Merge branch 'master' of git://git.assembla.com/free_poker_tools.git

This commit is contained in:
eblade 2009-02-23 22:48:28 -05:00
commit 163842e379
5 changed files with 156 additions and 142 deletions

View File

@ -165,19 +165,11 @@ class Database:
c = self.connection.cursor() c = self.connection.cursor()
if aggregate: if aggregate:
query = 'get_stats_from_hand'
subs = (hand, hand)
else:
query = 'get_stats_from_hand_aggregated' query = 'get_stats_from_hand_aggregated'
subs = (hand, hand, hand) subs = (hand, hand, hand)
else:
# get the players in the hand and their seats query = 'get_stats_from_hand'
c.execute(self.sql.query['get_players_from_hand'], (hand, )) subs = (hand, hand)
names = {}
seats = {}
for row in c.fetchall():
names[row[0]] = row[2]
seats[row[0]] = row[1]
# now get the stats # now get the stats
c.execute(self.sql.query[query], subs) c.execute(self.sql.query[query], subs)
@ -187,9 +179,6 @@ class Database:
t_dict = {} t_dict = {}
for name, val in zip(colnames, row): for name, val in zip(colnames, row):
t_dict[name] = val t_dict[name] = val
# print t_dict
t_dict['screen_name'] = names[t_dict['player_id']]
t_dict['seat'] = seats[t_dict['player_id']]
stat_dict[t_dict['player_id']] = t_dict stat_dict[t_dict['player_id']] = t_dict
return stat_dict return stat_dict

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@ -128,12 +128,12 @@ class GuiAutoImport (threading.Thread):
widget.set_label(u'Stop Autoimport') widget.set_label(u'Stop Autoimport')
if self.pipe_to_hud is None: if self.pipe_to_hud is None:
if os.name == 'nt': if os.name == 'nt':
command = "python HUD_run_me.py" + " %s" % (self.database) command = "python HUD_main.py" + " %s" % (self.database)
bs = 0 # windows is not happy with line buffing here bs = 0 # windows is not happy with line buffing here
self.pipe_to_hud = subprocess.Popen(command, bufsize = bs, stdin = subprocess.PIPE, self.pipe_to_hud = subprocess.Popen(command, bufsize = bs, stdin = subprocess.PIPE,
universal_newlines=True) universal_newlines=True)
else: else:
command = self.config.execution_path('HUD_run_me.py') command = self.config.execution_path('HUD_main.py')
bs = 1 bs = 1
self.pipe_to_hud = subprocess.Popen((command, self.database), bufsize = bs, stdin = subprocess.PIPE, self.pipe_to_hud = subprocess.Popen((command, self.database), bufsize = bs, stdin = subprocess.PIPE,
universal_newlines=True) universal_newlines=True)

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@ -26,7 +26,6 @@ Main for FreePokerTools HUD.
# to do hud to echo, but ignore non numbers # to do hud to echo, but ignore non numbers
# to do no stat window for hero # to do no stat window for hero
# to do things to add to config.xml # to do things to add to config.xml
# to do font and size
# Standard Library modules # Standard Library modules
import sys import sys
@ -47,141 +46,153 @@ import Database
import Tables import Tables
import Hud import Hud
# global dict for keeping the huds class HUD_main(object):
hud_dict = {} """A main() object to own both the read_stdin thread and the gui."""
eb = 0 # our former event-box # This class mainly provides state for controlling the multiple HUDs.
db_connection = 0; def __init__(self, db_name = 'fpdb'):
config = 0; self.db_name = db_name
self.config = Configuration.Config()
self.hud_dict = {}
def destroy(*args): # call back for terminating the main eventloop # a thread to read stdin
gtk.main_quit() gobject.threads_init() # this is required
thread.start_new_thread(self.read_stdin, ()) # starts the thread
def create_HUD(new_hand_id, table, db_name, table_name, max, poker_game, db_connection, config, stat_dict): # a main window
global hud_dict, eb self.main_window = gtk.Window()
self.main_window.connect("destroy", self.destroy)
self.vb = gtk.VBox()
self.label = gtk.Label('Closing this window will exit from the HUD.')
