Merge branch 'good' into hudfix
This commit is contained in:
commit
175366934b
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@ -361,16 +361,16 @@ class HudUI:
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self.node = node
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self.label = node.getAttribute('label')
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#
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self.hud_style = node.getAttribute('stat_range')
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self.hud_days = node.getAttribute('stat_days')
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self.aggregate_ring = string_to_bool(node.getAttribute('aggregate_ring_game_stats'))
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self.aggregate_tour = string_to_bool(node.getAttribute('aggregate_tourney_stats'))
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self.hud_style = node.getAttribute('stat_aggregation_range')
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self.hud_days = node.getAttribute('aggregation_days')
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self.agg_bb_mult = node.getAttribute('aggregation_level_multiplier')
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#
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self.h_aggregate_ring = string_to_bool(node.getAttribute('aggregate_hero_ring_game_stats'))
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self.h_aggregate_tour = string_to_bool(node.getAttribute('aggregate_hero_tourney_stats'))
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self.h_hud_style = node.getAttribute('hero_stat_aggregation_range')
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self.h_hud_days = node.getAttribute('hero_aggregation_days')
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self.h_hud_style = node.getAttribute('hero_stat_range')
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self.h_hud_days = node.getAttribute('hero_stat_days')
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self.h_aggregate_ring = string_to_bool(node.getAttribute('aggregate_hero_ring_game_stats'))
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self.h_aggregate_tour = string_to_bool(node.getAttribute('aggregate_hero_tourney_stats'))
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self.h_agg_bb_mult = node.getAttribute('hero_aggregation_level_multiplier')
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@ -432,16 +432,14 @@ class Database:
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print "*** Database Error: "+err[2]+"("+str(err[1])+"): "+str(sys.exc_info()[1])
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def get_stats_from_hand( self, hand, type # type is "ring" or "tour"
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, hud_params = {'aggregate_tour':False, 'aggregate_ring':False, 'hud_style':'A', 'hud_days':30, 'agg_bb_mult':100
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,'h_aggregate_tour':False, 'h_aggregate_ring':False, 'h_hud_style':'S', 'h_hud_days':30, 'h_agg_bb_mult':100}
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, hud_params = {'hud_style':'A', 'agg_bb_mult':1000
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,'h_hud_style':'S', 'h_agg_bb_mult':1000}
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, hero_id = -1
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):
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aggregate = hud_params['aggregate_tour'] if type == "tour" else hud_params['aggregate_ring']
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hud_style = hud_params['hud_style']
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agg_bb_mult = hud_params['agg_bb_mult'] if aggregate else 1
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h_aggregate = hud_params['h_aggregate_tour'] if type == "tour" else hud_params['h_aggregate_ring']
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agg_bb_mult = hud_params['agg_bb_mult']
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h_hud_style = hud_params['h_hud_style']
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h_agg_bb_mult = hud_params['h_agg_bb_mult'] if h_aggregate else 1
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h_agg_bb_mult = hud_params['h_agg_bb_mult']
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stat_dict = {}
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if hud_style == 'S' or h_hud_style == 'S':
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@ -456,6 +454,10 @@ class Database:
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stylekey = '0000000' # all stylekey values should be higher than this
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elif hud_style == 'S':
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stylekey = 'zzzzzzz' # all stylekey values should be lower than this
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else:
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stylekey = '0000000'
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log.info('hud_style: %s' % hud_style)
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#elif hud_style == 'H':
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# stylekey = date_nhands_ago needs array by player here ...
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@ -465,16 +467,15 @@ class Database:
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h_stylekey = '0000000' # all stylekey values should be higher than this
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elif h_hud_style == 'S':
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h_stylekey = 'zzzzzzz' # all stylekey values should be lower than this
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else:
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h_stylekey = '000000'
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log.info('h_hud_style: %s' % h_hud_style)
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#elif h_hud_style == 'H':
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# h_stylekey = date_nhands_ago needs array by player here ...
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#if aggregate: always use aggregate query now: use agg_bb_mult of 1 for no aggregation:
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query = 'get_stats_from_hand_aggregated'
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subs = (hand, hero_id, stylekey, agg_bb_mult, agg_bb_mult, hero_id, h_stylekey, h_agg_bb_mult, h_agg_bb_mult)
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#print "agg query subs:", subs
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#else:
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# query = 'get_stats_from_hand'
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# subs = (hand, stylekey)
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#print "get stats: hud style =", hud_style, "query =", query, "subs =", subs
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c = self.connection.cursor()
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@ -117,693 +117,6 @@ class DerivedStats():
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def assembleHudCache(self, hand):
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# # def generateHudCacheData(player_ids, base, category, action_types, allIns, actionTypeByNo
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# # ,winnings, totalWinnings, positions, actionTypes, actionAmounts, antes):
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# #"""calculates data for the HUD during import. IMPORTANT: if you change this method make
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# # sure to also change the following storage method and table_viewer.prepare_data if necessary
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# #"""
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# #print "generateHudCacheData, len(player_ids)=", len(player_ids)
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# #setup subarrays of the result dictionary.
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# street0VPI=[]
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# street0Aggr=[]
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# street0_3BChance=[]
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# street0_3BDone=[]
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# street1Seen=[]
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# street2Seen=[]
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# street3Seen=[]
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# street4Seen=[]
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# sawShowdown=[]
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# street1Aggr=[]
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# street2Aggr=[]
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# street3Aggr=[]
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# street4Aggr=[]
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# otherRaisedStreet1=[]
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# otherRaisedStreet2=[]
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# otherRaisedStreet3=[]
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# otherRaisedStreet4=[]
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# foldToOtherRaisedStreet1=[]
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# foldToOtherRaisedStreet2=[]
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# foldToOtherRaisedStreet3=[]
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# foldToOtherRaisedStreet4=[]
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# wonWhenSeenStreet1=[]
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#
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# wonAtSD=[]
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# stealAttemptChance=[]
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# stealAttempted=[]
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# hudDataPositions=[]
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#
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# street0Calls=[]
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# street1Calls=[]
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# street2Calls=[]
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# street3Calls=[]
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# street4Calls=[]
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# street0Bets=[]
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# street1Bets=[]
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# street2Bets=[]
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# street3Bets=[]
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# street4Bets=[]
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# #street0Raises=[]
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# #street1Raises=[]
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# #street2Raises=[]
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# #street3Raises=[]
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# #street4Raises=[]
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#
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# # Summary figures for hand table:
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# result={}
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# result['playersVpi']=0
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# result['playersAtStreet1']=0
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# result['playersAtStreet2']=0
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# result['playersAtStreet3']=0
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# result['playersAtStreet4']=0
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# result['playersAtShowdown']=0
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# result['street0Raises']=0
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# result['street1Raises']=0
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# result['street2Raises']=0
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# result['street3Raises']=0
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# result['street4Raises']=0
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# result['street1Pot']=0
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# result['street2Pot']=0
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# result['street3Pot']=0
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# result['street4Pot']=0
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# result['showdownPot']=0
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#
