Merge branch 'master' of git://git.assembla.com/fpdboz.git
Conflicts: pyfpdb/fpdb.py
This commit is contained in:
commit
05ccca63ad
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@ -6,7 +6,7 @@ Build-Depends: debhelper, python-support
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Standards-Version: 3.8.0
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Package: python-fpdb
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Architecture: any
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Architecture: all
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Section: games
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Priority: extra
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Depends: ${python:Depends}, python-gtk2, python-matplotlib,
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@ -278,6 +278,15 @@ class Import:
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return " interval = %s\n callFpdbHud = %s\n hhArchiveBase = %s\n saveActions = %s\n fastStoreHudCache = %s\n" \
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% (self.interval, self.callFpdbHud, self.hhArchiveBase, self.saveActions, self.fastStoreHudCache)
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class HudUI:
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def __init__(self, node):
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self.node = node
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self.label = node.getAttribute('label')
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def __str__(self):
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return " label = %s\n" % self.label
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class Tv:
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def __init__(self, node):
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self.combinedStealFold = node.getAttribute("combinedStealFold")
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@ -311,13 +320,21 @@ class Config:
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pass
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if file == None: # that didn't work either, just die
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print "No HUD_config_xml found. Exiting"
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sys.stderr.write("No HUD_config_xml found. Exiting")
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print "No HUD_config_xml found after looking in current directory and "+self.default_config_path+"\nExiting"
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sys.stderr.write("No HUD_config_xml found after looking in current directory and "+self.default_config_path+"\nExiting")
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print "press enter to continue"
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sys.stdin.readline()
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sys.exit()
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# Parse even if there was no real config file found and we are using the example
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# If using the example, we'll edit it later
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# sc 2009/10/04 Example already copied to main filename, is this ok?
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log.info("Reading configuration file %s" % file)
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if os.sep in file:
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print "\nReading configuration file %s\n" % file
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else:
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print "\nReading configuration file %s" % file
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print "in %s\n" % os.getcwd()
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try:
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doc = xml.dom.minidom.parse(file)
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except:
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@ -389,6 +406,10 @@ class Config:
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imp = Import(node = imp_node)
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self.imp = imp
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for hui_node in doc.getElementsByTagName('hud_ui'):
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hui = HudUI(node = hui_node)
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self.ui = hui
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for tv_node in doc.getElementsByTagName("tv"):
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tv = Tv(node = tv_node)
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self.tv = tv
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@ -405,6 +426,8 @@ class Config:
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db_pass = df_parms['db-password'])
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self.save(file=os.path.join(self.default_config_path, "HUD_config.xml"))
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print ""
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def set_hhArchiveBase(self, path):
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self.imp.node.setAttribute("hhArchiveBase", path)
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@ -454,11 +477,15 @@ class Config:
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def find_example_config(self):
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if os.path.exists('HUD_config.xml.example'): # there is a HUD_config in the cwd
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file = 'HUD_config.xml.example' # so we use it
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file = 'HUD_config.xml' # so we use it
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try:
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shutil.copyfile(file+'.example', file)
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except:
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file = ''
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print "No HUD_config.xml found, using HUD_config.xml.example.\n", \
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"A HUD_config.xml will be written. You will probably have to edit it."
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"A HUD_config.xml has been created. You will probably have to edit it."
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sys.stderr.write("No HUD_config.xml found, using HUD_config.xml.example.\n" + \
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"A HUD_config.xml will be written. You will probably have to edit it.")
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"A HUD_config.xml has been created. You will probably have to edit it.")
