premerge
This commit is contained in:
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pyfpdb/Hand.py
222
pyfpdb/Hand.py
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@ -23,11 +23,11 @@ import os
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import os.path
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import os.path
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from decimal import Decimal
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from decimal import Decimal
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import operator
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import operator
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import time
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import time,datetime
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from copy import deepcopy
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from copy import deepcopy
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from Exceptions import *
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from Exceptions import *
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import DerivedStats
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import DerivedStats
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import Card
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class Hand:
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class Hand:
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UPS = {'a':'A', 't':'T', 'j':'J', 'q':'Q', 'k':'K', 'S':'s', 'C':'c', 'H':'h', 'D':'d'}
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UPS = {'a':'A', 't':'T', 'j':'J', 'q':'Q', 'k':'K', 'S':'s', 'C':'c', 'H':'h', 'D':'d'}
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@ -98,7 +98,8 @@ db: a connected fpdb_db object"""
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def select(self, handId):
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def select(self, handId):
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""" Function to create Hand object from database """
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""" Function to create Hand object from database """
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pass
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def addPlayer(self, seat, name, chips):
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def addPlayer(self, seat, name, chips):
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@ -358,34 +359,34 @@ Map the tuple self.gametype onto the pokerstars string describing it
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def printActionLine(self, act, fh):
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def printActionLine(self, act, fh):
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if act[1] == 'folds':
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if act[1] == 'folds':
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print >>fh, _("%s: folds " %(act[0]))
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print >>fh, ("%s: folds " %(act[0]))
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elif act[1] == 'checks':
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elif act[1] == 'checks':
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print >>fh, _("%s: checks " %(act[0]))
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print >>fh, ("%s: checks " %(act[0]))
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elif act[1] == 'calls':
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elif act[1] == 'calls':
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print >>fh, _("%s: calls $%s%s" %(act[0], act[2], ' and is all-in' if act[3] else ''))
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print >>fh, ("%s: calls $%s%s" %(act[0], act[2], ' and is all-in' if act[3] else ''))
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elif act[1] == 'bets':
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elif act[1] == 'bets':
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print >>fh, _("%s: bets $%s%s" %(act[0], act[2], ' and is all-in' if act[3] else ''))
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print >>fh, ("%s: bets $%s%s" %(act[0], act[2], ' and is all-in' if act[3] else ''))
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elif act[1] == 'raises':
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elif act[1] == 'raises':
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print >>fh, _("%s: raises $%s to $%s%s" %(act[0], act[2], act[3], ' and is all-in' if act[5] else ''))
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print >>fh, ("%s: raises $%s to $%s%s" %(act[0], act[2], act[3], ' and is all-in' if act[5] else ''))
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elif act[1] == 'completea':
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elif act[1] == 'completea':
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print >>fh, _("%s: completes to $%s%s" %(act[0], act[2], ' and is all-in' if act[3] else ''))
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print >>fh, ("%s: completes to $%s%s" %(act[0], act[2], ' and is all-in' if act[3] else ''))
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elif act[1] == 'posts':
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elif act[1] == 'posts':
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if(act[2] == "small blind"):
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if(act[2] == "small blind"):
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print >>fh, _("%s: posts small blind $%s%s" %(act[0], act[3], ' and is all-in' if act[4] else ''))
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print >>fh, ("%s: posts small blind $%s%s" %(act[0], act[3], ' and is all-in' if act[4] else ''))
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elif(act[2] == "big blind"):
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elif(act[2] == "big blind"):
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print >>fh, _("%s: posts big blind $%s%s" %(act[0], act[3], ' and is all-in' if act[4] else ''))
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print >>fh, ("%s: posts big blind $%s%s" %(act[0], act[3], ' and is all-in' if act[4] else ''))
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elif(act[2] == "both"):
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elif(act[2] == "both"):
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print >>fh, _("%s: posts small & big blinds $%s%s" %(act[0], act[3], ' and is all-in' if act[4] else ''))
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print >>fh, ("%s: posts small & big blinds $%s%s" %(act[0], act[3], ' and is all-in' if act[4] else ''))
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elif act[1] == 'bringin':
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elif act[1] == 'bringin':
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print >>fh, _("%s: brings in for $%s%s" %(act[0], act[2], ' and is all-in' if act[3] else ''))