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# firstPfRaiseByNo=-1
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# firstPfRaiserId=-1
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# firstPfRaiserNo=-1
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# firstPfCallByNo=-1
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# firstPfCallerId=-1
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#
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# for i, action in enumerate(actionTypeByNo[0]):
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# if action[1] == "bet":
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# firstPfRaiseByNo = i
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# firstPfRaiserId = action[0]
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# for j, pid in enumerate(player_ids):
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# if pid == firstPfRaiserId:
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# firstPfRaiserNo = j
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# break
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# break
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# for i, action in enumerate(actionTypeByNo[0]):
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# if action[1] == "call":
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# firstPfCallByNo = i
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# firstPfCallerId = action[0]
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# break
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# firstPlayId = firstPfCallerId
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# if firstPfRaiseByNo <> -1:
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# if firstPfRaiseByNo < firstPfCallByNo or firstPfCallByNo == -1:
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# firstPlayId = firstPfRaiserId
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#
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#
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# cutoffId=-1
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# buttonId=-1
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# sbId=-1
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# bbId=-1
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# if base=="hold":
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# for player, pos in enumerate(positions):
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# if pos == 1:
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# cutoffId = player_ids[player]
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# if pos == 0:
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# buttonId = player_ids[player]
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# if pos == 'S':
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# sbId = player_ids[player]
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# if pos == 'B':
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# bbId = player_ids[player]
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#
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# someoneStole=False
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#
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# #run a loop for each player preparing the actual values that will be commited to SQL
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# for player in xrange(len(player_ids)):
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# #set default values
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# myStreet0VPI=False
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# myStreet0Aggr=False
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# myStreet0_3BChance=False
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# myStreet0_3BDone=False
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# myStreet1Seen=False
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# myStreet2Seen=False
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# myStreet3Seen=False
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# myStreet4Seen=False
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# mySawShowdown=False
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# myStreet1Aggr=False
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# myStreet2Aggr=False
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# myStreet3Aggr=False
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# myStreet4Aggr=False
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# myOtherRaisedStreet1=False
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# myOtherRaisedStreet2=False
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# myOtherRaisedStreet3=False
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# myOtherRaisedStreet4=False
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# myFoldToOtherRaisedStreet1=False
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# myFoldToOtherRaisedStreet2=False
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# myFoldToOtherRaisedStreet3=False
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# myFoldToOtherRaisedStreet4=False
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# myWonWhenSeenStreet1=0.0
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# myWonAtSD=0.0
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# myStealAttemptChance=False
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# myStealAttempted=False
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# myStreet0Calls=0
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# myStreet1Calls=0
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# myStreet2Calls=0
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# myStreet3Calls=0
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# myStreet4Calls=0
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# myStreet0Bets=0
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# myStreet1Bets=0
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# myStreet2Bets=0
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# myStreet3Bets=0
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# myStreet4Bets=0
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# #myStreet0Raises=0
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# #myStreet1Raises=0
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# #myStreet2Raises=0
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# #myStreet3Raises=0
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# #myStreet4Raises=0
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#
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# #calculate VPIP and PFR
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# street=0
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# heroPfRaiseCount=0
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# for currentAction in action_types[street][player]: # finally individual actions
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# if currentAction == "bet":
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# myStreet0Aggr = True
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# if currentAction == "bet" or currentAction == "call":
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# myStreet0VPI = True
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#
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# if myStreet0VPI:
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# result['playersVpi'] += 1
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# myStreet0Calls = action_types[street][player].count('call')
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# myStreet0Bets = action_types[street][player].count('bet')
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# # street0Raises = action_types[street][player].count('raise') bet count includes raises for now
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# result['street0Raises'] += myStreet0Bets
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#
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# #PF3BChance and PF3B
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# pfFold=-1
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# pfRaise=-1
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# if firstPfRaiseByNo != -1:
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# for i, actionType in enumerate(actionTypeByNo[0]):
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# if actionType[0] == player_ids[player]:
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# if actionType[1] == "bet" and pfRaise == -1 and i > firstPfRaiseByNo:
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# pfRaise = i
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# if actionType[1] == "fold" and pfFold == -1:
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# pfFold = i
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# if pfFold == -1 or pfFold > firstPfRaiseByNo:
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# myStreet0_3BChance = True
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# if pfRaise > firstPfRaiseByNo:
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# myStreet0_3BDone = True
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#
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# #steal calculations
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# if base=="hold":
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# if len(player_ids)>=3: # no point otherwise # was 5, use 3 to match pokertracker definition
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# if positions[player]==1:
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# if firstPfRaiserId==player_ids[player] \
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# and (firstPfCallByNo==-1 or firstPfCallByNo>firstPfRaiseByNo):
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# myStealAttempted=True
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# myStealAttemptChance=True
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# if firstPlayId==cutoffId or firstPlayId==buttonId or firstPlayId==sbId or firstPlayId==bbId or firstPlayId==-1:
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# myStealAttemptChance=True
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# if positions[player]==0:
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# if firstPfRaiserId==player_ids[player] \
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# and (firstPfCallByNo==-1 or firstPfCallByNo>firstPfRaiseByNo):
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# myStealAttempted=True
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# myStealAttemptChance=True
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# if firstPlayId==buttonId or firstPlayId==sbId or firstPlayId==bbId or firstPlayId==-1:
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# myStealAttemptChance=True
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# if positions[player]=='S':
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# if firstPfRaiserId==player_ids[player] \
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# and (firstPfCallByNo==-1 or firstPfCallByNo>firstPfRaiseByNo):
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# myStealAttempted=True
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# myStealAttemptChance=True
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# if firstPlayId==sbId or firstPlayId==bbId or firstPlayId==-1:
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# myStealAttemptChance=True
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# if positions[player]=='B':
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# pass
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#
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# if myStealAttempted:
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# someoneStole=True
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#
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#
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# #calculate saw* values
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# isAllIn = False
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# if any(i for i in allIns[0][player]):
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# isAllIn = True
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# if (len(action_types[1][player])>0 or isAllIn):
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# myStreet1Seen = True
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#
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# if any(i for i in allIns[1][player]):
