Merge branch 'master' of git://git.assembla.com/free_poker_tools
This commit is contained in:
commit
1179067033
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@ -20,7 +20,7 @@ import pygtk
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pygtk.require('2.0')
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pygtk.require('2.0')
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import gtk
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import gtk
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import os
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import os
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from time import time
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from time import *
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#import pokereval
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#import pokereval
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try:
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try:
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@ -366,3 +366,31 @@ class GuiGraphViewer (threading.Thread):
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self.leftPanelBox.show()
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self.leftPanelBox.show()
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self.graphBox.show()
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self.graphBox.show()
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#################################
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self.db.cursor.execute("""select UNIX_TIMESTAMP(handStart) as time, id from Hands ORDER BY time""")
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THRESHOLD = 1800
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hands = self.db.cursor.fetchall()
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times = map(lambda x:long(x[0]), hands)
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handids = map(lambda x:int(x[1]), hands)
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print "DEBUG: len(times) %s" %(len(times))
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diffs = diff(times)
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print "DEBUG: len(diffs) %s" %(len(diffs))
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index = nonzero(diff(times) > THRESHOLD)
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print "DEBUG: len(index[0]) %s" %(len(index[0]))
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print "DEBUG: index %s" %(index)
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print "DEBUG: index[0][0] %s" %(index[0][0])
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total = 0
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last_idx = 0
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for i in range(len(index[0])):
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print "Hands in session %4s: %4s Start: %s End: %s Total: %s" %(i, index[0][i] - last_idx, strftime("%d/%m/%Y %H:%M", localtime(times[last_idx])), strftime("%d/%m/%Y %H:%M", localtime(times[index[0][i]])), times[index[0][i]] - times[last_idx])
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total = total + (index[0][i] - last_idx)
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last_idx = index[0][i] + 1
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print "Total: ", total
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#################################
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@ -67,7 +67,7 @@ class GuiPlayerStats (threading.Thread):
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for t in titles:
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for t in titles:
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l = gtk.Label(titles[col])
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l = gtk.Label(titles[col])
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l.show()
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l.show()
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self.stats_table.attach(l, col, col+1, row, row+1)
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self.stats_table.attach(l, col, col+1, row, row+1, yoptions=gtk.SHRINK)
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col +=1
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col +=1
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for row in range(rows-1):
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for row in range(rows-1):
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@ -87,7 +87,7 @@ class GuiPlayerStats (threading.Thread):
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else:
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else:
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l.set_alignment(xalign=1.0, yalign=0.5)
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l.set_alignment(xalign=1.0, yalign=0.5)
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eb.add(l)
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eb.add(l)
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self.stats_table.attach(eb, col, col+1, row+1, row+2)
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self.stats_table.attach(eb, col, col+1, row+1, row+2, yoptions=gtk.SHRINK)
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l.show()
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l.show()
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eb.show()
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eb.show()
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self.fdb.db.commit()
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self.fdb.db.commit()
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@ -65,7 +65,7 @@ def create_HUD(new_hand_id, table, db_name, table_name, max, poker_game, db_conn
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gtk.gdk.threads_enter()
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gtk.gdk.threads_enter()
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try:
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try:
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newlabel = gtk.Label(table_name)
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newlabel = gtk.Label(table.site + " - " + table_name)
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eb.add(newlabel)
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eb.add(newlabel)
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newlabel.show()
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newlabel.show()
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@ -98,9 +98,12 @@ def update_HUD(new_hand_id, table_name, config, stat_dict):
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def HUD_removed(tablename):
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def HUD_removed(tablename):
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global hud_dict, eb
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global hud_dict, eb
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tablename = Tables.clean_title(tablename)
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# TODO: There's a potential problem here somewhere, that this hacks around .. the table_name as being passed to HUD_create is cleaned,
