Merge branch 'exp'
This commit is contained in:
commit
092b1a1b83
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@ -58,23 +58,28 @@ from HandHistoryConverter import *
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# smaragdar calls [$ 34.50 USD]
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# ** Dealing Turn ** [ 2d ]
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# ** Dealing River ** [ 6c ]
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# dogge shows [ 9h, 9c ]a pair of nines
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# spicybum shows [ 5d, 6d ]a straight, eight high
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# harrydebeng does not show cards
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# smaragdar wins $ 102 USD from main pot with a pair of aces [ ad, ah, qs, 8h, 6c ]
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class Everleaf(HandHistoryConverter):
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def __init__(self, config, file):
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print "Initialising Everleaf converter class"
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HandHistoryConverter.__init__(self, config, file, "Everleaf") # Call super class init.
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HandHistoryConverter.__init__(self, config, file, sitename="Everleaf") # Call super class init.
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self.sitename = "Everleaf"
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self.setFileType("text")
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self.setFileType("text", "cp1252")
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self.rexx.setGameInfoRegex('.*Blinds \$?(?P<SB>[.0-9]+)/\$?(?P<BB>[.0-9]+)')
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self.rexx.setSplitHandRegex('\n\n\n\n')
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self.rexx.setSplitHandRegex('\n\n+')
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self.rexx.setHandInfoRegex('.*#(?P<HID>[0-9]+)\n.*\nBlinds \$?(?P<SB>[.0-9]+)/\$?(?P<BB>[.0-9]+) (?P<GAMETYPE>.*) - (?P<YEAR>[0-9]+)/(?P<MON>[0-9]+)/(?P<DAY>[0-9]+) - (?P<HR>[0-9]+):(?P<MIN>[0-9]+):(?P<SEC>[0-9]+)\nTable (?P<TABLE>[ a-zA-Z]+)\nSeat (?P<BUTTON>[0-9]+)')
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self.rexx.setPlayerInfoRegex('Seat (?P<SEAT>[0-9]+): (?P<PNAME>.*) \( \$ (?P<CASH>[.0-9]+) USD \)')
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self.rexx.setPlayerInfoRegex('Seat (?P<SEAT>[0-9]+): (?P<PNAME>.*) \(\s+(\$ (?P<CASH>[.0-9]+) USD|new player|All-in) \)')
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self.rexx.setPostSbRegex('.*\n(?P<PNAME>.*): posts small blind \[\$? (?P<SB>[.0-9]+)')
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self.rexx.setPostBbRegex('.*\n(?P<PNAME>.*): posts big blind \[\$? (?P<BB>[.0-9]+)')
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# mct : what about posting small & big blinds simultaneously?
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self.rexx.setHeroCardsRegex('.*\nDealt\sto\s(?P<PNAME>.*)\s\[ (?P<HOLE1>\S\S), (?P<HOLE2>\S\S) \]')
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self.rexx.setActionStepRegex('.*\n(?P<PNAME>.*) (?P<ATYPE>bets|checks|raises|calls|folds)(\s\[\$ (?P<BET>[.\d]+) USD\])?')
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self.rexx.setActionStepRegex('.*\n(?P<PNAME>.*)(?P<ATYPE>: bets| checks| raises| calls| folds)(\s\[\$ (?P<BET>[.\d]+) USD\])?')
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self.rexx.setShowdownActionRegex('.*\n(?P<PNAME>.*) shows \[ (?P<CARDS>.*) \]')
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self.rexx.setCollectPotRegex('.*\n(?P<PNAME>.*) wins \$ (?P<POT>[.\d]+) USD.*')
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self.rexx.compileRegexes()
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def readSupportedGames(self):
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@ -113,20 +118,31 @@ class Everleaf(HandHistoryConverter):
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def readPlayerStacks(self, hand):
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m = self.rexx.player_info_re.finditer(hand.string)
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players = []
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for a in m:
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hand.addPlayer(a.group('SEAT'), a.group('PNAME'), a.group('CASH'))
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#players = players + [[a.group('SEAT'), a.group('PNAME'), a.group('CASH')]]
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#hand.players = players
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hand.addPlayer(int(a.group('SEAT')), a.group('PNAME'), a.group('CASH'))
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def markStreets(self, hand):
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# PREFLOP = ** Dealing down cards **
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m = re.search('(\*\* Dealing down cards \*\*\n)(?P<PREFLOP>.*?\n\*\*)?( Dealing Flop \*\* \[ (?P<FLOP1>\S\S), (?P<FLOP2>\S\S), (?P<FLOP3>\S\S) \])?(?P<FLOP>.*?\*\*)?( Dealing Turn \*\* \[ (?P<TURN1>\S\S) \])?(?P<TURN>.*?\*\*)?( Dealing River \*\* \[ (?P<RIVER1>\S\S) \])?(?P<RIVER>.*)', hand.string,re.DOTALL)
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# for street in m.groupdict():
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# print "DEBUG: Street: %s\tspan: %s" %(street, str(m.span(street)))
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# This re fails if, say, river is missing; then we don't get the ** that starts the river.