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else:
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file = None
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return file
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@ -599,6 +626,19 @@ class Config:
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except: tv['combinedPostflop'] = True
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return tv
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# Allow to change the menu appearance
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def get_hud_ui_parameters(self):
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hui = {}
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default_text = 'FPDB Menu - Right click\nLeft-Drag to Move'
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try:
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hui['label'] = self.ui.label
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if self.ui.label == '': # Empty menu label is a big no-no
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hui['label'] = default_text
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except:
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hui['label'] = default_text
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return hui
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def get_import_parameters(self):
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imp = {}
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try: imp['callFpdbHud'] = self.imp.callFpdbHud
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@ -537,6 +537,16 @@ class Database:
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else:
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return None
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def get_player_names(self, config, site_id=None, like_player_name="%"):
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"""Fetch player names from players. Use site_id and like_player_name if provided"""
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if site_id == None:
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site_id = -1
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c = self.get_cursor()
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c.execute(self.sql.query['get_player_names'], (like_player_name, site_id, site_id))
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rows = c.fetchall()
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return rows
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#returns the SQL ids of the names given in an array
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# TODO: if someone gets industrious, they should make the parts that use the output of this function deal with a dict
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# { playername: id } instead of depending on it's relation to the positions list
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@ -1133,7 +1143,7 @@ class Database:
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elif self.backend == self.MYSQL_INNODB:
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c.execute("""insert into TourneyTypes(id, siteId, buyin, fee, maxSeats, knockout
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,rebuyOrAddon, speed, headsUp, shootout, matrix)
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values (1, 1, 0, 0, 0, False, False, null, False, False, False);""")
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values (1, 0, 0, 0, False, False, null, False, False, False);""")
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#end def fillDefaultData
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@ -1372,11 +1382,17 @@ class Database:
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importtime,
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seats,
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maxseats,
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playersVpi,
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boardcard1,
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boardcard2,
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boardcard3,
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boardcard4,
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boardcard5,
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playersAtStreet1,
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playersAtStreet2,
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playersAtStreet3,
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playersAtStreet4,
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playersAtShowdown,
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street1Pot,
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street2Pot,
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street3Pot,
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@ -1385,20 +1401,14 @@ class Database:
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)
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VALUES
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(%s, %s, %s, %s, %s, %s, %s, %s, %s, %s,
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%s, %s, %s, %s, %s, %s, %s)"""
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%s, %s, %s, %s, %s, %s, %s, %s, %s, %s,
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%s, %s, %s)"""
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#--- texture,
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#-- playersVpi,
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#-- playersAtStreet1,
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#-- playersAtStreet2,
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#-- playersAtStreet3,
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#-- playersAtStreet4,
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#-- playersAtShowdown,
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#-- street0Raises,
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#-- street1Raises,
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#-- street2Raises,
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#-- street3Raises,
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#-- street4Raises,
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#-- seats,
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q = q.replace('%s', self.sql.query['placeholder'])
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print "DEBUG: p: %s" %p
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@ -1409,20 +1419,19 @@ class Database:
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p['siteHandNo'],
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p['handStart'],
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datetime.today(), #importtime
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# len(p['names']), #seats
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p['maxSeats'],
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p['seats'],
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p['maxSeats'],
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p['playersVpi'],
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p['boardcard1'],
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p['boardcard2'],
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p['boardcard3'],
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p['boardcard4'],
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p['boardcard5'],
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# hudCache['playersVpi'],
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# hudCache['playersAtStreet1'],
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# hudCache['playersAtStreet2'],
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# hudCache['playersAtStreet3'],
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# hudCache['playersAtStreet4'],
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# hudCache['playersAtShowdown'],
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p['playersAtStreet1'],
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p['playersAtStreet2'],
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p['playersAtStreet3'],
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p['playersAtStreet4'],
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p['playersAtShowdown'],
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# hudCache['street0Raises'],
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# hudCache['street1Raises'],
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# hudCache['street2Raises'],
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@ -22,76 +22,6 @@ class DerivedStats():
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def __init__(self, hand):
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self.hand = hand
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self.activeSeats = 0
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self.position = 0
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self.tourneyTypeId = 0
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self.HDs = 0
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self.street0VPI = 0
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self.street0Aggr = 0
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self.street0_3BChance = 0
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self.street0_3BDone = 0
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self.street0_4BChance = 0
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self.street0_4BDone = 0
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self.street1Seen = 0
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self.street2Seen = 0
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self.street3Seen = 0
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self.street4Seen = 0
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self.sawShowdown = 0
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self.street1Aggr = 0
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self.street2Aggr = 0
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self.street3Aggr = 0
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self.street4Aggr = 0
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self.otherRaisedStreet1 = 0
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self.otherRaisedStreet2 = 0
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self.otherRaisedStreet3 = 0
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self.otherRaisedStreet4 = 0
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self.foldToOtherRaisedStreet1 = 0
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self.foldToOtherRaisedStreet2 = 0
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self.foldToOtherRaisedStreet3 = 0
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self.foldToOtherRaisedStreet4 = 0
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self.wonWhenSeenStreet1 = 0
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self.wonAtSD = 0
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self.stealAttemptChance = 0
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self.stealAttempted = 0
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self.foldBbToStealChance = 0
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self.foldedBbToSteal = 0
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self.foldSbToStealChance = 0
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self.foldedSbToSteal = 0
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self.street1CBChance = 0
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self.street1CBDone = 0
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self.street2CBChance = 0
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self.street2CBDone = 0
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self.street3CBChance = 0
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self.street3CBDone = 0
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self.street4CBChance = 0
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self.street4CBDone = 0
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self.foldToStreet1CBChance = 0
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self.foldToStreet1CBDone = 0
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self.foldToStreet2CBChance = 0
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self.foldToStreet2CBDone = 0
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self.foldToStreet3CBChance = 0
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self.foldToStreet3CBDone = 0
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self.foldToStreet4CBChance = 0
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self.foldToStreet4CBDone = 0
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self.totalProfit = 0
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self.street1CheckCallRaiseChance = 0
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self.street1CheckCallRaiseDone = 0
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self.street2CheckCallRaiseChance = 0
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self.street2CheckCallRaiseDone = 0
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self.street3CheckCallRaiseChance = 0
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self.street3CheckCallRaiseDone = 0
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self.street4CheckCallRaiseChance = 0
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self.street4CheckCallRaiseDone = 0
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self.hands = {}
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self.handsplayers = {}
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@ -106,6 +36,9 @@ class DerivedStats():
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print "hands =", self.hands
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print "handsplayers =", self.handsplayers
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def getHands(self):
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return self.hands
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def assembleHands(self, hand):
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self.hands['tableName'] = hand.tablename
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self.hands['siteHandNo'] = hand.handid
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|
@ -114,17 +47,46 @@ class DerivedStats():
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self.hands['importTime'] = None
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self.hands['seats'] = self.countPlayers(hand)
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self.hands['maxSeats'] = hand.maxseats
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||||
self.hands['boardcard1'] = None
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self.hands['boardcard2'] = None
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self.hands['boardcard3'] = None
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self.hands['boardcard4'] = None
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self.hands['boardcard5'] = None
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|
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boardCard = 1
|
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for street in hand.communityStreets:
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for card in hand.board[street]:
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self.hands['boardcard%s' % str(boardCard)] = Card.encodeCard(card)
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||||
boardCard += 1
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||||
# This (i think...) is correct for both stud and flop games, as hand.board['street'] disappears, and
|
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# those values remain default in stud.
