Merge branch 'master' of git://git.assembla.com/fpdboz

This commit is contained in:
Ray 2009-06-08 10:17:11 -04:00
commit 06a62927fc
11 changed files with 1288 additions and 519 deletions

View File

@ -312,11 +312,13 @@ The program itself is licensed under AGPLv3, see agpl-3.0.txt</p>
</TABLE> </TABLE>
<p><BR></P> <p><BR></P>
<p><B>Table HandsPlayers</B></P> <p><B>Table HandsPlayers</B></P>
<p>cardX: can be 1 through 20, one for each card. In holdem only 1-2 of these are used, in omaha 1-4, in stud/razz 1-7, in single draw 1-10, in tripple draw all 20 and in badugi 1-16 (4*4).</P> <p>cardX: can be 1 through 20, one for each card. In holdem only 1-2 of these are used, in omaha 1-4, in stud/razz 1-7, in single draw games 1-10 is used and in badugi 1-16 (4*4) is used.</P>
<p>For the draw games: the first 5 (badugi: 4) cards are the initial cards, the next 5 (badugi: 4) are after the first draw, etc.<br> <p>For the draw games: the first 5 (badugi: 4) cards are the initial cards, the next 5 (badugi: 4) are after the first draw. If a player keeps some cards then those cards' spaces are filled with "k", short for "kept".<br>
Example 1: If a player gets 2-6 spades for his first five cards and decides to throw away the 4 and then gets a 7 of spades then the first 10 fields of cardXValue would be as follows: 2, 3, 4, 5, 6, 2, 3, 5, 6, 7<br> Example 1: If a player gets 2-6 spades for his first five cards and decides to throw away the 4 and then gets a 7 of spades then the first 10 fields of cardXValue would be as follows: 2, 3, 4, 5, 6, k, k, 7, k, k<br>
Example 2: If a player gets 2, 3, 5, 8, J of spades for his first five cards and decides to throw away the 2 and the 3 and then gets a Q and K of spades then the first 10 fields of cardXValue would be as follows: 2, 3, 5, 8, J, 5, 8, J, Q, K.</p> Example 2: If a player gets 2, 3, 5, 8, J of spades for his first five cards and decides to throw away the 2 and the 3 and then gets a Q and K of spades then the first 10 fields of cardXValue would be as follows: 2, 3, 5, 8, J, Q, K, k, k, k<br>
Note that it will k in the space of which card was there previously, so in example 2 where the player kept the last 3 cards, the last 3 fields of the first draw (ie. card8-10Value) are replaced with k.</p>
<p>I did not separate this into an extra table because I felt the lost space is not sufficiently large. Also the benefit for searching is far less relevant.</P> <p>I did not separate this into an extra table because I felt the lost space is not sufficiently large. Also the benefit for searching is far less relevant.</P>
<p>ToDo: Original plan was to implement the many flags from hudcache as booleans - need to try this out as it will save space and may therefore be quicker.</p>
<TABLE BORDER=1 CELLPADDING=2 CELLSPACING=0> <TABLE BORDER=1 CELLPADDING=2 CELLSPACING=0>
<TR VALIGN=TOP> <TR VALIGN=TOP>
<TD><P>Field Name</P></TD> <TD><P>Field Name</P></TD>
@ -353,33 +355,24 @@ Example 2: If a player gets 2, 3, 5, 8, J of spades for his first five cards and
<TD><P>smallint</P></TD> <TD><P>smallint</P></TD>
<TD><p>The seat in which the person was sitting - necessary for HUD</P></TD> <TD><p>The seat in which the person was sitting - necessary for HUD</P></TD>
</TR> </TR>
<TR VALIGN=TOP>
<TD><P>card1(..7)</P></TD>
<TD><P>smallint</P></TD>
<TD><p>0=none/unknown, 1-13=2-Ah 14-26=2-Ad 27-39=2-Ac 40-52=2-As</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>startCards</P></TD>
<TD><P>smallint</P></TD>
<TD><p>int representing Holdem starting cards.<br/>Hand is stored as an int 13 * x + y where x and y
are in range 0..12, and (x+2) and (y+2) represents rank of each card (2=2 .. 14=Ace). <br/>
If x > y then pair is suited, if x < y then unsuited.<br/>
Omaha and other games may need to use this as a key into another table. (to be decided ...)</P></TD>
</TR>
<TR VALIGN=TOP> <TR VALIGN=TOP>
<TD><P>ante</P></TD> <TD><P>ante</P></TD>
<TD><P>int</P></TD> <TD><P>int</P></TD>
<TD><P>note: for cash this could be boolean, but in tourneys you may enter a hand with less than the full ante</P></TD> <TD><P>note: for cash this could be boolean, but in tourneys you may enter a hand with less than the full ante</P></TD>
</TR> </TR>
<TR VALIGN=TOP>
<TD><P>cardXValue</P></TD>
<TD><P>smallint</P></TD>
<TD><p>2-10=2-10, J=11, Q=12, K=13, A=14 (even in razz), unknown/no card=x<br>
see note above table</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>cardXSuit</P></TD>
<TD><P>char(1)</P></TD>
<TD><P>h=hearts, s=spades, d=diamonds, c=clubs, unknown/no card=x</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>cardXDiscarded</P></TD>
<TD><P>boolean</P></TD>
<TD><P>Whether the card was discarded (this only applies to draw games, X can be 1 through 15 since the final cards can obviously not be discarded).</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>DrawnX</P></TD>
<TD><P>smallint</P></TD>
<TD><p>X can be 1 through 3.<br>
This field denotes how many cards the player has drawn on each draw.</P></TD>
</TR>
<TR VALIGN=TOP> <TR VALIGN=TOP>
<TD><P>winnings</P></TD> <TD><P>winnings</P></TD>
<TD><P>int</P></TD> <TD><P>int</P></TD>
@ -388,7 +381,12 @@ Example 2: If a player gets 2, 3, 5, 8, J of spades for his first five cards and
<TR VALIGN=TOP> <TR VALIGN=TOP>
<TD><P>rake</P></TD> <TD><P>rake</P></TD>
<TD><P>int</P></TD> <TD><P>int</P></TD>
<TD><P>rake for this player for this hand</P></TD> <TD><P>rake for this player for this hand (i.e. final pot(s) size = winnings + rake)</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>totalProfit</P></TD>
<TD><P>int</P></TD>
<TD><P>profit for this player for this hand ( i.e. winnings - (ante + bets) )</P></TD>
</TR> </TR>
<TR VALIGN=TOP> <TR VALIGN=TOP>
<TD><P>comment</P></TD> <TD><P>comment</P></TD>
@ -405,6 +403,384 @@ Example 2: If a player gets 2, 3, 5, 8, J of spades for his first five cards and
<TD><P>bigint</P></TD> <TD><P>bigint</P></TD>
<TD><P>references TourneysPlayers.id</P></TD> <TD><P>references TourneysPlayers.id</P></TD>
</TR> </TR>
<TR VALIGN=TOP>
<TD><P>tourneyTypeId</P></TD>
<TD><P>bigint</P></TD>
<TD><P>references TourneyTypes.id (maybe this should be on Hands?)</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>wonWhenSeenStreet1(..4)</P></TD>
<TD><P>float</P></TD>
<TD><P>How many hands the player won after seeing the flop/street4 - this can be a "partial win" if the pot is split.<br>
To be completely clear, this stores a hand count, NOT a money amount.<br/>
(2/3/4: Same for turn/street5, river/street6, street7)</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>wonAtSD</P></TD>
<TD><P>float</P></TD>
<TD><P>As wonWhenSeenStreet1, but for showdown.</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>street0VPI</P></TD>
<TD><P>int</P></TD>
<TD><P>did player pay to see flop, 1 or 0</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>street0Aggr</P></TD>
<TD><P>int</P></TD>
<TD><P>did player raise before flop, 1 or 0</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>street0_3BChance</P></TD>
<TD><P>int</P></TD>
<TD><P>did player have chance to 3B, 1 or 0</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>street0_3BDone</P></TD>
<TD><P>int</P></TD>
<TD><P>did player 3bet before flop, 1 or 0</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>street0_4BChance</P></TD>
<TD><P>int</P></TD>
<TD><P>did player have chance to 4B, 1 or 0</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>street0_4BDone</P></TD>
<TD><P>int</P></TD>
<TD><P>did player 4bet before flop, 1 or 0</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>other_3BStreet0</P></TD>
<TD><P>int</P></TD>
<TD><P>did other player 3bet before flop, 1 or 0</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>other_4BStreet0</P></TD>
<TD><P>int</P></TD>
<TD><P>did other player 4bet before flop, 1 or 0</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>street1Seen(/2/3/4)</P></TD>
<TD><P>int</P></TD>
<TD><P>did player see flop/street4 (.. etc)</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>sawShowdown</P></TD>
<TD><P>int</P></TD>
<TD><P>did player see showdown</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>street1Aggr</P></TD>
<TD><P>int</P></TD>
<TD><P>number of hands where player raised flop/street4</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>street2Aggr</P></TD>
<TD><P>int</P></TD>
<TD><P>number of hands where player raised turn/street5</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>street3Aggr</P></TD>
<TD><P>int</P></TD>
<TD><P>number of hands where player raised river/street6</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>street4Aggr</P></TD>
<TD><P>int</P></TD>
<TD><P>number of hands where player raised street7</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>otherRaisedStreet0</P></TD>
<TD><P>int</P></TD>
<TD><P>number of hands where someone else raised pre-flop/street3</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>otherRaisedStreet1</P></TD>
<TD><P>int</P></TD>
<TD><P>number of hands where someone else raised flop/street4</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>otherRaisedStreet2</P></TD>
<TD><P>int</P></TD>
<TD><P>number of hands where someone else raised turn/street5</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>otherRaisedStreet3</P></TD>
<TD><P>int</P></TD>
<TD><P>number of hands where someone else raised river/street6</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>otherRaisedStreet4</P></TD>
<TD><P>int</P></TD>
<TD><P>number of hands where someone else raised street7</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>foldToOtherRaisedStreet0</P></TD>
<TD><P>int</P></TD>
<TD><P>number of hands where someone else raised flop/street4 and the player folded</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>foldToOtherRaisedStreet1</P></TD>
<TD><P>int</P></TD>
<TD><P>number of hands where someone else raised flop/street4 and the player folded</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>foldToOtherRaisedStreet2</P></TD>
<TD><P>int</P></TD>
<TD><P>number of hands where someone else raised Turn/street5 and the player folded</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>foldToOtherRaisedStreet3</P></TD>
<TD><P>int</P></TD>
<TD><P>number of hands where someone else raised River/street6 and the player folded</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>foldToOtherRaisedStreet4</P></TD>
<TD><P>int</P></TD>
<TD><P>number of hands where someone else raised street7 and the player folded</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>stealAttemptChance</P></TD>
<TD><P>int</P></TD>
<TD><P>Player was in CO, BTN or SB and nobody has called yet</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>stealAttempted</P></TD>
<TD><P>int</P></TD>
<TD><P>Player took a chance per the above condition</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>foldBbToStealChance</P></TD>
<TD><P>int</P></TD>
<TD><P>Somebody tried to steal BB from player</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>foldedBbToSteal</P></TD>
<TD><P>int</P></TD>
<TD><P>Player folded BB to steal attempt</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>foldSbToStealChance</P></TD>
<TD><P>int</P></TD>
<TD><P>Somebody tried to steal SB from player</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>foldedSbToSteal</P></TD>
<TD><P>int</P></TD>
<TD><P>Player folded SB to steal attempt</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>street1CBChance</P></TD>
<TD><P>int</P></TD>
<TD><P>Player had chance to make continuation bet on flop/street4</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>street1CBDone</P></TD>
<TD><P>int</P></TD>
<TD><P>Player used chance to make continuation bet on flop/street4</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>street2CBChance</P></TD>
<TD><P>int</P></TD>
<TD><P>Player had chance to make continuation bet on turn/street5</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>street2CBDone</P></TD>
<TD><P>int</P></TD>
<TD><P>Player used chance to make continuation bet on turn/street5</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>street3CBChance</P></TD>
<TD><P>int</P></TD>
<TD><P>Player had chance to make continuation bet on river/street6</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>street3CBDone</P></TD>
<TD><P>int</P></TD>
<TD><P>Player used chance to make continuation bet on river/street6</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>street4CBChance</P></TD>
<TD><P>int</P></TD>
<TD><P>Player had chance to make continuation bet on street7</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>street4CBDone</P></TD>
<TD><P>int</P></TD>
<TD><P>Player used chance to make continuation bet on street7</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>foldToStreet1CBChance</P></TD>
<TD><P>int</P></TD>
<TD><P>Player had chance to fold to continuation bet on this street</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>foldToStreet1CBDone</P></TD>
<TD><P>int</P></TD>
<TD><P>Player used chance to fold to continuation bet on this street</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>foldToStreet2CBChance</P></TD>
<TD><P>int</P></TD>
<TD><P>Player had chance to fold to continuation bet on this street</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>foldToStreet2CBDone</P></TD>
<TD><P>int</P></TD>
<TD><P>Player used chance to fold to continuation bet on this street</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>foldToStreet3CBChance</P></TD>
<TD><P>int</P></TD>
<TD><P>Player had chance to fold to continuation bet on this street</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>foldToStreet3CBDone</P></TD>
<TD><P>int</P></TD>
<TD><P>Player used chance to fold to continuation bet on this street</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>foldToStreet4CBChance</P></TD>
<TD><P>int</P></TD>
<TD><P>Player had chance to fold to continuation bet on this street</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>foldToStreet4CBDone</P></TD>
<TD><P>int</P></TD>
<TD><P>Player used chance to fold to continuation bet on this street</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>street1CheckCallRaiseChance</P></TD>
<TD><P>int</P></TD>
<TD><P>How often player had the chance to do a check-raise or a call-raise on this street</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>street1CheckCallRaiseDone</P></TD>
<TD><P>int</P></TD>
<TD><P>How often player used the chance to do a check-raise or a call-raise on this street</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>street2CheckCallRaiseChance</P></TD>
<TD><P>int</P></TD>
<TD><P>How often player had the chance to do a check-raise or a call-raise on this street</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>street2CheckCallRaiseDone</P></TD>
<TD><P>int</P></TD>
<TD><P>How often player used the chance to do a check-raise or a call-raise on this street</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>street3CheckCallRaiseChance</P></TD>
<TD><P>int</P></TD>
<TD><P>How often player had the chance to do a check-raise or a call-raise on this street</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>street3CheckCallRaiseDone</P></TD>
<TD><P>int</P></TD>
<TD><P>How often player used the chance to do a check-raise or a call-raise on this street</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>street4CheckCallRaiseChance</P></TD>
<TD><P>int</P></TD>
<TD><P>How often player had the chance to do a check-raise or a call-raise on this street</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>street4CheckCallRaiseDone</P></TD>
<TD><P>int</P></TD>
<TD><P>How often player used the chance to do a check-raise or a call-raise on this street</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>street0Calls</P></TD>
<TD><P>int</P></TD>
<TD><P>Number of times player called on this street</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>street1Calls</P></TD>
<TD><P>int</P></TD>
<TD><P>Number of times player called on this street</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>street2Calls</P></TD>
<TD><P>int</P></TD>
<TD><P>Number of times player called on this street</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>street3Calls</P></TD>
<TD><P>int</P></TD>
<TD><P>Number of times player called on this street</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>street4Calls</P></TD>
<TD><P>int</P></TD>
<TD><P>Number of times player called on this street</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>street0Bets</P></TD>
<TD><P>int</P></TD>
<TD><P>Number of times player bet on this street</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>street1Bets</P></TD>
<TD><P>int</P></TD>
<TD><P>Number of times player bet on this street</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>street2Bets</P></TD>
<TD><P>int</P></TD>
<TD><P>Number of times player bet on this street</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>street3Bets</P></TD>
<TD><P>int</P></TD>
<TD><P>Number of times player bet on this street</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>street4Bets</P></TD>
<TD><P>int</P></TD>
<TD><P>Number of times player bet on this street</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>street0Raises</P></TD>
<TD><P>int</P></TD>
<TD><P>Number of times player raised on this street</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>street1Raises</P></TD>
<TD><P>int</P></TD>
<TD><P>Number of times player raised on this street</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>street2Raises</P></TD>
<TD><P>int</P></TD>
<TD><P>Number of times player raised on this street</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>street3Raises</P></TD>
<TD><P>int</P></TD>
<TD><P>Number of times player raised on this street</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>street4Raises</P></TD>
<TD><P>int</P></TD>
<TD><P>Number of times player raised on this street</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>actionString</P></TD>
<TD><P>int</P></TD>
<TD><P>Experimental - idea is to store the action on this street as a string: e.g. kkBrcfC, with
player's own choices in upper case and other players in lower case. k=check, b=bet, c=call,
r=raise. (Perhaps NL would miss out bet sizes for this?) It would then be possible to do complex
ad-hoc queries using queries like: actionString like '%B%r%C%
</P></TD>
</TR>
</TABLE> </TABLE>
<p><BR></P> <p><BR></P>
<P><B>Table HudCache</B></P> <P><B>Table HudCache</B></P>
@ -444,12 +820,23 @@ Example 2: If a player gets 2, 3, 5, 8, J of spades for his first five cards and
<TD><P>smallint</P></TD> <TD><P>smallint</P></TD>
<TD><P>References TourneyTypes.id</P></TD> <TD><P>References TourneyTypes.id</P></TD>
</TR> </TR>
<TR VALIGN=TOP> <TR VALIGN=TOP>
<TD><P>HDs</P></TD> <TD><P>HDs</P></TD>
<TD><P>int</P></TD> <TD><P>int</P></TD>
<TD><P>number of hands this player played in this gametype with this number of seats</P></TD> <TD><P>number of hands this player played in this gametype with this number of seats</P></TD>
</TR> </TR>
<TR VALIGN=TOP>
<TD><P>wonWhenSeenStreet1(/2/3/4)</P></TD>
<TD><P>float</P></TD>
<TD><P>How many hands the player won after seeing the flop/street4 - this can be a "partial win" if the pot is split.<br>
To be completely clear, this stores a hand count, NOT a money amount.<br/>
(/2/3/4: Same for turn/street5, river/street6, street7)</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>wonAtSD</P></TD>
<TD><P>float</P></TD>
<TD><P>As wonWhenSeenStreet1, but for showdown.</P></TD>
</TR>
<TR VALIGN=TOP> <TR VALIGN=TOP>
<TD><P>street0VPI</P></TD> <TD><P>street0VPI</P></TD>
<TD><P>int</P></TD> <TD><P>int</P></TD>
@ -463,14 +850,24 @@ Example 2: If a player gets 2, 3, 5, 8, J of spades for his first five cards and
<TD><P>number of hands where player raised before flop</P></TD> <TD><P>number of hands where player raised before flop</P></TD>
</TR> </TR>
<TR VALIGN=TOP> <TR VALIGN=TOP>
<TD><P>street0_3B4BChance</P></TD> <TD><P>street0_3BChance</P></TD>
<TD><P>int</P></TD> <TD><P>int</P></TD>
<TD><P>number of hands where player had chance to 3B or 4B</P></TD> <TD><P>number of hands where player had chance to 3B before flop</P></TD>
</TR> </TR>
<TR VALIGN=TOP> <TR VALIGN=TOP>
<TD><P>street0_3B4BDone</P></TD> <TD><P>street0_3BDone</P></TD>
<TD><P>int</P></TD> <TD><P>int</P></TD>
<TD><P>number of hands where player 3bet/4bet before flop</P></TD> <TD><P>number of hands where player 3bet before flop</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>street0_4BChance</P></TD>
<TD><P>int</P></TD>
<TD><P>number of hands where player had chance to 4B before flop</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>street0_4BDone</P></TD>
<TD><P>int</P></TD>
<TD><P>number of hands where player 4bet before flop</P></TD>
</TR> </TR>
<TR VALIGN=TOP> <TR VALIGN=TOP>
<TD><P>street1Seen</P></TD> <TD><P>street1Seen</P></TD>
@ -517,6 +914,11 @@ Example 2: If a player gets 2, 3, 5, 8, J of spades for his first five cards and
<TD><P>int</P></TD> <TD><P>int</P></TD>
<TD><P>number of hands where player raised street7</P></TD> <TD><P>number of hands where player raised street7</P></TD>
</TR> </TR>
<TR VALIGN=TOP>
<TD><P>otherRaisedStreet0</P></TD>
<TD><P>int</P></TD>
<TD><P>number of hands where someone else raised pre-flop/street3</P></TD>
</TR>
<TR VALIGN=TOP> <TR VALIGN=TOP>
<TD><P>otherRaisedStreet1</P></TD> <TD><P>otherRaisedStreet1</P></TD>
<TD><P>int</P></TD> <TD><P>int</P></TD>
@ -537,6 +939,11 @@ Example 2: If a player gets 2, 3, 5, 8, J of spades for his first five cards and
<TD><P>int</P></TD> <TD><P>int</P></TD>
<TD><P>number of hands where someone else raised street7</P></TD> <TD><P>number of hands where someone else raised street7</P></TD>
</TR> </TR>
<TR VALIGN=TOP>
<TD><P>foldToOtherRaisedStreet0</P></TD>
<TD><P>int</P></TD>
<TD><P>number of hands where someone else raised pre-flop/street3 and the player folded</P></TD>
</TR>
<TR VALIGN=TOP> <TR VALIGN=TOP>
<TD><P>foldToOtherRaisedStreet1</P></TD> <TD><P>foldToOtherRaisedStreet1</P></TD>
<TD><P>int</P></TD> <TD><P>int</P></TD>
@ -557,18 +964,6 @@ Example 2: If a player gets 2, 3, 5, 8, J of spades for his first five cards and
<TD><P>int</P></TD> <TD><P>int</P></TD>
<TD><P>number of hands where someone else raised street7 and the player folded</P></TD> <TD><P>number of hands where someone else raised street7 and the player folded</P></TD>
</TR> </TR>
<TR VALIGN=TOP>
<TD><P>wonWhenSeenStreet1</P></TD>
<TD><P>float</P></TD>
<TD><P>How many hands the player won after seeing the flop/street4 - this can be a "partial win" if the pot is split.<br>
To be completely clear, this stores a hand count, NOT a money amount.</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>wonAtSD</P></TD>
<TD><P>float</P></TD>
<TD><P>As wonWhenSeenStreet1, but for showdown.</P></TD>
</TR>
<TR VALIGN=TOP> <TR VALIGN=TOP>
<TD><P>stealAttemptChance</P></TD> <TD><P>stealAttemptChance</P></TD>
<TD><P>int</P></TD> <TD><P>int</P></TD>
@ -729,6 +1124,84 @@ Example 2: If a player gets 2, 3, 5, 8, J of spades for his first five cards and
<TD><P>How often player used the chance to do a check-raise or a call-raise on this street</P></TD> <TD><P>How often player used the chance to do a check-raise or a call-raise on this street</P></TD>
</TR> </TR>
<TR VALIGN=TOP>
<TD><P>street0Calls</P></TD>
<TD><P>int</P></TD>
<TD><P>Number of times player called on this street</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>street1Calls</P></TD>
<TD><P>int</P></TD>
<TD><P>Number of times player called on this street</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>street2Calls</P></TD>
<TD><P>int</P></TD>
<TD><P>Number of times player called on this street</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>street3Calls</P></TD>
<TD><P>int</P></TD>
<TD><P>Number of times player called on this street</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>street4Calls</P></TD>
<TD><P>int</P></TD>
<TD><P>Number of times player called on this street</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>street0Bets</P></TD>
<TD><P>int</P></TD>
<TD><P>Number of times player bet on this street</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>street1Bets</P></TD>
<TD><P>int</P></TD>
<TD><P>Number of times player bet on this street</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>street2Bets</P></TD>
<TD><P>int</P></TD>
<TD><P>Number of times player bet on this street</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>street3Bets</P></TD>
<TD><P>int</P></TD>
<TD><P>Number of times player bet on this street</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>street4Bets</P></TD>
<TD><P>int</P></TD>
<TD><P>Number of times player bet on this street</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>street0Raises</P></TD>
<TD><P>int</P></TD>
<TD><P>Number of times player raised on this street</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>street1Raises</P></TD>
<TD><P>int</P></TD>
<TD><P>Number of times player raised on this street</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>street2Raises</P></TD>
<TD><P>int</P></TD>
<TD><P>Number of times player raised on this street</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>street3Raises</P></TD>
<TD><P>int</P></TD>
<TD><P>Number of times player raised on this street</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>street4Raises</P></TD>
<TD><P>int</P></TD>
<TD><P>Number of times player raised on this street</P></TD>
</TR>
</TABLE> </TABLE>
<P></P> <P></P>
<P><B>Table HandsActions</B></P> <P><B>Table HandsActions</B></P>
@ -926,5 +1399,32 @@ Example 2: If a player gets 2, 3, 5, 8, J of spades for his first five cards and
<TD><P><BR></P></TD> <TD><P><BR></P></TD>
</TR> </TR>
</TABLE> </TABLE>
<p><BR></P>
<p><B>Possible Changes</B></P>
<TABLE BORDER=1 CELLPADDING=2 CELLSPACING=0>
<TR VALIGN=TOP>
<TD><P>Table</P></TD>
<TD><P>Comment</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>BoardCards</P></TD>
<TD><P>Remove as these attributes are now stored on Hands</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>HandsActions</P></TD>
<TD><P>Remove if/when these attributes are stored on Hands or elsewhere</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>HandsPlayers</P></TD>
<TD><P>Move tourneyTypeId field to Hands table.</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>Comments</P></TD>
<TD><P>Comment fields on various tables should probably be moved to a single comment table. Aim
should be to where possible reduce tables to a list of fixed length not-null columns and have
the larger, sparser comment columns in a dedicated table. (May not be possible or practical but
something to aim at.)</P></TD>
</TR>
</TABLE>
</BODY> </BODY>
</HTML> </HTML>