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# isAllIn = True
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# if (len(action_types[2][player])>0 or isAllIn):
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# myStreet2Seen = True
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#
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# if any(i for i in allIns[2][player]):
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# isAllIn = True
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# if (len(action_types[3][player])>0 or isAllIn):
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# myStreet3Seen = True
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#
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# #print "base:", base
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# if base=="hold":
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# mySawShowdown = True
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# if any(actiontype == "fold" for actiontype in action_types[3][player]):
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# mySawShowdown = False
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# else:
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# #print "in else"
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# if any(i for i in allIns[3][player]):
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# isAllIn = True
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# if (len(action_types[4][player])>0 or isAllIn):
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# #print "in if"
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# myStreet4Seen = True
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#
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# mySawShowdown = True
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# if any(actiontype == "fold" for actiontype in action_types[4][player]):
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# mySawShowdown = False
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#
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# if myStreet1Seen:
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# result['playersAtStreet1'] += 1
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# if myStreet2Seen:
|
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# result['playersAtStreet2'] += 1
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# if myStreet3Seen:
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# result['playersAtStreet3'] += 1
|
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# if myStreet4Seen:
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# result['playersAtStreet4'] += 1
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# if mySawShowdown:
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# result['playersAtShowdown'] += 1
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#
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# #flop stuff
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# street=1
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# if myStreet1Seen:
|
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# if any(actiontype == "bet" for actiontype in action_types[street][player]):
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# myStreet1Aggr = True
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||||
#
|
||||
# myStreet1Calls = action_types[street][player].count('call')
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||||
# myStreet1Bets = action_types[street][player].count('bet')
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# # street1Raises = action_types[street][player].count('raise') bet count includes raises for now
|
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# result['street1Raises'] += myStreet1Bets
|
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#
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# for otherPlayer in xrange(len(player_ids)):
|
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# if player==otherPlayer:
|
||||
# pass
|
||||
# else:
|
||||
# for countOther in xrange(len(action_types[street][otherPlayer])):
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# if action_types[street][otherPlayer][countOther]=="bet":
|
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# myOtherRaisedStreet1=True
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# for countOtherFold in xrange(len(action_types[street][player])):
|
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# if action_types[street][player][countOtherFold]=="fold":
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# myFoldToOtherRaisedStreet1=True
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#
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# #turn stuff - copy of flop with different vars
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||||
# street=2
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# if myStreet2Seen:
|
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# if any(actiontype == "bet" for actiontype in action_types[street][player]):
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||||
# myStreet2Aggr = True
|
||||
#
|
||||
# myStreet2Calls = action_types[street][player].count('call')
|
||||
# myStreet2Bets = action_types[street][player].count('bet')
|
||||
# # street2Raises = action_types[street][player].count('raise') bet count includes raises for now
|
||||
# result['street2Raises'] += myStreet2Bets
|
||||
#
|
||||
# for otherPlayer in xrange(len(player_ids)):
|
||||
# if player==otherPlayer:
|
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# pass
|
||||
# else:
|
||||
# for countOther in xrange(len(action_types[street][otherPlayer])):
|
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# if action_types[street][otherPlayer][countOther]=="bet":
|
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# myOtherRaisedStreet2=True
|
||||
# for countOtherFold in xrange(len(action_types[street][player])):
|
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# if action_types[street][player][countOtherFold]=="fold":
|
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# myFoldToOtherRaisedStreet2=True
|
||||
#
|
||||
# #river stuff - copy of flop with different vars
|
||||
# street=3
|
||||
# if myStreet3Seen:
|
||||
# if any(actiontype == "bet" for actiontype in action_types[street][player]):
|
||||
# myStreet3Aggr = True
|
||||
#
|
||||
# myStreet3Calls = action_types[street][player].count('call')
|
||||
# myStreet3Bets = action_types[street][player].count('bet')
|
||||
# # street3Raises = action_types[street][player].count('raise') bet count includes raises for now
|
||||
# result['street3Raises'] += myStreet3Bets
|
||||
#
|
||||
# for otherPlayer in xrange(len(player_ids)):
|
||||
# if player==otherPlayer:
|
||||
# pass
|
||||
# else:
|
||||
# for countOther in xrange(len(action_types[street][otherPlayer])):
|
||||
# if action_types[street][otherPlayer][countOther]=="bet":
|
||||
# myOtherRaisedStreet3=True
|
||||
# for countOtherFold in xrange(len(action_types[street][player])):
|
||||
# if action_types[street][player][countOtherFold]=="fold":
|
||||
# myFoldToOtherRaisedStreet3=True
|
||||
#
|
||||
# #stud river stuff - copy of flop with different vars
|
||||
# street=4
|
||||
# if myStreet4Seen:
|
||||
# if any(actiontype == "bet" for actiontype in action_types[street][player]):
|
||||
# myStreet4Aggr=True
|
||||
#
|
||||
# myStreet4Calls = action_types[street][player].count('call')
|
||||
# myStreet4Bets = action_types[street][player].count('bet')
|
||||
# # street4Raises = action_types[street][player].count('raise') bet count includes raises for now
|
||||
# result['street4Raises'] += myStreet4Bets
|
||||
#
|
||||
# for otherPlayer in xrange(len(player_ids)):
|
||||
# if player==otherPlayer:
|
||||
# pass
|
||||
# else:
|
||||
# for countOther in xrange(len(action_types[street][otherPlayer])):
|
||||
# if action_types[street][otherPlayer][countOther]=="bet":
|
||||
# myOtherRaisedStreet4=True
|
||||
# for countOtherFold in xrange(len(action_types[street][player])):
|
||||
# if action_types[street][player][countOtherFold]=="fold":
|
||||
# myFoldToOtherRaisedStreet4=True
|
||||
#
|
||||
# if winnings[player] != 0:
|
||||
# if myStreet1Seen:
|
||||
# myWonWhenSeenStreet1 = winnings[player] / float(totalWinnings)
|
||||
# if mySawShowdown:
|
||||
# myWonAtSD=myWonWhenSeenStreet1
|
||||
#
|
||||
# #add each value to the appropriate array
|
||||
# street0VPI.append(myStreet0VPI)
|
||||
# street0Aggr.append(myStreet0Aggr)
|
||||
# street0_3BChance.append(myStreet0_3BChance)
|
||||
# street0_3BDone.append(myStreet0_3BDone)
|
||||
# street1Seen.append(myStreet1Seen)
|
||||
# street2Seen.append(myStreet2Seen)
|
||||
# street3Seen.append(myStreet3Seen)
|
||||
# street4Seen.append(myStreet4Seen)
|
||||
# sawShowdown.append(mySawShowdown)
|
||||
# street1Aggr.append(myStreet1Aggr)
|
||||
# street2Aggr.append(myStreet2Aggr)
|
||||
# street3Aggr.append(myStreet3Aggr)
|
||||
# street4Aggr.append(myStreet4Aggr)
|
||||
# otherRaisedStreet1.append(myOtherRaisedStreet1)
|
||||
# otherRaisedStreet2.append(myOtherRaisedStreet2)
|
||||
# otherRaisedStreet3.append(myOtherRaisedStreet3)
|
||||
# otherRaisedStreet4.append(myOtherRaisedStreet4)
|
||||
# foldToOtherRaisedStreet1.append(myFoldToOtherRaisedStreet1)
|
||||
# foldToOtherRaisedStreet2.append(myFoldToOtherRaisedStreet2)
|
||||
# foldToOtherRaisedStreet3.append(myFoldToOtherRaisedStreet3)
|
||||
# foldToOtherRaisedStreet4.append(myFoldToOtherRaisedStreet4)
|
||||
# wonWhenSeenStreet1.append(myWonWhenSeenStreet1)
|
||||
# wonAtSD.append(myWonAtSD)
|
||||
# stealAttemptChance.append(myStealAttemptChance)
|
||||
# stealAttempted.append(myStealAttempted)
|
||||
# if base=="hold":
|
||||
# pos=positions[player]
|
||||
# if pos=='B':
|
||||
# hudDataPositions.append('B')
|
||||
# elif pos=='S':
|
||||
# hudDataPositions.append('S')
|
||||
# elif pos==0:
|
||||
# hudDataPositions.append('D')
|
||||
# elif pos==1:
|
||||
# hudDataPositions.append('C')
|
||||
# elif pos>=2 and pos<=4:
|
||||
# hudDataPositions.append('M')
|
||||
# elif pos>=5 and pos<=8:
|
||||
# hudDataPositions.append('E')
|
||||
# ### RHH Added this elif to handle being a dead hand before the BB (pos==9)
|
||||
# elif pos==9:
|
||||
# hudDataPositions.append('X')
|
||||
# else:
|
||||
# raise FpdbError("invalid position")
|
||||
# elif base=="stud":
|
||||
# #todo: stud positions and steals
|
||||
# pass
|
||||
#
|
||||
# street0Calls.append(myStreet0Calls)
|
||||
# street1Calls.append(myStreet1Calls)
|
||||
# street2Calls.append(myStreet2Calls)
|
||||
# street3Calls.append(myStreet3Calls)
|
||||
# street4Calls.append(myStreet4Calls)
|
||||
# street0Bets.append(myStreet0Bets)
|
||||
# street1Bets.append(myStreet1Bets)
|
||||
# street2Bets.append(myStreet2Bets)
|
||||
# street3Bets.append(myStreet3Bets)
|
||||
# street4Bets.append(myStreet4Bets)
|
||||
# #street0Raises.append(myStreet0Raises)
|
||||
# #street1Raises.append(myStreet1Raises)
|
||||
# #street2Raises.append(myStreet2Raises)
|
||||
# #street3Raises.append(myStreet3Raises)
|
||||
# #street4Raises.append(myStreet4Raises)
|
||||
#
|
||||
# #add each array to the to-be-returned dictionary
|
||||
# result['street0VPI']=street0VPI
|
||||
# result['street0Aggr']=street0Aggr
|
||||
# result['street0_3BChance']=street0_3BChance
|
||||
# result['street0_3BDone']=street0_3BDone
|
||||
# result['street1Seen']=street1Seen
|
||||
# result['street2Seen']=street2Seen
|
||||
# result['street3Seen']=street3Seen
|
||||
# result['street4Seen']=street4Seen
|
||||
# result['sawShowdown']=sawShowdown
|
||||
#
|
||||
# result['street1Aggr']=street1Aggr
|
||||
# result['otherRaisedStreet1']=otherRaisedStreet1
|
||||
# result['foldToOtherRaisedStreet1']=foldToOtherRaisedStreet1
|
||||
# result['street2Aggr']=street2Aggr
|
||||
# result['otherRaisedStreet2']=otherRaisedStreet2
|
||||
# result['foldToOtherRaisedStreet2']=foldToOtherRaisedStreet2
|
||||
# result['street3Aggr']=street3Aggr
|
||||
# result['otherRaisedStreet3']=otherRaisedStreet3
|
||||
# result['foldToOtherRaisedStreet3']=foldToOtherRaisedStreet3
|
||||
# result['street4Aggr']=street4Aggr
|
||||
# result['otherRaisedStreet4']=otherRaisedStreet4
|
||||
# result['foldToOtherRaisedStreet4']=foldToOtherRaisedStreet4
|
||||
# result['wonWhenSeenStreet1']=wonWhenSeenStreet1
|
||||
# result['wonAtSD']=wonAtSD
|
||||
# result['stealAttemptChance']=stealAttemptChance
|
||||
# result['stealAttempted']=stealAttempted
|
||||
# result['street0Calls']=street0Calls
|
||||
# result['street1Calls']=street1Calls
|
||||
# result['street2Calls']=street2Calls
|
||||
# result['street3Calls']=street3Calls
|
||||
# result['street4Calls']=street4Calls
|
||||
