Merge branch 'master' of git://git.assembla.com/fpdboz

Conflicts:
	pyfpdb/fpdb_import.py
This commit is contained in:
Ray 2009-06-23 10:04:23 -04:00
commit 0bf39dbcf6
7 changed files with 217 additions and 404 deletions

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@ -33,6 +33,7 @@ import string
# FreePokerTools modules # FreePokerTools modules
import fpdb_db import fpdb_db
import fpdb_simple
import Configuration import Configuration
import SQL import SQL
import Card import Card
@ -44,7 +45,9 @@ class Database:
self.connection = self.fdb.db self.connection = self.fdb.db
db_params = c.get_db_parameters() db_params = c.get_db_parameters()
self.import_options = c.get_import_parameters()
self.type = db_params['db-type'] self.type = db_params['db-type']
self.backend = db_params['db-backend']
self.sql = SQL.Sql(game = game, type = self.type, db_server = db_params['db-server']) self.sql = SQL.Sql(game = game, type = self.type, db_server = db_params['db-server'])
self.connection.rollback() self.connection.rollback()
@ -76,6 +79,11 @@ class Database:
self.hand_nhands_ago = 0 # todo self.hand_nhands_ago = 0 # todo
#cur.execute(self.sql.query['get_table_name'], (hand_id, )) #cur.execute(self.sql.query['get_table_name'], (hand_id, ))
#row = cur.fetchone() #row = cur.fetchone()
self.saveActions = False if self.import_options['saveActions'] == False else True
def commit(self):
self.fdb.db.commit()
def close_connection(self): def close_connection(self):
self.connection.close() self.connection.close()
@ -260,6 +268,129 @@ class Database:
else: else:
return None return None
def get_last_insert_id(self):
return self.fdb.getLastInsertId()
#stores a stud/razz hand into the database
def ring_stud(self, config, settings, db, cursor, base, category, site_hand_no, gametype_id, hand_start_time
,names, player_ids, start_cashes, antes, card_values, card_suits, winnings, rakes
,action_types, allIns, action_amounts, actionNos, hudImportData, maxSeats, tableName
,seatNos):
fpdb_simple.fillCardArrays(len(names), base, category, card_values, card_suits)
hands_id = fpdb_simple.storeHands(self.backend, db, cursor, site_hand_no, gametype_id
,hand_start_time, names, tableName, maxSeats, hudImportData)
#print "before calling store_hands_players_stud, antes:", antes
hands_players_ids = fpdb_simple.store_hands_players_stud(self.backend, db, cursor, hands_id, player_ids
,start_cashes, antes, card_values
,card_suits, winnings, rakes, seatNos)
if 'updateHudCache' not in settings or settings['updateHudCache'] != 'drop':
fpdb_simple.storeHudCache(self.backend, cursor, base, category, gametype_id, hand_start_time, player_ids, hudImportData)
if self.saveActions:
fpdb_simple.storeActions(cursor, hands_players_ids, action_types
,allIns, action_amounts, actionNos)
return hands_id
#end def ring_stud
def ring_holdem_omaha(self, config, settings, db, cursor, base, category, site_hand_no, gametype_id
,hand_start_time, names, player_ids, start_cashes, positions, card_values
,card_suits, board_values, board_suits, winnings, rakes, action_types, allIns
,action_amounts, actionNos, hudImportData, maxSeats, tableName, seatNos):
"""stores a holdem/omaha hand into the database"""
t0 = time()
fpdb_simple.fillCardArrays(len(names), base, category, card_values, card_suits)
t1 = time()
fpdb_simple.fill_board_cards(board_values, board_suits)
t2 = time()
hands_id = fpdb_simple.storeHands(self.backend, db, cursor, site_hand_no, gametype_id
,hand_start_time, names, tableName, maxSeats,
hudImportData, board_values, board_suits)
#TEMPORARY CALL! - Just until all functions are migrated
t3 = time()
hands_players_ids = fpdb_simple.store_hands_players_holdem_omaha(
self.backend, db, cursor, category, hands_id, player_ids, start_cashes
, positions, card_values, card_suits, winnings, rakes, seatNos, hudImportData)
t4 = time()
#print "ring holdem, backend=%d" % backend
if 'updateHudCache' not in settings or settings['updateHudCache'] != 'drop':
fpdb_simple.storeHudCache(self.backend, cursor, base, category, gametype_id, hand_start_time, player_ids, hudImportData)
t5 = time()
fpdb_simple.store_board_cards(cursor, hands_id, board_values, board_suits)
t6 = time()
if self.saveActions:
fpdb_simple.storeActions(cursor, hands_players_ids, action_types, allIns, action_amounts, actionNos)
t7 = time()
#print "fills=(%4.3f) saves=(%4.3f,%4.3f,%4.3f,%4.3f)" % (t2-t0, t3-t2, t4-t3, t5-t4, t6-t5)
return hands_id
#end def ring_holdem_omaha
def tourney_holdem_omaha(self, config, settings, db, cursor, base, category, siteTourneyNo, buyin, fee, knockout
,entries, prizepool, tourney_start, payin_amounts, ranks, tourneyTypeId
,siteId #end of tourney specific params
,site_hand_no, gametype_id, hand_start_time, names, player_ids
