Merge branch 'party'

Conflicts:
	pyfpdb/Database.py
	pyfpdb/Hand.py
	pyfpdb/PartyPokerToFpdb.py
This commit is contained in:
grindi 2009-08-06 18:44:03 +04:00
commit 054abfc178
4 changed files with 16 additions and 74 deletions

2
.gitignore vendored Normal file
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@ -0,0 +1,2 @@
*.pyc
*~

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@ -914,7 +914,7 @@ class Database:
#end def dropAllIndexes #end def dropAllIndexes
def fillDefaultData(self): def fillDefaultData(self):
c = self.get_cursor() c = self.get_cursor()
c.execute("INSERT INTO Settings (version) VALUES (118);") c.execute("INSERT INTO Settings (version) VALUES (118);")
c.execute("INSERT INTO Sites (name,currency) VALUES ('Full Tilt Poker', 'USD')") c.execute("INSERT INTO Sites (name,currency) VALUES ('Full Tilt Poker', 'USD')")
c.execute("INSERT INTO Sites (name,currency) VALUES ('PokerStars', 'USD')") c.execute("INSERT INTO Sites (name,currency) VALUES ('PokerStars', 'USD')")

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@ -453,6 +453,7 @@ Add a raise on [street] by [player] to [amountTo]
def addCheck(self, street, player): def addCheck(self, street, player):
#print "DEBUG: %s %s checked" % (street, player) #print "DEBUG: %s %s checked" % (street, player)
logging.debug("%s %s checks" % (street, player))
self.checkPlayerExists(player) self.checkPlayerExists(player)
self.actions[street].append((player, 'checks')) self.actions[street].append((player, 'checks'))

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@ -70,25 +70,6 @@ class PartyPoker(HandHistoryConverter):
(?P<DATETIME>.+) (?P<DATETIME>.+)
""", re.VERBOSE) """, re.VERBOSE)
re_Hid = re.compile("^Game \#(?P<HID>\d+) starts.") re_Hid = re.compile("^Game \#(?P<HID>\d+) starts.")
#re_GameInfo = re.compile("""
#PartyPoker\sGame\s\#(?P<HID>[0-9]+):\s+
#(Tournament\s\# # open paren of tournament info
#(?P<TOURNO>\d+),\s
#(?P<BUYIN>[%(LS)s\+\d\.]+ # here's how I plan to use LS
#\s?(?P<TOUR_ISO>%(LEGAL_ISO)s)?
#)\s)? # close paren of tournament info
#(?P<MIXED>HORSE|8\-Game|HOSE)?\s?\(?
#(?P<GAME>Hold\'em|Razz|7\sCard\sStud|7\sCard\sStud\sHi/Lo|Omaha|Omaha\sHi/Lo|Badugi|Triple\sDraw\s2\-7\sLowball)\s
#(?P<LIMIT>No\sLimit|Limit|Pot\sLimit)\)?,?\s
#(-\sLevel\s(?P<LEVEL>[IVXLC]+)\s)?
#\(? # open paren of the stakes
#(?P<CURRENCY>%(LS)s|)?
#(?P<SB>[.0-9]+)/(%(LS)s)?
#(?P<BB>[.0-9]+)
#\s?(?P<ISO>%(LEGAL_ISO)s)?