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#m = re.search('(\*\* Dealing down cards \*\*\n)(?P<PREFLOP>.*?\n\*\*)?( Dealing Flop \*\* \[ (?P<FLOP1>\S\S), (?P<FLOP2>\S\S), (?P<FLOP3>\S\S) \])?(?P<FLOP>.*?\*\*)?( Dealing Turn \*\* \[ (?P<TURN1>\S\S) \])?(?P<TURN>.*?\*\*)?( Dealing River \*\* \[ (?P<RIVER1>\S\S) \])?(?P<RIVER>.*)', hand.string,re.DOTALL)
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m = re.search(r"\*\* Dealing down cards \*\*(?P<PREFLOP>.+(?=\*\* Dealing Flop \*\*)|.+)"
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r"(\*\* Dealing Flop \*\* \[ \S\S, \S\S, \S\S \](?P<FLOP>.+(?=\*\* Dealing Turn \*\*)|.+))?"
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r"(\*\* Dealing Turn \*\* \[ \S\S \](?P<TURN>.+(?=\*\* Dealing River \*\*)|.+))?"
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r"(\*\* Dealing River \*\* \[ \S\S \](?P<RIVER>.+))?", hand.string,re.DOTALL)
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hand.streets = m
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def readCommunityCards(self, hand):
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# currently regex in wrong place pls fix my brain's fried
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re_board = re.compile('\*\* Dealing (?P<STREET>.*) \*\* \[ (?P<CARDS>.*) \]')
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m = re_board.finditer(hand.string)
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for street in m:
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#print street.groups()
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re_card = re.compile('(?P<CARD>[0-9tjqka][schd])') # look that's weird, hole cards have a capital rank but board cards are lower case?
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cardsmatch = re_card.finditer(street.group('CARDS'))
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hand.setCommunityCards(street.group('STREET'), [card.group('CARD') for card in cardsmatch])
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def readBlinds(self, hand):
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try:
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m = self.rexx.small_blind_re.search(hand.string)
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@ -147,7 +163,7 @@ class Everleaf(HandHistoryConverter):
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hand.involved = False
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else:
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hand.hero = m.group('PNAME')
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hand.addHoleCards(m.group('HOLE1'), m.group('HOLE2'))
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hand.addHoleCards([m.group('HOLE1'), m.group('HOLE2')], m.group('PNAME'))
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def readAction(self, hand, street):
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m = self.rexx.action_re.finditer(hand.streets.group(street))
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@ -157,19 +173,38 @@ class Everleaf(HandHistoryConverter):
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hand.addRaiseTo( street, action.group('PNAME'), action.group('BET') )
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elif action.group('ATYPE') == ' calls':
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hand.addCall( street, action.group('PNAME'), action.group('BET') )
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elif action.group('ATYPE') == 'bets':
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elif action.group('ATYPE') == ': bets':
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hand.addBet( street, action.group('PNAME'), action.group('BET') )
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# mct: do we need to keep bet distinct from raise?
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# hand.actions[street] += [[action.group('PNAME'), action.group('ATYPE'), action.group('BET')]]
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elif action.group('ATYPE') == ' folds':
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hand.addFold( street, action.group('PNAME'))
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elif action.group('ATYPE') == ' checks':
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hand.addCheck( street, action.group('PNAME'))
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else:
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print "DEBUG: unimplemented readAction: %s %s" %(action.group('PNAME'),action.group('ATYPE'),)
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hand.actions[street] += [[action.group('PNAME'), action.group('ATYPE')]]
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#print "DEBUG: readAction: %s " %(hand.actions)
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#hand.actions[street] += [[action.group('PNAME'), action.group('ATYPE')]]
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def readShowdownActions(self, hand):
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for shows in self.rexx.showdown_action_re.finditer(hand.string):
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print shows.groups()
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re_card = re.compile('(?P<CARD>[0-9tjqka][schd])') # copied from earlier
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cards = [card.group('CARD') for card in re_card.finditer(shows.group('CARDS'))]
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print cards
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hand.addShownCards(cards, shows.group('PNAME'))
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def readCollectPot(self,hand):
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m = self.rexx.collect_pot_re.search(hand.string)
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if m is not None:
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hand.addCollectPot(player=m.group('PNAME'),pot=m.group('POT'))
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else:
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print "WARNING: Unusual, no one collected; can happen if it's folded to big blind with a dead small blind."