,start_cashes, positions, card_values, card_suits, board_values
,board_suits, winnings, rakes, action_types, allIns, action_amounts
,actionNos, hudImportData, maxSeats, tableName, seatNos):
"""stores a tourney holdem/omaha hand into the database"""
fpdb_simple.fillCardArrays(len(names), base, category, card_values, card_suits)
fpdb_simple.fill_board_cards(board_values, board_suits)
tourney_id = fpdb_simple.store_tourneys(cursor, tourneyTypeId, siteTourneyNo, entries, prizepool, tourney_start)
tourneys_players_ids = fpdb_simple.store_tourneys_players(cursor, tourney_id, player_ids, payin_amounts, ranks, winnings)
hands_id = fpdb_simple.storeHands(self.backend, db, cursor, site_hand_no, gametype_id
,hand_start_time, names, tableName, maxSeats)
hands_players_ids = fpdb_simple.store_hands_players_holdem_omaha_tourney(
self.backend, db, cursor, category, hands_id, player_ids, start_cashes, positions
, card_values, card_suits, winnings, rakes, seatNos, tourneys_players_ids)
#print "tourney holdem, backend=%d" % backend
if 'updateHudCache' not in settings or settings['updateHudCache'] != 'drop':
fpdb_simple.storeHudCache(self.backend, cursor, base, category, gametype_id, hand_start_time, player_ids, hudImportData)
fpdb_simple.store_board_cards(cursor, hands_id, board_values, board_suits)
if self.saveActions:
fpdb_simple.storeActions(cursor, hands_players_ids, action_types, allIns, action_amounts, actionNos)
return hands_id
#end def tourney_holdem_omaha
def tourney_stud(self, config, settings, db, cursor, base, category, siteTourneyNo, buyin, fee, knockout, entries
,prizepool, tourneyStartTime, payin_amounts, ranks, tourneyTypeId, siteId
,siteHandNo, gametypeId, handStartTime, names, playerIds, startCashes, antes
,cardValues, cardSuits, winnings, rakes, actionTypes, allIns, actionAmounts
,actionNos, hudImportData, maxSeats, tableName, seatNos):
#stores a tourney stud/razz hand into the database
fpdb_simple.fillCardArrays(len(names), base, category, cardValues, cardSuits)
tourney_id = fpdb_simple.store_tourneys(cursor, tourneyTypeId, siteTourneyNo, entries, prizepool, tourneyStartTime)
tourneys_players_ids = fpdb_simple.store_tourneys_players(cursor, tourney_id, playerIds, payin_amounts, ranks, winnings)
hands_id = fpdb_simple.storeHands(self.backend, db, cursor, siteHandNo, gametypeId, handStartTime, names, tableName, maxSeats)
hands_players_ids = fpdb_simple.store_hands_players_stud_tourney(self.backend, db, cursor, hands_id
, playerIds, startCashes, antes, cardValues, cardSuits
, winnings, rakes, seatNos, tourneys_players_ids)
if 'updateHudCache' not in settings or settings['updateHudCache'] != 'drop':
fpdb_simple.storeHudCache(self.backend, cursor, base, category, gametypeId, hand_start_time, playerIds, hudImportData)
if self.saveActions:
fpdb_simple.storeActions(cursor, hands_players_ids, actionTypes, allIns, actionAmounts, actionNos)
return hands_id
#end def tourney_stud
if __name__=="__main__": if __name__=="__main__":
c = Configuration.Config() c = Configuration.Config()

View File

@ -111,6 +111,14 @@ db: a connected fpdb_db object"""
# boardcard3 smallint, # boardcard3 smallint,
# boardcard4 smallint, # boardcard4 smallint,
# boardcard5 smallint, # boardcard5 smallint,
# Flop turn and river may all be empty - add (likely) too many elements and trim with range
# boardcards = board['FLOP'] + board['TURN'] + board['RIVER'] + [u'0x', u'0x', u'0x', u'0x', u'0x']
# cards = [Card.cardFromValueSuit(v,s) for v,s in boardcards[0:4]]
# hh['boardcard1'] = cards[0]
# hh['boardcard2'] = cards[1]
# hh['boardcard3'] = cards[2]
# hh['boardcard4'] = cards[3]
# hh['boardcard5'] = cards[4]
# texture smallint, # texture smallint,
# playersVpi SMALLINT NOT NULL, /* num of players vpi */ # playersVpi SMALLINT NOT NULL, /* num of players vpi */
# Needs to be recorded # Needs to be recorded
@ -194,6 +202,7 @@ If a player has None chips he won't be added."""
def setCommunityCards(self, street, cards): def setCommunityCards(self, street, cards):
logging.debug("setCommunityCards %s %s" %(street, cards)) logging.debug("setCommunityCards %s %s" %(street, cards))
self.board[street] = [self.card(c) for c in cards] self.board[street] = [self.card(c) for c in cards]
print "DEBUG: self.board: %s" % self.board
def card(self,c): def card(self,c):
"""upper case the ranks but not suits, 'atjqk' => 'ATJQK'""" """upper case the ranks but not suits, 'atjqk' => 'ATJQK'"""

View File

@ -598,10 +598,39 @@ class fpdb_db:
return(1) return(1)
return(0) return(0)
def getLastInsertId(self):
if self.backend == self.MYSQL_INNODB:
ret = self.db.insert_id()
if ret < 1 or ret > 999999999:
print "getLastInsertId(): problem fetching insert_id? ret=", ret
ret = -1
elif self.backend == self.PGSQL:
# some options:
# currval(hands_id_seq) - use name of implicit seq here
# lastval() - still needs sequences set up?
# insert ... returning is useful syntax (but postgres specific?)
# see rules (fancy trigger type things)
self.cursor.execute ("SELECT lastval()")
row = self.cursor.fetchone()
if not row:
print "getLastInsertId(%s): problem fetching lastval? row=" % seq, row
ret = -1
else:
ret = row[0]
elif self.backend == self.SQLITE:
# don't know how to do this in sqlite
print "getLastInsertId(): not coded for sqlite yet"
ret = -1
else:
print "getLastInsertId(): unknown backend ", self.backend
ret = -1
return ret
def storeHand(self, p): def storeHand(self, p):
#stores into table hands: #stores into table hands:
self.cursor.execute ("""INSERT INTO Hands self.cursor.execute ("""INSERT INTO Hands
(siteHandNo, gametypeId, handStart, seats, tableName, importTime, maxSeats (siteHandNo, gametypeId, handStart, seats, tableName, importTime, maxSeats
,boardcard1, boardcard2, boardcard3, boardcard4, boardcard5
,playersVpi, playersAtStreet1, playersAtStreet2 ,playersVpi, playersAtStreet1, playersAtStreet2
,playersAtStreet3, playersAtStreet4, playersAtShowdown ,playersAtStreet3, playersAtStreet4, playersAtShowdown
,street0Raises, street1Raises, street2Raises ,street0Raises, street1Raises, street2Raises
@ -612,6 +641,7 @@ class fpdb_db:
VALUES VALUES
(%s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s)""" (%s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s)"""
,(p['siteHandNo'], gametype_id, p['handStart'], len(names), p['tableName'], datetime.datetime.today(), p['maxSeats'] ,(p['siteHandNo'], gametype_id, p['handStart'], len(names), p['tableName'], datetime.datetime.today(), p['maxSeats']
,p['boardcard1'], ['boardcard2'], p['boardcard3'], ['boardcard4'], ['boardcard5']
,hudCache['playersVpi'], hudCache['playersAtStreet1'], hudCache['playersAtStreet2'] ,hudCache['playersVpi'], hudCache['playersAtStreet1'], hudCache['playersAtStreet2']
,hudCache['playersAtStreet3'], hudCache['playersAtStreet4'], hudCache['playersAtShowdown'] ,hudCache['playersAtStreet3'], hudCache['playersAtStreet4'], hudCache['playersAtShowdown']
,hudCache['street0Raises'], hudCache['street1Raises'], hudCache['street2Raises'] ,hudCache['street0Raises'], hudCache['street1Raises'], hudCache['street2Raises']

View File

@ -288,9 +288,7 @@ class Importer:
if os.path.isdir(file): if os.path.isdir(file):
self.addToDirList[file] = [site] + [filter] self.addToDirList[file] = [site] + [filter]
return return
if filter == "passthrough" or filter == "":
(stored, duplicates, partial, errors, ttime) = self.import_fpdb_file(file, site)
else:
conv = None conv = None
# Load filter, process file, pass returned filename to import_fpdb_file # Load filter, process file, pass returned filename to import_fpdb_file
@ -394,8 +392,8 @@ class Importer:
self.hand=hand self.hand=hand
try: try:
handsId = fpdb_parse_logic.mainParser(self.settings, self.fdb.db handsId = fpdb_parse_logic.mainParser(self.settings, self.fdb
,self.fdb.cursor, self.siteIds[site], category, hand, self.config) , self.siteIds[site], category, hand, self.config)
self.fdb.db.commit() self.fdb.db.commit()
stored += 1 stored += 1

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@ -18,11 +18,13 @@
#methods that are specific to holdem but not trivial #methods that are specific to holdem but not trivial
import fpdb_simple import fpdb_simple
import fpdb_save_to_db import Database
#parses a holdem hand #parses a holdem hand
def mainParser(settings, db, cursor, siteID, category, hand, config): def mainParser(settings, fdb, siteID, category, hand, config):
backend = settings['db-backend'] backend = settings['db-backend']
#This is redundant - hopefully fdb will be a Database object in an interation soon
db = Database.Database(config, 'fpdb', '')
category = fpdb_simple.recogniseCategory(hand[0]) category = fpdb_simple.recogniseCategory(hand[0])
base = "hold" if category == "holdem" or category == "omahahi" or category == "omahahilo" else "stud" base = "hold" if category == "holdem" or category == "omahahi" or category == "omahahilo" else "stud"
@ -47,7 +49,7 @@ def mainParser(settings, db, cursor, siteID, category, hand, config):
break break
#print "small blind line:",smallBlindLine #print "small blind line:",smallBlindLine
gametypeID = fpdb_simple.recogniseGametypeID(backend, db, cursor, hand[0], hand[smallBlindLine], siteID, category, isTourney) gametypeID = fpdb_simple.recogniseGametypeID(backend, fdb.db, fdb.cursor, hand[0], hand[smallBlindLine], siteID, category, isTourney)
if isTourney: if isTourney:
siteTourneyNo = fpdb_simple.parseTourneyNo(hand[0]) siteTourneyNo = fpdb_simple.parseTourneyNo(hand[0])
buyin = fpdb_simple.parseBuyin(hand[0]) buyin = fpdb_simple.parseBuyin(hand[0])
@ -58,9 +60,9 @@ def mainParser(settings, db, cursor, siteID, category, hand, config):
tourneyStartTime= handStartTime #todo: read tourney start time tourneyStartTime= handStartTime #todo: read tourney start time
rebuyOrAddon = fpdb_simple.isRebuyOrAddon(hand[0]) rebuyOrAddon = fpdb_simple.isRebuyOrAddon(hand[0])
tourneyTypeId = fpdb_simple.recogniseTourneyTypeId(cursor, siteID, buyin, fee, knockout, rebuyOrAddon) tourneyTypeId = fpdb_simple.recogniseTourneyTypeId(fdb.cursor, siteID, buyin, fee, knockout, rebuyOrAddon)
fpdb_simple.isAlreadyInDB(cursor, gametypeID, siteHandNo) fpdb_simple.isAlreadyInDB(fdb.cursor, gametypeID, siteHandNo)
hand = fpdb_simple.filterCrap(hand, isTourney) hand = fpdb_simple.filterCrap(hand, isTourney)
@ -74,7 +76,7 @@ def mainParser(settings, db, cursor, siteID, category, hand, config):
seatLines.append(line) seatLines.append(line)
names = fpdb_simple.parseNames(seatLines) names = fpdb_simple.parseNames(seatLines)
playerIDs = fpdb_simple.recognisePlayerIDs(cursor, names, siteID) playerIDs = fpdb_simple.recognisePlayerIDs(fdb.cursor, names, siteID)
tmp = fpdb_simple.parseCashesAndSeatNos(seatLines) tmp = fpdb_simple.parseCashesAndSeatNos(seatLines)
startCashes = tmp['startCashes'] startCashes = tmp['startCashes']
seatNos = tmp['seatNos'] seatNos = tmp['seatNos']
@ -113,7 +115,7 @@ def mainParser(settings, db, cursor, siteID, category, hand, config):
tableName = tableResult['tableName'] tableName = tableResult['tableName']
#print "before part5, antes:", antes #print "before part5, antes:", antes
#part 5: final preparations, then call fpdb_save_to_db.* with #part 5: final preparations, then call Database.* with