self.vb.add(self.label)
self.main_window.add(self.vb)
self.main_window.set_title("HUD Main Window")
self.main_window.show_all()
def destroy(*args): # call back for terminating the main eventloop
gtk.main_quit()
def idle_func(): def create_HUD(self, new_hand_id, table, table_name, max, poker_game, is_tournament, stat_dict):
global hud_dict, eb
gtk.gdk.threads_enter() def idle_func():
try:
newlabel = gtk.Label(table.site + " - " + table_name) gtk.gdk.threads_enter()
eb.add(newlabel) try:
newlabel.show() newlabel = gtk.Label(table.site + " - " + table_name)
self.vb.add(newlabel)
hud_dict[table_name] = Hud.Hud(table, max, poker_game, config, db_connection) newlabel.show()
hud_dict[table_name].tablehudlabel = newlabel
hud_dict[table_name].create(new_hand_id, config)
for m in hud_dict[table_name].aux_windows:
m.update_data(new_hand_id, db_connection)
m.update_gui(new_hand_id)
hud_dict[table_name].update(new_hand_id, config, stat_dict)
hud_dict[table_name].reposition_windows()
return False
finally:
gtk.gdk.threads_leave()
gobject.idle_add(idle_func)
def update_HUD(new_hand_id, table_name, config, stat_dict):
global hud_dict
def idle_func():
gtk.gdk.threads_enter()
try:
hud_dict[table_name].update(new_hand_id, config, stat_dict)
for m in hud_dict[table_name].aux_windows:
m.update_gui(new_hand_id)
return False
finally:
gtk.gdk.threads_leave()
gobject.idle_add(idle_func)
def HUD_removed(tablename):
global hud_dict, eb
tablename = Tables.clean_title(tablename) self.hud_dict[table_name] = Hud.Hud(self, table, max, poker_game, self.config, self.db_connection)
# TODO: There's a potential problem here somewhere, that this hacks around .. the table_name as being passed to HUD_create is cleaned, self.hud_dict[table_name].tablehudlabel = newlabel
# but the table.name as being passed here is not cleaned. I don't know why. -eric self.hud_dict[table_name].create(new_hand_id, self.config, stat_dict)
if tablename in hud_dict and hud_dict[tablename].deleted: for m in self.hud_dict[table_name].aux_windows:
eb.remove(hud_dict[tablename].tablehudlabel) m.update_data(new_hand_id, self.db_connection)
del hud_dict[tablename] m.update_gui(new_hand_id)
return False self.hud_dict[table_name].update(new_hand_id, self.config, stat_dict)
self.hud_dict[table_name].reposition_windows()
return False
finally:
gtk.gdk.threads_leave()
gobject.idle_add(idle_func)
return True def update_HUD(self, new_hand_id, table_name, config, stat_dict):
"""Update a HUD gui from inside the non-gui read_stdin thread."""
def read_stdin(): # This is the thread function # This is written so that only 1 thread can touch the gui--mainly
global hud_dict, eb # for compatibility with Windows. This method dispatches the
# function idle_func() to be run by the gui thread, at its leisure.
db_connection = Database.Database(config, db_name, 'temp') def idle_func():
tourny_finder = re.compile('(\d+) (\d+)') gtk.gdk.threads_enter()
try:
while True: # wait for a new hand number on stdin self.hud_dict[table_name].update(new_hand_id, config, stat_dict)
new_hand_id = sys.stdin.readline() for m in self.hud_dict[table_name].aux_windows:
new_hand_id = string.rstrip(new_hand_id) m.update_gui(new_hand_id)
if new_hand_id == "": # blank line means quit return False
destroy() finally:
break # this thread is not always killed immediately with gtk.main_quit() gtk.gdk.threads_leave()
gobject.idle_add(idle_func)
def HUD_removed(self, tablename):
tablename = Tables.clean_title(tablename)
# TODO: There's a potential problem here somewhere, that this hacks around .. the table_name as being passed to HUD_create is cleaned,
# but the table.name as being passed here is not cleaned. I don't know why. -eric
if tablename in self.hud_dict and self.hud_dict[tablename].deleted:
self.vb.remove(self.hud_dict[tablename].tablehudlabel)
del self.hud_dict[tablename]
return False
return True
def read_stdin(self): # This is the thread function
"""Do all the non-gui heavy lifting for the HUD program."""