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# but the table.name as being passed here is not cleaned. I don't know why. -eric
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if tablename in hud_dict and hud_dict[tablename].deleted:
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if tablename in hud_dict and hud_dict[tablename].deleted:
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eb.remove(hud_dict[tablename].tablehudlabel)
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eb.remove(hud_dict[tablename].tablehudlabel)
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del(hud_dict[tablename])
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del hud_dict[tablename]
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return False
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return False
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return True
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return True
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@ -76,7 +76,7 @@ class Hud:
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self.main_window = gtk.Window()
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self.main_window = gtk.Window()
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self.main_window.set_gravity(gtk.gdk.GRAVITY_STATIC)
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self.main_window.set_gravity(gtk.gdk.GRAVITY_STATIC)
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self.main_window.set_title(table.name + " FPDBHUD")
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self.main_window.set_title(table.name + " FPDBHUD")
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self.main_window.connect("destroy", self.kill_hud)
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self.main_window.destroyhandler = self.main_window.connect("destroy", self.kill_hud)
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self.main_window.set_decorated(False)
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self.main_window.set_decorated(False)
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self.main_window.set_opacity(self.colors["hudopacity"])
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self.main_window.set_opacity(self.colors["hudopacity"])
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@ -101,7 +101,7 @@ class Hud:
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self.menu = gtk.Menu()
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self.menu = gtk.Menu()
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self.item1 = gtk.MenuItem('Kill this HUD')
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self.item1 = gtk.MenuItem('Kill this HUD')
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self.menu.append(self.item1)
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self.menu.append(self.item1)
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self.item1.connect("activate", self.kill_hud)
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self.item1.connect("activate", self.kill_hud_menu)
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self.item1.show()
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self.item1.show()
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self.item2 = gtk.MenuItem('Save Layout')
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self.item2 = gtk.MenuItem('Save Layout')
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@ -163,12 +163,23 @@ class Hud:
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return False
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return False
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def kill_hud(self, *args):
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def kill_hud(self, *args):
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if self.deleted:
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return # no killing self twice.
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for k in self.stat_windows:
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for k in self.stat_windows:
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self.stat_windows[k].window.destroy()
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self.stat_windows[k].window.destroy()
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self.main_window.destroy()
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# also kill any aux windows
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for m in self.aux_windows:
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m.destroy()
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self.aux_windows.remove(m)
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self.deleted = True
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self.deleted = True
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self.main_window.disconnect(self.main_window.destroyhandler) # so we don't potentially infiniteloop in here, right
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self.main_window.destroy()
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HUD_main.HUD_removed(self.table.name)
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HUD_main.HUD_removed(self.table.name)
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def kill_hud_menu(self, *args):
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self.main_window.destroy()
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def reposition_windows(self, *args):
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def reposition_windows(self, *args):
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for w in self.stat_windows:
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for w in self.stat_windows:
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self.stat_windows[w].window.move(self.stat_windows[w].x, self.stat_windows[w].y)
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self.stat_windows[w].window.move(self.stat_windows[w].x, self.stat_windows[w].y)
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@ -354,23 +365,29 @@ class Stat_Window:
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self.grid = gtk.Table(rows = self.game.rows, columns = self.game.cols, homogeneous = False)
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self.grid = gtk.Table(rows = self.game.rows, columns = self.game.cols, homogeneous = False)
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self.window.add(self.grid)
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self.window.add(self.grid)
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self.window.modify_bg(gtk.STATE_NORMAL, parent.backgroundcolor)
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self.e_box = []
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self.e_box = []
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self.frame = []
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self.frame = []
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self.label = []
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self.label = []
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for r in range(self.game.rows):
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for r in range(self.game.rows):
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self.frame.append([])
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self.e_box.append([])