|
||||
boardcards = hand.board['FLOP'] + hand.board['TURN'] + hand.board['RIVER'] + [u'0x', u'0x', u'0x', u'0x', u'0x']
|
||||
cards = [Card.encodeCard(c) for c in boardcards[0:5]]
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||||
self.hands['boardcard1'] = cards[0]
|
||||
self.hands['boardcard2'] = cards[1]
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||||
self.hands['boardcard3'] = cards[2]
|
||||
self.hands['boardcard4'] = cards[3]
|
||||
self.hands['boardcard5'] = cards[4]
|
||||
|
||||
#print "DEBUG: self.getStreetTotals = (%s, %s, %s, %s, %s)" % hand.getStreetTotals()
|
||||
#FIXME: Pot size still in decimal, needs to be converted to cents
|
||||
(self.hands['street1Pot'],
|
||||
self.hands['street2Pot'],
|
||||
self.hands['street3Pot'],
|
||||
self.hands['street4Pot'],
|
||||
self.hands['showdownPot']) = hand.getStreetTotals()
|
||||
|
||||
|
||||
self.vpip(hand) # Gives playersVpi (num of players vpip)
|
||||
self.playersAtStreetX(hand) # Gives playersAtStreet1..4 and Showdown
|
||||
|
||||
# texture smallint,
|
||||
|
||||
# street0Raises TINYINT NOT NULL, /* num small bets paid to see flop/street4, including blind */
|
||||
# Needs to be recorded
|
||||
# street1Raises TINYINT NOT NULL, /* num small bets paid to see turn/street5 */
|
||||
# Needs to be recorded
|
||||
# street2Raises TINYINT NOT NULL, /* num big bets paid to see river/street6 */
|
||||
# Needs to be recorded
|
||||
# street3Raises TINYINT NOT NULL, /* num big bets paid to see sd/street7 */
|
||||
# Needs to be recorded
|
||||
# street4Raises TINYINT NOT NULL, /* num big bets paid to see showdown */
|
||||
# Needs to be recorded
|
||||
|
||||
# comment TEXT,
|
||||
# commentTs DATETIME
|
||||
|
||||
|
||||
|
||||
def assembleHandsPlayers(self, hand):
|
||||
self.vpip(self.hand)
|
||||
|
@ -144,6 +106,47 @@ class DerivedStats():
|
|||
self.handsplayers[player[1]]['vpip'] = False
|
||||
self.hands['playersVpi'] = len(vpipers)
|
||||
|
||||
def playersAtStreetX(self, hand):
|
||||
"""playersAtStreet1 SMALLINT NOT NULL, /* num of players seeing flop/street4/draw1 */"""
|
||||
# self.actions[street] is a list of all actions in a tuple, contining the player name first
|
||||
# [ (player, action, ....), (player2, action, ...) ]
|
||||
# The number of unique players in the list per street gives the value for playersAtStreetXXX
|
||||
|
||||
self.hands['playersAtStreet1'] = 0
|
||||
self.hands['playersAtStreet2'] = 0
|
||||
self.hands['playersAtStreet3'] = 0
|
||||
self.hands['playersAtStreet4'] = 0
|
||||
self.hands['playersAtShowdown'] = 0
|
||||
|
||||
for street in hand.actionStreets:
|
||||
actors = {}
|
||||
for act in a[street]:
|
||||
actors[act[0]] = 1
|
||||
#print "len(actors.keys(%s)): %s" % ( street, len(actors.keys()))
|
||||
if hand.gametype['base'] in ("hold"):
|
||||
if street in "FLOP": self.hands['playersAtStreet1'] = len(actors.keys())
|
||||
elif street in "TURN": self.hands['playersAtStreet2'] = len(actors.keys())
|
||||
elif street in "RIVER": self.hands['playersAtStreet3'] = len(actors.keys())
|
||||
elif hand.gametype['base'] in ("stud"):
|
||||
if street in "FOURTH": self.hands['playersAtStreet1'] = len(actors.keys())
|
||||
elif street in "FIFTH": self.hands['playersAtStreet2'] = len(actors.keys())
|
||||
elif street in "SIXTH": self.hands['playersAtStreet3'] = len(actors.keys())
|
||||
elif street in "SEVENTH": self.hands['playersAtStreet4'] = len(actors.keys())
|
||||
elif hand.gametype['base'] in ("draw"):
|
||||
if street in "DRAWONE": self.hands['playersAtStreet1'] = len(actors.keys())
|
||||
