Merge branch 'master' of git://git.assembla.com/free_poker_tools
This commit is contained in:
commit
09d577214b
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@ -116,31 +116,30 @@ class Database:
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row = c.fetchone()
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return row[0]
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# def get_cards(self, hand):
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# this version is for the PTrackSv2 db
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# c = self.connection.cursor()
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# c.execute(self.sql.query['get_cards'], hand)
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# colnames = [desc[0] for desc in c.description]
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# cards = {}
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# for row in c.fetchall():
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# s_dict = {}
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# for name, val in zip(colnames, row):
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# s_dict[name] = val
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# cards[s_dict['seat_number']] = s_dict
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# return (cards)
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def get_cards(self, hand):
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# this version is for the fpdb db
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"""Get and return the cards for each player in the hand."""
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cards = {} # dict of cards, the key is the seat number example: {1: 'AcQd9hTs5d'}
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c = self.connection.cursor()
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c.execute(self.sql.query['get_cards'], hand)
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colnames = [desc[0] for desc in c.description]
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cards = {}
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for row in c.fetchall():
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s_dict = {}
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for name, val in zip(colnames, row):
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s_dict[name] = val
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cards[s_dict['seat_number']] = s_dict
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return (cards)
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cards[s_dict['seat_number']] = (self.convert_cards(s_dict))
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return cards
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def convert_cards(self, d):
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ranks = ('', '', '2', '3', '4', '5', '6', '7', '8', '9', 'T', 'J', 'Q', 'K', 'A')
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cards = ""
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for i in range(1, 8):
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if d['card' + str(i) + 'Value'] == None:
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break
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elif d['card' + str(i) + 'Value'] == 0:
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cards += "xx"
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else:
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cards += ranks[d['card' + str(i) + 'Value']] + d['card' +str(i) + 'Suit']
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return cards
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def get_action_from_hand(self, hand_no):
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action = [ [], [], [], [], [] ]
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@ -214,6 +213,7 @@ if __name__=="__main__":
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for p in stat_dict.keys():
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print p, " ", stat_dict[p]
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print "cards =", db_connection.get_cards(73525)
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db_connection.close_connection
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print "press enter to continue"
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@ -177,7 +177,7 @@ class Everleaf(HandHistoryConverter):
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# "2c, qh" -> set(["2c","qc"])
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# Also works with Omaha hands.
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cards = m.group('CARDS')
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cards = set(cards.split(', '))
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cards = cards.split(', ')
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hand.addHoleCards(cards, m.group('PNAME'))
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def readAction(self, hand, street):
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@ -198,9 +198,10 @@ class Everleaf(HandHistoryConverter):
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def readShowdownActions(self, hand):
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"""Reads lines where holecards are reported in a showdown"""
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for shows in self.re_ShowdownAction.finditer(hand.string):
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cards = shows.group('CARDS')
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cards = set(cards.split(', '))
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cards = cards.split(', ')
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hand.addShownCards(cards, shows.group('PNAME'))
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def readCollectPot(self,hand):
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@ -208,10 +209,11 @@ class Everleaf(HandHistoryConverter):
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hand.addCollectPot(player=m.group('PNAME'),pot=m.group('POT'))
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def readShownCards(self,hand):
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"""Reads lines where hole & board cards are mixed to form a hand (summary lines)"""
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for m in self.re_CollectPot.finditer(hand.string):
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if m.group('CARDS') is not None:
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cards = m.group('CARDS')
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cards = set(cards.split(', '))
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cards = cards.split(', ')
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hand.addShownCards(cards=None, player=m.group('PNAME'), holeandboard=cards)
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@ -35,6 +35,20 @@ import Configuration
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class GuiBulkImport():
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def import_dir(self):
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"""imports a directory, non-recursive. todo: move this to fpdb_import so CLI can use it"""
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self.path = self.inputFile
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self.importer.addImportDirectory(self.path)
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self.importer.setCallHud(False)
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starttime = time()
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if not self.importer.settings['threads'] > 1:
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(stored, dups, partial, errs, ttime) = self.importer.runImport()
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print 'GuiBulkImport.import_dir done: Stored: %d Duplicates: %d Partial: %d Errors: %d in %s seconds - %d/sec'\
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% (stored, dups, partial, errs, ttime, stored / ttime)
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else:
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self.importer.RunImportThreaded()
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def load_clicked(self, widget, data=None):
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# get the dir to import from the chooser
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self.inputFile = self.chooser.get_filename()
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@ -66,6 +80,7 @@ class GuiBulkImport():
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self.lab_info.set_text("Import finished")
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def get_vbox(self):
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"""returns the vbox of this thread"""
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return self.vbox
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def __init__(self, db, settings, config):
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@ -29,6 +29,11 @@ Main for FreePokerTools HUD.