# the arrays as they are - that file will fill them. # the arrays as they are - that file will fill them.
fpdb_simple.convertCardValues(cardValues) fpdb_simple.convertCardValues(cardValues)
if base == "hold": if base == "hold":
@ -121,8 +123,8 @@ def mainParser(settings, db, cursor, siteID, category, hand, config):
fpdb_simple.convertBlindBet(actionTypes, actionAmounts) fpdb_simple.convertBlindBet(actionTypes, actionAmounts)
fpdb_simple.checkPositions(positions) fpdb_simple.checkPositions(positions)
cursor.execute("SELECT limitType FROM Gametypes WHERE id=%s",(gametypeID, )) fdb.cursor.execute("SELECT limitType FROM Gametypes WHERE id=%s",(gametypeID, ))
limit_type = cursor.fetchone()[0] limit_type = fdb.cursor.fetchone()[0]
fpdb_simple.convert3B4B(category, limit_type, actionTypes, actionAmounts) fpdb_simple.convert3B4B(category, limit_type, actionTypes, actionAmounts)
totalWinnings = sum(winnings) totalWinnings = sum(winnings)
@ -143,8 +145,8 @@ def mainParser(settings, db, cursor, siteID, category, hand, config):
payin_amounts = fpdb_simple.calcPayin(len(names), buyin, fee) payin_amounts = fpdb_simple.calcPayin(len(names), buyin, fee)
if base == "hold": if base == "hold":
result = fpdb_save_to_db.tourney_holdem_omaha( result = db.tourney_holdem_omaha(
config, settings, db, cursor, base, category, siteTourneyNo, buyin config, settings, fdb.db, fdb.cursor, base, category, siteTourneyNo, buyin
, fee, knockout, entries, prizepool, tourneyStartTime , fee, knockout, entries, prizepool, tourneyStartTime
, payin_amounts, ranks, tourneyTypeId, siteID, siteHandNo , payin_amounts, ranks, tourneyTypeId, siteID, siteHandNo
, gametypeID, handStartTime, names, playerIDs, startCashes , gametypeID, handStartTime, names, playerIDs, startCashes
@ -152,8 +154,8 @@ def mainParser(settings, db, cursor, siteID, category, hand, config):
, winnings, rakes, actionTypes, allIns, actionAmounts , winnings, rakes, actionTypes, allIns, actionAmounts
, actionNos, hudImportData, maxSeats, tableName, seatNos) , actionNos, hudImportData, maxSeats, tableName, seatNos)
elif base == "stud": elif base == "stud":
result = fpdb_save_to_db.tourney_stud( result = db.tourney_stud(
config, settings, db, cursor, base, category, siteTourneyNo config, settings, fdb.db, fdb.cursor, base, category, siteTourneyNo
, buyin, fee, knockout, entries, prizepool, tourneyStartTime , buyin, fee, knockout, entries, prizepool, tourneyStartTime
, payin_amounts, ranks, tourneyTypeId, siteID, siteHandNo , payin_amounts, ranks, tourneyTypeId, siteID, siteHandNo
, gametypeID, handStartTime, names, playerIDs, startCashes , gametypeID, handStartTime, names, playerIDs, startCashes
@ -164,23 +166,23 @@ def mainParser(settings, db, cursor, siteID, category, hand, config):
raise fpdb_simple.FpdbError("unrecognised category") raise fpdb_simple.FpdbError("unrecognised category")
else: else:
if base == "hold": if base == "hold":
result = fpdb_save_to_db.ring_holdem_omaha( result = db.ring_holdem_omaha(
config, settings, db, cursor, base, category, siteHandNo config, settings, fdb.db, fdb.cursor, base, category, siteHandNo
, gametypeID, handStartTime, names, playerIDs , gametypeID, handStartTime, names, playerIDs
, startCashes, positions, cardValues, cardSuits , startCashes, positions, cardValues, cardSuits
, boardValues, boardSuits, winnings, rakes , boardValues, boardSuits, winnings, rakes
, actionTypes, allIns, actionAmounts, actionNos , actionTypes, allIns, actionAmounts, actionNos
, hudImportData, maxSeats, tableName, seatNos) , hudImportData, maxSeats, tableName, seatNos)
elif base == "stud": elif base == "stud":
result = fpdb_save_to_db.ring_stud( result = db.ring_stud(
config, settings, db, cursor, base, category, siteHandNo, gametypeID config, settings, fdb.db, fdb.cursor, base, category, siteHandNo, gametypeID
, handStartTime, names, playerIDs, startCashes, antes , handStartTime, names, playerIDs, startCashes, antes
, cardValues, cardSuits, winnings, rakes, actionTypes, allIns , cardValues, cardSuits, winnings, rakes, actionTypes, allIns
, actionAmounts, actionNos, hudImportData, maxSeats, tableName , actionAmounts, actionNos, hudImportData, maxSeats, tableName
, seatNos) , seatNos)
else: else:
raise fpdb_simple.FpdbError ("unrecognised category") raise fpdb_simple.FpdbError ("unrecognised category")
db.commit() fdb.db.commit()
return result return result
#end def mainParser #end def mainParser

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@ -1,174 +0,0 @@
#!/usr/bin/python
#Copyright 2008 Steffen Jobbagy-Felso
#This program is free software: you can redistribute it and/or modify
#it under the terms of the GNU Affero General Public License as published by
#the Free Software Foundation, version 3 of the License.
