reduce translation word count about another 50

This commit is contained in:
Steffen Schaumburg 2011-04-05 03:03:39 +02:00
parent 84961625e4
commit 0f8f2099cc
18 changed files with 55 additions and 57 deletions

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@ -138,7 +138,7 @@ class Absolute(HandHistoryConverter):
if not m: if not m:
tmp = handText[0:100] tmp = handText[0:100]
log.error(_("Unable to recognise gametype from: '%s'") % tmp) log.error(_("Unable to recognise gametype from: '%s'") % tmp)
log.error(_("determineGameType: Raising FpdbParseError")) log.error("determineGameType: " + _("Raising FpdbParseError"))
raise FpdbParseError(_("Unable to recognise gametype from: '%s'") % tmp) raise FpdbParseError(_("Unable to recognise gametype from: '%s'") % tmp)

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@ -74,7 +74,7 @@ class Betfair(HandHistoryConverter):
if not m: if not m:
tmp = handText[0:100] tmp = handText[0:100]
log.error(_("Unable to recognise gametype from: '%s'") % tmp) log.error(_("Unable to recognise gametype from: '%s'") % tmp)
log.error(_("determineGameType: Raising FpdbParseError")) log.error("determineGameType: " + _("Raising FpdbParseError"))
raise FpdbParseError(_("Unable to recognise gametype from: '%s'") % tmp) raise FpdbParseError(_("Unable to recognise gametype from: '%s'") % tmp)
mg = m.groupdict() mg = m.groupdict()

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@ -128,7 +128,7 @@ or None if we fail to get the info """
except AttributeError: except AttributeError:
tmp = handText[0:100] tmp = handText[0:100]
log.error(_("Unable to recognise gametype from: '%s'") % tmp) log.error(_("Unable to recognise gametype from: '%s'") % tmp)
log.error(_("determineGameType: Raising FpdbParseError")) log.error("determineGameType: " + _("Raising FpdbParseError"))
raise FpdbParseError(_("Unable to recognise gametype from: '%s'") % tmp) raise FpdbParseError(_("Unable to recognise gametype from: '%s'") % tmp)
self.info = {} self.info = {}

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@ -99,12 +99,12 @@ class Everest(HandHistoryConverter):
except AttributeError: except AttributeError:
tmp = handText[0:100] tmp = handText[0:100]
log.error(_("Unable to recognise gametype from: '%s'") % tmp) log.error(_("Unable to recognise gametype from: '%s'") % tmp)
log.error(_("determineGameType: Raising FpdbParseError")) log.error("determineGameType: " + _("Raising FpdbParseError"))
raise FpdbParseError(_("Unable to recognise gametype from: '%s'") % tmp) raise FpdbParseError(_("Unable to recognise gametype from: '%s'") % tmp)
if not m2: if not m2:
tmp = handText[0:100] tmp = handText[0:100]
log.error(_("determineGameType: Raising FpdbParseError")) log.error("determineGameType: " + _("Raising FpdbParseError"))
raise FpdbParseError(_("Unable to recognise handinfo from: '%s'") % tmp) raise FpdbParseError(_("Unable to recognise handinfo from: '%s'") % tmp)
self.info = {} self.info = {}

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@ -111,7 +111,7 @@ or None if we fail to get the info """
if not m: if not m:
tmp = handText[0:100] tmp = handText[0:100]
log.error(_("Unable to recognise gametype from: '%s'") % tmp) log.error(_("Unable to recognise gametype from: '%s'") % tmp)
log.error(_("determineGameType: Raising FpdbParseError")) log.error("determineGameType: " + _("Raising FpdbParseError"))
raise FpdbParseError(_("Unable to recognise gametype from: '%s'") % tmp) raise FpdbParseError(_("Unable to recognise gametype from: '%s'") % tmp)
mg = m.groupdict() mg = m.groupdict()
@ -280,7 +280,7 @@ or None if we fail to get the info """
elif action.group('ATYPE') == ' complete to': elif action.group('ATYPE') == ' complete to':
hand.addComplete( street, action.group('PNAME'), action.group('BET')) hand.addComplete( street, action.group('PNAME'), action.group('BET'))
else: else:
logging.debug(_("Unimplemented readAction: %s %s") % (action.group('PNAME'),action.group('ATYPE'))) logging.debug(_("Unimplemented readAction: '%s' '%s'") % (action.group('PNAME'), action.group('ATYPE')))
def readShowdownActions(self, hand): def readShowdownActions(self, hand):

