Merge branch 'master' of git://git.assembla.com/fpdboz.git

Conflicts:
	pyfpdb/fpdb.py
This commit is contained in:
Eric Blade 2009-10-09 07:34:13 -04:00
commit 05ccca63ad
10 changed files with 321 additions and 194 deletions

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@ -6,7 +6,7 @@ Build-Depends: debhelper, python-support
Standards-Version: 3.8.0 Standards-Version: 3.8.0
Package: python-fpdb Package: python-fpdb
Architecture: any Architecture: all
Section: games Section: games
Priority: extra Priority: extra
Depends: ${python:Depends}, python-gtk2, python-matplotlib, Depends: ${python:Depends}, python-gtk2, python-matplotlib,

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@ -278,6 +278,15 @@ class Import:
return " interval = %s\n callFpdbHud = %s\n hhArchiveBase = %s\n saveActions = %s\n fastStoreHudCache = %s\n" \ return " interval = %s\n callFpdbHud = %s\n hhArchiveBase = %s\n saveActions = %s\n fastStoreHudCache = %s\n" \
% (self.interval, self.callFpdbHud, self.hhArchiveBase, self.saveActions, self.fastStoreHudCache) % (self.interval, self.callFpdbHud, self.hhArchiveBase, self.saveActions, self.fastStoreHudCache)
class HudUI:
def __init__(self, node):
self.node = node
self.label = node.getAttribute('label')
def __str__(self):
return " label = %s\n" % self.label
class Tv: class Tv:
def __init__(self, node): def __init__(self, node):
self.combinedStealFold = node.getAttribute("combinedStealFold") self.combinedStealFold = node.getAttribute("combinedStealFold")
@ -311,13 +320,21 @@ class Config:
pass pass
if file == None: # that didn't work either, just die if file == None: # that didn't work either, just die
print "No HUD_config_xml found. Exiting" print "No HUD_config_xml found after looking in current directory and "+self.default_config_path+"\nExiting"
sys.stderr.write("No HUD_config_xml found. Exiting") sys.stderr.write("No HUD_config_xml found after looking in current directory and "+self.default_config_path+"\nExiting")
print "press enter to continue"
sys.stdin.readline()
sys.exit() sys.exit()
# Parse even if there was no real config file found and we are using the example # Parse even if there was no real config file found and we are using the example
# If using the example, we'll edit it later # If using the example, we'll edit it later
# sc 2009/10/04 Example already copied to main filename, is this ok?
log.info("Reading configuration file %s" % file) log.info("Reading configuration file %s" % file)
if os.sep in file:
print "\nReading configuration file %s\n" % file
else:
print "\nReading configuration file %s" % file
print "in %s\n" % os.getcwd()
try: try:
doc = xml.dom.minidom.parse(file) doc = xml.dom.minidom.parse(file)
except: except:
@ -389,6 +406,10 @@ class Config:
imp = Import(node = imp_node) imp = Import(node = imp_node)
self.imp = imp self.imp = imp
for hui_node in doc.getElementsByTagName('hud_ui'):
hui = HudUI(node = hui_node)
self.ui = hui
for tv_node in doc.getElementsByTagName("tv"): for tv_node in doc.getElementsByTagName("tv"):
tv = Tv(node = tv_node) tv = Tv(node = tv_node)
self.tv = tv self.tv = tv
@ -405,6 +426,8 @@ class Config:
db_pass = df_parms['db-password']) db_pass = df_parms['db-password'])
self.save(file=os.path.join(self.default_config_path, "HUD_config.xml")) self.save(file=os.path.join(self.default_config_path, "HUD_config.xml"))
print ""
def set_hhArchiveBase(self, path): def set_hhArchiveBase(self, path):
self.imp.node.setAttribute("hhArchiveBase", path) self.imp.node.setAttribute("hhArchiveBase", path)
@ -454,11 +477,15 @@ class Config:
def find_example_config(self): def find_example_config(self):
if os.path.exists('HUD_config.xml.example'): # there is a HUD_config in the cwd if os.path.exists('HUD_config.xml.example'): # there is a HUD_config in the cwd
file = 'HUD_config.xml.example' # so we use it file = 'HUD_config.xml' # so we use it
try:
shutil.copyfile(file+'.example', file)
except:
file = ''
print "No HUD_config.xml found, using HUD_config.xml.example.\n", \ print "No HUD_config.xml found, using HUD_config.xml.example.\n", \
"A HUD_config.xml will be written. You will probably have to edit it." "A HUD_config.xml has been created. You will probably have to edit it."
sys.stderr.write("No HUD_config.xml found, using HUD_config.xml.example.\n" + \ sys.stderr.write("No HUD_config.xml found, using HUD_config.xml.example.\n" + \
"A HUD_config.xml will be written. You will probably have to edit it.") "A HUD_config.xml has been created. You will probably have to edit it.")
