Merge branch 'master' of git://git.assembla.com/mctfpdb
This commit is contained in:
commit
0f5d5a16f8
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@ -57,6 +57,21 @@ def fourStartCards(value1, suit1, value2, suit2, value3, suit3, value4, suit4):
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#AAKKs
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#AAKKr
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# Is probably what we are looking for
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# mct:
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# my maths says there are 4 classes of suitedness
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# SSSS SSSx SSxy SSHH
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# encode them as follows:
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# SSSS (K, J, 6, 3)
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# - 13C4 = 715 possibilities
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# SSSx (K, J, 6),(3)
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# - 13C3 * 13 = 3718 possibilities
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# SSxy (K, J),(6),(3)
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# - 13C2 * 13*13 = 13182 possibilities
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# SSHH (K, J),(6, 3)
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# - 13C2 * 13C2 = 6084 possibilities
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# Needless to say they won't fit on a 13x13 grid.
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# The actual number of hands in each class is far greater
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return(0)
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def cardFromValueSuit(value, suit):
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@ -70,7 +85,7 @@ def cardFromValueSuit(value, suit):
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def valueSuitFromCard(card):
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""" Function to convert a card stored in the database (int 0-52) into value
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and suit like 9s, 4c etc """
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if card < 0 or card > 52:
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if card < 0 or card > 52 or not card:
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return('')
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else:
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return( ['', '2h', '3h', '4h', '5h', '6h', '7h', '8h', '9h', 'Th', 'Jh', 'Qh', 'Kh', 'Ah'
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275
pyfpdb/Hand.py
275
pyfpdb/Hand.py
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@ -39,15 +39,14 @@ class Hand:
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self.starttime = 0
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self.handText = handText
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self.handid = 0
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self.tablename = "Slartibartfast"
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self.hero = "Hiro"
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self.tablename = ""
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self.hero = ""
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self.maxseats = 10
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self.counted_seats = 0
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self.buttonpos = 0
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self.seating = []
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self.players = []
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self.posted = []
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self.involved = True
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# Collections indexed by street names
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self.bets = {}
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@ -55,23 +54,26 @@ class Hand:
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self.streets = {}
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self.actions = {} # [['mct','bets','$10'],['mika','folds'],['carlg','raises','$20']]
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self.board = {} # dict from street names to community cards
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for street in self.streetList:
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self.holecards = {}
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for street in self.allStreets:
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self.streets[street] = "" # portions of the handText, filled by markStreets()
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self.bets[street] = {}
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self.lastBet[street] = 0
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self.actions[street] = []
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self.board[street] = []
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self.holecards[street] = {} # dict from player names to holecards
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# Collections indexed by player names
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self.holecards = {} # dict from player names to dicts by street ... of tuples ... of holecards
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# self.holecards = {} # dict from player names to dicts by street ... of tuples ... of holecards
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self.discards = {} # dict from player names to dicts by street ... of tuples ... of discarded holecards
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self.stacks = {}
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self.collected = [] #list of ?
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self.collectees = {} # dict from player names to amounts collected (?)
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# Sets of players
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self.shown = set()
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self.folded = set()
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self.dealt = set() # 'dealt to' line to be printed
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self.shown = set() # cards were shown
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# self.action = []
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# Things to do with money
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@ -94,7 +96,7 @@ db: a connected fpdb_db object"""
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sqlids = db.getSqlPlayerIDs([p[1] for p in self.players], self.siteId)
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# HudCache data to come from DerivedStats class
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# HandsActions - all actions for all players for all streets - self.actions
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# BoardCards - Skip - no longer necessary?
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# BoardCards - Skip - no longer necessary
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# Hands - Summary information of hand indexed by handId - gameinfo
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#hh['siteHandNo'] = self.handid
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# gametypeId SMALLINT UNSIGNED NOT NULL, FOREIGN KEY (gametypeId) REFERENCES Gametypes(id),
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@ -167,12 +169,10 @@ If a player has None chips he won't be added."""
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if chips is not None:
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self.players.append([seat, name, chips])
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self.stacks[name] = Decimal(chips)
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self.holecards[name] = []
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self.discards[name] = []
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self.pot.addPlayer(name)
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for street in self.streetList:
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for street in self.allStreets:
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self.bets[street][name] = []
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self.holecards[name] = {} # dict from street names.
