tStoreTourneyPlayers error: " + str(sys.exc_value) )
- #end def tUpdateTourneysHandsPlayers
-
# Class used to hold all the data needed to write a hand to the db
# mainParser() in fpdb_parse_logic.py creates one of these and then passes it to
diff --git a/pyfpdb/GuiBulkImport.py b/pyfpdb/GuiBulkImport.py
index 16131ab2..a64a9425 100755
--- a/pyfpdb/GuiBulkImport.py
+++ b/pyfpdb/GuiBulkImport.py
@@ -30,7 +30,6 @@ import gtk
import gobject
# fpdb/FreePokerTools modules
-import fpdb_simple
import fpdb_import
import Configuration
import Exceptions
diff --git a/pyfpdb/GuiTableViewer.py b/pyfpdb/GuiTableViewer.py
index c730f962..57fc772d 100644
--- a/pyfpdb/GuiTableViewer.py
+++ b/pyfpdb/GuiTableViewer.py
@@ -20,7 +20,6 @@ import pygtk
pygtk.require('2.0')
import gtk
import os
-import fpdb_simple
import fpdb_import
import fpdb_db
diff --git a/pyfpdb/fpdb_db.py b/pyfpdb/fpdb_db.py
index 2d7f2e0c..9f6993b9 100644
--- a/pyfpdb/fpdb_db.py
+++ b/pyfpdb/fpdb_db.py
@@ -38,7 +38,6 @@ except ImportError:
logging.info("Not using numpy to define variance in sqlite.")
use_numpy = False
-import fpdb_simple
import FpdbSQLQueries
import Configuration
diff --git a/pyfpdb/fpdb_import.py b/pyfpdb/fpdb_import.py
index 577562b8..a7a21831 100644
--- a/pyfpdb/fpdb_import.py
+++ b/pyfpdb/fpdb_import.py
@@ -35,10 +35,8 @@ import gtk
# fpdb/FreePokerTools modules
-import fpdb_simple
import fpdb_db
import Database
-import fpdb_parse_logic
import Configuration
import Exceptions
diff --git a/pyfpdb/fpdb_parse_logic.py b/pyfpdb/fpdb_parse_logic.py
deleted file mode 100644
index 6fac3669..00000000
--- a/pyfpdb/fpdb_parse_logic.py
+++ /dev/null
@@ -1,235 +0,0 @@
-#!/usr/bin/python
-
-#Copyright 2008 Steffen Jobbagy-Felso
-#This program is free software: you can redistribute it and/or modify
-#it under the terms of the GNU Affero General Public License as published by
-#the Free Software Foundation, version 3 of the License.
-#
-#This program is distributed in the hope that it will be useful,
-#but WITHOUT ANY WARRANTY; without even the implied warranty of
-#MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-#GNU General Public License for more details.
-#
-#You should have received a copy of the GNU Affero General Public License
-#along with this program. If not, see .
-#In the "official" distribution you can find the license in
-#agpl-3.0.txt in the docs folder of the package.
-
-#parses an in-memory fpdb hand history and calls db routine to store it
-
-import sys
-from time import time, strftime
-from Exceptions import *
-
-import fpdb_simple
-import Database
-
-def mainParser(settings, siteID, category, hand, config, db = None, writeq = None):
- """ mainParser for Holdem Hands """
- t0 = time()
- backend = settings['db-backend']
- # Ideally db connection is passed in, if not use sql list if passed in,
- # otherwise start from scratch
- if db is None:
- db = Database.Database(c = config, sql = None)
- category = fpdb_simple.recogniseCategory(hand[0])
-
- base = "hold" if (category == "holdem" or category == "omahahi" or
- category == "omahahilo") else "stud"
-
- #part 0: create the empty arrays
- # lineTypes valid values: header, name, cards, action, win, rake, ignore
- # lineStreets valid values: predeal, preflop, flop, turn, river
- lineTypes = []
- lineStreets = []
- cardValues = []
- cardSuits = []
- boardValues = []
- boardSuits = []
- antes = []
- allIns = []
- actionAmounts = []
- actionNos = []
- actionTypes = []
- actionTypeByNo = []
- seatLines = []
- winnings = []
- rakes = []
-
- #part 1: read hand no and check for duplicate
- siteHandNo = fpdb_simple.parseSiteHandNo(hand[0])
- handStartTime = fpdb_simple.parseHandStartTime(hand[0])
- isTourney = fpdb_simple.isTourney(hand[0])
-
- smallBlindLine = None
- for i, line in enumerate(hand):
- if 'posts small blind' in line or 'posts the small blind' in line:
- if line[-2:] == "$0": continue
- smallBlindLine = i
- break
- else:
- smallBlindLine = 0
- # If we did not find a small blind line, what happens?
- # if we leave it at None, it errors two lines down.
-
- gametypeID = fpdb_simple.recogniseGametypeID(backend, db, db.get_cursor(),
- hand[0], hand[smallBlindLine],
- siteID, category, isTourney)
- if isTourney:
- siteTourneyNo = fpdb_simple.parseTourneyNo(hand[0])
- buyin = fpdb_simple.parseBuyin(hand[0])
- fee = fpdb_simple.parseFee(hand[0])
- entries = -1 #todo: parse this
- prizepool = -1 #todo: parse this
- knockout = False
- tourneyStartTime= handStartTime #todo: read tourney start time
- rebuyOrAddon = fpdb_simple.isRebuyOrAddon(hand[0])
-
- # The tourney site id has to be searched because it may already be in
- # db with a TourneyTypeId which is different from the one automatically
- # calculated (Summary import first)
- tourneyTypeId = fpdb_simple.recogniseTourneyTypeId(db, siteID,
- siteTourneyNo,
- buyin, fee,
- knockout,
- rebuyOrAddon)
- else:
- siteTourneyNo = -1
- buyin = -1
- fee = -1
- entries = -1
- prizepool = -1
- knockout = 0
- tourneyStartTime= None
- rebuyOrAddon = -1
-
- tourneyTypeId = 1
- fpdb_simple.isAlreadyInDB(db, gametypeID, siteHandNo)
-
- hand = fpdb_simple.filterCrap(hand, isTourney)
-
- #part 2: classify lines by type (e.g. cards, action, win, sectionchange) and street
- fpdb_simple.classifyLines(hand, category, lineTypes, lineStreets)
-
- #part 3: read basic player info
- #3a read player names, startcashes
- for i, line in enumerate(hand):
- if lineTypes[i] == "name":
- seatLines.append(line)
-
- names = fpdb_simple.parseNames(seatLines)
- playerIDs = db.recognisePlayerIDs(names, siteID) # inserts players as needed
- tmp = fpdb_simple.parseCashesAndSeatNos(seatLines)
- startCashes = tmp['startCashes']
- seatNos = tmp['seatNos']
-
- fpdb_simple.createArrays(category, len(names), cardValues, cardSuits, antes,
- winnings, rakes, actionTypes, allIns,
- actionAmounts, actionNos, actionTypeByNo)
-
- #3b read positions
- if base == "hold":
- positions = fpdb_simple.parsePositions(hand, names)
-
- #part 4: take appropriate action for each line based on linetype
- for i, line in enumerate(hand):
- if lineTypes[i] == "cards":
- fpdb_simple.parseCardLine(category, lineStreets[i], line, names,
- cardValues, cardSuits, boardValues,
- boardSuits)
- #if category=="studhilo":
- # print "hand[i]:", hand[i]
- # print "cardValues:", cardValues
- # print "cardSuits:", cardSuits
- elif lineTypes[i] == "action":
- fpdb_simple.parseActionLine(base, isTourney, line, lineStreets[i],
- playerIDs, names, actionTypes, allIns,
- actionAmounts, actionNos, actionTypeByNo)
- elif lineTypes[i] == "win":
- fpdb_simple.parseWinLine(line, names, winnings, isTourney)
- elif lineTypes[i] == "rake":
- totalRake = 0 if isTourney else fpdb_simple.parseRake(line)
- fpdb_simple.splitRake(winnings, rakes, totalRake)
- elif (lineTypes[i] == "header" or lineTypes[i] == "rake" or
- lineTypes[i] == "name" or lineTypes[i] == "ignore"):
- pass
- elif lineTypes[i] == "ante":
- fpdb_simple.parseAnteLine(line, isTourney, names, antes)
- elif lineTypes[i] == "table":
- tableResult=fpdb_simple.parseTableLine(base, line)
- else:
- raise FpdbError("unrecognised lineType:" + lineTypes[i])
-
- maxSeats = tableResult['maxSeats']
- tableName = tableResult['tableName']
- #print "before part5, antes:", antes
-
- #part 5: final preparations, then call Database.* with
- # the arrays as they are - that file will fill them.
- fpdb_simple.convertCardValues(cardValues)
- if base == "hold":
- fpdb_simple.convertCardValuesBoard(boardValues)
- fpdb_simple.convertBlindBet(actionTypes, actionAmounts)
- fpdb_simple.checkPositions(positions)
-
- c = db.get_cursor()
- c.execute("SELECT limitType FROM Gametypes WHERE id=%s" % (db.sql.query['placeholder'],), (gametypeID, ))
- limit_type = c.fetchone()[0]
- fpdb_simple.convert3B4B(category, limit_type, actionTypes, actionAmounts)
-
- totalWinnings = sum(winnings)
-
- # if hold'em, use positions and not antes, if stud do not use positions, use antes
- # this is used for handsplayers inserts, so still needed even if hudcache update is being skipped
- if base == "hold":
- hudImportData = fpdb_simple.generateHudCacheData(playerIDs, base,
- category, actionTypes,
- allIns, actionTypeByNo,
- winnings,
- totalWinnings,
- positions, actionTypes,
- actionAmounts, None)
- else:
- hudImportData = fpdb_simple.generateHudCacheData(playerIDs, base,
- category, actionTypes,
- allIns, actionTypeByNo,
- winnings,
- totalWinnings, None,
- actionTypes,
- actionAmounts, antes)
-
- try:
- db.commit() # need to commit new players as different db connection used
- # for other writes. maybe this will change maybe not ...
