Merge branch 'master' of git://git.assembla.com/mctfpdb

This commit is contained in:
Worros 2009-03-12 08:56:21 +09:00
commit 0dfcac19fb
4 changed files with 115 additions and 26 deletions

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@ -263,7 +263,7 @@ or None if we fail to get the info """
elif action.group('ATYPE') == ' checks': elif action.group('ATYPE') == ' checks':
hand.addCheck( street, action.group('PNAME')) hand.addCheck( street, action.group('PNAME'))
elif action.group('ATYPE') == ' complete to': elif action.group('ATYPE') == ' complete to':
hand.addCallandRaise( street, action.group('PNAME'), action.group('BET')) hand.addComplete( street, action.group('PNAME'), action.group('BET'))
else: else:
logging.debug("Unimplemented readAction: %s %s" %(action.group('PNAME'),action.group('ATYPE'),)) logging.debug("Unimplemented readAction: %s %s" %(action.group('PNAME'),action.group('ATYPE'),))
@ -296,7 +296,7 @@ or None if we fail to get the info """
if __name__ == "__main__": if __name__ == "__main__":
parser = OptionParser() parser = OptionParser()
parser.add_option("-i", "--input", dest="ipath", help="parse input hand history", default="regression-test-files/everleaf/studhi/Plymouth.txt") parser.add_option("-i", "--input", dest="ipath", help="parse input hand history", default="-")
parser.add_option("-o", "--output", dest="opath", help="output translation to", default="-") parser.add_option("-o", "--output", dest="opath", help="output translation to", default="-")
parser.add_option("-f", "--follow", dest="follow", help="follow (tail -f) the input", action="store_true", default=False) parser.add_option("-f", "--follow", dest="follow", help="follow (tail -f) the input", action="store_true", default=False)
parser.add_option("-q", "--quiet", parser.add_option("-q", "--quiet",

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@ -60,7 +60,7 @@ follow : whether to tail -f the input"""
self.re_BringIn = re.compile(r"^%s brings in for \$?(?P<BRINGIN>[.0-9]+)" % player_re, re.MULTILINE) self.re_BringIn = re.compile(r"^%s brings in for \$?(?P<BRINGIN>[.0-9]+)" % player_re, re.MULTILINE)
self.re_PostBoth = re.compile(r"^%s posts small \& big blinds \[\$? (?P<SBBB>[.0-9]+)" % player_re, re.MULTILINE) self.re_PostBoth = re.compile(r"^%s posts small \& big blinds \[\$? (?P<SBBB>[.0-9]+)" % player_re, re.MULTILINE)
self.re_HeroCards = re.compile(r"^Dealt to %s(?: \[(?P<OLDCARDS>.+?)\])?( \[(?P<NEWCARDS>.+?)\])" % player_re, re.MULTILINE) self.re_HeroCards = re.compile(r"^Dealt to %s(?: \[(?P<OLDCARDS>.+?)\])?( \[(?P<NEWCARDS>.+?)\])" % player_re, re.MULTILINE)
self.re_Action = re.compile(r"^%s(?P<ATYPE> bets| checks| raises to| calls| folds)(\s\$(?P<BET>[.\d]+))?" % player_re, re.MULTILINE) self.re_Action = re.compile(r"^%s(?P<ATYPE> bets| checks| raises to| completes it to| calls| folds)(\s\$(?P<BET>[.\d]+))?" % player_re, re.MULTILINE)
self.re_ShowdownAction = re.compile(r"^%s shows \[(?P<CARDS>.*)\]" % player_re, re.MULTILINE) self.re_ShowdownAction = re.compile(r"^%s shows \[(?P<CARDS>.*)\]" % player_re, re.MULTILINE)