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@ -89,8 +89,8 @@ class FullTiltPokerSummary(TourneySummary):
m = self.re_TourneyInfo.search(self.summaryText[:2000]) m = self.re_TourneyInfo.search(self.summaryText[:2000])
if m == None: if m == None:
tmp = self.summaryText[0:200] tmp = self.summaryText[0:200]
log.error(_("parseSummary: Unable to recognise Tourney Info: '%s'") % tmp) log.error("parseSummary: " + _("Unable to recognise Tourney Info: '%s'") % tmp)
log.error(_("parseSummary: Raising FpdbParseError")) log.error("parseSummary: " + _("Raising FpdbParseError"))
raise FpdbParseError(_("Unable to recognise Tourney Info: '%s'") % tmp) raise FpdbParseError(_("Unable to recognise Tourney Info: '%s'") % tmp)
#print "DEBUG: m.groupdict(): %s" % m.groupdict() #print "DEBUG: m.groupdict(): %s" % m.groupdict()
@ -115,8 +115,8 @@ class FullTiltPokerSummary(TourneySummary):
m = self.re_Currency.search(self.summaryText) m = self.re_Currency.search(self.summaryText)
if m == None: if m == None:
log.error(_("parseSummary: Unable to locate currency")) log.error("parseSummary: " + _("Unable to locate currency"))
log.error(_("parseSummary: Raising FpdbParseError")) log.error("parseSummary: " + _("Raising FpdbParseError"))
raise FpdbParseError(_("Unable to locate currency")) raise FpdbParseError(_("Unable to locate currency"))
#print "DEBUG: m.groupdict(): %s" % m.groupdict() #print "DEBUG: m.groupdict(): %s" % m.groupdict()