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#self.holecards[name] = {} # dict from street names.
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self.discards[name] = {} # dict from street names.
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@ -411,32 +411,32 @@ Map the tuple self.gametype onto the pokerstars string describing it
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def printHand(self):
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self.writeHand(sys.stdout)
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def printActionLine(self, act, fh):
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def actionString(self, act):
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if act[1] == 'folds':
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print >>fh, ("%s: folds " %(act[0]))
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return ("%s: folds " %(act[0]))
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elif act[1] == 'checks':
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print >>fh, ("%s: checks " %(act[0]))
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return ("%s: checks " %(act[0]))
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elif act[1] == 'calls':
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print >>fh, ("%s: calls $%s%s" %(act[0], act[2], ' and is all-in' if act[3] else ''))
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return ("%s: calls $%s%s" %(act[0], act[2], ' and is all-in' if act[3] else ''))
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elif act[1] == 'bets':
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print >>fh, ("%s: bets $%s%s" %(act[0], act[2], ' and is all-in' if act[3] else ''))
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return ("%s: bets $%s%s" %(act[0], act[2], ' and is all-in' if act[3] else ''))
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elif act[1] == 'raises':
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print >>fh, ("%s: raises $%s to $%s%s" %(act[0], act[2], act[3], ' and is all-in' if act[5] else ''))
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return ("%s: raises $%s to $%s%s" %(act[0], act[2], act[3], ' and is all-in' if act[5] else ''))
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elif act[1] == 'completea':
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print >>fh, ("%s: completes to $%s%s" %(act[0], act[2], ' and is all-in' if act[3] else ''))
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return ("%s: completes to $%s%s" %(act[0], act[2], ' and is all-in' if act[3] else ''))
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elif act[1] == 'posts':
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if(act[2] == "small blind"):
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print >>fh, ("%s: posts small blind $%s%s" %(act[0], act[3], ' and is all-in' if act[4] else ''))
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return ("%s: posts small blind $%s%s" %(act[0], act[3], ' and is all-in' if act[4] else ''))
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elif(act[2] == "big blind"):
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print >>fh, ("%s: posts big blind $%s%s" %(act[0], act[3], ' and is all-in' if act[4] else ''))
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return ("%s: posts big blind $%s%s" %(act[0], act[3], ' and is all-in' if act[4] else ''))
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elif(act[2] == "both"):
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print >>fh, ("%s: posts small & big blinds $%s%s" %(act[0], act[3], ' and is all-in' if act[4] else ''))
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return ("%s: posts small & big blinds $%s%s" %(act[0], act[3], ' and is all-in' if act[4] else ''))
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elif act[1] == 'bringin':
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print >>fh, ("%s: brings in for $%s%s" %(act[0], act[2], ' and is all-in' if act[3] else ''))
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return ("%s: brings in for $%s%s" %(act[0], act[2], ' and is all-in' if act[3] else ''))
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elif act[1] == 'discards':
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print >>fh, ("%s: discards %s %s%s" %(act[0], act[2], 'card' if act[2] == 1 else 'cards' , " [" + " ".join(self.discards[act[0]]['DRAWONE']) + "]" if self.hero == act[0] else ''))
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return ("%s: discards %s %s%s" %(act[0], act[2], 'card' if act[2] == 1 else 'cards' , " [" + " ".join(self.discards[act[0]]['DRAWONE']) + "]" if self.hero == act[0] else ''))
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elif act[1] == 'stands pat':
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print >>fh, ("%s: stands pat" %(act[0]))
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return ("%s: stands pat" %(act[0]))
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class HoldemOmahaHand(Hand):
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@ -444,9 +444,10 @@ class HoldemOmahaHand(Hand):
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if gametype['base'] != 'hold':
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pass # or indeed don't pass and complain instead
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logging.debug("HoldemOmahaHand")
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self.streetList = ['BLINDSANTES', 'DEAL', 'PREFLOP','FLOP','TURN','RIVER'] # a list of the observed street names in order
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self.allStreets = ['BLINDSANTES', 'PREFLOP','FLOP','TURN','RIVER']
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self.holeStreets = ['PREFLOP']
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self.communityStreets = ['FLOP', 'TURN', 'RIVER']
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self.actionStreets = ['PREFLOP','FLOP','TURN','RIVER']
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self.actionStreets = ['BLINDSANTES','PREFLOP','FLOP','TURN','RIVER']
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Hand.__init__(self, sitename, gametype, handText, builtFrom = "HHC")
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self.sb = gametype['sb']
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self.bb = gametype['bb']
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@ -484,24 +485,32 @@ class HoldemOmahaHand(Hand):
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pass
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def addHoleCards(self, cards, player, shown=False):
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def addHoleCards(self, cards, player, shown=False, dealt=False):
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"""\
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Assigns observed holecards to a player.