self.re_CollectPot = re.compile(r"^Seat (?P<SEAT>[0-9]+): %s (\(button\) |\(small blind\) |\(big blind\) )?(collected|showed \[.*\] and won) \(\$(?P<POT>[.\d]+)\)(, mucked| with.*)" % player_re, re.MULTILINE) self.re_CollectPot = re.compile(r"^Seat (?P<SEAT>[0-9]+): %s (\(button\) |\(small blind\) |\(big blind\) )?(collected|showed \[.*\] and won) \(\$(?P<POT>[.\d]+)\)(, mucked| with.*)" % player_re, re.MULTILINE)
self.re_SitsOut = re.compile(r"^%s sits out" % player_re, re.MULTILINE) self.re_SitsOut = re.compile(r"^%s sits out" % player_re, re.MULTILINE)
@ -265,6 +265,8 @@ follow : whether to tail -f the input"""
for action in m: for action in m:
if action.group('ATYPE') == ' raises to': if action.group('ATYPE') == ' raises to':
hand.addRaiseTo( street, action.group('PNAME'), action.group('BET') ) hand.addRaiseTo( street, action.group('PNAME'), action.group('BET') )
if action.group('ATYPE') == ' completes it to':
hand.addComplete( street, action.group('PNAME'), action.group('BET') )
elif action.group('ATYPE') == ' calls': elif action.group('ATYPE') == ' calls':
hand.addCall( street, action.group('PNAME'), action.group('BET') ) hand.addCall( street, action.group('PNAME'), action.group('BET') )
elif action.group('ATYPE') == ' bets': elif action.group('ATYPE') == ' bets':

View File

@ -124,11 +124,13 @@ If a player has None chips he won't be added."""
return c return c
def addAnte(self, player, ante): def addAnte(self, player, ante):
logging.debug("%s %s antes %s" % ('ANTES', player, ante))
if player is not None: if player is not None:
self.bets['ANTES'][player].append(Decimal(ante)) self.bets['ANTES'][player].append(Decimal(ante))
self.stacks[player] -= Decimal(ante) self.stacks[player] -= Decimal(ante)
act = (player, 'posts', "ante", ante, self.stacks[player]==0) act = (player, 'posts', "ante", ante, self.stacks[player]==0)
self.actions['ANTES'].append(act) self.actions['ANTES'].append(act)
#~ self.lastBet['ANTES'] = Decimal(ante)
self.pot.addMoney(player, Decimal(ante)) self.pot.addMoney(player, Decimal(ante))
def addBlind(self, player, blindtype, amount): def addBlind(self, player, blindtype, amount):
@ -159,6 +161,7 @@ If a player has None chips he won't be added."""
def addCall(self, street, player=None, amount=None): def addCall(self, street, player=None, amount=None):
logging.debug("%s %s calls %s" %(street, player, amount))
# Potentially calculate the amount of the call if not supplied # Potentially calculate the amount of the call if not supplied
# corner cases include if player would be all in # corner cases include if player would be all in
if amount is not None: if amount is not None:
@ -192,10 +195,11 @@ Add a raise by amountBy on [street] by [player]
C = Bp - Bc C = Bp - Bc
Rt = Bp + Rb Rt = Bp + Rb
self.bets[street][player].append(C + Rb) self._addRaise(street, player, C, Rb, Rt)
self.stacks[player] -= (C + Rb) #~ self.bets[street][player].append(C + Rb)
self.actions[street] += [(player, 'raises', Rb, Rt, C, self.stacks[player]==0)] #~ self.stacks[player] -= (C + Rb)