# result['street0Bets']=street0Bets
|
||||
# result['street1Bets']=street1Bets
|
||||
# result['street2Bets']=street2Bets
|
||||
# result['street3Bets']=street3Bets
|
||||
# result['street4Bets']=street4Bets
|
||||
# #result['street0Raises']=street0Raises
|
||||
# #result['street1Raises']=street1Raises
|
||||
# #result['street2Raises']=street2Raises
|
||||
# #result['street3Raises']=street3Raises
|
||||
# #result['street4Raises']=street4Raises
|
||||
#
|
||||
# #now the various steal values
|
||||
# foldBbToStealChance=[]
|
||||
# foldedBbToSteal=[]
|
||||
# foldSbToStealChance=[]
|
||||
# foldedSbToSteal=[]
|
||||
# for player in xrange(len(player_ids)):
|
||||
# myFoldBbToStealChance=False
|
||||
# myFoldedBbToSteal=False
|
||||
# myFoldSbToStealChance=False
|
||||
# myFoldedSbToSteal=False
|
||||
#
|
||||
# if base=="hold":
|
||||
# if someoneStole and (positions[player]=='B' or positions[player]=='S') and firstPfRaiserId!=player_ids[player]:
|
||||
# street=0
|
||||
# for count in xrange(len(action_types[street][player])):#individual actions
|
||||
# if positions[player]=='B':
|
||||
# myFoldBbToStealChance=True
|
||||
# if action_types[street][player][count]=="fold":
|
||||
# myFoldedBbToSteal=True
|
||||
# if positions[player]=='S':
|
||||
# myFoldSbToStealChance=True
|
||||
# if action_types[street][player][count]=="fold":
|
||||
# myFoldedSbToSteal=True
|
||||
#
|
||||
#
|
||||
# foldBbToStealChance.append(myFoldBbToStealChance)
|
||||
# foldedBbToSteal.append(myFoldedBbToSteal)
|
||||
# foldSbToStealChance.append(myFoldSbToStealChance)
|
||||
# foldedSbToSteal.append(myFoldedSbToSteal)
|
||||
# result['foldBbToStealChance']=foldBbToStealChance
|
||||
# result['foldedBbToSteal']=foldedBbToSteal
|
||||
# result['foldSbToStealChance']=foldSbToStealChance
|
||||
# result['foldedSbToSteal']=foldedSbToSteal
|
||||
#
|
||||
# #now CB
|
||||
# street1CBChance=[]
|
||||
# street1CBDone=[]
|
||||
# didStreet1CB=[]
|
||||
# for player in xrange(len(player_ids)):
|
||||
# myStreet1CBChance=False
|
||||
# myStreet1CBDone=False
|
||||
#
|
||||
# if street0VPI[player]:
|
||||
# myStreet1CBChance=True
|
||||
# if street1Aggr[player]:
|
||||
# myStreet1CBDone=True
|
||||
# didStreet1CB.append(player_ids[player])
|
||||
#
|
||||
# street1CBChance.append(myStreet1CBChance)
|
||||
# street1CBDone.append(myStreet1CBDone)
|
||||
# result['street1CBChance']=street1CBChance
|
||||
# result['street1CBDone']=street1CBDone
|
||||
#
|
||||
# #now 2B
|
||||
# street2CBChance=[]
|
||||
# street2CBDone=[]
|
||||
# didStreet2CB=[]
|
||||
# for player in xrange(len(player_ids)):
|
||||
# myStreet2CBChance=False
|
||||
# myStreet2CBDone=False
|
||||
#
|
||||
# if street1CBDone[player]:
|
||||
# myStreet2CBChance=True
|
||||
# if street2Aggr[player]:
|
||||
# myStreet2CBDone=True
|
||||
# didStreet2CB.append(player_ids[player])
|
||||
#
|
||||
# street2CBChance.append(myStreet2CBChance)
|
||||
# street2CBDone.append(myStreet2CBDone)
|
||||
# result['street2CBChance']=street2CBChance
|
||||
# result['street2CBDone']=street2CBDone
|
||||
#
|
||||
# #now 3B
|
||||
# street3CBChance=[]
|
||||
# street3CBDone=[]
|
||||
# didStreet3CB=[]
|
||||
# for player in xrange(len(player_ids)):
|
||||
# myStreet3CBChance=False
|
||||
# myStreet3CBDone=False
|
||||
#
|
||||
# if street2CBDone[player]:
|
||||
# myStreet3CBChance=True
|
||||
# if street3Aggr[player]:
|
||||
# myStreet3CBDone=True
|
||||
# didStreet3CB.append(player_ids[player])
|
||||
#
|
||||
# street3CBChance.append(myStreet3CBChance)
|
||||
# street3CBDone.append(myStreet3CBDone)
|
||||
# result['street3CBChance']=street3CBChance
|
||||
# result['street3CBDone']=street3CBDone
|
||||
#
|
||||
# #and 4B
|
||||
# street4CBChance=[]
|
||||
# street4CBDone=[]
|
||||
# didStreet4CB=[]
|
||||
# for player in xrange(len(player_ids)):
|
||||
# myStreet4CBChance=False
|
||||
# myStreet4CBDone=False
|
||||
#
|
||||
# if street3CBDone[player]:
|
||||
# myStreet4CBChance=True
|
||||
# if street4Aggr[player]:
|
||||
# myStreet4CBDone=True
|
||||
# didStreet4CB.append(player_ids[player])
|
||||
#
|
||||
# street4CBChance.append(myStreet4CBChance)
|
||||
# street4CBDone.append(myStreet4CBDone)
|
||||
# result['street4CBChance']=street4CBChance
|
||||
# result['street4CBDone']=street4CBDone
|
||||
#
|
||||
#
|
||||
# result['position']=hudDataPositions
|
||||
#
|
||||
# foldToStreet1CBChance=[]
|
||||
# foldToStreet1CBDone=[]
|
||||
# foldToStreet2CBChance=[]
|
||||
# foldToStreet2CBDone=[]
|
||||
# foldToStreet3CBChance=[]
|
||||
# foldToStreet3CBDone=[]
|
||||
# foldToStreet4CBChance=[]
|
||||
# foldToStreet4CBDone=[]
|
||||
#
|
||||
# for player in xrange(len(player_ids)):
|
||||
# myFoldToStreet1CBChance=False
|
||||
# myFoldToStreet1CBDone=False
|
||||
# foldToStreet1CBChance.append(myFoldToStreet1CBChance)
|
||||
# foldToStreet1CBDone.append(myFoldToStreet1CBDone)
|
||||
#
|
||||
# myFoldToStreet2CBChance=False
|
||||
# myFoldToStreet2CBDone=False
|
||||
# foldToStreet2CBChance.append(myFoldToStreet2CBChance)
|
||||
# foldToStreet2CBDone.append(myFoldToStreet2CBDone)
|
||||
#
|
||||
# myFoldToStreet3CBChance=False
|
||||
# myFoldToStreet3CBDone=False
|
||||
# foldToStreet3CBChance.append(myFoldToStreet3CBChance)
|
||||
# foldToStreet3CBDone.append(myFoldToStreet3CBDone)
|
||||
#
|
||||
# myFoldToStreet4CBChance=False
|
||||
# myFoldToStreet4CBDone=False
|
||||
# foldToStreet4CBChance.append(myFoldToStreet4CBChance)
|
||||
# foldToStreet4CBDone.append(myFoldToStreet4CBDone)
|
||||
#
|
||||
# if len(didStreet1CB)>=1:
|
||||
# generateFoldToCB(1, player_ids, didStreet1CB, street1CBDone, foldToStreet1CBChance, foldToStreet1CBDone, actionTypeByNo)
|
||||
#
|
||||
# if len(didStreet2CB)>=1:
|
||||
# generateFoldToCB(2, player_ids, didStreet2CB, street2CBDone, foldToStreet2CBChance, foldToStreet2CBDone, actionTypeByNo)
|
||||
#
|
||||
# if len(didStreet3CB)>=1:
|
||||
# generateFoldToCB(3, player_ids, didStreet3CB, street3CBDone, foldToStreet3CBChance, foldToStreet3CBDone, actionTypeByNo)
|
||||
#
|
||||
# if len(didStreet4CB)>=1:
|
||||
# generateFoldToCB(4, player_ids, didStreet4CB, street4CBDone, foldToStreet4CBChance, foldToStreet4CBDone, actionTypeByNo)
|
||||
#
|
||||
# result['foldToStreet1CBChance']=foldToStreet1CBChance
|
||||
# result['foldToStreet1CBDone']=foldToStreet1CBDone
|
||||
# result['foldToStreet2CBChance']=foldToStreet2CBChance
|
||||
# result['foldToStreet2CBDone']=foldToStreet2CBDone
|
||||
# result['foldToStreet3CBChance']=foldToStreet3CBChance
|
||||
# result['foldToStreet3CBDone']=foldToStreet3CBDone
|
||||
# result['foldToStreet4CBChance']=foldToStreet4CBChance
|
||||
# result['foldToStreet4CBDone']=foldToStreet4CBDone
|
||||
#
|
||||
#
|
||||
# totalProfit=[]
|
||||
#
|
||||
# street1CheckCallRaiseChance=[]
|
||||
# street1CheckCallRaiseDone=[]
|
||||
# street2CheckCallRaiseChance=[]
|
||||
# street2CheckCallRaiseDone=[]
|
||||
# street3CheckCallRaiseChance=[]
|
||||
# street3CheckCallRaiseDone=[]
|
||||
# street4CheckCallRaiseChance=[]
|
||||
# street4CheckCallRaiseDone=[]
|
||||
# #print "b4 totprof calc, len(playerIds)=", len(player_ids)
|
||||
# for pl in xrange(len(player_ids)):
|
||||
# #print "pl=", pl
|
||||
# myTotalProfit=winnings[pl] # still need to deduct other costs
|
||||
# if antes:
|
||||
# myTotalProfit=winnings[pl] - antes[pl]
|
||||
# for i in xrange(len(actionTypes)): #iterate through streets
|
||||
# #for j in xrange(len(actionTypes[i])): #iterate through names (using pl loop above)
|
||||
# for k in xrange(len(actionTypes[i][pl])): #iterate through individual actions of that player on that street
|
||||
# myTotalProfit -= actionAmounts[i][pl][k]
|
||||
#
|
||||
# myStreet1CheckCallRaiseChance=False
|
||||
# myStreet1CheckCallRaiseDone=False
|
||||
# myStreet2CheckCallRaiseChance=False
|
||||
# myStreet2CheckCallRaiseDone=False
|
||||
# myStreet3CheckCallRaiseChance=False
|
||||
# myStreet3CheckCallRaiseDone=False
|
||||
# myStreet4CheckCallRaiseChance=False
|
||||
# myStreet4CheckCallRaiseDone=False
|
||||
#
|
||||
# #print "myTotalProfit=", myTotalProfit
|
||||
# totalProfit.append(myTotalProfit)
|
||||
# #print "totalProfit[]=", totalProfit
|
||||
#
|
||||
# street1CheckCallRaiseChance.append(myStreet1CheckCallRaiseChance)
|
||||
# street1CheckCallRaiseDone.append(myStreet1CheckCallRaiseDone)
|
||||
# street2CheckCallRaiseChance.append(myStreet2CheckCallRaiseChance)
|
||||
# street2CheckCallRaiseDone.append(myStreet2CheckCallRaiseDone)
|
||||
# street3CheckCallRaiseChance.append(myStreet3CheckCallRaiseChance)
|
||||
# street3CheckCallRaiseDone.append(myStreet3CheckCallRaiseDone)
|
||||
# street4CheckCallRaiseChance.append(myStreet4CheckCallRaiseChance)
|
||||
# street4CheckCallRaiseDone.append(myStreet4CheckCallRaiseDone)
|
||||
#
|
||||
# result['totalProfit']=totalProfit
|
||||
# #print "res[totalProfit]=", result['totalProfit']
|
||||
#
|
||||
# result['street1CheckCallRaiseChance']=street1CheckCallRaiseChance
|
||||
# result['street1CheckCallRaiseDone']=street1CheckCallRaiseDone
|
||||
# result['street2CheckCallRaiseChance']=street2CheckCallRaiseChance
|
||||
# result['street2CheckCallRaiseDone']=street2CheckCallRaiseDone
|
||||
# result['street3CheckCallRaiseChance']=street3CheckCallRaiseChance
|
||||
# result['street3CheckCallRaiseDone']=street3CheckCallRaiseDone
|
||||
# result['street4CheckCallRaiseChance']=street4CheckCallRaiseChance
|
||||
# result['street4CheckCallRaiseDone']=street4CheckCallRaiseDone
|
||||
# return result
|
||||
# #end def generateHudCacheData
|
||||
pass
|
||||
|
||||
def vpip(self, hand):
|
||||
|
|
|
@ -9,8 +9,8 @@ class FpdbParseError(FpdbError):
|
|||
self.value = value
|
||||
self.hid = hid
|
||||
def __str__(self):
|
||||
if hid:
|
||||
return repr("HID:"+hid+", "+self.value)
|
||||
if self.hid:
|
||||
return repr("HID:"+self.hid+", "+self.value)
|
||||
else:
|
||||
return repr(self.value)
|
||||
|
||||
|
|
|
@ -312,9 +312,11 @@ class Filters(threading.Thread):
|
|||
self.cbAllLimits.set_active(False)
|
||||
if not self.limits[limit]:
|
||||
if limit.isdigit():
|
||||
self.cbFL.set_active(False)
|
||||
if self.cbFl is not None:
|
||||
self.cbFl.set_active(False)
|
||||
else:
|
||||
self.cbNL.set_active(False)
|
||||
if self.cbNL is not None:
|
||||
self.cbNL.set_active(False)
|
||||
elif limit == "all":
|
||||
if self.limits[limit]:
|
||||
#for cb in self.cbLimits.values():
|
||||
|
|
|
@ -53,7 +53,7 @@ class GuiBulkImport():
|
|||
# Does the lock acquisition need to be more sophisticated for multiple dirs?
|
||||
# (see comment above about what to do if pipe already open)
|
||||
if self.settings['global_lock'].acquire(False): # returns false immediately if lock not acquired
|
||||
try:
|
||||
#try:
|
||||
print "\nGlobal lock taken ..."
|
||||
self.progressbar.set_text("Importing...")
|
||||
self.progressbar.pulse()
|
||||
|
@ -116,10 +116,11 @@ class GuiBulkImport():
|
|||
|
||||
self.progressbar.set_text("Import Complete")
|
||||
self.progressbar.set_fraction(0)
|
||||
except:
|
||||
err = traceback.extract_tb(sys.exc_info()[2])[-1]
|
||||
print "*** BulkImport Error: "+err[2]+"("+str(err[1])+"): "+str(sys.exc_info()[1])
|
||||
self.settings['global_lock'].release()
|
||||
#except:
|
||||
#err = traceback.extract_tb(sys.exc_info()[2])[-1]
|
||||
#print "*** BulkImport Error: "+err[2]+"("+str(err[1])+"): "+str(sys.exc_info()[1])
|
||||
#self.settings['global_lock'].release()
|
||||
self.settings['global_lock'].release()
|
||||
else:
|
||||
print "bulk-import aborted - global lock not available"
|
||||
|
||||
|
|
|
@ -216,6 +216,7 @@ class GuiGraphViewer (threading.Thread):
|
|||
#nametest = nametest.replace("L", "")
|
||||
|
||||
lims = [int(x) for x in limits if x.isdigit()]
|
||||
potlims = [int(x[0:-2]) for x in limits if len(x) > 2 and x[-2:] == 'pl']
|
||||
nolims = [int(x[0:-2]) for x in limits if len(x) > 2 and x[-2:] == 'nl']
|
||||
limittest = "and ( (gt.limitType = 'fl' and gt.bigBlind in "
|
||||
# and ( (limit and bb in()) or (nolimit and bb in ()) )
|
||||
|
@ -226,6 +227,14 @@ class GuiGraphViewer (threading.Thread):
|
|||
limittest = limittest + blindtest + ' ) '
|
||||
else:
|
||||
limittest = limittest + '(-1) ) '
|
||||
limittest = limittest + " or (gt.limitType = 'pl' and gt.bigBlind in "
|
||||
if potlims:
|
||||
blindtest = str(tuple(potlims))
|
||||
blindtest = blindtest.replace("L", "")
|
||||
blindtest = blindtest.replace(",)",")")
|
||||
limittest = limittest + blindtest + ' ) '
|
||||
else:
|
||||
limittest = limittest + '(-1) ) '
|
||||
limittest = limittest + " or (gt.limitType = 'nl' and gt.bigBlind in "
|
||||
if nolims:
|
||||
blindtest = str(tuple(nolims))
|
||||
|
@ -234,6 +243,7 @@ class GuiGraphViewer (threading.Thread):
|
|||
limittest = limittest + blindtest + ' ) )'
|
||||
else:
|
||||