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cards list of card bigrams e.g. ['2h','Jc']
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player (string) name of player
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shown whether they were revealed at showdown
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dealt whether they were seen in a 'dealt to' line
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"""
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logging.debug("addHoleCards %s %s" % (cards, player))
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try:
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self.checkPlayerExists(player)
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cardset = set(self.card(c) for c in cards)
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if shown and len(cardset) > 0:
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self.shown.add(player)
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if 'PREFLOP' in self.holecards[player]:
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self.holecards[player]['PREFLOP'].update(cardset)
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else:
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self.holecards[player]['PREFLOP'] = cardset
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except FpdbParseError, e:
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print "[ERROR] Tried to add holecards for unknown player: %s" % (player,)
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return
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cardset = set((self.card(c) for c in cards))
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if len(cardset) == 0:
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return
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if dealt:
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self.dealt.add(player)
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if shown:
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self.shown.add(player)
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if player in self.holecards['PREFLOP']:
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self.holecards['PREFLOP'][player].update(cardset)
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else:
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self.holecards['PREFLOP'][player] = cardset
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def addShownCards(self, cards, player, holeandboard=None):
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"""\
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@ -510,14 +519,108 @@ Card ranks will be uppercased
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"""
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logging.debug("addShownCards %s hole=%s all=%s" % (player, cards, holeandboard))
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if cards is not None:
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self.shown.add(player)
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self.addHoleCards(cards,player)
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self.addHoleCards(cards,player,shown=True)
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elif holeandboard is not None:
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holeandboard = set([self.card(c) for c in holeandboard])
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board = set([c for s in self.board.values() for c in s])
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self.addHoleCards(holeandboard.difference(board),player,shown=True)
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def writeHTMLHand(self, fh=sys.__stdout__):
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from nevow import tags as T
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from nevow import flat
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players_who_act_preflop = (([x[0] for x in self.actions['PREFLOP']]+[x[0] for x in self.actions['BLINDSANTES']]))
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players_stacks = [x for x in self.players if x[1] in players_who_act_preflop]
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action_streets = [x for x in self.actionStreets if len(self.actions[x]) > 0]
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def render_stack(context,data):
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pat = context.tag.patternGenerator('list_item')
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for player in data:
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x = "Seat %s: %s ($%s in chips) " %(player[0], player[1],
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player[2])
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context.tag[ pat().fillSlots('playerStack', x)]
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return context.tag
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def render_street(context,data):
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pat = context.tag.patternGenerator('list_item')
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for street in data:
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lines = []
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if street in self.holeStreets and self.holecards[street]:
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lines.append(
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T.ol(class_='dealclosed', data=street,
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render=render_deal) [
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T.li(pattern='list_item')[ T.slot(name='deal') ]
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]
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)
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if street in self.communityStreets and self.board[street]:
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lines.append(
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T.ol(class_='community', data=street,
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render=render_deal_community)[
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T.li(pattern='list_item')[ T.slot(name='deal') ]
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]
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)
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if street in self.actionStreets and self.actions[street]:
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lines.append(
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T.ol(class_='actions', data=self.actions[street], render=render_action) [
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T.li(pattern='list_item')[ T.slot(name='action') ]
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]
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)
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if lines:
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context.tag[ pat().fillSlots('street', [ T.h3[ street ] ]+lines)]
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return context.tag
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|
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def render_deal(context,data):
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# data is streetname
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# we can have open+closed, or just open, or just closed.