#
#This program is distributed in the hope that it will be useful,
#but WITHOUT ANY WARRANTY; without even the implied warranty of
#MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
#GNU General Public License for more details.
#
#You should have received a copy of the GNU Affero General Public License
#along with this program. If not, see <http://www.gnu.org/licenses/>.
#In the "official" distribution you can find the license in
#agpl-3.0.txt in the docs folder of the package.
#This file contains methods to store hands into the db. decides to move this
#into a seperate file since its ugly, fairly long and just generally in the way.
from time import time
import fpdb_simple
MYSQL_INNODB = 2
PGSQL = 3
SQLITE = 4
fastStoreHudCache = False # set this to True to test the new storeHudCache routine
saveActions = True # set this to False to avoid storing action data
# Pros: speeds up imports
# Cons: no action data is saved, so you need to keep the hand histories
# variance not available on stats page
# : No graphs
#stores a stud/razz hand into the database
def ring_stud(config, backend, db, cursor, base, category, site_hand_no, gametype_id, hand_start_time
,names, player_ids, start_cashes, antes, card_values, card_suits, winnings, rakes
,action_types, allIns, action_amounts, actionNos, hudImportData, maxSeats, tableName
,seatNos):
import_options = config.get_import_parameters()
saveActions = False if import_options['saveActions'] == False else True
fastStoreHudCache = True if import_options['fastStoreHudCache'] == True else False
fpdb_simple.fillCardArrays(len(names), base, category, card_values, card_suits)
hands_id = fpdb_simple.storeHands(backend, db, cursor, site_hand_no, gametype_id
,hand_start_time, names, tableName, maxSeats, hudImportData)
#print "before calling store_hands_players_stud, antes:", antes
hands_players_ids = fpdb_simple.store_hands_players_stud(backend, db, cursor, hands_id, player_ids
,start_cashes, antes, card_values
,card_suits, winnings, rakes, seatNos)
fpdb_simple.storeHudCache(backend, cursor, base, category, gametype_id, hand_start_time, player_ids, hudImportData)
if saveActions:
fpdb_simple.storeActions(cursor, hands_players_ids, action_types
,allIns, action_amounts, actionNos)
return hands_id
#end def ring_stud
def ring_holdem_omaha(config, backend, db, cursor, base, category, site_hand_no, gametype_id
,hand_start_time, names, player_ids, start_cashes, positions, card_values
,card_suits, board_values, board_suits, winnings, rakes, action_types, allIns
,action_amounts, actionNos, hudImportData, maxSeats, tableName, seatNos):
"""stores a holdem/omaha hand into the database"""
import_options = config.get_import_parameters()
saveActions = False if import_options['saveActions'] == False else True
fastStoreHudCache = True if import_options['fastStoreHudCache'] == True else False
# print "DEBUG: saveActions = '%s' fastStoreHudCache = '%s'"%(saveActions, fastStoreHudCache)
# print "DEBUG: import_options = ", import_options
t0 = time()
fpdb_simple.fillCardArrays(len(names), base, category, card_values, card_suits)
t1 = time()
fpdb_simple.fill_board_cards(board_values, board_suits)
t2 = time()
hands_id = fpdb_simple.storeHands(backend, db, cursor, site_hand_no, gametype_id
,hand_start_time, names, tableName, maxSeats,
hudImportData, board_values, board_suits)
t3 = time()
hands_players_ids = fpdb_simple.store_hands_players_holdem_omaha(
backend, db, cursor, category, hands_id, player_ids, start_cashes
, positions, card_values, card_suits, winnings, rakes, seatNos, hudImportData)
t4 = time()
#print "ring holdem, backend=%d" % backend
if fastStoreHudCache:
fpdb_simple.storeHudCache2(backend, cursor, base, category, gametype_id, hand_start_time, player_ids, hudImportData)
else:
fpdb_simple.storeHudCache(backend, cursor, base, category, gametype_id, hand_start_time, player_ids, hudImportData)
t5 = time()
fpdb_simple.store_board_cards(cursor, hands_id, board_values, board_suits)
t6 = time()
if saveActions:
fpdb_simple.storeActions(cursor, hands_players_ids, action_types, allIns, action_amounts, actionNos)
t7 = time()
#print "fills=(%4.3f) saves=(%4.3f,%4.3f,%4.3f,%4.3f)" % (t2-t0, t3-t2, t4-t3, t5-t4, t6-t5)
return hands_id
#end def ring_holdem_omaha
def tourney_holdem_omaha(config, backend, db, cursor, base, category, siteTourneyNo, buyin, fee, knockout
,entries, prizepool, tourney_start, payin_amounts, ranks, tourneyTypeId
,siteId #end of tourney specific params
,site_hand_no, gametype_id, hand_start_time, names, player_ids
,start_cashes, positions, card_values, card_suits, board_values
