First commit of Mucked_Flop. Works, but needs polish.
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5f60cfde7c
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1a417441f6
114
pyfpdb/Mucked.py
114
pyfpdb/Mucked.py
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@ -52,6 +52,32 @@ class Aux_Window:
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def destroy(self):
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def destroy(self):
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self.container.destroy()
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self.container.destroy()
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############################################################################
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# Some utility routines useful for Aux_Windows
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#
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def get_card_images(self):
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card_images = {}
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suits = ('S', 'H', 'D', 'C')
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ranks = ('A', 'K', 'Q', 'J', 'T', '9', '8', '7', '6', '5', '4', '3', '2', 'B')
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pb = gtk.gdk.pixbuf_new_from_file(self.config.execution_path(self.params['deck']))
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for j in range(0, 14):
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for i in range(0, 4):
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temp_pb = gtk.gdk.Pixbuf(gtk.gdk.COLORSPACE_RGB, pb.get_has_alpha(), pb.get_bits_per_sample(), 30, 42)
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pb.copy_area(30*j, 42*i, 30, 42, temp_pb, 0, 0)
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card_images[(ranks[j], suits[i])] = temp_pb
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return(card_images)
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# cards are 30 wide x 42 high
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def split_cards(self, card):
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if card == 'xx': return ('B', 'S')
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return (card[0], card[1].upper())
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def has_cards(self, cards):
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for c in cards:
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if c in set('shdc'): return True
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return False
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class Stud_mucked(Aux_Window):
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class Stud_mucked(Aux_Window):
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def __init__(self, hud, config, params):
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def __init__(self, hud, config, params):
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@ -273,9 +299,6 @@ class Stud_cards:
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return self.parent.hud.stat_dict[k]['screen_name']
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return self.parent.hud.stat_dict[k]['screen_name']
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return "No Name"
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return "No Name"
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def split_cards(self, card):
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return (card[0], card[1].upper())
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def clear(self):
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def clear(self):
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for r in range(0, self.rows):
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for r in range(0, self.rows):
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self.grid_contents[(1, r)].set_text(" ")
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self.grid_contents[(1, r)].set_text(" ")
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@ -283,19 +306,80 @@ class Stud_cards:
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self.seen_cards[(c, r)].set_from_pixbuf(self.card_images[('B', 'S')])
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self.seen_cards[(c, r)].set_from_pixbuf(self.card_images[('B', 'S')])
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self.eb[(c, r)].set_tooltip_text('')
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self.eb[(c, r)].set_tooltip_text('')
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def get_card_images(self):
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class Flop_Mucked(Aux_Window):
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card_images = {}
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"""Aux_Window class for displaying mucked cards for flop games."""
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suits = ('S', 'H', 'D', 'C')
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ranks = ('A', 'K', 'Q', 'J', 'T', '9', '8', '7', '6', '5', '4', '3', '2', 'B')
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def __init__(self, hud, config, params):
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pb = gtk.gdk.pixbuf_new_from_file(self.config.execution_path(self.params['deck']))
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self.hud = hud # hud object that this aux window supports
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self.config = config # configuration object for this aux window to use
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self.params = params # hash aux params from config
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self.card_images = self.get_card_images()
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def create(self):
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adj = self.hud.adj_seats(0, self.config)
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loc = self.config.get_aux_locations(self.params['name'], int(self.hud.max))
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for j in range(0, 14):
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# make a scratch pixbuf 7 cards wide for creating our images
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for i in range(0, 4):
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self.scratch = gtk.gdk.Pixbuf(gtk.gdk.COLORSPACE_RGB, True, 8,
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temp_pb = gtk.gdk.Pixbuf(gtk.gdk.COLORSPACE_RGB, pb.get_has_alpha(), pb.get_bits_per_sample(), 30, 42)
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7* int(self.params['card_wd']), int(self.params['card_ht']))
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pb.copy_area(30*j, 42*i, 30, 42, temp_pb, 0, 0)
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card_images[(ranks[j], suits[i])] = temp_pb
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# create the stat windows
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return(card_images)
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self.m_windows = {} # windows to put the card images
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# cards are 30 wide x 42 high
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self.eb = {} # event boxes so we can interact with the mucked cards
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self.seen_cards = {} # pixbufs to stash the cards in
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for i in range(1, self.hud.max + 1):
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(x, y) = loc[adj[i]]
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self.m_windows[i] = gtk.Window()
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self.m_windows[i].set_decorated(0)
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self.m_windows[i].set_property("skip-taskbar-hint", True)
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self.m_windows[i].set_transient_for(self.hud.main_window)
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self.eb[i] = gtk.EventBox()
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self.m_windows[i].add(self.eb[i])
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self.seen_cards[i] = gtk.image_new_from_pixbuf(self.card_images[('B', 'H')])
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self.eb[i].add(self.seen_cards[i])
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self.m_windows[i].move(int(x) + self.hud.table.x, int(y) + self.hud.table.y)
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self.m_windows[i].set_opacity(float(self.params['opacity']))
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self.m_windows[i].show_all()
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self.m_windows[i].hide()
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def update_data(self, new_hand_id, db_connection):
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pass
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def update_gui(self, new_hand_id):
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"""Prepare and show the mucked cards."""
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for (i, cards) in self.hud.cards.iteritems():
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pos = self.m_windows[i].get_position() # need this to reposition later
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if self.has_cards(cards):
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# scratch is a working pixbuf, used to assemble the image
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scratch = gtk.gdk.Pixbuf(gtk.gdk.COLORSPACE_RGB, True, 8,
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int(self.params['card_wd'])*len(cards)/2,
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int(self.params['card_ht']))
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x = 0 # x coord where the next card starts in scratch
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for card in [cards[k:k+2] for k in xrange(0, len(cards), 2)]:
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# concatenate each card image to scratch
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self.card_images[self.split_cards(card)].copy_area(0, 0,
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int(self.params['card_wd']), int(self.params['card_ht']),
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scratch, x, 0)
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x = x + int(self.params['card_wd'])
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self.seen_cards[i].set_from_pixbuf(scratch)
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self.m_windows[i].move(pos[0], pos[1]) # I don't know why I need this
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self.m_windows[i].show_all()
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gobject.timeout_add(int(1000*float(self.params['timeout'])), self.hide_mucked_cards)
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def destroy(self):
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"""Destroy all of the mucked windows."""
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for w in self.m_windows.values():
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w.destroy()
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def hide_mucked_cards(self):
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"""Hide the mucked card windows."""
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# this is the callback from the timeout
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for w in self.m_windows.values():
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w.hide()
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return False # this tells the system to NOT run this timeout again
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if __name__== "__main__":
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if __name__== "__main__":
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