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|
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if self.holecards[data]:
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||||
for player in self.holecards[data]:
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somestuff = 'dealt to %s %s' % (player, self.holecards[data][player])
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pat = context.tag.patternGenerator('list_item')
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context.tag[ pat().fillSlots('deal', somestuff)]
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return context.tag
|
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|
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def render_deal_community(context,data):
|
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# data is streetname
|
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if self.board[data]:
|
||||
somestuff = '[' + ' '.join(self.board[data]) + ']'
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pat = context.tag.patternGenerator('list_item')
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context.tag[ pat().fillSlots('deal', somestuff)]
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return context.tag
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def render_action(context,data):
|
||||
pat = context.tag.patternGenerator('list_item')
|
||||
for act in data:
|
||||
x = self.actionString(act)
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context.tag[ pat().fillSlots('action', x)]
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return context.tag
|
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|
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s = T.p[
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T.h1[
|
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T.span(class_='site')["%s Game #%s]" % ('PokerStars', self.handid)],
|
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T.span(class_='type_limit')[ "%s ($%s/$%s)" %(self.getGameTypeAsString(), self.sb, self.bb) ],
|
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T.span(class_='date')[ datetime.datetime.strftime(self.starttime,'%Y/%m/%d - %H:%M:%S ET') ]
|
||||
],
|
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T.h2[ "Table '%s' %d-max Seat #%s is the button" %(self.tablename,
|
||||
self.maxseats, self.buttonpos)],
|
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T.ol(class_='stacks', data = players_stacks, render=render_stack)[
|
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T.li(pattern='list_item')[ T.slot(name='playerStack') ]
|
||||
],
|
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T.ol(class_='streets', data = self.allStreets,
|
||||
render=render_street)[
|
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T.li(pattern='list_item')[ T.slot(name='street')]
|
||||
]
|
||||
]
|
||||
import tidy
|
||||
|
||||
options = dict(input_xml=True,
|
||||
output_xhtml=True,
|
||||
add_xml_decl=False,
|
||||
doctype='omit',
|
||||
indent='auto',
|
||||
tidy_mark=False)
|
||||
|
||||
return str(tidy.parseString(flat.flatten(s), **options))
|
||||
|
||||
|
||||
def writeHand(self, fh=sys.__stdout__):
|
||||
# PokerStars format.
|
||||
print >>fh, ("%s Game #%s: %s ($%s/$%s) - %s" %("PokerStars", self.handid, self.getGameTypeAsString(), self.sb, self.bb, datetime.datetime.strftime(self.starttime,'%Y/%m/%d - %H:%M:%S ET')))
|
||||
|
