Add preliminary Badugi support
Done to flesh out what DrawHand will look like
This commit is contained in:
parent
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04b43e3b95
191
pyfpdb/Hand.py
191
pyfpdb/Hand.py
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@ -58,9 +58,9 @@ class Hand:
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self.actions[street] = []
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self.board[street] = []
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# Collections indexed by player names
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self.holecards = {} # dict from player names to dicts by street ... of tuples ... of holecards
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self.discards = {} # dict from player names to dicts by street ... of tuples ... of discarded holecards
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self.stacks = {}
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self.collected = [] #list of ?
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self.collectees = {} # dict from player names to amounts collected (?)
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@ -89,10 +89,12 @@ If a player has None chips he won't be added."""
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self.players.append([seat, name, chips])
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self.stacks[name] = Decimal(chips)
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self.holecards[name] = []
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self.discards[name] = []
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self.pot.addPlayer(name)
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for street in self.streetList:
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self.bets[street][name] = []
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self.holecards[name] = {} # dict from street names.
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self.discards[name] = {} # dict from street names.
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def addStreets(self, match):
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@ -246,6 +248,20 @@ Add a raise on [street] by [player] to [amountTo]
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self.lastBet[street] = Decimal(amount)
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self.pot.addMoney(player, Decimal(amount))
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def addDiscard(self, street, player, num, cards):
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self.checkPlayerExists(player)
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if cards:
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act = (player, 'discards', num, cards)
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self.discardDrawHoleCards(cards, player, street)
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else:
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act = (player, 'discards', num)
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self.actions[street].append(act)
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def addStandsPat(self, street, player):
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self.checkPlayerExists(player)
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act = (player, 'stands pat')
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self.actions[street].append(act)
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def addFold(self, street, player):
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logging.debug("%s %s folds" % (street, player))
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@ -303,7 +319,7 @@ Map the tuple self.gametype onto the pokerstars string describing it
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"fivedraw" : "5 Card Draw",
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"27_1draw" : "FIXME",
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"27_3draw" : "Triple Draw 2-7 Lowball",
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"badugi" : "FIXME"
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"badugi" : "Badugi"
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}
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ls = {"nl" : "No Limit",
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"pl" : "Pot Limit",
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@ -346,12 +362,18 @@ Map the tuple self.gametype onto the pokerstars string describing it
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print >>fh, _("%s: posts small & big blinds $%s" %(act[0], act[3]))
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elif act[1] == 'bringin':
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print >>fh, _("%s: brings in for $%s%s" %(act[0], act[2], ' and is all-in' if act[3] else ''))
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elif act[1] == 'discards':
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print >>fh, _("%s: discards %s %s%s" %(act[0], act[2], 'card' if act[2] == 1 else 'cards' , " [" + " ".join(self.discards[act[0]]['DRAWONE']) + "]" if self.hero == act[0] else ''))
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elif act[1] == 'stands pat':
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print >>fh, _("%s: stands pat" %(act[0]))
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class HoldemOmahaHand(Hand):
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def __init__(self, hhc, sitename, gametype, handText):
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if gametype['base'] != 'hold':
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pass # or indeed don't pass and complain instead
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logging.debug("HoldemOmahaHand")
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self.streetList = ['BLINDSANTES', 'PREFLOP','FLOP','TURN','RIVER'] # a list of the observed street names in order
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self.streetList = ['BLINDSANTES', 'DEAL', 'PREFLOP','FLOP','TURN','RIVER'] # a list of the observed street names in order
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self.communityStreets = ['FLOP', 'TURN', 'RIVER']
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self.actionStreets = ['PREFLOP','FLOP','TURN','RIVER']
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Hand.__init__(self, sitename, gametype, handText)
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@ -508,16 +530,167 @@ class DrawHand(Hand):
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def __init__(self, hhc, sitename, gametype, handText):
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if gametype['base'] != 'draw':
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pass # or indeed don't pass and complain instead
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self.streetList = ['BLINDSANTES', 'DEAL', 'DRAWONE', 'DRAWTWO', 'DRAWTHREE']
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self.holeStreets = ['DEAL', 'DRAWONE', 'DRAWTWO', 'DRAWTHREE']
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self.actionStreets = ['PREDEAL', 'DEAL', 'DRAWONE', 'DRAWTWO', 'DRAWTHREE']
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Hand.__init__(self, sitename, gametype, handText)
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self.sb = gametype['sb']
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self.bb = gametype['bb']
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# Populate the draw hand.
