Eliminate erronious multi huds on same table in some cases.

This commit is contained in:
Ray 2009-02-27 12:42:49 -05:00
parent e45c42b172
commit 167ea98b8b
2 changed files with 17 additions and 8 deletions

View File

@ -87,7 +87,6 @@ class HUD_main(object):
self.vb.add(newlabel) self.vb.add(newlabel)
newlabel.show() newlabel.show()
self.hud_dict[table_name] = Hud.Hud(self, table, max, poker_game, self.config, self.db_connection)
self.hud_dict[table_name].tablehudlabel = newlabel self.hud_dict[table_name].tablehudlabel = newlabel
self.hud_dict[table_name].create(new_hand_id, self.config, stat_dict, cards) self.hud_dict[table_name].create(new_hand_id, self.config, stat_dict, cards)
for m in self.hud_dict[table_name].aux_windows: for m in self.hud_dict[table_name].aux_windows:
@ -98,6 +97,8 @@ class HUD_main(object):
return False return False
finally: finally:
gtk.gdk.threads_leave() gtk.gdk.threads_leave()
self.hud_dict[table_name] = Hud.Hud(self, table, max, poker_game, self.config, self.db_connection)
gobject.idle_add(idle_func) gobject.idle_add(idle_func)
def update_HUD(self, new_hand_id, table_name, config): def update_HUD(self, new_hand_id, table_name, config):

View File

@ -48,6 +48,8 @@ import HUD_main
class Hud: class Hud:
def __init__(self, parent, table, max, poker_game, config, db_connection): def __init__(self, parent, table, max, poker_game, config, db_connection):
# __init__ is (now) intended to be called from the stdin thread, so it
# cannot touch the gui
self.parent = parent self.parent = parent
self.table = table self.table = table
self.config = config self.config = config
@ -57,26 +59,28 @@ class Hud:
self.deleted = False self.deleted = False
self.stacked = True self.stacked = True
self.site = table.site self.site = table.site
self.colors = config.get_default_colors(self.table.site) self.mw_created = False
self.stat_windows = {} self.stat_windows = {}
self.popup_windows = {} self.popup_windows = {}
self.aux_windows = [] self.aux_windows = []
(font, font_size) = config.get_default_font(self.table.site) (font, font_size) = config.get_default_font(self.table.site)
self.colors = config.get_default_colors(self.table.site)
if font == None: if font == None:
font = "Sans" font = "Sans"
if font_size == None: if font_size == None:
font_size = "8" font_size = "8"
self.font = pango.FontDescription(font + " " + font_size)
self.font = pango.FontDescription(font + " " + font_size)
# do we need to add some sort of condition here for dealing with a request for a font that doesn't exist? # do we need to add some sort of condition here for dealing with a request for a font that doesn't exist?
def create_mw(self):
# Set up a main window for this this instance of the HUD # Set up a main window for this this instance of the HUD
self.main_window = gtk.Window() self.main_window = gtk.Window()
self.main_window.set_gravity(gtk.gdk.GRAVITY_STATIC) self.main_window.set_gravity(gtk.gdk.GRAVITY_STATIC)
self.main_window.set_title(table.name + " FPDBHUD") self.main_window.set_title(self.table.name + " FPDBHUD")
self.main_window.destroyhandler = self.main_window.connect("destroy", self.kill_hud) self.main_window.destroyhandler = self.main_window.connect("destroy", self.kill_hud)
self.main_window.set_decorated(False) self.main_window.set_decorated(False)
self.main_window.set_opacity(self.colors["hudopacity"]) self.main_window.set_opacity(self.colors["hudopacity"])
@ -123,6 +127,7 @@ class Hud:
self.ebox.connect_object("button-press-event", self.on_button_press, self.menu) self.ebox.connect_object("button-press-event", self.on_button_press, self.menu)
self.main_window.show_all() self.main_window.show_all()
self.mw_created = True
# TODO: fold all uses of this type of 'topify' code into a single function, if the differences between the versions don't # TODO: fold all uses of this type of 'topify' code into a single function, if the differences between the versions don't
# create adverse effects? # create adverse effects?
@ -234,6 +239,9 @@ class Hud:
# #
# this method also manages the creating and destruction of stat # this method also manages the creating and destruction of stat
# windows via calls to the Stat_Window class # windows via calls to the Stat_Window class
if not self.mw_created:
self.create_mw()
self.stat_dict = stat_dict self.stat_dict = stat_dict
self.cards = cards self.cards = cards
sys.stderr.write("------------------------------------------------------------\nCreating hud from hand %s\n" % hand) sys.stderr.write("------------------------------------------------------------\nCreating hud from hand %s\n" % hand)