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def getRake(self, hand):
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hand.rake = hand.totalpot * Decimal('0.05') # probably not quite right
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if __name__ == "__main__":
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c = Configuration.Config()
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e = Everleaf(c, "Speed_Kuala.txt")
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e = Everleaf(c, "Speed_Kuala_full.txt")
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e.processFile()
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print str(e)
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@ -23,17 +23,56 @@ import traceback
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import os
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import os.path
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import xml.dom.minidom
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import codecs
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from decimal import Decimal
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import operator
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from xml.dom.minidom import Node
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from pokereval import PokerEval
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from time import time
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#from pokerengine.pokercards import *
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# provides letter2name{}, letter2names{}, visible_card(), not_visible_card(), is_visible(), card_value(), class PokerCards
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# but it's probably not installed so here are the ones we may want:
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letter2name = {
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'A': 'Ace',
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'K': 'King',
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'Q': 'Queen',
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'J': 'Jack',
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'T': 'Ten',
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'9': 'Nine',
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'8': 'Eight',
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'7': 'Seven',
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'6': 'Six',
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'5': 'Five',
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'4': 'Four',
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'3': 'Trey',
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'2': 'Deuce'
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}
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letter2names = {
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'A': 'Aces',
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'K': 'Kings',
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'Q': 'Queens',
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'J': 'Jacks',
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'T': 'Tens',
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'9': 'Nines',
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'8': 'Eights',
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'7': 'Sevens',
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'6': 'Sixes',
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'5': 'Fives',
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'4': 'Fours',
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'3': 'Treys',
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'2': 'Deuces'
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}
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class HandHistoryConverter:
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eval = PokerEval()
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def __init__(self, config, file, sitename):
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print "HandHistory init called"
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self.c = config
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self.sitename = sitename
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self.obs = "" # One big string
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self.filetype = "text"
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self.codepage = "utf8"
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self.doc = None # For XML based HH files
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self.file = file
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self.hhbase = self.c.get_import_parameters().get("hhArchiveBase")
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@ -57,6 +96,7 @@ class HandHistoryConverter:
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return tmp
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def processFile(self):
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starttime = time()
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if not self.sanityCheck():
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print "Cowardly refusing to continue after failed sanity check"
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return
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@ -64,23 +104,39 @@ class HandHistoryConverter:
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self.gametype = self.determineGameType()
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self.hands = self.splitFileIntoHands()
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for hand in self.hands:
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print "\nInput:\n"+hand.string
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self.readHandInfo(hand)
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self.readPlayerStacks(hand)
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self.markStreets(hand)
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self.readBlinds(hand)
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self.readHeroCards(hand)
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self.readHeroCards(hand) # want to generalise to draw games
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self.readCommunityCards(hand) # read community cards
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self.readShowdownActions(hand)
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# Read action (Note: no guarantee this is in hand order.
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for street in hand.streets.groupdict():
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if hand.streets.group(street) is not None:
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self.readAction(hand, street)
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if(hand.involved == True):
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#self.writeHand("output file", hand)
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hand.printHand()
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else:
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pass #Don't write out observed hands
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self.readCollectPot(hand)
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# finalise it (total the pot)
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hand.totalPot()
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self.getRake(hand)
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hand.printHand()
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#if(hand.involved == True):
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#self.writeHand("output file", hand)
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#hand.printHand()
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#else:
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#pass #Don't write out observed hands
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endtime = time()
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print "Processed %d hands in %d seconds" % (len(self.hands), endtime-starttime)
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#####
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# These functions are parse actions that may be overridden by the inheriting class
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#
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# Functions to be implemented in the inheriting class
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def readSupportedGames(self): abstract
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# should return a list
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@ -89,7 +145,14 @@ class HandHistoryConverter:
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# Valid types specified in docs/tabledesign.html in Gametypes
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def determineGameType(self): abstract
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#TODO: Comment
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# Read any of:
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# HID HandID
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# TABLE Table name
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# SB small blind
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# BB big blind
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# GAMETYPE gametype
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# YEAR MON DAY HR MIN SEC datetime
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# BUTTON button seat number
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def readHandInfo(self, hand): abstract
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# Needs to return a list of lists in the format
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@ -97,6 +160,7 @@ class HandHistoryConverter:
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def readPlayerStacks(self, hand): abstract
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# Needs to return a MatchObject with group names identifying the streets into the Hand object
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# that is, pulls the chunks of preflop, flop, turn and river text into hand.streets MatchObject.
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def markStreets(self, hand): abstract
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#Needs to return a list in the format
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@ -105,6 +169,11 @@ class HandHistoryConverter:
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def readBlinds(self, hand): abstract
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def readHeroCards(self, hand): abstract
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def readAction(self, hand, street): abstract
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def readCollectPot(self, hand): abstract
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# Some sites don't report the rake. This will be called at the end of the hand after the pot total has been calculated
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# so that an inheriting class can calculate it for the specific site if need be.
