Merge branch 'master' of git://git.assembla.com/fpdboz
This commit is contained in:
commit
1a63c62cf1
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@ -182,6 +182,9 @@ class Database:
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else:
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else:
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self.sql = sql
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self.sql = sql
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self.pcache = None # PlayerId cache
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self.cachemiss = 0 # Delete me later - using to count player cache misses
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# config while trying out new hudcache mechanism
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# config while trying out new hudcache mechanism
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self.use_date_in_hudcache = True
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self.use_date_in_hudcache = True
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@ -969,6 +972,30 @@ class Database:
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print "Error during fdb.lock_for_insert:", str(sys.exc_value)
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print "Error during fdb.lock_for_insert:", str(sys.exc_value)
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#end def lock_for_insert
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#end def lock_for_insert
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def getSqlPlayerIDs(self, pnames, siteid):
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result = {}
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if(self.pcache == None):
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self.pcache = LambdaDict(lambda key:self.insertPlayer(key, siteid))
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for player in pnames:
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result[player] = self.pcache[player]
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return result
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def insertPlayer(self, name, site_id):
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self.cachemiss += 1
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result = None
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c = self.get_cursor()
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c.execute ("SELECT id FROM Players WHERE name=%s", (name,))
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tmp=c.fetchall()
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if (len(tmp)==0): #new player
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c.execute ("INSERT INTO Players (name, siteId) VALUES (%s, %s)", (name, site_id))
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c.execute ("SELECT id FROM Players WHERE name=%s", (name,))
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tmp=c.fetchall()
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#print "recognisePlayerIDs, names[i]:",names[i],"tmp:",tmp
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print "DEBUG: cache misses: %s" %self.cachemiss
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return tmp[0][0]
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def store_the_hand(self, h):
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def store_the_hand(self, h):
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"""Take a HandToWrite object and store it in the db"""
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"""Take a HandToWrite object and store it in the db"""
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@ -1785,3 +1812,17 @@ if __name__=="__main__":
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print "press enter to continue"
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print "press enter to continue"
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sys.stdin.readline()
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sys.stdin.readline()
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#Code borrowed from http://push.cx/2008/caching-dictionaries-in-python-vs-ruby
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class LambdaDict(dict):
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def __init__(self, l):
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super(LambdaDict, self).__init__()
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self.l = l
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def __getitem__(self, key):
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if key in self:
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return self.get(key)
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else:
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self.__setitem__(key, self.l(key))
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return self.get(key)
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@ -210,7 +210,7 @@
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<game cols="3" db="fpdb" game_name="holdem" rows="2" aux="mucked">
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<game cols="3" db="fpdb" game_name="holdem" rows="2" aux="mucked">
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<stat click="tog_decorate" col="0" popup="default" row="0" stat_name="vpip" tip="tip1"> </stat>
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<stat click="tog_decorate" col="0" popup="default" row="0" stat_name="vpip" tip="tip1"> </stat>
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<stat click="tog_decorate" col="1" popup="default" row="0" stat_name="pfr" tip="tip1"> </stat>
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<stat click="tog_decorate" col="1" popup="default" row="0" stat_name="pfr" tip="tip1"> </stat>
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<stat click="tog_decorate" col="2" popup="default" row="0" stat_name="ffreq_1" tip="tip1"> </stat>
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<stat click="tog_decorate" col="2" popup="default" row="0" stat_name="ffreq1" tip="tip1"> </stat>
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<stat click="tog_decorate" col="0" popup="default" row="1" stat_name="n" tip="tip1"> </stat>
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<stat click="tog_decorate" col="0" popup="default" row="1" stat_name="n" tip="tip1"> </stat>