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# Standard Library modules
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import sys
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# redirect the stderr
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errorfile = open('HUD-error.txt', 'w', 0)
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sys.stderr = errorfile
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import os
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import thread
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import time
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@ -72,7 +77,14 @@ class HUD_main(object):
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def destroy(*args): # call back for terminating the main eventloop
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gtk.main_quit()
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def create_HUD(self, new_hand_id, table, table_name, max, poker_game, is_tournament, stat_dict):
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def kill_hud(self, event, table):
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# called by an event in the HUD, to kill this specific HUD
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self.hud_dict[table].kill()
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self.hud_dict[table].main_window.destroy()
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self.vb.remove(self.hud_dict[table].tablehudlabel)
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del(self.hud_dict[table])
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def create_HUD(self, new_hand_id, table, table_name, max, poker_game, is_tournament, stat_dict, cards):
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def idle_func():
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@ -82,20 +94,21 @@ class HUD_main(object):
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self.vb.add(newlabel)
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newlabel.show()
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self.hud_dict[table_name] = Hud.Hud(self, table, max, poker_game, self.config, self.db_connection)
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self.hud_dict[table_name].tablehudlabel = newlabel
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self.hud_dict[table_name].create(new_hand_id, self.config, stat_dict)
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self.hud_dict[table_name].create(new_hand_id, self.config, stat_dict, cards)
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for m in self.hud_dict[table_name].aux_windows:
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m.update_data(new_hand_id, self.db_connection)
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m.update_gui(new_hand_id)
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self.hud_dict[table_name].update(new_hand_id, self.config, stat_dict)
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self.hud_dict[table_name].update(new_hand_id, self.config)
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self.hud_dict[table_name].reposition_windows()
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return False
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finally:
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gtk.gdk.threads_leave()
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self.hud_dict[table_name] = Hud.Hud(self, table, max, poker_game, self.config, self.db_connection)
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gobject.idle_add(idle_func)
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def update_HUD(self, new_hand_id, table_name, config, stat_dict):
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def update_HUD(self, new_hand_id, table_name, config):
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"""Update a HUD gui from inside the non-gui read_stdin thread."""
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# This is written so that only 1 thread can touch the gui--mainly
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# for compatibility with Windows. This method dispatches the
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@ -103,7 +116,7 @@ class HUD_main(object):
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def idle_func():
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gtk.gdk.threads_enter()
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try:
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self.hud_dict[table_name].update(new_hand_id, config, stat_dict)
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self.hud_dict[table_name].update(new_hand_id, config)
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for m in self.hud_dict[table_name].aux_windows:
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m.update_gui(new_hand_id)
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return False
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@ -111,18 +124,6 @@ class HUD_main(object):
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gtk.gdk.threads_leave()
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gobject.idle_add(idle_func)
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def HUD_removed(self, tablename):
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tablename = Tables.clean_title(tablename)
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# TODO: There's a potential problem here somewhere, that this hacks around .. the table_name as being passed to HUD_create is cleaned,
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# but the table.name as being passed here is not cleaned. I don't know why. -eric
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if tablename in self.hud_dict and self.hud_dict[tablename].deleted:
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self.vb.remove(self.hud_dict[tablename].tablehudlabel)
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del self.hud_dict[tablename]
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return False
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return True
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def read_stdin(self): # This is the thread function
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"""Do all the non-gui heavy lifting for the HUD program."""