#\)\s-\s # close paren of the stakes
#(?P<DATETIME>.*$)""" % substitutions,
#re.MULTILINE|re.VERBOSE)
re_PlayerInfo = re.compile(""" re_PlayerInfo = re.compile("""
Seat\s(?P<SEAT>\d+):\s Seat\s(?P<SEAT>\d+):\s
@ -96,11 +77,6 @@ class PartyPoker(HandHistoryConverter):
\(\s*\$?(?P<CASH>[0-9,.]+)\s*(?:USD|)\s*\) \(\s*\$?(?P<CASH>[0-9,.]+)\s*(?:USD|)\s*\)
""" , """ ,
re.VERBOSE) re.VERBOSE)
#re_PlayerInfo = re.compile("""
#^Seat\s(?P<SEAT>[0-9]+):\s
#(?P<PNAME>.*)\s
#\((%(LS)s)?(?P<CASH>[.0-9]+)\sin\schips\)""" % substitutions,
#re.MULTILINE|re.VERBOSE)
re_HandInfo = re.compile(""" re_HandInfo = re.compile("""
^Table\s+ ^Table\s+
@ -111,12 +87,6 @@ class PartyPoker(HandHistoryConverter):
Seat\s+(?P<BUTTON>\d+)\sis\sthe\sbutton Seat\s+(?P<BUTTON>\d+)\sis\sthe\sbutton
""", """,
re.MULTILINE|re.VERBOSE) re.MULTILINE|re.VERBOSE)
#re_HandInfo = re.compile("""
#^Table\s\'(?P<TABLE>[-\ a-zA-Z\d]+)\'\s
#((?P<MAX>\d+)-max\s)?
#(?P<PLAY>\(Play\sMoney\)\s)?
#(Seat\s\#(?P<BUTTON>\d+)\sis\sthe\sbutton)?""",
#re.MULTILINE|re.VERBOSE)
re_SplitHands = re.compile('\x00+') re_SplitHands = re.compile('\x00+')
re_TailSplitHands = re.compile('(\x00+)') re_TailSplitHands = re.compile('(\x00+)')
@ -124,7 +94,6 @@ class PartyPoker(HandHistoryConverter):
re_Button = re.compile('Seat (?P<BUTTON>\d+) is the button', re.MULTILINE) re_Button = re.compile('Seat (?P<BUTTON>\d+) is the button', re.MULTILINE)
re_Board = re.compile(r"\[(?P<CARDS>.+)\]") re_Board = re.compile(r"\[(?P<CARDS>.+)\]")
re_NoSmallBlind = re.compile('^There is no Small Blind in this hand as the Big Blind of the previous hand left the table') re_NoSmallBlind = re.compile('^There is no Small Blind in this hand as the Big Blind of the previous hand left the table')
# self.re_setHandInfoRegex('.*#(?P<HID>[0-9]+): Table (?P<TABLE>[ a-zA-Z]+) - \$?(?P<SB>[.0-9]+)/\$?(?P<BB>[.0-9]+) - (?P<GAMETYPE>.*) - (?P<HR>[0-9]+):(?P<MIN>[0-9]+) ET - (?P<YEAR>[0-9]+)/(?P<MON>[0-9]+)/(?P<DAY>[0-9]+)Table (?P<TABLE>[ a-zA-Z]+)\nSeat (?P<BUTTON>[0-9]+)')
def __init__(self, in_path = '-', out_path = '-', follow = False, autostart=True, index=0): def __init__(self, in_path = '-', out_path = '-', follow = False, autostart=True, index=0):
@ -148,14 +117,12 @@ follow : whether to tail -f the input"""
def compilePlayerRegexs(self, hand): def compilePlayerRegexs(self, hand):
players = set([player[1] for player in hand.players]) players = set([player[1] for player in hand.players])
if not players <= self.compiledPlayers: # x <= y means 'x is subset of y' if not players <= self.compiledPlayers: # x <= y means 'x is subset of y'