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print >>fh, ("%s: brings in for $%s%s" %(act[0], act[2], ' and is all-in' if act[3] else ''))
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elif act[1] == 'discards':
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elif act[1] == 'discards':
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print >>fh, _("%s: discards %s %s%s" %(act[0], act[2], 'card' if act[2] == 1 else 'cards' , " [" + " ".join(self.discards[act[0]]['DRAWONE']) + "]" if self.hero == act[0] else ''))
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print >>fh, ("%s: discards %s %s%s" %(act[0], act[2], 'card' if act[2] == 1 else 'cards' , " [" + " ".join(self.discards[act[0]]['DRAWONE']) + "]" if self.hero == act[0] else ''))
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elif act[1] == 'stands pat':
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elif act[1] == 'stands pat':
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print >>fh, _("%s: stands pat" %(act[0]))
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print >>fh, ("%s: stands pat" %(act[0]))
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class HoldemOmahaHand(Hand):
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class HoldemOmahaHand(Hand):
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def __init__(self, hhc, sitename, gametype, handText, builtFrom = "HHC"):
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def __init__(self, hhc, sitename, gametype, handText, builtFrom = "HHC", handid=None):
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if gametype['base'] != 'hold':
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if gametype['base'] != 'hold':
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pass # or indeed don't pass and complain instead
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pass # or indeed don't pass and complain instead
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logging.debug("HoldemOmahaHand")
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logging.debug("HoldemOmahaHand")
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@ -420,7 +421,14 @@ class HoldemOmahaHand(Hand):
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self.totalPot() # finalise it (total the pot)
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self.totalPot() # finalise it (total the pot)
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hhc.getRake(self)
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hhc.getRake(self)
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elif builtFrom == "DB":
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elif builtFrom == "DB":
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self.select("dummy") # Will need a handId
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if handid is not None:
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self.select(handid) # Will need a handId
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else:
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logging.warning("HoldemOmahaHand.__init__:Can't assemble hand from db without a handid")
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else:
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logging.warning("HoldemOmahaHand.__init__:Neither HHC nor DB+handid provided")
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pass
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def addHoleCards(self, cards, player, shown=False):
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def addHoleCards(self, cards, player, shown=False):
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"""\
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"""\
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@ -458,41 +466,41 @@ Card ranks will be uppercased
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def writeHand(self, fh=sys.__stdout__):
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def writeHand(self, fh=sys.__stdout__):
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# PokerStars format.
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# PokerStars format.
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print >>fh, _("%s Game #%s: %s ($%s/$%s) - %s" %("PokerStars", self.handid, self.getGameTypeAsString(), self.sb, self.bb, time.strftime('%Y/%m/%d - %H:%M:%S ET', self.starttime)))
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print >>fh, ("%s Game #%s: %s ($%s/$%s) - %s" %("PokerStars", self.handid, self.getGameTypeAsString(), self.sb, self.bb, datetime.datetime.strftime(self.starttime,'%Y/%m/%d - %H:%M:%S ET')))
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print >>fh, _("Table '%s' %d-max Seat #%s is the button" %(self.tablename, self.maxseats, self.buttonpos))
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print >>fh, ("Table '%s' %d-max Seat #%s is the button" %(self.tablename, self.maxseats, self.buttonpos))
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players_who_act_preflop = set(([x[0] for x in self.actions['PREFLOP']]+[x[0] for x in self.actions['BLINDSANTES']]))
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players_who_act_preflop = set(([x[0] for x in self.actions['PREFLOP']]+[x[0] for x in self.actions['BLINDSANTES']]))
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logging.debug(self.actions['PREFLOP'])
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logging.debug(self.actions['PREFLOP'])
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for player in [x for x in self.players if x[1] in players_who_act_preflop]:
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for player in [x for x in self.players if x[1] in players_who_act_preflop]:
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#Only print stacks of players who do something preflop
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#Only print stacks of players who do something preflop
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print >>fh, _("Seat %s: %s ($%s in chips) " %(player[0], player[1], player[2]))
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print >>fh, ("Seat %s: %s ($%s in chips) " %(player[0], player[1], player[2]))
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if self.actions['BLINDSANTES']:
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if self.actions['BLINDSANTES']:
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for act in self.actions['BLINDSANTES']:
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for act in self.actions['BLINDSANTES']:
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self.printActionLine(act, fh)
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self.printActionLine(act, fh)
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print >>fh, _("*** HOLE CARDS ***")
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print >>fh, ("*** HOLE CARDS ***")
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if self.involved:
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if self.involved:
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print >>fh, _("Dealt to %s [%s]" %(self.hero , " ".join(self.holecards[self.hero]['PREFLOP'])))
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print >>fh, ("Dealt to %s [%s]" %(self.hero , " ".join(self.holecards[self.hero]['PREFLOP'])))
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if self.actions['PREFLOP']:
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if self.actions['PREFLOP']:
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for act in self.actions['PREFLOP']:
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for act in self.actions['PREFLOP']:
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self.printActionLine(act, fh)
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self.printActionLine(act, fh)
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if self.board['FLOP']:
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if self.board['FLOP']:
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print >>fh, _("*** FLOP *** [%s]" %( " ".join(self.board['FLOP'])))
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print >>fh, ("*** FLOP *** [%s]" %( " ".join(self.board['FLOP'])))
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if self.actions['FLOP']:
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if self.actions['FLOP']:
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for act in self.actions['FLOP']:
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for act in self.actions['FLOP']:
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self.printActionLine(act, fh)
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self.printActionLine(act, fh)
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if self.board['TURN']:
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if self.board['TURN']:
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print >>fh, _("*** TURN *** [%s] [%s]" %( " ".join(self.board['FLOP']), " ".join(self.board['TURN'])))
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print >>fh, ("*** TURN *** [%s] [%s]" %( " ".join(self.board['FLOP']), " ".join(self.board['TURN'])))
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if self.actions['TURN']:
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if self.actions['TURN']:
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for act in self.actions['TURN']:
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for act in self.actions['TURN']:
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self.printActionLine(act, fh)
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self.printActionLine(act, fh)
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if self.board['RIVER']:
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if self.board['RIVER']:
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print >>fh, _("*** RIVER *** [%s] [%s]" %(" ".join(self.board['FLOP']+self.board['TURN']), " ".join(self.board['RIVER']) ))
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print >>fh, ("*** RIVER *** [%s] [%s]" %(" ".join(self.board['FLOP']+self.board['TURN']), " ".join(self.board['RIVER']) ))
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if self.actions['RIVER']:
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if self.actions['RIVER']:
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for act in self.actions['RIVER']:
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for act in self.actions['RIVER']:
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self.printActionLine(act, fh)
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self.printActionLine(act, fh)
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# The logic for a showdown is: at the end of river action there are at least two players in the hand
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# The logic for a showdown is: at the end of river action there are at least two players in the hand
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# we probably don't need a showdown section in pseudo stars format for our filtering purposes
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# we probably don't need a showdown section in pseudo stars format for our filtering purposes
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if self.shown:
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if self.shown:
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print >>fh, _("*** SHOW DOWN ***")
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print >>fh, ("*** SHOW DOWN ***")
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for name in self.shown:
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for name in self.shown:
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# TODO: legacy importer can't handle only one holecard here, make sure there are 2 for holdem, 4 for omaha
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# TODO: legacy importer can't handle only one holecard here, make sure there are 2 for holdem, 4 for omaha
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# TOOD: If HoldHand subclass supports more than omahahi, omahahilo, holdem, add them here
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# TOOD: If HoldHand subclass supports more than omahahi, omahahilo, holdem, add them here
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@ -512,7 +520,7 @@ Card ranks will be uppercased
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elif self.gametype['category'] in ('holdem'):
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elif self.gametype['category'] in ('holdem'):
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numOfHoleCardsNeeded = 2
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numOfHoleCardsNeeded = 2
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if len(self.holecards[name]['PREFLOP']) == numOfHoleCardsNeeded:
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if len(self.holecards[name]['PREFLOP']) == numOfHoleCardsNeeded:
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print >>fh, _("%s shows [%s] (a hand...)" % (name, " ".join(self.holecards[name]['PREFLOP'])))
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print >>fh, ("%s shows [%s] (a hand...)" % (name, " ".join(self.holecards[name]['PREFLOP'])))
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# Current PS format has the lines:
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# Current PS format has the lines:
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# Uncalled bet ($111.25) returned to s0rrow
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# Uncalled bet ($111.25) returned to s0rrow
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@ -522,35 +530,35 @@ Card ranks will be uppercased
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# Immediately before the summary.
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# Immediately before the summary.