limittest = limittest + '(-1) ) )'
|
||||
|
||||
if type == 'ring':
|
||||
limittest = limittest + " and gt.type = 'ring' "
|
||||
elif type == 'tour':
|
||||
|
|
|
@ -480,6 +480,7 @@ class GuiPlayerStats (threading.Thread):
|
|||
query = query.replace('<orderbyseats>', '')
|
||||
|
||||
lims = [int(x) for x in limits if x.isdigit()]
|
||||
potlims = [int(x[0:-2]) for x in limits if len(x) > 2 and x[-2:] == 'pl']
|
||||
nolims = [int(x[0:-2]) for x in limits if len(x) > 2 and x[-2:] == 'nl']
|
||||
bbtest = "and ( (gt.limitType = 'fl' and gt.bigBlind in "
|
||||
# and ( (limit and bb in()) or (nolimit and bb in ()) )
|
||||
|
@ -490,6 +491,14 @@ class GuiPlayerStats (threading.Thread):
|
|||
bbtest = bbtest + blindtest + ' ) '
|
||||
else:
|
||||
bbtest = bbtest + '(-1) ) '
|
||||
bbtest = bbtest + " or (gt.limitType = 'pl' and gt.bigBlind in "
|
||||
if potlims:
|
||||
blindtest = str(tuple(potlims))
|
||||
blindtest = blindtest.replace("L", "")
|
||||
blindtest = blindtest.replace(",)",")")
|
||||
bbtest = bbtest + blindtest + ' ) '
|
||||
else:
|
||||
bbtest = bbtest + '(-1) ) '
|
||||
bbtest = bbtest + " or (gt.limitType = 'nl' and gt.bigBlind in "
|
||||
if nolims:
|
||||
blindtest = str(tuple(nolims))
|
||||
|
@ -544,7 +553,7 @@ class GuiPlayerStats (threading.Thread):
|
|||
# set flag in self.columns to show posn column
|
||||
[x for x in self.columns if x[0] == 'plposition'][0][1] = True
|
||||
else:
|
||||
query = query.replace("<position>", "'1'")
|
||||
query = query.replace("<position>", "gt.base")
|
||||
# unset flag in self.columns to hide posn column
|
||||
[x for x in self.columns if x[0] == 'plposition'][0][1] = False
|
||||
|
||||
|
|
|
@ -4,91 +4,95 @@
|
|||
|
||||
<import callFpdbHud = "True" interval = "10" fastStoreHudCache="False" hhArchiveBase="~/.fpdb/HandHistories/" saveActions="True"></import>
|
||||
|
||||
<!-- These values need some explaining
|
||||
<!-- These values determine what stats are displayed in the HUD
|
||||
|
||||
aggregate_ring_game_stats :
|
||||
The following values define how opponents' stats are done, the first 2 determine
|
||||
the time period stats are displayed for, the next 3 determine what blind levels
|
||||
are included (i.e. aggregated):
|
||||
|
||||
stat_range :
|
||||
- A/S/T
|
||||
- if set to A, includes stats from all time
|
||||
- if set to S, includes stats from current session
|
||||
- if set to T, includes stats from last N days; set value in stat_days
|
||||
- defaults to A
|
||||
|
||||
stat_days :
|
||||
- a numeric value
|
||||
- only used if stat_range is set to 'T', this value tells how many days are
|
||||
included in the stat calculation
|
||||
- defaults to 90
|
||||
- value not used by default as it depends on stat_range setting
|
||||
|
||||
aggregate_ring_game_stats :
|
||||
- True/False
|
||||
- if set to True, includes data from other blind levels
|
||||
- if set to True, opponents stats include other blind levels during ring games
|
||||
- defaults to False
|
||||
|
||||
aggregate_tourney_stats :
|
||||
- True/False
|
||||
- if set to True, includes data from other blind levels
|
||||
- if set to True, opponents stats include other blind levels during tourneys
|
||||
- defaults to True
|
||||
|
||||
stat_aggregation_range :
|
||||
- A/S/T
|
||||
- if set to A, includes stats from all time
|
||||
- if set to S, includes stats from current sessions
|
||||
- if set to T, includes stats from last N days; set value in hud_days
|
||||
- defaults to A
|
||||
|
||||
aggregation_days :
|
||||
- a numeric value
|
||||
- if hud_style is set to 'T', this value tells how many days are
|
||||
included in the stat calculation
|
||||
- defaults to 90
|
||||
- value not used by default, as depends on hud_style setting
|
||||
|
||||
aggregation_level_multiplier :
|
||||
- float value
|
||||
- defines how many blind levels are used for aggregation
|
||||
- the logic is weird, at best
|
||||
- if value is 100, almost all levels are included
|
||||
- if value is 2.1, levels from half to double the current blind
|
||||
level are included
|
||||
- if value it 1, no aggregation is performed
|
||||
- defaults to 1
|
||||
- defines how many blind levels are included in stats displayed in HUD
|
||||
- if value is M, stats for blind levels are combined if the higher level
|
||||
is less than or equal to M times the lower blind level
|
||||
- defaults to 3, meaning blind levels from 1/3 of the current level to 3
|
||||
times the current level are included in the stats displayed in the HUD
|
||||
- e.g. if current big blind is 50, stats for blind levels from big blind
|
||||
of 16.7 (50 divided by 3) to big blind of 150 (50 times 3) are included
|
||||
|
||||
|
||||
The following values define how hero's stats are done
|
||||
The following values define how hero's stats are done, the first 2 determine
|
||||
the time period stats are displayed for, the next 3 determine what blind levels
|
||||
are included (i.e. aggregated):
|
||||
|
||||
hero_stat_range :
|
||||
- A/S/T
|
||||
- if set to A, includes stats from all time
|
||||
- if set to S, includes stats from current session
|
||||
- if set to T, includes stats from last N days; set value in hero_stat_days
|
||||
- defaults to S
|
||||
|
||||
hero_stat_days :
|
||||
- a numeric value
|
||||
- if hero_stat_range is set to 'T', this value tells how many days are
|
||||
included in the stat calculation
|
||||
- defaults to 30
|
||||
- value not used by default as it depends on hero_stat_range setting
|
||||
|
||||
aggregate_hero_ring_game_stats :
|
||||
- True/False
|
||||
- if set to True, hero's data is calculated over multiple blind levels
|
||||
- if set to True, hero's stats are calculated over multiple blind levels
|
||||
- defaults to False
|
||||
|
||||
aggregate_hero_tourney_stats :
|
||||
- True/False
|
||||
- if set to True, hero's data is calculated over multiple blind levels
|
||||
- if set to True, hero's stats are calculated over multiple blind levels
|
||||
- defaults to False
|
||||
|
||||
hero_stat_aggregation_range :
|
||||
- A/S/T
|
||||
- if set to A, includes stats from all time
|
||||
- if set to S, includes stats from current sessions
|
||||
- if set to T, includes stats from last N days; set value in hud_days
|
||||
- defaults to S
|
||||
|
||||
hero_aggregation_days :
|
||||
- a numeric value
|
||||
- if hero_stat_aggregation_range is set to 'T', this value tells
|
||||
how many days are included in the stat calculation
|
||||
- defaults to 30
|
||||
- value not used by default, as depends on hud_style setting
|
||||
|
||||
hero_aggregation_level_multiplier :
|
||||
- float value
|
||||
- defines how many blind levels are used for aggregation
|
||||
- the logic is weird, at best
|
||||
- if value is 100, almost all levels are included
|
||||
- if value is 2.1, levels from half to double the current blind
|
||||
level are included
|
||||
- if value it 1, no aggregation is performed
|
||||
- defaults to 1
|
||||
- defines how many blind levels are included in stats displayed in HUD
|
||||
- if value is M, stats for blind levels are combined if the higher level
|
||||
is less than or equal to M times the lower blind level
|
||||
- defaults to 1, meaning only stats from current blind level are included
|
||||
- e.g. if set to 3 and current big blind is 50, stats for blind levels from
|
||||
16.7 (50 divided by 3) to big blind of 150 (50 times 3) are included
|
||||
-->
|
||||
<hud_ui
|
||||
stat_range="A"
|
||||
stat_days="90"
|
||||
aggregate_ring_game_stats="False"
|
||||
aggregate_tourney_stats="False"
|
||||
stat_aggregation_range="A"
|
||||
aggregation_days="90"
|
||||
aggregation_level_multiplier="1"
|
||||
aggregate_tourney_stats="True"
|
||||
aggregation_level_multiplier="3"
|
||||
|
||||
hero_stat_range="S"
|
||||
hero_stat_days="30"
|
||||
aggregate_hero_ring_game_stats="False"
|
||||
aggregate_hero_tourney_stats="True"
|
||||
hero_stat_aggregation_range="S"
|
||||
hero_aggregation_days="30"
|
||||
aggregate_hero_tourney_stats="False"
|
||||
hero_aggregation_level_multiplier="1"
|
||||
|
||||
label="FPDB Menu - Right-click
|
||||
|
|
|
@ -53,6 +53,7 @@ import gobject
|
|||
# FreePokerTools modules
|
||||
import Configuration
|
||||
import Database
|
||||
from HandHistoryConverter import getTableTitleRe
|
||||
# get the correct module for the current os
|
||||
if os.name == 'posix':
|
||||
import XTables as Tables
|
||||
|
@ -62,34 +63,6 @@ elif os.name == 'nt':
|
|||
import Hud
|
||||
|
||||
|
||||
# HUD params:
|
||||
# - Set aggregate_ring and/or aggregate_tour to True is you want to include stats from other blind levels in the HUD display
|
||||
# - If aggregation is used, the value of agg_bb_mult determines what levels are included. If
|
||||
# agg_bb_mult is M and current blind level is L, blinds between L/M and L*M are included. e.g.
|
||||
# if agg_bb_mult is 100, almost all levels are included in all HUD displays
|
||||
# if agg_bb_mult is 2, levels from half to double the current blind level are included in the HUD
|
||||
# if agg_bb_mult is 1 only the current level is included
|
||||
# - Set hud_style to A to see stats for all-time
|
||||
# Set hud_style to S to only see stats for current session (currently this shows stats for the last 24 hours)
|
||||
# Set hud_style to T to only see stats for the last N days (uses value in hud_days)
|
||||
# - Set hud_days to N to see stats for the last N days in the HUD (only applies if hud_style is T)
|
||||
def_hud_params = { # Settings for all players apart from program owner ('hero')
|
||||
'aggregate_ring' : False
|
||||
, 'aggregate_tour' : True
|
||||
, 'hud_style' : 'A'
|
||||
, 'hud_days' : 90
|
||||
, 'agg_bb_mult' : 10000 # 1 means no aggregation
|
||||
# , 'hud_session_gap' : 30 not currently used
|
||||
# Second set of variables for hero - these settings only apply to the program owner
|
||||
, 'h_aggregate_ring' : False
|
||||
, 'h_aggregate_tour' : True
|
||||
, 'h_hud_style' : 'S' # A(ll) / S(ession) / T(ime in days)
|
||||
, 'h_hud_days' : 60
|
||||
, 'h_agg_bb_mult' : 10000 # 1 means no aggregation
|
||||
# , 'h_hud_session_gap' : 30 not currently used
|
||||
}
|
||||
|
||||
|
||||
class HUD_main(object):
|
||||
"""A main() object to own both the read_stdin thread and the gui."""
|
||||
# This class mainly provides state for controlling the multiple HUDs.
|
||||
|
@ -158,6 +131,8 @@ class HUD_main(object):
|
|||
self.hud_dict[table_name].stat_dict = stat_dict
|
||||
self.hud_dict[table_name].cards = cards
|
||||
|
||||
# set agg_bb_mult so that aggregate_tour and aggregate_ring can be ignored,
|
||||
# agg_bb_mult == 1 means no aggregation after these if statements:
|
||||
if type == "tour" and self.hud_params['aggregate_tour'] == False:
|
||||
self.hud_dict[table_name].hud_params['agg_bb_mult'] = 1
|
||||
elif type == "ring" and self.hud_params['aggregate_ring'] == False:
|
||||
|
@ -166,8 +141,13 @@ class HUD_main(object):
|
|||
self.hud_dict[table_name].hud_params['h_agg_bb_mult'] = 1
|
||||
elif type == "ring" and self.hud_params['h_aggregate_ring'] == False:
|
||||
self.hud_dict[table_name].hud_params['h_agg_bb_mult'] = 1
|
||||
# sqlcoder: I forget why these are set to true (aren't they ignored from now on?)
|
||||
# but I think it's needed:
|
||||
self.hud_params['aggregate_ring'] == True
|
||||
self.hud_params['h_aggregate_ring'] == True
|
||||
# so maybe the tour ones should be set as well? does this fix the bug I see mentioned?
|
||||
self.hud_params['aggregate_tour'] = True
|
||||
self.hud_params['h_aggregate_tour'] == True
|
||||
|
||||
[aw.update_data(new_hand_id, self.db_connection) for aw in self.hud_dict[table_name].aux_windows]
|
||||
gobject.idle_add(idle_func)
|
||||
|
@ -258,10 +238,10 @@ class HUD_main(object):
|
|||
if comm_cards != {}: # stud!
|
||||
cards['common'] = comm_cards['common']
|
||||
|
||||
if type == "tour":
|
||||
tablewindow = Tables.Table(tournament = tour_number, table_number = tab_number)
|
||||
else:
|
||||
tablewindow = Tables.Table(table_name = table_name)
|
||||
table_kwargs = dict(table_name = table_name, tournament = tour_number, table_number = tab_number)
|
||||
search_string = getTableTitleRe(self.config, site, type, **table_kwargs)
|
||||
tablewindow = Tables.Table(search_string, **table_kwargs)
|
||||
|
||||
if tablewindow is None:
|
||||
# If no client window is found on the screen, complain and continue
|
||||
if type == "tour":
|
||||
|
|
|
@ -147,6 +147,7 @@ Otherwise, finish at EOF.
|
|||
except FpdbParseError, e:
|
||||
numErrors += 1
|
||||
log.warning("Failed to convert hand %s" % e.hid)
|
||||
log.warning("Exception msg: '%s'" % str(e))
|
||||
log.debug(handText)
|
||||
else:
|
||||
handsList = self.allHandsAsList()
|
||||
|
@ -161,6 +162,7 @@ Otherwise, finish at EOF.