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def getRake(self, hand): abstract
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def sanityCheck(self):
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sane = True
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|
@ -128,11 +197,13 @@ class HandHistoryConverter:
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return sane
|
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||||
# Functions not necessary to implement in sub class
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def setFileType(self, filetype = "text"):
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def setFileType(self, filetype = "text", codepage='utf8'):
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self.filetype = filetype
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self.codepage = codepage
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def splitFileIntoHands(self):
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hands = []
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self.obs.strip()
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list = self.rexx.split_hand_re.split(self.obs)
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list.pop() #Last entry is empty
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for l in list:
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|
@ -144,7 +215,7 @@ class HandHistoryConverter:
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"""Read file"""
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print "Reading file: '%s'" %(filename)
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if(self.filetype == "text"):
|
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infile=open(filename, "rU")
|
||||
infile=codecs.open(filename, "rU", self.codepage)
|
||||
self.obs = infile.read()
|
||||
infile.close()
|
||||
elif(self.filetype == "xml"):
|
||||
|
@ -154,73 +225,6 @@ class HandHistoryConverter:
|
|||
except:
|
||||
traceback.print_exc(file=sys.stderr)
|
||||
|
||||
def writeHand(self, file, hand):
|
||||
"""Write out parsed data"""
|
||||
print "DEBUG: *************************"
|
||||
print "DEBUG: Start of print hand"
|
||||
print "DEBUG: *************************"
|
||||
|
||||
print "%s Game #%s: %s ($%s/$%s) - %s" %(hand.sitename, hand.handid, "XXXXhand.gametype", hand.sb, hand.bb, hand.starttime)
|
||||
print "Table '%s' %d-max Seat #%s is the button" %(hand.tablename, hand.maxseats, hand.buttonpos)
|
||||
|
||||
for player in hand.players:
|
||||
print "Seat %s: %s ($%s)" %(player[0], player[1], player[2])
|
||||
|
||||
if(hand.posted[0] == "FpdbNBP"):
|
||||
print "No small blind posted"
|
||||
else:
|
||||
print "%s: posts small blind $%s" %(hand.posted[0], hand.sb)
|
||||
|
||||
#May be more than 1 bb posting
|
||||
print "%s: posts big blind $%s" %(hand.posted[1], hand.bb)
|
||||
if(len(hand.posted) > 2):
|
||||
# Need to loop on all remaining big blinds - lazy
|
||||
print "XXXXXXXXX FIXME XXXXXXXX"
|
||||
|
||||
print "*** HOLE CARDS ***"
|
||||
print "Dealt to %s [%s %s]" %(hand.hero , hand.holecards[0], hand.holecards[1])
|
||||
#
|
||||
## ACTION STUFF
|
||||
# This is no limit only at the moment
|
||||
|
||||
for act in hand.actions['PREFLOP']:
|
||||
self.printActionLine(act, 0)
|
||||
|
||||
if 'PREFLOP' in hand.actions:
|
||||
for act in hand.actions['PREFLOP']:
|
||||
print "PF action"
|
||||
|
||||
if 'FLOP' in hand.actions:
|
||||
print "*** FLOP *** [%s %s %s]" %(hand.streets.group("FLOP1"), hand.streets.group("FLOP2"), hand.streets.group("FLOP3"))
|
||||
for act in hand.actions['FLOP']:
|
||||
self.printActionLine(act, 0)
|
||||
|
||||
if 'TURN' in hand.actions:
|
||||
print "*** TURN *** [%s %s %s] [%s]" %(hand.streets.group("FLOP1"), hand.streets.group("FLOP2"), hand.streets.group("FLOP3"), hand.streets.group("TURN1"))
|
||||
for act in hand.actions['TURN']:
|
||||
self.printActionLine(act, 0)
|
||||
|
||||
if 'RIVER' in hand.actions:
|
||||
print "*** RIVER *** [%s %s %s %s] [%s]" %(hand.streets.group("FLOP1"), hand.streets.group("FLOP2"), hand.streets.group("FLOP3"), hand.streets.group("TURN1"), hand.streets.group("RIVER1"))
|
||||
for act in hand.actions['RIVER']:
|
||||
self.printActionLine(act, 0)
|
||||
|
||||
print "*** SUMMARY ***"
|
||||
print "XXXXXXXXXXXX Need sumary info XXXXXXXXXXX"
|
||||
# print "Total pot $%s | Rake $%s)" %(hand.totalpot $" + hand.rake)
|
||||
# print "Board [" + boardcards + "]"
|
||||
#
|
||||
# SUMMARY STUFF
|
||||
|
||||
|
||||
def printActionLine(self, act, pot):
|
||||
if act[1] == 'folds' or act[1] == 'checks':
|
||||
print "%s: %s " %(act[0], act[1])
|
||||
if act[1] == 'calls':
|
||||
print "%s: %s $%s" %(act[0], act[1], act[2])
|
||||
if act[1] == 'raises':
|
||||
print "%s: %s $%s to XXXpottotalXXX" %(act[0], act[1], act[2])
|
||||
|
||||
|
||||
#takes a poker float (including , for thousand seperator and converts it to an int
|
||||
def float2int (self, string):
|
||||
|
@ -242,19 +246,18 @@ class Hand:
|
|||
# def __init__(self, sitename, gametype, sb, bb, string):
|
||||
|
||||
UPS = {'a':'A', 't':'T', 'j':'J', 'q':'Q', 'k':'K'}
|
||||
STREETS = ['BLINDS','PREFLOP','FLOP','TURN','RIVER']
|
||||
def __init__(self, sitename, gametype, string):
|
||||
self.sitename = sitename
|
||||
self.gametype = gametype
|
||||
self.string = string
|
||||
|
||||
self.streets = None # A MatchObject using a groupnames to identify streets.