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@ -206,7 +206,7 @@ class Fulltilt(HandHistoryConverter):
if not m: if not m:
tmp = handText[0:100] tmp = handText[0:100]
log.error(_("Unable to recognise gametype from: '%s'") % tmp) log.error(_("Unable to recognise gametype from: '%s'") % tmp)
log.error(_("determineGameType: Raising FpdbParseError for file '%s'") % self.in_path) log.error("determineGameType: " + _("Raising FpdbParseError for file '%s'") % self.in_path)
raise FpdbParseError(_("Unable to recognise gametype from: '%s'") % tmp) raise FpdbParseError(_("Unable to recognise gametype from: '%s'") % tmp)
mg = m.groupdict() mg = m.groupdict()
@ -249,7 +249,7 @@ class Fulltilt(HandHistoryConverter):
info['bb'] = self.Lim_Blinds[bb][1] info['bb'] = self.Lim_Blinds[bb][1]
except KeyError: except KeyError:
log.error(_("Lim_Blinds has no lookup for '%s'") % mg['BB']) log.error(_("Lim_Blinds has no lookup for '%s'") % mg['BB'])
log.error(_("determineGameType: Raising FpdbParseError")) log.error("determineGameType: " + _("Raising FpdbParseError"))
raise FpdbParseError(_("Lim_Blinds has no lookup for '%s'") % mg['BB']) raise FpdbParseError(_("Lim_Blinds has no lookup for '%s'") % mg['BB'])
if mg['GAME'] is not None: if mg['GAME'] is not None:
@ -366,7 +366,7 @@ class Fulltilt(HandHistoryConverter):
if plist == {}: if plist == {}:
#No players! The hand is either missing stacks or everyone is sitting out #No players! The hand is either missing stacks or everyone is sitting out
raise FpdbParseError(_("FTP: readPlayerStacks: No players detected (hand #%s)") % hand.handid) raise FpdbParseError(_("readPlayerStacks: No players detected (hand #%s)") % hand.handid)
def markStreets(self, hand): def markStreets(self, hand):
@ -433,7 +433,7 @@ class Fulltilt(HandHistoryConverter):
hand.buttonpos = int(self.re_Button.search(hand.handText).group('BUTTON')) hand.buttonpos = int(self.re_Button.search(hand.handText).group('BUTTON'))
except AttributeError, e: except AttributeError, e:
# FTP has no indication that a hand is cancelled. # FTP has no indication that a hand is cancelled.
raise FpdbParseError(_("FTP: readButton: Failed to detect button (hand #%s cancelled?)") % hand.handid) raise FpdbParseError(_("readButton: Failed to detect button (hand #%s cancelled?)") % hand.handid)
def readHeroCards(self, hand): def readHeroCards(self, hand):
# streets PREFLOP, PREDRAW, and THIRD are special cases beacause # streets PREFLOP, PREDRAW, and THIRD are special cases beacause
@ -491,7 +491,7 @@ class Fulltilt(HandHistoryConverter):
elif action.group('ATYPE') == ' stands pat': elif action.group('ATYPE') == ' stands pat':
hand.addStandsPat( street, action.group('PNAME'), action.group('CARDS')) hand.addStandsPat( street, action.group('PNAME'), action.group('CARDS'))
else: else:
print _("FullTilt: DEBUG: unimplemented readAction: '%s' '%s'") %(action.group('PNAME'),action.group('ATYPE'),) print (_("DEBUG: ") + " " + _("Unimplemented readAction: '%s' '%s'") % (action.group('PNAME'), action.group('ATYPE')))
def readShowdownActions(self, hand): def readShowdownActions(self, hand):
@ -768,7 +768,7 @@ class Fulltilt(HandHistoryConverter):
tourney.addPlayer(rank, a.group('PNAME'), winnings, "USD", 0, 0, 0) #TODO: make it store actual winnings currency tourney.addPlayer(rank, a.group('PNAME'), winnings, "USD", 0, 0, 0) #TODO: make it store actual winnings currency
else: else:
print (_("FullTilt: Player finishing stats unreadable : %s") % a) print (_("Player finishing stats unreadable : %s") % a)
# Find Hero # Find Hero
n = self.re_TourneyHeroFinishingP.search(playersText) n = self.re_TourneyHeroFinishingP.search(playersText)
@ -777,9 +777,9 @@ class Fulltilt(HandHistoryConverter):
tourney.hero = heroName tourney.hero = heroName
# Is this really useful ? # Is this really useful ?
if heroName not in tourney.ranks: if heroName not in tourney.ranks:
print (_("FullTilt: %s not found in tourney.ranks ...") % heroName) print (_("%s not found in tourney.ranks ...") % heroName)
elif (tourney.ranks[heroName] != Decimal(n.group('HERO_FINISHING_POS'))): elif (tourney.ranks[heroName] != Decimal(n.group('HERO_FINISHING_POS'))):
print (_("FullTilt: Bad parsing : finish position incoherent : %s / %s") % (tourney.ranks[heroName], n.group('HERO_FINISHING_POS'))) print (_("Bad parsing : finish position incoherent : %s / %s") % (tourney.ranks[heroName], n.group('HERO_FINISHING_POS')))
return True return True