@ -531,33 +634,36 @@ Card ranks will be uppercased
|
|||
|
||||
if self.actions['BLINDSANTES']:
|
||||
for act in self.actions['BLINDSANTES']:
|
||||
self.printActionLine(act, fh)
|
||||
print >>fh, self.actionString(act)
|
||||
|
||||
print >>fh, ("*** HOLE CARDS ***")
|
||||
if self.involved:
|
||||
print >>fh, ("Dealt to %s [%s]" %(self.hero , " ".join(self.holecards[self.hero]['PREFLOP'])))
|
||||
for player in self.dealt:
|
||||
print >>fh, ("Dealt to %s [%s]" %(player, " ".join(self.holecards['PREFLOP'][player])))
|
||||
if self.hero == "":
|
||||
for player in self.shown.difference(self.dealt):
|
||||
print >>fh, ("Dealt to %s [%s]" %(player, " ".join(self.holecards['PREFLOP'][player])))
|
||||
|
||||
if self.actions['PREFLOP']:
|
||||
for act in self.actions['PREFLOP']:
|
||||
self.printActionLine(act, fh)
|
||||
print >>fh, self.actionString(act)
|
||||
|
||||
if self.board['FLOP']:
|
||||
print >>fh, ("*** FLOP *** [%s]" %( " ".join(self.board['FLOP'])))
|
||||
if self.actions['FLOP']:
|
||||
for act in self.actions['FLOP']:
|
||||
self.printActionLine(act, fh)
|
||||
print >>fh, self.actionString(act)
|
||||
|
||||
if self.board['TURN']:
|
||||
print >>fh, ("*** TURN *** [%s] [%s]" %( " ".join(self.board['FLOP']), " ".join(self.board['TURN'])))
|
||||
if self.actions['TURN']:
|
||||
for act in self.actions['TURN']:
|
||||
self.printActionLine(act, fh)
|
||||
print >>fh, self.actionString(act)
|
||||
|
||||
if self.board['RIVER']:
|
||||
print >>fh, ("*** RIVER *** [%s] [%s]" %(" ".join(self.board['FLOP']+self.board['TURN']), " ".join(self.board['RIVER']) ))
|
||||
if self.actions['RIVER']:
|
||||
for act in self.actions['RIVER']:
|
||||
self.printActionLine(act, fh)
|
||||
print >>fh, self.actionString(act)
|
||||
|
||||
|
||||
#Some sites don't have a showdown section so we have to figure out if there should be one
|
||||
|
@ -573,8 +679,8 @@ Card ranks will be uppercased
|
|||
numOfHoleCardsNeeded = 4
|
||||
elif self.gametype['category'] in ('holdem'):
|
||||
numOfHoleCardsNeeded = 2
|
||||
if len(self.holecards[name]['PREFLOP']) == numOfHoleCardsNeeded:
|
||||
print >>fh, ("%s shows [%s] (a hand...)" % (name, " ".join(self.holecards[name]['PREFLOP'])))
|
||||
if len(self.holecards['PREFLOP'][name]) == numOfHoleCardsNeeded:
|
||||
print >>fh, ("%s shows [%s] (a hand...)" % (name, " ".join(self.holecards['PREFLOP'][name])))
|
||||
|
||||
# Current PS format has the lines:
|
||||
# Uncalled bet ($111.25) returned to s0rrow
|
||||
|
@ -743,12 +849,12 @@ Card ranks will be uppercased
|
|||
(nc,oc) = self.holecards[player]['DEAL']
|
||||
print >>fh, _("Dealt to %s: [%s]") % (player, " ".join(nc))
|
||||
for act in self.actions['DEAL']:
|
||||
self.printActionLine(act, fh)
|
||||
print >>fh, self.actionString(act)
|
||||
|
||||
if 'DRAWONE' in self.actions:
|
||||
print >>fh, _("*** FIRST DRAW ***")
|
||||
for act in self.actions['DRAWONE']:
|
||||
self.printActionLine(act, fh)
|
||||
print >>fh, self.actionString(act)
|
||||
if act[0] == self.hero and act[1] == 'discards':
|
||||
(nc,oc) = self.holecards[act[0]]['DRAWONE']
|
||||
dc = self.discards[act[0]]['DRAWONE']
|
||||
|
@ -758,7 +864,7 @@ Card ranks will be uppercased
|
|||
if 'DRAWTWO' in self.actions:
|
||||
print >>fh, _("*** SECOND DRAW ***")
|
||||
for act in self.actions['DRAWTWO']:
|
||||
self.printActionLine(act, fh)
|
||||
print >>fh, self.actionString(act)
|
||||
if act[0] == self.hero and act[1] == 'discards':
|
||||