|
||||
self.actions = {}
|
||||
self.streetList = ['BLINDS','PREFLOP','FLOP','TURN','RIVER'] # a list of the observed street names in order
|
||||
|
||||
self.handid = 0
|
||||
self.sb = gametype[3]
|
||||
self.bb = gametype[4]
|
||||
self.tablename = "Slartibartfast"
|
||||
self.hero = "Hiro"
|
||||
self.maxseats = 10
|
||||
self.counted_seats = 0
|
||||
self.buttonpos = 0
|
||||
|
@ -262,78 +265,189 @@ class Hand:
|
|||
self.players = []
|
||||
self.posted = []
|
||||
self.involved = True
|
||||
self.hero = "Hiro"
|
||||
self.holecards = "Xx Xx"
|
||||
self.action = []
|
||||
|
||||
self.rake = 0
|
||||
|
||||
#
|
||||
# Collections indexed by street names
|
||||
#
|
||||
|
||||
# A MatchObject using a groupnames to identify streets.
|
||||
# filled by markStreets()
|
||||
self.streets = None
|
||||
|
||||
# dict from street names to lists of tuples, such as
|
||||
# [['mct','bets','$10'],['mika','folds'],['carlg','raises','$20']]
|
||||
# actually they're clearly lists but they probably should be tuples.
|
||||
self.actions = {}
|
||||
|
||||
# dict from street names to community cards
|
||||
self.board = {}
|
||||
|
||||
|
||||
#
|
||||
# Collections indexed by player names
|
||||
#
|
||||
|
||||
# dict from player names to lists of hole cards
|
||||
self.holecards = {}
|
||||
|
||||
# dict from player names to amounts collected
|
||||
self.collected = {}
|
||||
|
||||
# Sets of players
|
||||
self.shown = set()
|
||||
self.folded = set()
|
||||
|
||||
self.action = []
|
||||
self.totalpot = None
|
||||
self.rake = None
|
||||
|
||||
self.bets = {}
|
||||
self.lastBet = {}
|
||||
self.orderedBets = {}
|
||||
for street in self.STREETS:
|
||||
for street in self.streetList:
|
||||
self.bets[street] = {}
|
||||
self.lastBet[street] = 0
|
||||
|
||||
def addPlayer(self, seat, name, chips):
|
||||
"""seat, an int indicating the seat
|
||||
name, the player name
|
||||
chips, the chips the player has at the start of the hand"""
|
||||
#self.players.append(name)
|
||||
"""\
|
||||
Adds a player to the hand, and initialises data structures indexed by player.
|
||||
seat (int) indicating the seat
|
||||
name (string) player name
|
||||
chips (string) the chips the player has at the start of the hand (can be None)
|
||||
If a player has None chips he won't be added."""
|
||||
if chips is not None:
|
||||
self.players.append([seat, name, chips])
|
||||
#self.startChips[name] = chips
|
||||
#self.endChips[name] = chips
|
||||
#self.winners[name] = 0
|
||||
for street in self.STREETS:
|
||||
self.bets[street][name] = [0]
|
||||
self.holecards[name] = []
|
||||
for street in self.streetList:
|
||||
self.bets[street][name] = []
|
||||
|
||||
|
||||
def addHoleCards(self,h1,h2,seat=None): # generalise to add hole cards for a specific seat or player
|
||||
self.holecards = [self.card(h1), self.card(h2)]
|
||||
def addHoleCards(self, cards, player):
|
||||
"""\
|
||||
Assigns observed holecards to a player.
|
||||
cards list of card bigrams e.g. ['2h','jc']
|
||||
player (string) name of player
|
||||
Note, will automatically uppercase the rank letter.
|
||||
"""
|
||||
try:
|
||||
self.checkPlayerExists(player)
|
||||
for c in cards:
|
||||
self.holecards[player].append(self.card(c))
|
||||
except FpdbParseError, e:
|
||||
print "Tried to add holecards for unknown player: %s" % (player,)
|
||||
|
||||
def addShownCards(self, cards, player):
|
||||
"""\
|
||||
For when a player shows cards for any reason (for showdown or out of choice).