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<stat click="tog_decorate" col="1" popup="default" row="1" stat_name="wtsd" tip="tip1"> </stat>
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<stat click="tog_decorate" col="1" popup="default" row="1" stat_name="wtsd" tip="tip1"> </stat>
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<stat click="tog_decorate" col="2" popup="default" row="1" stat_name="wmsd" tip="tip1"> </stat>
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<stat click="tog_decorate" col="2" popup="default" row="1" stat_name="wmsd" tip="tip1"> </stat>
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@ -219,7 +219,7 @@
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<game cols="3" db="fpdb" game_name="razz" rows="2" aux="stud_mucked">
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<game cols="3" db="fpdb" game_name="razz" rows="2" aux="stud_mucked">
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<stat click="tog_decorate" col="0" popup="default" row="0" stat_name="vpip" tip="tip1"> </stat>
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<stat click="tog_decorate" col="0" popup="default" row="0" stat_name="vpip" tip="tip1"> </stat>
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<stat click="tog_decorate" col="1" popup="default" row="0" stat_name="pfr" tip="tip1"> </stat>
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<stat click="tog_decorate" col="1" popup="default" row="0" stat_name="pfr" tip="tip1"> </stat>
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<stat click="tog_decorate" col="2" popup="default" row="0" stat_name="ffreq_1" tip="tip1"> </stat>
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<stat click="tog_decorate" col="2" popup="default" row="0" stat_name="ffreq1" tip="tip1"> </stat>
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<stat click="tog_decorate" col="0" popup="default" row="1" stat_name="n" tip="tip1"> </stat>
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<stat click="tog_decorate" col="0" popup="default" row="1" stat_name="n" tip="tip1"> </stat>
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<stat click="tog_decorate" col="1" popup="default" row="1" stat_name="wtsd" tip="tip1"> </stat>
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<stat click="tog_decorate" col="1" popup="default" row="1" stat_name="wtsd" tip="tip1"> </stat>
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<stat click="tog_decorate" col="2" popup="default" row="1" stat_name="wmsd" tip="tip1"> </stat>
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<stat click="tog_decorate" col="2" popup="default" row="1" stat_name="wmsd" tip="tip1"> </stat>
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@ -228,7 +228,7 @@
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<game cols="3" db="fpdb" game_name="omahahi" rows="2" aux="mucked">
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<game cols="3" db="fpdb" game_name="omahahi" rows="2" aux="mucked">
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<stat click="tog_decorate" col="0" popup="default" row="0" stat_name="vpip" tip="tip1"> </stat>
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<stat click="tog_decorate" col="0" popup="default" row="0" stat_name="vpip" tip="tip1"> </stat>
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<stat click="tog_decorate" col="1" popup="default" row="0" stat_name="pfr" tip="tip1"> </stat>
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<stat click="tog_decorate" col="1" popup="default" row="0" stat_name="pfr" tip="tip1"> </stat>
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<stat click="tog_decorate" col="2" popup="default" row="0" stat_name="ffreq_1" tip="tip1"> </stat>
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<stat click="tog_decorate" col="2" popup="default" row="0" stat_name="ffreq1" tip="tip1"> </stat>
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<stat click="tog_decorate" col="0" popup="default" row="1" stat_name="n" tip="tip1"> </stat>
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<stat click="tog_decorate" col="0" popup="default" row="1" stat_name="n" tip="tip1"> </stat>
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<stat click="tog_decorate" col="1" popup="default" row="1" stat_name="wtsd" tip="tip1"> </stat>
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<stat click="tog_decorate" col="1" popup="default" row="1" stat_name="wtsd" tip="tip1"> </stat>
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<stat click="tog_decorate" col="2" popup="default" row="1" stat_name="wmsd" tip="tip1"> </stat>
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<stat click="tog_decorate" col="2" popup="default" row="1" stat_name="wmsd" tip="tip1"> </stat>
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@ -237,7 +237,7 @@
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<game cols="3" db="fpdb" game_name="omahahilo" rows="2" aux="mucked">
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<game cols="3" db="fpdb" game_name="omahahilo" rows="2" aux="mucked">
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<stat click="tog_decorate" col="0" popup="default" row="0" stat_name="vpip" tip="tip1"> </stat>
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<stat click="tog_decorate" col="0" popup="default" row="0" stat_name="vpip" tip="tip1"> </stat>
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<stat click="tog_decorate" col="1" popup="default" row="0" stat_name="pfr" tip="tip1"> </stat>
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<stat click="tog_decorate" col="1" popup="default" row="0" stat_name="pfr" tip="tip1"> </stat>
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<stat click="tog_decorate" col="2" popup="default" row="0" stat_name="ffreq_1" tip="tip1"> </stat>
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<stat click="tog_decorate" col="2" popup="default" row="0" stat_name="ffreq1" tip="tip1"> </stat>
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<stat click="tog_decorate" col="0" popup="default" row="1" stat_name="n" tip="tip1"> </stat>
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<stat click="tog_decorate" col="0" popup="default" row="1" stat_name="n" tip="tip1"> </stat>
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<stat click="tog_decorate" col="1" popup="default" row="1" stat_name="wtsd" tip="tip1"> </stat>