View File

@ -44,6 +44,7 @@ class Filters(threading.Thread):
self.games = {} self.games = {}
self.limits = {} self.limits = {}
self.seats = {} self.seats = {}
self.groups = {}
self.siteid = {} self.siteid = {}
self.heroes = {} self.heroes = {}
self.boxes = {} self.boxes = {}
@ -52,6 +53,7 @@ class Filters(threading.Thread):
self.filterText = {'limitsall':'All', 'limitsnone':'None', 'limitsshow':'Show _Limits' self.filterText = {'limitsall':'All', 'limitsnone':'None', 'limitsshow':'Show _Limits'
,'seatsbetween':'Between:', 'seatsand':'And:', 'seatsshow':'Show Number of _Players' ,'seatsbetween':'Between:', 'seatsand':'And:', 'seatsshow':'Show Number of _Players'
,'limitstitle':'Limits:', 'seatstitle':'Number of Players:' ,'limitstitle':'Limits:', 'seatstitle':'Number of Players:'
,'groupstitle':'Grouping:', 'posnshow':'Show Position Stats:'
} }
# For use in date ranges. # For use in date ranges.
@ -109,6 +111,15 @@ class Filters(threading.Thread):
self.fillSeatsFrame(vbox, self.display) self.fillSeatsFrame(vbox, self.display)
seatsFrame.add(vbox) seatsFrame.add(vbox)
# Groups
groupsFrame = gtk.Frame()
groupsFrame.show()
vbox = gtk.VBox(False, 0)
self.sbGroups = {}
self.fillGroupsFrame(vbox, self.display)
groupsFrame.add(vbox)
# Date # Date
dateFrame = gtk.Frame("Date:") dateFrame = gtk.Frame("Date:")
dateFrame.set_label_align(0.0, 0.0) dateFrame.set_label_align(0.0, 0.0)
@ -131,6 +142,7 @@ class Filters(threading.Thread):
self.mainVBox.add(gamesFrame) self.mainVBox.add(gamesFrame)
self.mainVBox.add(limitsFrame) self.mainVBox.add(limitsFrame)
self.mainVBox.add(seatsFrame) self.mainVBox.add(seatsFrame)
self.mainVBox.add(groupsFrame)
self.mainVBox.add(dateFrame) self.mainVBox.add(dateFrame)
self.mainVBox.add(self.Button1) self.mainVBox.add(self.Button1)
self.mainVBox.add(self.Button2) self.mainVBox.add(self.Button2)
@ -148,6 +160,8 @@ class Filters(threading.Thread):
limitsFrame.hide() limitsFrame.hide()
if "Seats" not in self.display or self.display["Seats"] == False: if "Seats" not in self.display or self.display["Seats"] == False:
seatsFrame.hide() seatsFrame.hide()
if "Groups" not in self.display or self.display["Groups"] == False:
groupsFrame.hide()
if "Dates" not in self.display or self.display["Dates"] == False: if "Dates" not in self.display or self.display["Dates"] == False:
dateFrame.hide() dateFrame.hide()
if "Button1" not in self.display or self.display["Button1"] == False: if "Button1" not in self.display or self.display["Button1"] == False:
@ -183,6 +197,9 @@ class Filters(threading.Thread):
self.seats['to'] = self.sbSeats['to'].get_value_as_int() self.seats['to'] = self.sbSeats['to'].get_value_as_int()
return self.seats return self.seats
def getGroups(self):
return self.groups
def getDates(self): def getDates(self):
return self.__get_dates() return self.__get_dates()
@ -274,6 +291,11 @@ class Filters(threading.Thread):
self.seats[seat] = w.get_active() self.seats[seat] = w.get_active()
print "self.seats[%s] set to %s" %(seat, self.seats[seat]) print "self.seats[%s] set to %s" %(seat, self.seats[seat])
def __set_group_select(self, w, group):
#print "__set_seat_select: seat =", seat, "active =", w.get_active()
self.groups[group] = w.get_active()
print "self.groups[%s] set to %s" %(group, self.groups[group])
def fillPlayerFrame(self, vbox): def fillPlayerFrame(self, vbox):
for site in self.conf.get_supported_sites(): for site in self.conf.get_supported_sites():
pathHBox = gtk.HBox(False, 0) pathHBox = gtk.HBox(False, 0)
@ -389,10 +411,33 @@ class Filters(threading.Thread):
self.sbSeats['show'] = cb self.sbSeats['show'] = cb
self.seats['show'] = False self.seats['show'] = False
self.sbSeats['from'] = sb1 self.sbSeats['from'] = sb1
self.sbSeats['to'] = sb2 self.sbSeats['to'] = sb2
def fillGroupsFrame(self, vbox, display):
hbox = gtk.HBox(False, 0)
vbox.pack_start(hbox, False, False, 0)
lbl_title = gtk.Label(self.filterText['groupstitle'])
lbl_title.set_alignment(xalign=0.0, yalign=0.5)
hbox.pack_start(lbl_title, expand=True, padding=3)
showb = gtk.Button(label="hide", stock=None, use_underline=True)
showb.set_alignment(xalign=1.0, yalign=0.5)
showb.connect('clicked', self.__toggle_box, 'groups')
hbox.pack_start(showb, expand=False, padding=1)
vbox1 = gtk.VBox(False, 0)
vbox.pack_start(vbox1, False, False, 0)
self.boxes['groups'] = vbox1
hbox = gtk.HBox(False, 0)
vbox1.pack_start(hbox, False, True, 0)
cb = gtk.CheckButton(self.filterText['posnshow'])
cb.connect('clicked', self.__set_group_select, 'posn')
hbox.pack_start(cb, False, False, 0)
self.sbGroups['posn'] = cb
self.groups['posn'] = False
def fillCardsFrame(self, vbox): def fillCardsFrame(self, vbox):
hbox1 = gtk.HBox(True,0) hbox1 = gtk.HBox(True,0)
hbox1.show() hbox1.show()

