Started on supporting expected HH change--rewrote GameType regex.

This version should work with the expected HH format for $ tables
only. I abstracted the ISO currency codes and currency symbols
out of the regex so they only need to be maintained in 1 place.
I didn't apply the change to everywhere "\$" appears, in case
comments are negative.
This commit is contained in:
Ray 2009-07-30 18:06:13 -04:00
parent e36b300271
commit 1820e71054

View File

@ -29,18 +29,31 @@ class PokerStars(HandHistoryConverter):
############################################################
# Class Variables
substitutions = {
'LEGAL_ISO' : "USD|EUR|GBP|CAD", # legal ISO currency codes
'LS' : "\$" # legal currency symbols
}
# Static regexes
re_GameInfo = re.compile("""PokerStars\sGame\s\#(?P<HID>[0-9]+):\s+
(Tournament\s\#(?P<TOURNO>\d+),\s(?P<BUYIN>[\$\+\d\.]+)\s)?
(?P<MIXED>HORSE|8\-Game|HOSE)?\s?\(?
(?P<GAME>Hold\'em|Razz|7\sCard\sStud|7\sCard\sStud\sHi/Lo|Omaha|Omaha\sHi/Lo|Badugi|Triple\sDraw\s2\-7\sLowball)\s
(?P<LIMIT>No\sLimit|Limit|Pot\sLimit)\)?,?\s
(-\sLevel\s(?P<LEVEL>[IVXLC]+)\s)?\(?
(?P<CURRENCY>\$|)?
(?P<SB>[.0-9]+)/\$?
(?P<BB>[.0-9]+)\)\s-\s
(?P<DATETIME>.*$)""",
re.MULTILINE|re.VERBOSE)
re_GameInfo = re.compile("""
PokerStars\sGame\s\#(?P<HID>[0-9]+):\s+
(Tournament\s\# # open paren of tournament info
(?P<TOURNO>\d+),\s
(?P<BUYIN>[%(LS)s\+\d\.]+ # here's how I plan to use LS
\s?(?P<TOUR_ISO>%(LEGAL_ISO)s)?
)\s)? # close paren of tournament info
(?P<MIXED>HORSE|8\-Game|HOSE)?\s?\(?
(?P<GAME>Hold\'em|Razz|7\sCard\sStud|7\sCard\sStud\sHi/Lo|Omaha|Omaha\sHi/Lo|Badugi|Triple\sDraw\s2\-7\sLowball)\s
(?P<LIMIT>No\sLimit|Limit|Pot\sLimit)\)?,?\s
(-\sLevel\s(?P<LEVEL>[IVXLC]+)\s)?
\(? # open paren of the stakes
(?P<CURRENCY>%(LS)s|)?
(?P<SB>[.0-9]+)/%(LS)s?
(?P<BB>[.0-9]+)
\s?(?P<ISO>%(LEGAL_ISO)s)?
\)\s-\s # close paren of the stakes
(?P<DATETIME>.*$)""" % substitutions,
re.MULTILINE|re.VERBOSE)
re_SplitHands = re.compile('\n\n+')
re_TailSplitHands = re.compile('(\n\n\n+)')
re_HandInfo = re.compile("""^Table\s\'(?P<TABLE>[-\ a-zA-Z\d]+)\'\s
@ -121,6 +134,7 @@ follow : whether to tail -f the input"""
return None
mg = m.groupdict()
print "mg =", mg
# translations from captured groups to fpdb info strings
limits = { 'No Limit':'nl', 'Pot Limit':'pl', 'Limit':'fl' }
games = { # base, category
@ -270,19 +284,6 @@ follow : whether to tail -f the input"""
for a in self.re_PostBoth.finditer(hand.handText):
hand.addBlind(a.group('PNAME'), 'both', a.group('SBBB'))
# def readHeroCards(self, hand):
# m = self.re_HeroCards.search(hand.handText)
# if(m == None):
# #Not involved in hand
# hand.involved = False
# else:
# hand.hero = m.group('PNAME')
# # "2c, qh" -> set(["2c","qc"])
# # Also works with Omaha hands.
# cards = m.group('NEWCARDS')
# cards = set(cards.split(' '))
# hand.addHoleCards(cards, m.group('PNAME'), shown=False, mucked=False, dealt=True)
def readHeroCards(self, hand):
# streets PREFLOP, PREDRAW, and THIRD are special cases beacause
# we need to grab hero's cards
@ -319,62 +320,6 @@ follow : whether to tail -f the input"""
hand.addHoleCards(street, player, open=newcards, closed=oldcards, shown=False, mucked=False, dealt=False)
# def readDrawCards(self, hand, street):
# logging.debug("readDrawCards")
# m = self.re_HeroCards.finditer(hand.streets[street])
# if m == None:
# hand.involved = False
# else:
# for player in m:
# hand.hero = player.group('PNAME') # Only really need to do this once
# newcards = player.group('NEWCARDS')
# oldcards = player.group('OLDCARDS')
# if newcards == None:
# newcards = set()
# else:
# newcards = set(newcards.split(' '))
# if oldcards == None:
# oldcards = set()
# else:
# oldcards = set(oldcards.split(' '))
# hand.addDrawHoleCards(newcards, oldcards, player.group('PNAME'), street)
# def readStudPlayerCards(self, hand, street):
# # See comments of reference implementation in FullTiltToFpdb.py
# logging.debug("readStudPlayerCards")
# m = self.re_HeroCards.finditer(hand.streets[street])
# for player in m:
# #~ logging.debug(player.groupdict())
# (pname, oldcards, newcards) = (player.group('PNAME'), player.group('OLDCARDS'), player.group('NEWCARDS'))
# if oldcards:
# oldcards = [c.strip() for c in oldcards.split(' ')]
# if newcards:
# newcards = [c.strip() for c in newcards.split(' ')]
# if street=='ANTES':
# return
# elif street=='THIRD':
# # we'll have observed hero holecards in CARDS and thirdstreet open cards in 'NEWCARDS'
# # hero: [xx][o]
# # others: [o]
# hand.addPlayerCards(player = player.group('PNAME'), street = street, closed = oldcards, open = newcards)
# elif street in ('FOURTH', 'FIFTH', 'SIXTH'):
# # 4th:
# # hero: [xxo] [o]
# # others: [o] [o]
# # 5th:
# # hero: [xxoo] [o]
# # others: [oo] [o]
# # 6th:
# # hero: [xxooo] [o]
# # others: [ooo] [o]
# hand.addPlayerCards(player = player.group('PNAME'), street = street, open = newcards)
# # we may additionally want to check the earlier streets tally with what we have but lets trust it for now.
# elif street=='SEVENTH' and newcards:
# # hero: [xxoooo] [x]
# # others: not reported.
# hand.addPlayerCards(player = player.group('PNAME'), street = street, closed = newcards)
def readAction(self, hand, street):
m = self.re_Action.finditer(hand.streets[street])
for action in m: