add bbper100 and BBper100 stats for HUD
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@ -1397,6 +1397,7 @@ class Sql:
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sum(hc.foldToStreet4CBChance) AS f_cb_opp_4,
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sum(hc.foldToStreet4CBDone) AS f_cb_4,
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sum(hc.totalProfit) AS net,
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sum(gt.bigblind) AS bigblind,
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sum(hc.street1CheckCallRaiseChance) AS ccr_opp_1,
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sum(hc.street1CheckCallRaiseDone) AS ccr_1,
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sum(hc.street2CheckCallRaiseChance) AS ccr_opp_2,
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@ -1425,6 +1426,7 @@ class Sql:
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INNER JOIN HudCache hc ON ( hc.PlayerId = hp.PlayerId+0
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AND hc.gametypeId+0 = h.gametypeId+0)
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INNER JOIN Players p ON (p.id = hp.PlayerId+0)
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INNER JOIN Gametypes gt ON (gt.id = hc.gametypeId)
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WHERE h.id = %s
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AND hc.styleKey > %s
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/* styleKey is currently 'd' (for date) followed by a yyyymmdd
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@ -1496,6 +1498,7 @@ class Sql:
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sum(hc.foldToStreet4CBChance) AS f_cb_opp_4,
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sum(hc.foldToStreet4CBDone) AS f_cb_4,
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sum(hc.totalProfit) AS net,
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sum(gt.bigblind) AS bigblind,
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sum(hc.street1CheckCallRaiseChance) AS ccr_opp_1,
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sum(hc.street1CheckCallRaiseDone) AS ccr_1,
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sum(hc.street2CheckCallRaiseChance) AS ccr_opp_2,
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@ -1523,6 +1526,7 @@ class Sql:
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INNER JOIN HandsPlayers hp ON (hp.handId = h.id)
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INNER JOIN HudCache hc ON (hc.playerId = hp.playerId)
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INNER JOIN Players p ON (p.id = hc.playerId)
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INNER JOIN Gametypes gt ON (gt.id = hc.gametypeId)
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WHERE h.id = %s
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AND ( /* 2 separate parts for hero and opponents */
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( hp.playerId != %s
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@ -1622,6 +1626,7 @@ class Sql:
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cast(hp2.foldToStreet4CBChance as <signed>integer) AS f_cb_opp_4,
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cast(hp2.foldToStreet4CBDone as <signed>integer) AS f_cb_4,
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cast(hp2.totalProfit as <signed>integer) AS net,
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cast(gt.bigblind as <signed>integer) AS bigblind,
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cast(hp2.street1CheckCallRaiseChance as <signed>integer) AS ccr_opp_1,
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cast(hp2.street1CheckCallRaiseDone as <signed>integer) AS ccr_1,
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cast(hp2.street2CheckCallRaiseChance as <signed>integer) AS ccr_opp_2,
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@ -1651,6 +1656,7 @@ class Sql:
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INNER JOIN HandsPlayers hp ON (h.id = hp.handId) /* players in this hand */
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INNER JOIN HandsPlayers hp2 ON (hp2.playerId+0 = hp.playerId+0 AND (hp2.handId = h2.id+0)) /* other hands by these players */
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INNER JOIN Players p ON (p.id = hp2.PlayerId+0)
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INNER JOIN Gametypes gt ON (gt.id = h2.gametypeId)
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WHERE hp.handId = %s
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/* check activeseats once this data returned (don't want to do that here as it might
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assume a session ended just because the number of seats dipped for a few hands)
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@ -1724,6 +1730,7 @@ class Sql:
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cast(hp2.foldToStreet4CBChance as <signed>integer) AS f_cb_opp_4,
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cast(hp2.foldToStreet4CBDone as <signed>integer) AS f_cb_4,
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cast(hp2.totalProfit as <signed>integer) AS net,
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cast(gt.bigblind as <signed>integer) AS bigblind,
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cast(hp2.street1CheckCallRaiseChance as <signed>integer) AS ccr_opp_1,
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cast(hp2.street1CheckCallRaiseDone as <signed>integer) AS ccr_1,
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cast(hp2.street2CheckCallRaiseChance as <signed>integer) AS ccr_opp_2,
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@ -1754,6 +1761,7 @@ class Sql:
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INNER JOIN HandsPlayers hp2 ON ( hp2.playerId+0 = hp.playerId+0
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AND hp2.handId = h2.id) /* other hands by these players */
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INNER JOIN Players p ON (p.id = hp2.PlayerId+0)
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INNER JOIN Gametypes gt ON (gt.id = h2.gametypeId)
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WHERE h.id = %s
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/* check activeseats once this data returned (don't want to do that here as it might
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assume a session ended just because the number of seats dipped for a few hands)
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@ -1827,6 +1835,7 @@ class Sql:
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cast(hp2.foldToStreet4CBChance as <signed>integer) AS f_cb_opp_4,
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cast(hp2.foldToStreet4CBDone as <signed>integer) AS f_cb_4,
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cast(hp2.totalProfit as <signed>integer) AS net,
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cast(gt.bigblind as <signed>integer) AS bigblind,
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cast(hp2.street1CheckCallRaiseChance as <signed>integer) AS ccr_opp_1,
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cast(hp2.street1CheckCallRaiseDone as <signed>integer) AS ccr_1,
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cast(hp2.street2CheckCallRaiseChance as <signed>integer) AS ccr_opp_2,
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@ -1857,6 +1866,7 @@ class Sql:
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INNER JOIN HandsPlayers hp2 ON ( hp2.playerId+0 = hp.playerId+0
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AND hp2.handId = h2.id) /* other hands by these players */
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INNER JOIN Players p ON (p.id = hp2.PlayerId+0)
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INNER JOIN Gametypes gt ON (gt.id = h2.gametypeId)
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WHERE h.id = %s
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/* check activeseats once this data returned (don't want to do that here as it might
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assume a session ended just because the number of seats dipped for a few hands)
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@ -48,7 +48,7 @@
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# 6 For each stat you make add a line to the __main__ function to test it.
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# Standard Library modules
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#import sys
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import sys
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# pyGTK modules
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import pygtk
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@ -60,6 +60,10 @@ import Configuration
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import Database
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import Charset
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import logging
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# logging has been set up in fpdb.py or HUD_main.py, use their settings:
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log = logging.getLogger("db")
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re_Places = re.compile("_[0-9]$")
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re_Percent = re.compile("%$")
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@ -79,12 +83,23 @@ def do_stat(stat_dict, player = 24, stat = 'vpip'):
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else:
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base = stat[0:-2]
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places = int(stat[-1:])
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result = (0.0, '0.0', 'notset=0', 'notset=0', '0', 'not set')
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try:
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result = eval("%(stat)s(stat_dict, %(player)d)" % {'stat': base, 'player': player})
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except:
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pass #
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log.info("exception getting stat "+base+" for player "+str(player)+str(sys.exc_info()))
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log.debug("result = %s" % str(result) )
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match = re_Percent.search(result[1])
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try:
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if match is None:
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result = (result[0], "%.*f" % (places, result[0]), result[2], result[3], result[4], result[5])
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else:
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result = (result[0], "%.*f%%" % (places, 100*result[0]), result[2], result[3], result[4], result[5])
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except:
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log.info( "error: %s" % str(sys.exc_info()))
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raise
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return result
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# OK, for reference the tuple returned by the stat is:
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@ -198,7 +213,7 @@ def wmsd(stat_dict, player):
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)
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def profit100(stat_dict, player):
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""" Profit won per 100 hands (no decimal places)."""
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""" Profit won per 100 hands."""
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stat = 0.0
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try:
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stat = float(stat_dict[player]['net'])/float(stat_dict[player]['n'])
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@ -212,13 +227,57 @@ def profit100(stat_dict, player):
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except:
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print "exception calcing p/100: 100 * %d / %d" % (stat_dict[player]['net'], stat_dict[player]['n'])
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return (stat,
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'%.0f' % (0),
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'p=%.0f' % (0),
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'p/100=%.0f' % (0),
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'%.0f' % (0.0),
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'p=%.0f' % (0.0),
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'p/100=%.0f' % (0.0),
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'(%d/%d)' % (0, 0),
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'profit/100hands'
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)
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def bbper100(stat_dict, player):
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""" big blinds won per 100 hands."""