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@ -145,6 +146,7 @@ class HUD_main(object):
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try:
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(table_name, max, poker_game) = self.db_connection.get_table_name(new_hand_id)
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stat_dict = self.db_connection.get_stats_from_hand(new_hand_id)
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cards = self.db_connection.get_cards(new_hand_id)
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except:
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print "skipping ", new_hand_id
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sys.stderr.write("Database error in hand %d. Skipping.\n" % int(new_hand_id))
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@ -163,9 +165,11 @@ class HUD_main(object):
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# Update an existing HUD
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if temp_key in self.hud_dict:
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self.hud_dict[temp_key].stat_dict = stat_dict
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self.hud_dict[temp_key].cards = cards
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for aw in self.hud_dict[temp_key].aux_windows:
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aw.update_data(new_hand_id, self.db_connection)
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self.update_HUD(new_hand_id, temp_key, self.config, stat_dict)
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self.update_HUD(new_hand_id, temp_key, self.config)
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# Or create a new HUD
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else:
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@ -175,11 +179,12 @@ class HUD_main(object):
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tablewindow = Tables.discover_table_by_name(self.config, table_name)
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if tablewindow == None:
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# If no client window is found on the screen, complain and continue
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if is_tournament:
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table_name = tour_number + " " + tab_number
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sys.stderr.write("table name "+table_name+" not found, skipping.\n")
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else:
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self.create_HUD(new_hand_id, tablewindow, temp_key, max, poker_game, is_tournament, stat_dict)
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self.create_HUD(new_hand_id, tablewindow, temp_key, max, poker_game, is_tournament, stat_dict, cards)
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if __name__== "__main__":
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sys.stderr.write("HUD_main starting\n")
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|
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@ -48,6 +48,8 @@ import HUD_main
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class Hud:
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def __init__(self, parent, table, max, poker_game, config, db_connection):
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# __init__ is (now) intended to be called from the stdin thread, so it
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# cannot touch the gui
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self.parent = parent
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self.table = table
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self.config = config
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@ -57,27 +59,29 @@ class Hud:
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self.deleted = False
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self.stacked = True
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self.site = table.site
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self.colors = config.get_default_colors(self.table.site)
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self.mw_created = False
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self.stat_windows = {}
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self.popup_windows = {}
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self.aux_windows = []
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(font, font_size) = config.get_default_font(self.table.site)
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self.colors = config.get_default_colors(self.table.site)
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if font == None:
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font = "Sans"
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if font_size == None:
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font_size = "8"
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self.font = pango.FontDescription(font + " " + font_size)
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# do we need to add some sort of condition here for dealing with a request for a font that doesn't exist?
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def create_mw(self):
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# Set up a main window for this this instance of the HUD
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self.main_window = gtk.Window()
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self.main_window.set_gravity(gtk.gdk.GRAVITY_STATIC)
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self.main_window.set_title(table.name + " FPDBHUD")
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self.main_window.destroyhandler = self.main_window.connect("destroy", self.kill_hud)
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self.main_window.set_title(self.table.name + " FPDBHUD")
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# self.main_window.destroyhandler = self.main_window.connect("destroy", self.kill_hud)
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self.main_window.set_decorated(False)
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self.main_window.set_opacity(self.colors["hudopacity"])
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|
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|
@ -102,7 +106,7 @@ class Hud:
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self.menu = gtk.Menu()
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self.item1 = gtk.MenuItem('Kill this HUD')
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self.menu.append(self.item1)
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self.item1.connect("activate", self.kill_hud_menu)
|
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self.item1.connect("activate", self.parent.kill_hud, self.table.name)
|
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self.item1.show()
|
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|
||||
self.item2 = gtk.MenuItem('Save Layout')
|
||||
|
@ -123,6 +127,7 @@ class Hud:
|
|||
self.ebox.connect_object("button-press-event", self.on_button_press, self.menu)
|
||||
|
||||
self.main_window.show_all()
|
||||
self.mw_created = True
|
||||
|
||||
# TODO: fold all uses of this type of 'topify' code into a single function, if the differences between the versions don't
|
||||
# create adverse effects?
|
||||
|
@ -163,23 +168,18 @@ class Hud:
|
|||
return True
|
||||
return False
|
||||
|
||||
def kill_hud(self, *args):
|
||||
if self.deleted:
|
||||
return # no killing self twice.