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<stat click="tog_decorate" col="1" popup="default" row="1" stat_name="wtsd" tip="tip1"> </stat>
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<stat click="tog_decorate" col="2" popup="default" row="1" stat_name="wmsd" tip="tip1"> </stat>
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<stat click="tog_decorate" col="2" popup="default" row="1" stat_name="wmsd" tip="tip1"> </stat>
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@ -246,7 +246,7 @@
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<game cols="3" db="fpdb" game_name="studhi" rows="2" aux="stud_mucked">
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<game cols="3" db="fpdb" game_name="studhi" rows="2" aux="stud_mucked">
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<stat click="tog_decorate" col="0" popup="default" row="0" stat_name="vpip" tip="tip1"> </stat>
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<stat click="tog_decorate" col="0" popup="default" row="0" stat_name="vpip" tip="tip1"> </stat>
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<stat click="tog_decorate" col="1" popup="default" row="0" stat_name="pfr" tip="tip1"> </stat>
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<stat click="tog_decorate" col="1" popup="default" row="0" stat_name="pfr" tip="tip1"> </stat>
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<stat click="tog_decorate" col="2" popup="default" row="0" stat_name="ffreq_1" tip="tip1"> </stat>
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<stat click="tog_decorate" col="2" popup="default" row="0" stat_name="ffreq1" tip="tip1"> </stat>
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<stat click="tog_decorate" col="0" popup="default" row="1" stat_name="n" tip="tip1"> </stat>
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<stat click="tog_decorate" col="0" popup="default" row="1" stat_name="n" tip="tip1"> </stat>
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<stat click="tog_decorate" col="1" popup="default" row="1" stat_name="wtsd" tip="tip1"> </stat>
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<stat click="tog_decorate" col="1" popup="default" row="1" stat_name="wtsd" tip="tip1"> </stat>
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<stat click="tog_decorate" col="2" popup="default" row="1" stat_name="wmsd" tip="tip1"> </stat>
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<stat click="tog_decorate" col="2" popup="default" row="1" stat_name="wmsd" tip="tip1"> </stat>
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@ -255,7 +255,7 @@
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<game cols="3" db="fpdb" game_name="studhilo" rows="2" aux="stud_mucked">
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<game cols="3" db="fpdb" game_name="studhilo" rows="2" aux="stud_mucked">
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<stat click="tog_decorate" col="0" popup="default" row="0" stat_name="vpip" tip="tip1"> </stat>
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<stat click="tog_decorate" col="0" popup="default" row="0" stat_name="vpip" tip="tip1"> </stat>
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<stat click="tog_decorate" col="1" popup="default" row="0" stat_name="pfr" tip="tip1"> </stat>
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<stat click="tog_decorate" col="1" popup="default" row="0" stat_name="pfr" tip="tip1"> </stat>
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<stat click="tog_decorate" col="2" popup="default" row="0" stat_name="ffreq_1" tip="tip1"> </stat>
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<stat click="tog_decorate" col="2" popup="default" row="0" stat_name="ffreq1" tip="tip1"> </stat>
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<stat click="tog_decorate" col="0" popup="default" row="1" stat_name="n" tip="tip1"> </stat>
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<stat click="tog_decorate" col="0" popup="default" row="1" stat_name="n" tip="tip1"> </stat>
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<stat click="tog_decorate" col="1" popup="default" row="1" stat_name="wtsd" tip="tip1"> </stat>
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<stat click="tog_decorate" col="1" popup="default" row="1" stat_name="wtsd" tip="tip1"> </stat>
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<stat click="tog_decorate" col="2" popup="default" row="1" stat_name="wmsd" tip="tip1"> </stat>
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<stat click="tog_decorate" col="2" popup="default" row="1" stat_name="wmsd" tip="tip1"> </stat>
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@ -274,18 +274,18 @@
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<pu_stat pu_stat_name="wmsd"> </pu_stat>
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<pu_stat pu_stat_name="wmsd"> </pu_stat>
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<pu_stat pu_stat_name="wtsd"> </pu_stat>
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<pu_stat pu_stat_name="wtsd"> </pu_stat>
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<pu_stat pu_stat_name="WMsF"> </pu_stat>
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<pu_stat pu_stat_name="WMsF"> </pu_stat>
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<pu_stat pu_stat_name="a_freq_1"> </pu_stat>
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<pu_stat pu_stat_name="a_freq1"> </pu_stat>
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<pu_stat pu_stat_name="a_freq_2"> </pu_stat>
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<pu_stat pu_stat_name="a_freq2"> </pu_stat>
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<pu_stat pu_stat_name="a_freq_3"> </pu_stat>
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<pu_stat pu_stat_name="a_freq3"> </pu_stat>
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<pu_stat pu_stat_name="a_freq_4"> </pu_stat>
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<pu_stat pu_stat_name="a_freq4"> </pu_stat>
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<pu_stat pu_stat_name="cb_1"> </pu_stat>
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<pu_stat pu_stat_name="cb1"> </pu_stat>
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<pu_stat pu_stat_name="cb_2"> </pu_stat>
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<pu_stat pu_stat_name="cb2"> </pu_stat>