(nc,oc) = self.holecards[act[0]]['DRAWTWO']
|
||||
dc = self.discards[act[0]]['DRAWTWO']
|
||||
|
@ -768,7 +874,7 @@ Card ranks will be uppercased
|
|||
if 'DRAWTHREE' in self.actions:
|
||||
print >>fh, _("*** THIRD DRAW ***")
|
||||
for act in self.actions['DRAWTHREE']:
|
||||
self.printActionLine(act, fh)
|
||||
print >>fh, self.actionString(act)
|
||||
if act[0] == self.hero and act[1] == 'discards':
|
||||
(nc,oc) = self.holecards[act[0]]['DRAWTHREE']
|
||||
dc = self.discards[act[0]]['DRAWTHREE']
|
||||
|
@ -908,7 +1014,7 @@ Add a complete on [street] by [player] to [amountTo]
|
|||
print >>fh, _("Dealt to %s:%s%s") % (player, " [" + " ".join(closed) + "] " if closed else " ", "[" + " ".join(open) + "]" if open else "")
|
||||
for act in self.actions['THIRD']:
|
||||
#FIXME: Need some logic here for bringin vs completes
|
||||
self.printActionLine(act, fh)
|
||||
print >>fh, self.actionString(act)
|
||||
|
||||
if 'FOURTH' in self.actions:
|
||||
dealt = 0
|
||||
|
@ -925,7 +1031,7 @@ Add a complete on [street] by [player] to [amountTo]
|
|||
print >>fh, _("*** 4TH STREET ***")
|
||||
print >>fh, _("Dealt to %s:%s%s") % (player, " [" + " ".join(old) + "] " if old else " ", "[" + " ".join(new) + "]" if new else "")
|
||||
for act in self.actions['FOURTH']:
|
||||
self.printActionLine(act, fh)
|
||||
print >>fh, self.actionString(act)
|
||||
|
||||
if 'FIFTH' in self.actions:
|
||||
dealt = 0
|
||||
|
@ -943,7 +1049,7 @@ Add a complete on [street] by [player] to [amountTo]
|
|||
print >>fh, _("*** 5TH STREET ***")
|
||||
print >>fh, _("Dealt to %s:%s%s") % (player, " [" + " ".join(old) + "] " if old else " ", "[" + " ".join(new) + "]" if new else "")
|
||||
for act in self.actions['FIFTH']:
|
||||
self.printActionLine(act, fh)
|
||||
print >>fh, self.actionString(act)
|
||||
|
||||
if 'SIXTH' in self.actions:
|
||||
dealt = 0
|
||||
|
@ -961,7 +1067,7 @@ Add a complete on [street] by [player] to [amountTo]
|
|||
print >>fh, _("*** 6TH STREET ***")
|
||||
print >>fh, _("Dealt to %s:%s%s") % (player, " [" + " ".join(old) + "] " if old else " ", "[" + " ".join(new) + "]" if new else "")
|
||||
for act in self.actions['SIXTH']:
|
||||
self.printActionLine(act, fh)
|
||||
print >>fh, self.actionString(act)
|
||||
|
||||
if 'SEVENTH' in self.actions:
|
||||
# OK. It's possible that they're all in at an earlier street, but only closed cards are dealt.
|
||||
|
@ -980,7 +1086,7 @@ Add a complete on [street] by [player] to [amountTo]
|
|||
if new:
|
||||
print >>fh, _("Dealt to %s:%s%s") % (player, " [" + " ".join(old) + "] " if old else " ", "[" + " ".join(new) + "]" if new else "")
|
||||
for act in self.actions['SEVENTH']:
|
||||
self.printActionLine(act, fh)
|
||||
print >>fh, self.actionString(act)
|
||||
|
||||
#Some sites don't have a showdown section so we have to figure out if there should be one
|
||||
# The logic for a showdown is: at the end of river action there are at least two players in the hand
|
||||
|
@ -1111,7 +1217,8 @@ class Pot(object):
|
|||
def assemble(cnxn, handid):
|
||||
c = cnxn.cursor()
|
||||
|
||||
# We need the following for the Hand.__init__
|
||||
# We need at least sitename, gametype, handid
|
||||
# for the Hand.__init__
|
||||
c.execute("""
|
||||
select
|
||||
s.name,
|
||||
|
@ -1120,27 +1227,24 @@ select
|
|||
g.type,
|
||||
g.limitType,
|
||||
g.hilo,
|
||||
g.smallBlind / 100.0,
|
||||
g.bigBlind / 100.0 ,
|
||||
g.smallBet / 100.0,
|
||||
g.bigBet / 100.0,
|
||||