self.lastBet[street] = Rt #~ self.actions[street] += [(player, 'raises', Rb, Rt, C, self.stacks[player]==0)]
#~ self.lastBet[street] = Rt
def addCallandRaise(self, street, player, amount): def addCallandRaise(self, street, player, amount):
"""\ """\
@ -224,6 +228,7 @@ Add a raise on [street] by [player] to [amountTo]
self._addRaise(street, player, C, Rb, Rt) self._addRaise(street, player, C, Rb, Rt)
def _addRaise(self, street, player, C, Rb, Rt): def _addRaise(self, street, player, C, Rb, Rt):
logging.debug("%s %s raise %s" %(street, player, Rt))
self.bets[street][player].append(C + Rb) self.bets[street][player].append(C + Rb)
self.stacks[player] -= (C + Rb) self.stacks[player] -= (C + Rb)
act = (player, 'raises', Rb, Rt, C, self.stacks[player]==0) act = (player, 'raises', Rb, Rt, C, self.stacks[player]==0)
@ -234,6 +239,7 @@ Add a raise on [street] by [player] to [amountTo]
def addBet(self, street, player, amount): def addBet(self, street, player, amount):
logging.debug("%s %s bets %s" %(street, player, amount))
self.checkPlayerExists(player) self.checkPlayerExists(player)
self.bets[street][player].append(Decimal(amount)) self.bets[street][player].append(Decimal(amount))
self.stacks[player] -= Decimal(amount) self.stacks[player] -= Decimal(amount)
@ -245,7 +251,7 @@ Add a raise on [street] by [player] to [amountTo]
def addFold(self, street, player): def addFold(self, street, player):
#print "DEBUG: %s %s folded" % (street, player) logging.debug("%s %s folds" % (street, player))
self.checkPlayerExists(player) self.checkPlayerExists(player)
self.folded.add(player) self.folded.add(player)
self.pot.addFold(player) self.pot.addFold(player)
@ -259,7 +265,7 @@ Add a raise on [street] by [player] to [amountTo]
def addCollectPot(self,player, pot): def addCollectPot(self,player, pot):
#print "DEBUG: %s collected %s" % (player, pot) logging.debug("%s collected %s" % (player, pot))
self.checkPlayerExists(player) self.checkPlayerExists(player)
self.collected = self.collected + [[player, pot]] self.collected = self.collected + [[player, pot]]
if player not in self.collectees: if player not in self.collectees:
@ -355,6 +361,8 @@ Map the tuple self.gametype onto the pokerstars string describing it
print >>fh, _("%s: bets $%s%s" %(act[0], act[2], ' and is all-in' if act[3] else '')) print >>fh, _("%s: bets $%s%s" %(act[0], act[2], ' and is all-in' if act[3] else ''))
elif act[1] == 'raises': elif act[1] == 'raises':
print >>fh, _("%s: raises $%s to $%s%s" %(act[0], act[2], act[3], ' and is all-in' if act[5] else '')) print >>fh, _("%s: raises $%s to $%s%s" %(act[0], act[2], act[3], ' and is all-in' if act[5] else ''))
elif act[1] == 'completea':
print >>fh, _("%s: completes to $%s%s" %(act[0], act[2], ' and is all-in' if act[3] else ''))
elif act[1] == 'posts': elif act[1] == 'posts':
if(act[2] == "small blind"): if(act[2] == "small blind"):
print >>fh, _("%s: posts small blind $%s" %(act[0], act[3])) print >>fh, _("%s: posts small blind $%s" %(act[0], act[3]))
@ -362,7 +370,8 @@ Map the tuple self.gametype onto the pokerstars string describing it