# This db connection is for the read_stdin thread only. It should not
# be passed to HUDs for use in the gui thread. HUD objects should not
# need their own access to the database, but should open their own
# if it is required.
self.db_connection = Database.Database(self.config, self.db_name, 'temp')
tourny_finder = re.compile('(\d+) (\d+)')
while True: # wait for a new hand number on stdin
new_hand_id = sys.stdin.readline()
new_hand_id = string.rstrip(new_hand_id)
if new_hand_id == "": # blank line means quit
self.destroy()
break # this thread is not always killed immediately with gtk.main_quit()
# get basic info about the new hand from the db # get basic info about the new hand from the db
(table_name, max, poker_game) = db_connection.get_table_name(new_hand_id) # if there is a db error, complain, skip hand, and proceed
try:
(table_name, max, poker_game) = self.db_connection.get_table_name(new_hand_id)
stat_dict = self.db_connection.get_stats_from_hand(new_hand_id)
except:
print "skipping ", new_hand_id
sys.stderr.write("Database error in hand %d. Skipping.\n" % int(new_hand_id))
continue
# find out if this hand is from a tournament # find out if this hand is from a tournament
is_tournament = False mat_obj = tourny_finder.search(table_name)
(tour_number, tab_number) = (0, 0) if mat_obj:
mat_obj = tourny_finder.search(table_name) is_tournament = True
if mat_obj: (tour_number, tab_number) = mat_obj.group(1, 2)
is_tournament = True temp_key = tour_number
(tour_number, tab_number) = mat_obj.group(1, 2)
stat_dict = db_connection.get_stats_from_hand(new_hand_id)
# if a hud for this CASH table exists, just update it
if table_name in hud_dict:
# update the data for the aux_windows
for aw in hud_dict[table_name].aux_windows:
aw.update_data(new_hand_id, db_connection)
update_HUD(new_hand_id, table_name, config, stat_dict)
# if a hud for this TOURNAMENT table exists, just update it
elif tour_number in hud_dict:
update_HUD(new_hand_id, tour_number, config, stat_dict)
# otherwise create a new hud
else:
if is_tournament:
tablewindow = Tables.discover_tournament_table(config, tour_number, tab_number)
if tablewindow == None:
sys.stderr.write("tournament %s, table %s not found\n" % (tour_number, tab_number))
else:
create_HUD(new_hand_id, tablewindow, db_name, tour_number, max, poker_game, db_connection, config, stat_dict)
else: else:
tablewindow = Tables.discover_table_by_name(config, table_name) is_tournament = False
if tablewindow == None: (tour_number, tab_number) = (0, 0)
sys.stderr.write("table name "+table_name+" not found\n") temp_key = table_name
# Update an existing HUD
if temp_key in self.hud_dict:
for aw in self.hud_dict[temp_key].aux_windows:
aw.update_data(new_hand_id, self.db_connection)
self.update_HUD(new_hand_id, temp_key, self.config, stat_dict)
# Or create a new HUD
else:
if is_tournament:
tablewindow = Tables.discover_tournament_table(self.config, tour_number, tab_number)
else: else:
create_HUD(new_hand_id, tablewindow, db_name, table_name, max, poker_game, db_connection, config, stat_dict) tablewindow = Tables.discover_table_by_name(self.config, table_name)
if tablewindow == None:
if is_tournament:
table_name = tour_number + " " + tab_number
sys.stderr.write("table name "+table_name+" not found, skipping.\n")
else:
self.create_HUD(new_hand_id, tablewindow, temp_key, max, poker_game, is_tournament, stat_dict)
if __name__== "__main__": if __name__== "__main__":
sys.stderr.write("HUD_main starting\n") sys.stderr.write("HUD_main starting\n")
# database name can be passed on command line
try: try:
db_name = sys.argv[1] db_name = sys.argv[1]
except: except:
db_name = 'fpdb' db_name = 'fpdb'
sys.stderr.write("Using db name = %s\n" % (db_name)) sys.stderr.write("Using db name = %s\n" % (db_name))
config = Configuration.Config() # start the HUD_main object
hm = HUD_main(db_name = db_name)
gobject.threads_init() # this is required # start the event loop
thread.start_new_thread(read_stdin, ()) # starts the thread
main_window = gtk.Window()
main_window.connect("destroy", destroy)
eb = gtk.VBox()
label = gtk.Label('Closing this window will exit from the HUD.')