- except: # TODO: this really needs to be narrowed down
- print "parse: error during commit: " + str(sys.exc_value)
-
-# HERE's an ugly kludge to keep from failing when positions is undef
-# We'll fix this by getting rid of the legacy importer. REB
- try:
- if positions:
- pass
- except NameError:
- positions = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
- # save data structures in a HandToWrite instance and then insert into database:
- htw = Database.HandToWrite()
- htw.set_all( config, settings, base, category, siteTourneyNo, buyin
- , fee, knockout, entries, prizepool, tourneyStartTime
- , isTourney, tourneyTypeId, siteID, siteHandNo
- , gametypeID, handStartTime, names, playerIDs, startCashes
- , positions, antes, cardValues, cardSuits, boardValues, boardSuits
- , winnings, rakes, actionTypes, allIns, actionAmounts
- , actionNos, hudImportData, maxSeats, tableName, seatNos)
-
- # save hand in db via direct call or via q if in a thread
- if writeq is None:
- result = db.store_the_hand(htw)
- else:
- writeq.put(htw)
- result = -999 # meaning unknown
-
- t9 = time()
- #print "parse and save=(%4.3f)" % (t9-t0)
- return result
-#end def mainParser
-
diff --git a/pyfpdb/fpdb_simple.py b/pyfpdb/fpdb_simple.py
deleted file mode 100644
index 5f0c6507..00000000
--- a/pyfpdb/fpdb_simple.py
+++ /dev/null
@@ -1,1728 +0,0 @@
-#!/usr/bin/python
-# -*- coding: iso-8859-15 -*-
-
-#Copyright 2008 Steffen Jobbagy-Felso
-#This program is free software: you can redistribute it and/or modify
-#it under the terms of the GNU Affero General Public License as published by
-#the Free Software Foundation, version 3 of the License.
-#
-#This program is distributed in the hope that it will be useful,
-#but WITHOUT ANY WARRANTY; without even the implied warranty of
-#MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-#GNU General Public License for more details.
-#
-#You should have received a copy of the GNU Affero General Public License
-#along with this program. If not, see .
-#In the "official" distribution you can find the license in
-#agpl-3.0.txt in the docs folder of the package.
-
-#This file contains simple functions for fpdb
-
-#Aiming to eventually remove this module, functions will move to, eg:
-#fpdb_db db create/re-create/management/etc
-#Hands or related files for saving hands to db, etc
-
-import datetime
-import time
-import re
-import sys
-from Exceptions import *
-import locale
-
-import Card
-
-PS = 1
-FTP = 2
-
-# TODO: these constants are also used in fpdb_save_to_db and others, is there a way to do like C #define, and #include ?
-# answer - yes. These are defined in fpdb_db so are accessible through that class.
-MYSQL_INNODB = 2
-PGSQL = 3
-SQLITE = 4
-
-LOCALE_ENCODING = locale.getdefaultlocale()[1]
-
-#returns an array of the total money paid. intending to add rebuys/addons here
-def calcPayin(count, buyin, fee):
- return [buyin + fee for i in xrange(count)]
-#end def calcPayin
-
-def checkPositions(positions):
- """ verify positions are valid """
- if any(not (p == "B" or p == "S" or (p >= 0 and p <= 9)) for p in positions):
- raise FpdbError("invalid position '"+p+"' found in checkPositions")
- ### RHH modified to allow for "position 9" here (pos==9 is when you're a dead hand before the BB
- ### eric - position 8 could be valid - if only one blind is posted, but there's still 10 people, ie a sitout is present, and the small is dead...
-
-def classifyLines(hand, category, lineTypes, lineStreets):
- """ makes a list of classifications for each line for further processing
- manipulates passed arrays """
- currentStreet = "predeal"
- done = False #set this to true once we reach the last relevant line (the summary, except rake, is all repeats)
- for i, line in enumerate(hand):
- if done:
- if "[" not in line or "mucked [" not in line:
- lineTypes.append("ignore")
- else:
- lineTypes.append("cards")
- elif line.startswith("Dealt to"):
- lineTypes.append("cards")
- elif i == 0:
- lineTypes.append("header")
- elif line.startswith("Table '"):
- lineTypes.append("table")
- elif line.startswith("Seat ") and ( ("in chips" in line) or "($" in line):
- lineTypes.append("name")
- elif isActionLine(line):
- lineTypes.append("action")
- if " posts " in line or " posts the " in line:
- currentStreet="preflop"
- elif " antes " in line or " posts the ante " in line:
- lineTypes.append("ante")
- elif line.startswith("*** FLOP *** ["):
- lineTypes.append("cards")
- currentStreet="flop"
- elif line.startswith("*** TURN *** ["):
- lineTypes.append("cards")
- currentStreet="turn"
- elif line.startswith("*** RIVER *** ["):
- lineTypes.append("cards")
- currentStreet="river"
- elif line.startswith("*** 3"):
- lineTypes.append("ignore")
- currentStreet=0
- elif line.startswith("*** 4"):
- lineTypes.append("ignore")
- currentStreet=1
- elif line.startswith("*** 5"):
- lineTypes.append("ignore")
- currentStreet=2
- elif line.startswith("*** 6"):
- lineTypes.append("ignore")
- currentStreet=3
- elif line.startswith("*** 7") or line == "*** RIVER ***":
- lineTypes.append("ignore")
- currentStreet=4
- elif isWinLine(line):
- lineTypes.append("win")
- elif line.startswith("Total pot ") and "Rake" in line:
- lineTypes.append("rake")
- done=True
- elif "*** SHOW DOWN ***" in line or "*** SUMMARY ***" in line:
- lineTypes.append("ignore")
- #print "in classifyLine, showdown or summary"
- elif " shows [" in line:
- lineTypes.append("cards")
- else:
- raise FpdbError("unrecognised linetype in:"+hand[i])
- lineStreets.append(currentStreet)
-
-def convert3B4B(category, limit_type, actionTypes, actionAmounts):
- """calculates the actual bet amounts in the given amount array and changes it accordingly."""
- for i in xrange(len(actionTypes)):
- for j in xrange(len(actionTypes[i])):
- bets = []
- for k in xrange(len(actionTypes[i][j])):
- if (actionTypes[i][j][k] == "bet"):
- bets.append((i,j,k))
- if (len(bets)>=2):
- #print "len(bets) 2 or higher, need to correct it. bets:",bets,"len:",len(bets)
- for betNo in reversed(xrange (1,len(bets))):
- amount2 = actionAmounts[bets[betNo][0]][bets[betNo][1]][bets[betNo][2]]
- amount1 = actionAmounts[bets[betNo-1][0]][bets[betNo-1][1]][bets[betNo-1][2]]
- actionAmounts[bets[betNo][0]][bets[betNo][1]][bets[betNo][2]] = amount2 - amount1
-
-def convertBlindBet(actionTypes, actionAmounts):
- """ Corrects the bet amount if the player had to pay blinds """
- i = 0#setting street to pre-flop
- for j in xrange(len(actionTypes[i])):#playerloop
- blinds = []
- bets = []
- for k in xrange(len(actionTypes[i][j])):
- if actionTypes[i][j][k] == "blind":
- blinds.append((i,j,k))
-
- if blinds and actionTypes[i][j][k] == "bet":
- bets.append((i,j,k))
- if len(bets) == 1:
- blind_amount=actionAmounts[blinds[0][0]][blinds[0][1]][blinds[0][2]]
- bet_amount=actionAmounts[bets[0][0]][bets[0][1]][bets[0][2]]
- actionAmounts[bets[0][0]][bets[0][1]][bets[0][2]] = bet_amount - blind_amount
-
-#converts the strings in the given array to ints (changes the passed array, no returning). see table design for conversion details
-#todo: make this use convertCardValuesBoard
-def convertCardValues(arr):
- map(convertCardValuesBoard, arr)
-
-# a 0-card is one in a stud game that we did not see or was not shown
-card_map = { 0: 0, "2": 2, "3" : 3, "4" : 4, "5" : 5, "6" : 6, "7" : 7, "8" : 8,
- "9" : 9, "T" : 10, "J" : 11, "Q" : 12, "K" : 13, "A" : 14}
-
-def convertCardValuesBoard(arr):
- """ converts the strings in the given array to ints
- (changes the passed array, no returning). see table design for
- conversion details """
- for i in xrange(len(arr)):
- arr[i] = card_map[arr[i]]
-
-def createArrays(category, seats, card_values, card_suits, antes, winnings,
- rakes, action_types, allIns, action_amounts, actionNos,
- actionTypeByNo):
- """ this creates the 2D/3D arrays. manipulates the passed arrays instead of returning. """
- for i in xrange(seats):#create second dimension arrays
- card_values.append( [] )
- card_suits.append( [] )
- antes.append(0)
- winnings.append(0)
- rakes.append(0)
-
- streetCount = 4 if (category == "holdem" or category == "omahahi" or
- category == "omahahilo") else 5
-
- for i in xrange(streetCount): #build the first dimension array, for streets
- action_types.append([])
- allIns.append([])
- action_amounts.append([])
- actionNos.append([])
- actionTypeByNo.append([])
- for j in xrange(seats): # second dimension arrays: players
- action_types[i].append([])
- allIns[i].append([])
- action_amounts[i].append([])
- actionNos[i].append([])
-# if (category=="holdem" or category=="omahahi" or category=="omahahilo"):
-# pass
- if category == "razz" or category == "studhi" or category == "studhilo": #need to fill card arrays.
