calc34BetStreet0() rewritten
More efficient with use of break and continue
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				|  | @ -446,21 +446,35 @@ class DerivedStats(): | |||
|         for action in hand.actions[hand.actionStreets[1]]: | ||||
|             # FIXME: fill other(3|4)BStreet0 - i have no idea what does it mean | ||||
|             pname, act, aggr = action[0], action[1], action[1] in ('raises', 'bets') | ||||
|             if aggr and bet_level == 1:     | ||||
|                 first_agressor = pname | ||||
|             if aggr and bet_level == 2: | ||||
|                 self.handsplayers[pname]['street0_3BDone'] = True | ||||
|                 second_agressor = pname | ||||
|             self.handsplayers[pname]['street0_4BDone'] = aggr and bet_level == 3 and pname == second_agressor | ||||
|             self.handsplayers[pname]['street0_3BChance'] = self.handsplayers[pname]['street0_3BChance'] or bet_level == 2 | ||||
|             self.handsplayers[pname]['street0_4BChance'] = self.handsplayers[pname]['street0_4BChance'] or bet_level == 3 and pname == first_agressor | ||||
|             self.handsplayers[pname]['street0_FoldTo3BChance'] = self.handsplayers[pname]['street0_FoldTo3BChance'] or (bet_level == 3 and pname == first_agressor) | ||||
|             self.handsplayers[pname]['street0_FoldTo4BChance'] = self.handsplayers[pname]['street0_FoldTo4BChance'] or (bet_level == 4 and pname == second_agressor) | ||||
|             self.handsplayers[pname]['street0_FoldTo3BDone'] =  act == 'folds' and bet_level == 3 and pname == first_agressor | ||||
|             self.handsplayers[pname]['street0_FoldTo4BDone'] =  act == 'folds' and bet_level == 4 and pname == second_agressor | ||||
|             if aggr: | ||||
|                 bet_level += 1 | ||||
| 
 | ||||
|             if bet_level == 1: | ||||
|                 if aggr: | ||||
|                     first_agressor = pname | ||||
|                     bet_level += 1 | ||||
|                 continue | ||||
|             elif bet_level == 2: | ||||
|                 self.handsplayers[pname]['street0_3BChance'] = True | ||||
|                 if aggr: | ||||
|                     self.handsplayers[pname]['street0_3BDone'] = True | ||||
|                     second_agressor = pname | ||||
|                     bet_level += 1 | ||||
|                 continue | ||||
|             elif bet_level == 3: | ||||
|                 if pname == first_agressor: | ||||
|                     self.handsplayers[pname]['street0_4BChance'] = True | ||||
|                     self.handsplayers[pname]['street0_FoldTo3BChance'] = True | ||||
|                     if aggr: | ||||
|                         self.handsplayers[pname]['street0_4BDone'] = True | ||||
|                         bet_level += 1 | ||||
|                     elif act == 'folds': | ||||
|                         self.handsplayers[pname]['street0_FoldTo3BDone'] = True | ||||
|                         break | ||||
|                 continue | ||||
|             elif bet_level == 4: | ||||
|                 if pname == second_agressor:  | ||||
|                     self.handsplayers[pname]['street0_FoldTo4BChance'] = True | ||||
|                     if act == 'folds': | ||||
|                         self.handsplayers[pname]['street0_FoldTo4BDone'] = True | ||||
|                     break | ||||
| 
 | ||||
|     def calcCBets(self, hand): | ||||
|         """Fill streetXCBChance, streetXCBDone, foldToStreetXCBDone, foldToStreetXCBChance | ||||
|  |  | |||
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