[NEWIMPORT] updateHudCache update.
Fix a couple of bugs: position != 2 its = 'M' actually commit changes to hud
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@ -1569,7 +1569,8 @@ class Database:
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line[55] = gid # gametypeId
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line[55] = gid # gametypeId
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line[56] = pids[p] # playerId
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line[56] = pids[p] # playerId
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line[57] = len(pids) # activeSeats
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line[57] = len(pids) # activeSeats
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line[58] = pdata[p]['position']
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pos = {-2:'B', -1:'S', 0:'D', 1:'C', 2:'M', 3:'M', 4:'M', 5:'E', 6:'E', 7:'E', 8:'E', 9:'E' }
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line[58] = pos[pdata[p]['position']]
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line[59] = pdata[p]['tourneyTypeId']
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line[59] = pdata[p]['tourneyTypeId']
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line[60] = styleKey # styleKey
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line[60] = styleKey # styleKey
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inserts.append(line)
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inserts.append(line)
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@ -1580,6 +1581,7 @@ class Database:
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for row in inserts:
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for row in inserts:
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# Try to do the update first:
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# Try to do the update first:
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num = cursor.execute(update_hudcache, row)
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num = cursor.execute(update_hudcache, row)
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#print "DEBUG: values: %s" % row[-6:]
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# Test statusmessage to see if update worked, do insert if not
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# Test statusmessage to see if update worked, do insert if not
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# num is a cursor in sqlite
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# num is a cursor in sqlite
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if ((self.backend == self.PGSQL and cursor.statusmessage != "UPDATE 1")
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if ((self.backend == self.PGSQL and cursor.statusmessage != "UPDATE 1")
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@ -1587,12 +1589,12 @@ class Database:
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or (self.backend == self.SQLITE and num.rowcount == 0)):
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or (self.backend == self.SQLITE and num.rowcount == 0)):
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#move the last 6 items in WHERE clause of row from the end of the array
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#move the last 6 items in WHERE clause of row from the end of the array
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# to the beginning for the INSERT statement
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# to the beginning for the INSERT statement
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print "DEBUG: using INSERT: %s" % num
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#print "DEBUG: using INSERT: %s" % num
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row = row[-6:] + row[:-6]
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row = row[-6:] + row[:-6]
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num = cursor.execute(insert_hudcache, row)
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num = cursor.execute(insert_hudcache, row)
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print "DEBUG: Successfully(?: %s) updated HudCacho using INSERT" % num
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#print "DEBUG: Successfully(?: %s) updated HudCacho using INSERT" % num
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else:
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else:
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print "DEBUG: Successfully updated HudCacho using UPDATE"
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#print "DEBUG: Successfully updated HudCacho using UPDATE"
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pass
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pass
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def isDuplicate(self, gametypeID, siteHandNo):
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def isDuplicate(self, gametypeID, siteHandNo):
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@ -452,6 +452,7 @@ class Importer:
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# FIXME: Need to test for bulk import that isn't rebuilding the cache
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# FIXME: Need to test for bulk import that isn't rebuilding the cache
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if self.callHud:
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if self.callHud:
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hand.updateHudCache(self.database)
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hand.updateHudCache(self.database)
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self.database.commit()
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#pipe the Hands.id out to the HUD
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#pipe the Hands.id out to the HUD
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for hid in to_hud:
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for hid in to_hud:
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