- for i in xrange(seats):
- for j in xrange(7):
- card_values[i].append(0)
- card_suits[i].append("x")
-# else:
-# raise FpdbError("invalid category")
-#end def createArrays
-
-def fill_board_cards(board_values, board_suits):
- """ fill up the two board card arrays """
- while len(board_values) < 5:
- board_values.append(0)
- board_suits.append("x")
-
-def fillCardArrays(player_count, base, category, card_values, card_suits):
- """fills up the two card arrays"""
- if category == "holdem":
- cardCount = 2
- elif category == "omahahi" or category == "omahahilo":
- cardCount = 4
- elif base == "stud":
- cardCount = 7
- else:
- raise FpdbError("invalid category:", category)
-
- for i in xrange(player_count):
- while len(card_values[i]) < cardCount:
- card_values[i].append(0)
- card_suits[i].append("x")
-#end def fillCardArrays
-
-#filters out a player that folded before paying ante or blinds. This should be called
-#before calling the actual hand parser. manipulates hand, no return.
-def filterAnteBlindFold(hand):
- #todo: this'll only get rid of one ante folder, not multiple ones
- #todo: in tourneys this should not be removed but
- #print "start of filterAnteBlindFold"
- pre3rd = []
- for i, line in enumerate(hand):
- if line.startswith("*** 3") or line.startswith("*** HOLE"):
- pre3rd = hand[0:i]
-
- foldeeName = None
- for line in pre3rd:
- if line.endswith("folds") or line.endswith("is sitting out") or line.endswith(" stands up"): #found ante fold or timeout
- pos = line.find(" folds")
- foldeeName = line[0:pos]
- if pos == -1 and " in chips)" not in line:
- pos = line.find(" is sitting out")
- foldeeName = line[0:pos]
- if pos == -1:
- pos = line.find(" stands up")
- foldeeName = line[0:pos]
- if pos == -1:
- pos1 = line.find(": ") + 2
- pos2 = line.find(" (")
- foldeeName = line[pos1:pos2]
-
- if foldeeName is not None:
- #print "filterAnteBlindFold, foldeeName:",foldeeName
- for i, line in enumerate(hand):
- if foldeeName in line:
- hand[i] = None
-
- return [line for line in hand if line]
-
-def stripEOLspaces(str):
- return str.rstrip()
-
-def filterCrap(hand, isTourney):
- """ removes useless lines as well as trailing spaces """
-
- #remove trailing spaces at end of line
- hand = [line.rstrip() for line in hand]
-
- #general variable position word filter/string filter
- for i in xrange(len(hand)):
- if hand[i].startswith("Board ["):
- hand[i] = False
- elif hand[i].find(" out of hand ")!=-1:
- hand[i]=hand[i][:-56]
- elif "($0 in chips)" in hand[i]:
- hand[i] = False
- elif hand[i]=="*** HOLE CARDS ***":
- hand[i] = False
- elif hand[i].endswith("has been disconnected"):
- hand[i] = False
- elif hand[i].endswith("has requested TIME"):
- hand[i] = False
- elif hand[i].endswith("has returned"):
- hand[i] = False
- elif hand[i].endswith("will be allowed to play after the button"):
- hand[i] = False
- elif hand[i].endswith("has timed out"):
- hand[i] = False
- elif hand[i].endswith("has timed out while disconnected"):
- hand[i] = False
- elif hand[i].endswith("has timed out while being disconnected"):
- hand[i] = False
- elif hand[i].endswith("is connected"):
- hand[i] = False
- elif hand[i].endswith("is disconnected"):
- hand[i] = False
- elif hand[i].find(" is low with [")!=-1:
- hand[i] = False
- elif hand[i].endswith(" mucks"):
- hand[i] = False
- elif hand[i].endswith(": mucks hand"):
- hand[i] = False
- elif hand[i] == "No low hand qualified":
- hand[i] = False
- elif hand[i] == "Pair on board - a double bet is allowed":
- hand[i] = False
- elif " shows " in hand[i] and "[" not in hand[i]:
- hand[i] = False
- elif hand[i].startswith("The button is in seat #"):
- hand[i] = False
- #above is alphabetic, reorder below if bored
- elif hand[i].startswith("Time has expired"):
- hand[i] = False
- elif hand[i].endswith("has reconnected"):
- hand[i] = False
- elif hand[i].endswith("seconds left to act"):
- hand[i] = False
- elif hand[i].endswith("seconds to reconnect"):
- hand[i] = False
- elif hand[i].endswith("was removed from the table for failing to post"):
- hand[i] = False
- elif "joins the table at seat " in hand[i]:
- hand[i] = False
- elif (hand[i].endswith("leaves the table")):
- hand[i] = False
- elif "is high with " in hand[i]:
- hand[i] = False
- elif hand[i].endswith("doesn't show hand"):
- hand[i] = False
- elif hand[i].endswith("is being treated as all-in"):
- hand[i] = False
- elif " adds $" in hand[i]:
- hand[i] = False
- elif hand[i] == "Betting is capped":
- hand[i] = False
- elif (hand[i].find(" said, \"")!=-1):
- hand[i] = False
-
- if isTourney and not hand[i] == False:
- if (hand[i].endswith(" is sitting out") and (not hand[i].startswith("Seat "))):
- hand[i] = False
- elif hand[i]:
- if (hand[i].endswith(": sits out")):
- hand[i] = False
- elif (hand[i].endswith(" is sitting out")):
- hand[i] = False
- # python docs say this is identical to filter(None, list)
- # which removes all false items from the passed list (hand)
- hand = [line for line in hand if line]
-
- return hand
-
-def float2int(string):
- """ takes a poker float (including , for thousand seperator) and
- converts it to an int """
- # Note that this automagically assumes US style currency formatters
- pos = string.find(",")
- if pos != -1: #remove , the thousand seperator
- string = "%s%s" % (string[0:pos], string[pos+1:])
-
- pos = string.find(".")
- if pos != -1: #remove decimal point
- string = "%s%s" % (string[0:pos], string[pos+1:])
-
- result = int(string)
- if pos == -1: #no decimal point - was in full dollars - need to multiply with 100
- result *= 100
- return result
-
-ActionLines = ( "calls $", ": calls ", "brings in for", "completes it to",
- "posts small blind", "posts the small blind", "posts big blind",
- "posts the big blind", "posts small & big blinds", "posts $",
- "posts a dead", "bets $", ": bets ", " raises")
-
-def isActionLine(line):
- if line.endswith("folds"):
- return True
- elif line.endswith("checks"):
- return True
- elif line.startswith("Uncalled bet"):
- return True
-
- # searches for each member of ActionLines being in line, returns true
- # on first match .. neat func
- return any(x for x in ActionLines if x in line)
-
-def isAlreadyInDB(db, gametypeID, siteHandNo):
- c = db.get_cursor()
- c.execute(db.sql.query['isAlreadyInDB'], (gametypeID, siteHandNo))
- result = c.fetchall()
- if len(result) >= 1:
- raise DuplicateError ("dupl")
-
-def isRebuyOrAddon(topline):
- """isRebuyOrAddon not implemented yet"""
- return False
-
-#returns whether the passed topline indicates a tournament or not
-def isTourney(topline):
- return "Tournament" in topline
-
-WinLines = ( "wins the pot", "ties for the ", "wins side pot", "wins the low main pot", "wins the high main pot",
- "wins the low",
- "wins the high pot", "wins the high side pot", "wins the main pot", "wins the side pot", "collected" )
-
-def isWinLine(line):
- """ returns boolean whether the passed line is a win line """
- return any(x for x in WinLines if x in line)
-
-#returns the amount of cash/chips put into the put in the given action line
-def parseActionAmount(line, atype, isTourney):
- #if (line.endswith(" and is all-in")):
- # line=line[:-14]
- #elif (line.endswith(", and is all in")):
- # line=line[:-15]
-
- #ideally we should recognise this as an all-in if category is capXl
- if line.endswith(", and is capped"):
- line=line[:-15]
- if line.endswith(" and is capped"):
- line=line[:-14]
-
- if atype == "fold" or atype == "check":
- amount = 0
- elif atype == "unbet":
- pos1 = line.find("$") + 1
- if pos1 == 0:
- pos1 = line.find("(") + 1
- pos2 = line.find(")")
- amount = float2int(line[pos1:pos2])
- elif atype == "bet" and ": raises $" in line and "to $" in line:
- pos = line.find("to $")+4
- amount = float2int(line[pos:])
- else:
- if not isTourney:
- pos = line.rfind("$")+1
- #print "parseActionAmount, line:", line, "line[pos:]:", line[pos:]
- amount = float2int(line[pos:])
- else:
- #print "line:"+line+"EOL"
- pos = line.rfind(" ")+1
- #print "pos:",pos
- #print "pos of 20:", line.find("20")
- amount = int(line[pos:])
-
- if atype == "unbet":
- amount *= -1
- return amount
-#end def parseActionAmount
-
-#doesnt return anything, simply changes the passed arrays action_types and
-# action_amounts. For stud this expects numeric streets (3-7), for
-# holdem/omaha it expects predeal, preflop, flop, turn or river
-def parseActionLine(base, isTourney, line, street, playerIDs, names, action_types, allIns, action_amounts, actionNos, actionTypeByNo):
- if street == "predeal" or street == "preflop":
- street = 0
- elif street == "flop":
- street = 1
- elif street == "turn":
- street = 2
- elif street == "river":
- street = 3
-
- nextActionNo = 0
- for player in xrange(len(actionNos[street])):
- for count in xrange(len(actionNos[street][player])):
- if actionNos[street][player][count]>=nextActionNo:
- nextActionNo=actionNos[street][player][count]+1
-
- (line, allIn) = goesAllInOnThisLine(line)
- atype = parseActionType(line)
- playerno = recognisePlayerNo(line, names, atype)
- amount = parseActionAmount(line, atype, isTourney)
-
- action_types[street][playerno].append(atype)
- allIns[street][playerno].append(allIn)
- action_amounts[street][playerno].append(amount)
- actionNos[street][playerno].append(nextActionNo)
- tmp=(playerIDs[playerno], atype)
- actionTypeByNo[street].append(tmp)
-
-def goesAllInOnThisLine(line):
- """returns whether the player went all-in on this line and removes the all-in text from the line."""