else: else:
file = None file = None
return file return file
@ -599,6 +626,19 @@ class Config:
except: tv['combinedPostflop'] = True except: tv['combinedPostflop'] = True
return tv return tv
# Allow to change the menu appearance
def get_hud_ui_parameters(self):
hui = {}
default_text = 'FPDB Menu - Right click\nLeft-Drag to Move'
try:
hui['label'] = self.ui.label
if self.ui.label == '': # Empty menu label is a big no-no
hui['label'] = default_text
except:
hui['label'] = default_text
return hui
def get_import_parameters(self): def get_import_parameters(self):
imp = {} imp = {}
try: imp['callFpdbHud'] = self.imp.callFpdbHud try: imp['callFpdbHud'] = self.imp.callFpdbHud

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@ -537,6 +537,16 @@ class Database:
else: else:
return None return None
def get_player_names(self, config, site_id=None, like_player_name="%"):
"""Fetch player names from players. Use site_id and like_player_name if provided"""
if site_id == None:
site_id = -1
c = self.get_cursor()
c.execute(self.sql.query['get_player_names'], (like_player_name, site_id, site_id))
rows = c.fetchall()
return rows
#returns the SQL ids of the names given in an array #returns the SQL ids of the names given in an array
# TODO: if someone gets industrious, they should make the parts that use the output of this function deal with a dict # TODO: if someone gets industrious, they should make the parts that use the output of this function deal with a dict
# { playername: id } instead of depending on it's relation to the positions list # { playername: id } instead of depending on it's relation to the positions list
@ -1133,7 +1143,7 @@ class Database:
elif self.backend == self.MYSQL_INNODB: elif self.backend == self.MYSQL_INNODB:
c.execute("""insert into TourneyTypes(id, siteId, buyin, fee, maxSeats, knockout c.execute("""insert into TourneyTypes(id, siteId, buyin, fee, maxSeats, knockout
,rebuyOrAddon, speed, headsUp, shootout, matrix) ,rebuyOrAddon, speed, headsUp, shootout, matrix)
values (1, 1, 0, 0, 0, False, False, null, False, False, False);""") values (1, 0, 0, 0, False, False, null, False, False, False);""")
#end def fillDefaultData #end def fillDefaultData
@ -1372,11 +1382,17 @@ class Database:
importtime, importtime,
seats, seats,
maxseats, maxseats,
playersVpi,
boardcard1, boardcard1,
boardcard2, boardcard2,
boardcard3, boardcard3,
boardcard4, boardcard4,
boardcard5, boardcard5,
playersAtStreet1,
playersAtStreet2,
playersAtStreet3,
playersAtStreet4,
playersAtShowdown,
street1Pot, street1Pot,
street2Pot, street2Pot,
street3Pot, street3Pot,
@ -1385,20 +1401,14 @@ class Database:
) )
VALUES VALUES
(%s, %s, %s, %s, %s, %s, %s, %s, %s, %s, (%s, %s, %s, %s, %s, %s, %s, %s, %s, %s,
%s, %s, %s, %s, %s, %s, %s)""" %s, %s, %s, %s, %s, %s, %s, %s, %s, %s,
%s, %s, %s)"""
#--- texture, #--- texture,
#-- playersVpi,
#-- playersAtStreet1,
#-- playersAtStreet2,
#-- playersAtStreet3,
#-- playersAtStreet4,
#-- playersAtShowdown,
#-- street0Raises, #-- street0Raises,
#-- street1Raises, #-- street1Raises,
#-- street2Raises, #-- street2Raises,
#-- street3Raises, #-- street3Raises,
#-- street4Raises, #-- street4Raises,
#-- seats,
q = q.replace('%s', self.sql.query['placeholder']) q = q.replace('%s', self.sql.query['placeholder'])
print "DEBUG: p: %s" %p print "DEBUG: p: %s" %p
@ -1409,20 +1419,19 @@ class Database:
p['siteHandNo'], p['siteHandNo'],
p['handStart'], p['handStart'],
datetime.today(), #importtime datetime.today(), #importtime
# len(p['names']), #seats
p['maxSeats'],
p['seats'], p['seats'],
p['maxSeats'],
p['playersVpi'],
p['boardcard1'], p['boardcard1'],
p['boardcard2'], p['boardcard2'],
p['boardcard3'], p['boardcard3'],
p['boardcard4'], p['boardcard4'],
p['boardcard5'], p['boardcard5'],
# hudCache['playersVpi'], p['playersAtStreet1'],
# hudCache['playersAtStreet1'], p['playersAtStreet2'],
# hudCache['playersAtStreet2'], p['playersAtStreet3'],
# hudCache['playersAtStreet3'], p['playersAtStreet4'],
# hudCache['playersAtStreet4'], p['playersAtShowdown'],
# hudCache['playersAtShowdown'],
# hudCache['street0Raises'], # hudCache['street0Raises'],
# hudCache['street1Raises'], # hudCache['street1Raises'],
# hudCache['street2Raises'], # hudCache['street2Raises'],

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@ -22,76 +22,6 @@ class DerivedStats():
