Make Win2day client use updated readHeroCards api
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@ -173,6 +173,7 @@ which it expects to find at self.re_TailSplitHands -- see for e.g. Everleaf.py.
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def processHand(self, handText):
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gametype = self.determineGameType(handText)
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logging.debug("gametype %s" % gametype)
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hand = None
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if gametype is None:
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l = None
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gametype = "unmatched"
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@ -185,7 +186,6 @@ which it expects to find at self.re_TailSplitHands -- see for e.g. Everleaf.py.
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limit = gametype['limitType']
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l = [type] + [base] + [limit]
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if l in self.readSupportedGames():
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hand = None
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if gametype['base'] == 'hold':
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logging.debug("hand = Hand.HoldemOmahaHand(self, self.sitename, gametype, handtext)")
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hand = Hand.HoldemOmahaHand(self, self.sitename, gametype, handText)
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@ -19,6 +19,7 @@
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########################################################################
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import sys
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import datetime
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from HandHistoryConverter import *
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# Win2day HH Format
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@ -140,11 +141,7 @@ class Win2day(HandHistoryConverter):
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for key in info:
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if key == 'DATETIME':
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# Win2day uses UTC timestamp
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# m2 = re.search("(?P<Y>[0-9]{4})\/(?P<M>[0-9]{2})\/(?P<D>[0-9]{2})[\- ]+(?P<H>[0-9]+):(?P<MIN>[0-9]+):(?P<S>[0-9]+)", info[key])
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# datetime = "%s/%s/%s %s:%s:%s" % (m2.group('Y'), m2.group('M'),m2.group('D'),m2.group('H'),m2.group('MIN'),m2.group('S'))
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# hand.starttime = time.strptime(time.gmtime(info[key]))
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# hand.starttime = time.gmtime(int(info[key]))
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hand.starttime = time.gmtime(int(info[key]))
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hand.starttime = datetime.datetime.fromtimestamp(int(info[key]))
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if key == 'HID':
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hand.handid = info[key]
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if key == 'TABLE':
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@ -225,18 +222,18 @@ class Win2day(HandHistoryConverter):
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hand.addBlind(a.group('PNAME'), 'small & big blinds', a.group('SBBB'))
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def readHeroCards(self, hand):
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m = self.re_HeroCards.search(hand.handText)
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if(m == None):
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#Not involved in hand
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hand.involved = False
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else:
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# streets PREFLOP, PREDRAW, and THIRD are special cases beacause
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# we need to grab hero's cards
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m = self.re_HeroCards.finditer(hand.streets['PREFLOP'])
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newcards = []
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for found in m:
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hand.hero = found.group('PNAME')
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for card in self.re_Card.finditer(found.group('CARDS')):
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print self.convertWin2dayCards(card.group('CARD'))
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newcards.append(self.convertWin2dayCards(card.group('CARD')))
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hand.hero = m.group('PNAME')
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holeCards = set([])
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for card in self.re_Card.finditer(m.group('CARDS')):
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holeCards.add(self.convertWin2dayCards(card.group('CARD')))
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hand.addHoleCards(holeCards, m.group('PNAME'))
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#hand.addHoleCards(holeCards, m.group('PNAME'))
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hand.addHoleCards('PREFLOP', hand.hero, closed=newcards, shown=False, mucked=False, dealt=True)
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def convertWin2dayCards(self, card):
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card = int(card)
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@ -346,7 +343,7 @@ class Win2day(HandHistoryConverter):
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for shows in self.re_ShowdownAction.finditer(hand.handText):
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showdownCards = set([])
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for card in self.re_Card.finditer(shows.group('CARDS')):
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print "DEBUG:", card, card.group('CARD'), self.convertWin2dayCards(card.group('CARD'))
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#print "DEBUG:", card, card.group('CARD'), self.convertWin2dayCards(card.group('CARD'))
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showdownCards.add(self.convertWin2dayCards(card.group('CARD')))
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hand.addShownCards(showdownCards, shows.group('PNAME'))
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