- isAllIn = False
- if (line.endswith(" and is all-in")):
- line = line[:-14]
- isAllIn = True
- elif (line.endswith(", and is all in")):
- line = line[:-15]
- isAllIn = True
- return (line, isAllIn)
-
-#returns the action type code (see table design) of the given action line
-ActionTypes = { 'brings in for' :"blind",
- ' posts $' :"blind",
- ' posts a dead ' :"blind",
- ' posts the small blind of $' :"blind",
- ': posts big blind ' :"blind",
- ': posts small blind ' :"blind",
- ' posts the big blind of $' :"blind",
- ': posts small & big blinds $' :"blind",
- ': posts small blind $' :"blind",
- 'calls' :"call",
- 'completes it to' :"bet",
- ' bets' :"bet",
- ' raises' :"bet"
- }
-def parseActionType(line):
- if (line.startswith("Uncalled bet")):
- return "unbet"
- elif (line.endswith(" folds")):
- return "fold"
- elif (line.endswith(" checks")):
- return "check"
- else:
- for x in ActionTypes:
- if x in line:
- return ActionTypes[x]
- raise FpdbError ("failed to recognise actiontype in parseActionLine in: "+line)
-
-#parses the ante out of the given line and checks which player paid it, updates antes accordingly.
-def parseAnteLine(line, isTourney, names, antes):
- for i, name in enumerate(names):
- if line.startswith(name.encode(LOCALE_ENCODING)):
- pos = line.rfind("$") + 1
- if not isTourney:
- antes[i] += float2int(line[pos:])
- else:
- if "all-in" not in line:
- pos = line.rfind(" ") + 1
- antes[i] += int(line[pos:])
- else:
- pos1 = line.rfind("ante") + 5
- pos2 = line.find(" ", pos1)
- antes[i] += int(line[pos1:pos2])
-
-#returns the buyin of a tourney in cents
-def parseBuyin(topline):
- pos1 = topline.find("$")+1
- if pos1 != 0:
- pos2 = topline.find("+")
- else:
- pos1 = topline.find("€")+3
- pos2 = topline.find("+")
- return float2int(topline[pos1:pos2])
-
-#parses a card line and changes the passed arrays accordingly
-#todo: reorganise this messy method
-def parseCardLine(category, street, line, names, cardValues, cardSuits, boardValues, boardSuits):
- if line.startswith("Dealt to") or " shows [" in line or "mucked [" in line:
- playerNo = recognisePlayerNo(line, names, "card") #anything but unbet will be ok for that string
-
- pos = line.rfind("[")+1
- if category == "holdem":
- for i in (pos, pos+3):
- cardValues[playerNo].append(line[i:i+1])
- cardSuits[playerNo].append(line[i+1:i+2])
- if len(cardValues[playerNo]) != 2:
- if (cardValues[playerNo][0] == cardValues[playerNo][2] and
- cardSuits[playerNo][1] == cardSuits[playerNo][3]):
- cardValues[playerNo]=cardValues[playerNo][0:2]
- cardSuits[playerNo]=cardSuits[playerNo][0:2]
- else:
- print "line:",line,"cardValues[playerNo]:",cardValues[playerNo]
- raise FpdbError("read too many/too few holecards in parseCardLine")
- elif category == "omahahi" or category == "omahahilo":
- for i in (pos, pos+3, pos+6, pos+9):
- cardValues[playerNo].append(line[i:i+1])
- cardSuits[playerNo].append(line[i+1:i+2])
- if (len(cardValues[playerNo])!=4):
- if (cardValues[playerNo][0] == cardValues[playerNo][4] and
- cardSuits[playerNo][3] == cardSuits[playerNo][7]): #two tests will do
- cardValues[playerNo] = cardValues[playerNo][0:4]
- cardSuits[playerNo] = cardSuits[playerNo][0:4]
- else:
- print "line:",line,"cardValues[playerNo]:",cardValues[playerNo]
- raise FpdbError("read too many/too few holecards in parseCardLine")
- elif category == "razz" or category == "studhi" or category == "studhilo":
- if "shows" not in line and "mucked" not in line:
- #print "parseCardLine(in stud if), street:", street
- if line[pos+2]=="]": #-> not (hero and 3rd street)
- cardValues[playerNo][street+2]=line[pos:pos+1]
- cardSuits[playerNo][street+2]=line[pos+1:pos+2]
- else:
- #print "hero card1:", line[pos:pos+2], "hero card2:", line[pos+3:pos+5], "hero card3:", line[pos+6:pos+8],
- cardValues[playerNo][street]=line[pos:pos+1]
- cardSuits[playerNo][street]=line[pos+1:pos+2]
- cardValues[playerNo][street+1]=line[pos+3:pos+4]
- cardSuits[playerNo][street+1]=line[pos+4:pos+5]
- cardValues[playerNo][street+2]=line[pos+6:pos+7]
- cardSuits[playerNo][street+2]=line[pos+7:pos+8]
- else:
- #print "parseCardLine(in stud else), street:", street
- cardValues[playerNo][0]=line[pos:pos+1]
- cardSuits[playerNo][0]=line[pos+1:pos+2]
- pos+=3
- cardValues[playerNo][1]=line[pos:pos+1]
- cardSuits[playerNo][1]=line[pos+1:pos+2]
- if street==4:
- pos=pos=line.rfind("]")-2
- cardValues[playerNo][6]=line[pos:pos+1]
- cardSuits[playerNo][6]=line[pos+1:pos+2]
- #print "cardValues:", cardValues
- #print "cardSuits:", cardSuits
- else:
- print "line:",line,"street:",street
- raise FpdbError("invalid category")
- #print "end of parseCardLine/playercards, cardValues:",cardValues
- elif (line.startswith("*** FLOP ***")):
- pos=line.find("[")+1
- for i in (pos, pos+3, pos+6):
- boardValues.append(line[i:i+1])
- boardSuits.append(line[i+1:i+2])
- #print boardValues
- elif (line.startswith("*** TURN ***") or line.startswith("*** RIVER ***")):
- pos=line.find("[")+1
- pos=line.find("[", pos+1)+1
- boardValues.append(line[pos:pos+1])
- boardSuits.append(line[pos+1:pos+2])
- #print boardValues
- else:
- raise FpdbError ("unrecognised line:"+line)
-
-def parseCashesAndSeatNos(lines):
- """parses the startCashes and seatNos of each player out of the given lines and returns them as a dictionary of two arrays"""
- cashes = []
- seatNos = []
- for i in xrange (len(lines)):
- pos2=lines[i].find(":")
- seatNos.append(int(lines[i][5:pos2]))
-
- pos1=lines[i].rfind("($")+2
- if pos1==1: #for tourneys - it's 1 instead of -1 due to adding 2 above
- pos1=lines[i].rfind("(")+1
- pos2=lines[i].find(" in chips")
- cashes.append(float2int(lines[i][pos1:pos2]))
- return {'startCashes':cashes, 'seatNos':seatNos}
-
-#returns the buyin of a tourney in cents
-def parseFee(topline):
- pos1 = topline.find("$")+1
- if pos1 != 0:
- pos1 = topline.find("$", pos1)+1
- pos2 = topline.find(" ", pos1)
- else:
- pos1 = topline.find("€")+3
- pos1 = topline.find("€", pos1)+3
- pos2 = topline.find(" ", pos1)
- return float2int(topline[pos1:pos2])
-
-#returns a datetime object with the starttime indicated in the given topline
-def parseHandStartTime(topline):
- #convert x:13:35 to 0x:13:35
- counter=0
- while counter < 10:
- pos = topline.find(" %d:" % counter)
- if pos != -1:
- topline = "%s0%s" % (topline[0:pos+1], topline[pos+1:])
- break
- counter += 1
-
- isUTC=False
- if topline.find("UTC")!=-1:
- pos1 = topline.find("-")+2
- pos2 = topline.find("UTC")
- tmp=topline[pos1:pos2]
- isUTC=True
- else:
- tmp=topline
- #print "parsehandStartTime, tmp:", tmp
- pos = tmp.find("-")+2
- tmp = tmp[pos:]
- #Need to match either
- # 2008/09/07 06:23:14 ET or
- # 2008/08/17 - 01:14:43 (ET) or
- # 2008/11/12 9:33:31 CET [2008/11/12 3:33:31 ET]
- rexx = '(?P[0-9]{4})\/(?P[0-9]{2})\/(?P[0-9]{2})[\- ]+(?P
[0-9]+):(?P[0-9]+):(?P[0-9]+)'
- m = re.search(rexx,tmp)
- result = datetime.datetime(int(m.group('YEAR')), int(m.group('MON')), int(m.group('DAY')), int(m.group('HR')), int(m.group('MIN')), int(m.group('SEC')))
-
- if not isUTC: #these use US ET
- result += datetime.timedelta(hours=5)
-
- return result
-
-#parses the names out of the given lines and returns them as an array
-def findName(line):
- pos1 = line.find(":") + 2
- pos2 = line.rfind("(") - 1
- return unicode(line[pos1:pos2], LOCALE_ENCODING)
-
-def parseNames(lines):
- return [findName(line) for line in lines]
-
-def parsePositions(hand, names):
- positions = [-1 for i in names]
- sb, bb = -1, -1
-
- for line in hand:
- if sb == -1 and "small blind" in line and "dead small blind" not in line:
- sb = line
- if bb == -1 and "big blind" in line and "dead big blind" not in line:
- bb = line
-
-#identify blinds
-#print "parsePositions before recognising sb/bb. names:",names
- sbExists = True
- if sb != -1:
- sb = recognisePlayerNo(sb, names, "bet")
- else:
- sbExists = False
- if bb != -1:
- bb = recognisePlayerNo(bb, names, "bet")
-
-# print "sb = ", sb, "bb = ", bb