def __init__(self, hand): def __init__(self, hand):
self.hand = hand self.hand = hand
self.activeSeats = 0
self.position = 0
self.tourneyTypeId = 0
self.HDs = 0
self.street0VPI = 0
self.street0Aggr = 0
self.street0_3BChance = 0
self.street0_3BDone = 0
self.street0_4BChance = 0
self.street0_4BDone = 0
self.street1Seen = 0
self.street2Seen = 0
self.street3Seen = 0
self.street4Seen = 0
self.sawShowdown = 0
self.street1Aggr = 0
self.street2Aggr = 0
self.street3Aggr = 0
self.street4Aggr = 0
self.otherRaisedStreet1 = 0
self.otherRaisedStreet2 = 0
self.otherRaisedStreet3 = 0
self.otherRaisedStreet4 = 0
self.foldToOtherRaisedStreet1 = 0
self.foldToOtherRaisedStreet2 = 0
self.foldToOtherRaisedStreet3 = 0
self.foldToOtherRaisedStreet4 = 0
self.wonWhenSeenStreet1 = 0
self.wonAtSD = 0
self.stealAttemptChance = 0
self.stealAttempted = 0
self.foldBbToStealChance = 0
self.foldedBbToSteal = 0
self.foldSbToStealChance = 0
self.foldedSbToSteal = 0
self.street1CBChance = 0
self.street1CBDone = 0
self.street2CBChance = 0
self.street2CBDone = 0
self.street3CBChance = 0
self.street3CBDone = 0
self.street4CBChance = 0
self.street4CBDone = 0
self.foldToStreet1CBChance = 0
self.foldToStreet1CBDone = 0
self.foldToStreet2CBChance = 0
self.foldToStreet2CBDone = 0
self.foldToStreet3CBChance = 0
self.foldToStreet3CBDone = 0
self.foldToStreet4CBChance = 0
self.foldToStreet4CBDone = 0
self.totalProfit = 0
self.street1CheckCallRaiseChance = 0
self.street1CheckCallRaiseDone = 0
self.street2CheckCallRaiseChance = 0
self.street2CheckCallRaiseDone = 0
self.street3CheckCallRaiseChance = 0
self.street3CheckCallRaiseDone = 0
self.street4CheckCallRaiseChance = 0
self.street4CheckCallRaiseDone = 0
self.hands = {} self.hands = {}
self.handsplayers = {} self.handsplayers = {}
@ -106,6 +36,9 @@ class DerivedStats():
print "hands =", self.hands print "hands =", self.hands
print "handsplayers =", self.handsplayers print "handsplayers =", self.handsplayers
def getHands(self):
return self.hands
def assembleHands(self, hand): def assembleHands(self, hand):
self.hands['tableName'] = hand.tablename self.hands['tableName'] = hand.tablename
self.hands['siteHandNo'] = hand.handid self.hands['siteHandNo'] = hand.handid
@ -114,17 +47,46 @@ class DerivedStats():
self.hands['importTime'] = None self.hands['importTime'] = None
self.hands['seats'] = self.countPlayers(hand) self.hands['seats'] = self.countPlayers(hand)
self.hands['maxSeats'] = hand.maxseats self.hands['maxSeats'] = hand.maxseats
self.hands['boardcard1'] = None
self.hands['boardcard2'] = None
self.hands['boardcard3'] = None
self.hands['boardcard4'] = None
self.hands['boardcard5'] = None
boardCard = 1 # This (i think...) is correct for both stud and flop games, as hand.board['street'] disappears, and
for street in hand.communityStreets: # those values remain default in stud.
for card in hand.board[street]: boardcards = hand.board['FLOP'] + hand.board['TURN'] + hand.board['RIVER'] + [u'0x', u'0x', u'0x', u'0x', u'0x']
self.hands['boardcard%s' % str(boardCard)] = Card.encodeCard(card) cards = [Card.encodeCard(c) for c in boardcards[0:5]]
boardCard += 1 self.hands['boardcard1'] = cards[0]
self.hands['boardcard2'] = cards[1]
self.hands['boardcard3'] = cards[2]
self.hands['boardcard4'] = cards[3]
self.hands['boardcard5'] = cards[4]
#print "DEBUG: self.getStreetTotals = (%s, %s, %s, %s, %s)" % hand.getStreetTotals()
#FIXME: Pot size still in decimal, needs to be converted to cents
(self.hands['street1Pot'],
self.hands['street2Pot'],
self.hands['street3Pot'],
self.hands['street4Pot'],
self.hands['showdownPot']) = hand.getStreetTotals()
self.vpip(hand) # Gives playersVpi (num of players vpip)
self.playersAtStreetX(hand) # Gives playersAtStreet1..4 and Showdown