|
||||
for k in self.stat_windows:
|
||||
self.stat_windows[k].window.destroy()
|
||||
def kill(self, *args):
|
||||
# kill all stat_windows, popups and aux_windows in this HUD
|
||||
# heap dead, burnt bodies, blood 'n guts, veins between my teeth
|
||||
for s in self.stat_windows.itervalues():
|
||||
for p in s.popups:
|
||||
s.kill_popup(p)
|
||||
s.window.destroy()
|
||||
self.stat_windows = {}
|
||||
# also kill any aux windows
|
||||
for m in self.aux_windows:
|
||||
m.destroy()
|
||||
self.aux_windows.remove(m)
|
||||
|
||||
self.deleted = True
|
||||
self.main_window.disconnect(self.main_window.destroyhandler) # so we don't potentially infiniteloop in here, right
|
||||
self.main_window.destroy()
|
||||
self.parent.HUD_removed(self.table.name)
|
||||
|
||||
def kill_hud_menu(self, *args):
|
||||
self.main_window.destroy()
|
||||
self.aux_windows = []
|
||||
|
||||
def reposition_windows(self, *args):
|
||||
for w in self.stat_windows:
|
||||
|
@ -228,13 +228,17 @@ class Hud:
|
|||
return self.stat_dict[key]['seat']
|
||||
sys.stderr.write("Error finding actual seat.\n")
|
||||
|
||||
def create(self, hand, config, stat_dict):
|
||||
def create(self, hand, config, stat_dict, cards):
|
||||
# update this hud, to the stats and players as of "hand"
|
||||
# hand is the hand id of the most recent hand played at this table
|
||||
#
|
||||
# this method also manages the creating and destruction of stat
|
||||
# windows via calls to the Stat_Window class
|
||||
if not self.mw_created:
|
||||
self.create_mw()
|
||||
|
||||
self.stat_dict = stat_dict
|
||||
self.cards = cards
|
||||
sys.stderr.write("------------------------------------------------------------\nCreating hud from hand %s\n" % hand)
|
||||
adj = self.adj_seats(hand, config)
|
||||
sys.stderr.write("adj = %s\n" % adj)
|
||||
|
@ -274,37 +278,36 @@ class Hud:
|
|||
if os.name == "nt":
|
||||
gobject.timeout_add(500, self.update_table_position)
|
||||
|
||||
def update(self, hand, config, stat_dict):
|
||||
def update(self, hand, config):
|
||||
self.hand = hand # this is the last hand, so it is available later
|
||||
self.stat_dict = stat_dict # so this is available for popups, etc
|
||||
if os.name == 'nt':
|
||||
self.update_table_position()
|
||||
self.stat_dict = stat_dict
|
||||
|
||||
for s in stat_dict:
|
||||
for s in self.stat_dict:
|
||||
try:
|
||||
self.stat_windows[stat_dict[s]['seat']].player_id = stat_dict[s]['player_id']
|
||||
self.stat_windows[self.stat_dict[s]['seat']].player_id = self.stat_dict[s]['player_id']
|
||||
except: # omg, we have more seats than stat windows .. damn poker sites with incorrect max seating info .. let's force 10 here
|
||||
self.max = 10
|
||||
self.create(hand, config, stat_dict)
|
||||
self.stat_windows[stat_dict[s]['seat']].player_id = stat_dict[s]['player_id']
|
||||
self.create(hand, config, self.stat_dict, self.cards)
|
||||
self.stat_windows[self.stat_dict[s]['seat']].player_id = self.stat_dict[s]['player_id']
|
||||
|
||||
for r in range(0, config.supported_games[self.poker_game].rows):
|
||||
for c in range(0, config.supported_games[self.poker_game].cols):
|
||||
this_stat = config.supported_games[self.poker_game].stats[self.stats[r][c]]
|
||||
number = Stats.do_stat(stat_dict, player = stat_dict[s]['player_id'], stat = self.stats[r][c])
|
||||
number = Stats.do_stat(self.stat_dict, player = self.stat_dict[s]['player_id'], stat = self.stats[r][c])
|
||||
statstring = this_stat.hudprefix + str(number[1]) + this_stat.hudsuffix
|
||||
|
||||
if this_stat.hudcolor != "":
|
||||
self.label.modify_fg(gtk.STATE_NORMAL, gtk.gdk.color_parse(self.colors['hudfgcolor']))
|
||||
self.stat_windows[stat_dict[s]['seat']].label[r][c].modify_fg(gtk.STATE_NORMAL, gtk.gdk.color_parse(this_stat.hudcolor))
|
||||
self.stat_windows[self.stat_dict[s]['seat']].label[r][c].modify_fg(gtk.STATE_NORMAL, gtk.gdk.color_parse(this_stat.hudcolor))
|
||||
|
||||
self.stat_windows[stat_dict[s]['seat']].label[r][c].set_text(statstring)
|
||||
self.stat_windows[self.stat_dict[s]['seat']].label[r][c].set_text(statstring)
|
||||
if statstring != "xxx": # is there a way to tell if this particular stat window is visible already, or no?