elif street in "DRAWTWO": self.hands['playersAtStreet2'] = len(actors.keys())
|
||||
elif street in "DRAWTHREE": self.hands['playersAtStreet3'] = len(actors.keys())
|
||||
|
||||
#Need playersAtShowdown
|
||||
|
||||
|
||||
def streetXRaises(self, hand):
|
||||
# self.actions[street] is a list of all actions in a tuple, contining the action as the second element
|
||||
# [ (player, action, ....), (player2, action, ...) ]
|
||||
# No idea what this value is actually supposed to be
|
||||
# In theory its "num small bets paid to see flop/street4, including blind" which makes sense for limit. Not so useful for nl
|
||||
|
||||
|
||||
def aggr(self, hand, i):
|
||||
aggrers = set()
|
||||
for act in hand.actions[hand.actionStreets[i]]:
|
||||
|
|
|
@ -23,6 +23,7 @@ import os
|
|||
import sys
|
||||
from optparse import OptionParser
|
||||
from time import *
|
||||
import gobject
|
||||
#import pokereval
|
||||
|
||||
import Configuration
|
||||
|
@ -228,7 +229,16 @@ class Filters(threading.Thread):
|
|||
pname.set_width_chars(20)
|
||||
hbox.pack_start(pname, False, True, 0)
|
||||
pname.connect("changed", self.__set_hero_name, site)
|
||||
#TODO: Look at GtkCompletion - to fill out usernames
|
||||
|
||||
# Added EntryCompletion but maybe comboBoxEntry is more flexible? (e.g. multiple choices)
|
||||
completion = gtk.EntryCompletion()
|
||||
pname.set_completion(completion)
|
||||
liststore = gtk.ListStore(gobject.TYPE_STRING)
|
||||
completion.set_model(liststore)
|
||||
completion.set_text_column(0)
|
||||
names = self.db.get_player_names(self.conf) # (config=self.conf, site_id=None, like_player_name="%")
|
||||
for n in names:
|
||||
liststore.append(n)
|
||||
|
||||
self.__set_hero_name(pname, site)
|
||||
|
||||
|
|
|
@ -4,6 +4,9 @@
|
|||
|
||||
<import callFpdbHud = "True" interval = "10" fastStoreHudCache="False" hhArchiveBase="~/.fpdb/HandHistories/" saveActions="True"></import>
|
||||
|
||||
<hud_ui label="FPDB Menu - Right-click
|
||||
Left-Drag to Move" />
|
||||
|
||||
<supported_sites>
|
||||
|
||||
<site enabled="True"
|
||||
|
|
|
@ -194,64 +194,32 @@ dealt whether they were seen in a 'dealt to' line
|
|||
""" Function to insert Hand into database
|
||||
Should not commit, and do minimal selects. Callers may want to cache commits
|
||||
db: a connected fpdb_db object"""
|
||||
# TODO:
|
||||
|
||||
#####
|
||||
# Players, Gametypes, TourneyTypes are all shared functions that are needed for additional tables
|
||||
# These functions are intended for prep insert eventually
|
||||
#####
|
||||
# Players - base playerid and siteid tuple
|
||||
sqlids = db.getSqlPlayerIDs([p[1] for p in self.players], self.siteId)
|
||||
|
||||
#Gametypes
|
||||
gtid = db.getGameTypeId(self.siteId, self.gametype)
|
||||
|
||||
self.stats.assembleHands(self)
|
||||
|
||||
#####
|
||||
# End prep functions
|
||||
#####
|
||||
|
||||
# HudCache data to come from DerivedStats class
|
||||
# HandsActions - all actions for all players for all streets - self.actions
|
||||
|
||||
# Hands - Summary information of hand indexed by handId - gameinfo
|
||||
#This should be moved to prepInsert
|
||||
hh = {}
|
||||
hh['siteHandNo'] = self.handid
|
||||
hh['handStart'] = self.starttime
|
||||
hh = self.stats.getHands()
|
||||
hh['gameTypeId'] = gtid
|
||||
# seats TINYINT NOT NULL,
|
||||
hh['tableName'] = self.tablename
|
||||
hh['maxSeats'] = self.maxseats
|
||||
hh['seats'] = len(sqlids)
|
||||
# Flop turn and river may all be empty - add (likely) too many elements and trim with range
|
||||
boardcards = self.board['FLOP'] + self.board['TURN'] + self.board['RIVER'] + [u'0x', u'0x', u'0x', u'0x', u'0x']
|