round(g.smallBlind / 100.0,2),
|
||||
round(g.bigBlind / 100.0,2),
|
||||
round(g.smallBet / 100.0,2),
|
||||
round(g.bigBet / 100.0,2),
|
||||
s.currency,
|
||||
bc.card1value,
|
||||
bc.card1suit,
|
||||
bc.card2value,bc.card2suit,
|
||||
bc.card3value,bc.card3suit,
|
||||
bc.card4value,bc.card4suit,
|
||||
bc.card5value,bc.card5suit
|
||||
h.boardcard1,
|
||||
h.boardcard2,
|
||||
h.boardcard3,
|
||||
h.boardcard4,
|
||||
h.boardcard5
|
||||
from
|
||||
hands as h,
|
||||
boardcards as bc,
|
||||
sites as s,
|
||||
gametypes as g,
|
||||
handsplayers as hp,
|
||||
players as p
|
||||
where
|
||||
h.id = %(handid)s
|
||||
and bc.handid = h.id
|
||||
and g.id = h.gametypeid
|
||||
and hp.handid = h.id
|
||||
and p.id = hp.playerid
|
||||
|
@ -1150,20 +1254,15 @@ limit 1""", {'handid':handid})
|
|||
res = c.fetchone()
|
||||
gametype = {'category':res[1],'base':res[2],'type':res[3],'limitType':res[4],'hilo':res[5],'sb':res[6],'bb':res[7], 'currency':res[10]}
|
||||
h = HoldemOmahaHand(hhc = None, sitename=res[0], gametype = gametype, handText=None, builtFrom = "DB", handid=handid)
|
||||
cards = map("".join, zip(map(str,res[11:21:2]), res[12:21:2]))
|
||||
|
||||
if cards[0] != "0x":
|
||||
cards = map(Card.valueSuitFromCard, res[11:16] )
|
||||
if cards[0]:
|
||||
h.setCommunityCards('FLOP', cards[0:3])
|
||||
if cards[3] != "0x":
|
||||
h.setCommunityCards('TURN', cards[3])
|
||||
if cards[4] != "0x":
|
||||
h.setCommunityCards('RIVER', cards[4])
|
||||
if cards[3]:
|
||||
h.setCommunityCards('TURN', [cards[3]])
|
||||
if cards[4]:
|
||||
h.setCommunityCards('RIVER', [cards[4]])
|
||||
#[Card.valueSuitFromCard(x) for x in cards]
|
||||
|
||||
|
||||
#TODO : doesn't look like this is in the database; don't like the way Hand requires it
|
||||
h.hero = 'mcturnbull'
|
||||
|
||||
# HandInfo : HID, TABLE
|
||||
# BUTTON - why is this treated specially in Hand?
|
||||
# answer: it is written out in hand histories
|
||||
|
@ -1186,9 +1285,11 @@ WHERE h.id = %(handid)s
|
|||
c.execute("""
|
||||
SELECT
|
||||
hp.seatno,
|
||||
round(hp.winnings / 100.0,2) as winnings,
|
||||
p.name,
|
||||
round(hp.startcash / 100.0,2) as chips,
|
||||
(hp.card1,hp.card2) as hole
|
||||
hp.card1,hp.card2,
|
||||
hp.position
|
||||
FROM
|
||||
handsplayers as hp,
|
||||
players as p
|
||||
|
@ -1196,9 +1297,15 @@ WHERE
|
|||
hp.handid = %(handid)s
|
||||
and p.id = hp.playerid
|
||||
""", {'handid':handid})
|
||||
for (seat, name, chips, cards) in c.fetchall():
|
||||
for (seat, winnings, name, chips, card1,card2, position) in c.fetchall():
|
||||
h.addPlayer(seat,name,chips)
|
||||
h.addHoleCards([Card.valueSuitFromCard(x) for x in cards],name)
|
||||
if card1 and card2:
|
||||
h.addHoleCards(map(Card.valueSuitFromCard, (card1,card2)), name, dealt=True)
|
||||
if winnings > 0:
|
||||
h.addCollectPot(name, winnings)
|
||||
if position == 'B':
|
||||
h.buttonpos = seat
|
||||
|
||||
|
||||
# actions
|
||||
c.execute("""
|
||||
|
@ -1208,7 +1315,7 @@ SELECT
|
|||
ha.street,
|
||||
ha.action,
|
||||
ha.allin,
|
||||
ha.amount / 100.0
|
||||
round(ha.amount / 100.0,2)
|
||||
FROM
|
||||
handsplayers as hp,
|
||||
handsactions as ha,
|
||||
|
@ -1223,7 +1330,7 @@ ORDER BY
|
|||
res = c.fetchall()
|
||||
for (actnum,player, streetnum, act, allin, amount) in res:
|
||||
act=act.strip()
|
||||
street = h.streetList[streetnum+2]
|
||||
street = h.allStreets[streetnum+1]
|
||||
if act==u'blind':
|
||||
h.addBlind(player, 'big blind', amount)