- if bb == sb: # if big and small are same, then don't duplicate the small
- sbExists = False
- sb = -1
-
- #write blinds into array
- if sbExists:
- positions[sb]="S"
- positions[bb]="B"
-
- #fill up rest of array
- arraypos = sb - 1 if sbExists else bb - 1
-
- distFromBtn=0
- while arraypos >= 0 and arraypos != bb:
- #print "parsePositions first while, arraypos:",arraypos,"positions:",positions
- positions[arraypos] = distFromBtn
- arraypos -= 1
- distFromBtn += 1
-
- # eric - this takes into account dead seats between blinds
- if sbExists:
- i = bb - 1
- while positions[i] < 0 and i != sb:
- positions[i] = 9
- i -= 1
- ### RHH - Changed to set the null seats before BB to "9"
- i = sb - 1 if sbExists else bb - 1
-
- while positions[i] < 0:
- positions[i]=9
- i-=1
-
- arraypos=len(names)-1
- if (bb!=0 or (bb==0 and sbExists==False) or (bb == 1 and sb != arraypos) ):
- while (arraypos > bb and arraypos > sb):
- positions[arraypos] = distFromBtn
- arraypos -= 1
- distFromBtn += 1
-
- if any(p == -1 for p in positions):
- print "parsePositions names:",names
- print "result:",positions
- raise FpdbError ("failed to read positions")
-# print str(positions), "\n"
- return positions
-
-#simply parses the rake amount and returns it as an int
-def parseRake(line):
- pos = line.find("Rake")+6
- rake = float2int(line[pos:])
- return rake
-
-def parseSiteHandNo(topline):
- """returns the hand no assigned by the poker site"""
- pos1 = topline.find("#")+1
- pos2 = topline.find(":")
- return topline[pos1:pos2]
-
-def parseTableLine(base, line):
- """returns a dictionary with maxSeats and tableName"""
- pos1=line.find('\'')+1
- pos2=line.find('\'', pos1)
- #print "table:",line[pos1:pos2]
- pos3=pos2+2
- pos4=line.find("-max")
- #print "seats:",line[pos3:pos4]
- return {'maxSeats':int(line[pos3:pos4]), 'tableName':line[pos1:pos2]}
-#end def parseTableLine
-
-#returns the hand no assigned by the poker site
-def parseTourneyNo(topline):
- pos1 = topline.find("Tournament #")+12
- pos2 = topline.find(",", pos1)
- #print "parseTourneyNo pos1:",pos1," pos2:",pos2, " result:",topline[pos1:pos2]
- return topline[pos1:pos2]
-
-#parses a win/collect line. manipulates the passed array winnings, no explicit return
-def parseWinLine(line, names, winnings, isTourney):
- #print "parseWinLine: line:",line
- for i,n in enumerate(names):
- n = n.encode(LOCALE_ENCODING)
- if line.startswith(n):
- if isTourney:
- pos1 = line.rfind("collected ") + 10
- pos2 = line.find(" ", pos1)
- winnings[i] += int(line[pos1:pos2])
- else:
- pos1 = line.rfind("$") + 1
- pos2 = line.find(" ", pos1)
- winnings[i] += float2int(line[pos1:pos2])
-
-#returns the category (as per database) string for the given line
-def recogniseCategory(line):
- if "Razz" in line:
- return "razz"
- elif "Hold'em" in line:
- return "holdem"
- elif "Omaha" in line:
- if "Hi/Lo" not in line and "H/L" not in line:
- return "omahahi"
- else:
- return "omahahilo"
- elif "Stud" in line:
- if "Hi/Lo" not in line and "H/L" not in line:
- return "studhi"
- else:
- return "studhilo"
- else:
- raise FpdbError("failed to recognise category, line:"+line)
-
-#returns the int for the gametype_id for the given line
-def recogniseGametypeID(backend, db, cursor, topline, smallBlindLine, site_id, category, isTourney):#todo: this method is messy
- #if (topline.find("HORSE")!=-1):
- # raise FpdbError("recogniseGametypeID: HORSE is not yet supported.")
-
- #note: the below variable names small_bet and big_bet are misleading, in NL/PL they mean small/big blind
- if isTourney:
- type = "tour"
- pos1 = topline.find("(")+1
- if(topline[pos1] == "H" or topline[pos1] == "O" or
- topline[pos1] == "R" or topline[pos1]=="S" or
- topline[pos1+2] == "C"):
- pos1 = topline.find("(", pos1)+1
- pos2 = topline.find("/", pos1)
- small_bet = int(topline[pos1:pos2])
- else:
- type = "ring"
- pos1 = topline.find("$")+1
- pos2 = topline.find("/$")
- small_bet = float2int(topline[pos1:pos2])
-
- pos1 = pos2+2
- if isTourney:
- pos1 -= 1
- pos2 = topline.find(")")
-
- if pos2 <= pos1:
- pos2 = topline.find(")", pos1)
-
- if isTourney:
- big_bet = int(topline[pos1:pos2])
- else:
- big_bet = float2int(topline[pos1:pos2])
-
- if 'No Limit' in topline:
- limit_type = "nl" if 'Cap No' not in topline else "cn"
- elif 'Pot Limit' in topline:
- limit_type = "pl" if 'Cap Pot' not in topline else "cp"
- else:
- limit_type = "fl"
-
- #print "recogniseGametypeID small_bet/blind:",small_bet,"big bet/blind:", big_bet,"limit type:",limit_type
- if limit_type == "fl":
- cursor.execute(db.sql.query['getGametypeFL'], (site_id, type, category,
- limit_type, small_bet,
- big_bet))
- else:
- cursor.execute(db.sql.query['getGametypeNL'], (site_id, type, category,
- limit_type, small_bet,
- big_bet))
- result = cursor.fetchone()
- #print "recgt1 result=",result
- #ret=result[0]
- #print "recgt1 ret=",ret
- #print "tried SELECTing gametypes.id, result:",result
-
- try:
- len(result)
- except TypeError:
- if category=="holdem" or category=="omahahi" or category=="omahahilo":
- base="hold"
- else:
- base="stud"
-
- if category=="holdem" or category=="omahahi" or category=="studhi":
- hiLo='h'
- elif category=="razz":
- hiLo='l'
- else:
- hiLo='s'
-
- if (limit_type=="fl"):
- big_blind=small_bet
- if base=="hold":
- if smallBlindLine==topline:
- raise FpdbError("invalid small blind line")
- elif isTourney:
- pos=smallBlindLine.rfind(" ")+1
- small_blind=int(smallBlindLine[pos:])
- else:
- pos=smallBlindLine.rfind("$")+1
- small_blind=float2int(smallBlindLine[pos:])
- else:
- small_blind=0
- result = db.insertGameTypes( (site_id, type, base, category, limit_type, hiLo
- ,small_blind, big_blind, small_bet, big_bet) )
- #cursor.execute ("SELECT id FROM Gametypes WHERE siteId=%s AND type=%s AND category=%s
- #AND limitType=%s AND smallBet=%s AND bigBet=%s", (site_id, type, category, limit_type, small_bet, big_bet))
- else:
- result = db.insertGameTypes( (site_id, type, base, category, limit_type, hiLo
- ,small_bet, big_bet, 0, 0) )#remember, for these bet means blind
- #cursor.execute ("SELECT id FROM Gametypes WHERE siteId=%s AND type=%s AND category=%s
- #AND limitType=%s AND smallBlind=%s AND bigBlind=%s", (site_id, type, category, limit_type, small_bet, big_bet))
-
- return result[0]
-#end def recogniseGametypeID
-
-def recogniseTourneyTypeId(db, siteId, tourneySiteId, buyin, fee, knockout, rebuyOrAddon):
- ret = -1
- cursor = db.get_cursor()
- # First we try to find the tourney itself (by its tourneySiteId) in case it has already been inserted before (by a summary file for instance)
- # The reason is that some tourneys may not be identified correctly in the HH toplines (especially Buy-In and Fee which are used to search/create the TourneyTypeId)
- #TODO: When the summary file will be dumped to BD, if the tourney is already in, Buy-In/Fee may need an update (e.g. creation of a new type and link to the Tourney)
- cursor.execute (db.sql.query['getTourneyTypeIdByTourneyNo'].replace('%s', db.sql.query['placeholder']), (tourneySiteId, siteId))
- result = cursor.fetchone()
-
- try:
- len(result)
- ret = result[0]
- except:
- cursor.execute( """SELECT id FROM TourneyTypes
- WHERE siteId=%s AND buyin=%s AND fee=%s
- AND knockout=%s AND rebuyOrAddon=%s""".replace('%s', db.sql.query['placeholder'])
- , (siteId, buyin, fee, knockout, rebuyOrAddon) )
- result = cursor.fetchone()
- #print "tried selecting tourneytypes.id, result:", result
-
- try:
- len(result)
- ret = result[0]
- except TypeError:#this means we need to create a new entry
- #print "insert new tourneytype record ..."
- try:
- cursor.execute( """INSERT INTO TourneyTypes (siteId, buyin, fee, knockout, rebuyOrAddon)
- VALUES (%s, %s, %s, %s, %s)""".replace('%s', db.sql.query['placeholder'])
- , (siteId, buyin, fee, knockout, rebuyOrAddon) )
- ret = db.get_last_insert_id(cursor)
- except:
- #print "maybe tourneytype was created since select, try selecting again ..."