View File

@ -910,6 +910,7 @@ class FpdbSQLQueries:
,min(gt.bigBlind) AS minbigblind ,min(gt.bigBlind) AS minbigblind
,max(gt.bigBlind) AS maxbigblind ,max(gt.bigBlind) AS maxbigblind
/*,<hcgametypeId> AS gtid*/ /*,<hcgametypeId> AS gtid*/
,<position> AS plposition
,count(1) AS n ,count(1) AS n
,100.0*sum(cast(hp.street0VPI as <signed>integer))/count(1) AS vpip ,100.0*sum(cast(hp.street0VPI as <signed>integer))/count(1) AS vpip
,100.0*sum(cast(hp.street0Aggr as <signed>integer))/count(1) AS pfr ,100.0*sum(cast(hp.street0Aggr as <signed>integer))/count(1) AS pfr
@ -963,12 +964,17 @@ class FpdbSQLQueries:
,gt.base ,gt.base
,gt.category ,gt.category
<groupbyseats> <groupbyseats>
,plposition
,upper(gt.limitType) ,upper(gt.limitType)
,s.name ,s.name
order by hp.playerId order by hp.playerId
,gt.base ,gt.base
,gt.category ,gt.category
<orderbyseats> <orderbyseats>
,case <position> when 'B' then 'B'
when 'S' then 'S'
else concat('Z', <position>)
end
<orderbyhgameTypeId> <orderbyhgameTypeId>
,maxbigblind desc ,maxbigblind desc
,upper(gt.limitType) ,upper(gt.limitType)
@ -984,6 +990,7 @@ class FpdbSQLQueries:
,min(gt.bigBlind) AS minbigblind ,min(gt.bigBlind) AS minbigblind
,max(gt.bigBlind) AS maxbigblind ,max(gt.bigBlind) AS maxbigblind
/*,<hcgametypeId> AS gtid*/ /*,<hcgametypeId> AS gtid*/
,<position> AS plposition
,count(1) AS n ,count(1) AS n
,100.0*sum(cast(hp.street0VPI as <signed>integer))/count(1) AS vpip ,100.0*sum(cast(hp.street0VPI as <signed>integer))/count(1) AS vpip
,100.0*sum(cast(hp.street0Aggr as <signed>integer))/count(1) AS pfr ,100.0*sum(cast(hp.street0Aggr as <signed>integer))/count(1) AS pfr
@ -1037,12 +1044,17 @@ class FpdbSQLQueries:
,gt.base ,gt.base
,gt.category ,gt.category
<groupbyseats> <groupbyseats>
,plposition
,upper(gt.limitType) ,upper(gt.limitType)
,s.name ,s.name
order by hp.playerId order by hp.playerId
,gt.base ,gt.base
,gt.category ,gt.category
<orderbyseats> <orderbyseats>
,case <position> when 'B' then 'B'
when 'S' then 'S'
else 'Z'||<position>
end
<orderbyhgameTypeId> <orderbyhgameTypeId>
,maxbigblind desc ,maxbigblind desc
,upper(gt.limitType) ,upper(gt.limitType)

View File

@ -76,27 +76,28 @@ class GuiPlayerStats (threading.Thread):
# ToDo: create popup to adjust column config # ToDo: create popup to adjust column config
# columns to display, keys match column name returned by sql, values in tuple are: # columns to display, keys match column name returned by sql, values in tuple are:
# is column displayed, column heading, xalignment, formatting # is column displayed, column heading, xalignment, formatting
self.columns = [ ("game", True, "Game", 0.0, "%s") self.columns = [ ["game", True, "Game", 0.0, "%s"]
, ("hand", False, "Hand", 0.0, "%s") # true not allowed for this line , ["hand", False, "Hand", 0.0, "%s"] # true not allowed for this line
, ("n", True, "Hds", 1.0, "%d") , ["plposition", False, "Posn", 1.0, "%s"] # true not allowed for this line (set in code)
, ("avgseats", True, "Seats", 1.0, "%3.1f") , ["n", True, "Hds", 1.0, "%d"]
, ("vpip", True, "VPIP", 1.0, "%3.1f") , ["avgseats", True, "Seats", 1.0, "%3.1f"]
, ("pfr", True, "PFR", 1.0, "%3.1f") , ["vpip", True, "VPIP", 1.0, "%3.1f"]
, ("pf3", True, "PF3", 1.0, "%3.1f") , ["pfr", True, "PFR", 1.0, "%3.1f"]
, ("steals", True, "Steals", 1.0, "%3.1f") , ["pf3", True, "PF3", 1.0, "%3.1f"]
, ("saw_f", True, "Saw_F", 1.0, "%3.1f") , ["steals", True, "Steals", 1.0, "%3.1f"]
, ("sawsd", True, "SawSD", 1.0, "%3.1f") , ["saw_f", True, "Saw_F", 1.0, "%3.1f"]
, ("wtsdwsf", True, "WtSDwsF", 1.0, "%3.1f") , ["sawsd", True, "SawSD", 1.0, "%3.1f"]
, ("wmsd", True, "W$SD", 1.0, "%3.1f") , ["wtsdwsf", True, "WtSDwsF", 1.0, "%3.1f"]
, ("flafq", True, "FlAFq", 1.0, "%3.1f") , ["wmsd", True, "W$SD", 1.0, "%3.1f"]
, ("tuafq", True, "TuAFq", 1.0, "%3.1f") , ["flafq", True, "FlAFq", 1.0, "%3.1f"]
, ("rvafq", True, "RvAFq", 1.0, "%3.1f") , ["tuafq", True, "TuAFq", 1.0, "%3.1f"]
, ("pofafq", False, "PoFAFq", 1.0, "%3.1f") , ["rvafq", True, "RvAFq", 1.0, "%3.1f"]
, ("net", True, "Net($)", 1.0, "%6.2f") , ["pofafq", False, "PoFAFq", 1.0, "%3.1f"]
, ("bbper100", True, "bb/100", 1.0, "%4.2f") , ["net", True, "Net($)", 1.0, "%6.2f"]
, ("rake", True, "Rake($)", 1.0, "%6.2f") , ["bbper100", True, "bb/100", 1.0, "%4.2f"]
, ("bb100xr", True, "bbxr/100", 1.0, "%4.2f") , ["rake", True, "Rake($)", 1.0, "%6.2f"]
, ("variance", True, "Variance", 1.0, "%5.2f") , ["bb100xr", True, "bbxr/100", 1.0, "%4.2f"]
, ["variance", True, "Variance", 1.0, "%5.2f"]
] ]
# Detail filters: This holds the data used in the popup window, extra values are # Detail filters: This holds the data used in the popup window, extra values are
@ -136,7 +137,7 @@ class GuiPlayerStats (threading.Thread):
self.main_hbox.pack_start(self.stats_frame, expand=True, fill=True) self.main_hbox.pack_start(self.stats_frame, expand=True, fill=True)
# make sure Hand column is not displayed # make sure Hand column is not displayed
[x for x in self.columns if x[0] == 'hand'][0][1] == False [x for x in self.columns if x[0] == 'hand'][0][1] = False
def get_vbox(self): def get_vbox(self):
"""returns the vbox of this thread""" """returns the vbox of this thread"""
@ -156,6 +157,7 @@ class GuiPlayerStats (threading.Thread):
siteids = self.filters.getSiteIds() siteids = self.filters.getSiteIds()
limits = self.filters.getLimits() limits = self.filters.getLimits()
seats = self.filters.getSeats() seats = self.filters.getSeats()
groups = self.filters.getGroups()
dates = self.filters.getDates() dates = self.filters.getDates()
sitenos = [] sitenos = []
playerids = [] playerids = []
@ -180,16 +182,16 @@ class GuiPlayerStats (threading.Thread):
print "No limits found" print "No limits found"
return return
self.createStatsTable(vbox, playerids, sitenos, limits, seats, dates) self.createStatsTable(vbox, playerids, sitenos, limits, seats, groups, dates)
def createStatsTable(self, vbox, playerids, sitenos, limits, seats, dates): def createStatsTable(self, vbox, playerids, sitenos, limits, seats, groups, dates):
starttime = time() starttime = time()
# Display summary table at top of page # Display summary table at top of page
# 3rd parameter passes extra flags, currently includes: # 3rd parameter passes extra flags, currently includes:
# holecards - whether to display card breakdown (True/False) # holecards - whether to display card breakdown (True/False)
flags = [False] flags = [False]
self.addTable(vbox, 'playerDetailedStats', flags, playerids, sitenos, limits, seats, dates) self.addTable(vbox, 'playerDetailedStats', flags, playerids, sitenos, limits, seats, groups, dates)
# Separator # Separator
sep = gtk.HSeparator() sep = gtk.HSeparator()
@ -212,13 +214,13 @@ class GuiPlayerStats (threading.Thread):
# Detailed table # Detailed table
flags = [True] flags = [True]
self.addTable(vbox1, 'playerDetailedStats', flags, playerids, sitenos, limits, seats, dates) self.addTable(vbox1, 'playerDetailedStats', flags, playerids, sitenos, limits, seats, groups, dates)
self.db.db.commit() self.db.db.commit()
print "Stats page displayed in %4.2f seconds" % (time() - starttime) print "Stats page displayed in %4.2f seconds" % (time() - starttime)
#end def fillStatsFrame(self, vbox): #end def fillStatsFrame(self, vbox):
def addTable(self, vbox, query, flags, playerids, sitenos, limits, seats, dates): def addTable(self, vbox, query, flags, playerids, sitenos, limits, seats, groups, dates):
row = 0 row = 0
sqlrow = 0 sqlrow = 0
colalias,colshow,colheading,colxalign,colformat = 0,1,2,3,4 colalias,colshow,colheading,colxalign,colformat = 0,1,2,3,4
@ -231,7 +233,7 @@ class GuiPlayerStats (threading.Thread):
self.stats_table.show() self.stats_table.show()
tmp = self.sql.query[query] tmp = self.sql.query[query]
tmp = self.refineQuery(tmp, flags, playerids, sitenos, limits, seats, dates) tmp = self.refineQuery(tmp, flags, playerids, sitenos, limits, seats, groups, dates)
self.cursor.execute(tmp) self.cursor.execute(tmp)
result = self.cursor.fetchall() result = self.cursor.fetchall()
colnames = [desc[0].lower() for desc in self.cursor.description] colnames = [desc[0].lower() for desc in self.cursor.description]
@ -245,6 +247,8 @@ class GuiPlayerStats (threading.Thread):
view.set_grid_lines(gtk.TREE_VIEW_GRID_LINES_BOTH) view.set_grid_lines(gtk.TREE_VIEW_GRID_LINES_BOTH)
vbox.pack_start(view, expand=False, padding=3) vbox.pack_start(view, expand=False, padding=3)
textcell = gtk.CellRendererText() textcell = gtk.CellRendererText()
textcell50 = gtk.CellRendererText()
textcell50.set_property('xalign', 0.5)
numcell = gtk.CellRendererText() numcell = gtk.CellRendererText()
numcell.set_property('xalign', 1.0) numcell.set_property('xalign', 1.0)
listcols = [] listcols = []
@ -258,17 +262,18 @@ class GuiPlayerStats (threading.Thread):
listcols.append(gtk.TreeViewColumn(s)) listcols.append(gtk.TreeViewColumn(s))
view.append_column(listcols[col]) view.append_column(listcols[col])
if column[colformat] == '%s': if column[colformat] == '%s':
if col == 1 and holecards: if column[colxalign] == 0.0:
listcols[col].pack_start(textcell, expand=True)
else:
listcols[col].pack_start(textcell, expand=True) listcols[col].pack_start(textcell, expand=True)
listcols[col].add_attribute(textcell, 'text', col) listcols[col].add_attribute(textcell, 'text', col)
else:
listcols[col].pack_start(textcell50, expand=True)
listcols[col].add_attribute(textcell50, 'text', col)
listcols[col].set_expand(True) listcols[col].set_expand(True)
else: else:
listcols[col].pack_start(numcell, expand=True) listcols[col].pack_start(numcell, expand=True)
listcols[col].add_attribute(numcell, 'text', col) listcols[col].add_attribute(numcell, 'text', col)
listcols[col].set_alignment(1.0)
listcols[col].set_expand(True) listcols[col].set_expand(True)
#listcols[col].set_alignment(column[colxalign]) # no effect?
rows = len(result) # +1 for title row rows = len(result) # +1 for title row
@ -281,6 +286,11 @@ class GuiPlayerStats (threading.Thread):
for col,column in enumerate(cols_to_show): for col,column in enumerate(cols_to_show):
if column[colalias] in colnames: if column[colalias] in colnames:
value = result[sqlrow][colnames.index(column[colalias])] value = result[sqlrow][colnames.index(column[colalias])]
if column[colalias] == 'plposition':
if value == 'B':
value = 'BB'
if value == 'S':
value = 'SB'
else: else:
if column[colalias] == 'game': if column[colalias] == 'game':
if holecards: if holecards:
@ -313,7 +323,7 @@ class GuiPlayerStats (threading.Thread):
#end def addTable(self, query, vars, playerids, sitenos, limits, seats): #end def addTable(self, query, vars, playerids, sitenos, limits, seats):
def refineQuery(self, query, flags, playerids, sitenos, limits, seats, dates): def refineQuery(self, query, flags, playerids, sitenos, limits, seats, groups, dates):
if not flags: holecards = False if not flags: holecards = False
else: holecards = flags[0] else: holecards = flags[0]
@ -376,6 +386,16 @@ class GuiPlayerStats (threading.Thread):
# Filter on dates # Filter on dates
query = query.replace("<datestest>", " between '" + dates[0] + "' and '" + dates[1] + "'") query = query.replace("<datestest>", " between '" + dates[0] + "' and '" + dates[1] + "'")
# Group by position?
if groups['posn']:
query = query.replace("<position>", 'hp.position')
# set flag in self.columns to show posn column
[x for x in self.columns if x[0] == 'plposition'][0][1] = True
else:
query = query.replace("<position>", "'1'")
# unset flag in self.columns to hide posn column
[x for x in self.columns if x[0] == 'plposition'][0][1] = False
#print "query =\n", query #print "query =\n", query
return(query) return(query)
#end def refineQuery(self, query, playerids, sitenos, limits): #end def refineQuery(self, query, playerids, sitenos, limits):