|
||||
# TODO: The type of blind is not recorded in the DB.
|
||||
|
@ -1241,7 +1348,7 @@ ORDER BY
|
|||
else:
|
||||
print act, player, streetnum, allin, amount
|
||||
# TODO : other actions
|
||||
#hhc.readCollectPot(self)
|
||||
|
||||
#hhc.readShowdownActions(self)
|
||||
#hc.readShownCards(self)
|
||||
h.totalPot()
|
||||
|
|
|
@ -209,7 +209,7 @@ follow : whether to tail -f the input"""
|
|||
for a in self.re_PostBB.finditer(hand.handText):
|
||||
hand.addBlind(a.group('PNAME'), 'big blind', a.group('BB'))
|
||||
for a in self.re_PostBoth.finditer(hand.handText):
|
||||
hand.addBlind(a.group('PNAME'), 'small & big blinds', a.group('SBBB'))
|
||||
hand.addBlind(a.group('PNAME'), 'both', a.group('SBBB'))
|
||||
|
||||
def readHeroCards(self, hand):
|
||||
m = self.re_HeroCards.search(hand.handText)
|
||||
|
|
|
@ -85,7 +85,8 @@ def ring_holdem_omaha(config, settings, db, cursor, base, category, site_hand_no
|
|||
t2 = time()
|
||||
|
||||
hands_id = fpdb_simple.storeHands(backend, db, cursor, site_hand_no, gametype_id
|
||||
,hand_start_time, names, tableName, maxSeats, hudImportData)
|
||||
,hand_start_time, names, tableName, maxSeats,
|
||||
hudImportData, board_values, board_suits)
|
||||
t3 = time()
|
||||
hands_players_ids = fpdb_simple.store_hands_players_holdem_omaha(
|
||||
backend, db, cursor, category, hands_id, player_ids, start_cashes
|
||||
|
|
|
@ -1147,10 +1147,13 @@ card5Value, card5Suit) VALUES (%s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s)""",
|
|||
#end def store_board_cards
|
||||
|
||||
def storeHands(backend, conn, cursor, site_hand_no, gametype_id
|
||||
,hand_start_time, names, tableName, maxSeats, hudCache):
|
||||
,hand_start_time, names, tableName, maxSeats, hudCache,
|
||||
board_values, board_suits):
|
||||
cards = [Card.cardFromValueSuit(v,s) for v,s in zip(board_values,board_suits)]
|
||||
#stores into table hands:
|
||||
cursor.execute ("""INSERT INTO Hands
|
||||
(siteHandNo, gametypeId, handStart, seats, tableName, importTime, maxSeats
|
||||
,boardcard1,boardcard2,boardcard3,boardcard4,boardcard5
|
||||
,playersVpi, playersAtStreet1, playersAtStreet2
|
||||
,playersAtStreet3, playersAtStreet4, playersAtShowdown
|
||||
,street0Raises, street1Raises, street2Raises
|
||||
|
@ -1159,9 +1162,11 @@ def storeHands(backend, conn, cursor, site_hand_no, gametype_id
|
|||
,showdownPot
|
||||
)
|
||||
VALUES
|
||||
(%s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s)
|
||||
(%s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s,
|
||||
%s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s)
|
||||
"""
|
||||
, (site_hand_no, gametype_id, hand_start_time, len(names), tableName, datetime.datetime.today(), maxSeats
|
||||
,cards[0], cards[1], cards[2], cards[3], cards[4]
|
||||
,hudCache['playersVpi'], hudCache['playersAtStreet1'], hudCache['playersAtStreet2']
|
||||
,hudCache['playersAtStreet3'], hudCache['playersAtStreet4'], hudCache['playersAtShowdown']
|
||||
,hudCache['street0Raises'], hudCache['street1Raises'], hudCache['street2Raises']
|
||||
|
|
Loading…
Reference in New Issue
Block a user