||||
cards = [Card.encodeCard(c) for c in boardcards[0:5]]
|
||||
hh['boardcard1'] = cards[0]
|
||||
hh['boardcard2'] = cards[1]
|
||||
hh['boardcard3'] = cards[2]
|
||||
hh['boardcard4'] = cards[3]
|
||||
hh['boardcard5'] = cards[4]
|
||||
|
||||
# texture smallint,
|
||||
# playersVpi SMALLINT NOT NULL, /* num of players vpi */
|
||||
# Needs to be recorded
|
||||
# playersAtStreet1 SMALLINT NOT NULL, /* num of players seeing flop/street4 */
|
||||
# Needs to be recorded
|
||||
# playersAtStreet2 SMALLINT NOT NULL,
|
||||
# Needs to be recorded
|
||||
# playersAtStreet3 SMALLINT NOT NULL,
|
||||
# Needs to be recorded
|
||||
# playersAtStreet4 SMALLINT NOT NULL,
|
||||
# Needs to be recorded
|
||||
# playersAtShowdown SMALLINT NOT NULL,
|
||||
# Needs to be recorded
|
||||
# street0Raises TINYINT NOT NULL, /* num small bets paid to see flop/street4, including blind */
|
||||
# Needs to be recorded
|
||||
# street1Raises TINYINT NOT NULL, /* num small bets paid to see turn/street5 */
|
||||
# Needs to be recorded
|
||||
# street2Raises TINYINT NOT NULL, /* num big bets paid to see river/street6 */
|
||||
# Needs to be recorded
|
||||
# street3Raises TINYINT NOT NULL, /* num big bets paid to see sd/street7 */
|
||||
# Needs to be recorded
|
||||
# street4Raises TINYINT NOT NULL, /* num big bets paid to see showdown */
|
||||
# Needs to be recorded
|
||||
|
||||
#print "DEBUG: self.getStreetTotals = (%s, %s, %s, %s, %s)" % self.getStreetTotals()
|
||||
#FIXME: Pot size still in decimal, needs to be converted to cents
|
||||
(hh['street1Pot'], hh['street2Pot'], hh['street3Pot'], hh['street4Pot'], hh['showdownPot']) = self.getStreetTotals()
|
||||
|
||||
# comment TEXT,
|
||||
# commentTs DATETIME
|
||||
#print hh
|
||||
handid = db.storeHand(hh)
|
||||
# HandsPlayers - ? ... Do we fix winnings?
|
||||
|
|
160
pyfpdb/Hud.py
160
pyfpdb/Hud.py
|
@ -82,6 +82,7 @@ class Hud:
|
|||
|
||||
(font, font_size) = config.get_default_font(self.table.site)
|
||||
self.colors = config.get_default_colors(self.table.site)
|
||||
self.hud_ui = config.get_hud_ui_parameters()
|
||||
|
||||
self.backgroundcolor = gtk.gdk.color_parse(self.colors['hudbgcolor'])
|
||||
self.foregroundcolor = gtk.gdk.color_parse(self.colors['hudfgcolor'])
|
||||
|
@ -116,7 +117,7 @@ class Hud:
|
|||
win.set_opacity(self.colors["hudopacity"])
|
||||
|
||||
eventbox = gtk.EventBox()
|
||||
label = gtk.Label("FPDB Menu - Right click\nLeft-Drag to Move")
|
||||
label = gtk.Label(self.hud_ui['label'])
|
||||
|
||||
win.add(eventbox)
|
||||
eventbox.add(label)
|
||||
|
@ -146,14 +147,65 @@ class Hud:
|
|||
menu.append(repositem)
|
||||
repositem.connect("activate", self.reposition_windows)
|
||||
|
||||
aggitem = gtk.MenuItem('Show Stats')
|
||||
aggitem = gtk.MenuItem('Show Player Stats')
|
||||
menu.append(aggitem)
|
||||
self.aggMenu = gtk.Menu()
|
||||
aggitem.set_submenu(self.aggMenu)
|
||||
# set agg_bb_mult to 1 to stop aggregation
|
||||
item = gtk.CheckMenuItem('For This Blind Level Only')
|
||||
self.aggMenu.append(item)
|
||||
item.connect("activate", self.set_aggregation, 1)
|
||||
item.connect("activate", self.set_aggregation, ('P',1))
|
||||
setattr(self, 'h_aggBBmultItem1', item)
|
||||
#
|
||||
item = gtk.MenuItem('For Multiple Blind Levels:')
|
||||
self.aggMenu.append(item)
|
||||
#
|
||||
item = gtk.CheckMenuItem(' 0.5 to 2.0 x Current Blinds')
|
||||
self.aggMenu.append(item)
|
||||
item.connect("activate", self.set_aggregation, ('P',2))
|
||||
setattr(self, 'h_aggBBmultItem2', item)
|
||||
#
|
||||
item = gtk.CheckMenuItem(' 0.33 to 3.0 x Current Blinds')
|
||||