|
||||
"""
|
||||
self.shown.add(player)
|
||||
self.addHoleCards(cards,player)
|
||||
|
||||
|
||||
def checkPlayerExists(self,player):
|
||||
if player not in [p[1] for p in self.players]:
|
||||
raise FpdbParseError
|
||||
|
||||
def discardHoleCards(self, cards, player):
|
||||
try:
|
||||
self.checkPlayerExists(player)
|
||||
for card in cards:
|
||||
self.holecards[player].remove(card)
|
||||
except FpdbParseError, e:
|
||||
pass
|
||||
except ValueError:
|
||||
print "tried to discard a card %s didn't have" % (player,)
|
||||
|
||||
def setCommunityCards(self, street, cards):
|
||||
self.board[street] = [self.card(c) for c in cards]
|
||||
|
||||
def card(self,c):
|
||||
"""upper case the ranks but not suits, 'atjqk' => 'ATJQK'"""
|
||||
# don't know how to make this 'static'
|
||||
for k,v in self.UPS.items():
|
||||
c = c.replace(k,v)
|
||||
return c
|
||||
|
||||
def addBlind(self, player, amount):
|
||||
#self.bets['BLINDS'][player].append(Decimal(amount))
|
||||
# if player is None, it's a missing small blind.
|
||||
if player is not None:
|
||||
self.bets['PREFLOP'][player].append(Decimal(amount))
|
||||
self.lastBet['PREFLOP'] = Decimal(amount)
|
||||
self.posted += [player]
|
||||
|
||||
|
||||
def addCall(self, street, player=None, amount=0):
|
||||
def addCall(self, street, player=None, amount=None):
|
||||
# Potentially calculate the amount of the call if not supplied
|
||||
# corner cases include if player would be all in
|
||||
if amount is not None:
|
||||
self.bets[street][player].append(Decimal(amount))
|
||||
#self.lastBet[street] = Decimal(amount)
|
||||
self.actions[street] += [[player, 'calls', amount]]
|
||||
|
||||
def addRaiseTo(self, street, player, amountTo):
|
||||
# amount is the amount raised to, not the amount raised.by
|
||||
"""\
|
||||
Add a raise on [street] by [player] to [amountTo]
|
||||
"""
|
||||
#Given only the amount raised to, the amount of the raise can be calculated by
|
||||
# working out how much this player has already in the pot
|
||||
# (which is the sum of self.bets[street][player])
|
||||
# and how much he needs to call to match the previous player
|
||||
# (which is tracked by self.lastBet)
|
||||
self.checkPlayerExists(player)
|
||||
committedThisStreet = reduce(operator.add, self.bets[street][player], 0)
|
||||
amountToCall = self.lastBet[street] - committedThisStreet
|
||||
self.lastBet[street] = Decimal(amountTo)
|
||||
amountBy = Decimal(amountTo) - amountToCall
|
||||
self.bets[street][player].append(amountBy)
|
||||
self.bets[street][player].append(amountBy+amountToCall)
|
||||
self.actions[street] += [[player, 'raises', amountBy, amountTo]]
|
||||
|
||||
#def addRaiseTo(self, street, player=None, amountTo=None):
|
||||
#self.amounts[street] += Decimal(amountTo)
|
||||
|
||||
|
||||
def addBet(self, street, player=None, amount=0):
|
||||
self.bets[street][name].append(Decimal(amount))
|
||||
self.orderedBets[street].append(Decimal(amount))
|
||||
def addBet(self, street, player, amount):
|
||||
self.checkPlayerExists(player)
|
||||
self.bets[street][player].append(Decimal(amount))
|
||||
self.actions[street] += [[player, 'bets', amount]]
|
||||
|
||||
def addFold(self, street, player):
|
||||
self.checkPlayerExists(player)
|
||||
self.folded.add(player)
|
||||
self.actions[street] += [[player, 'folds']]
|
||||
|
||||
def addCheck(self, street, player):
|
||||
self.checkPlayerExists(player)
|
||||
self.actions[street] += [[player, 'checks']]
|
||||
|
||||
def addCollectPot(self,player, pot):
|
||||
self.checkPlayerExists(player)
|
||||
if player not in self.collected:
|
||||
self.collected[player] = pot
|
||||
else:
|
||||
# possibly lines like "p collected $ from pot" appear during the showdown
|
||||
# but they are usually unique in the summary, so it's best to try to get them from there.
|
||||
print "%s collected pot more than once; avoidable by reading winnings only from summary lines?"
|
||||
|
||||
|
||||
def totalPot(self):
|
||||
"""If all bets and blinds have been added, totals up the total pot size
|
||||
Known bug: doesn't take into account side pots"""
|
||||
if self.totalpot is None:
|
||||
self.totalpot = 0
|
||||
|
||||
# player names:
|
||||
# print [x[1] for x in self.players]
|
||||
for player in [x[1] for x in self.players]:
|
||||
for street in self.streetList:
|
||||
#print street, self.bets[street][player]
|
||||
self.totalpot += reduce(operator.add, self.bets[street][player], 0)
|
||||
|
||||
def getGameTypeAsString(self):
|
||||
"""\
|
||||
Map the tuple self.gametype onto the pokerstars string describing it
|
||||
"""
|
||||
# currently it appears to be something like ["ring", "hold", "nl", sb, bb]:
|
||||
return "Hold'em No Limit"
|
||||
|
||||
def printHand(self):
