calc34BetStreet0() rewritten
More efficient with use of break and continue
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@ -446,21 +446,35 @@ class DerivedStats():
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for action in hand.actions[hand.actionStreets[1]]:
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# FIXME: fill other(3|4)BStreet0 - i have no idea what does it mean
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pname, act, aggr = action[0], action[1], action[1] in ('raises', 'bets')
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if aggr and bet_level == 1:
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first_agressor = pname
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if aggr and bet_level == 2:
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self.handsplayers[pname]['street0_3BDone'] = True
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second_agressor = pname
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self.handsplayers[pname]['street0_4BDone'] = aggr and bet_level == 3 and pname == second_agressor
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self.handsplayers[pname]['street0_3BChance'] = self.handsplayers[pname]['street0_3BChance'] or bet_level == 2
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self.handsplayers[pname]['street0_4BChance'] = self.handsplayers[pname]['street0_4BChance'] or bet_level == 3 and pname == first_agressor
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self.handsplayers[pname]['street0_FoldTo3BChance'] = self.handsplayers[pname]['street0_FoldTo3BChance'] or (bet_level == 3 and pname == first_agressor)
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self.handsplayers[pname]['street0_FoldTo4BChance'] = self.handsplayers[pname]['street0_FoldTo4BChance'] or (bet_level == 4 and pname == second_agressor)
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self.handsplayers[pname]['street0_FoldTo3BDone'] = act == 'folds' and bet_level == 3 and pname == first_agressor
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self.handsplayers[pname]['street0_FoldTo4BDone'] = act == 'folds' and bet_level == 4 and pname == second_agressor
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if aggr:
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bet_level += 1
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if bet_level == 1:
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if aggr:
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first_agressor = pname
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bet_level += 1
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continue
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elif bet_level == 2:
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self.handsplayers[pname]['street0_3BChance'] = True
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if aggr:
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self.handsplayers[pname]['street0_3BDone'] = True
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second_agressor = pname
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bet_level += 1
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continue
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elif bet_level == 3:
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if pname == first_agressor:
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self.handsplayers[pname]['street0_4BChance'] = True
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self.handsplayers[pname]['street0_FoldTo3BChance'] = True
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if aggr:
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self.handsplayers[pname]['street0_4BDone'] = True
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bet_level += 1
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elif act == 'folds':
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self.handsplayers[pname]['street0_FoldTo3BDone'] = True
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break
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continue
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elif bet_level == 4:
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if pname == second_agressor:
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self.handsplayers[pname]['street0_FoldTo4BChance'] = True
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if act == 'folds':
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self.handsplayers[pname]['street0_FoldTo4BDone'] = True
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break
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def calcCBets(self, hand):
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"""Fill streetXCBChance, streetXCBDone, foldToStreetXCBDone, foldToStreetXCBChance
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