|
|||
except FpdbParseError, e:
|
||||
numErrors += 1
|
||||
log.warning("Failed to convert hand %s" % e.hid)
|
||||
log.warning("Exception msg: '%s'" % str(e))
|
||||
log.debug(handText)
|
||||
numHands = len(handsList)
|
||||
endtime = time.time()
|
||||
|
@ -499,3 +501,26 @@ or None if we fail to get the info """
|
|||
|
||||
def getTourney(self):
|
||||
return self.tourney
|
||||
|
||||
@staticmethod
|
||||
def getTableTitleRe(type, table_name=None, tournament = None, table_number=None):
|
||||
"Returns string to search in windows titles"
|
||||
if type=="tour":
|
||||
return "%s.+Table\s%s" % (tournament, table_number)
|
||||
else:
|
||||
return table_name
|
||||
|
||||
|
||||
|
||||
def getTableTitleRe(config, sitename, *args, **kwargs):
|
||||
"Returns string to search in windows titles for current site"
|
||||
return getSiteHhc(config, sitename).getTableTitleRe(*args, **kwargs)
|
||||
|
||||
def getSiteHhc(config, sitename):
|
||||
"Returns HHC class for current site"
|
||||
hhcName = config.supported_sites[sitename].converter
|
||||
hhcModule = __import__(hhcName)
|
||||
return getattr(hhcModule, hhcName[:-6])
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -386,9 +386,9 @@ class Hud:
|
|||
(x, y) = loc[adj[i+1]]
|
||||
w.relocate(x, y)
|
||||
|
||||
# While we're at it, fix the positions of mucked cards too
|
||||
for aux in self.aux_windows:
|
||||
aux.update_card_positions()
|
||||
# While we're at it, fix the positions of mucked cards too
|
||||
for aux in self.aux_windows:
|
||||
aux.update_card_positions()
|
||||
|
||||
return True
|
||||
|
||||
|
@ -440,7 +440,7 @@ class Hud:
|
|||
new_layout[self.stat_windows[sw].adj - 1] = new_loc
|
||||
self.config.edit_layout(self.table.site, self.max, locations = new_layout)
|
||||
# ask each aux to save its layout back to the config object
|
||||
(aux.save_layout() for aux in self.aux_windows)
|
||||
[aux.save_layout() for aux in self.aux_windows]
|
||||
# save the config object back to the file
|
||||
print "saving new xml file"
|
||||
self.config.save()
|
||||
|
|
269
pyfpdb/SQL.py
269
pyfpdb/SQL.py
|
@ -1940,7 +1940,7 @@ class Sql:
|
|||
and h.seats <seats_test>
|
||||
<flagtest>
|
||||
<gtbigBlind_test>
|
||||
and to_char(h.handStart, 'YYYY-MM-DD') <datestest>
|
||||
and date(h.handStart) <datestest>
|
||||
group by hgameTypeId
|
||||
,hp.playerId
|
||||
,gt.base
|
||||
|
@ -1960,272 +1960,7 @@ class Sql:
|
|||
end
|
||||
<orderbyhgameTypeId>
|
||||
,upper(gt.limitType) desc
|
||||
,maxbigblind desc
|
||||
,s.name
|
||||
"""
|
||||
|
||||
if db_server == 'mysql':
|
||||
self.query['playerStats'] = """
|
||||
SELECT
|
||||
concat(upper(stats.limitType), ' '
|
||||
,concat(upper(substring(stats.category,1,1)),substring(stats.category,2) ), ' '
|
||||
,stats.name, ' '
|
||||
,cast(stats.bigBlindDesc as char)
|
||||
) AS Game
|
||||
,stats.n
|
||||
,stats.vpip
|
||||
,stats.pfr
|
||||
,stats.pf3
|
||||
,stats.steals
|
||||
,stats.saw_f
|
||||
,stats.sawsd
|
||||
,stats.wtsdwsf
|
||||
,stats.wmsd
|
||||
,stats.FlAFq
|
||||
,stats.TuAFq
|
||||
,stats.RvAFq
|
||||
,stats.PoFAFq
|
||||
,stats.Net
|
||||
,stats.BBper100
|
||||
,stats.Profitperhand
|
||||
,case when hprof2.variance = -999 then '-'
|
||||
else format(hprof2.variance, 2)
|
||||
end AS Variance
|
||||
,stats.AvgSeats
|
||||
FROM
|
||||
(select /* stats from hudcache */
|
||||
gt.base
|
||||
,gt.category
|
||||
,upper(gt.limitType) as limitType
|
||||
,s.name
|
||||
,<selectgt.bigBlind> AS bigBlindDesc
|
||||
,<hcgametypeId> AS gtId
|
||||
,sum(HDs) AS n
|
||||
,format(100.0*sum(street0VPI)/sum(HDs),1) AS vpip
|
||||
,format(100.0*sum(street0Aggr)/sum(HDs),1) AS pfr
|
||||
,case when sum(street0_3Bchance) = 0 then '0'
|
||||
else format(100.0*sum(street0_3Bdone)/sum(street0_3Bchance),1)
|
||||
end AS pf3
|
||||
,case when sum(stealattemptchance) = 0 then '-'
|
||||
else format(100.0*sum(stealattempted)/sum(stealattemptchance),1)
|
||||
end AS steals
|
||||
,format(100.0*sum(street1Seen)/sum(HDs),1) AS saw_f
|
||||
,format(100.0*sum(sawShowdown)/sum(HDs),1) AS sawsd
|
||||
,case when sum(street1Seen) = 0 then '-'
|
||||
else format(100.0*sum(sawShowdown)/sum(street1Seen),1)
|
||||
end AS wtsdwsf
|
||||
,case when sum(sawShowdown) = 0 then '-'
|
||||
else format(100.0*sum(wonAtSD)/sum(sawShowdown),1)
|
||||
end AS wmsd
|
||||
,case when sum(street1Seen) = 0 then '-'
|
||||
else format(100.0*sum(street1Aggr)/sum(street1Seen),1)
|
||||
end AS FlAFq
|
||||
,case when sum(street2Seen) = 0 then '-'
|
||||
else format(100.0*sum(street2Aggr)/sum(street2Seen),1)
|
||||
end AS TuAFq
|
||||
,case when sum(street3Seen) = 0 then '-'
|
||||
else format(100.0*sum(street3Aggr)/sum(street3Seen),1)
|
||||
end AS RvAFq
|
||||
,case when sum(street1Seen)+sum(street2Seen)+sum(street3Seen) = 0 then '-'
|
||||
else format(100.0*(sum(street1Aggr)+sum(street2Aggr)+sum(street3Aggr))
|
||||
/(sum(street1Seen)+sum(street2Seen)+sum(street3Seen)),1)
|
||||
end AS PoFAFq
|
||||
,format(sum(totalProfit)/100.0,2) AS Net
|
||||
,format((sum(totalProfit/(gt.bigBlind+0.0))) / (sum(HDs)/100.0),2)
|
||||
AS BBper100
|
||||
,format( (sum(totalProfit)/100.0) / sum(HDs), 4) AS Profitperhand
|
||||
,format( sum(activeSeats*HDs)/(sum(HDs)+0.0), 2) AS AvgSeats
|
||||
from Gametypes gt
|
||||
inner join Sites s on s.Id = gt.siteId
|
||||
inner join HudCache hc on hc.gameTypeId = gt.Id
|
||||
where hc.playerId in <player_test>
|
||||
and <gtbigBlind_test>
|
||||
and hc.activeSeats <seats_test>
|
||||
and concat( '20', substring(hc.styleKey,2,2), '-', substring(hc.styleKey,4,2), '-'
|
||||
, substring(hc.styleKey,6,2) ) <datestest>
|
||||
group by gt.base
|
||||
,gt.category
|
||||
<groupbyseats>
|
||||
,plposition
|
||||
,upper(gt.limitType)
|
||||
,s.name
|
||||
having 1 = 1 <havingclause>
|
||||
order by pname
|
||||
,gt.base
|
||||
,gt.category
|
||||
<orderbyseats>
|
||||
,case <position> when 'B' then 'B'
|
||||
when 'S' then 'S'
|
||||
else concat('Z', <position>)
|
||||
end
|
||||
<orderbyhgameTypeId>
|
||||
,upper(gt.limitType) desc
|
||||
,maxbigblind desc
|
||||
,s.name
|
||||
"""
|
||||
elif db_server == 'postgresql':
|
||||
self.query['playerDetailedStats'] = """
|
||||
select <hgameTypeId> AS hgametypeid
|
||||
,<playerName> AS pname
|
||||
,gt.base
|
||||
,gt.category
|
||||
,upper(gt.limitType) AS limittype
|
||||
,s.name
|
||||
,min(gt.bigBlind) AS minbigblind
|
||||
,max(gt.bigBlind) AS maxbigblind
|
||||
/*,<hcgametypeId> AS gtid*/
|
||||
,<position> AS plposition
|
||||
,count(1) AS n
|
||||
,100.0*sum(cast(hp.street0VPI as <signed>integer))/count(1) AS vpip
|
||||
,100.0*sum(cast(hp.street0Aggr as <signed>integer))/count(1) AS pfr
|
||||
,case when sum(cast(hp.street0_3Bchance as <signed>integer)) = 0 then -999
|
||||
else 100.0*sum(cast(hp.street0_3Bdone as <signed>integer))/sum(cast(hp.street0_3Bchance as <signed>integer))
|
||||
end AS pf3
|
||||
,case when sum(cast(hp.stealattemptchance as <signed>integer)) = 0 then -999
|
||||
else 100.0*sum(cast(hp.stealattempted as <signed>integer))/sum(cast(hp.stealattemptchance as <signed>integer))
|
||||
end AS steals
|
||||
,100.0*sum(cast(hp.street1Seen as <signed>integer))/count(1) AS saw_f
|
||||
,100.0*sum(cast(hp.sawShowdown as <signed>integer))/count(1) AS sawsd
|
||||
,case when sum(cast(hp.street1Seen as <signed>integer)) = 0 then -999
|
||||
else 100.0*sum(cast(hp.sawShowdown as <signed>integer))/sum(cast(hp.street1Seen as <signed>integer))
|
||||
end AS wtsdwsf
|
||||
,case when sum(cast(hp.sawShowdown as <signed>integer)) = 0 then -999
|
||||
else 100.0*sum(cast(hp.wonAtSD as <signed>integer))/sum(cast(hp.sawShowdown as <signed>integer))
|
||||
end AS wmsd
|
||||
,case when sum(cast(hp.street1Seen as <signed>integer)) = 0 then -999
|
||||
else 100.0*sum(cast(hp.street1Aggr as <signed>integer))/sum(cast(hp.street1Seen as <signed>integer))
|
||||
end AS flafq
|
||||
,case when sum(cast(hp.street2Seen as <signed>integer)) = 0 then -999
|
||||
else 100.0*sum(cast(hp.street2Aggr as <signed>integer))/sum(cast(hp.street2Seen as <signed>integer))
|
||||
end AS tuafq
|
||||
,case when sum(cast(hp.street3Seen as <signed>integer)) = 0 then -999
|
||||
else 100.0*sum(cast(hp.street3Aggr as <signed>integer))/sum(cast(hp.street3Seen as <signed>integer))