,board_suits, winnings, rakes, action_types, allIns, action_amounts
,actionNos, hudImportData, maxSeats, tableName, seatNos):
"""stores a tourney holdem/omaha hand into the database"""
import_options = config.get_import_parameters()
saveActions = True if import_options['saveActions'] == True else False
fastStoreHudCache = True if import_options['fastStoreHudCache'] == True else False
fpdb_simple.fillCardArrays(len(names), base, category, card_values, card_suits)
fpdb_simple.fill_board_cards(board_values, board_suits)
tourney_id = fpdb_simple.store_tourneys(cursor, tourneyTypeId, siteTourneyNo, entries, prizepool, tourney_start)
tourneys_players_ids = fpdb_simple.store_tourneys_players(cursor, tourney_id, player_ids, payin_amounts, ranks, winnings)
hands_id = fpdb_simple.storeHands(backend, db, cursor, site_hand_no, gametype_id
,hand_start_time, names, tableName, maxSeats)
hands_players_ids = fpdb_simple.store_hands_players_holdem_omaha_tourney(
backend, db, cursor, category, hands_id, player_ids, start_cashes, positions
, card_values, card_suits, winnings, rakes, seatNos, tourneys_players_ids)
#print "tourney holdem, backend=%d" % backend
if fastStoreHudCache:
fpdb_simple.storeHudCache2(backend, cursor, base, category, gametype_id, hand_start_time, player_ids, hudImportData)
else:
fpdb_simple.storeHudCache(backend, cursor, base, category, gametype_id, hand_start_time, player_ids, hudImportData)
fpdb_simple.store_board_cards(cursor, hands_id, board_values, board_suits)
if saveActions:
fpdb_simple.storeActions(cursor, hands_players_ids, action_types, allIns, action_amounts, actionNos)
return hands_id
#end def tourney_holdem_omaha
def tourney_stud(config, backend, db, cursor, base, category, siteTourneyNo, buyin, fee, knockout, entries
,prizepool, tourneyStartTime, payin_amounts, ranks, tourneyTypeId, siteId
,siteHandNo, gametypeId, handStartTime, names, playerIds, startCashes, antes
,cardValues, cardSuits, winnings, rakes, actionTypes, allIns, actionAmounts
,actionNos, hudImportData, maxSeats, tableName, seatNos):
#stores a tourney stud/razz hand into the database
import_options = config.get_import_parameters()
saveActions = True if import_options['saveActions'] == True else False
fastStoreHudCache = True if import_options['fastStoreHudCache'] == True else False
fpdb_simple.fillCardArrays(len(names), base, category, cardValues, cardSuits)
tourney_id = fpdb_simple.store_tourneys(cursor, tourneyTypeId, siteTourneyNo, entries, prizepool, tourneyStartTime)
tourneys_players_ids = fpdb_simple.store_tourneys_players(cursor, tourney_id, playerIds, payin_amounts, ranks, winnings)
hands_id = fpdb_simple.storeHands(backend, db, cursor, siteHandNo, gametypeId, handStartTime, names, tableName, maxSeats)
hands_players_ids = fpdb_simple.store_hands_players_stud_tourney(backend, db, cursor, hands_id
, playerIds, startCashes, antes, cardValues, cardSuits
, winnings, rakes, seatNos, tourneys_players_ids)
fpdb_simple.storeHudCache(backend, cursor, base, category, gametypeId, hand_start_time, playerIds, hudImportData)
if saveActions:
fpdb_simple.storeActions(cursor, hands_players_ids, actionTypes, allIns, actionAmounts, actionNos)
return hands_id
#end def tourney_stud

View File

@ -2126,189 +2126,6 @@ def storeHudCache(backend, cursor, base, category, gametypeId, hand_start_time,
# hard-code styleKey as 'A000000' (all-time cache, no key) for now # hard-code styleKey as 'A000000' (all-time cache, no key) for now
styleKey = 'A000000' styleKey = 'A000000'
#print "storeHudCache, len(playerIds)=", len(playerIds), " len(vpip)=" \
#, len(hudImportData['street0VPI']), " len(totprof)=", len(hudImportData['totalProfit'])
for player in xrange(len(playerIds)):
# Set up a clean row
row=[]
row.append(0)#blank for id
row.append(gametypeId)
row.append(playerIds[player])
row.append(len(playerIds))#seats
for i in xrange(len(hudImportData)+2):
row.append(0)
if base=="hold":
row[4]=hudImportData['position'][player]
else:
row[4]=0
row[5]=1 #tourneysGametypeId
row[6]+=1 #HDs
if hudImportData['street0VPI'][player]: row[7]+=1
if hudImportData['street0Aggr'][player]: row[8]+=1
if hudImportData['street0_3BChance'][player]: row[9]+=1
if hudImportData['street0_3BDone'][player]: row[10]+=1
if hudImportData['street1Seen'][player]: row[11]+=1
if hudImportData['street2Seen'][player]: row[12]+=1
if hudImportData['street3Seen'][player]: row[13]+=1
if hudImportData['street4Seen'][player]: row[14]+=1
if hudImportData['sawShowdown'][player]: row[15]+=1
if hudImportData['street1Aggr'][player]: row[16]+=1
if hudImportData['street2Aggr'][player]: row[17]+=1