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@ -107,7 +107,7 @@ class GuiImapFetcher (threading.Thread):
def displayConfig(self): def displayConfig(self):
box=gtk.HBox(homogeneous=True) box=gtk.HBox(homogeneous=True)
for text in (_("Site"), _("Fetch Type"), _("Mailserver"), _("Username"), _("Password"), _("Mail Folder"), _("Use SSL")): for text in (_("Site"), _("Fetch Type"), _("Mail Server"), _("Username"), _("Password"), _("Mail Folder"), _("Use SSL")):
label=gtk.Label(text) label=gtk.Label(text)
box.add(label) box.add(label)
self.mainVBox.pack_start(box, expand=False) self.mainVBox.pack_start(box, expand=False)

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@ -161,7 +161,7 @@ class OnGame(HandHistoryConverter):
if not m: if not m:
tmp = handText[0:100] tmp = handText[0:100]
log.error(_("Unable to recognise gametype from: '%s'") % tmp) log.error(_("Unable to recognise gametype from: '%s'") % tmp)
log.error(_("determineGameType: Raising FpdbParseError")) log.error("determineGameType: " + _("Raising FpdbParseError"))
raise FpdbParseError(_("Unable to recognise gametype from: '%s'") % tmp) raise FpdbParseError(_("Unable to recognise gametype from: '%s'") % tmp)
mg = m.groupdict() mg = m.groupdict()
@ -180,7 +180,7 @@ class OnGame(HandHistoryConverter):
else: else:
tmp = handText[0:100] tmp = handText[0:100]
log.error(_("limit not found in self.limits(%s). hand: '%s'") % (str(mg),tmp)) log.error(_("limit not found in self.limits(%s). hand: '%s'") % (str(mg),tmp))
log.error(_("determineGameType: Raising FpdbParseError")) log.error("determineGameType: " + _("Raising FpdbParseError"))
raise FpdbParseError(_("limit not found in self.limits(%s). hand: '%s'") % (str(mg),tmp)) raise FpdbParseError(_("limit not found in self.limits(%s). hand: '%s'") % (str(mg),tmp))
if 'GAME' in mg: if 'GAME' in mg:
(info['base'], info['category']) = self.games[mg['GAME']] (info['base'], info['category']) = self.games[mg['GAME']]

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@ -171,7 +171,7 @@ class PacificPoker(HandHistoryConverter):
if not m: if not m:
tmp = handText[0:120] tmp = handText[0:120]
log.error(_("Unable to recognise gametype from: '%s'") % tmp) log.error(_("Unable to recognise gametype from: '%s'") % tmp)
log.error(_("determineGameType: Raising FpdbParseError")) log.error("determineGameType: " + _("Raising FpdbParseError"))
raise FpdbParseError(_("Unable to recognise gametype from: '%s'") % tmp) raise FpdbParseError(_("Unable to recognise gametype from: '%s'") % tmp)
mg = m.groupdict() mg = m.groupdict()
@ -202,7 +202,7 @@ class PacificPoker(HandHistoryConverter):
info['bb'] = self.Lim_Blinds[mg['BB']][1] info['bb'] = self.Lim_Blinds[mg['BB']][1]
except KeyError: except KeyError:
log.error(_("Lim_Blinds has no lookup for '%s'") % mg['BB']) log.error(_("Lim_Blinds has no lookup for '%s'") % mg['BB'])
log.error(_("determineGameType: Raising FpdbParseError")) log.error("determineGameType: " + _("Raising FpdbParseError"))
raise FpdbParseError(_("Lim_Blinds has no lookup for '%s'") % mg['BB']) raise FpdbParseError(_("Lim_Blinds has no lookup for '%s'") % mg['BB'])
return info return info
@ -255,7 +255,7 @@ class PacificPoker(HandHistoryConverter):
hand.buyinCurrency="PSFP" hand.buyinCurrency="PSFP"
else: else:
#FIXME: handle other currencies, FPP, play money #FIXME: handle other currencies, FPP, play money
raise FpdbParseError(_("Failed to detect currency. Hand ID: %s: '%s'") % (hand.handid, info[key])) raise FpdbParseError(_("Failed to detect currency.") + " " + _("Hand ID: %s: '%s'") % (hand.handid, info[key]))
info['BIAMT'] = info['BIAMT'].strip(u'$€FPP') info['BIAMT'] = info['BIAMT'].strip(u'$€FPP')
@ -426,7 +426,7 @@ class PacificPoker(HandHistoryConverter):
elif action.group('ATYPE') == ' stands pat': elif action.group('ATYPE') == ' stands pat':
hand.addStandsPat( street, action.group('PNAME')) hand.addStandsPat( street, action.group('PNAME'))
else: else:
print _("DEBUG: unimplemented readAction: '%s' '%s'") %(action.group('PNAME'),action.group('ATYPE'),) print (_("DEBUG: ") + _("Unimplemented readAction: '%s' '%s'") % (action.group('PNAME'), action.group('ATYPE')))
def readShowdownActions(self, hand): def readShowdownActions(self, hand):