|
||||
end AS rvafq
|
||||
,case when sum(cast(hp.street1Seen as <signed>integer))+sum(cast(hp.street2Seen as <signed>integer))+sum(cast(hp.street3Seen as <signed>integer)) = 0 then -999
|
||||
else 100.0*(sum(cast(hp.street1Aggr as <signed>integer))+sum(cast(hp.street2Aggr as <signed>integer))+sum(cast(hp.street3Aggr as <signed>integer)))
|
||||
/(sum(cast(hp.street1Seen as <signed>integer))+sum(cast(hp.street2Seen as <signed>integer))+sum(cast(hp.street3Seen as <signed>integer)))
|
||||
end AS pofafq
|
||||
,sum(hp.totalProfit)/100.0 AS net
|
||||
,sum(hp.rake)/100.0 AS rake
|
||||
,100.0*avg(hp.totalProfit/(gt.bigBlind+0.0)) AS bbper100
|
||||
,avg(hp.totalProfit)/100.0 AS profitperhand
|
||||
,100.0*avg((hp.totalProfit+hp.rake)/(gt.bigBlind+0.0)) AS bb100xr
|
||||
,avg((hp.totalProfit+hp.rake)/100.0) AS profhndxr
|
||||
,avg(h.seats+0.0) AS avgseats
|
||||
,variance(hp.totalProfit/100.0) AS variance
|
||||
from HandsPlayers hp
|
||||
inner join Hands h on (h.id = hp.handId)
|
||||
inner join Gametypes gt on (gt.Id = h.gameTypeId)
|
||||
inner join Sites s on (s.Id = gt.siteId)
|
||||
inner join Players p on (p.Id = hp.playerId)
|
||||
where hp.playerId in <player_test>
|
||||
/*and hp.tourneysPlayersId IS NULL*/
|
||||
and h.seats <seats_test>
|
||||
<flagtest>
|
||||
<gtbigBlind_test>
|
||||
and to_char(h.handStart, 'YYYY-MM-DD') <datestest>
|
||||
group by hgameTypeId
|
||||
,pname
|
||||
,gt.base
|
||||
,gt.category
|
||||
<groupbyseats>
|
||||
,plposition
|
||||
,upper(gt.limitType)
|
||||
,s.name
|
||||
having 1 = 1 <havingclause>
|
||||
order by pname
|
||||
,gt.base
|
||||
,gt.category
|
||||
<orderbyseats>
|
||||
,case <position> when 'B' then 'B'
|
||||
when 'S' then 'S'
|
||||
when '0' then 'Y'
|
||||
else 'Z'||<position>
|
||||
end
|
||||
<orderbyhgameTypeId>
|
||||
,upper(gt.limitType) desc
|
||||
,maxbigblind desc
|
||||
,s.name
|
||||
"""
|
||||
elif db_server == 'sqlite':
|
||||
self.query['playerDetailedStats'] = """
|
||||
select <hgameTypeId> AS hgametypeid
|
||||
,gt.base
|
||||
,gt.category
|
||||
,upper(gt.limitType) AS limittype
|
||||
,s.name
|
||||
,min(gt.bigBlind) AS minbigblind
|
||||
,max(gt.bigBlind) AS maxbigblind
|
||||
/*,<hcgametypeId> AS gtid*/
|
||||
,<position> AS plposition
|
||||
,count(1) AS n
|
||||
,100.0*sum(cast(hp.street0VPI as <signed>integer))/count(1) AS vpip
|
||||
,100.0*sum(cast(hp.street0Aggr as <signed>integer))/count(1) AS pfr
|
||||
,case when sum(cast(hp.street0_3Bchance as <signed>integer)) = 0 then -999
|
||||
else 100.0*sum(cast(hp.street0_3Bdone as <signed>integer))/sum(cast(hp.street0_3Bchance as <signed>integer))
|
||||
end AS pf3
|
||||
,case when sum(cast(hp.stealattemptchance as <signed>integer)) = 0 then -999
|
||||
else 100.0*sum(cast(hp.stealattempted as <signed>integer))/sum(cast(hp.stealattemptchance as <signed>integer))
|
||||
end AS steals
|
||||
,100.0*sum(cast(hp.street1Seen as <signed>integer))/count(1) AS saw_f
|
||||
,100.0*sum(cast(hp.sawShowdown as <signed>integer))/count(1) AS sawsd
|
||||
,case when sum(cast(hp.street1Seen as <signed>integer)) = 0 then -999
|
||||
else 100.0*sum(cast(hp.sawShowdown as <signed>integer))/sum(cast(hp.street1Seen as <signed>integer))
|
||||
end AS wtsdwsf
|
||||
,case when sum(cast(hp.sawShowdown as <signed>integer)) = 0 then -999
|
||||
else 100.0*sum(cast(hp.wonAtSD as <signed>integer))/sum(cast(hp.sawShowdown as <signed>integer))
|
||||
end AS wmsd
|
||||
,case when sum(cast(hp.street1Seen as <signed>integer)) = 0 then -999
|
||||
else 100.0*sum(cast(hp.street1Aggr as <signed>integer))/sum(cast(hp.street1Seen as <signed>integer))
|
||||
end AS flafq
|
||||
,case when sum(cast(hp.street2Seen as <signed>integer)) = 0 then -999
|
||||
else 100.0*sum(cast(hp.street2Aggr as <signed>integer))/sum(cast(hp.street2Seen as <signed>integer))
|
||||
end AS tuafq
|
||||
,case when sum(cast(hp.street3Seen as <signed>integer)) = 0 then -999
|
||||
else 100.0*sum(cast(hp.street3Aggr as <signed>integer))/sum(cast(hp.street3Seen as <signed>integer))
|
||||
end AS rvafq
|
||||
,case when sum(cast(hp.street1Seen as <signed>integer))+sum(cast(hp.street2Seen as <signed>integer))+sum(cast(hp.street3Seen as <signed>integer)) = 0 then -999
|
||||
else 100.0*(sum(cast(hp.street1Aggr as <signed>integer))+sum(cast(hp.street2Aggr as <signed>integer))+sum(cast(hp.street3Aggr as <signed>integer)))
|
||||
/(sum(cast(hp.street1Seen as <signed>integer))+sum(cast(hp.street2Seen as <signed>integer))+sum(cast(hp.street3Seen as <signed>integer)))
|
||||
end AS pofafq
|
||||
,sum(hp.totalProfit)/100.0 AS net
|
||||
,sum(hp.rake)/100.0 AS rake
|
||||
,100.0*avg(hp.totalProfit/(gt.bigBlind+0.0)) AS bbper100
|
||||
,avg(hp.totalProfit)/100.0 AS profitperhand
|
||||
,100.0*avg((hp.totalProfit+hp.rake)/(gt.bigBlind+0.0)) AS bb100xr
|
||||
,avg((hp.totalProfit+hp.rake)/100.0) AS profhndxr
|
||||
,avg(h.seats+0.0) AS avgseats
|
||||
,variance(hp.totalProfit/100.0) AS variance
|
||||
from HandsPlayers hp
|
||||
inner join Hands h on (h.id = hp.handId)
|
||||
inner join Gametypes gt on (gt.Id = h.gameTypeId)
|
||||
inner join Sites s on (s.Id = gt.siteId)
|
||||
where hp.playerId in <player_test>
|
||||
/*and hp.tourneysPlayersId IS NULL*/
|
||||
and h.seats <seats_test>
|
||||
<flagtest>
|
||||
<gtbigBlind_test>
|
||||
and to_char(h.handStart, 'YYYY-MM-DD') <datestest>
|
||||
group by hgameTypeId
|
||||
,hp.playerId
|
||||
,gt.base
|
||||
,gt.category
|
||||
<groupbyseats>
|
||||
,plposition
|
||||
,upper(gt.limitType)
|
||||
,s.name
|
||||
order by hp.playerId
|
||||
,gt.base
|
||||
,gt.category
|
||||
<orderbyseats>
|
||||
,case <position> when 'B' then 'B'
|
||||
when 'S' then 'S'
|
||||
when '0' then 'Y'
|
||||
else 'Z'||<position>
|
||||
end
|
||||
<orderbyhgameTypeId>
|
||||
,upper(gt.limitType) desc
|
||||
,maxbigblind desc
|
||||
,max(gt.bigBlind) desc
|
||||
,s.name
|
||||
"""
|
||||
|
||||
|
|
|
@ -93,19 +93,17 @@ gobject.signal_new("client_destroyed", gtk.Window,
|
|||
# screen location of (0, 0) in the working window.
|
||||
|
||||
class Table_Window(object):
|
||||
def __init__(self, table_name = None, tournament = None, table_number = None):
|
||||
def __init__(self, search_string, table_name = None, tournament = None, table_number = None):
|
||||
|
||||
if table_name is not None:
|
||||
search_string = table_name
|
||||
self.name = table_name
|
||||
self.tournament = None
|
||||
self.table = None
|
||||
elif tournament is not None and table_number is not None:
|
||||
if tournament is not None and table_number is not None:
|
||||
print "tournament %s, table %s" % (tournament, table_number)
|
||||
self.tournament = int(tournament)
|
||||
self.table = int(table_number)
|
||||
self.name = "%s - %s" % (self.tournament, self.table)
|
||||
search_string = "%s.+Table\s%s" % (tournament, table_number)
|
||||
elif table_name is not None:
|
||||
search_string = table_name
|
||||
self.name = table_name
|
||||
self.tournament = None
|
||||
else:
|
||||
return None
|
||||
|
||||
|
@ -151,4 +149,4 @@ class Table_Window(object):
|
|||
def check_bad_words(self, title):
|
||||
for word in bad_words:
|
||||
if word in title: return True
|
||||
return False
|
||||
return False
|
||||
|
|
|
@ -82,18 +82,19 @@ if __name__=="__main__":
|
|||
(tour_no, tab_no) = table_name.split(",", 1)
|
||||
tour_no = tour_no.rstrip()
|
||||
tab_no = tab_no.rstrip()
|
||||
table = Tables.Table(tournament = tour_no, table_number = tab_no)
|
||||
table = Tables.Table(None, tournament = tour_no, table_number = tab_no)
|
||||
else: # not a tournament
|
||||
print "cash game"
|
||||
table_name = table_name.rstrip()
|
||||
table = Tables.Table(table_name = table_name)
|
||||
table = Tables.Table(None, table_name = table_name)
|
||||
table.gdk_handle = gtk.gdk.window_foreign_new(table.number)
|
||||
|
||||
print "table =", table
|
||||
print "game =", table.get_game()
|
||||
# print "game =", table.get_game()
|
||||
|
||||
fake = fake_hud(table)
|
||||
print "fake =", fake
|
||||
gobject.timeout_add(100, check_on_table, table, fake)
|
||||
# gobject.timeout_add(100, check_on_table, table, fake)
|
||||
print "calling main"
|
||||
gtk.main()
|
||||
|
||||
|
|
|
@ -25,6 +25,7 @@ of Table_Window objects representing the windows found.