print >>fh, _("%s: posts big blind $%s" %(act[0], act[3])) print >>fh, _("%s: posts big blind $%s" %(act[0], act[3]))
elif(act[2] == "both"): elif(act[2] == "both"):
print >>fh, _("%s: posts small & big blinds $%s" %(act[0], act[3])) print >>fh, _("%s: posts small & big blinds $%s" %(act[0], act[3]))
elif act[1] == 'bringin':
print >>fh, _("%s: brings in for $%s%s" %(act[0], act[2], ' and is all-in' if act[3] else ''))
class HoldemOmahaHand(Hand): class HoldemOmahaHand(Hand):
def __init__(self, hhc, sitename, gametype, handText): def __init__(self, hhc, sitename, gametype, handText):
if gametype['base'] != 'hold': if gametype['base'] != 'hold':
@ -596,13 +605,36 @@ closed likewise, but known only to player
except FpdbParseError, e: except FpdbParseError, e:
print "[ERROR] Tried to add holecards for unknown player: %s" % (player,) print "[ERROR] Tried to add holecards for unknown player: %s" % (player,)
# TODO: def addComplete(self, player, amount):
def addComplete(self, street, player, amountTo):
# assert street=='THIRD'
# This needs to be called instead of addRaiseTo, and it needs to take account of self.lastBet['THIRD'] to determine the raise-by size
"""\
Add a complete on [street] by [player] to [amountTo]
"""
logging.debug("%s %s completes %s" % (street, player, amountTo))
self.checkPlayerExists(player)
Bp = self.lastBet['THIRD']
Bc = reduce(operator.add, self.bets[street][player], 0)
Rt = Decimal(amountTo)
C = Bp - Bc
Rb = Rt - C
self._addRaise(street, player, C, Rb, Rt)
#~ self.bets[street][player].append(C + Rb)
#~ self.stacks[player] -= (C + Rb)
#~ act = (player, 'raises', Rb, Rt, C, self.stacks[player]==0)
#~ self.actions[street].append(act)
#~ self.lastBet[street] = Rt # TODO check this is correct
#~ self.pot.addMoney(player, C+Rb)
def addBringIn(self, player, bringin): def addBringIn(self, player, bringin):
if player is not None: if player is not None:
logging.debug("Bringin: %s, %s" % (player , bringin)) logging.debug("Bringin: %s, %s" % (player , bringin))
self.bets['THIRD'][player].append(Decimal(bringin)) self.bets['THIRD'][player].append(Decimal(bringin))
self.stacks[player] -= Decimal(bringin) self.stacks[player] -= Decimal(bringin)
act = (player, 'bringin', "bringin", bringin, self.stacks[player]==0) act = (player, 'bringin', bringin, self.stacks[player]==0)
self.actions['THIRD'].append(act) self.actions['THIRD'].append(act)
self.lastBet['THIRD'] = Decimal(bringin)
self.pot.addMoney(player, Decimal(bringin)) self.pot.addMoney(player, Decimal(bringin))
def writeHand(self, fh=sys.__stdout__): def writeHand(self, fh=sys.__stdout__):
@ -621,33 +653,88 @@ closed likewise, but known only to player
print >>fh, _("%s: posts the ante $%s" %(act[0], act[3])) print >>fh, _("%s: posts the ante $%s" %(act[0], act[3]))
if 'THIRD' in self.actions: if 'THIRD' in self.actions:
print >>fh, _("*** 3RD STREET ***") dealt = 0
#~ print >>fh, _("*** 3RD STREET ***")
for player in [x[1] for x in self.players if x[1] in players_who_post_antes]: for player in [x[1] for x in self.players if x[1] in players_who_post_antes]:
print player, self.holecards[player]
if 'THIRD' in self.holecards[player]: if 'THIRD' in self.holecards[player]:
(closed, open) = self.holecards[player]['THIRD'] (open, closed) = self.holecards[player]['THIRD']
dealt+=1
if dealt==1:
print >>fh, _("*** 3RD STREET ***")
print >>fh, _("Dealt to %s:%s%s") % (player, " [" + " ".join(closed) + "] " if closed else " ", "[" + " ".join(open) + "]" if open else "") print >>fh, _("Dealt to %s:%s%s") % (player, " [" + " ".join(closed) + "] " if closed else " ", "[" + " ".join(open) + "]" if open else "")
for act in self.actions['THIRD']: for act in self.actions['THIRD']:
#FIXME: Need some logic here for bringin vs completes #FIXME: Need some logic here for bringin vs completes
self.printActionLine(act, fh) self.printActionLine(act, fh)
if 'FOURTH' in self.actions: if 'FOURTH' in self.actions:
dealt = 0
#~ print >>fh, _("*** 4TH STREET ***")
for player in [x[1] for x in self.players if x[1] in players_who_post_antes]:
if 'FOURTH' in self.holecards[player]:
old = []
(o,c) = self.holecards[player]['THIRD']
if o:old.extend(o)
if c:old.extend(c)
new = self.holecards[player]['FOURTH'][0]
dealt+=1
if dealt==1:
print >>fh, _("*** 4TH STREET ***") print >>fh, _("*** 4TH STREET ***")
print >>fh, _("Dealt to %s:%s%s") % (player, " [" + " ".join(old) + "] " if old else " ", "[" + " ".join(new) + "]" if new else "")
for act in self.actions['FOURTH']: for act in self.actions['FOURTH']:
self.printActionLine(act, fh) self.printActionLine(act, fh)
if 'FIFTH' in self.actions: if 'FIFTH' in self.actions:
dealt = 0
#~ print >>fh, _("*** 5TH STREET ***")
for player in [x[1] for x in self.players if x[1] in players_who_post_antes]:
if 'FIFTH' in self.holecards[player]:
old = []
for street in ('THIRD','FOURTH'):
(o,c) = self.holecards[player][street]
if o:old.extend(o)
if c:old.extend(c)
new = self.holecards[player]['FIFTH'][0]
dealt+=1
if dealt==1:
print >>fh, _("*** 5TH STREET ***") print >>fh, _("*** 5TH STREET ***")
print >>fh, _("Dealt to %s:%s%s") % (player, " [" + " ".join(old) + "] " if old else " ", "[" + " ".join(new) + "]" if new else "")
for act in self.actions['FIFTH']: for act in self.actions['FIFTH']:
self.printActionLine(act, fh) self.printActionLine(act, fh)
if 'SIXTH' in self.actions: if 'SIXTH' in self.actions:
dealt = 0
#~ print >>fh, _("*** 6TH STREET ***")
for player in [x[1] for x in self.players if x[1] in players_who_post_antes]:
if 'SIXTH' in self.holecards[player]:
old = []
for street in ('THIRD','FOURTH','FIFTH'):
(o,c) = self.holecards[player][street]
if o:old.extend(o)
if c:old.extend(c)
new = self.holecards[player]['SIXTH'][0]
dealt += 1
if dealt == 1:
print >>fh, _("*** 6TH STREET ***") print >>fh, _("*** 6TH STREET ***")
print >>fh, _("Dealt to %s:%s%s") % (player, " [" + " ".join(old) + "] " if old else " ", "[" + " ".join(new) + "]" if new else "")
for act in self.actions['SIXTH']: for act in self.actions['SIXTH']:
self.printActionLine(act, fh) self.printActionLine(act, fh)
if 'SEVENTH' in self.actions: if 'SEVENTH' in self.actions:
# OK. It's possible that they're all in at an earlier street, but only closed cards are dealt.
# Then we have no 'dealt to' lines, no action lines, but still 7th street should appear.
# The only way I can see to know whether to print this line is by knowing the state of the hand
# i.e. are all but one players folded; is there an allin showdown; and all that.
print >>fh, _("*** 7TH STREET ***") print >>fh, _("*** 7TH STREET ***")
for player in [x[1] for x in self.players if x[1] in players_who_post_antes]:
if 'SEVENTH' in self.holecards[player]:
old = []
for street in ('THIRD','FOURTH','FIFTH','SIXTH'):
(o,c) = self.holecards[player][street]
if o:old.extend(o)
if c:old.extend(c)
new = self.holecards[player]['SEVENTH'][0]
if new:
print >>fh, _("Dealt to %s:%s%s") % (player, " [" + " ".join(old) + "] " if old else " ", "[" + " ".join(new) + "]" if new else "")
for act in self.actions['SEVENTH']: for act in self.actions['SEVENTH']:
self.printActionLine(act, fh) self.printActionLine(act, fh)

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@ -100,12 +100,12 @@ follow : whether to tail -f the input"""
self.re_PostSB = re.compile(r"^%s: posts small blind \$?(?P<SB>[.0-9]+)" % player_re, re.MULTILINE) self.re_PostSB = re.compile(r"^%s: posts small blind \$?(?P<SB>[.0-9]+)" % player_re, re.MULTILINE)
self.re_PostBB = re.compile(r"^%s: posts big blind \$?(?P<BB>[.0-9]+)" % player_re, re.MULTILINE) self.re_PostBB = re.compile(r"^%s: posts big blind \$?(?P<BB>[.0-9]+)" % player_re, re.MULTILINE)
self.re_Antes = re.compile(r"^%s: posts the ante \$?(?P<ANTE>[.0-9]+)" % player_re, re.MULTILINE) self.re_Antes = re.compile(r"^%s: posts the ante \$?(?P<ANTE>[.0-9]+)" % player_re, re.MULTILINE)
self.re_BringIn = re.compile(r"^%s: brings-in low for \$?(?P<BRINGIN>[.0-9]+)" % player_re, re.MULTILINE) self.re_BringIn = re.compile(r"^%s: brings[- ]in( low|) for \$?(?P<BRINGIN>[.0-9]+)" % player_re, re.MULTILINE)
self.re_PostBoth = re.compile(r"^%s: posts small \& big blinds \[\$? (?P<SBBB>[.0-9]+)" % player_re, re.MULTILINE) self.re_PostBoth = re.compile(r"^%s: posts small \& big blinds \[\$? (?P<SBBB>[.0-9]+)" % player_re, re.MULTILINE)
self.re_HeroCards = re.compile(r"^Dealt to %s(?: \[(?P<OLDCARDS>.+?)\])?( \[(?P<NEWCARDS>.+?)\])" % player_re, re.MULTILINE) self.re_HeroCards = re.compile(r"^Dealt to %s(?: \[(?P<OLDCARDS>.+?)\])?( \[(?P<NEWCARDS>.+?)\])" % player_re, re.MULTILINE)
self.re_Action = re.compile(r"^%s:(?P<ATYPE> bets| checks| raises| calls| folds)( \$(?P<BET>[.\d]+))?" % player_re, re.MULTILINE) self.re_Action = re.compile(r"^%s:(?P<ATYPE> bets| checks| raises| calls| folds)( \$(?P<BET>[.\d]+))?( to \$(?P<BETTO>[.\d]+))?" % player_re, re.MULTILINE)
self.re_ShowdownAction = re.compile(r"^%s: shows \[(?P<CARDS>.*)\]" % player_re, re.MULTILINE) self.re_ShowdownAction = re.compile(r"^%s: shows \[(?P<CARDS>.*)\]" % player_re, re.MULTILINE)
self.re_CollectPot = re.compile(r"Seat (?P<SEAT>[0-9]+): %s (\(button\) |\(small blind\) |\(big blind\) )?(collected|showed \[.*\] and won) \(\$(?P<POT>[.\d]+)\)(, mucked| with.*)" % player_re, re.MULTILINE) self.re_CollectPot = re.compile(r"Seat (?P<SEAT>[0-9]+): %s (\(button\) |\(small blind\) |\(big blind\) )?(collected|showed \[.*\] and won) \(\$(?P<POT>[.\d]+)\)(, mucked| with.*|)" % player_re, re.MULTILINE)
self.re_sitsOut = re.compile("^%s sits out" % player_re, re.MULTILINE) self.re_sitsOut = re.compile("^%s sits out" % player_re, re.MULTILINE)
self.re_ShownCards = re.compile("^Seat (?P<SEAT>[0-9]+): %s \(.*\) showed \[(?P<CARDS>.*)\].*" % player_re, re.MULTILINE) self.re_ShownCards = re.compile("^Seat (?P<SEAT>[0-9]+): %s \(.*\) showed \[(?P<CARDS>.*)\].*" % player_re, re.MULTILINE)
@ -197,8 +197,8 @@ follow : whether to tail -f the input"""
r"(\*\*\* 3rd STREET \*\*\*(?P<THIRD>.+(?=\*\*\* 4th STREET \*\*\*)|.+))?" r"(\*\*\* 3rd STREET \*\*\*(?P<THIRD>.+(?=\*\*\* 4th STREET \*\*\*)|.+))?"