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stat = 0.0
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try:
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stat = 100.0 * float(stat_dict[player]['net']) / float(stat_dict[player]['bigblind'])
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return (stat,
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'%5.3f' % (stat),
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'bb100=%5.3f' % (stat),
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'bb100=%5.3f' % (stat),
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'(%d,%d)' % (100*stat_dict[player]['net'],stat_dict[player]['bigblind']),
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'big blinds/100 hands'
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)
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except:
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log.info("exception calcing bb/100: "+str(stat_dict[player]))
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return (stat,
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'%.0f' % (0),
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'bb100=%.0f' % (0),
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'bb100=%.0f' % (0),
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'(%f)' % (0),
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'big blinds/100 hands'
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)
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def BBper100(stat_dict, player):
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""" Big Bets won per 100 hands."""
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stat = 0.0
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try:
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stat = 50 * float(stat_dict[player]['net']) / float(stat_dict[player]['bigblind'])
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return (stat,
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'%5.3f' % (stat),
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'BB100=%5.3f' % (stat),
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'BB100=%5.3f' % (stat),
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'(%d,%d)' % (100*stat_dict[player]['net'],2*stat_dict[player]['bigblind']),
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'Big Bets/100 hands'
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)
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except:
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log.info("exception calcing BB/100: "+str(stat_dict[player]))
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return (stat,
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'%.0f' % (0.0),
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'BB100=%.0f' % (0.0),
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'BB100=%.0f' % (0.0),
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'(%f)' % (0.0),
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'Big Bets/100 hands'
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)
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def saw_f(stat_dict, player):
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""" Saw flop/4th."""
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try:
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@ -782,13 +841,27 @@ def ffreq4(stat_dict, player):
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)
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if __name__== "__main__":
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statlist = dir()
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misslist = [ "Configuration", "Database", "Charset", "codecs", "encoder"
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, "do_stat", "do_tip", "GInitiallyUnowned", "gtk", "pygtk"
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, "re", "re_Percent", "re_Places"
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]
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statlist = [ x for x in statlist if x not in dir(sys) ]
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statlist = [ x for x in statlist if x not in dir(codecs) ]
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statlist = [ x for x in statlist if x not in misslist ]
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#print "statlist is", statlist
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c = Configuration.Config()
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#TODO: restore the below code. somehow it creates a version 119 DB but commenting this out makes it print a stat list
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#db_connection = Database.Database(c)
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#h = db_connection.get_last_hand()
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#stat_dict = db_connection.get_stats_from_hand(h, "ring")
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db_connection = Database.Database(c)
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h = db_connection.get_last_hand()
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stat_dict = db_connection.get_stats_from_hand(h, "ring")
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#for player in stat_dict.keys():
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for player in stat_dict.keys():
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print "Example stats, player =", player, "hand =", h, ":"
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for attr in statlist:
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print " ", do_stat(stat_dict, player=player, stat=attr)
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break
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#print "player = ", player, do_stat(stat_dict, player = player, stat = 'vpip')
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#print "player = ", player, do_stat(stat_dict, player = player, stat = 'pfr')
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#print "player = ", player, do_stat(stat_dict, player = player, stat = 'wtsd')
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@ -820,11 +893,7 @@ if __name__== "__main__":
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print "\n\nLegal stats:"
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print "(add _0 to name to display with 0 decimal places, _1 to display with 1, etc)\n"
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for attr in dir():
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if attr.startswith('__'): continue
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if attr in ("Configuration", "Database", "GInitiallyUnowned", "gtk", "pygtk",
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"player", "c", "db_connection", "do_stat", "do_tip", "stat_dict",
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"h", "re", "re_Percent", "re_Places"): continue
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for attr in statlist:
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print "%-14s %s" % (attr, eval("%s.__doc__" % (attr)))
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# print " <pu_stat pu_stat_name = \"%s\"> </pu_stat>" % (attr)
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print
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