- cursor.execute( """SELECT id FROM TourneyTypes
- WHERE siteId=%s AND buyin=%s AND fee=%s
- AND knockout=%s AND rebuyOrAddon=%s""".replace('%s', db.sql.query['placeholder'])
- , (siteId, buyin, fee, knockout, rebuyOrAddon) )
- result = cursor.fetchone()
- try:
- len(result)
- ret = result[0]
- except:
- print "Failed to find or insert TourneyTypes record"
- ret = -1 # failed to find or insert record
- #print "tried selecting tourneytypes.id again, result:", result
-
- #print "recogniseTourneyTypeId: returning", ret
- return ret
-#end def recogniseTourneyTypeId
-
-
-#recognises the name in the given line and returns its array position in the given array
-def recognisePlayerNo(line, names, atype):
- #print "recogniseplayerno, names:",names
- for i in xrange(len(names)):
- encodedName = names[i].encode(LOCALE_ENCODING)
- if (atype=="unbet"):
- if (line.endswith(encodedName)):
- return (i)
- elif (line.startswith("Dealt to ")):
- #print "recognisePlayerNo, card precut, line:",line
- tmp=line[9:]
- #print "recognisePlayerNo, card postcut, tmp:",tmp
- if (tmp.startswith(encodedName)):
- return (i)
- elif (line.startswith("Seat ")):
- if (line.startswith("Seat 10")):
- tmp=line[9:]
- else:
- tmp=line[8:]
-
- if (tmp.startswith(encodedName)):
- return (i)
- else:
- if (line.startswith(encodedName)):
- return (i)
- #if we're here we mustve failed
- raise FpdbError ("failed to recognise player in: "+line+" atype:"+atype)
-#end def recognisePlayerNo
-
-
-#removes trailing \n from the given array
-def removeTrailingEOL(arr):
- for i in xrange(len(arr)):
- if (arr[i].endswith("\n")):
- #print "arr[i] before removetrailingEOL:", arr[i]
- arr[i]=arr[i][:-1]
- #print "arr[i] after removetrailingEOL:", arr[i]
- return arr
-#end def removeTrailingEOL
-
-#splits the rake according to the proportion of pot won. manipulates the second passed array.
-def splitRake(winnings, rakes, totalRake):
- winnercnt=0
- totalWin=0
- for i in xrange(len(winnings)):
- if winnings[i]!=0:
- winnercnt+=1
- totalWin+=winnings[i]
- firstWinner=i
- if winnercnt==1:
- rakes[firstWinner]=totalRake
- else:
- totalWin=float(totalWin)
- for i in xrange(len(winnings)):
- if winnings[i]!=0:
- winPortion=winnings[i]/totalWin
- rakes[i]=totalRake*winPortion
-#end def splitRake
-
-def generateHudCacheData(player_ids, base, category, action_types, allIns, actionTypeByNo
- ,winnings, totalWinnings, positions, actionTypes, actionAmounts, antes):
- """calculates data for the HUD during import. IMPORTANT: if you change this method make
-sure to also change the following storage method and table_viewer.prepare_data if necessary
-"""
- #print "generateHudCacheData, len(player_ids)=", len(player_ids)
- #setup subarrays of the result dictionary.
- street0VPI=[]
- street0Aggr=[]
- street0_3BChance=[]
- street0_3BDone=[]
- street1Seen=[]
- street2Seen=[]
- street3Seen=[]
- street4Seen=[]
- sawShowdown=[]
- street1Aggr=[]
- street2Aggr=[]
- street3Aggr=[]
- street4Aggr=[]
- otherRaisedStreet1=[]
- otherRaisedStreet2=[]
- otherRaisedStreet3=[]
- otherRaisedStreet4=[]
- foldToOtherRaisedStreet1=[]
- foldToOtherRaisedStreet2=[]
- foldToOtherRaisedStreet3=[]
- foldToOtherRaisedStreet4=[]
- wonWhenSeenStreet1=[]
-
- wonAtSD=[]
- stealAttemptChance=[]
- stealAttempted=[]
- hudDataPositions=[]
-
- street0Calls=[]
- street1Calls=[]
- street2Calls=[]
- street3Calls=[]
- street4Calls=[]
- street0Bets=[]
- street1Bets=[]
- street2Bets=[]
- street3Bets=[]
- street4Bets=[]
- #street0Raises=[]
- #street1Raises=[]
- #street2Raises=[]
- #street3Raises=[]
- #street4Raises=[]
-
- # Summary figures for hand table:
- result={}
- result['playersVpi']=0
- result['playersAtStreet1']=0
- result['playersAtStreet2']=0
- result['playersAtStreet3']=0
- result['playersAtStreet4']=0
- result['playersAtShowdown']=0
- result['street0Raises']=0
- result['street1Raises']=0
- result['street2Raises']=0
- result['street3Raises']=0
- result['street4Raises']=0
- result['street1Pot']=0
- result['street2Pot']=0
- result['street3Pot']=0
- result['street4Pot']=0
- result['showdownPot']=0
-
- firstPfRaiseByNo=-1
- firstPfRaiserId=-1
- firstPfRaiserNo=-1
- firstPfCallByNo=-1
- firstPfCallerId=-1
-
- for i, action in enumerate(actionTypeByNo[0]):
- if action[1] == "bet":
- firstPfRaiseByNo = i
- firstPfRaiserId = action[0]
- for j, pid in enumerate(player_ids):
- if pid == firstPfRaiserId:
- firstPfRaiserNo = j
- break
- break
- for i, action in enumerate(actionTypeByNo[0]):
- if action[1] == "call":
- firstPfCallByNo = i
- firstPfCallerId = action[0]
- break
- firstPlayId = firstPfCallerId
- if firstPfRaiseByNo <> -1:
- if firstPfRaiseByNo < firstPfCallByNo or firstPfCallByNo == -1:
- firstPlayId = firstPfRaiserId
-
-
- cutoffId=-1
- buttonId=-1
- sbId=-1
- bbId=-1
- if base=="hold":
- for player, pos in enumerate(positions):
- if pos == 1:
- cutoffId = player_ids[player]
- if pos == 0:
- buttonId = player_ids[player]
- if pos == 'S':
- sbId = player_ids[player]
- if pos == 'B':
- bbId = player_ids[player]
-
- someoneStole=False
-
- #run a loop for each player preparing the actual values that will be commited to SQL
- for player in xrange(len(player_ids)):
- #set default values
- myStreet0VPI=False
- myStreet0Aggr=False
- myStreet0_3BChance=False
- myStreet0_3BDone=False
- myStreet1Seen=False
- myStreet2Seen=False
- myStreet3Seen=False
- myStreet4Seen=False
- mySawShowdown=False
- myStreet1Aggr=False
- myStreet2Aggr=False
- myStreet3Aggr=False
- myStreet4Aggr=False
- myOtherRaisedStreet1=False
- myOtherRaisedStreet2=False
- myOtherRaisedStreet3=False
- myOtherRaisedStreet4=False
- myFoldToOtherRaisedStreet1=False
- myFoldToOtherRaisedStreet2=False
- myFoldToOtherRaisedStreet3=False
- myFoldToOtherRaisedStreet4=False
- myWonWhenSeenStreet1=0.0
- myWonAtSD=0.0
- myStealAttemptChance=False
- myStealAttempted=False
- myStreet0Calls=0
- myStreet1Calls=0
- myStreet2Calls=0
- myStreet3Calls=0
- myStreet4Calls=0
- myStreet0Bets=0
- myStreet1Bets=0
- myStreet2Bets=0
- myStreet3Bets=0
- myStreet4Bets=0
- #myStreet0Raises=0
- #myStreet1Raises=0
- #myStreet2Raises=0
- #myStreet3Raises=0
- #myStreet4Raises=0
-
- #calculate VPIP and PFR
- street=0
- heroPfRaiseCount=0
- for currentAction in action_types[street][player]: # finally individual actions
- if currentAction == "bet":
- myStreet0Aggr = True
- if currentAction == "bet" or currentAction == "call":
- myStreet0VPI = True
-
- if myStreet0VPI:
- result['playersVpi'] += 1
- myStreet0Calls = action_types[street][player].count('call')
- myStreet0Bets = action_types[street][player].count('bet')
- # street0Raises = action_types[street][player].count('raise') bet count includes raises for now
- result['street0Raises'] += myStreet0Bets
-
- #PF3BChance and PF3B
- pfFold=-1
- pfRaise=-1
- if firstPfRaiseByNo != -1:
- for i, actionType in enumerate(actionTypeByNo[0]):
- if actionType[0] == player_ids[player]:
- if actionType[1] == "bet" and pfRaise == -1 and i > firstPfRaiseByNo:
- pfRaise = i
- if actionType[1] == "fold" and pfFold == -1:
- pfFold = i
- if pfFold == -1 or pfFold > firstPfRaiseByNo:
- myStreet0_3BChance = True
- if pfRaise > firstPfRaiseByNo:
- myStreet0_3BDone = True
-
- #steal calculations
- if base=="hold":
- if len(player_ids)>=3: # no point otherwise # was 5, use 3 to match pokertracker definition
- if positions[player]==1:
- if firstPfRaiserId==player_ids[player] \
- and (firstPfCallByNo==-1 or firstPfCallByNo>firstPfRaiseByNo):
- myStealAttempted=True
- myStealAttemptChance=True
- if firstPlayId==cutoffId or firstPlayId==buttonId or firstPlayId==sbId or firstPlayId==bbId or firstPlayId==-1:
- myStealAttemptChance=True
- if positions[player]==0:
- if firstPfRaiserId==player_ids[player] \
- and (firstPfCallByNo==-1 or firstPfCallByNo>firstPfRaiseByNo):
- myStealAttempted=True
- myStealAttemptChance=True
- if firstPlayId==buttonId or firstPlayId==sbId or firstPlayId==bbId or firstPlayId==-1:
- myStealAttemptChance=True
- if positions[player]=='S':
- if firstPfRaiserId==player_ids[player] \
- and (firstPfCallByNo==-1 or firstPfCallByNo>firstPfRaiseByNo):
- myStealAttempted=True
- myStealAttemptChance=True
- if firstPlayId==sbId or firstPlayId==bbId or firstPlayId==-1:
- myStealAttemptChance=True
- if positions[player]=='B':
- pass
-
- if myStealAttempted:
- someoneStole=True
-
-
- #calculate saw* values
- isAllIn = any(i for i in allIns[0][player])
- if isAllIn or len(action_types[1][player]) > 0:
- myStreet1Seen = True
-
- if not isAllIn:
- isAllIn = any(i for i in allIns[1][player])