|
||||
# PokerStars format.
|
||||
print "### DEBUG ###"
|
||||
print "%s Game #%s: %s ($%s/$%s) - %s" %(self.sitename, self.handid, "XXXXhand.gametype", self.sb, self.bb, self.starttime)
|
||||
print "\n### Pseudo stars format ###"
|
||||
print "%s Game #%s: %s ($%s/$%s) - %s" %(self.sitename, self.handid, self.getGameTypeAsString(), self.sb, self.bb, self.starttime)
|
||||
print "Table '%s' %d-max Seat #%s is the button" %(self.tablename, self.maxseats, self.buttonpos)
|
||||
for player in self.players:
|
||||
print "Seat %s: %s ($%s)" %(player[0], player[1], player[2])
|
||||
|
@ -350,56 +464,127 @@ class Hand:
|
|||
# What about big & small blinds?
|
||||
|
||||
print "*** HOLE CARDS ***"
|
||||
print "Dealt to %s [%s %s]" %(self.hero , self.holecards[0], self.holecards[1])
|
||||
if self.involved:
|
||||
print "Dealt to %s [%s]" %(self.hero , " ".join(self.holecards[self.hero]))
|
||||
|
||||
if 'PREFLOP' in self.actions:
|
||||
for act in self.actions['PREFLOP']:
|
||||
self.printActionLine(act)
|
||||
|
||||
if 'FLOP' in self.actions:
|
||||
print "*** FLOP *** [%s %s %s]" %(self.streets.group("FLOP1"), self.streets.group("FLOP2"), self.streets.group("FLOP3"))
|
||||
print "*** FLOP *** [%s]" %( " ".join(self.board['Flop']))
|
||||
for act in self.actions['FLOP']:
|
||||
self.printActionLine(act)
|
||||
|
||||
if 'TURN' in self.actions:
|
||||
print "*** TURN *** [%s %s %s] [%s]" %(self.streets.group("FLOP1"), self.streets.group("FLOP2"), self.streets.group("FLOP3"), self.streets.group("TURN1"))
|
||||
print "*** TURN *** [%s] [%s]" %( " ".join(self.board['Flop']), " ".join(self.board['Turn']))
|
||||
for act in self.actions['TURN']:
|
||||
self.printActionLine(act)
|
||||
|
||||
if 'RIVER' in self.actions:
|
||||
print "*** RIVER *** [%s %s %s %s] [%s]" %(self.streets.group("FLOP1"), self.streets.group("FLOP2"), self.streets.group("FLOP3"), self.streets.group("TURN1"), self.streets.group("RIVER1"))
|
||||
print "*** RIVER *** [%s] [%s]" %(" ".join(self.board['Flop']+self.board['Turn']), " ".join(self.board['River']) )
|
||||
for act in self.actions['RIVER']:
|
||||
self.printActionLine(act)
|
||||
|
||||
|
||||
#Some sites don't have a showdown section so we have to figure out if there should be one
|
||||
# The logic for a showdown is: at the end of river action there are at least two players in the hand
|
||||
# we probably don't need a showdown section in pseudo stars format for our filtering purposes
|
||||
if 'SHOWDOWN' in self.actions:
|
||||
print "*** SHOW DOWN ***"
|
||||
print "what do they show"
|
||||
|
||||
print "*** SUMMARY ***"
|
||||
print "XXXXXXXXXXXX Need sumary info XXXXXXXXXXX"
|
||||
# print "Total pot $%s | Rake $%s)" %(hand.totalpot $" + hand.rake)
|
||||
# print "Board [" + boardcards + "]"
|
||||
#
|
||||
# SUMMARY STUFF
|
||||
print "Total pot $%s | Rake $%.2f)" % (self.totalpot, self.rake) # TODO side pots
|
||||
board = []
|
||||
for s in self.board.values():
|
||||
board += s
|
||||
if board: # sometimes hand ends preflop without a board
|
||||
print "Board [%s]" % (" ".join(board))
|
||||
|
||||
|
||||
#print self.sitename
|
||||
#print self.gametype
|
||||
#print self.string
|
||||
#print self.handid
|
||||
#print self.sb
|
||||
#print self.bb
|
||||
#print self.tablename
|
||||
#print self.maxseats
|
||||
#print self.counted_seats
|
||||
#print self.buttonpos
|
||||
#print self.seating
|
||||
#print self.players
|
||||
#print self.posted
|
||||
#print self.action
|
||||
#print self.involved
|
||||
#print self.hero
|
||||
for player in self.players:
|
||||
seatnum = player[0]
|
||||
name = player[1]
|
||||
if name in self.collected and self.holecards[name]:
|
||||
print "Seat %d: %s showed [%s] and won ($%s)" % (seatnum, name, " ".join(self.holecards[name]), self.collected[name])
|
||||
elif name in self.collected:
|
||||