self.aggMenu.append(item)
|
||||
item.connect("activate", self.set_aggregation, ('P',3))
|
||||
setattr(self, 'h_aggBBmultItem3', item)
|
||||
#
|
||||
item = gtk.CheckMenuItem(' 0.1 to 10 x Current Blinds')
|
||||
self.aggMenu.append(item)
|
||||
item.connect("activate", self.set_aggregation, ('P',10))
|
||||
setattr(self, 'h_aggBBmultItem10', item)
|
||||
#
|
||||
item = gtk.CheckMenuItem(' All Levels')
|
||||
self.aggMenu.append(item)
|
||||
item.connect("activate", self.set_aggregation, ('P',10000))
|
||||
setattr(self, 'h_aggBBmultItem10000', item)
|
||||
#
|
||||
item = gtk.MenuItem('Since:')
|
||||
self.aggMenu.append(item)
|
||||
#
|
||||
item = gtk.CheckMenuItem(' All Time')
|
||||
self.aggMenu.append(item)
|
||||
item.connect("activate", self.set_hud_style, ('P','A'))
|
||||
setattr(self, 'h_hudStyleOptionA', item)
|
||||
#
|
||||
item = gtk.CheckMenuItem(' Session')
|
||||
self.aggMenu.append(item)
|
||||
item.connect("activate", self.set_hud_style, ('P','S'))
|
||||
setattr(self, 'h_hudStyleOptionS', item)
|
||||
#
|
||||
item = gtk.CheckMenuItem(' %s Days' % (self.hud_params['h_hud_days']))
|
||||
self.aggMenu.append(item)
|
||||
item.connect("activate", self.set_hud_style, ('P','T'))
|
||||
setattr(self, 'h_hudStyleOptionT', item)
|
||||
|
||||
aggitem = gtk.MenuItem('Show Opponent Stats')
|
||||
menu.append(aggitem)
|
||||
self.aggMenu = gtk.Menu()
|
||||
aggitem.set_submenu(self.aggMenu)
|
||||
# set agg_bb_mult to 1 to stop aggregation
|
||||
item = gtk.CheckMenuItem('For This Blind Level Only')
|
||||
self.aggMenu.append(item)
|
||||
item.connect("activate", self.set_aggregation, ('O',1))
|
||||
setattr(self, 'aggBBmultItem1', item)
|
||||
#
|
||||
item = gtk.MenuItem('For Multiple Blind Levels:')
|
||||
|
@ -161,44 +213,54 @@ class Hud:
|
|||
#
|
||||
item = gtk.CheckMenuItem(' 0.5 to 2.0 x Current Blinds')
|
||||
self.aggMenu.append(item)
|
||||
item.connect("activate", self.set_aggregation, 2)
|
||||
item.connect("activate", self.set_aggregation, ('O',2))
|
||||
setattr(self, 'aggBBmultItem2', item)
|
||||
#
|
||||
item = gtk.CheckMenuItem(' 0.33 to 3.0 x Current Blinds')
|
||||
self.aggMenu.append(item)
|
||||
item.connect("activate", self.set_aggregation, 3)
|
||||
item.connect("activate", self.set_aggregation, ('O',3))
|
||||
setattr(self, 'aggBBmultItem3', item)
|
||||
#
|
||||
item = gtk.CheckMenuItem(' 0.1 to 10 x Current Blinds')
|
||||
self.aggMenu.append(item)
|
||||
item.connect("activate", self.set_aggregation, 10)
|
||||
item.connect("activate", self.set_aggregation, ('O',10))
|
||||
setattr(self, 'aggBBmultItem10', item)
|
||||
#
|
||||
item = gtk.CheckMenuItem(' All Levels')
|
||||
self.aggMenu.append(item)
|
||||
item.connect("activate", self.set_aggregation, 10000)
|
||||
item.connect("activate", self.set_aggregation, ('O',10000))
|
||||
setattr(self, 'aggBBmultItem10000', item)
|
||||
#
|
||||
item = gtk.MenuItem('For Hero:')
|
||||
item = gtk.MenuItem('Since:')
|
||||
self.aggMenu.append(item)
|
||||
setattr(self, 'showStatsMenuItem7', item)
|
||||
#
|
||||
item = gtk.CheckMenuItem(' All Time')
|
||||
self.aggMenu.append(item)
|
||||
item.connect("activate", self.set_hud_style, 'HA')
|
||||
setattr(self, 'HAStyleOption', item)
|
||||
item.connect("activate", self.set_hud_style, ('O','A'))
|
||||
setattr(self, 'hudStyleOptionA', item)
|
||||
#
|
||||
item = gtk.CheckMenuItem(' Session')
|
||||
self.aggMenu.append(item)
|
||||
item.connect("activate", self.set_hud_style, 'HS')
|
||||
setattr(self, 'HSStyleOption', item)
|
||||
item.connect("activate", self.set_hud_style, ('O','S'))
|
||||
setattr(self, 'hudStyleOptionS', item)