# texture smallint,
# street0Raises TINYINT NOT NULL, /* num small bets paid to see flop/street4, including blind */
# Needs to be recorded
# street1Raises TINYINT NOT NULL, /* num small bets paid to see turn/street5 */
# Needs to be recorded
# street2Raises TINYINT NOT NULL, /* num big bets paid to see river/street6 */
# Needs to be recorded
# street3Raises TINYINT NOT NULL, /* num big bets paid to see sd/street7 */
# Needs to be recorded
# street4Raises TINYINT NOT NULL, /* num big bets paid to see showdown */
# Needs to be recorded
# comment TEXT,
# commentTs DATETIME
def assembleHandsPlayers(self, hand): def assembleHandsPlayers(self, hand):
self.vpip(self.hand) self.vpip(self.hand)
@ -144,6 +106,47 @@ class DerivedStats():
self.handsplayers[player[1]]['vpip'] = False self.handsplayers[player[1]]['vpip'] = False
self.hands['playersVpi'] = len(vpipers) self.hands['playersVpi'] = len(vpipers)
def playersAtStreetX(self, hand):
"""playersAtStreet1 SMALLINT NOT NULL, /* num of players seeing flop/street4/draw1 */"""
# self.actions[street] is a list of all actions in a tuple, contining the player name first
# [ (player, action, ....), (player2, action, ...) ]
# The number of unique players in the list per street gives the value for playersAtStreetXXX
self.hands['playersAtStreet1'] = 0
self.hands['playersAtStreet2'] = 0
self.hands['playersAtStreet3'] = 0
self.hands['playersAtStreet4'] = 0
self.hands['playersAtShowdown'] = 0
for street in hand.actionStreets:
actors = {}
for act in a[street]:
actors[act[0]] = 1
#print "len(actors.keys(%s)): %s" % ( street, len(actors.keys()))
if hand.gametype['base'] in ("hold"):
if street in "FLOP": self.hands['playersAtStreet1'] = len(actors.keys())
elif street in "TURN": self.hands['playersAtStreet2'] = len(actors.keys())
elif street in "RIVER": self.hands['playersAtStreet3'] = len(actors.keys())
elif hand.gametype['base'] in ("stud"):
if street in "FOURTH": self.hands['playersAtStreet1'] = len(actors.keys())
elif street in "FIFTH": self.hands['playersAtStreet2'] = len(actors.keys())
elif street in "SIXTH": self.hands['playersAtStreet3'] = len(actors.keys())
elif street in "SEVENTH": self.hands['playersAtStreet4'] = len(actors.keys())
elif hand.gametype['base'] in ("draw"):
if street in "DRAWONE": self.hands['playersAtStreet1'] = len(actors.keys())
elif street in "DRAWTWO": self.hands['playersAtStreet2'] = len(actors.keys())
elif street in "DRAWTHREE": self.hands['playersAtStreet3'] = len(actors.keys())
#Need playersAtShowdown
def streetXRaises(self, hand):
# self.actions[street] is a list of all actions in a tuple, contining the action as the second element
# [ (player, action, ....), (player2, action, ...) ]
# No idea what this value is actually supposed to be
# In theory its "num small bets paid to see flop/street4, including blind" which makes sense for limit. Not so useful for nl
def aggr(self, hand, i): def aggr(self, hand, i):
aggrers = set() aggrers = set()
for act in hand.actions[hand.actionStreets[i]]: for act in hand.actions[hand.actionStreets[i]]:

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@ -23,6 +23,7 @@ import os
import sys import sys
from optparse import OptionParser from optparse import OptionParser
from time import * from time import *
import gobject
#import pokereval #import pokereval
import Configuration import Configuration
@ -228,7 +229,16 @@ class Filters(threading.Thread):
pname.set_width_chars(20) pname.set_width_chars(20)
hbox.pack_start(pname, False, True, 0) hbox.pack_start(pname, False, True, 0)
pname.connect("changed", self.__set_hero_name, site) pname.connect("changed", self.__set_hero_name, site)
#TODO: Look at GtkCompletion - to fill out usernames
# Added EntryCompletion but maybe comboBoxEntry is more flexible? (e.g. multiple choices)
completion = gtk.EntryCompletion()
pname.set_completion(completion)
liststore = gtk.ListStore(gobject.TYPE_STRING)
completion.set_model(liststore)
completion.set_text_column(0)
names = self.db.get_player_names(self.conf) # (config=self.conf, site_id=None, like_player_name="%")
for n in names:
liststore.append(n)