|
||||
self.stat_windows[stat_dict[s]['seat']].window.show_all()
|
||||
self.stat_windows[self.stat_dict[s]['seat']].window.show_all()
|
||||
# self.reposition_windows()
|
||||
tip = stat_dict[s]['screen_name'] + "\n" + number[5] + "\n" + \
|
||||
tip = self.stat_dict[s]['screen_name'] + "\n" + number[5] + "\n" + \
|
||||
number[3] + ", " + number[4]
|
||||
Stats.do_tip(self.stat_windows[stat_dict[s]['seat']].e_box[r][c], tip)
|
||||
Stats.do_tip(self.stat_windows[self.stat_dict[s]['seat']].e_box[r][c], tip)
|
||||
|
||||
def topify_window(self, window):
|
||||
"""Set the specified gtk window to stayontop in MS Windows."""
|
||||
|
@ -338,7 +341,7 @@ class Stat_Window:
|
|||
# and double-clicks.
|
||||
|
||||
if event.button == 3: # right button event
|
||||
Popup_window(widget, self)
|
||||
self.popups.append(Popup_window(widget, self))
|
||||
|
||||
if event.button == 2: # middle button event
|
||||
self.window.hide()
|
||||
|
@ -350,6 +353,10 @@ class Stat_Window:
|
|||
else:
|
||||
self.window.begin_move_drag(event.button, int(event.x_root), int(event.y_root), event.time)
|
||||
|
||||
def kill_popup(self, popup):
|
||||
popup.window.destroy()
|
||||
self.popups.remove(popup)
|
||||
|
||||
def relocate(self, x, y):
|
||||
self.x = x + self.table.x
|
||||
self.y = y + self.table.y
|
||||
|
@ -365,6 +372,7 @@ class Stat_Window:
|
|||
self.y = y + table.y # x and y are the location relative to table.x & y
|
||||
self.player_id = player_id # looks like this isn't used ;)
|
||||
self.sb_click = 0 # used to figure out button clicks
|
||||
self.popups = [] # list of open popups for this stat window
|
||||
self.useframes = parent.config.get_frames(parent.site)
|
||||
|
||||
self.window = gtk.Window()
|
||||
|
@ -424,6 +432,7 @@ def destroy(*args): # call back for terminating the main eventloop
|
|||
class Popup_window:
|
||||
def __init__(self, parent, stat_window):
|
||||
self.sb_click = 0
|
||||
self.stat_window = stat_window
|
||||
|
||||
# create the popup window
|
||||
self.window = gtk.Window()
|
||||
|
@ -506,7 +515,8 @@ class Popup_window:
|
|||
pass
|
||||
|
||||
if event.button == 3: # right button event
|
||||
self.window.destroy()
|
||||
self.stat_window.kill_popup(self)
|
||||
# self.window.destroy()
|
||||
|
||||
def toggle_decorated(self, widget):
|
||||
top = widget.get_toplevel()
|
||||
|
|
|
@ -154,7 +154,7 @@ class Stud_list:
|
|||
winners = winners + player
|
||||
pot_dec = "%.2f" % (float(pot)/100)
|
||||
|
||||
hero_cards = self.get_hero_cards(self.parent.hero, self.parent.mucked_cards.cards)
|
||||
hero_cards = self.get_hero_cards(self.parent.hero, self.parent.hud.cards)
|
||||
self.info_row = ((new_hand_id, hero_cards, pot_dec, winners), )
|
||||
|
||||
def get_hero_cards(self, hero, cards):
|
||||
|
@ -163,11 +163,10 @@ class Stud_list:
|
|||
if hero == '':
|
||||
return "xxxxxx"
|
||||
else:
|
||||
for k in cards.keys():
|
||||
if cards[k]['screen_name'] == hero:
|
||||
return trans[cards[k]['card1Value']] + cards[k]['card1Suit'] \
|
||||
+ trans[cards[k]['card2Value']] + cards[k]['card2Suit'] \
|
||||
+ trans[cards[k]['card3Value']] + cards[k]['card3Suit']
|
||||
# find the hero's seat from the stat_dict
|
||||
for stat in self.parent.hud.stat_dict.itervalues():
|
||||
if stat['screen_name'] == hero:
|
||||
return self.parent.hud.cards[stat['seat']][0:6]
|
||||
return "xxxxxx"
|
||||
|
||||
def update_gui(self, new_hand_id):
|
||||
|
@ -225,25 +224,7 @@ class Stud_cards:
|
|||
|
||||
self.container.add(self.grid)
|
||||
|
||||
def translate_cards(self, old_cards):
|
||||
ranks = ('', '', '2', '3', '4', '5', '6', '7', '8', '9', 'T', 'J', 'Q', 'K', 'A')
|
||||
|
||||
for c in old_cards.keys():
|
||||
for i in range(1, 8):
|
||||
rank = 'card' + str(i) + 'Value'
|
||||
suit = 'card' + str(i) + 'Suit'
|
||||
key = 'hole_card_' + str(i)
|
||||
if old_cards[c][rank] == 0:
|
||||
old_cards[c][key] = 'xx'
|
||||
else:
|
||||
old_cards[c][key] = ranks[old_cards[c][rank]] + old_cards[c][suit]
|
||||
return old_cards
|
||||
|
||||
def update_data(self, new_hand_id, db_connection):
|
||||
# db_connection = Database.Database(self.config, 'fpdb', '')
|
||||
cards = db_connection.get_cards(new_hand_id)
|
||||
self.cards = self.translate_cards(cards)
|
||||
|
||||
self.tips = []
|
||||
action = db_connection.get_action_from_hand(new_hand_id)
|
||||
for street in action:
|
||||
|
@ -261,13 +242,13 @@ class Stud_cards:
|
|||
|
||||
def update_gui(self, new_hand_id):
|
||||
self.clear()
|
||||
for c in self.cards.keys():
|
||||
self.grid_contents[(1, self.cards[c]['seat_number'] - 1)].set_text(self.cards[c]['screen_name'])
|
||||
for i in ((0, 'hole_card_1'), (1, 'hole_card_2'), (2, 'hole_card_3'), (3, 'hole_card_4'),
|
||||
(4, 'hole_card_5'), (5, 'hole_card_6'), (6, 'hole_card_7')):
|
||||
if not self.cards[c][i[1]] == "xx":
|
||||
self.seen_cards[(i[0], self.cards[c]['seat_number'] - 1)]. \
|
||||
set_from_pixbuf(self.card_images[self.split_cards(self.cards[c][i[1]])])
|
||||
for c, cards in self.parent.hud.cards.iteritems():
|
||||
self.grid_contents[(1, c - 1)].set_text(self.get_screen_name(c))
|
||||
for i in ((0, cards[0:2]), (1, cards[2:4]), (2, cards[4:6]), (3, cards[6:8]),
|
||||
(4, cards[8:10]), (5, cards[10:12]), (6, cards[12:14])):
|
||||
if not i[1] == "xx":
|
||||
self.seen_cards[(i[0], c - 1)]. \
|
||||
set_from_pixbuf(self.card_images[self.split_cards(i[1])])
|
||||
## action in tool tips for 3rd street cards
|
||||
for c in (0, 1, 2):
|
||||
for r in range(0, self.rows):
|
||||
|
@ -279,6 +260,13 @@ class Stud_cards:
|
|||
for r in range(0, self.rows):
|
||||
self.eb[(round_to_col[round], r)].set_tooltip_text(self.tips[round])
|
||||
|
||||
def get_screen_name(self, seat_no):
|
||||
"""Gets and returns the screen name from stat_dict, given seat number."""
|
||||
for k in self.parent.hud.stat_dict.keys():
|
||||
if self.parent.hud.stat_dict[k]['seat'] == seat_no:
|
||||
return self.parent.hud.stat_dict[k]['screen_name']
|
||||
return "No Name"
|
||||
|
||||
def split_cards(self, card):
|
||||
return (card[0], card[1].upper())
|
||||
|
||||
|
|
|
@ -390,9 +390,9 @@ if __name__=="__main__":
|
|||
print discover_table_by_name(c, "Ringe")
|
||||
# print discover_tournament_table(c, "118942908", "3")
|
||||
|
||||
# tables = discover(c)
|
||||
# for t in tables.keys():
|
||||
# print tables[t]
|
||||
tables = discover(c)
|
||||
for t in tables.keys():
|
||||
print tables[t]
|
||||
|
||||
print "press enter to continue"
|
||||
sys.stdin.readline()
|
||||
|
|
Loading…
Reference in New Issue
Block a user