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@ -195,7 +195,7 @@ class PartyPoker(HandHistoryConverter):
if m is None: if m is None:
tmp = handText[0:100] tmp = handText[0:100]
log.error(_("Unable to recognise gametype from: '%s'") % tmp) log.error(_("Unable to recognise gametype from: '%s'") % tmp)
log.error(_("determineGameType: Raising FpdbParseError")) log.error("determineGameType: " + _("Raising FpdbParseError"))
raise FpdbParseError(_("Unable to recognise gametype from: '%s'") % tmp) raise FpdbParseError(_("Unable to recognise gametype from: '%s'") % tmp)
mg = m.groupdict() mg = m.groupdict()
@ -345,7 +345,7 @@ class PartyPoker(HandHistoryConverter):
elif info[key].find(u"")!=-1: elif info[key].find(u"")!=-1:
hand.buyinCurrency="EUR" hand.buyinCurrency="EUR"
else: else:
raise FpdbParseError(_("Failed to detect currency. Hand ID: %s: '%s'") % (hand.handid, info[key])) raise FpdbParseError(_("Failed to detect currency.") + " " + _("Hand ID: %s: '%s'") % (hand.handid, info[key]))
info[key] = info[key].strip(u'$€') info[key] = info[key].strip(u'$€')
hand.buyin = int(100*Decimal(info[key])) hand.buyin = int(100*Decimal(info[key]))
if key == 'LEVEL': if key == 'LEVEL':
@ -532,9 +532,7 @@ class PartyPoker(HandHistoryConverter):
elif actionType == 'checks': elif actionType == 'checks':
hand.addCheck( street, playerName ) hand.addCheck( street, playerName )
else: else:
raise FpdbParseError( raise FpdbParseError(_("Unimplemented readAction: '%s' '%s'") % (playerName,actionType), hid = hand.hid)
_("Unimplemented readAction: '%s' '%s'") % (playerName,actionType,),
hid = hand.hid, )
def readShowdownActions(self, hand): def readShowdownActions(self, hand):
# all action in readShownCards # all action in readShownCards