|
||||
#
|
||||
item = gtk.CheckMenuItem(' %s Days' % (self.hud_params['h_hud_days']))
|
||||
self.aggMenu.append(item)
|
||||
item.connect("activate", self.set_hud_style, 'HT')
|
||||
setattr(self, 'HTStyleOption', item)
|
||||
item.connect("activate", self.set_hud_style, ('O','T'))
|
||||
setattr(self, 'hudStyleOptionT', item)
|
||||
|
||||
# set active on current options:
|
||||
if self.hud_params['h_agg_bb_mult'] == 1:
|
||||
getattr(self, 'h_aggBBmultItem1').set_active(True)
|
||||
elif self.hud_params['h_agg_bb_mult'] == 2:
|
||||
getattr(self, 'h_aggBBmultItem2').set_active(True)
|
||||
elif self.hud_params['h_agg_bb_mult'] == 3:
|
||||
getattr(self, 'h_aggBBmultItem3').set_active(True)
|
||||
elif self.hud_params['h_agg_bb_mult'] == 10:
|
||||
getattr(self, 'h_aggBBmultItem10').set_active(True)
|
||||
elif self.hud_params['h_agg_bb_mult'] > 9000:
|
||||
getattr(self, 'h_aggBBmultItemAll').set_active(True)
|
||||
#
|
||||
if self.hud_params['agg_bb_mult'] == 1:
|
||||
getattr(self, 'aggBBmultItem1').set_active(True)
|
||||
elif self.hud_params['agg_bb_mult'] == 2:
|
||||
|
@ -209,12 +271,20 @@ class Hud:
|
|||
getattr(self, 'aggBBmultItem10').set_active(True)
|
||||
elif self.hud_params['agg_bb_mult'] > 9000:
|
||||
getattr(self, 'aggBBmultItemAll').set_active(True)
|
||||
#
|
||||
if self.hud_params['h_hud_style'] == 'A':
|
||||
getattr(self, 'HAStyleOption').set_active(True)
|
||||
getattr(self, 'h_hudStyleOptionA').set_active(True)
|
||||
elif self.hud_params['h_hud_style'] == 'S':
|
||||
getattr(self, 'HSStyleOption').set_active(True)
|
||||
getattr(self, 'h_hudStyleOptionS').set_active(True)
|
||||
elif self.hud_params['h_hud_style'] == 'T':
|
||||
getattr(self, 'HTStyleOption').set_active(True)
|
||||
getattr(self, 'h_hudStyleOptionT').set_active(True)
|
||||
#
|
||||
if self.hud_params['hud_style'] == 'A':
|
||||
getattr(self, 'hudStyleOptionA').set_active(True)
|
||||
elif self.hud_params['hud_style'] == 'S':
|
||||
getattr(self, 'hudStyleOptionS').set_active(True)
|
||||
elif self.hud_params['hud_style'] == 'T':
|
||||
getattr(self, 'hudStyleOptionT').set_active(True)
|
||||
|
||||
eventbox.connect_object("button-press-event", self.on_button_press, menu)
|
||||
|
||||
|
@ -254,41 +324,53 @@ class Hud:
|
|||
pass
|
||||
|
||||
def set_aggregation(self, widget, val):
|
||||
# try setting these to true all the time, and set the multiplier to 1 to turn agg off:
|
||||
self.hud_params['aggregate_ring'] = True
|
||||
self.hud_params['aggregate_tour'] = True
|
||||
(player_opp, num) = val
|
||||
if player_opp == 'P':
|
||||
# set these true all the time, set the multiplier to 1 to turn agg off:
|
||||
self.hud_params['h_aggregate_ring'] = True
|
||||
self.hud_params['h_aggregate_tour'] = True
|
||||
|
||||
if self.hud_params['agg_bb_mult'] != val \
|
||||
and getattr(self, 'aggBBmultItem'+str(val)).get_active():
|
||||
print 'set_aggregation', val
|
||||
self.hud_params['agg_bb_mult'] = val
|
||||
self.hud_params['h_agg_bb_mult'] = val
|
||||
if self.hud_params['h_agg_bb_mult'] != num \
|
||||
and getattr(self, 'h_aggBBmultItem'+str(num)).get_active():
|
||||
print 'set_player_aggregation', num
|
||||
self.hud_params['h_agg_bb_mult'] = num
|
||||
for mult in ('1', '2', '3', '10', '10000'):
|
||||
if mult != str(val):
|
||||
if mult != str(num):
|
||||
getattr(self, 'h_aggBBmultItem'+mult).set_active(False)
|
||||
else:
|
||||
self.hud_params['aggregate_ring'] = True
|
||||
self.hud_params['aggregate_tour'] = True
|
||||
|
||||
if self.hud_params['agg_bb_mult'] != num \
|
||||
and getattr(self, 'aggBBmultItem'+str(num)).get_active():