self.__set_hero_name(pname, site) self.__set_hero_name(pname, site)

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@ -4,6 +4,9 @@
<import callFpdbHud = "True" interval = "10" fastStoreHudCache="False" hhArchiveBase="~/.fpdb/HandHistories/" saveActions="True"></import> <import callFpdbHud = "True" interval = "10" fastStoreHudCache="False" hhArchiveBase="~/.fpdb/HandHistories/" saveActions="True"></import>
<hud_ui label="FPDB Menu - Right-click
Left-Drag to Move" />
<supported_sites> <supported_sites>
<site enabled="True" <site enabled="True"

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@ -194,64 +194,32 @@ dealt whether they were seen in a 'dealt to' line
""" Function to insert Hand into database """ Function to insert Hand into database
Should not commit, and do minimal selects. Callers may want to cache commits Should not commit, and do minimal selects. Callers may want to cache commits
db: a connected fpdb_db object""" db: a connected fpdb_db object"""
# TODO:
#####
# Players, Gametypes, TourneyTypes are all shared functions that are needed for additional tables
# These functions are intended for prep insert eventually
#####
# Players - base playerid and siteid tuple # Players - base playerid and siteid tuple
sqlids = db.getSqlPlayerIDs([p[1] for p in self.players], self.siteId) sqlids = db.getSqlPlayerIDs([p[1] for p in self.players], self.siteId)
#Gametypes #Gametypes
gtid = db.getGameTypeId(self.siteId, self.gametype) gtid = db.getGameTypeId(self.siteId, self.gametype)
self.stats.assembleHands(self)
#####
# End prep functions
#####
# HudCache data to come from DerivedStats class # HudCache data to come from DerivedStats class
# HandsActions - all actions for all players for all streets - self.actions # HandsActions - all actions for all players for all streets - self.actions
# Hands - Summary information of hand indexed by handId - gameinfo # Hands - Summary information of hand indexed by handId - gameinfo
#This should be moved to prepInsert hh = self.stats.getHands()
hh = {}
hh['siteHandNo'] = self.handid
hh['handStart'] = self.starttime
hh['gameTypeId'] = gtid hh['gameTypeId'] = gtid
# seats TINYINT NOT NULL, # seats TINYINT NOT NULL,
hh['tableName'] = self.tablename
hh['maxSeats'] = self.maxseats
hh['seats'] = len(sqlids) hh['seats'] = len(sqlids)
# Flop turn and river may all be empty - add (likely) too many elements and trim with range
boardcards = self.board['FLOP'] + self.board['TURN'] + self.board['RIVER'] + [u'0x', u'0x', u'0x', u'0x', u'0x']
cards = [Card.encodeCard(c) for c in boardcards[0:5]]
hh['boardcard1'] = cards[0]
hh['boardcard2'] = cards[1]
hh['boardcard3'] = cards[2]
hh['boardcard4'] = cards[3]
hh['boardcard5'] = cards[4]
# texture smallint,
# playersVpi SMALLINT NOT NULL, /* num of players vpi */
# Needs to be recorded
# playersAtStreet1 SMALLINT NOT NULL, /* num of players seeing flop/street4 */
# Needs to be recorded
# playersAtStreet2 SMALLINT NOT NULL,
# Needs to be recorded
# playersAtStreet3 SMALLINT NOT NULL,
# Needs to be recorded
# playersAtStreet4 SMALLINT NOT NULL,
# Needs to be recorded
# playersAtShowdown SMALLINT NOT NULL,
# Needs to be recorded
# street0Raises TINYINT NOT NULL, /* num small bets paid to see flop/street4, including blind */
# Needs to be recorded
# street1Raises TINYINT NOT NULL, /* num small bets paid to see turn/street5 */
# Needs to be recorded
# street2Raises TINYINT NOT NULL, /* num big bets paid to see river/street6 */
# Needs to be recorded
# street3Raises TINYINT NOT NULL, /* num big bets paid to see sd/street7 */
# Needs to be recorded
# street4Raises TINYINT NOT NULL, /* num big bets paid to see showdown */
# Needs to be recorded
#print "DEBUG: self.getStreetTotals = (%s, %s, %s, %s, %s)" % self.getStreetTotals()
#FIXME: Pot size still in decimal, needs to be converted to cents
(hh['street1Pot'], hh['street2Pot'], hh['street3Pot'], hh['street4Pot'], hh['showdownPot']) = self.getStreetTotals()
# comment TEXT,
# commentTs DATETIME
#print hh #print hh
handid = db.storeHand(hh) handid = db.storeHand(hh)