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# The current importer uses those lines for importing winning rather than the summary
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# The current importer uses those lines for importing winning rather than the summary
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for name in self.pot.returned:
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for name in self.pot.returned:
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print >>fh, _("Uncalled bet ($%s) returned to %s" %(self.pot.returned[name],name))
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print >>fh, ("Uncalled bet ($%s) returned to %s" %(self.pot.returned[name],name))
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for entry in self.collected:
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for entry in self.collected:
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print >>fh, _("%s collected $%s from x pot" %(entry[0], entry[1]))
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print >>fh, ("%s collected $%s from x pot" %(entry[0], entry[1]))
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print >>fh, _("*** SUMMARY ***")
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print >>fh, ("*** SUMMARY ***")
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print >>fh, "%s | Rake $%.2f" % (self.pot, self.rake)
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print >>fh, "%s | Rake $%.2f" % (self.pot, self.rake)
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board = []
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board = []
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for s in self.board.values():
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for s in self.board.values():
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board += s
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board += s
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if board: # sometimes hand ends preflop without a board
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if board: # sometimes hand ends preflop without a board
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print >>fh, _("Board [%s]" % (" ".join(board)))
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print >>fh, ("Board [%s]" % (" ".join(board)))
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for player in [x for x in self.players if x[1] in players_who_act_preflop]:
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for player in [x for x in self.players if x[1] in players_who_act_preflop]:
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seatnum = player[0]
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seatnum = player[0]
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name = player[1]
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name = player[1]
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if name in self.collectees and name in self.shown:
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if name in self.collectees and name in self.shown:
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print >>fh, _("Seat %d: %s showed [%s] and won ($%s)" % (seatnum, name, " ".join(self.holecards[name]['PREFLOP']), self.collectees[name]))
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print >>fh, ("Seat %d: %s showed [%s] and won ($%s)" % (seatnum, name, " ".join(self.holecards[name]['PREFLOP']), self.collectees[name]))
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elif name in self.collectees:
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elif name in self.collectees:
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print >>fh, _("Seat %d: %s collected ($%s)" % (seatnum, name, self.collectees[name]))
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print >>fh, ("Seat %d: %s collected ($%s)" % (seatnum, name, self.collectees[name]))
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#~ elif name in self.shown:
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#~ elif name in self.shown:
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#~ print >>fh, _("Seat %d: %s showed [%s]" % (seatnum, name, " ".join(self.holecards[name]['PREFLOP'])))
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#~ print >>fh, _("Seat %d: %s showed [%s]" % (seatnum, name, " ".join(self.holecards[name]['PREFLOP'])))
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elif name in self.folded:
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elif name in self.folded:
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print >>fh, _("Seat %d: %s folded" % (seatnum, name))
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print >>fh, ("Seat %d: %s folded" % (seatnum, name))
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else:
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else:
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if name in self.shown:
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if name in self.shown:
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print >>fh, _("Seat %d: %s showed [%s] and lost with..." % (seatnum, name, " ".join(self.holecards[name]['PREFLOP'])))
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print >>fh, ("Seat %d: %s showed [%s] and lost with..." % (seatnum, name, " ".join(self.holecards[name]['PREFLOP'])))
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else:
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else:
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print >>fh, _("Seat %d: %s mucked" % (seatnum, name))
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print >>fh, ("Seat %d: %s mucked" % (seatnum, name))
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print >>fh, "\n\n"
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print >>fh, "\n\n"
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# no small blind and walk in bb (hopefully)
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# no small blind and walk in bb (hopefully)
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return "Total pot $%.2f" % (self.total,)
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return "Total pot $%.2f" % (self.total,)
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else:
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else:
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return _("too many pots.. no small blind and walk in bb?. self.pots: %s" %(self.pots))
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return ("too many pots.. no small blind and walk in bb?. self.pots: %s" %(self.pots))
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# I don't know stars format for a walk in the bb when sb doesn't post.
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# I don't know stars format for a walk in the bb when sb doesn't post.
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# The thing to do here is raise a Hand error like fpdb import does and file it into errors.txt
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# The thing to do here is raise a Hand error like fpdb import does and file it into errors.txt
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def assemble(cnxn, handid):
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c = cnxn.cursor()
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# We need the following for the Hand.__init__
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c.execute("""
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select
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s.name,
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g.category,
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g.base,
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g.type,
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g.limitType,
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g.hilo,
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g.smallBlind / 100.0,
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g.bigBlind / 100.0 ,
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g.smallBet / 100.0,
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g.bigBet / 100.0,
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s.currency,
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(bc.card1value,bc.card1suit),
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(bc.card2value,bc.card2suit),
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(bc.card3value,bc.card3suit),
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(bc.card4value,bc.card4suit),
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(bc.card5value,bc.card5suit)
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from
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hands as h,
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boardcards as bc,
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sites as s,
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gametypes as g,
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handsplayers as hp,
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players as p
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where
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h.id = %(handid)s
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and bc.handid = h.id
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and g.id = h.gametypeid
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and hp.handid = h.id
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and p.id = hp.playerid
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and s.id = p.siteid
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limit 1""", {'handid':handid})
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#TODO: siteid should be in hands table - we took the scenic route through players here.