|
||||
print 'set_opponent_aggregation', num
|
||||
self.hud_params['agg_bb_mult'] = num
|
||||
for mult in ('1', '2', '3', '10', '10000'):
|
||||
if mult != str(num):
|
||||
getattr(self, 'aggBBmultItem'+mult).set_active(False)
|
||||
|
||||
def set_hud_style(self, widget, val):
|
||||
# try setting these to true all the time, and set the multiplier to 1 to turn agg off:
|
||||
if val[0] == 'H':
|
||||
(player_opp, style) = val
|
||||
if player_opp == 'P':
|
||||
param = 'h_hud_style'
|
||||
prefix = 'h_'
|
||||
else:
|
||||
param = 'hud_style'
|
||||
prefix = ''
|
||||
|
||||
if val[1] == 'A' and getattr(self, 'HAStyleOption').get_active():
|
||||
if style == 'A' and getattr(self, prefix+'hudStyleOptionA').get_active():
|
||||
self.hud_params[param] = 'A'
|
||||
getattr(self, 'HSStyleOption').set_active(False)
|
||||
getattr(self, 'HTStyleOption').set_active(False)
|
||||
elif val[1] == 'S' and getattr(self, 'HSStyleOption').get_active():
|
||||
getattr(self, prefix+'hudStyleOptionS').set_active(False)
|
||||
getattr(self, prefix+'hudStyleOptionT').set_active(False)
|
||||
elif style == 'S' and getattr(self, prefix+'hudStyleOptionS').get_active():
|
||||
self.hud_params[param] = 'S'
|
||||
getattr(self, 'HAStyleOption').set_active(False)
|
||||
getattr(self, 'HTStyleOption').set_active(False)
|
||||
elif val[1] == 'T' and self.HTStyleOption.get_active():
|
||||
getattr(self, prefix+'hudStyleOptionA').set_active(False)
|
||||
getattr(self, prefix+'hudStyleOptionT').set_active(False)
|
||||
elif style == 'T' and getattr(self, prefix+'hudStyleOptionT').get_active():
|
||||
self.hud_params[param] = 'T'
|
||||
getattr(self, 'HAStyleOption').set_active(False)
|
||||
getattr(self, 'HSStyleOption').set_active(False)
|
||||
print "setting self.hud_params[%s] = %s" % (param, val[1])
|
||||
getattr(self, prefix+'hudStyleOptionA').set_active(False)
|
||||
getattr(self, prefix+'hudStyleOptionS').set_active(False)
|
||||
print "setting self.hud_params[%s] = %s" % (param, style)
|
||||
|
||||
def update_table_position(self):
|
||||
if os.name == 'nt':
|
||||
|
|
|
@ -1235,6 +1235,13 @@ class Sql:
|
|||
and Players.siteId = Sites.id
|
||||
"""
|
||||
|
||||
self.query['get_player_names'] = """
|
||||
select p.name
|
||||
from Players p
|
||||
where lower(p.name) like lower(%s)
|
||||
and (p.siteId = %s or %s = -1)
|
||||
"""
|
||||
|
||||
self.query['getSiteId'] = """SELECT id from Sites where name = %s"""
|
||||
|
||||
self.query['get_stats_from_hand'] = """
|
||||
|
|
7
pyfpdb/fpdb.py
Executable file → Normal file
7
pyfpdb/fpdb.py
Executable file → Normal file
|
@ -458,7 +458,12 @@ class fpdb:
|
|||
except Exceptions.FpdbMySQLFailedError:
|
||||
self.warning_box("Unable to connect to MySQL! Is the MySQL server running?!", "FPDB ERROR")
|
||||
exit()
|
||||
|
||||
except FpdbError:
|
||||
print "Failed to connect to %s database with username %s." % (self.settings['db-server'], self.settings['db-user'])
|
||||
sys.stderr.write("Failed to connect to %s database with username %s." % (self.settings['db-server'], self.settings['db-user']))
|
||||
except:
|
||||
print "Failed to connect to %s database with username %s." % (self.settings['db-server'], self.settings['db-user'])
|
||||
sys.stderr.write("Failed to connect to %s database with username %s." % (self.settings['db-server'], self.settings['db-user']))
|
||||
|
||||
if self.db.fdb.wrongDbVersion:
|
||||
diaDbVersionWarning = gtk.Dialog(title="Strong Warning - Invalid database version", parent=None, flags=0, buttons=(gtk.STOCK_OK,gtk.RESPONSE_OK))
|
||||
|
|
Loading…
Reference in New Issue
Block a user