View File

@ -23,11 +23,11 @@ import os
import os.path import os.path
from decimal import Decimal from decimal import Decimal
import operator import operator
import time import time,datetime
from copy import deepcopy from copy import deepcopy
from Exceptions import * from Exceptions import *
import DerivedStats import DerivedStats
import Card
class Hand: class Hand:
UPS = {'a':'A', 't':'T', 'j':'J', 'q':'Q', 'k':'K', 'S':'s', 'C':'c', 'H':'h', 'D':'d'} UPS = {'a':'A', 't':'T', 'j':'J', 'q':'Q', 'k':'K', 'S':'s', 'C':'c', 'H':'h', 'D':'d'}
@ -92,14 +92,14 @@ db: a connected fpdb_db object"""
# HandsActions - all actions for all players for all streets - self.actions # HandsActions - all actions for all players for all streets - self.actions
# BoardCards - Skip - no longer necessary? # BoardCards - Skip - no longer necessary?
# Hands - Summary information of hand indexed by handId - gameinfo # Hands - Summary information of hand indexed by handId - gameinfo
hh['siteHandNo'] = self.handid #hh['siteHandNo'] = self.handid
# gametypeId SMALLINT UNSIGNED NOT NULL, FOREIGN KEY (gametypeId) REFERENCES Gametypes(id), # gametypeId SMALLINT UNSIGNED NOT NULL, FOREIGN KEY (gametypeId) REFERENCES Gametypes(id),
# #
hh['handStart'] = self.starttime #hh['handStart'] = self.starttime
# seats TINYINT NOT NULL, # seats TINYINT NOT NULL,
# #
hh['tableName'] = self.tablename #hh['tableName'] = self.tablenam
hh['maxSeats'] = self.maxseats #hh['maxSeats'] = self.maxseats
# boardcard1 smallint, /* 0=none, 1-13=2-Ah 14-26=2-Ad 27-39=2-Ac 40-52=2-As */ # boardcard1 smallint, /* 0=none, 1-13=2-Ah 14-26=2-Ad 27-39=2-Ac 40-52=2-As */
# boardcard2 smallint, # boardcard2 smallint,
# boardcard3 smallint, # boardcard3 smallint,
@ -139,7 +139,7 @@ db: a connected fpdb_db object"""
# showdownPot INT, /* pot size at sd/street7 */ # showdownPot INT, /* pot size at sd/street7 */
# comment TEXT, # comment TEXT,
# commentTs DATETIME # commentTs DATETIME
handid = db.storeHand(hh) # handid = db.storeHand(hh)
# HandsPlayers - ? ... Do we fix winnings? # HandsPlayers - ? ... Do we fix winnings?
# Tourneys ? # Tourneys ?
# TourneysPlayers # TourneysPlayers
@ -148,7 +148,8 @@ db: a connected fpdb_db object"""
def select(self, handId): def select(self, handId):
""" Function to create Hand object from database """ """ Function to create Hand object from database """
pass
def addPlayer(self, seat, name, chips): def addPlayer(self, seat, name, chips):
@ -408,34 +409,34 @@ Map the tuple self.gametype onto the pokerstars string describing it
def printActionLine(self, act, fh): def printActionLine(self, act, fh):
if act[1] == 'folds': if act[1] == 'folds':
print >>fh, _("%s: folds " %(act[0])) print >>fh, ("%s: folds " %(act[0]))
elif act[1] == 'checks': elif act[1] == 'checks':
print >>fh, _("%s: checks " %(act[0])) print >>fh, ("%s: checks " %(act[0]))
elif act[1] == 'calls': elif act[1] == 'calls':
print >>fh, _("%s: calls $%s%s" %(act[0], act[2], ' and is all-in' if act[3] else '')) print >>fh, ("%s: calls $%s%s" %(act[0], act[2], ' and is all-in' if act[3] else ''))
elif act[1] == 'bets': elif act[1] == 'bets':
print >>fh, _("%s: bets $%s%s" %(act[0], act[2], ' and is all-in' if act[3] else '')) print >>fh, ("%s: bets $%s%s" %(act[0], act[2], ' and is all-in' if act[3] else ''))
elif act[1] == 'raises': elif act[1] == 'raises':
print >>fh, _("%s: raises $%s to $%s%s" %(act[0], act[2], act[3], ' and is all-in' if act[5] else '')) print >>fh, ("%s: raises $%s to $%s%s" %(act[0], act[2], act[3], ' and is all-in' if act[5] else ''))
elif act[1] == 'completea': elif act[1] == 'completea':
print >>fh, _("%s: completes to $%s%s" %(act[0], act[2], ' and is all-in' if act[3] else '')) print >>fh, ("%s: completes to $%s%s" %(act[0], act[2], ' and is all-in' if act[3] else ''))
elif act[1] == 'posts': elif act[1] == 'posts':
if(act[2] == "small blind"): if(act[2] == "small blind"):
print >>fh, _("%s: posts small blind $%s%s" %(act[0], act[3], ' and is all-in' if act[4] else '')) print >>fh, ("%s: posts small blind $%s%s" %(act[0], act[3], ' and is all-in' if act[4] else ''))
elif(act[2] == "big blind"): elif(act[2] == "big blind"):
print >>fh, _("%s: posts big blind $%s%s" %(act[0], act[3], ' and is all-in' if act[4] else '')) print >>fh, ("%s: posts big blind $%s%s" %(act[0], act[3], ' and is all-in' if act[4] else ''))
elif(act[2] == "both"): elif(act[2] == "both"):
print >>fh, _("%s: posts small & big blinds $%s%s" %(act[0], act[3], ' and is all-in' if act[4] else '')) print >>fh, ("%s: posts small & big blinds $%s%s" %(act[0], act[3], ' and is all-in' if act[4] else ''))
elif act[1] == 'bringin': elif act[1] == 'bringin':
print >>fh, _("%s: brings in for $%s%s" %(act[0], act[2], ' and is all-in' if act[3] else '')) print >>fh, ("%s: brings in for $%s%s" %(act[0], act[2], ' and is all-in' if act[3] else ''))
elif act[1] == 'discards': elif act[1] == 'discards':
print >>fh, _("%s: discards %s %s%s" %(act[0], act[2], 'card' if act[2] == 1 else 'cards' , " [" + " ".join(self.discards[act[0]]['DRAWONE']) + "]" if self.hero == act[0] else '')) print >>fh, ("%s: discards %s %s%s" %(act[0], act[2], 'card' if act[2] == 1 else 'cards' , " [" + " ".join(self.discards[act[0]]['DRAWONE']) + "]" if self.hero == act[0] else ''))
elif act[1] == 'stands pat': elif act[1] == 'stands pat':
print >>fh, _("%s: stands pat" %(act[0])) print >>fh, ("%s: stands pat" %(act[0]))
class HoldemOmahaHand(Hand): class HoldemOmahaHand(Hand):
def __init__(self, hhc, sitename, gametype, handText, builtFrom = "HHC"): def __init__(self, hhc, sitename, gametype, handText, builtFrom = "HHC", handid=None):
if gametype['base'] != 'hold': if gametype['base'] != 'hold':
pass # or indeed don't pass and complain instead pass # or indeed don't pass and complain instead
logging.debug("HoldemOmahaHand") logging.debug("HoldemOmahaHand")
@ -470,7 +471,14 @@ class HoldemOmahaHand(Hand):
self.totalPot() # finalise it (total the pot) self.totalPot() # finalise it (total the pot)
hhc.getRake(self) hhc.getRake(self)
elif builtFrom == "DB": elif builtFrom == "DB":
self.select("dummy") # Will need a handId if handid is not None:
self.select(handid) # Will need a handId
else:
logging.warning("HoldemOmahaHand.__init__:Can't assemble hand from db without a handid")
else:
logging.warning("HoldemOmahaHand.__init__:Neither HHC nor DB+handid provided")
pass
def addHoleCards(self, cards, player, shown=False): def addHoleCards(self, cards, player, shown=False):
"""\ """\
@ -508,41 +516,41 @@ Card ranks will be uppercased
def writeHand(self, fh=sys.__stdout__): def writeHand(self, fh=sys.__stdout__):
# PokerStars format. # PokerStars format.
print >>fh, _("%s Game #%s: %s ($%s/$%s) - %s" %("PokerStars", self.handid, self.getGameTypeAsString(), self.sb, self.bb, time.strftime('%Y/%m/%d - %H:%M:%S ET', self.starttime))) print >>fh, ("%s Game #%s: %s ($%s/$%s) - %s" %("PokerStars", self.handid, self.getGameTypeAsString(), self.sb, self.bb, datetime.datetime.strftime(self.starttime,'%Y/%m/%d - %H:%M:%S ET')))
print >>fh, _("Table '%s' %d-max Seat #%s is the button" %(self.tablename, self.maxseats, self.buttonpos)) print >>fh, ("Table '%s' %d-max Seat #%s is the button" %(self.tablename, self.maxseats, self.buttonpos))
players_who_act_preflop = set(([x[0] for x in self.actions['PREFLOP']]+[x[0] for x in self.actions['BLINDSANTES']])) players_who_act_preflop = set(([x[0] for x in self.actions['PREFLOP']]+[x[0] for x in self.actions['BLINDSANTES']]))
logging.debug(self.actions['PREFLOP']) logging.debug(self.actions['PREFLOP'])
for player in [x for x in self.players if x[1] in players_who_act_preflop]: for player in [x for x in self.players if x[1] in players_who_act_preflop]:
#Only print stacks of players who do something preflop #Only print stacks of players who do something preflop
print >>fh, _("Seat %s: %s ($%s in chips) " %(player[0], player[1], player[2])) print >>fh, ("Seat %s: %s ($%s in chips) " %(player[0], player[1], player[2]))
if self.actions['BLINDSANTES']: if self.actions['BLINDSANTES']:
for act in self.actions['BLINDSANTES']: for act in self.actions['BLINDSANTES']:
self.printActionLine(act, fh) self.printActionLine(act, fh)
print >>fh, _("*** HOLE CARDS ***") print >>fh, ("*** HOLE CARDS ***")
if self.involved: if self.involved:
print >>fh, _("Dealt to %s [%s]" %(self.hero , " ".join(self.holecards[self.hero]['PREFLOP']))) print >>fh, ("Dealt to %s [%s]" %(self.hero , " ".join(self.holecards[self.hero]['PREFLOP'])))
if self.actions['PREFLOP']: if self.actions['PREFLOP']:
for act in self.actions['PREFLOP']: for act in self.actions['PREFLOP']:
self.printActionLine(act, fh) self.printActionLine(act, fh)
if self.board['FLOP']: if self.board['FLOP']:
print >>fh, _("*** FLOP *** [%s]" %( " ".join(self.board['FLOP']))) print >>fh, ("*** FLOP *** [%s]" %( " ".join(self.board['FLOP'])))
if self.actions['FLOP']: if self.actions['FLOP']:
for act in self.actions['FLOP']: for act in self.actions['FLOP']:
self.printActionLine(act, fh) self.printActionLine(act, fh)
if self.board['TURN']: if self.board['TURN']:
print >>fh, _("*** TURN *** [%s] [%s]" %( " ".join(self.board['FLOP']), " ".join(self.board['TURN']))) print >>fh, ("*** TURN *** [%s] [%s]" %( " ".join(self.board['FLOP']), " ".join(self.board['TURN'])))
if self.actions['TURN']: if self.actions['TURN']:
for act in self.actions['TURN']: for act in self.actions['TURN']:
self.printActionLine(act, fh) self.printActionLine(act, fh)
if self.board['RIVER']: if self.board['RIVER']:
print >>fh, _("*** RIVER *** [%s] [%s]" %(" ".join(self.board['FLOP']+self.board['TURN']), " ".join(self.board['RIVER']) )) print >>fh, ("*** RIVER *** [%s] [%s]" %(" ".join(self.board['FLOP']+self.board['TURN']), " ".join(self.board['RIVER']) ))
if self.actions['RIVER']: if self.actions['RIVER']:
for act in self.actions['RIVER']: for act in self.actions['RIVER']:
self.printActionLine(act, fh) self.printActionLine(act, fh)
@ -552,7 +560,7 @@ Card ranks will be uppercased
# The logic for a showdown is: at the end of river action there are at least two players in the hand # The logic for a showdown is: at the end of river action there are at least two players in the hand
# we probably don't need a showdown section in pseudo stars format for our filtering purposes # we probably don't need a showdown section in pseudo stars format for our filtering purposes
if self.shown: if self.shown:
print >>fh, _("*** SHOW DOWN ***") print >>fh, ("*** SHOW DOWN ***")
for name in self.shown: for name in self.shown:
# TODO: legacy importer can't handle only one holecard here, make sure there are 2 for holdem, 4 for omaha # TODO: legacy importer can't handle only one holecard here, make sure there are 2 for holdem, 4 for omaha
# TOOD: If HoldHand subclass supports more than omahahi, omahahilo, holdem, add them here # TOOD: If HoldHand subclass supports more than omahahi, omahahilo, holdem, add them here
@ -562,7 +570,7 @@ Card ranks will be uppercased
elif self.gametype['category'] in ('holdem'): elif self.gametype['category'] in ('holdem'):
numOfHoleCardsNeeded = 2 numOfHoleCardsNeeded = 2
if len(self.holecards[name]['PREFLOP']) == numOfHoleCardsNeeded: if len(self.holecards[name]['PREFLOP']) == numOfHoleCardsNeeded:
print >>fh, _("%s shows [%s] (a hand...)" % (name, " ".join(self.holecards[name]['PREFLOP']))) print >>fh, ("%s shows [%s] (a hand...)" % (name, " ".join(self.holecards[name]['PREFLOP'])))
# Current PS format has the lines: # Current PS format has the lines:
# Uncalled bet ($111.25) returned to s0rrow # Uncalled bet ($111.25) returned to s0rrow
@ -572,35 +580,35 @@ Card ranks will be uppercased
# Immediately before the summary. # Immediately before the summary.
# The current importer uses those lines for importing winning rather than the summary # The current importer uses those lines for importing winning rather than the summary
for name in self.pot.returned: for name in self.pot.returned:
print >>fh, _("Uncalled bet ($%s) returned to %s" %(self.pot.returned[name],name)) print >>fh, ("Uncalled bet ($%s) returned to %s" %(self.pot.returned[name],name))
for entry in self.collected: for entry in self.collected:
print >>fh, _("%s collected $%s from x pot" %(entry[0], entry[1])) print >>fh, ("%s collected $%s from x pot" %(entry[0], entry[1]))
print >>fh, _("*** SUMMARY ***") print >>fh, ("*** SUMMARY ***")
print >>fh, "%s | Rake $%.2f" % (self.pot, self.rake) print >>fh, "%s | Rake $%.2f" % (self.pot, self.rake)
board = [] board = []
for s in self.board.values(): for s in self.board.values():
board += s board += s
if board: # sometimes hand ends preflop without a board if board: # sometimes hand ends preflop without a board
print >>fh, _("Board [%s]" % (" ".join(board))) print >>fh, ("Board [%s]" % (" ".join(board)))
for player in [x for x in self.players if x[1] in players_who_act_preflop]: for player in [x for x in self.players if x[1] in players_who_act_preflop]:
seatnum = player[0] seatnum = player[0]
name = player[1] name = player[1]
if name in self.collectees and name in self.shown: if name in self.collectees and name in self.shown:
print >>fh, _("Seat %d: %s showed [%s] and won ($%s)" % (seatnum, name, " ".join(self.holecards[name]['PREFLOP']), self.collectees[name])) print >>fh, ("Seat %d: %s showed [%s] and won ($%s)" % (seatnum, name, " ".join(self.holecards[name]['PREFLOP']), self.collectees[name]))
elif name in self.collectees: elif name in self.collectees:
print >>fh, _("Seat %d: %s collected ($%s)" % (seatnum, name, self.collectees[name])) print >>fh, ("Seat %d: %s collected ($%s)" % (seatnum, name, self.collectees[name]))
#~ elif name in self.shown: #~ elif name in self.shown:
#~ print >>fh, _("Seat %d: %s showed [%s]" % (seatnum, name, " ".join(self.holecards[name]['PREFLOP']))) #~ print >>fh, _("Seat %d: %s showed [%s]" % (seatnum, name, " ".join(self.holecards[name]['PREFLOP'])))
elif name in self.folded: elif name in self.folded:
print >>fh, _("Seat %d: %s folded" % (seatnum, name)) print >>fh, ("Seat %d: %s folded" % (seatnum, name))
else: else:
if name in self.shown: if name in self.shown:
print >>fh, _("Seat %d: %s showed [%s] and lost with..." % (seatnum, name, " ".join(self.holecards[name]['PREFLOP']))) print >>fh, ("Seat %d: %s showed [%s] and lost with..." % (seatnum, name, " ".join(self.holecards[name]['PREFLOP'])))
else: else:
print >>fh, _("Seat %d: %s mucked" % (seatnum, name)) print >>fh, ("Seat %d: %s mucked" % (seatnum, name))
print >>fh, "\n\n" print >>fh, "\n\n"
@ -1086,6 +1094,154 @@ class Pot(object):
# no small blind and walk in bb (hopefully) # no small blind and walk in bb (hopefully)
return "Total pot $%.2f" % (self.total,) return "Total pot $%.2f" % (self.total,)
else: else:
return _("too many pots.. no small blind and walk in bb?. self.pots: %s" %(self.pots)) return ("too many pots.. no small blind and walk in bb?. self.pots: %s" %(self.pots))
# I don't know stars format for a walk in the bb when sb doesn't post. # I don't know stars format for a walk in the bb when sb doesn't post.
# The thing to do here is raise a Hand error like fpdb import does and file it into errors.txt # The thing to do here is raise a Hand error like fpdb import does and file it into errors.txt
def assemble(cnxn, handid):
c = cnxn.cursor()
# We need the following for the Hand.__init__
c.execute("""
select
s.name,
g.category,
g.base,
g.type,
g.limitType,
g.hilo,
g.smallBlind / 100.0,
g.bigBlind / 100.0 ,
g.smallBet / 100.0,
g.bigBet / 100.0,
s.currency,
bc.card1value,
bc.card1suit,
bc.card2value,bc.card2suit,
bc.card3value,bc.card3suit,
bc.card4value,bc.card4suit,
bc.card5value,bc.card5suit
from
hands as h,
boardcards as bc,
sites as s,
gametypes as g,
handsplayers as hp,
players as p
where
h.id = %(handid)s
and bc.handid = h.id
and g.id = h.gametypeid
and hp.handid = h.id
and p.id = hp.playerid
and s.id = p.siteid
limit 1""", {'handid':handid})
#TODO: siteid should be in hands table - we took the scenic route through players here.
res = c.fetchone()
gametype = {'category':res[1],'base':res[2],'type':res[3],'limitType':res[4],'hilo':res[5],'sb':res[6],'bb':res[7], 'currency':res[10]}
h = HoldemOmahaHand(hhc = None, sitename=res[0], gametype = gametype, handText=None, builtFrom = "DB", handid=handid)
cards = map("".join, zip(map(str,res[11:21:2]), res[12:21:2]))
if cards[0] != "0x":
h.setCommunityCards('FLOP', cards[0:3])
if cards[3] != "0x":
h.setCommunityCards('TURN', cards[3])
if cards[4] != "0x":
h.setCommunityCards('RIVER', cards[4])
#[Card.valueSuitFromCard(x) for x in cards]
#TODO : doesn't look like this is in the database; don't like the way Hand requires it
h.hero = 'mcturnbull'
# HandInfo : HID, TABLE
# BUTTON - why is this treated specially in Hand?
# answer: it is written out in hand histories
# still, I think we should record all the active seat positions in a seat_order array
c.execute("""
SELECT
h.sitehandno as hid,
h.tablename as table,
h.handstart as starttime
FROM
hands as h
WHERE h.id = %(handid)s
""", {'handid':handid})
res = c.fetchone()
h.handid = res[0]
h.tablename = res[1]
h.starttime = res[2] # automatically a datetime
# PlayerStacks
c.execute("""
SELECT
hp.seatno,
p.name,
round(hp.startcash / 100.0,2) as chips,
(hp.card1,hp.card2) as hole
FROM
handsplayers as hp,
players as p
WHERE
hp.handid = %(handid)s
and p.id = hp.playerid
""", {'handid':handid})
for (seat, name, chips, cards) in c.fetchall():
h.addPlayer(seat,name,chips)
h.addHoleCards([Card.valueSuitFromCard(x) for x in cards],name)
# actions
c.execute("""
SELECT
(ha.street,ha.actionno) as actnum,
p.name,
ha.street,
ha.action,
ha.allin,
ha.amount / 100.0
FROM
handsplayers as hp,
handsactions as ha,
players as p
WHERE
hp.handid = %(handid)s
and ha.handsplayerid = hp.id
and p.id = hp.playerid
ORDER BY
ha.street,ha.actionno
""", {'handid':handid})
res = c.fetchall()
for (actnum,player, streetnum, act, allin, amount) in res:
act=act.strip()
street = h.streetList[streetnum+2]
if act==u'blind':
h.addBlind(player, 'big blind', amount)
# TODO: The type of blind is not recorded in the DB.
# TODO: preflop street name anomalies in Hand
elif act==u'fold':
h.addFold(street,player)
elif act==u'call':
h.addCall(street,player,amount)
elif act==u'bet':
h.addBet(street,player,amount)
elif act==u'check':
h.addCheck(street,player)
elif act==u'unbet':
pass
else:
print act, player, streetnum, allin, amount
# TODO : other actions
#hhc.readCollectPot(self)
#hhc.readShowdownActions(self)
#hc.readShownCards(self)
h.totalPot()
h.rake = h.totalpot - h.totalcollected
return h

