* added a call to the import_parameter 'saveActions' in Hand.py, saving it's value in the variable Hand.saveActions
* added logic to Hand.import() so that it only calls db.storeHandsActions if saveActions is true * added logic to DetailedStats.getstats() so that it only calls assembleHandsActions() if saveActions is true
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@ -23,13 +23,6 @@ import logging
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# logging has been set up in fpdb.py or HUD_main.py, use their settings:
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log = logging.getLogger("parser")
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DEBUG = False
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if DEBUG:
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import pprint
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pp = pprint.PrettyPrinter(indent=4)
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class DerivedStats():
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def __init__(self, hand):
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self.hand = hand
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@ -93,17 +86,9 @@ class DerivedStats():
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self.assembleHands(self.hand)
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self.assembleHandsPlayers(self.hand)
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if DEBUG:
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if self.hand.saveActions:
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self.assembleHandsActions(self.hand)
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if DEBUG:
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#print "Hands:"
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#pp.pprint(self.hands)
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#print "HandsPlayers:"
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#pp.pprint(self.handsplayers)
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print "HandsActions:"
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pp.pprint(self.handsactions)
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def getHands(self):
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return self.hands
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@ -56,6 +56,7 @@ class Hand(object):
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def __init__(self, config, sitename, gametype, handText, builtFrom = "HHC"):
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#log.debug( _("Hand.init(): handText is ") + str(handText) )
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self.config = config
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self.saveActions = self.config.get_import_parameters().get('saveActions')
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#log = Configuration.get_logger("logging.conf", "db", log_dir=self.config.dir_log)
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self.sitename = sitename
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self.siteId = self.config.get_site_id(sitename)
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@ -267,7 +268,7 @@ db: a connected Database object"""
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self.dbid_hands = db.storeHand(hh)
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self.dbid_hpid = db.storeHandsPlayers(self.dbid_hands, self.dbid_pids,
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self.stats.getHandsPlayers(), printdata = printtest)
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if self.saveActions:
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db.storeHandsActions(self.dbid_hands, self.dbid_pids, self.dbid_hpid,
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self.stats.getHandsActions(), printdata = printtest)
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else:
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