print "Seat %d: %s collected ($%s)" % (seatnum, name, self.collected[name])
|
||||
elif player[1] in self.shown:
|
||||
print "Seat %d: %s showed [%s]" % (seatnum, name, " ".join(self.holecards[name]))
|
||||
elif player[1] in self.folded:
|
||||
print "Seat %d: %s folded" % (seatnum, name)
|
||||
else:
|
||||
print "Seat %d: %s mucked" % (seatnum, name)
|
||||
|
||||
print
|
||||
# TODO:
|
||||
# logic for side pots
|
||||
# logic for which players get to showdown
|
||||
# I'm just not sure we need to do this so heavily.. and if we do, it's probably better to use pokerlib
|
||||
#if self.holecards[player[1]]: # empty list default is false
|
||||
#hole = self.holecards[player[1]]
|
||||
##board = []
|
||||
##for s in self.board.values():
|
||||
##board += s
|
||||
##playerhand = self.bestHand('hi', board+hole)
|
||||
##print "Seat %d: %s showed %s and won/lost with %s" % (player[0], player[1], hole, playerhand)
|
||||
#print "Seat %d: %s showed %s" % (player[0], player[1], hole)
|
||||
#else:
|
||||
#print "Seat %d: %s mucked or folded" % (player[0], player[1])
|
||||
|
||||
|
||||
def printActionLine(self, act):
|
||||
if act[1] == 'folds' or act[1] == 'checks':
|
||||
print "%s: %s " %(act[0], act[1])
|
||||
if act[1] == 'calls':
|
||||
print "%s: %s $%s" %(act[0], act[1], act[2])
|
||||
if act[1] == 'bets':
|
||||
print "%s: %s $%s" %(act[0], act[1], act[2])
|
||||
if act[1] == 'raises':
|
||||
print "%s: %s $%s to $%s" %(act[0], act[1], act[2], act[3])
|
||||
|
||||
# going to use pokereval to figure out hands at some point.
|
||||
# these functions are copied from pokergame.py
|
||||
def bestHand(self, side, cards):
|
||||
return HandHistoryConverter.eval.best('hi', cards, [])
|
||||
|
||||
# from pokergame.py
|
||||
def bestHandValue(self, side, serial):
|
||||
(value, cards) = self.bestHand(side, serial)
|
||||
return value
|
||||
|
||||
# from pokergame.py
|
||||
# got rid of the _ for internationalisation
|
||||
def readableHandValueLong(self, side, value, cards):
|
||||
if value == "NoPair":
|
||||
if side == "low":
|
||||
if cards[0][0] == '5':
|
||||
return ("The wheel")
|
||||
else:
|
||||
return join(map(lambda card: card[0], cards), ", ")
|
||||
else:
|
||||
return ("High card %(card)s") % { 'card' : (letter2name[cards[0][0]]) }
|
||||
elif value == "OnePair":
|
||||
return ("A pair of %(card)s") % { 'card' : (letter2names[cards[0][0]]) } + (", %(card)s kicker") % { 'card' : (letter2name[cards[2][0]]) }
|
||||
elif value == "TwoPair":
|
||||
return ("Two pairs %(card1)s and %(card2)s") % { 'card1' : (letter2names[cards[0][0]]), 'card2' : _(letter2names[cards[2][0]]) } + (", %(card)s kicker") % { 'card' : (letter2name[cards[4][0]]) }
|
||||
elif value == "Trips":
|
||||
return ("Three of a kind %(card)s") % { 'card' : (letter2names[cards[0][0]]) } + (", %(card)s kicker") % { 'card' : (letter2name[cards[3][0]]) }
|
||||
elif value == "Straight":
|
||||
return ("Straight %(card1)s to %(card2)s") % { 'card1' : (letter2name[cards[0][0]]), 'card2' : (letter2name[cards[4][0]]) }
|
||||
elif value == "Flush":
|
||||
return ("Flush %(card)s high") % { 'card' : (letter2name[cards[0][0]]) }
|
||||
elif value == "FlHouse":
|
||||
return ("%(card1)ss full of %(card2)ss") % { 'card1' : (letter2name[cards[0][0]]), 'card2' : (letter2name[cards[3][0]]) }
|
||||
elif value == "Quads":
|
||||
return _("Four of a kind %(card)s") % { 'card' : (letter2names[cards[0][0]]) } + (", %(card)s kicker") % { 'card' : (letter2name[cards[4][0]]) }
|
||||
elif value == "StFlush":
|
||||
if letter2name[cards[0][0]] == 'Ace':
|
||||
return ("Royal flush")
|
||||
else:
|
||||
return ("Straight flush %(card)s high") % { 'card' : (letter2name[cards[0][0]]) }
|
||||
return value
|
||||
|
||||
|
||||
class FpdbParseError(Exception): pass
|
Loading…
Reference in New Issue
Block a user