View File

@ -132,7 +132,7 @@ Otherwise, finish at eof...
self.processHand(handText) self.processHand(handText)
numHands= len(handsList) numHands= len(handsList)
endtime = time.time() endtime = time.time()
print "Processed %d hands in %.3f seconds" % (numHands, endtime - starttime) print "read %d hands in %.3f seconds" % (numHands, endtime - starttime)
if self.out_fh != sys.stdout: if self.out_fh != sys.stdout:
self.out_fh.close() self.out_fh.close()

View File

@ -134,8 +134,8 @@ follow : whether to tail -f the input"""
#2008/08/17 - 01:14:43 (ET) #2008/08/17 - 01:14:43 (ET)
#2008/09/07 06:23:14 ET #2008/09/07 06:23:14 ET
m2 = re.search("(?P<Y>[0-9]{4})\/(?P<M>[0-9]{2})\/(?P<D>[0-9]{2})[\- ]+(?P<H>[0-9]+):(?P<MIN>[0-9]+):(?P<S>[0-9]+)", info[key]) m2 = re.search("(?P<Y>[0-9]{4})\/(?P<M>[0-9]{2})\/(?P<D>[0-9]{2})[\- ]+(?P<H>[0-9]+):(?P<MIN>[0-9]+):(?P<S>[0-9]+)", info[key])
datetime = "%s/%s/%s %s:%s:%s" % (m2.group('Y'), m2.group('M'),m2.group('D'),m2.group('H'),m2.group('MIN'),m2.group('S')) datetimestr = "%s/%s/%s %s:%s:%s" % (m2.group('Y'), m2.group('M'),m2.group('D'),m2.group('H'),m2.group('MIN'),m2.group('S'))
hand.starttime = time.strptime(datetime, "%Y/%m/%d %H:%M:%S") hand.starttime = datetime.datetime.strptime(datetimestr, "%Y/%m/%d %H:%M:%S")
if key == 'HID': if key == 'HID':
hand.handid = info[key] hand.handid = info[key]
if key == 'TABLE': if key == 'TABLE':

View File

@ -181,7 +181,7 @@ class fpdb:
def dia_load_profile(self, widget, data=None): def dia_load_profile(self, widget, data=None):
"""Dialogue to select a file to load a profile from""" """Dialogue to select a file to load a profile from"""
if self.obtain_global_lock(): if self.obtain_global_lock() == 0: # returns 0 if successful
try: try:
chooser = gtk.FileChooserDialog(title="Please select a profile file to load", chooser = gtk.FileChooserDialog(title="Please select a profile file to load",
action=gtk.FILE_CHOOSER_ACTION_OPEN, action=gtk.FILE_CHOOSER_ACTION_OPEN,
@ -201,7 +201,7 @@ class fpdb:
def dia_recreate_tables(self, widget, data=None): def dia_recreate_tables(self, widget, data=None):
"""Dialogue that asks user to confirm that he wants to delete and recreate the tables""" """Dialogue that asks user to confirm that he wants to delete and recreate the tables"""
if self.obtain_global_lock(): if self.obtain_global_lock() in (0,2): # returns 0 if successful, 2 if Hands table does not exist
lock_released = False lock_released = False
try: try:
@ -406,10 +406,10 @@ class fpdb:
self.settings['db-databaseName'], self.settings['db-databaseName'],
self.settings['db-user'], self.settings['db-user'],
self.settings['db-password']) self.settings['db-password'])
return fpdb_simple.get_global_lock(self.fdb_lock) return self.fdb_lock.get_global_lock()
#end def obtain_global_lock #end def obtain_global_lock
def quit(self, widget): def quit(self, widget, data):
print "Quitting normally" print "Quitting normally"
#check if current settings differ from profile, if so offer to save or abort #check if current settings differ from profile, if so offer to save or abort
self.db.disconnect() self.db.disconnect()
@ -455,7 +455,6 @@ class fpdb:
ps_tab=new_ps_thread.get_vbox() ps_tab=new_ps_thread.get_vbox()
self.add_and_display_tab(ps_tab, "Positional Stats") self.add_and_display_tab(ps_tab, "Positional Stats")
def tab_main_help(self, widget, data=None): def tab_main_help(self, widget, data=None):
"""Displays a tab with the main fpdb help screen""" """Displays a tab with the main fpdb help screen"""
#print "start of tab_main_help" #print "start of tab_main_help"

