[NEWIMPORT] setPositions(), fix aggr function
PFR now actually works
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@ -55,6 +55,8 @@ class DerivedStats():
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for i in range(1,5):
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for i in range(1,5):
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self.handsplayers[player[1]]['street%dCBChance' %i] = False
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self.handsplayers[player[1]]['street%dCBChance' %i] = False
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self.handsplayers[player[1]]['street%dCBDone' %i] = False
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self.handsplayers[player[1]]['street%dCBDone' %i] = False
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self.handsplayers[player[1]]['street%dCheckCallRaiseChance' %i] = False
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self.handsplayers[player[1]]['street%dCheckCallRaiseDone' %i] = False
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#FIXME - Everything below this point is incomplete.
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#FIXME - Everything below this point is incomplete.
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self.handsplayers[player[1]]['tourneyTypeId'] = 1
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self.handsplayers[player[1]]['tourneyTypeId'] = 1
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@ -72,8 +74,6 @@ class DerivedStats():
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self.handsplayers[player[1]]['foldToOtherRaisedStreet%d' %i] = False
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self.handsplayers[player[1]]['foldToOtherRaisedStreet%d' %i] = False
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self.handsplayers[player[1]]['foldToStreet%dCBChance' %i] = False
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self.handsplayers[player[1]]['foldToStreet%dCBChance' %i] = False
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self.handsplayers[player[1]]['foldToStreet%dCBDone' %i] = False
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self.handsplayers[player[1]]['foldToStreet%dCBDone' %i] = False
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self.handsplayers[player[1]]['street%dCheckCallRaiseChance' %i] = False
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self.handsplayers[player[1]]['street%dCheckCallRaiseDone' %i] = False
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self.assembleHands(self.hand)
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self.assembleHands(self.hand)
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self.assembleHandsPlayers(self.hand)
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self.assembleHandsPlayers(self.hand)
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@ -175,6 +175,7 @@ class DerivedStats():
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self.handsplayers[player[1]]['startCards'] = Card.calcStartCards(hand, player[1])
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self.handsplayers[player[1]]['startCards'] = Card.calcStartCards(hand, player[1])
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self.setPositions(hand)
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self.setPositions(hand)
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self.calcCheckCallRaise(hand)
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# Additional stats
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# Additional stats
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# 3betSB, 3betBB
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# 3betSB, 3betBB
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# Squeeze, Ratchet?
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# Squeeze, Ratchet?
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@ -290,6 +291,28 @@ class DerivedStats():
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if chance == True:
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if chance == True:
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self.handsplayers[name]['street%dCBDone' % (i+1)] = self.betStreet(hand.actionStreets[i+2], name)
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self.handsplayers[name]['street%dCBDone' % (i+1)] = self.betStreet(hand.actionStreets[i+2], name)
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def calcCheckCallRaise(self, hand):
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"""Fill streetXCheckCallRaiseChance, streetXCheckCallRaiseDone
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streetXCheckCallRaiseChance = got raise/bet after check
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streetXCheckCallRaiseDone = checked. got raise/bet. didn't fold
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CG: CheckCall would be a much better name for this.
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"""
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for i, street in enumerate(hand.actionStreets[2:], start=1):
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actions = hand.actions[hand.actionStreets[i]]
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checkers = set()
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initial_raiser = None
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for action in actions:
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pname, act = action[0], action[1]
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if act in ('bets', 'raises') and initial_raiser is None:
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initial_raiser = pname
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elif act == 'checks' and initial_raiser is None:
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checkers.add(pname)
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elif initial_raiser is not None and pname in checkers:
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self.handsplayers[pname]['street%dCheckCallRaiseChance' % i] = True
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self.handsplayers[pname]['street%dCheckCallRaiseDone' % i] = act!='folds'
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def seen(self, hand, i):
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def seen(self, hand, i):
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pas = set()
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pas = set()
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for act in hand.actions[hand.actionStreets[i+1]]:
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for act in hand.actions[hand.actionStreets[i+1]]:
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