# HandsPlayers - ? ... Do we fix winnings? # HandsPlayers - ? ... Do we fix winnings?

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@ -82,6 +82,7 @@ class Hud:
(font, font_size) = config.get_default_font(self.table.site) (font, font_size) = config.get_default_font(self.table.site)
self.colors = config.get_default_colors(self.table.site) self.colors = config.get_default_colors(self.table.site)
self.hud_ui = config.get_hud_ui_parameters()
self.backgroundcolor = gtk.gdk.color_parse(self.colors['hudbgcolor']) self.backgroundcolor = gtk.gdk.color_parse(self.colors['hudbgcolor'])
self.foregroundcolor = gtk.gdk.color_parse(self.colors['hudfgcolor']) self.foregroundcolor = gtk.gdk.color_parse(self.colors['hudfgcolor'])
@ -116,7 +117,7 @@ class Hud:
win.set_opacity(self.colors["hudopacity"]) win.set_opacity(self.colors["hudopacity"])
eventbox = gtk.EventBox() eventbox = gtk.EventBox()
label = gtk.Label("FPDB Menu - Right click\nLeft-Drag to Move") label = gtk.Label(self.hud_ui['label'])
win.add(eventbox) win.add(eventbox)
eventbox.add(label) eventbox.add(label)
@ -146,14 +147,65 @@ class Hud:
menu.append(repositem) menu.append(repositem)
repositem.connect("activate", self.reposition_windows) repositem.connect("activate", self.reposition_windows)
aggitem = gtk.MenuItem('Show Stats') aggitem = gtk.MenuItem('Show Player Stats')
menu.append(aggitem) menu.append(aggitem)
self.aggMenu = gtk.Menu() self.aggMenu = gtk.Menu()
aggitem.set_submenu(self.aggMenu) aggitem.set_submenu(self.aggMenu)
# set agg_bb_mult to 1 to stop aggregation # set agg_bb_mult to 1 to stop aggregation
item = gtk.CheckMenuItem('For This Blind Level Only') item = gtk.CheckMenuItem('For This Blind Level Only')
self.aggMenu.append(item) self.aggMenu.append(item)
item.connect("activate", self.set_aggregation, 1) item.connect("activate", self.set_aggregation, ('P',1))
setattr(self, 'h_aggBBmultItem1', item)
#
item = gtk.MenuItem('For Multiple Blind Levels:')
self.aggMenu.append(item)
#
item = gtk.CheckMenuItem(' 0.5 to 2.0 x Current Blinds')
self.aggMenu.append(item)
item.connect("activate", self.set_aggregation, ('P',2))
setattr(self, 'h_aggBBmultItem2', item)
#
item = gtk.CheckMenuItem(' 0.33 to 3.0 x Current Blinds')
self.aggMenu.append(item)
item.connect("activate", self.set_aggregation, ('P',3))
setattr(self, 'h_aggBBmultItem3', item)
#
item = gtk.CheckMenuItem(' 0.1 to 10 x Current Blinds')
self.aggMenu.append(item)
item.connect("activate", self.set_aggregation, ('P',10))
setattr(self, 'h_aggBBmultItem10', item)
#
item = gtk.CheckMenuItem(' All Levels')
self.aggMenu.append(item)
item.connect("activate", self.set_aggregation, ('P',10000))
setattr(self, 'h_aggBBmultItem10000', item)
#
item = gtk.MenuItem('Since:')
self.aggMenu.append(item)
#
item = gtk.CheckMenuItem(' All Time')
self.aggMenu.append(item)
item.connect("activate", self.set_hud_style, ('P','A'))
setattr(self, 'h_hudStyleOptionA', item)
#
item = gtk.CheckMenuItem(' Session')
self.aggMenu.append(item)
item.connect("activate", self.set_hud_style, ('P','S'))
setattr(self, 'h_hudStyleOptionS', item)
#
item = gtk.CheckMenuItem(' %s Days' % (self.hud_params['h_hud_days']))
self.aggMenu.append(item)
item.connect("activate", self.set_hud_style, ('P','T'))
setattr(self, 'h_hudStyleOptionT', item)
aggitem = gtk.MenuItem('Show Opponent Stats')
menu.append(aggitem)
self.aggMenu = gtk.Menu()
aggitem.set_submenu(self.aggMenu)
# set agg_bb_mult to 1 to stop aggregation
item = gtk.CheckMenuItem('For This Blind Level Only')
self.aggMenu.append(item)
item.connect("activate", self.set_aggregation, ('O',1))
setattr(self, 'aggBBmultItem1', item) setattr(self, 'aggBBmultItem1', item)
# #
item = gtk.MenuItem('For Multiple Blind Levels:') item = gtk.MenuItem('For Multiple Blind Levels:')
@ -161,44 +213,54 @@ class Hud:
# #
item = gtk.CheckMenuItem(' 0.5 to 2.0 x Current Blinds') item = gtk.CheckMenuItem(' 0.5 to 2.0 x Current Blinds')
self.aggMenu.append(item) self.aggMenu.append(item)
item.connect("activate", self.set_aggregation, 2) item.connect("activate", self.set_aggregation, ('O',2))
setattr(self, 'aggBBmultItem2', item) setattr(self, 'aggBBmultItem2', item)
# #
item = gtk.CheckMenuItem(' 0.33 to 3.0 x Current Blinds') item = gtk.CheckMenuItem(' 0.33 to 3.0 x Current Blinds')
self.aggMenu.append(item) self.aggMenu.append(item)
item.connect("activate", self.set_aggregation, 3) item.connect("activate", self.set_aggregation, ('O',3))
setattr(self, 'aggBBmultItem3', item) setattr(self, 'aggBBmultItem3', item)