View File

@ -17,6 +17,9 @@
import os import os
import re import re
import sys
from time import time, strftime
import fpdb_simple import fpdb_simple
import FpdbSQLQueries import FpdbSQLQueries
@ -29,6 +32,110 @@ class fpdb_db:
self.MYSQL_INNODB = 2 self.MYSQL_INNODB = 2
self.PGSQL = 3 self.PGSQL = 3
self.SQLITE = 4 self.SQLITE = 4
# Data Structures for index and foreign key creation
# drop_code is an int with possible values: 0 - don't drop for bulk import
# 1 - drop during bulk import
# db differences:
# - note that mysql automatically creates indexes on constrained columns when
# foreign keys are created, while postgres does not. Hence the much longer list
# of indexes is required for postgres.
# all primary keys are left on all the time
#
# table column drop_code
self.indexes = [
[ ] # no db with index 0
, [ ] # no db with index 1
, [ # indexes for mysql (list index 2)
{'tab':'Players', 'col':'name', 'drop':0}
, {'tab':'Hands', 'col':'siteHandNo', 'drop':0}
, {'tab':'Tourneys', 'col':'siteTourneyNo', 'drop':0}
]
, [ # indexes for postgres (list index 3)
{'tab':'Boardcards', 'col':'handId', 'drop':0}
, {'tab':'Gametypes', 'col':'siteId', 'drop':0}
, {'tab':'Hands', 'col':'gametypeId', 'drop':0} # mct 22/3/09
, {'tab':'Hands', 'col':'siteHandNo', 'drop':0}
, {'tab':'HandsActions', 'col':'handsPlayerId', 'drop':0}
, {'tab':'HandsPlayers', 'col':'handId', 'drop':1}
, {'tab':'HandsPlayers', 'col':'playerId', 'drop':1}
, {'tab':'HandsPlayers', 'col':'tourneysPlayersId', 'drop':0}
, {'tab':'HudCache', 'col':'gametypeId', 'drop':1}
, {'tab':'HudCache', 'col':'playerId', 'drop':0}
, {'tab':'HudCache', 'col':'tourneyTypeId', 'drop':0}
, {'tab':'Players', 'col':'siteId', 'drop':1}
, {'tab':'Players', 'col':'name', 'drop':0}
, {'tab':'Tourneys', 'col':'tourneyTypeId', 'drop':1}
, {'tab':'Tourneys', 'col':'siteTourneyNo', 'drop':0}
, {'tab':'TourneysPlayers', 'col':'playerId', 'drop':0}
, {'tab':'TourneysPlayers', 'col':'tourneyId', 'drop':0}
, {'tab':'TourneyTypes', 'col':'siteId', 'drop':0}
]
]
self.foreignKeys = [
[ ] # no db with index 0
, [ ] # no db with index 1
, [ # foreign keys for mysql
{'fktab':'Hands', 'fkcol':'gametypeId', 'rtab':'Gametypes', 'rcol':'id', 'drop':1}
, {'fktab':'HandsPlayers', 'fkcol':'handId', 'rtab':'Hands', 'rcol':'id', 'drop':1}
, {'fktab':'HandsPlayers', 'fkcol':'playerId', 'rtab':'Players', 'rcol':'id', 'drop':1}
, {'fktab':'HandsActions', 'fkcol':'handsPlayerId', 'rtab':'HandsPlayers', 'rcol':'id', 'drop':1}
, {'fktab':'HudCache', 'fkcol':'gametypeId', 'rtab':'Gametypes', 'rcol':'id', 'drop':1}
, {'fktab':'HudCache', 'fkcol':'playerId', 'rtab':'Players', 'rcol':'id', 'drop':0}
, {'fktab':'HudCache', 'fkcol':'tourneyTypeId', 'rtab':'TourneyTypes', 'rcol':'id', 'drop':1}
]
, [ # foreign keys for postgres
{'fktab':'Hands', 'fkcol':'gametypeId', 'rtab':'Gametypes', 'rcol':'id', 'drop':1}
, {'fktab':'HandsPlayers', 'fkcol':'handId', 'rtab':'Hands', 'rcol':'id', 'drop':1}
, {'fktab':'HandsPlayers', 'fkcol':'playerId', 'rtab':'Players', 'rcol':'id', 'drop':1}
, {'fktab':'HandsActions', 'fkcol':'handsPlayerId', 'rtab':'HandsPlayers', 'rcol':'id', 'drop':1}
, {'fktab':'HudCache', 'fkcol':'gametypeId', 'rtab':'Gametypes', 'rcol':'id', 'drop':1}
, {'fktab':'HudCache', 'fkcol':'playerId', 'rtab':'Players', 'rcol':'id', 'drop':0}
, {'fktab':'HudCache', 'fkcol':'tourneyTypeId', 'rtab':'TourneyTypes', 'rcol':'id', 'drop':1}
]
]
# MySQL Notes:
# "FOREIGN KEY (handId) REFERENCES Hands(id)" - requires index on Hands.id
# - creates index handId on <thistable>.handId
# alter table t drop foreign key fk
# alter table t add foreign key (fkcol) references tab(rcol)
# alter table t add constraint c foreign key (fkcol) references tab(rcol)
# (fkcol is used for foreigh key name)
# mysql to list indexes:
# SELECT table_name, index_name, non_unique, column_name
# FROM INFORMATION_SCHEMA.STATISTICS
# WHERE table_name = 'tbl_name'
# AND table_schema = 'db_name'
# ORDER BY table_name, index_name, seq_in_index
#
# ALTER TABLE Tourneys ADD INDEX siteTourneyNo(siteTourneyNo)
# ALTER TABLE tab DROP INDEX idx
# mysql to list fks:
# SELECT constraint_name, table_name, column_name, referenced_table_name, referenced_column_name
# FROM information_schema.KEY_COLUMN_USAGE
# WHERE REFERENCED_TABLE_SCHEMA = (your schema name here)
# AND REFERENCED_TABLE_NAME is not null
# ORDER BY TABLE_NAME, COLUMN_NAME;
# this may indicate missing object
# _mysql_exceptions.OperationalError: (1025, "Error on rename of '.\\fpdb\\hands' to '.\\fpdb\\#sql2-7f0-1b' (errno: 152)")
# PG notes:
# To add a foreign key constraint to a table:
# ALTER TABLE tab ADD CONSTRAINT c FOREIGN KEY (col) REFERENCES t2(col2) MATCH FULL;
# ALTER TABLE tab DROP CONSTRAINT zipchk
#
# Note: index names must be unique across a schema
# CREATE INDEX idx ON tab(col)
# DROP INDEX idx
#end def __init__ #end def __init__
def do_connect(self, config=None): def do_connect(self, config=None):
@ -69,7 +176,7 @@ class fpdb_db:
psycopg2.extensions.register_type(psycopg2.extensions.UNICODE) psycopg2.extensions.register_type(psycopg2.extensions.UNICODE)
# If DB connection is made over TCP, then the variables # If DB connection is made over TCP, then the variables
# host, user and password are required # host, user and password are required
print "host=%s user=%s pass=%s." % (host, user, password) # print "host=%s user=%s pass=%s." % (host, user, password)
if self.host and self.user and self.password: if self.host and self.user and self.password:
try: try:
self.db = psycopg2.connect(host = host, self.db = psycopg2.connect(host = host,
@ -96,7 +203,7 @@ class fpdb_db:
try: try:
self.cursor.execute("SELECT * FROM Settings") self.cursor.execute("SELECT * FROM Settings")
settings=self.cursor.fetchone() settings=self.cursor.fetchone()
if settings[0]!=119: if settings[0]!=118:
print "outdated or too new database version - please recreate tables" print "outdated or too new database version - please recreate tables"
self.wrongDbVersion=True self.wrongDbVersion=True
except:# _mysql_exceptions.ProgrammingError: except:# _mysql_exceptions.ProgrammingError:
@ -201,14 +308,10 @@ class fpdb_db:
#end def get_db_info #end def get_db_info
def fillDefaultData(self): def fillDefaultData(self):
self.cursor.execute("INSERT INTO Settings VALUES (119);") self.cursor.execute("INSERT INTO Settings VALUES (118);")
self.cursor.execute("INSERT INTO Sites VALUES (DEFAULT, 'Full Tilt Poker', 'USD');") self.cursor.execute("INSERT INTO Sites VALUES (DEFAULT, 'Full Tilt Poker', 'USD');")
self.cursor.execute("INSERT INTO Sites VALUES (DEFAULT, 'PokerStars', 'USD');") self.cursor.execute("INSERT INTO Sites VALUES (DEFAULT, 'PokerStars', 'USD');")
self.cursor.execute("INSERT INTO Sites VALUES (DEFAULT, 'Everleaf', 'USD');") self.cursor.execute("INSERT INTO Sites VALUES (DEFAULT, 'Everleaf', 'USD');")
self.cursor.execute("INSERT INTO Sites VALUES (DEFAULT, 'Carbon', 'USD');")
self.cursor.execute("INSERT INTO Sites VALUES (DEFAULT, 'OnGame', 'USD');")
self.cursor.execute("INSERT INTO Sites VALUES (DEFAULT, 'UltimateBet', 'USD');")
self.cursor.execute("INSERT INTO Sites VALUES (DEFAULT, 'Betfair', 'USD');")
self.cursor.execute("INSERT INTO TourneyTypes VALUES (DEFAULT, 1, 0, 0, 0, False);") self.cursor.execute("INSERT INTO TourneyTypes VALUES (DEFAULT, 1, 0, 0, 0, False);")
#end def fillDefaultData #end def fillDefaultData
@ -217,30 +320,275 @@ class fpdb_db:
self.drop_tables() self.drop_tables()
self.create_tables() self.create_tables()
fpdb_simple.createAllIndexes(self) self.createAllIndexes()
self.db.commit() self.db.commit()
print "Finished recreating tables" print "Finished recreating tables"
#end def recreate_tables #end def recreate_tables
def getSqlPlayerIDs(names, site_id): def prepareBulkImport(self):
result = [] """Drop some indexes/foreign keys to prepare for bulk import.
notfound = [] Currently keeping the standalone indexes as needed to import quickly"""
self.cursor.execute("SELECT name,id FROM Players WHERE name='%s'" % "' OR name='".join(names)) stime = time()
tmp = dict(self.cursor.fetchall()) if self.backend == self.PGSQL:
for n in names: self.db.set_isolation_level(0) # allow table/index operations to work
if n not in tmp: for fk in self.foreignKeys[self.backend]:
notfound.append(n) if fk['drop'] == 1:
if self.backend == self.MYSQL_INNODB:
self.cursor.execute("SELECT constraint_name " +
"FROM information_schema.KEY_COLUMN_USAGE " +
#"WHERE REFERENCED_TABLE_SCHEMA = 'fpdb'
"WHERE 1=1 " +
"AND table_name = %s AND column_name = %s " +
"AND referenced_table_name = %s " +
"AND referenced_column_name = %s ",
(fk['fktab'], fk['fkcol'], fk['rtab'], fk['rcol']) )
cons = self.cursor.fetchone()
#print "preparebulk: cons=", cons
if cons:
print "dropping mysql fk", cons[0], fk['fktab'], fk['fkcol']
try:
self.cursor.execute("alter table " + fk['fktab'] + " drop foreign key " + cons[0])
except:
pass
elif self.backend == self.PGSQL:
# DON'T FORGET TO RECREATE THEM!!
print "dropping pg fk", fk['fktab'], fk['fkcol']
try:
# try to lock table to see if index drop will work:
# hmmm, tested by commenting out rollback in grapher. lock seems to work but
# then drop still hangs :-( does work in some tests though??
# will leave code here for now pending further tests/enhancement ...
self.cursor.execute( "lock table %s in exclusive mode nowait" % (fk['fktab'],) )
#print "after lock, status:", self.cursor.statusmessage
#print "alter table %s drop constraint %s_%s_fkey" % (fk['fktab'], fk['fktab'], fk['fkcol'])
try:
self.cursor.execute("alter table %s drop constraint %s_%s_fkey" % (fk['fktab'], fk['fktab'], fk['fkcol']))
print "dropped pg fk pg fk %s_%s_fkey, continuing ..." % (fk['fktab'], fk['fkcol'])
except:
if "does not exist" not in str(sys.exc_value):
print "warning: drop pg fk %s_%s_fkey failed: %s, continuing ..." \
% (fk['fktab'], fk['fkcol'], str(sys.exc_value).rstrip('\n') )
except:
print "warning: constraint %s_%s_fkey not dropped: %s, continuing ..." \
% (fk['fktab'],fk['fkcol'], str(sys.exc_value).rstrip('\n'))
else: else:
result.append(tmp[n]) print "Only MySQL and Postgres supported so far"
if notfound: return -1
cursor.executemany("INSERT INTO Players (name, siteId) VALUES (%s, "+str(site_id)+")", (notfound))
cursor.execute("SELECT id FROM Players WHERE name='%s'" % "' OR name='".join(notfound))
tmp = cursor.fetchall()
for n in tmp:
result.append(n[0])
#We proabably want to cache this for idx in self.indexes[self.backend]:
return result if idx['drop'] == 1:
if self.backend == self.MYSQL_INNODB:
print "dropping mysql index ", idx['tab'], idx['col']
try:
# apparently nowait is not implemented in mysql so this just hands if there are locks
# preventing the index drop :-(
self.cursor.execute( "alter table %s drop index %s", (idx['tab'],idx['col']) )
except:
pass
elif self.backend == self.PGSQL:
# DON'T FORGET TO RECREATE THEM!!
print "dropping pg index ", idx['tab'], idx['col']
try:
# try to lock table to see if index drop will work:
self.cursor.execute( "lock table %s in exclusive mode nowait" % (idx['tab'],) )
#print "after lock, status:", self.cursor.statusmessage
try:
# table locked ok so index drop should work:
#print "drop index %s_%s_idx" % (idx['tab'],idx['col'])
self.cursor.execute( "drop index if exists %s_%s_idx" % (idx['tab'],idx['col']) )
#print "dropped pg index ", idx['tab'], idx['col']
except:
if "does not exist" not in str(sys.exc_value):
print "warning: drop index %s_%s_idx failed: %s, continuing ..." \
% (idx['tab'],idx['col'], str(sys.exc_value).rstrip('\n'))
except:
print "warning: index %s_%s_idx not dropped %s, continuing ..." \
% (idx['tab'],idx['col'], str(sys.exc_value).rstrip('\n'))
else:
print "Error: Only MySQL and Postgres supported so far"
return -1
if self.backend == self.PGSQL:
self.db.set_isolation_level(1) # go back to normal isolation level
self.db.commit() # seems to clear up errors if there were any in postgres
ptime = time() - stime
print "prepare import took", ptime, "seconds"
#end def prepareBulkImport
def afterBulkImport(self):
"""Re-create any dropped indexes/foreign keys after bulk import"""
stime = time()
if self.backend == self.PGSQL:
self.db.set_isolation_level(0) # allow table/index operations to work
for fk in self.foreignKeys[self.backend]:
if fk['drop'] == 1:
if self.backend == self.MYSQL_INNODB:
self.cursor.execute("SELECT constraint_name " +
"FROM information_schema.KEY_COLUMN_USAGE " +
#"WHERE REFERENCED_TABLE_SCHEMA = 'fpdb'
"WHERE 1=1 " +
"AND table_name = %s AND column_name = %s " +
"AND referenced_table_name = %s " +
"AND referenced_column_name = %s ",
(fk['fktab'], fk['fkcol'], fk['rtab'], fk['rcol']) )
cons = self.cursor.fetchone()
print "afterbulk: cons=", cons
if cons:
pass
else:
print "creating fk ", fk['fktab'], fk['fkcol'], "->", fk['rtab'], fk['rcol']
try:
self.cursor.execute("alter table " + fk['fktab'] + " add foreign key ("
+ fk['fkcol'] + ") references " + fk['rtab'] + "("
+ fk['rcol'] + ")")
except:
pass
elif self.backend == self.PGSQL:
print "creating fk ", fk['fktab'], fk['fkcol'], "->", fk['rtab'], fk['rcol']
try:
self.cursor.execute("alter table " + fk['fktab'] + " add constraint "
+ fk['fktab'] + '_' + fk['fkcol'] + '_fkey'
+ " foreign key (" + fk['fkcol']
+ ") references " + fk['rtab'] + "(" + fk['rcol'] + ")")
except:
pass
else:
print "Only MySQL and Postgres supported so far"
return -1
for idx in self.indexes[self.backend]:
if idx['drop'] == 1:
if self.backend == self.MYSQL_INNODB:
print "creating mysql index ", idx['tab'], idx['col']
try:
self.cursor.execute( "alter table %s add index %s(%s)"
, (idx['tab'],idx['col'],idx['col']) )
except:
pass
elif self.backend == self.PGSQL:
# pass
# mod to use tab_col for index name?
print "creating pg index ", idx['tab'], idx['col']
try:
print "create index %s_%s_idx on %s(%s)" % (idx['tab'], idx['col'], idx['tab'], idx['col'])
self.cursor.execute( "create index %s_%s_idx on %s(%s)"
% (idx['tab'], idx['col'], idx['tab'], idx['col']) )
except:
print " ERROR! :-("
pass
else:
print "Only MySQL and Postgres supported so far"
return -1
if self.backend == self.PGSQL:
self.db.set_isolation_level(1) # go back to normal isolation level
self.db.commit() # seems to clear up errors if there were any in postgres
atime = time() - stime
print "after import took", atime, "seconds"
#end def afterBulkImport
def createAllIndexes(self):
"""Create new indexes"""
if self.backend == self.PGSQL:
self.db.set_isolation_level(0) # allow table/index operations to work
for idx in self.indexes[self.backend]:
if self.backend == self.MYSQL_INNODB:
print "creating mysql index ", idx['tab'], idx['col']
try:
self.cursor.execute( "alter table %s add index %s(%s)"
, (idx['tab'],idx['col'],idx['col']) )
except:
pass
elif self.backend == self.PGSQL:
# mod to use tab_col for index name?
print "creating pg index ", idx['tab'], idx['col']
try:
print "create index %s_%s_idx on %s(%s)" % (idx['tab'], idx['col'], idx['tab'], idx['col'])
self.cursor.execute( "create index %s_%s_idx on %s(%s)"
% (idx['tab'], idx['col'], idx['tab'], idx['col']) )
except:
print " ERROR! :-("
pass
else:
print "Only MySQL and Postgres supported so far"
return -1
if self.backend == self.PGSQL:
self.db.set_isolation_level(1) # go back to normal isolation level
#end def createAllIndexes
def dropAllIndexes(self):
"""Drop all standalone indexes (i.e. not including primary keys or foreign keys)
using list of indexes in indexes data structure"""
# maybe upgrade to use data dictionary?? (but take care to exclude PK and FK)
if self.backend == self.PGSQL:
self.db.set_isolation_level(0) # allow table/index operations to work
for idx in self.indexes[self.backend]:
if self.backend == self.MYSQL_INNODB:
print "dropping mysql index ", idx['tab'], idx['col']
try:
self.cursor.execute( "alter table %s drop index %s"
, (idx['tab'],idx['col']) )
except:
pass
elif self.backend == self.PGSQL:
print "dropping pg index ", idx['tab'], idx['col']
# mod to use tab_col for index name?
try:
self.cursor.execute( "drop index %s_%s_idx"
% (idx['tab'],idx['col']) )
except:
pass
else:
print "Only MySQL and Postgres supported so far"
return -1
if self.backend == self.PGSQL:
self.db.set_isolation_level(1) # go back to normal isolation level
#end def dropAllIndexes
def analyzeDB(self):
"""Do whatever the DB can offer to update index/table statistics"""
stime = time()
if self.backend == self.PGSQL:
self.db.set_isolation_level(0) # allow vacuum to work
try:
self.cursor.execute("vacuum analyze")
except:
print "Error during vacuum"
self.db.set_isolation_level(1) # go back to normal isolation level
self.db.commit()
atime = time() - stime
print "analyze took", atime, "seconds"
#end def analyzeDB
# Currently uses an exclusive lock on the Hands table as a global lock
# Return values are Unix style, 0 for success, positive integers for errors
# 1 = generic error
# 2 = hands table does not exist (error message is suppressed)
def get_global_lock(self):
if self.backend == self.MYSQL_INNODB:
try:
self.cursor.execute( "lock tables Hands write" )
except:
# Table 'fpdb.hands' doesn't exist
if str(sys.exc_value).find(".hands' doesn't exist") >= 0:
return(2)
print "Error! failed to obtain global lock. Close all programs accessing " \
+ "database (including fpdb) and try again (%s)." \
% ( str(sys.exc_value).rstrip('\n'), )
return(1)
elif self.backend == self.PGSQL:
try:
self.cursor.execute( "lock table Hands in exclusive mode nowait" )
#print "... after lock table, status =", self.cursor.statusmessage
except:
# relation "hands" does not exist
if str(sys.exc_value).find('relation "hands" does not exist') >= 0:
return(2)
print "Error! failed to obtain global lock. Close all programs accessing " \
+ "database (including fpdb) and try again (%s)." \
% ( str(sys.exc_value).rstrip('\n'), )
return(1)
return(0)
def storeHand(self, p): def storeHand(self, p):
#stores into table hands: #stores into table hands:
@ -265,3 +613,4 @@ class fpdb_db:
) )
) )
#return getLastInsertId(backend, conn, cursor) #return getLastInsertId(backend, conn, cursor)
#end class fpdb_db