|
||||||
|
res = c.fetchone()
|
||||||
|
gametype = {'category':res[1],'base':res[2],'type':res[3],'limitType':res[4],'hilo':res[5],'sb':res[6],'bb':res[7], 'currency':res[10]}
|
||||||
|
h = HoldemOmahaHand(hhc = None, sitename=res[0], gametype = gametype, handText=None, builtFrom = "DB", handid=handid)
|
||||||
|
print res[11:16]
|
||||||
|
#[Card.valueSuitFromCard(x) for x in cards]
|
||||||
|
|
||||||
|
|
||||||
|
#TODO : doesn't look like this is in the database; don't like the way Hand requires it
|
||||||
|
h.hero = 'mcturnbull'
|
||||||
|
|
||||||
|
# HandInfo : HID, TABLE
|
||||||
|
# BUTTON - why is this treated specially in Hand?
|
||||||
|
# answer: it is written out in hand histories
|
||||||
|
# still, I think we should record all the active seat positions in a seat_order array
|
||||||
|
c.execute("""
|
||||||
|
SELECT
|
||||||
|
h.sitehandno as hid,
|
||||||
|
h.tablename as table,
|
||||||
|
h.handstart as starttime
|
||||||
|
FROM
|
||||||
|
hands as h
|
||||||
|
WHERE h.id = %(handid)s
|
||||||
|
""", {'handid':handid})
|
||||||
|
res = c.fetchone()
|
||||||
|
h.handid = res[0]
|
||||||
|
h.tablename = res[1]
|
||||||
|
h.starttime = res[2] # automatically a datetime
|
||||||
|
|
||||||
|
# PlayerStacks
|
||||||
|
c.execute("""
|
||||||
|
SELECT
|
||||||
|
hp.seatno,
|
||||||
|
p.name,
|
||||||
|
round(hp.startcash / 100.0,2) as chips,
|
||||||
|
(hp.card1,hp.card2) as hole
|
||||||
|
FROM
|
||||||
|
handsplayers as hp,
|
||||||
|
players as p
|
||||||
|
WHERE
|
||||||
|
hp.handid = %(handid)s
|
||||||
|
and p.id = hp.playerid
|
||||||
|
""", {'handid':handid})
|
||||||
|
for (seat, name, chips, cards) in c.fetchall():
|
||||||
|
h.addPlayer(seat,name,chips)
|
||||||
|
h.addHoleCards([Card.valueSuitFromCard(x) for x in cards],name)
|
||||||
|
|
||||||
|
# actions
|
||||||
|
c.execute("""
|
||||||
|
SELECT
|
||||||
|
(ha.street,ha.actionno) as actnum,
|
||||||
|
p.name,
|
||||||
|
ha.street,
|
||||||
|
ha.action,
|
||||||
|
ha.allin,
|
||||||
|
ha.amount / 100.0
|
||||||
|
FROM
|
||||||
|
handsplayers as hp,
|
||||||
|
handsactions as ha,
|
||||||
|
players as p
|
||||||
|
WHERE
|
||||||
|
hp.handid = %(handid)s
|
||||||
|
and ha.handsplayerid = hp.id
|
||||||
|
and p.id = hp.playerid
|
||||||
|
ORDER BY
|
||||||
|
ha.street,ha.actionno
|
||||||
|
""", {'handid':handid})
|
||||||
|
res = c.fetchall()
|
||||||
|
for (actnum,player, streetnum, act, allin, amount) in res:
|
||||||
|
act=act.strip()
|
||||||
|
street = h.streetList[streetnum+2]
|
||||||
|
if act==u'blind':
|
||||||
|
h.addBlind(player, 'big blind', amount)
|
||||||
|
# TODO: The type of blind is not recorded in the DB.
|
||||||
|
# TODO: preflop street name anomalies in Hand
|
||||||
|
elif act==u'fold':
|
||||||
|
h.addFold(street,player)
|
||||||
|
elif act==u'call':
|
||||||
|
h.addCall(street,player,amount)
|
||||||
|
elif act==u'bet':
|
||||||
|
h.addBet(street,player,amount)
|
||||||
|
elif act==u'check':
|
||||||
|
h.addCheck(street,player)
|
||||||
|
elif act==u'unbet':
|
||||||
|
pass
|
||||||
|
else:
|
||||||
|
print act, player, streetnum, allin, amount
|
||||||
|
# TODO : other actions
|
||||||
|
#hhc.readCollectPot(self)
|
||||||
|
#hhc.readShowdownActions(self)
|
||||||
|
#hc.readShownCards(self)
|
||||||
|
h.totalPot()
|
||||||
|
h.rake = h.totalpot - h.totalcollected
|
||||||
|
|
||||||
|
|
||||||
|
return h
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue
Block a user