# #
item = gtk.CheckMenuItem(' 0.1 to 10 x Current Blinds') item = gtk.CheckMenuItem(' 0.1 to 10 x Current Blinds')
self.aggMenu.append(item) self.aggMenu.append(item)
item.connect("activate", self.set_aggregation, 10) item.connect("activate", self.set_aggregation, ('O',10))
setattr(self, 'aggBBmultItem10', item) setattr(self, 'aggBBmultItem10', item)
# #
item = gtk.CheckMenuItem(' All Levels') item = gtk.CheckMenuItem(' All Levels')
self.aggMenu.append(item) self.aggMenu.append(item)
item.connect("activate", self.set_aggregation, 10000) item.connect("activate", self.set_aggregation, ('O',10000))
setattr(self, 'aggBBmultItem10000', item) setattr(self, 'aggBBmultItem10000', item)
# #
item = gtk.MenuItem('For Hero:') item = gtk.MenuItem('Since:')
self.aggMenu.append(item) self.aggMenu.append(item)
setattr(self, 'showStatsMenuItem7', item)
# #
item = gtk.CheckMenuItem(' All Time') item = gtk.CheckMenuItem(' All Time')
self.aggMenu.append(item) self.aggMenu.append(item)
item.connect("activate", self.set_hud_style, 'HA') item.connect("activate", self.set_hud_style, ('O','A'))
setattr(self, 'HAStyleOption', item) setattr(self, 'hudStyleOptionA', item)
# #
item = gtk.CheckMenuItem(' Session') item = gtk.CheckMenuItem(' Session')
self.aggMenu.append(item) self.aggMenu.append(item)
item.connect("activate", self.set_hud_style, 'HS') item.connect("activate", self.set_hud_style, ('O','S'))
setattr(self, 'HSStyleOption', item) setattr(self, 'hudStyleOptionS', item)
# #
item = gtk.CheckMenuItem(' %s Days' % (self.hud_params['h_hud_days'])) item = gtk.CheckMenuItem(' %s Days' % (self.hud_params['h_hud_days']))
self.aggMenu.append(item) self.aggMenu.append(item)
item.connect("activate", self.set_hud_style, 'HT') item.connect("activate", self.set_hud_style, ('O','T'))
setattr(self, 'HTStyleOption', item) setattr(self, 'hudStyleOptionT', item)
# set active on current options: # set active on current options:
if self.hud_params['h_agg_bb_mult'] == 1:
getattr(self, 'h_aggBBmultItem1').set_active(True)
elif self.hud_params['h_agg_bb_mult'] == 2:
getattr(self, 'h_aggBBmultItem2').set_active(True)
elif self.hud_params['h_agg_bb_mult'] == 3:
getattr(self, 'h_aggBBmultItem3').set_active(True)
elif self.hud_params['h_agg_bb_mult'] == 10:
getattr(self, 'h_aggBBmultItem10').set_active(True)
elif self.hud_params['h_agg_bb_mult'] > 9000:
getattr(self, 'h_aggBBmultItemAll').set_active(True)
#
if self.hud_params['agg_bb_mult'] == 1: if self.hud_params['agg_bb_mult'] == 1:
getattr(self, 'aggBBmultItem1').set_active(True) getattr(self, 'aggBBmultItem1').set_active(True)
elif self.hud_params['agg_bb_mult'] == 2: elif self.hud_params['agg_bb_mult'] == 2:
@ -209,12 +271,20 @@ class Hud:
getattr(self, 'aggBBmultItem10').set_active(True) getattr(self, 'aggBBmultItem10').set_active(True)
elif self.hud_params['agg_bb_mult'] > 9000: elif self.hud_params['agg_bb_mult'] > 9000:
getattr(self, 'aggBBmultItemAll').set_active(True) getattr(self, 'aggBBmultItemAll').set_active(True)
#
if self.hud_params['h_hud_style'] == 'A': if self.hud_params['h_hud_style'] == 'A':
getattr(self, 'HAStyleOption').set_active(True) getattr(self, 'h_hudStyleOptionA').set_active(True)
elif self.hud_params['h_hud_style'] == 'S': elif self.hud_params['h_hud_style'] == 'S':
getattr(self, 'HSStyleOption').set_active(True) getattr(self, 'h_hudStyleOptionS').set_active(True)
elif self.hud_params['h_hud_style'] == 'T': elif self.hud_params['h_hud_style'] == 'T':
getattr(self, 'HTStyleOption').set_active(True) getattr(self, 'h_hudStyleOptionT').set_active(True)
#
if self.hud_params['hud_style'] == 'A':
getattr(self, 'hudStyleOptionA').set_active(True)
elif self.hud_params['hud_style'] == 'S':
getattr(self, 'hudStyleOptionS').set_active(True)
elif self.hud_params['hud_style'] == 'T':
getattr(self, 'hudStyleOptionT').set_active(True)
eventbox.connect_object("button-press-event", self.on_button_press, menu) eventbox.connect_object("button-press-event", self.on_button_press, menu)
@ -254,41 +324,53 @@ class Hud:
pass pass
def set_aggregation(self, widget, val): def set_aggregation(self, widget, val):
# try setting these to true all the time, and set the multiplier to 1 to turn agg off: (player_opp, num) = val
self.hud_params['aggregate_ring'] = True if player_opp == 'P':
self.hud_params['aggregate_tour'] = True # set these true all the time, set the multiplier to 1 to turn agg off:
self.hud_params['h_aggregate_ring'] = True self.hud_params['h_aggregate_ring'] = True
self.hud_params['h_aggregate_tour'] = True self.hud_params['h_aggregate_tour'] = True