- if isAllIn or len(action_types[2][player]) > 0:
- if all(actiontype != "fold" for actiontype in action_types[1][player]):
- myStreet2Seen = True
-
- if not isAllIn:
- isAllAin = any(i for i in allIns[2][player])
- if isAllIn or len(action_types[3][player]) > 0:
- if all(actiontype != "fold" for actiontype in action_types[2][player]):
- myStreet3Seen = True
-
- #print "base:", base
- if base == "hold":
- mySawShowdown = not any(actiontype == "fold" for actiontype in action_types[3][player])
- else:
- #print "in else"
- if not isAllIn:
- isAllIn = any(i for i in allIns[3][player])
- if isAllIn or len(action_types[4][player]) > 0:
- #print "in if"
- myStreet4Seen = True
-
- mySawShowdown = not any(actiontype == "fold" for actiontype in action_types[4][player])
-
- if myStreet1Seen:
- result['playersAtStreet1'] += 1
- if myStreet2Seen:
- result['playersAtStreet2'] += 1
- if myStreet3Seen:
- result['playersAtStreet3'] += 1
- if myStreet4Seen:
- result['playersAtStreet4'] += 1
- if mySawShowdown:
- result['playersAtShowdown'] += 1
-
- #flop stuff
- street = 1
- if myStreet1Seen:
- myStreet1Aggr = any(actiontype == "bet" for actiontype in action_types[street][player])
- myStreet1Calls = action_types[street][player].count('call')
- myStreet1Bets = action_types[street][player].count('bet')
- # street1Raises = action_types[street][player].count('raise') bet count includes raises for now
- result['street1Raises'] += myStreet1Bets
-
- for otherPlayer in xrange(len(player_ids)):
- if player == otherPlayer:
- pass
- else:
- for countOther in xrange(len(action_types[street][otherPlayer])):
- if action_types[street][otherPlayer][countOther] == "bet":
- myOtherRaisedStreet1 = True
- for countOtherFold in xrange(len(action_types[street][player])):
- if action_types[street][player][countOtherFold] == "fold":
- myFoldToOtherRaisedStreet1 = True
-
- #turn stuff - copy of flop with different vars
- street = 2
- if myStreet2Seen:
- myStreet2Aggr = any(actiontype == "bet" for actiontype in action_types[street][player])
- myStreet2Calls = action_types[street][player].count('call')
- myStreet2Bets = action_types[street][player].count('bet')
- # street2Raises = action_types[street][player].count('raise') bet count includes raises for now
- result['street2Raises'] += myStreet2Bets
-
- for otherPlayer in xrange(len(player_ids)):
- if player == otherPlayer:
- pass
- else:
- for countOther in xrange(len(action_types[street][otherPlayer])):
- if action_types[street][otherPlayer][countOther] == "bet":
- myOtherRaisedStreet2 = True
- for countOtherFold in xrange(len(action_types[street][player])):
- if action_types[street][player][countOtherFold] == "fold":
- myFoldToOtherRaisedStreet2 = True
-
- #river stuff - copy of flop with different vars
- street = 3
- if myStreet3Seen:
- myStreet3Aggr = any(actiontype == "bet" for actiontype in action_types[street][player])
- myStreet3Calls = action_types[street][player].count('call')
- myStreet3Bets = action_types[street][player].count('bet')
- # street3Raises = action_types[street][player].count('raise') bet count includes raises for now
- result['street3Raises'] += myStreet3Bets
-
- for otherPlayer in xrange(len(player_ids)):
- if player == otherPlayer:
- pass
- else:
- for countOther in xrange(len(action_types[street][otherPlayer])):
- if action_types[street][otherPlayer][countOther] == "bet":
- myOtherRaisedStreet3 = True
- for countOtherFold in xrange(len(action_types[street][player])):
- if action_types[street][player][countOtherFold] == "fold":
- myFoldToOtherRaisedStreet3 = True
-
- #stud river stuff - copy of flop with different vars
- street = 4
- if myStreet4Seen:
- myStreet4Aggr = any(actiontype == "bet" for actiontype in action_types[street][player])
- myStreet4Calls = action_types[street][player].count('call')
- myStreet4Bets = action_types[street][player].count('bet')
- # street4Raises = action_types[street][player].count('raise') bet count includes raises for now
- result['street4Raises'] += myStreet4Bets
-
- for otherPlayer in xrange(len(player_ids)):
- if player == otherPlayer:
- pass
- else:
- for countOther in xrange(len(action_types[street][otherPlayer])):
- if action_types[street][otherPlayer][countOther] == "bet":
- myOtherRaisedStreet4 = True
- for countOtherFold in xrange(len(action_types[street][player])):
- if action_types[street][player][countOtherFold] == "fold":
- myFoldToOtherRaisedStreet4 = True
-
- if winnings[player] != 0:
- if myStreet1Seen:
- myWonWhenSeenStreet1 = winnings[player] / float(totalWinnings)
- if mySawShowdown:
- myWonAtSD = myWonWhenSeenStreet1
-
- #add each value to the appropriate array
- street0VPI.append(myStreet0VPI)
- street0Aggr.append(myStreet0Aggr)
- street0_3BChance.append(myStreet0_3BChance)
- street0_3BDone.append(myStreet0_3BDone)
- street1Seen.append(myStreet1Seen)
- street2Seen.append(myStreet2Seen)
- street3Seen.append(myStreet3Seen)
- street4Seen.append(myStreet4Seen)
- sawShowdown.append(mySawShowdown)
- street1Aggr.append(myStreet1Aggr)
- street2Aggr.append(myStreet2Aggr)
- street3Aggr.append(myStreet3Aggr)
- street4Aggr.append(myStreet4Aggr)
- otherRaisedStreet1.append(myOtherRaisedStreet1)
- otherRaisedStreet2.append(myOtherRaisedStreet2)
- otherRaisedStreet3.append(myOtherRaisedStreet3)
- otherRaisedStreet4.append(myOtherRaisedStreet4)
- foldToOtherRaisedStreet1.append(myFoldToOtherRaisedStreet1)
- foldToOtherRaisedStreet2.append(myFoldToOtherRaisedStreet2)
- foldToOtherRaisedStreet3.append(myFoldToOtherRaisedStreet3)
- foldToOtherRaisedStreet4.append(myFoldToOtherRaisedStreet4)
- wonWhenSeenStreet1.append(myWonWhenSeenStreet1)
- wonAtSD.append(myWonAtSD)
- stealAttemptChance.append(myStealAttemptChance)
- stealAttempted.append(myStealAttempted)
- if base=="hold":
- pos=positions[player]
- if pos=='B':
- hudDataPositions.append('B')
- elif pos=='S':
- hudDataPositions.append('S')
- elif pos==0:
- hudDataPositions.append('D')
- elif pos==1:
- hudDataPositions.append('C')
- elif pos>=2 and pos<=4:
- hudDataPositions.append('M')
- elif pos>=5 and pos<=8:
- hudDataPositions.append('E')
- ### RHH Added this elif to handle being a dead hand before the BB (pos==9)
- elif pos==9:
- hudDataPositions.append('X')
- else:
- raise FpdbError("invalid position")
- elif base=="stud":
- #todo: stud positions and steals
- pass
-
- street0Calls.append(myStreet0Calls)
- street1Calls.append(myStreet1Calls)
- street2Calls.append(myStreet2Calls)
- street3Calls.append(myStreet3Calls)
- street4Calls.append(myStreet4Calls)
- street0Bets.append(myStreet0Bets)
- street1Bets.append(myStreet1Bets)
- street2Bets.append(myStreet2Bets)
- street3Bets.append(myStreet3Bets)
- street4Bets.append(myStreet4Bets)
- #street0Raises.append(myStreet0Raises)
- #street1Raises.append(myStreet1Raises)
- #street2Raises.append(myStreet2Raises)
- #street3Raises.append(myStreet3Raises)
- #street4Raises.append(myStreet4Raises)
-
- #add each array to the to-be-returned dictionary
- result['street0VPI']=street0VPI
- result['street0Aggr']=street0Aggr
- result['street0_3BChance']=street0_3BChance
- result['street0_3BDone']=street0_3BDone
- result['street1Seen']=street1Seen
- result['street2Seen']=street2Seen
- result['street3Seen']=street3Seen
- result['street4Seen']=street4Seen
- result['sawShowdown']=sawShowdown
-
- result['street1Aggr']=street1Aggr
- result['otherRaisedStreet1']=otherRaisedStreet1
- result['foldToOtherRaisedStreet1']=foldToOtherRaisedStreet1
- result['street2Aggr']=street2Aggr
- result['otherRaisedStreet2']=otherRaisedStreet2
- result['foldToOtherRaisedStreet2']=foldToOtherRaisedStreet2
- result['street3Aggr']=street3Aggr
- result['otherRaisedStreet3']=otherRaisedStreet3
- result['foldToOtherRaisedStreet3']=foldToOtherRaisedStreet3
- result['street4Aggr']=street4Aggr
- result['otherRaisedStreet4']=otherRaisedStreet4
- result['foldToOtherRaisedStreet4']=foldToOtherRaisedStreet4
- result['wonWhenSeenStreet1']=wonWhenSeenStreet1
- result['wonAtSD']=wonAtSD
- result['stealAttemptChance']=stealAttemptChance
- result['stealAttempted']=stealAttempted
- result['street0Calls']=street0Calls
- result['street1Calls']=street1Calls
- result['street2Calls']=street2Calls
- result['street3Calls']=street3Calls
- result['street4Calls']=street4Calls
- result['street0Bets']=street0Bets
- result['street1Bets']=street1Bets
- result['street2Bets']=street2Bets
- result['street3Bets']=street3Bets
- result['street4Bets']=street4Bets
- #result['street0Raises']=street0Raises
- #result['street1Raises']=street1Raises
- #result['street2Raises']=street2Raises