if hudImportData['street3Aggr'][player]: row[18]+=1
if hudImportData['street4Aggr'][player]: row[19]+=1
if hudImportData['otherRaisedStreet1'][player]: row[20]+=1
if hudImportData['otherRaisedStreet2'][player]: row[21]+=1
if hudImportData['otherRaisedStreet3'][player]: row[22]+=1
if hudImportData['otherRaisedStreet4'][player]: row[23]+=1
if hudImportData['foldToOtherRaisedStreet1'][player]: row[24]+=1
if hudImportData['foldToOtherRaisedStreet2'][player]: row[25]+=1
if hudImportData['foldToOtherRaisedStreet3'][player]: row[26]+=1
if hudImportData['foldToOtherRaisedStreet4'][player]: row[27]+=1
if hudImportData['wonWhenSeenStreet1'][player]!=0.0: row[28]+=hudImportData['wonWhenSeenStreet1'][player]
if hudImportData['wonAtSD'][player]!=0.0: row[29]+=hudImportData['wonAtSD'][player]
if hudImportData['stealAttemptChance'][player]: row[30]+=1
if hudImportData['stealAttempted'][player]: row[31]+=1
if hudImportData['foldBbToStealChance'][player]: row[32]+=1
if hudImportData['foldedBbToSteal'][player]: row[33]+=1
if hudImportData['foldSbToStealChance'][player]: row[34]+=1
if hudImportData['foldedSbToSteal'][player]: row[35]+=1
if hudImportData['street1CBChance'][player]: row[36]+=1
if hudImportData['street1CBDone'][player]: row[37]+=1
if hudImportData['street2CBChance'][player]: row[38]+=1
if hudImportData['street2CBDone'][player]: row[39]+=1
if hudImportData['street3CBChance'][player]: row[40]+=1
if hudImportData['street3CBDone'][player]: row[41]+=1
if hudImportData['street4CBChance'][player]: row[42]+=1
if hudImportData['street4CBDone'][player]: row[43]+=1
if hudImportData['foldToStreet1CBChance'][player]: row[44]+=1
if hudImportData['foldToStreet1CBDone'][player]: row[45]+=1
if hudImportData['foldToStreet2CBChance'][player]: row[46]+=1
if hudImportData['foldToStreet2CBDone'][player]: row[47]+=1
if hudImportData['foldToStreet3CBChance'][player]: row[48]+=1
if hudImportData['foldToStreet3CBDone'][player]: row[49]+=1
if hudImportData['foldToStreet4CBChance'][player]: row[50]+=1
if hudImportData['foldToStreet4CBDone'][player]: row[51]+=1
#print "player=", player
#print "len(totalProfit)=", len(hudImportData['totalProfit'])
if hudImportData['totalProfit'][player]:
row[52]+=hudImportData['totalProfit'][player]
if hudImportData['street1CheckCallRaiseChance'][player]: row[53]+=1
if hudImportData['street1CheckCallRaiseDone'][player]: row[54]+=1
if hudImportData['street2CheckCallRaiseChance'][player]: row[55]+=1
if hudImportData['street2CheckCallRaiseDone'][player]: row[56]+=1
if hudImportData['street3CheckCallRaiseChance'][player]: row[57]+=1
if hudImportData['street3CheckCallRaiseDone'][player]: row[58]+=1
if hudImportData['street4CheckCallRaiseChance'][player]: row[59]+=1
if hudImportData['street4CheckCallRaiseDone'][player]: row[60]+=1
# Try to do the update first:
num = cursor.execute("""UPDATE HudCache
SET HDs=HDs+%s, street0VPI=street0VPI+%s, street0Aggr=street0Aggr+%s,
street0_3BChance=street0_3BChance+%s, street0_3BDone=street0_3BDone+%s,
street1Seen=street1Seen+%s, street2Seen=street2Seen+%s, street3Seen=street3Seen+%s,
street4Seen=street4Seen+%s, sawShowdown=sawShowdown+%s,
street1Aggr=street1Aggr+%s, street2Aggr=street2Aggr+%s, street3Aggr=street3Aggr+%s,
street4Aggr=street4Aggr+%s, otherRaisedStreet1=otherRaisedStreet1+%s,
otherRaisedStreet2=otherRaisedStreet2+%s, otherRaisedStreet3=otherRaisedStreet3+%s,
otherRaisedStreet4=otherRaisedStreet4+%s,
foldToOtherRaisedStreet1=foldToOtherRaisedStreet1+%s, foldToOtherRaisedStreet2=foldToOtherRaisedStreet2+%s,
foldToOtherRaisedStreet3=foldToOtherRaisedStreet3+%s, foldToOtherRaisedStreet4=foldToOtherRaisedStreet4+%s,
wonWhenSeenStreet1=wonWhenSeenStreet1+%s, wonAtSD=wonAtSD+%s, stealAttemptChance=stealAttemptChance+%s,
stealAttempted=stealAttempted+%s, foldBbToStealChance=foldBbToStealChance+%s,
foldedBbToSteal=foldedBbToSteal+%s,
foldSbToStealChance=foldSbToStealChance+%s, foldedSbToSteal=foldedSbToSteal+%s,
street1CBChance=street1CBChance+%s, street1CBDone=street1CBDone+%s, street2CBChance=street2CBChance+%s,
street2CBDone=street2CBDone+%s, street3CBChance=street3CBChance+%s,
street3CBDone=street3CBDone+%s, street4CBChance=street4CBChance+%s, street4CBDone=street4CBDone+%s,
foldToStreet1CBChance=foldToStreet1CBChance+%s, foldToStreet1CBDone=foldToStreet1CBDone+%s,
foldToStreet2CBChance=foldToStreet2CBChance+%s, foldToStreet2CBDone=foldToStreet2CBDone+%s,
foldToStreet3CBChance=foldToStreet3CBChance+%s,
foldToStreet3CBDone=foldToStreet3CBDone+%s, foldToStreet4CBChance=foldToStreet4CBChance+%s,
foldToStreet4CBDone=foldToStreet4CBDone+%s, totalProfit=totalProfit+%s,