# we need to recompile the player regexs.
# TODO: should probably rename re_HeroCards and corresponding method,
# since they are used to find all cards on lines starting with "Dealt to:"
# They still identify the hero.
self.compiledPlayers = players self.compiledPlayers = players
player_re = "(?P<PNAME>" + "|".join(map(re.escape, players)) + ")" player_re = "(?P<PNAME>" + "|".join(map(re.escape, players)) + ")"
subst = {'PLYR': player_re, 'CUR_SYM': hand.SYMBOL[hand.gametype['currency']], subst = {'PLYR': player_re, 'CUR_SYM': hand.SYMBOL[hand.gametype['currency']],
'CUR': hand.gametype['currency'] if hand.gametype['currency']!='T$' else ''} 'CUR': hand.gametype['currency'] if hand.gametype['currency']!='T$' else ''}
for key in ('CUR_SYM', 'CUR'):
subst[key] = re.escape(subst[key])
logging.debug("player_re: " + subst['PLYR']) logging.debug("player_re: " + subst['PLYR'])
logging.debug("CUR_SYM: " + subst['CUR_SYM']) logging.debug("CUR_SYM: " + subst['CUR_SYM'])
logging.debug("CUR: " + subst['CUR']) logging.debug("CUR: " + subst['CUR'])
@ -168,12 +135,6 @@ follow : whether to tail -f the input"""
self.re_Antes = re.compile( self.re_Antes = re.compile(
r"^%(PLYR)s posts ante \[%(CUR_SYM)s(?P<ANTE>[.0-9]+) ?%(CUR)s\]\." % subst, r"^%(PLYR)s posts ante \[%(CUR_SYM)s(?P<ANTE>[.0-9]+) ?%(CUR)s\]\." % subst,
re.MULTILINE) re.MULTILINE)
#self.re_BringIn = re.compile(
#r"^%(PLYR)s: brings[- ]in( low|) for %(CUR)s(?P<BRINGIN>[.0-9]+)" % subst,
#re.MULTILINE)
#self.re_PostBoth = re.compile(
#r"^%(PLYR)s: posts small \& big blinds \[%(CUR)s (?P<SBBB>[.0-9]+)" % subst,
#re.MULTILINE)
self.re_HeroCards = re.compile( self.re_HeroCards = re.compile(
r"^Dealt to %(PLYR)s \[\s*(?P<NEWCARDS>.+)\s*\]" % subst, r"^Dealt to %(PLYR)s \[\s*(?P<NEWCARDS>.+)\s*\]" % subst,
re.MULTILINE) re.MULTILINE)
@ -190,11 +151,6 @@ follow : whether to tail -f the input"""
r""""^%(PLYR)s \s+ wins \s+ r""""^%(PLYR)s \s+ wins \s+
%(CUR_SYM)s(?P<POT>[.\d]+)\s*%(CUR)s""" % subst, %(CUR_SYM)s(?P<POT>[.\d]+)\s*%(CUR)s""" % subst,
re.MULTILINE|re.VERBOSE) re.MULTILINE|re.VERBOSE)
#self.re_sitsOut = re.compile("^%s sits out" % player_re, re.MULTILINE)
#self.re_ShownCards = re.compile(
#"^Seat (?P<SEAT>[0-9]+): %s (\(.*\) )?
#(?P<SHOWED>showed|mucked) \[(?P<CARDS>.*)\].*" % player_re,
#re.MULTILINE)
def readSupportedGames(self): def readSupportedGames(self):
return [["ring", "hold", "nl"], return [["ring", "hold", "nl"],
@ -211,8 +167,6 @@ follow : whether to tail -f the input"""
# let's determine whether hand is trny # let's determine whether hand is trny
# and whether 5-th line contains head line # and whether 5-th line contains head line
headLine = handText.split(self.lineSplitter)[4] headLine = handText.split(self.lineSplitter)[4]
#print headLine
#sys.exit(1)
for headLineContainer in headLine, handText: for headLineContainer in headLine, handText:
for regexp in self.re_GameInfoTrny, self.re_GameInfoRing: for regexp in self.re_GameInfoTrny, self.re_GameInfoRing:
m = regexp.search(headLineContainer) m = regexp.search(headLineContainer)
@ -222,18 +176,18 @@ follow : whether to tail -f the input"""
return self._gameType return self._gameType
def determineGameType(self, handText): def determineGameType(self, handText):
# inspect the handText and return the gametype dict """inspect the handText and return the gametype dict
# gametype dict is:
# {'limitType': xxx, 'base': xxx, 'category': xxx} gametype dict is:
{'limitType': xxx, 'base': xxx, 'category': xxx}"""