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@ -126,7 +126,7 @@ class Pkr(HandHistoryConverter):
if not m: if not m:
tmp = handText[0:100] tmp = handText[0:100]
log.error(_("Unable to recognise gametype from: '%s'") % tmp) log.error(_("Unable to recognise gametype from: '%s'") % tmp)
log.error(_("determineGameType: Raising FpdbParseError")) log.error("determineGameType: " + _("Raising FpdbParseError"))
raise FpdbParseError(_("Unable to recognise gametype from: '%s'") % tmp) raise FpdbParseError(_("Unable to recognise gametype from: '%s'") % tmp)
mg = m.groupdict() mg = m.groupdict()
@ -151,7 +151,7 @@ class Pkr(HandHistoryConverter):
info['bb'] = self.Lim_Blinds[mg['BB']][1] info['bb'] = self.Lim_Blinds[mg['BB']][1]
except KeyError: except KeyError:
log.error(_("Lim_Blinds has no lookup for '%s'") % mg['BB']) log.error(_("Lim_Blinds has no lookup for '%s'") % mg['BB'])
log.error(_("determineGameType: Raising FpdbParseError")) log.error("determineGameType: " + _("Raising FpdbParseError"))
raise FpdbParseError(_("Lim_Blinds has no lookup for '%s'") % mg['BB']) raise FpdbParseError(_("Lim_Blinds has no lookup for '%s'") % mg['BB'])
return info return info
@ -348,7 +348,7 @@ class Pkr(HandHistoryConverter):
elif action.group('ATYPE') == ' stands pat': elif action.group('ATYPE') == ' stands pat':
hand.addStandsPat( street, action.group('PNAME')) hand.addStandsPat( street, action.group('PNAME'))
else: else:
print "DEBUG: unimplemented readAction: '%s' '%s'" %(action.group('PNAME'),action.group('ATYPE'),) print (_("DEBUG: ") + _("Unimplemented readAction: '%s' '%s'") % (action.group('PNAME'), action.group('ATYPE')))
def readShowdownActions(self, hand): def readShowdownActions(self, hand):

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@ -78,8 +78,8 @@ class PokerStarsSummary(TourneySummary):
m = self.re_TourneyInfo.search(self.summaryText) m = self.re_TourneyInfo.search(self.summaryText)
if m == None: if m == None:
tmp = self.summaryText[0:200] tmp = self.summaryText[0:200]
log.error(_("parseSummary: Unable to recognise Tourney Info: '%s'") % tmp) log.error("parseSummary: " + _("Unable to recognise Tourney Info: '%s'") % tmp)
log.error(_("parseSummary: Raising FpdbParseError")) log.error("parseSummary: " + _("Raising FpdbParseError"))
raise FpdbParseError(_("Unable to recognise Tourney Info: '%s'") % tmp) raise FpdbParseError(_("Unable to recognise Tourney Info: '%s'") % tmp)
#print "DEBUG: m.groupdict(): %s" % m.groupdict() #print "DEBUG: m.groupdict(): %s" % m.groupdict()
@ -104,8 +104,8 @@ class PokerStarsSummary(TourneySummary):
m = self.re_Currency.search(self.summaryText) m = self.re_Currency.search(self.summaryText)
if m == None: if m == None:
log.error(_("parseSummary: Unable to locate currency")) log.error("parseSummary: " + _("Unable to locate currency"))
log.error(_("parseSummary: Raising FpdbParseError")) log.error("parseSummary: " + _("Raising FpdbParseError"))
raise FpdbParseError(_("Unable to locate currency")) raise FpdbParseError(_("Unable to locate currency"))
#print "DEBUG: m.groupdict(): %s" % m.groupdict() #print "DEBUG: m.groupdict(): %s" % m.groupdict()

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@ -184,7 +184,7 @@ class PokerStars(HandHistoryConverter):
if not m: if not m:
tmp = handText[0:100] tmp = handText[0:100]
log.error(_("Unable to recognise gametype from: '%s'") % tmp) log.error(_("Unable to recognise gametype from: '%s'") % tmp)
log.error(_("determineGameType: Raising FpdbParseError")) log.error("determineGameType: " + _("Raising FpdbParseError"))
raise FpdbParseError(_("Unable to recognise gametype from: '%s'") % tmp) raise FpdbParseError(_("Unable to recognise gametype from: '%s'") % tmp)
mg = m.groupdict() mg = m.groupdict()
@ -210,7 +210,7 @@ class PokerStars(HandHistoryConverter):
info['bb'] = self.Lim_Blinds[mg['BB']][1] info['bb'] = self.Lim_Blinds[mg['BB']][1]
except KeyError: except KeyError:
log.error(_("Lim_Blinds has no lookup for '%s'") % mg['BB']) log.error(_("Lim_Blinds has no lookup for '%s'") % mg['BB'])
log.error(_("determineGameType: Raising FpdbParseError")) log.error("determineGameType: " + _("Raising FpdbParseError"))
raise FpdbParseError(_("Lim_Blinds has no lookup for '%s'") % mg['BB']) raise FpdbParseError(_("Lim_Blinds has no lookup for '%s'") % mg['BB'])
return info return info
@ -263,7 +263,7 @@ class PokerStars(HandHistoryConverter):
hand.buyinCurrency="PSFP" hand.buyinCurrency="PSFP"
else: else:
#FIXME: handle other currencies, play money #FIXME: handle other currencies, play money
raise FpdbParseError(_("Failed to detect currency. Hand ID: %s: '%s'") % (hand.handid, info[key])) raise FpdbParseError(_("Failed to detect currency.") + " " + _("Hand ID: %s: '%s'") % (hand.handid, info[key]))
info['BIAMT'] = info['BIAMT'].strip(u'$€FPP') info['BIAMT'] = info['BIAMT'].strip(u'$€FPP')