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self.e_box.append([])
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self.label.append([])
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self.label.append([])
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for c in range(self.game.cols):
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for c in range(self.game.cols):
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self.frame[r].append( gtk.Frame() )
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self.e_box[r].append( gtk.EventBox() )
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self.e_box[r].append( gtk.EventBox() )
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self.e_box[r][c].modify_bg(gtk.STATE_NORMAL, parent.backgroundcolor)
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self.e_box[r][c].modify_bg(gtk.STATE_NORMAL, parent.backgroundcolor)
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self.e_box[r][c].modify_fg(gtk.STATE_NORMAL, parent.foregroundcolor)
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self.e_box[r][c].modify_fg(gtk.STATE_NORMAL, parent.foregroundcolor)
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Stats.do_tip(self.e_box[r][c], 'stuff')
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Stats.do_tip(self.e_box[r][c], 'stuff')
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self.grid.attach(self.e_box[r][c], c, c+1, r, r+1, xpadding = 0, ypadding = 0)
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# self.grid.attach(self.e_box[r][c], c, c+1, r, r+1, xpadding = 0, ypadding = 0)
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self.grid.attach(self.frame[r][c], c, c+1, r, r+1, xpadding = 0, ypadding = 0)
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self.frame[r][c].add(self.e_box[r][c])
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self.label[r].append( gtk.Label('xxx') )
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self.label[r].append( gtk.Label('xxx') )
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self.frame[r][c].modify_bg(gtk.STATE_NORMAL, parent.backgroundcolor)
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self.label[r][c].modify_bg(gtk.STATE_NORMAL, parent.backgroundcolor)
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self.label[r][c].modify_bg(gtk.STATE_NORMAL, parent.backgroundcolor)
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self.label[r][c].modify_fg(gtk.STATE_NORMAL, parent.foregroundcolor)
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self.label[r][c].modify_fg(gtk.STATE_NORMAL, parent.foregroundcolor)
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@ -50,6 +50,9 @@ class Aux_Window:
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def update_gui(self):
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def update_gui(self):
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pass
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pass
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def destroy(self):
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self.container.destroy()
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class Stud_mucked(Aux_Window):
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class Stud_mucked(Aux_Window):
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def __init__(self, container, hud, config, params):
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def __init__(self, container, hud, config, params):
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@ -35,6 +35,7 @@ if os.name == 'nt':
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import win32process
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import win32process
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import win32api
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import win32api
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import win32con
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import win32con
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import win32security
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# FreePokerTools modules
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# FreePokerTools modules
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import Configuration
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import Configuration
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@ -250,10 +251,23 @@ def discover_nt_tournament(c, tour_number, tab_number):
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def get_nt_exe(hwnd):
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def get_nt_exe(hwnd):
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"""Finds the name of the executable that the given window handle belongs to."""
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"""Finds the name of the executable that the given window handle belongs to."""
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# Request privileges to enable "debug process", so we can later use PROCESS_VM_READ, retardedly required to GetModuleFileNameEx()
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priv_flags = win32security.TOKEN_ADJUST_PRIVILEGES | win32security.TOKEN_QUERY
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hToken = win32security.OpenProcessToken (win32api.GetCurrentProcess(), priv_flags)
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# enable "debug process"
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privilege_id = win32security.LookupPrivilegeValue (None, win32security.SE_DEBUG_NAME)
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old_privs = win32security.AdjustTokenPrivileges (hToken, 0, [(privilege_id, win32security.SE_PRIVILEGE_ENABLED)])
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# Open the process, and query it's filename
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processid = win32process.GetWindowThreadProcessId(hwnd)
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processid = win32process.GetWindowThreadProcessId(hwnd)
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pshandle = win32api.OpenProcess(win32con.PROCESS_QUERY_INFORMATION | win32con.PROCESS_VM_READ, False, processid[1])
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pshandle = win32api.OpenProcess(win32con.PROCESS_QUERY_INFORMATION | win32con.PROCESS_VM_READ, False, processid[1])
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exename = win32process.GetModuleFileNameEx(pshandle, 0)
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exename = win32process.GetModuleFileNameEx(pshandle, 0)
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# clean up
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win32api.CloseHandle(pshandle)
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win32api.CloseHandle(pshandle)
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win32api.CloseHandle(hToken)
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return exename
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return exename
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def decode_windows(c, title, hwnd):
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def decode_windows(c, title, hwnd):
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