print self.ParsingException().wrapHh( handText ) logging.debug(self.ParsingException().wrapHh( handText ))
info = {} info = {}
m = self._getGameType(handText) m = self._getGameType(handText)
if m is None: if m is None:
return None return None
mg = m.groupdict() mg = m.groupdict()
# translations from captured groups to fpdb info strings # translations from captured groups to fpdb info strings
limits = { 'NL':'nl', limits = { 'NL':'nl',
@ -273,13 +227,12 @@ follow : whether to tail -f the input"""
if info['type'] == 'ring': if info['type'] == 'ring':
info['sb'], info['bb'] = ringBlinds(mg['RINGLIMIT']) info['sb'], info['bb'] = ringBlinds(mg['RINGLIMIT'])
# FIXME: there are only $ and play money availible for cash # FIXME: there are only $ and play money availible for cash
info['currency'] = currencies(mg['CURRENCY']) info['currency'] = currencies[mg['CURRENCY']]
else: else:
info['sb'] = renderTrnyMoney(mg['SB']) info['sb'] = renderTrnyMoney(mg['SB'])
info['bb'] = renderTrnyMoney(mg['BB']) info['bb'] = renderTrnyMoney(mg['BB'])
info['currency'] = 'T$' info['currency'] = 'T$'
# NB: SB, BB must be interpreted as blinds or bets depending on limit type. # NB: SB, BB must be interpreted as blinds or bets depending on limit type.
return info return info
@ -297,10 +250,9 @@ follow : whether to tail -f the input"""
if m: info.update(m.groupdict()) if m: info.update(m.groupdict())
# FIXME: it's a hack cause party doesn't supply hand.maxseats info # FIXME: it's a hack cause party doesn't supply hand.maxseats info
#hand.maxseats = '9' #hand.maxseats = ???
hand.mixed = None hand.mixed = None
# TODO : I rather like the idea of just having this dict as hand.info
logging.debug("readHandInfo: %s" % info) logging.debug("readHandInfo: %s" % info)
for key in info: for key in info:
if key == 'DATETIME': if key == 'DATETIME':
@ -313,6 +265,7 @@ follow : whether to tail -f the input"""
month = months.index(m2.group('M')) + 1 month = months.index(m2.group('M')) + 1
datetimestr = "%s/%s/%s %s:%s:%s" % (m2.group('Y'), month,m2.group('D'),m2.group('H'),m2.group('MIN'),m2.group('S')) datetimestr = "%s/%s/%s %s:%s:%s" % (m2.group('Y'), month,m2.group('D'),m2.group('H'),m2.group('MIN'),m2.group('S'))
hand.starttime = datetime.datetime.strptime(datetimestr, "%Y/%m/%d %H:%M:%S") hand.starttime = datetime.datetime.strptime(datetimestr, "%Y/%m/%d %H:%M:%S")
# FIXME: some timezone correction required
#tzShift = defaultdict(lambda:0, {'EDT': -5, 'EST': -6, 'MSKS': 3}) #tzShift = defaultdict(lambda:0, {'EDT': -5, 'EST': -6, 'MSKS': 3})
#hand.starttime -= datetime.timedelta(hours=tzShift[m2.group('TZ')]) #hand.starttime -= datetime.timedelta(hours=tzShift[m2.group('TZ')])
@ -373,13 +326,11 @@ follow : whether to tail -f the input"""
logging.debug("reading antes") logging.debug("reading antes")
m = self.re_Antes.finditer(hand.handText) m = self.re_Antes.finditer(hand.handText)
for player in m: for player in m:
#~ logging.debug("hand.addAnte(%s,%s)" %(player.group('PNAME'), player.group('ANTE')))
hand.addAnte(player.group('PNAME'), player.group('ANTE')) hand.addAnte(player.group('PNAME'), player.group('ANTE'))
def readBringIn(self, hand): def readBringIn(self, hand):
m = self.re_BringIn.search(hand.handText,re.DOTALL) m = self.re_BringIn.search(hand.handText,re.DOTALL)
if m: if m:
#~ logging.debug("readBringIn: %s for %s" %(m.group('PNAME'), m.group('BRINGIN')))