eb.add(label)
main_window.add(eb)
main_window.set_title("HUD Main Window")
main_window.show_all()
gtk.main() gtk.main()

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@ -47,7 +47,8 @@ import HUD_main
class Hud: class Hud:
def __init__(self, table, max, poker_game, config, db_connection): def __init__(self, parent, table, max, poker_game, config, db_connection):
self.parent = parent
self.table = table self.table = table
self.config = config self.config = config
self.poker_game = poker_game self.poker_game = poker_game
@ -175,7 +176,7 @@ class Hud:
self.deleted = True self.deleted = True
self.main_window.disconnect(self.main_window.destroyhandler) # so we don't potentially infiniteloop in here, right self.main_window.disconnect(self.main_window.destroyhandler) # so we don't potentially infiniteloop in here, right
self.main_window.destroy() self.main_window.destroy()
HUD_main.HUD_removed(self.table.name) self.parent.HUD_removed(self.table.name)
def kill_hud_menu(self, *args): def kill_hud_menu(self, *args):
self.main_window.destroy() self.main_window.destroy()
@ -200,31 +201,43 @@ class Hud:
self.config.save() self.config.save()
def adj_seats(self, hand, config): def adj_seats(self, hand, config):
adj = range(0, self.max + 1) # default seat adjustments = no adjustment adj = range(0, self.max + 1) # default seat adjustments = no adjustment
# does the user have a fav_seat? # does the user have a fav_seat?
try: try:
sys.stderr.write("site = %s, max = %d, fav seat = %d\n" % (self.table.site, self.max, config.supported_sites[self.table.site].layout[self.max].fav_seat))
if int(config.supported_sites[self.table.site].layout[self.max].fav_seat) > 0: if int(config.supported_sites[self.table.site].layout[self.max].fav_seat) > 0:
fav_seat = config.supported_sites[self.table.site].layout[self.max].fav_seat fav_seat = config.supported_sites[self.table.site].layout[self.max].fav_seat
# db_connection = Database.Database(config, self.db_name, 'temp') sys.stderr.write("found fav seat = %d\n" % fav_seat)
actual_seat = self.db_connection.get_actual_seat(hand, config.supported_sites[self.table.site].screen_name) # actual_seat = self.db_connection.get_actual_seat(hand, config.supported_sites[self.table.site].screen_name)
# db_connection.close_connection() actual_seat = self.get_actual_seat(config.supported_sites[self.table.site].screen_name)
sys.stderr.write("found actual seat = %d\n" % actual_seat)
for i in range(0, self.max + 1): for i in range(0, self.max + 1):
j = actual_seat + i j = actual_seat + i
if j > self.max: j = j - self.max if j > self.max: j = j - self.max
adj[j] = fav_seat + i adj[j] = fav_seat + i
if adj[j] > self.max: adj[j] = adj[j] - self.max if adj[j] > self.max: adj[j] = adj[j] - self.max
except: except Exception, inst:
pass sys.stderr.write("exception in adj!!!\n\n")
sys.stderr.write("error is %s" % inst) # __str__ allows args to printed directly
return adj return adj
def create(self, hand, config): def get_actual_seat(self, name):
for key in self.stat_dict.keys():
if self.stat_dict[key]['screen_name'] == name:
return self.stat_dict[key]['seat']
sys.stderr.write("Error finding actual seat.\n")
def create(self, hand, config, stat_dict):
# update this hud, to the stats and players as of "hand" # update this hud, to the stats and players as of "hand"
# hand is the hand id of the most recent hand played at this table # hand is the hand id of the most recent hand played at this table
# #
# this method also manages the creating and destruction of stat # this method also manages the creating and destruction of stat
# windows via calls to the Stat_Window class # windows via calls to the Stat_Window class
self.stat_dict = stat_dict
sys.stderr.write("------------------------------------------------------------\nCreating hud from hand %s\n" % hand)
adj = self.adj_seats(hand, config) adj = self.adj_seats(hand, config)
sys.stderr.write("adj = %s\n" % adj)
loc = self.config.get_locations(self.table.site, self.max) loc = self.config.get_locations(self.table.site, self.max)
# create the stat windows # create the stat windows
@ -233,6 +246,7 @@ class Hud:
if i in self.stat_windows: if i in self.stat_windows:
self.stat_windows[i].relocate(x, y) self.stat_windows[i].relocate(x, y)
else: else:
sys.stderr.write("actual seat = %d, x = %d, y= %d\n" % (i, x, y))
self.stat_windows[i] = Stat_Window(game = config.supported_games[self.poker_game], self.stat_windows[i] = Stat_Window(game = config.supported_games[self.poker_game],
parent = self, parent = self,
table = self.table, table = self.table,
@ -291,9 +305,6 @@ class Hud:
tip = stat_dict[s]['screen_name'] + "\n" + number[5] + "\n" + \ tip = stat_dict[s]['screen_name'] + "\n" + number[5] + "\n" + \
number[3] + ", " + number[4] number[3] + ", " + number[4]
Stats.do_tip(self.stat_windows[stat_dict[s]['seat']].e_box[r][c], tip) Stats.do_tip(self.stat_windows[stat_dict[s]['seat']].e_box[r][c], tip)
# for m in self.aux_windows:
# m.update_data(hand)
# m.update_gui(hand)
def topify_window(self, window): def topify_window(self, window):
"""Set the specified gtk window to stayontop in MS Windows.""" """Set the specified gtk window to stayontop in MS Windows."""

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@ -173,6 +173,8 @@ class Sql:
self.query['get_stats_from_hand'] = """ self.query['get_stats_from_hand'] = """
SELECT HudCache.playerId AS player_id, SELECT HudCache.playerId AS player_id,
seatNo AS seat,
name AS screen_name,
sum(HDs) AS n, sum(HDs) AS n,
sum(street0VPI) AS vpip, sum(street0VPI) AS vpip,
sum(street0Aggr) AS pfr, sum(street0Aggr) AS pfr,
@ -233,6 +235,7 @@ class Sql:
INNER JOIN HandsPlayers ON (HandsPlayers.handId = %s) INNER JOIN HandsPlayers ON (HandsPlayers.handId = %s)
INNER JOIN HudCache ON ( HudCache.PlayerId = HandsPlayers.PlayerId+0 INNER JOIN HudCache ON ( HudCache.PlayerId = HandsPlayers.PlayerId+0
AND HudCache.gametypeId+0 = Hands.gametypeId+0) AND HudCache.gametypeId+0 = Hands.gametypeId+0)
INNER JOIN Players ON (Players.id = HandsPlayers.PlayerId+0)
WHERE Hands.id = %s WHERE Hands.id = %s
GROUP BY HudCache.PlayerId GROUP BY HudCache.PlayerId
""" """