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<pu_stat pu_stat_name="cb_3"> </pu_stat>
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<pu_stat pu_stat_name="cb3"> </pu_stat>
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<pu_stat pu_stat_name="cb_4"> </pu_stat>
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<pu_stat pu_stat_name="cb4"> </pu_stat>
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<pu_stat pu_stat_name="ffreq_1"> </pu_stat>
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<pu_stat pu_stat_name="ffreq1"> </pu_stat>
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<pu_stat pu_stat_name="ffreq_2"> </pu_stat>
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<pu_stat pu_stat_name="ffreq2"> </pu_stat>
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<pu_stat pu_stat_name="ffreq_3"> </pu_stat>
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<pu_stat pu_stat_name="ffreq3"> </pu_stat>
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<pu_stat pu_stat_name="ffreq_4"> </pu_stat>
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<pu_stat pu_stat_name="ffreq4"> </pu_stat>
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</pu>
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</pu>
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</popup_windows>
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</popup_windows>
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@ -40,10 +40,12 @@ class Hand(object):
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LCS = {'H':'h', 'D':'d', 'C':'c', 'S':'s'}
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LCS = {'H':'h', 'D':'d', 'C':'c', 'S':'s'}
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SYMBOL = {'USD': '$', 'EUR': u'$', 'T$': '', 'play': ''}
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SYMBOL = {'USD': '$', 'EUR': u'$', 'T$': '', 'play': ''}
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MS = {'horse' : 'HORSE', '8game' : '8-Game', 'hose' : 'HOSE', 'ha': 'HA'}
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MS = {'horse' : 'HORSE', '8game' : '8-Game', 'hose' : 'HOSE', 'ha': 'HA'}
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SITEIDS = {'Fulltilt':1, 'PokerStars':2, 'Everleaf':3, 'Win2day':4, 'OnGame':5, 'UltimateBet':6, 'Betfair':7}
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def __init__(self, sitename, gametype, handText, builtFrom = "HHC"):
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def __init__(self, sitename, gametype, handText, builtFrom = "HHC"):
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self.sitename = sitename
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self.sitename = sitename
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self.siteId = self.SITEIDS[sitename]
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self.stats = DerivedStats.DerivedStats(self)
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self.stats = DerivedStats.DerivedStats(self)
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self.gametype = gametype
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self.gametype = gametype
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self.starttime = 0
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self.starttime = 0
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@ -392,17 +392,17 @@ class Importer:
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mod = __import__(filter)
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mod = __import__(filter)
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obj = getattr(mod, filter_name, None)
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obj = getattr(mod, filter_name, None)
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if callable(obj):
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if callable(obj):
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conv = obj(in_path = file, out_path = out_path, index = 0) # Index into file 0 until changeover
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hhc = obj(in_path = file, out_path = out_path, index = 0) # Index into file 0 until changeover
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if(conv.getStatus() and self.NEWIMPORT == False):
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if(hhc.getStatus() and self.NEWIMPORT == False):
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(stored, duplicates, partial, errors, ttime) = self.import_fpdb_file(db, out_path, site, q)
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(stored, duplicates, partial, errors, ttime) = self.import_fpdb_file(db, out_path, site, q)
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elif (conv.getStatus() and self.NEWIMPORT == True):
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elif (hhc.getStatus() and self.NEWIMPORT == True):
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#This code doesn't do anything yet
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#This code doesn't do anything yet
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handlist = hhc.getProcessedHands()
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handlist = hhc.getProcessedHands()
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self.pos_in_file[file] = hhc.getLastCharacterRead()
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self.pos_in_file[file] = hhc.getLastCharacterRead()
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for hand in handlist:
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for hand in handlist:
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hand.prepInsert()
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#hand.prepInsert()
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hand.insert()
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hand.insert(self.database)
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else:
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else:
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# conversion didn't work
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# conversion didn't work
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# TODO: appropriate response?
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# TODO: appropriate response?
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||||||
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Reference in New Issue
Block a user