hand.addBringIn(m.group('PNAME'), m.group('BRINGIN')) hand.addBringIn(m.group('PNAME'), m.group('BRINGIN'))
def readBlinds(self, hand): def readBlinds(self, hand):
@ -426,15 +377,11 @@ follow : whether to tail -f the input"""
def readHeroCards(self, hand): def readHeroCards(self, hand):
# streets PREFLOP, PREDRAW, and THIRD are special cases beacause # we need to grab hero's cards
# we need to grab hero's cards
for street in ('PREFLOP',): for street in ('PREFLOP',):
if street in hand.streets.keys(): if street in hand.streets.keys():
m = self.re_HeroCards.finditer(hand.streets[street]) m = self.re_HeroCards.finditer(hand.streets[street])
for found in m: for found in m:
# if m == None:
# hand.involved = False
# else:
hand.hero = found.group('PNAME') hand.hero = found.group('PNAME')
newcards = renderCards(found.group('NEWCARDS')) newcards = renderCards(found.group('NEWCARDS'))
hand.addHoleCards(street, hand.hero, closed=newcards, shown=False, mucked=False, dealt=True) hand.addHoleCards(street, hand.hero, closed=newcards, shown=False, mucked=False, dealt=True)
@ -445,13 +392,9 @@ follow : whether to tail -f the input"""
for action in m: for action in m:
acts = action.groupdict() acts = action.groupdict()
if action.group('ATYPE') in ('raises','is all-In'): if action.group('ATYPE') in ('raises','is all-In'):
#print action.groupdict()
#sys.exit(1)
hand.addRaiseBy( street, action.group('PNAME'), action.group('BET') ) hand.addRaiseBy( street, action.group('PNAME'), action.group('BET') )
elif action.group('ATYPE') == 'calls': elif action.group('ATYPE') == 'calls':
hand.addCall( street, action.group('PNAME'), action.group('BET') ) hand.addCall( street, action.group('PNAME'), action.group('BET') )
#print action.groupdict()
#sys.exit(1)
elif action.group('ATYPE') == 'bets': elif action.group('ATYPE') == 'bets':
hand.addBet( street, action.group('PNAME'), action.group('BET') ) hand.addBet( street, action.group('PNAME'), action.group('BET') )
elif action.group('ATYPE') == 'folds': elif action.group('ATYPE') == 'folds':
@ -465,10 +408,6 @@ follow : whether to tail -f the input"""
def readShowdownActions(self, hand): def readShowdownActions(self, hand):
# all action in readShownCards # all action in readShownCards
pass pass
## TODO: pick up mucks also??
#for shows in self.re_ShowdownAction.finditer(hand.handText):
#cards = shows.group('CARDS').split(' ')
#hand.addShownCards(cards, shows.group('PNAME'))
def readCollectPot(self,hand): def readCollectPot(self,hand):
for m in self.re_CollectPot.finditer(hand.handText): for m in self.re_CollectPot.finditer(hand.handText):
@ -503,7 +442,7 @@ def renderCards(string):
if __name__ == "__main__": if __name__ == "__main__":
parser = OptionParser() parser = OptionParser()
parser.add_option("-i", "--input", dest="ipath", help="parse input hand history", default="regression-test-files/stars/horse/HH20090226 Natalie V - $0.10-$0.20 - HORSE.txt") parser.add_option("-i", "--input", dest="ipath", help="parse input hand history")
parser.add_option("-o", "--output", dest="opath", help="output translation to", default="-") parser.add_option("-o", "--output", dest="opath", help="output translation to", default="-")
parser.add_option("-f", "--follow", dest="follow", help="follow (tail -f) the input", action="store_true", default=False) parser.add_option("-f", "--follow", dest="follow", help="follow (tail -f) the input", action="store_true", default=False)
parser.add_option("-q", "--quiet", parser.add_option("-q", "--quiet",