View File

@ -153,7 +153,9 @@ class Importer:
self.monitor = True self.monitor = True
self.dirlist[site] = [dir] + [filter] self.dirlist[site] = [dir] + [filter]
#print "addImportDirectory: checking files in", dir
for file in os.listdir(dir): for file in os.listdir(dir):
#print " adding file ", file
self.addImportFile(os.path.join(dir, file), site, filter) self.addImportFile(os.path.join(dir, file), site, filter)
else: else:
print "Warning: Attempted to add non-directory: '" + str(dir) + "' as an import directory" print "Warning: Attempted to add non-directory: '" + str(dir) + "' as an import directory"
@ -165,7 +167,7 @@ class Importer:
if self.settings['dropIndexes'] == 'auto': if self.settings['dropIndexes'] == 'auto':
self.settings['dropIndexes'] = self.calculate_auto() self.settings['dropIndexes'] = self.calculate_auto()
if self.settings['dropIndexes'] == 'drop': if self.settings['dropIndexes'] == 'drop':
fpdb_simple.prepareBulkImport(self.fdb) self.fdb.prepareBulkImport()
totstored = 0 totstored = 0
totdups = 0 totdups = 0
totpartial = 0 totpartial = 0
@ -180,8 +182,8 @@ class Importer:
toterrors += errors toterrors += errors
tottime += ttime tottime += ttime
if self.settings['dropIndexes'] == 'drop': if self.settings['dropIndexes'] == 'drop':
fpdb_simple.afterBulkImport(self.fdb) self.fdb.afterBulkImport()
fpdb_simple.analyzeDB(self.fdb) self.fdb.analyzeDB()
return (totstored, totdups, totpartial, toterrors, tottime) return (totstored, totdups, totpartial, toterrors, tottime)
# else: import threaded # else: import threaded
@ -206,14 +208,18 @@ class Importer:
#todo: make efficient - always checks for new file, should be able to use mtime of directory #todo: make efficient - always checks for new file, should be able to use mtime of directory
# ^^ May not work on windows # ^^ May not work on windows
#rulog = open('runUpdated.txt', 'a')
#rulog.writelines("runUpdated ... ")
for site in self.dirlist: for site in self.dirlist:
self.addImportDirectory(self.dirlist[site][0], False, site, self.dirlist[site][1]) self.addImportDirectory(self.dirlist[site][0], False, site, self.dirlist[site][1])
for file in self.filelist: for file in self.filelist:
if os.path.exists(file): if os.path.exists(file):
stat_info = os.stat(file) stat_info = os.stat(file)
#rulog.writelines("path exists ")
try: try:
lastupdate = self.updated[file] lastupdate = self.updated[file]
#rulog.writelines("lastupdate = %d, mtime = %d" % (lastupdate,stat_info.st_mtime))
if stat_info.st_mtime > lastupdate: if stat_info.st_mtime > lastupdate:
self.import_file_dict(file, self.filelist[file][0], self.filelist[file][1]) self.import_file_dict(file, self.filelist[file][0], self.filelist[file][1])
self.updated[file] = time() self.updated[file] = time()
@ -239,7 +245,8 @@ class Importer:
self.addToDirList = {} self.addToDirList = {}
self.removeFromFileList = {} self.removeFromFileList = {}
self.fdb.db.rollback() self.fdb.db.rollback()
#rulog.writelines(" finished\n")
#rulog.close()
# This is now an internal function that should not be called directly. # This is now an internal function that should not be called directly.
def import_file_dict(self, file, site, filter): def import_file_dict(self, file, site, filter):
@ -252,7 +259,7 @@ class Importer:
conv = None conv = None
# Load filter, process file, pass returned filename to import_fpdb_file # Load filter, process file, pass returned filename to import_fpdb_file
print "converting %s" % file print "\nConverting %s" % file
hhbase = self.config.get_import_parameters().get("hhArchiveBase") hhbase = self.config.get_import_parameters().get("hhArchiveBase")
hhbase = os.path.expanduser(hhbase) hhbase = os.path.expanduser(hhbase)
hhdir = os.path.join(hhbase,site) hhdir = os.path.join(hhbase,site)
@ -285,6 +292,7 @@ class Importer:
starttime = time() starttime = time()
last_read_hand = 0 last_read_hand = 0
loc = 0 loc = 0
#print "file =", file
if file == "stdin": if file == "stdin":
inputFile = sys.stdin inputFile = sys.stdin
else: else:
@ -295,10 +303,17 @@ class Importer:
return (0, 0, 0, 1, 0) return (0, 0, 0, 1, 0)
try: try:
loc = self.pos_in_file[file] loc = self.pos_in_file[file]
#size = os.path.getsize(file)
#print "loc =", loc, 'size =', size
except: except:
pass pass
# Read input file into class and close file # Read input file into class and close file
inputFile.seek(loc) inputFile.seek(loc)
#tmplines = inputFile.readlines()
#if tmplines == None or tmplines == []:
# print "tmplines = ", tmplines
#else:
# print "tmplines[0] =", tmplines[0]
self.lines = fpdb_simple.removeTrailingEOL(inputFile.readlines()) self.lines = fpdb_simple.removeTrailingEOL(inputFile.readlines())
self.pos_in_file[file] = inputFile.tell() self.pos_in_file[file] = inputFile.tell()
inputFile.close() inputFile.close()
@ -306,7 +321,8 @@ class Importer:
try: # sometimes we seem to be getting an empty self.lines, in which case, we just want to return. try: # sometimes we seem to be getting an empty self.lines, in which case, we just want to return.
firstline = self.lines[0] firstline = self.lines[0]
except: except:
print "DEBUG: import_fpdb_file: failed on self.lines[0]: '%s' '%s' '%s' '%s' " %( file, site, self.lines, loc) # just skip the debug message and return silently:
#print "DEBUG: import_fpdb_file: failed on self.lines[0]: '%s' '%s' '%s' '%s' " %( file, site, self.lines, loc)
return (0,0,0,1,0) return (0,0,0,1,0)
if firstline.find("Tournament Summary")!=-1: if firstline.find("Tournament Summary")!=-1:
@ -351,6 +367,7 @@ class Importer:
if self.callHud: if self.callHud:
#print "call to HUD here. handsId:",handsId #print "call to HUD here. handsId:",handsId
#pipe the Hands.id out to the HUD #pipe the Hands.id out to the HUD
print "sending hand to hud", handsId, "pipe =", self.caller.pipe_to_hud
self.caller.pipe_to_hud.stdin.write("%s" % (handsId) + os.linesep) self.caller.pipe_to_hud.stdin.write("%s" % (handsId) + os.linesep)
except fpdb_simple.DuplicateError: except fpdb_simple.DuplicateError:
duplicates += 1 duplicates += 1
@ -367,7 +384,6 @@ class Importer:
except (fpdb_simple.FpdbError), fe: except (fpdb_simple.FpdbError), fe:
errors += 1 errors += 1
self.printEmailErrorMessage(errors, file, hand) self.printEmailErrorMessage(errors, file, hand)
self.fdb.db.rollback() self.fdb.db.rollback()
if self.settings['failOnError']: if self.settings['failOnError']:

View File

@ -17,6 +17,10 @@
#This file contains simple functions for fpdb #This file contains simple functions for fpdb
#Aiming to eventually remove this module, functions will move to, eg:
#fpdb_db db create/re-create/management/etc
#Hands or related files for saving hands to db, etc
import datetime import datetime
import time import time
import re import re
@ -28,6 +32,7 @@ PS = 1
FTP = 2 FTP = 2
# TODO: these constants are also used in fpdb_save_to_db and others, is there a way to do like C #define, and #include ? # TODO: these constants are also used in fpdb_save_to_db and others, is there a way to do like C #define, and #include ?
# answer - yes. These are defined in fpdb_db so are accessible through that class.
MYSQL_INNODB = 2 MYSQL_INNODB = 2
PGSQL = 3 PGSQL = 3
SQLITE = 4 SQLITE = 4
@ -35,359 +40,6 @@ SQLITE = 4
# config while trying out new hudcache mechanism # config while trying out new hudcache mechanism
use_date_in_hudcache = True use_date_in_hudcache = True
# Data Structures for index and foreign key creation
# drop_code is an int with possible values: 0 - don't drop for bulk import
# 1 - drop during bulk import
# db differences:
# - note that mysql automatically creates indexes on constrained columns when
# foreign keys are created, while postgres does not. Hence the much longer list
# of indexes is required for postgres.
# all primary keys are left on all the time
#
# table column drop_code
indexes = [
[ ] # no db with index 0
, [ ] # no db with index 1
, [ # indexes for mysql (list index 2)
{'tab':'Players', 'col':'name', 'drop':0}
, {'tab':'Hands', 'col':'siteHandNo', 'drop':0}
, {'tab':'Tourneys', 'col':'siteTourneyNo', 'drop':0}
]
, [ # indexes for postgres (list index 3)
{'tab':'Boardcards', 'col':'handId', 'drop':0}
, {'tab':'Gametypes', 'col':'siteId', 'drop':0}
, {'tab':'Hands', 'col':'gametypeId', 'drop':0} # mct 22/3/09
, {'tab':'Hands', 'col':'siteHandNo', 'drop':0}
, {'tab':'HandsActions', 'col':'handsPlayerId', 'drop':0}
, {'tab':'HandsPlayers', 'col':'handId', 'drop':1}
, {'tab':'HandsPlayers', 'col':'playerId', 'drop':1}
, {'tab':'HandsPlayers', 'col':'tourneysPlayersId', 'drop':0}
, {'tab':'HudCache', 'col':'gametypeId', 'drop':1}
, {'tab':'HudCache', 'col':'playerId', 'drop':0}
, {'tab':'HudCache', 'col':'tourneyTypeId', 'drop':0}
, {'tab':'Players', 'col':'siteId', 'drop':1}
, {'tab':'Players', 'col':'name', 'drop':0}
, {'tab':'Tourneys', 'col':'tourneyTypeId', 'drop':1}
, {'tab':'Tourneys', 'col':'siteTourneyNo', 'drop':0}
, {'tab':'TourneysPlayers', 'col':'playerId', 'drop':0}
, {'tab':'TourneysPlayers', 'col':'tourneyId', 'drop':0}
, {'tab':'TourneyTypes', 'col':'siteId', 'drop':0}
]
]
foreignKeys = [
[ ] # no db with index 0
, [ ] # no db with index 1
, [ # foreign keys for mysql
{'fktab':'Hands', 'fkcol':'gametypeId', 'rtab':'Gametypes', 'rcol':'id', 'drop':1}
, {'fktab':'HandsPlayers', 'fkcol':'handId', 'rtab':'Hands', 'rcol':'id', 'drop':1}
, {'fktab':'HandsPlayers', 'fkcol':'playerId', 'rtab':'Players', 'rcol':'id', 'drop':1}
, {'fktab':'HandsActions', 'fkcol':'handsPlayerId', 'rtab':'HandsPlayers', 'rcol':'id', 'drop':1}
, {'fktab':'HudCache', 'fkcol':'gametypeId', 'rtab':'Gametypes', 'rcol':'id', 'drop':1}
, {'fktab':'HudCache', 'fkcol':'playerId', 'rtab':'Players', 'rcol':'id', 'drop':0}
, {'fktab':'HudCache', 'fkcol':'tourneyTypeId', 'rtab':'TourneyTypes', 'rcol':'id', 'drop':1}
]
, [ # foreign keys for postgres
{'fktab':'Hands', 'fkcol':'gametypeId', 'rtab':'Gametypes', 'rcol':'id', 'drop':1}
, {'fktab':'HandsPlayers', 'fkcol':'handId', 'rtab':'Hands', 'rcol':'id', 'drop':1}
, {'fktab':'HandsPlayers', 'fkcol':'playerId', 'rtab':'Players', 'rcol':'id', 'drop':1}
, {'fktab':'HandsActions', 'fkcol':'handsPlayerId', 'rtab':'HandsPlayers', 'rcol':'id', 'drop':1}
, {'fktab':'HudCache', 'fkcol':'gametypeId', 'rtab':'Gametypes', 'rcol':'id', 'drop':1}
, {'fktab':'HudCache', 'fkcol':'playerId', 'rtab':'Players', 'rcol':'id', 'drop':0}
, {'fktab':'HudCache', 'fkcol':'tourneyTypeId', 'rtab':'TourneyTypes', 'rcol':'id', 'drop':1}
]
]
# MySQL Notes:
# "FOREIGN KEY (handId) REFERENCES Hands(id)" - requires index on Hands.id
# - creates index handId on <thistable>.handId
# alter table t drop foreign key fk
# alter table t add foreign key (fkcol) references tab(rcol)
# alter table t add constraint c foreign key (fkcol) references tab(rcol)
# (fkcol is used for foreigh key name)
# mysql to list indexes:
# SELECT table_name, index_name, non_unique, column_name
# FROM INFORMATION_SCHEMA.STATISTICS
# WHERE table_name = 'tbl_name'
# AND table_schema = 'db_name'
# ORDER BY table_name, index_name, seq_in_index
#
# ALTER TABLE Tourneys ADD INDEX siteTourneyNo(siteTourneyNo)
# ALTER TABLE tab DROP INDEX idx
# mysql to list fks:
# SELECT constraint_name, table_name, column_name, referenced_table_name, referenced_column_name
# FROM information_schema.KEY_COLUMN_USAGE
# WHERE REFERENCED_TABLE_SCHEMA = (your schema name here)
# AND REFERENCED_TABLE_NAME is not null
# ORDER BY TABLE_NAME, COLUMN_NAME;
# this may indicate missing object
# _mysql_exceptions.OperationalError: (1025, "Error on rename of '.\\fpdb\\hands' to '.\\fpdb\\#sql2-7f0-1b' (errno: 152)")
# PG notes:
# To add a foreign key constraint to a table:
# ALTER TABLE tab ADD CONSTRAINT c FOREIGN KEY (col) REFERENCES t2(col2) MATCH FULL;
# ALTER TABLE tab DROP CONSTRAINT zipchk
#
# Note: index names must be unique across a schema
# CREATE INDEX idx ON tab(col)
# DROP INDEX idx
def prepareBulkImport(fdb):
"""Drop some indexes/foreign keys to prepare for bulk import.
Currently keeping the standalone indexes as needed to import quickly"""
# fdb is a fpdb_db object including backend, db, cursor, sql variables
if fdb.backend == PGSQL:
fdb.db.set_isolation_level(0) # allow table/index operations to work
for fk in foreignKeys[fdb.backend]:
if fk['drop'] == 1:
if fdb.backend == MYSQL_INNODB:
fdb.cursor.execute("SELECT constraint_name " +
"FROM information_schema.KEY_COLUMN_USAGE " +
#"WHERE REFERENCED_TABLE_SCHEMA = 'fpdb'
"WHERE 1=1 " +
"AND table_name = %s AND column_name = %s " +
"AND referenced_table_name = %s " +
"AND referenced_column_name = %s ",
(fk['fktab'], fk['fkcol'], fk['rtab'], fk['rcol']) )
cons = fdb.cursor.fetchone()
#print "preparebulk: cons=", cons
if cons:
print "dropping mysql fk", cons[0], fk['fktab'], fk['fkcol']
try:
fdb.cursor.execute("alter table " + fk['fktab'] + " drop foreign key " + cons[0])
except:
pass
elif fdb.backend == PGSQL:
# DON'T FORGET TO RECREATE THEM!!
print "dropping pg fk", fk['fktab'], fk['fkcol']
try:
# try to lock table to see if index drop will work:
# hmmm, tested by commenting out rollback in grapher. lock seems to work but
# then drop still hangs :-( does work in some tests though??
# will leave code here for now pending further tests/enhancement ...
fdb.cursor.execute( "lock table %s in exclusive mode nowait" % (fk['fktab'],) )
#print "after lock, status:", fdb.cursor.statusmessage
#print "alter table %s drop constraint %s_%s_fkey" % (fk['fktab'], fk['fktab'], fk['fkcol'])
try:
fdb.cursor.execute("alter table %s drop constraint %s_%s_fkey" % (fk['fktab'], fk['fktab'], fk['fkcol']))
print "dropped pg fk pg fk %s_%s_fkey, continuing ..." % (fk['fktab'], fk['fkcol'])
except:
if "does not exist" not in str(sys.exc_value):
print "warning: drop pg fk %s_%s_fkey failed: %s, continuing ..." \
% (fk['fktab'], fk['fkcol'], str(sys.exc_value).rstrip('\n') )
except:
print "warning: constraint %s_%s_fkey not dropped: %s, continuing ..." \
% (fk['fktab'],fk['fkcol'], str(sys.exc_value).rstrip('\n'))
else:
print "Only MySQL and Postgres supported so far"
return -1
for idx in indexes[fdb.backend]:
if idx['drop'] == 1:
if fdb.backend == MYSQL_INNODB:
print "dropping mysql index ", idx['tab'], idx['col']
try:
# apparently nowait is not implemented in mysql so this just hands if there are locks
# preventing the index drop :-(
fdb.cursor.execute( "alter table %s drop index %s", (idx['tab'],idx['col']) )
except:
pass
elif fdb.backend == PGSQL:
# DON'T FORGET TO RECREATE THEM!!
print "dropping pg index ", idx['tab'], idx['col']
try:
# try to lock table to see if index drop will work:
fdb.cursor.execute( "lock table %s in exclusive mode nowait" % (idx['tab'],) )
#print "after lock, status:", fdb.cursor.statusmessage
try:
# table locked ok so index drop should work:
#print "drop index %s_%s_idx" % (idx['tab'],idx['col'])
fdb.cursor.execute( "drop index if exists %s_%s_idx" % (idx['tab'],idx['col']) )
#print "dropped pg index ", idx['tab'], idx['col']
except:
if "does not exist" not in str(sys.exc_value):
print "warning: drop index %s_%s_idx failed: %s, continuing ..." \
% (idx['tab'],idx['col'], str(sys.exc_value).rstrip('\n'))
except:
print "warning: index %s_%s_idx not dropped %s, continuing ..." \
% (idx['tab'],idx['col'], str(sys.exc_value).rstrip('\n'))
else:
print "Error: Only MySQL and Postgres supported so far"
return -1
if fdb.backend == PGSQL:
fdb.db.set_isolation_level(1) # go back to normal isolation level
fdb.db.commit() # seems to clear up errors if there were any in postgres
#end def prepareBulkImport
def afterBulkImport(fdb):
"""Re-create any dropped indexes/foreign keys after bulk import"""
# fdb is a fpdb_db object including backend, db, cursor, sql variables
if fdb.backend == PGSQL:
fdb.db.set_isolation_level(0) # allow table/index operations to work
for fk in foreignKeys[fdb.backend]:
if fk['drop'] == 1:
if fdb.backend == MYSQL_INNODB:
fdb.cursor.execute("SELECT constraint_name " +
"FROM information_schema.KEY_COLUMN_USAGE " +
#"WHERE REFERENCED_TABLE_SCHEMA = 'fpdb'
"WHERE 1=1 " +
"AND table_name = %s AND column_name = %s " +
"AND referenced_table_name = %s " +
"AND referenced_column_name = %s ",
(fk['fktab'], fk['fkcol'], fk['rtab'], fk['rcol']) )
cons = fdb.cursor.fetchone()
print "afterbulk: cons=", cons
if cons:
pass
else:
print "creating fk ", fk['fktab'], fk['fkcol'], "->", fk['rtab'], fk['rcol']
try:
fdb.cursor.execute("alter table " + fk['fktab'] + " add foreign key ("
+ fk['fkcol'] + ") references " + fk['rtab'] + "("
+ fk['rcol'] + ")")
except:
pass
elif fdb.backend == PGSQL:
print "creating fk ", fk['fktab'], fk['fkcol'], "->", fk['rtab'], fk['rcol']
try:
fdb.cursor.execute("alter table " + fk['fktab'] + " add constraint "
+ fk['fktab'] + '_' + fk['fkcol'] + '_fkey'
+ " foreign key (" + fk['fkcol']
+ ") references " + fk['rtab'] + "(" + fk['rcol'] + ")")
except:
pass
else:
print "Only MySQL and Postgres supported so far"
return -1
for idx in indexes[fdb.backend]:
if idx['drop'] == 1:
if fdb.backend == MYSQL_INNODB:
print "creating mysql index ", idx['tab'], idx['col']
try:
fdb.cursor.execute( "alter table %s add index %s(%s)"
, (idx['tab'],idx['col'],idx['col']) )
except:
pass
elif fdb.backend == PGSQL:
# pass
# mod to use tab_col for index name?
print "creating pg index ", idx['tab'], idx['col']
try:
print "create index %s_%s_idx on %s(%s)" % (idx['tab'], idx['col'], idx['tab'], idx['col'])
fdb.cursor.execute( "create index %s_%s_idx on %s(%s)"
% (idx['tab'], idx['col'], idx['tab'], idx['col']) )
except:
print " ERROR! :-("
pass
else:
print "Only MySQL and Postgres supported so far"
return -1
if fdb.backend == PGSQL:
fdb.db.set_isolation_level(1) # go back to normal isolation level
fdb.db.commit() # seems to clear up errors if there were any in postgres
#end def afterBulkImport
def createAllIndexes(fdb):
"""Create new indexes"""
if fdb.backend == PGSQL:
fdb.db.set_isolation_level(0) # allow table/index operations to work
for idx in indexes[fdb.backend]:
if fdb.backend == MYSQL_INNODB:
print "creating mysql index ", idx['tab'], idx['col']
try:
fdb.cursor.execute( "alter table %s add index %s(%s)"
, (idx['tab'],idx['col'],idx['col']) )
except:
pass
elif fdb.backend == PGSQL:
# mod to use tab_col for index name?
print "creating pg index ", idx['tab'], idx['col']
try:
print "create index %s_%s_idx on %s(%s)" % (idx['tab'], idx['col'], idx['tab'], idx['col'])
fdb.cursor.execute( "create index %s_%s_idx on %s(%s)"
% (idx['tab'], idx['col'], idx['tab'], idx['col']) )
except:
print " ERROR! :-("
pass
else:
print "Only MySQL and Postgres supported so far"
return -1
if fdb.backend == PGSQL:
fdb.db.set_isolation_level(1) # go back to normal isolation level
#end def createAllIndexes
def dropAllIndexes(fdb):
"""Drop all standalone indexes (i.e. not including primary keys or foreign keys)
using list of indexes in indexes data structure"""
# maybe upgrade to use data dictionary?? (but take care to exclude PK and FK)
if fdb.backend == PGSQL:
fdb.db.set_isolation_level(0) # allow table/index operations to work
for idx in indexes[fdb.backend]:
if fdb.backend == MYSQL_INNODB:
print "dropping mysql index ", idx['tab'], idx['col']
try:
fdb.cursor.execute( "alter table %s drop index %s"
, (idx['tab'],idx['col']) )
except:
pass
elif fdb.backend == PGSQL:
print "dropping pg index ", idx['tab'], idx['col']
# mod to use tab_col for index name?
try:
fdb.cursor.execute( "drop index %s_%s_idx"
% (idx['tab'],idx['col']) )
except:
pass
else:
print "Only MySQL and Postgres supported so far"
return -1
if fdb.backend == PGSQL:
fdb.db.set_isolation_level(1) # go back to normal isolation level
#end def dropAllIndexes
def analyzeDB(fdb):
"""Do whatever the DB can offer to update index/table statistics"""
if fdb.backend == PGSQL:
fdb.db.set_isolation_level(0) # allow vacuum to work
try:
fdb.cursor.execute("vacuum analyze")
except:
print "Error during vacuum"
fdb.db.set_isolation_level(1) # go back to normal isolation level
fdb.db.commit()
#end def analyzeDB
def get_global_lock(fdb):
if fdb.backend == MYSQL_INNODB:
try:
fdb.cursor.execute( "lock tables Hands write" )
except:
print "Error! failed to obtain global lock. Close all programs accessing " \
+ "database (including fpdb) and try again (%s)." \
% ( str(sys.exc_value).rstrip('\n'), )
return(False)
elif fdb.backend == PGSQL:
try:
fdb.cursor.execute( "lock table Hands in exclusive mode nowait" )
#print "... after lock table, status =", fdb.cursor.statusmessage
except:
print "Error! failed to obtain global lock. Close all programs accessing " \
+ "database (including fpdb) and try again (%s)." \
% ( str(sys.exc_value).rstrip('\n'), )
return(False)
return(True)
class DuplicateError(Exception): class DuplicateError(Exception):
def __init__(self, value): def __init__(self, value):
self.value = value self.value = value
@ -1390,6 +1042,27 @@ def recognisePlayerIDs(cursor, names, site_id):
#end def recognisePlayerIDs #end def recognisePlayerIDs
# Here's a version that would work if it wasn't for the fact that it needs to have the output in the same order as input
# this version could also be improved upon using list comprehensions, etc
#def recognisePlayerIDs(cursor, names, site_id):
# result = []
# notfound = []
# cursor.execute("SELECT name,id FROM Players WHERE name='%s'" % "' OR name='".join(names))
# tmp = dict(cursor.fetchall())
# for n in names:
# if n not in tmp:
# notfound.append(n)
# else:
# result.append(tmp[n])
# if notfound:
# cursor.executemany("INSERT INTO Players (name, siteId) VALUES (%s, "+str(site_id)+")", (notfound))
# cursor.execute("SELECT id FROM Players WHERE name='%s'" % "' OR name='".join(notfound))
# tmp = cursor.fetchall()
# for n in tmp:
# result.append(n[0])
#
# return result
#recognises the name in the given line and returns its array position in the given array #recognises the name in the given line and returns its array position in the given array
def recognisePlayerNo(line, names, atype): def recognisePlayerNo(line, names, atype):
@ -1465,7 +1138,6 @@ def storeActions(cursor, handsPlayersIds, actionTypes, allIns, actionAmounts, ac
def store_board_cards(cursor, hands_id, board_values, board_suits): def store_board_cards(cursor, hands_id, board_values, board_suits):
#stores into table board_cards #stores into table board_cards
return
cursor.execute ("""INSERT INTO BoardCards (handId, card1Value, card1Suit, cursor.execute ("""INSERT INTO BoardCards (handId, card1Value, card1Suit,
card2Value, card2Suit, card3Value, card3Suit, card4Value, card4Suit, card2Value, card2Suit, card3Value, card3Suit, card4Value, card4Suit,
card5Value, card5Suit) VALUES (%s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s)""", card5Value, card5Suit) VALUES (%s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s)""",
@ -2709,7 +2381,7 @@ def storeHudCache2(backend, cursor, base, category, gametypeId, hand_start_time,
# Try to do the update first: # Try to do the update first:
num = cursor.execute("""UPDATE HudCache num = cursor.execute("""UPDATE HudCache
SET HDs=HDs+%s, street0VPI=street0VPI+%s, street0Aggr=street0Aggr+%s, SET HDs=HDs+%s, street0VPI=street0VPI+%s, street0Aggr=street0Aggr+%s,
street0_3BChance=street0_3BChance+%s, street0_3BDone=street0_3BDone+%s, street0_3B4BChance=street0_3B4BChance+%s, street0_3B4BDone=street0_3B4BDone+%s,
street1Seen=street1Seen+%s, street2Seen=street2Seen+%s, street3Seen=street3Seen+%s, street1Seen=street1Seen+%s, street2Seen=street2Seen+%s, street3Seen=street3Seen+%s,
street4Seen=street4Seen+%s, sawShowdown=sawShowdown+%s, street4Seen=street4Seen+%s, sawShowdown=sawShowdown+%s,
street1Aggr=street1Aggr+%s, street2Aggr=street2Aggr+%s, street3Aggr=street3Aggr+%s, street1Aggr=street1Aggr+%s, street2Aggr=street2Aggr+%s, street3Aggr=street3Aggr+%s,