street1CheckCallRaiseChance=street1CheckCallRaiseChance+%s,
street1CheckCallRaiseDone=street1CheckCallRaiseDone+%s, street2CheckCallRaiseChance=street2CheckCallRaiseChance+%s,
street2CheckCallRaiseDone=street2CheckCallRaiseDone+%s, street3CheckCallRaiseChance=street3CheckCallRaiseChance+%s,
street3CheckCallRaiseDone=street3CheckCallRaiseDone+%s, street4CheckCallRaiseChance=street4CheckCallRaiseChance+%s,
street4CheckCallRaiseDone=street4CheckCallRaiseDone+%s
WHERE gametypeId+0=%s
AND playerId=%s
AND activeSeats=%s
AND position=%s
AND tourneyTypeId+0=%s
AND styleKey=%s
""", (row[6], row[7], row[8], row[9], row[10],
row[11], row[12], row[13], row[14], row[15],
row[16], row[17], row[18], row[19], row[20],
row[21], row[22], row[23], row[24], row[25],
row[26], row[27], row[28], row[29], row[30],
row[31], row[32], row[33], row[34], row[35],
row[36], row[37], row[38], row[39], row[40],
row[41], row[42], row[43], row[44], row[45],
row[46], row[47], row[48], row[49], row[50],
row[51], row[52], row[53], row[54], row[55],
row[56], row[57], row[58], row[59], row[60],
row[1], row[2], row[3], str(row[4]), row[5], styleKey))
# Test statusmessage to see if update worked, do insert if not
#print "storehud2, upd num =", num
if ( (backend == PGSQL and cursor.statusmessage != "UPDATE 1")
or (backend == MYSQL_INNODB and num == 0) ):
#print "playerid before insert:",row[2]," num = ", num
cursor.execute("""INSERT INTO HudCache
(gametypeId, playerId, activeSeats, position, tourneyTypeId, styleKey,
HDs, street0VPI, street0Aggr, street0_3BChance, street0_3BDone,
street1Seen, street2Seen, street3Seen, street4Seen, sawShowdown,
street1Aggr, street2Aggr, street3Aggr, street4Aggr, otherRaisedStreet1,
otherRaisedStreet2, otherRaisedStreet3, otherRaisedStreet4, foldToOtherRaisedStreet1, foldToOtherRaisedStreet2,
foldToOtherRaisedStreet3, foldToOtherRaisedStreet4, wonWhenSeenStreet1, wonAtSD, stealAttemptChance,
stealAttempted, foldBbToStealChance, foldedBbToSteal, foldSbToStealChance, foldedSbToSteal,
street1CBChance, street1CBDone, street2CBChance, street2CBDone, street3CBChance,
street3CBDone, street4CBChance, street4CBDone, foldToStreet1CBChance, foldToStreet1CBDone,
foldToStreet2CBChance, foldToStreet2CBDone, foldToStreet3CBChance, foldToStreet3CBDone, foldToStreet4CBChance,
foldToStreet4CBDone, totalProfit, street1CheckCallRaiseChance, street1CheckCallRaiseDone, street2CheckCallRaiseChance,
street2CheckCallRaiseDone, street3CheckCallRaiseChance, street3CheckCallRaiseDone, street4CheckCallRaiseChance, street4CheckCallRaiseDone)
VALUES (%s, %s, %s, %s, %s, %s,
%s, %s, %s, %s, %s,
%s, %s, %s, %s, %s,
%s, %s, %s, %s, %s,
%s, %s, %s, %s, %s,
%s, %s, %s, %s, %s,
%s, %s, %s, %s, %s,
%s, %s, %s, %s, %s,
%s, %s, %s, %s, %s,
%s, %s, %s, %s, %s,
%s, %s, %s, %s, %s,
%s, %s, %s, %s, %s)"""
, (row[1], row[2], row[3], row[4], row[5], styleKey, row[6], row[7], row[8], row[9], row[10]
,row[11], row[12], row[13], row[14], row[15], row[16], row[17], row[18], row[19], row[20]
,row[21], row[22], row[23], row[24], row[25], row[26], row[27], row[28], row[29], row[30]
,row[31], row[32], row[33], row[34], row[35], row[36], row[37], row[38], row[39], row[40]
,row[41], row[42], row[43], row[44], row[45], row[46], row[47], row[48], row[49], row[50]
,row[51], row[52], row[53], row[54], row[55], row[56], row[57], row[58], row[59], row[60]) )
#print "hopefully inserted hud data line: ", cursor.statusmessage
# message seems to be "INSERT 0 1"
else:
#print "updated(2) hud data line"
pass
# else:
# print "todo: implement storeHudCache for stud base"
#end def storeHudCache
def storeHudCache2(backend, cursor, base, category, gametypeId, hand_start_time, playerIds, hudImportData):
"""Modified version aiming for more speed ..."""
# if (category=="holdem" or category=="omahahi" or category=="omahahilo"):
if use_date_in_hudcache:
#print "key =", "d%02d%02d%02d " % (hand_start_time.year-2000, hand_start_time.month, hand_start_time.day)
styleKey = "d%02d%02d%02d" % (hand_start_time.year-2000, hand_start_time.month, hand_start_time.day)
else:
# hard-code styleKey as 'A000000' (all-time cache, no key) for now
styleKey = 'A000000'
#print "storeHudCache2, len(playerIds)=", len(playerIds), " len(vpip)=" \ #print "storeHudCache2, len(playerIds)=", len(playerIds), " len(vpip)=" \
#, len(hudImportData['street0VPI']), " len(totprof)=", len(hudImportData['totalProfit']) #, len(hudImportData['street0VPI']), " len(totprof)=", len(hudImportData['totalProfit'])
for player in xrange(len(playerIds)): for player in xrange(len(playerIds)):