- #result['street3Raises']=street3Raises
- #result['street4Raises']=street4Raises
-
- #now the various steal values
- foldBbToStealChance=[]
- foldedBbToSteal=[]
- foldSbToStealChance=[]
- foldedSbToSteal=[]
- for player in xrange(len(player_ids)):
- myFoldBbToStealChance=False
- myFoldedBbToSteal=False
- myFoldSbToStealChance=False
- myFoldedSbToSteal=False
-
- if base=="hold":
- if someoneStole and (positions[player]=='B' or positions[player]=='S') and firstPfRaiserId!=player_ids[player]:
- street=0
- for count in xrange(len(action_types[street][player])):#individual actions
- if positions[player]=='B':
- myFoldBbToStealChance=True
- if action_types[street][player][count]=="fold":
- myFoldedBbToSteal=True
- if positions[player]=='S':
- myFoldSbToStealChance=True
- if action_types[street][player][count]=="fold":
- myFoldedSbToSteal=True
-
-
- foldBbToStealChance.append(myFoldBbToStealChance)
- foldedBbToSteal.append(myFoldedBbToSteal)
- foldSbToStealChance.append(myFoldSbToStealChance)
- foldedSbToSteal.append(myFoldedSbToSteal)
- result['foldBbToStealChance']=foldBbToStealChance
- result['foldedBbToSteal']=foldedBbToSteal
- result['foldSbToStealChance']=foldSbToStealChance
- result['foldedSbToSteal']=foldedSbToSteal
-
- #now CB
- street1CBChance=[]
- street1CBDone=[]
- didStreet1CB=[]
- for player in xrange(len(player_ids)):
- myStreet1CBChance=False
- myStreet1CBDone=False
-
- if street0VPI[player]:
- myStreet1CBChance=True
- if street1Aggr[player]:
- myStreet1CBDone=True
- didStreet1CB.append(player_ids[player])
-
- street1CBChance.append(myStreet1CBChance)
- street1CBDone.append(myStreet1CBDone)
- result['street1CBChance']=street1CBChance
- result['street1CBDone']=street1CBDone
-
- #now 2B
- street2CBChance=[]
- street2CBDone=[]
- didStreet2CB=[]
- for player in xrange(len(player_ids)):
- myStreet2CBChance=False
- myStreet2CBDone=False
-
- if street1CBDone[player]:
- myStreet2CBChance=True
- if street2Aggr[player]:
- myStreet2CBDone=True
- didStreet2CB.append(player_ids[player])
-
- street2CBChance.append(myStreet2CBChance)
- street2CBDone.append(myStreet2CBDone)
- result['street2CBChance']=street2CBChance
- result['street2CBDone']=street2CBDone
-
- #now 3B
- street3CBChance=[]
- street3CBDone=[]
- didStreet3CB=[]
- for player in xrange(len(player_ids)):
- myStreet3CBChance=False
- myStreet3CBDone=False
-
- if street2CBDone[player]:
- myStreet3CBChance=True
- if street3Aggr[player]:
- myStreet3CBDone=True
- didStreet3CB.append(player_ids[player])
-
- street3CBChance.append(myStreet3CBChance)
- street3CBDone.append(myStreet3CBDone)
- result['street3CBChance']=street3CBChance
- result['street3CBDone']=street3CBDone
-
- #and 4B
- street4CBChance=[]
- street4CBDone=[]
- didStreet4CB=[]
- for player in xrange(len(player_ids)):
- myStreet4CBChance=False
- myStreet4CBDone=False
-
- if street3CBDone[player]:
- myStreet4CBChance=True
- if street4Aggr[player]:
- myStreet4CBDone=True
- didStreet4CB.append(player_ids[player])
-
- street4CBChance.append(myStreet4CBChance)
- street4CBDone.append(myStreet4CBDone)
- result['street4CBChance']=street4CBChance
- result['street4CBDone']=street4CBDone
-
-
- result['position']=hudDataPositions
-
- foldToStreet1CBChance=[]
- foldToStreet1CBDone=[]
- foldToStreet2CBChance=[]
- foldToStreet2CBDone=[]
- foldToStreet3CBChance=[]
- foldToStreet3CBDone=[]
- foldToStreet4CBChance=[]
- foldToStreet4CBDone=[]
-
- for player in xrange(len(player_ids)):
- myFoldToStreet1CBChance=False
- myFoldToStreet1CBDone=False
- foldToStreet1CBChance.append(myFoldToStreet1CBChance)
- foldToStreet1CBDone.append(myFoldToStreet1CBDone)
-
- myFoldToStreet2CBChance=False
- myFoldToStreet2CBDone=False
- foldToStreet2CBChance.append(myFoldToStreet2CBChance)
- foldToStreet2CBDone.append(myFoldToStreet2CBDone)
-
- myFoldToStreet3CBChance=False
- myFoldToStreet3CBDone=False
- foldToStreet3CBChance.append(myFoldToStreet3CBChance)
- foldToStreet3CBDone.append(myFoldToStreet3CBDone)
-
- myFoldToStreet4CBChance=False
- myFoldToStreet4CBDone=False
- foldToStreet4CBChance.append(myFoldToStreet4CBChance)
- foldToStreet4CBDone.append(myFoldToStreet4CBDone)
-
- if len(didStreet1CB)>=1:
- generateFoldToCB(1, player_ids, didStreet1CB, street1CBDone, foldToStreet1CBChance, foldToStreet1CBDone, actionTypeByNo)
-
- if len(didStreet2CB)>=1:
- generateFoldToCB(2, player_ids, didStreet2CB, street2CBDone, foldToStreet2CBChance, foldToStreet2CBDone, actionTypeByNo)
-
- if len(didStreet3CB)>=1:
- generateFoldToCB(3, player_ids, didStreet3CB, street3CBDone, foldToStreet3CBChance, foldToStreet3CBDone, actionTypeByNo)
-
- if len(didStreet4CB)>=1:
- generateFoldToCB(4, player_ids, didStreet4CB, street4CBDone, foldToStreet4CBChance, foldToStreet4CBDone, actionTypeByNo)
-
- result['foldToStreet1CBChance']=foldToStreet1CBChance
- result['foldToStreet1CBDone']=foldToStreet1CBDone
- result['foldToStreet2CBChance']=foldToStreet2CBChance
- result['foldToStreet2CBDone']=foldToStreet2CBDone
- result['foldToStreet3CBChance']=foldToStreet3CBChance
- result['foldToStreet3CBDone']=foldToStreet3CBDone
- result['foldToStreet4CBChance']=foldToStreet4CBChance
- result['foldToStreet4CBDone']=foldToStreet4CBDone
-
-
- totalProfit=[]
-
- street1CheckCallRaiseChance=[]
- street1CheckCallRaiseDone=[]
- street2CheckCallRaiseChance=[]
- street2CheckCallRaiseDone=[]
- street3CheckCallRaiseChance=[]
- street3CheckCallRaiseDone=[]
- street4CheckCallRaiseChance=[]
- street4CheckCallRaiseDone=[]
- #print "b4 totprof calc, len(playerIds)=", len(player_ids)
- for pl in xrange(len(player_ids)):
- #print "pl=", pl
- myTotalProfit=winnings[pl] # still need to deduct other costs
- if antes:
- myTotalProfit=winnings[pl] - antes[pl]
- for i in xrange(len(actionTypes)): #iterate through streets
- #for j in xrange(len(actionTypes[i])): #iterate through names (using pl loop above)
- for k in xrange(len(actionTypes[i][pl])): #iterate through individual actions of that player on that street
- myTotalProfit -= actionAmounts[i][pl][k]
-
- myStreet1CheckCallRaiseChance=False
- myStreet1CheckCallRaiseDone=False
- myStreet2CheckCallRaiseChance=False
- myStreet2CheckCallRaiseDone=False
- myStreet3CheckCallRaiseChance=False
- myStreet3CheckCallRaiseDone=False
- myStreet4CheckCallRaiseChance=False
- myStreet4CheckCallRaiseDone=False
-
- #print "myTotalProfit=", myTotalProfit
- totalProfit.append(myTotalProfit)
- #print "totalProfit[]=", totalProfit
-
- street1CheckCallRaiseChance.append(myStreet1CheckCallRaiseChance)
- street1CheckCallRaiseDone.append(myStreet1CheckCallRaiseDone)
- street2CheckCallRaiseChance.append(myStreet2CheckCallRaiseChance)
- street2CheckCallRaiseDone.append(myStreet2CheckCallRaiseDone)
- street3CheckCallRaiseChance.append(myStreet3CheckCallRaiseChance)
- street3CheckCallRaiseDone.append(myStreet3CheckCallRaiseDone)
- street4CheckCallRaiseChance.append(myStreet4CheckCallRaiseChance)
- street4CheckCallRaiseDone.append(myStreet4CheckCallRaiseDone)
-
- result['totalProfit']=totalProfit
- #print "res[totalProfit]=", result['totalProfit']
-
- result['street1CheckCallRaiseChance']=street1CheckCallRaiseChance
- result['street1CheckCallRaiseDone']=street1CheckCallRaiseDone
- result['street2CheckCallRaiseChance']=street2CheckCallRaiseChance
- result['street2CheckCallRaiseDone']=street2CheckCallRaiseDone
- result['street3CheckCallRaiseChance']=street3CheckCallRaiseChance
- result['street3CheckCallRaiseDone']=street3CheckCallRaiseDone
- result['street4CheckCallRaiseChance']=street4CheckCallRaiseChance
- result['street4CheckCallRaiseDone']=street4CheckCallRaiseDone
- return result
-#end def generateHudCacheData
-
-def generateFoldToCB(street, playerIDs, didStreetCB, streetCBDone, foldToStreetCBChance, foldToStreetCBDone, actionTypeByNo):
- """fills the passed foldToStreetCB* arrays appropriately depending on the given street"""
- #print "beginning of generateFoldToCB, street:", street, "len(actionTypeByNo):", len(actionTypeByNo)
- #print "len(actionTypeByNo[street]):",len(actionTypeByNo[street])
- firstCBReaction=0
- for action in xrange(len(actionTypeByNo[street])):
- if actionTypeByNo[street][action][1]=="bet":
- for player in didStreetCB:
- if player==actionTypeByNo[street][action][0] and firstCBReaction==0:
- firstCBReaction=action+1
- break
-
- for action in actionTypeByNo[street][firstCBReaction:]:
- for player in xrange(len(playerIDs)):
- if playerIDs[player]==action[0]:
- foldToStreetCBChance[player]=True
- if action[1]=="fold":
- foldToStreetCBDone[player]=True
-#end def generateFoldToCB