if self.hud_params['agg_bb_mult'] != val \ if self.hud_params['h_agg_bb_mult'] != num \
and getattr(self, 'aggBBmultItem'+str(val)).get_active(): and getattr(self, 'h_aggBBmultItem'+str(num)).get_active():
print 'set_aggregation', val print 'set_player_aggregation', num
self.hud_params['agg_bb_mult'] = val self.hud_params['h_agg_bb_mult'] = num
self.hud_params['h_agg_bb_mult'] = val for mult in ('1', '2', '3', '10', '10000'):
for mult in ('1', '2', '3', '10', '10000'): if mult != str(num):
if mult != str(val): getattr(self, 'h_aggBBmultItem'+mult).set_active(False)
getattr(self, 'aggBBmultItem'+mult).set_active(False) else:
self.hud_params['aggregate_ring'] = True
self.hud_params['aggregate_tour'] = True
if self.hud_params['agg_bb_mult'] != num \
and getattr(self, 'aggBBmultItem'+str(num)).get_active():
print 'set_opponent_aggregation', num
self.hud_params['agg_bb_mult'] = num
for mult in ('1', '2', '3', '10', '10000'):
if mult != str(num):
getattr(self, 'aggBBmultItem'+mult).set_active(False)
def set_hud_style(self, widget, val): def set_hud_style(self, widget, val):
# try setting these to true all the time, and set the multiplier to 1 to turn agg off: (player_opp, style) = val
if val[0] == 'H': if player_opp == 'P':
param = 'h_hud_style' param = 'h_hud_style'
prefix = 'h_'
else: else:
param = 'hud_style' param = 'hud_style'
prefix = ''
if val[1] == 'A' and getattr(self, 'HAStyleOption').get_active(): if style == 'A' and getattr(self, prefix+'hudStyleOptionA').get_active():
self.hud_params[param] = 'A' self.hud_params[param] = 'A'
getattr(self, 'HSStyleOption').set_active(False) getattr(self, prefix+'hudStyleOptionS').set_active(False)
getattr(self, 'HTStyleOption').set_active(False) getattr(self, prefix+'hudStyleOptionT').set_active(False)
elif val[1] == 'S' and getattr(self, 'HSStyleOption').get_active(): elif style == 'S' and getattr(self, prefix+'hudStyleOptionS').get_active():
self.hud_params[param] = 'S' self.hud_params[param] = 'S'
getattr(self, 'HAStyleOption').set_active(False) getattr(self, prefix+'hudStyleOptionA').set_active(False)
getattr(self, 'HTStyleOption').set_active(False) getattr(self, prefix+'hudStyleOptionT').set_active(False)
elif val[1] == 'T' and self.HTStyleOption.get_active(): elif style == 'T' and getattr(self, prefix+'hudStyleOptionT').get_active():
self.hud_params[param] = 'T' self.hud_params[param] = 'T'
getattr(self, 'HAStyleOption').set_active(False) getattr(self, prefix+'hudStyleOptionA').set_active(False)
getattr(self, 'HSStyleOption').set_active(False) getattr(self, prefix+'hudStyleOptionS').set_active(False)
print "setting self.hud_params[%s] = %s" % (param, val[1]) print "setting self.hud_params[%s] = %s" % (param, style)
def update_table_position(self): def update_table_position(self):
if os.name == 'nt': if os.name == 'nt':

View File

@ -1235,6 +1235,13 @@ class Sql:
and Players.siteId = Sites.id and Players.siteId = Sites.id
""" """
self.query['get_player_names'] = """
select p.name
from Players p
where lower(p.name) like lower(%s)
and (p.siteId = %s or %s = -1)
"""
self.query['getSiteId'] = """SELECT id from Sites where name = %s""" self.query['getSiteId'] = """SELECT id from Sites where name = %s"""
self.query['get_stats_from_hand'] = """ self.query['get_stats_from_hand'] = """

7
pyfpdb/fpdb.py Executable file → Normal file
View File

@ -458,7 +458,12 @@ class fpdb:
except Exceptions.FpdbMySQLFailedError: except Exceptions.FpdbMySQLFailedError:
self.warning_box("Unable to connect to MySQL! Is the MySQL server running?!", "FPDB ERROR") self.warning_box("Unable to connect to MySQL! Is the MySQL server running?!", "FPDB ERROR")
exit() exit()
except FpdbError:
print "Failed to connect to %s database with username %s." % (self.settings['db-server'], self.settings['db-user'])
sys.stderr.write("Failed to connect to %s database with username %s." % (self.settings['db-server'], self.settings['db-user']))
except:
print "Failed to connect to %s database with username %s." % (self.settings['db-server'], self.settings['db-user'])
sys.stderr.write("Failed to connect to %s database with username %s." % (self.settings['db-server'], self.settings['db-user']))
if self.db.fdb.wrongDbVersion: if self.db.fdb.wrongDbVersion:
diaDbVersionWarning = gtk.Dialog(title="Strong Warning - Invalid database version", parent=None, flags=0, buttons=(gtk.STOCK_OK,gtk.RESPONSE_OK)) diaDbVersionWarning = gtk.Dialog(title="Strong Warning - Invalid database version", parent=None, flags=0, buttons=(gtk.STOCK_OK,gtk.RESPONSE_OK))