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@ -78,8 +78,8 @@ class Sitename(TourneySummary):
m = self.re_TourneyInfo.search(self.summaryText) m = self.re_TourneyInfo.search(self.summaryText)
if m == None: if m == None:
tmp = self.summaryText[0:200] tmp = self.summaryText[0:200]
log.error(_("parseSummary: Unable to recognise Tourney Info: '%s'") % tmp) log.error("parseSummary: " + _("Unable to recognise Tourney Info: '%s'") % tmp)
log.error(_("parseSummary: Raising FpdbParseError")) log.error("parseSummary: " + _("Raising FpdbParseError"))
raise FpdbParseError(_("Unable to recognise Tourney Info: '%s'") % tmp) raise FpdbParseError(_("Unable to recognise Tourney Info: '%s'") % tmp)
print "DEBUG: m.groupdict(): %s" % m.groupdict() print "DEBUG: m.groupdict(): %s" % m.groupdict()

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@ -99,7 +99,7 @@ class Win2day(HandHistoryConverter):
if not m: if not m:
tmp = handText[0:1000] tmp = handText[0:1000]
log.error(_("Unable to recognise gametype from: '%s'") % tmp) log.error(_("Unable to recognise gametype from: '%s'") % tmp)
log.error(_("determineGameType: Raising FpdbParseError")) log.error("determineGameType: " + _("Raising FpdbParseError"))
raise FpdbParseError(_("Unable to recognise gametype from: '%s'") % tmp) raise FpdbParseError(_("Unable to recognise gametype from: '%s'") % tmp)
mg = m.groupdict() mg = m.groupdict()
@ -345,7 +345,7 @@ class Win2day(HandHistoryConverter):
elif action.group('ATYPE') == 'ACTION_STAND': elif action.group('ATYPE') == 'ACTION_STAND':
hand.addStandsPat( street, action.group('PNAME')) hand.addStandsPat( street, action.group('PNAME'))
else: else:
print (_("DEBUG: ") + _("unimplemented readAction: '%s' '%s'") % (action.group('PNAME'), action.group('ATYPE'))) print (_("DEBUG: ") + _("Unimplemented readAction: '%s' '%s'") % (action.group('PNAME'), action.group('ATYPE')))
def readShowdownActions(self, hand): def readShowdownActions(self, hand):