r"(\*\*\* 4th STREET \*\*\*(?P<FOURTH>.+(?=\*\*\* 5th STREET \*\*\*)|.+))?" r"(\*\*\* 4th STREET \*\*\*(?P<FOURTH>.+(?=\*\*\* 5th STREET \*\*\*)|.+))?"
r"(\*\*\* 5th STREET \*\*\*(?P<FIFTH>.+(?=\*\*\* 6th STREET \*\*\*)|.+))?" r"(\*\*\* 5th STREET \*\*\*(?P<FIFTH>.+(?=\*\*\* 6th STREET \*\*\*)|.+))?"
r"(\*\*\* 6th STREET \*\*\*(?P<SIXTH>.+(?=\*\*\* 7th STREET \*\*\*)|.+))?" r"(\*\*\* 6th STREET \*\*\*(?P<SIXTH>.+(?=\*\*\* RIVER \*\*\*)|.+))?"
r"(\*\*\* 7th STREET \*\*\*(?P<SEVENTH>.+))?", hand.handText,re.DOTALL) r"(\*\*\* RIVER \*\*\*(?P<SEVENTH>.+))?", hand.handText,re.DOTALL)
hand.addStreets(m) hand.addStreets(m)
def readCommunityCards(self, hand, street): # street has been matched by markStreets, so exists in this hand def readCommunityCards(self, hand, street): # street has been matched by markStreets, so exists in this hand
@ -211,13 +211,13 @@ follow : whether to tail -f the input"""
logging.debug("reading antes") logging.debug("reading antes")
m = self.re_Antes.finditer(hand.handText) m = self.re_Antes.finditer(hand.handText)
for player in m: for player in m:
logging.debug("hand.addAnte(%s,%s)" %(player.group('PNAME'), player.group('ANTE'))) #~ logging.debug("hand.addAnte(%s,%s)" %(player.group('PNAME'), player.group('ANTE')))
hand.addAnte(player.group('PNAME'), player.group('ANTE')) hand.addAnte(player.group('PNAME'), player.group('ANTE'))
def readBringIn(self, hand): def readBringIn(self, hand):
m = self.re_BringIn.search(hand.handText,re.DOTALL) m = self.re_BringIn.search(hand.handText,re.DOTALL)
if m: if m:
logging.debug("readBringIn: %s for %s" %(m.group('PNAME'), m.group('BRINGIN'))) #~ logging.debug("readBringIn: %s for %s" %(m.group('PNAME'), m.group('BRINGIN')))
hand.addBringIn(m.group('PNAME'), m.group('BRINGIN')) hand.addBringIn(m.group('PNAME'), m.group('BRINGIN'))
def readBlinds(self, hand): def readBlinds(self, hand):
@ -249,7 +249,7 @@ follow : whether to tail -f the input"""
logging.debug("readStudPlayerCards") logging.debug("readStudPlayerCards")
m = self.re_HeroCards.finditer(hand.streets[street]) m = self.re_HeroCards.finditer(hand.streets[street])
for player in m: for player in m:
logging.debug(player.groupdict()) #~ logging.debug(player.groupdict())
(pname, oldcards, newcards) = (player.group('PNAME'), player.group('OLDCARDS'), player.group('NEWCARDS')) (pname, oldcards, newcards) = (player.group('PNAME'), player.group('OLDCARDS'), player.group('NEWCARDS'))
if oldcards: if oldcards:
oldcards = [c.strip() for c in oldcards.split(' ')] oldcards = [c.strip() for c in oldcards.split(' ')]