|
|||
|
||||
# Standard Library modules
|
||||
import re
|
||||
import os
|
||||
|
||||
# pyGTK modules
|
||||
import pygtk
|
||||
|
@ -40,39 +41,70 @@ from TableWindow import Table_Window
|
|||
# We might as well do this once and make them globals
|
||||
disp = Xlib.display.Display()
|
||||
root = disp.screen().root
|
||||
name_atom = disp.get_atom("WM_NAME", 1)
|
||||
|
||||
class Table(Table_Window):
|
||||
|
||||
def find_table_parameters(self, search_string):
|
||||
self.window = None
|
||||
done_looping = False
|
||||
for outside in root.query_tree().children:
|
||||
for inside in outside.query_tree().children:
|
||||
if done_looping: break
|
||||
if inside.get_wm_name() and re.search(search_string, inside.get_wm_name()):
|
||||
if self.check_bad_words(inside.get_wm_name()): continue
|
||||
self.window = inside
|
||||
self.parent = outside
|
||||
done_looping = True
|
||||
break
|
||||
# self.window = None
|
||||
# done_looping = False
|
||||
# for outside in root.query_tree().children:
|
||||
# for inside in outside.query_tree().children:
|
||||
# if done_looping: break
|
||||
# prop = inside.get_property(name_atom, Xlib.Xatom.STRING, 0, 1000)
|
||||
# print prop
|
||||
# if prop is None: continue
|
||||
# if prop.value and re.search(search_string, prop.value):
|
||||
# if self.check_bad_words(prop.value): continue
|
||||
## if inside.get_wm_name() and re.search(search_string, inside.get_wm_name()):
|
||||
## if self.check_bad_words(inside.get_wm_name()):
|
||||
## print "bad word =", inside.get_wm_name()
|
||||
## continue
|
||||
# self.window = inside
|
||||
# self.parent = outside
|
||||
# done_looping = True
|
||||
# break
|
||||
|
||||
if self.window == None or self.parent == None:
|
||||
window_number = None
|
||||
for listing in os.popen('xwininfo -root -tree').readlines():
|
||||
if re.search(search_string, listing):
|
||||
print listing
|
||||
mo = re.match('\s+([\dxabcdef]+) (.+):\s\(\"([a-zA-Z.]+)\".+ (\d+)x(\d+)\+\d+\+\d+ \+(\d+)\+(\d+)', listing)
|
||||
self.number = int( mo.group(1), 0)
|
||||
self.width = int( mo.group(4) )
|
||||
self.height = int( mo.group(5) )
|
||||
self.x = int( mo.group(6) )
|
||||
self.y = int( mo.group(7) )
|
||||
self.title = re.sub('\"', '', mo.group(2))
|
||||
self.exe = "" # not used?
|
||||
self.hud = None
|
||||
# done_looping = False
|
||||
# for outside in root.query_tree().children:
|
||||
# for inside in outside.query_tree().children:
|
||||
# if done_looping: break
|
||||
# if inside.id == window_number:
|
||||
# self.window = inside
|
||||
# self.parent = outside
|
||||
# done_looping = True
|
||||
# break
|
||||
|
||||
if window_number is None:
|
||||
print "Window %s not found. Skipping." % search_string
|
||||
return None
|
||||
|
||||
my_geo = self.window.get_geometry()
|
||||
pa_geo = self.parent.get_geometry()
|
||||
# my_geo = self.window.get_geometry()
|
||||
# pa_geo = self.parent.get_geometry()
|
||||
#
|
||||
# self.x = pa_geo.x + my_geo.x
|
||||
# self.y = pa_geo.y + my_geo.y
|
||||
# self.width = my_geo.width
|
||||
# self.height = my_geo.height
|
||||
# self.exe = self.window.get_wm_class()[0]
|
||||
# self.title = self.window.get_wm_name()
|
||||
# self.site = ""
|
||||
# self.hud = None
|
||||
|
||||
self.x = pa_geo.x + my_geo.x
|
||||
self.y = pa_geo.y + my_geo.y
|
||||
self.width = my_geo.width
|
||||
self.height = my_geo.height
|
||||
self.exe = self.window.get_wm_class()[0]
|
||||
self.title = self.window.get_wm_name()
|
||||
self.site = ""
|
||||
self.hud = None
|
||||
|
||||
window_string = str(self.window)
|
||||
# window_string = str(self.window)
|
||||
mo = re.match('Xlib\.display\.Window\(([\dxabcdef]+)', window_string)
|
||||
if not mo:
|
||||
print "Not matched"
|
||||
|
|
|
@ -20,6 +20,7 @@ import os
|
|||
import re
|
||||
import sys
|
||||
import logging
|
||||
import math
|
||||
from time import time, strftime
|
||||
from Exceptions import *
|
||||
|
||||
|
@ -30,11 +31,33 @@ except ImportError:
|
|||
logging.info("Not using sqlalchemy connection pool.")
|
||||
use_pool = False
|
||||
|
||||
try:
|
||||
from numpy import var
|
||||
use_numpy = True
|
||||
except ImportError:
|
||||
logging.info("Not using numpy to define variance in sqlite.")
|
||||
use_numpy = False
|
||||
|
||||
import fpdb_simple
|
||||
import FpdbSQLQueries
|
||||
import Configuration
|
||||
|
||||
# Variance created as sqlite has a bunch of undefined aggregate functions.
|
||||
|
||||
class VARIANCE:
|
||||
def __init__(self):
|
||||
self.store = []
|
||||
|
||||
def step(self, value):
|
||||
self.store.append(value)
|
||||
|
||||
def finalize(self):
|
||||
return float(var(self.store))
|
||||
|
||||
class sqlitemath:
|
||||
def mod(self, a, b):
|
||||
return a%b
|
||||
|
||||
class fpdb_db:
|
||||
MYSQL_INNODB = 2
|
||||
PGSQL = 3
|
||||
|
@ -130,6 +153,13 @@ class fpdb_db:
|
|||
, detect_types=sqlite3.PARSE_DECLTYPES )
|
||||
sqlite3.register_converter("bool", lambda x: bool(int(x)))
|
||||
sqlite3.register_adapter(bool, lambda x: "1" if x else "0")
|
||||
self.db.create_function("floor", 1, math.floor)
|
||||
tmp = sqlitemath()
|
||||
self.db.create_function("mod", 2, tmp.mod)
|
||||
if use_numpy:
|
||||
self.db.create_aggregate("variance", 1, VARIANCE)
|
||||
else:
|
||||
logging.warning("Some database functions will not work without NumPy support")
|
||||
else:
|
||||
raise FpdbError("unrecognised database backend:"+backend)
|
||||
self.cursor = self.db.cursor()
|
||||
|
|
|
@ -927,7 +927,7 @@ def recogniseTourneyTypeId(db, siteId, tourneySiteId, buyin, fee, knockout, rebu
|
|||
except:
|
||||
cursor.execute( """SELECT id FROM TourneyTypes
|
||||
WHERE siteId=%s AND buyin=%s AND fee=%s
|
||||
AND knockout=%s AND rebuyOrAddon=%s"""
|
||||
AND knockout=%s AND rebuyOrAddon=%s""".replace('%s', db.sql.query['placeholder'])
|
||||
, (siteId, buyin, fee, knockout, rebuyOrAddon) )
|
||||
result = cursor.fetchone()
|
||||
#print "tried selecting tourneytypes.id, result:", result
|
||||
|
@ -939,14 +939,14 @@ def recogniseTourneyTypeId(db, siteId, tourneySiteId, buyin, fee, knockout, rebu
|
|||
#print "insert new tourneytype record ..."
|
||||
try:
|
||||
cursor.execute( """INSERT INTO TourneyTypes (siteId, buyin, fee, knockout, rebuyOrAddon)
|
||||
VALUES (%s, %s, %s, %s, %s)"""
|
||||
VALUES (%s, %s, %s, %s, %s)""".replace('%s', db.sql.query['placeholder'])
|
||||
, (siteId, buyin, fee, knockout, rebuyOrAddon) )
|
||||
ret = db.get_last_insert_id(cursor)
|
||||
except:
|
||||
#print "maybe tourneytype was created since select, try selecting again ..."
|
||||
cursor.execute( """SELECT id FROM TourneyTypes
|
||||
WHERE siteId=%s AND buyin=%s AND fee=%s
|
||||
AND knockout=%s AND rebuyOrAddon=%s"""
|
||||
AND knockout=%s AND rebuyOrAddon=%s""".replace('%s', db.sql.query['placeholder'])
|
||||
, (siteId, buyin, fee, knockout, rebuyOrAddon) )
|
||||
result = cursor.fetchone()
|
||||
try:
|
||||
|
|
68
pyfpdb/test_Database.py
Normal file
68
pyfpdb/test_Database.py
Normal file
|
@ -0,0 +1,68 @@
|
|||
# -*- coding: utf-8 -*-
|
||||
import sqlite3
|
||||
import fpdb_db
|
||||
import math
|
||||
|
||||
# Should probably use our wrapper classes - creating sqlite db in memory
|
||||
sqlite3.register_converter("bool", lambda x: bool(int(x)))
|
||||
sqlite3.register_adapter(bool, lambda x: "1" if x else "0")
|
||||
|
||||
con = sqlite3.connect(":memory:")
|
||||
con.isolation_level = None
|
||||
|
||||
#Floor function
|
||||
con.create_function("floor", 1, math.floor)
|
||||
|
||||
#Mod function
|
||||
tmp = fpdb_db.sqlitemath()
|
||||
con.create_function("mod", 2, tmp.mod)
|
||||
|
||||
# Aggregate function VARIANCE()
|
||||
con.create_aggregate("variance", 1, fpdb_db.VARIANCE)
|
||||
|
||||
|
||||
cur = con.cursor()
|
||||
|
||||
def testSQLiteVarianceFunction():
|
||||
cur.execute("CREATE TABLE test(i)")
|
||||
cur.execute("INSERT INTO test(i) values (1)")
|
||||
cur.execute("INSERT INTO test(i) values (2)")
|
||||
cur.execute("INSERT INTO test(i) values (3)")
|
||||
cur.execute("SELECT variance(i) from test")
|
||||
result = cur.fetchone()[0]
|
||||
|
||||
print "DEBUG: Testing variance function"
|
||||
print "DEBUG: result: %s expecting: 0.666666 (result-expecting ~= 0.0): %s" % (result, (result - 0.66666))
|
||||
cur.execute("DROP TABLE test")
|
||||
assert (result - 0.66666) <= 0.0001
|
||||
|
||||
def testSQLiteFloorFunction():
|
||||
vars = [0.1, 1.5, 2.6, 3.5, 4.9]
|
||||
cur.execute("CREATE TABLE test(i float)")
|
||||
for var in vars:
|
||||
cur.execute("INSERT INTO test(i) values(%f)" % var)
|
||||
cur.execute("SELECT floor(i) from test")
|
||||
result = cur.fetchall()
|
||||
print "DEBUG: result: %s" % result
|
||||
answer = 0
|
||||
for i in result:
|
||||
print "DEBUG: int(var): %s" % int(i[0])
|
||||
assert answer == int(i[0])
|
||||
answer = answer + 1
|
||||
cur.execute("DROP TABLE test")
|
||||
|
||||
def testSQLiteModFunction():
|
||||
vars = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16 ,17, 18]
|
||||
cur.execute("CREATE TABLE test(i int)")
|
||||
for var in vars:
|
||||
cur.execute("INSERT INTO test(i) values(%i)" % var)
|
||||
cur.execute("SELECT mod(i,13) from test")
|
||||
result = cur.fetchall()
|
||||
idx = 0
|
||||
for i in result:
|
||||
print "DEBUG: int(var): %s" % i[0]
|
||||
assert vars[idx]%13 == int(i[0])
|
||||
idx = idx+1
|
||||
|
||||
assert 0 == 1
|
||||
cur.execute("DROP TABLE test")
|
Loading…
Reference in New Issue
Block a user