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@ -170,7 +170,7 @@ class Winamax(HandHistoryConverter):
if not m: if not m:
tmp = handText[0:100] tmp = handText[0:100]
log.error(_("Unable to recognise gametype from: '%s'") % tmp) log.error(_("Unable to recognise gametype from: '%s'") % tmp)
log.error(_("determineGameType: Raising FpdbParseError")) log.error("determineGameType: " + _("Raising FpdbParseError"))
raise FpdbParseError(_("Unable to recognise gametype from: '%s'") % tmp) raise FpdbParseError(_("Unable to recognise gametype from: '%s'") % tmp)
mg = m.groupdict() mg = m.groupdict()
@ -188,7 +188,7 @@ class Winamax(HandHistoryConverter):
else: else:
tmp = handText[0:100] tmp = handText[0:100]
log.error(_("limit not found in self.limits(%s). hand: '%s'") % (str(mg),tmp)) log.error(_("limit not found in self.limits(%s). hand: '%s'") % (str(mg),tmp))
log.error(_("determineGameType: Raising FpdbParseError")) log.error("determineGameType: " + _("Raising FpdbParseError"))
raise FpdbParseError(_("limit not found in self.limits(%s). hand: '%s'") % (str(mg),tmp)) raise FpdbParseError(_("limit not found in self.limits(%s). hand: '%s'") % (str(mg),tmp))
if 'GAME' in mg: if 'GAME' in mg:
(info['base'], info['category']) = self.games[mg['GAME']] (info['base'], info['category']) = self.games[mg['GAME']]
@ -260,7 +260,7 @@ class Winamax(HandHistoryConverter):
hand.buyinCurrency="PSFP" hand.buyinCurrency="PSFP"
else: else:
#FIXME: handle other currencies (are there other currencies?) #FIXME: handle other currencies (are there other currencies?)
raise FpdbParseError(_("Failed to detect currency. Hand ID: %s: '%s'") % (hand.handid, info[key])) raise FpdbParseError(_("Failed to detect currency.") + " " + _("Hand ID: %s: '%s'") % (hand.handid, info[key]))
info['BIAMT'] = info['BIAMT'].strip(u'$€FPP') info['BIAMT'] = info['BIAMT'].strip(u'$€FPP')
@ -403,7 +403,7 @@ class Winamax(HandHistoryConverter):
elif action.group('ATYPE') == ' stands pat': elif action.group('ATYPE') == ' stands pat':
hand.addStandsPat( street, action.group('PNAME')) hand.addStandsPat( street, action.group('PNAME'))
else: else:
log.fatal(_("DEBUG: ") + _("unimplemented readAction: '%s' '%s'") % (action.group('PNAME'),action.group('ATYPE'))) log.fatal(_("DEBUG: ") + _("Unimplemented readAction: '%s' '%s'") % (action.group('PNAME'), action.group('ATYPE')))
# print "Processed %s"%acts # print "Processed %s"%acts
# print "committed=",hand.pot.committed # print "committed=",hand.pot.committed

View File

@ -120,7 +120,7 @@ or None if we fail to get the info """
except AttributeError: except AttributeError:
tmp = handText[0:100] tmp = handText[0:100]
log.error(_("Unable to recognise gametype from: '%s'") % tmp) log.error(_("Unable to recognise gametype from: '%s'") % tmp)
log.error(_("determineGameType: Raising FpdbParseError")) log.error("determineGameType: " + _("Raising FpdbParseError"))
raise FpdbParseError(_("Unable to recognise gametype from: '%s'") % tmp) raise FpdbParseError(_("Unable to recognise gametype from: '%s'") % tmp)
self.info = {} self.info = {}
@ -258,7 +258,7 @@ or None if we fail to get the info """
#print "DEBUG: addBringIn(%s, %s)" %(action.group('PNAME'), action.group('BET')) #print "DEBUG: addBringIn(%s, %s)" %(action.group('PNAME'), action.group('BET'))
hand.addBringIn(action.group('PNAME'), action.group('BET')) hand.addBringIn(action.group('PNAME'), action.group('BET'))
else: else:
logging.error(_("Unimplemented readAction: %s") % (ag)) logging.error(_("DEBUG: ") + _("Unimplemented readAction: '%s' '%s'") % (action.group('PNAME'), action.group('ATYPE')))
def readShowdownActions(self, hand): def readShowdownActions(self, hand):
for shows in self.re_ShowdownAction.finditer(hand.handText): for shows in self.re_ShowdownAction.finditer(hand.handText):