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hhc.readHandInfo(self)
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hhc.readPlayerStacks(self)
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hhc.compilePlayerRegexs(self)
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hhc.markStreets(self)
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hhc.readBlinds(self)
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hhc.readButton(self)
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hhc.readShowdownActions(self)
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# Read actions in street order
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for street in self.streetList:
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if self.streets[street]:
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# hhc.readCommunityCards(self, street)
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hhc.readDrawCards(self, street)
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hhc.readAction(self, street)
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hhc.readCollectPot(self)
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hhc.readShownCards(self)
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self.totalPot() # finalise it (total the pot)
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hhc.getRake(self)
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def discardHoleCards(self, cards, player):
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# Draw games (at least Badugi has blinds - override default Holdem addBlind
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def addBlind(self, player, blindtype, amount):
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# if player is None, it's a missing small blind.
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# The situation we need to cover are:
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# Player in small blind posts
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# - this is a bet of 1 sb, as yet uncalled.
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# Player in the big blind posts
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# - this is a call of 1 sb and a raise to 1 bb
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#
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logging.debug("addBlind: %s posts %s, %s" % (player, blindtype, amount))
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if player is not None:
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self.bets['DEAL'][player].append(Decimal(amount))
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self.stacks[player] -= Decimal(amount)
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#print "DEBUG %s posts, stack %s" % (player, self.stacks[player])
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act = (player, 'posts', blindtype, amount, self.stacks[player]==0)
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self.actions['BLINDSANTES'].append(act)
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self.pot.addMoney(player, Decimal(amount))
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if blindtype == 'big blind':
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self.lastBet['DEAL'] = Decimal(amount)
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elif blindtype == 'both':
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# extra small blind is 'dead'
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self.lastBet['DEAL'] = Decimal(self.bb)
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self.posted = self.posted + [[player,blindtype]]
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#print "DEBUG: self.posted: %s" %(self.posted)
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def addDrawHoleCards(self, newcards, oldcards, player, street, shown=False):
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"""\
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Assigns observed holecards to a player.
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cards list of card bigrams e.g. ['2h','Jc']
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player (string) name of player
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"""
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try:
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self.checkPlayerExists(player)
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for card in cards:
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self.holecards[player].remove(card)
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# if shown and len(cardset) > 0:
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# self.shown.add(player)
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self.holecards[player][street] = (newcards,oldcards)
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except FpdbParseError, e:
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pass
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except ValueError:
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print "[ERROR] discardHoleCard tried to discard a card %s didn't have" % (player,)
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print "[ERROR] Tried to add holecards for unknown player: %s" % (player,)
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def discardDrawHoleCards(self, cards, player, street):
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logging.debug("discardDrawHoleCards '%s' '%s' '%s'" % (cards, player, street))
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self.discards[player][street] = set([cards])
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def addShownCards(self, cards, player, holeandboard=None):
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"""\
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For when a player shows cards for any reason (for showdown or out of choice).
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Card ranks will be uppercased
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"""
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logging.debug("addShownCards %s hole=%s all=%s" % (player, cards, holeandboard))
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# if cards is not None:
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# self.shown.add(player)
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# self.addHoleCards(cards,player)
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# elif holeandboard is not None:
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# holeandboard = set([self.card(c) for c in holeandboard])
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# board = set([c for s in self.board.values() for c in s])
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# self.addHoleCards(holeandboard.difference(board),player,shown=True)
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def writeHand(self, fh=sys.__stdout__):
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# PokerStars format.
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print >>fh, _("%s Game #%s: %s ($%s/$%s) - %s" %("PokerStars", self.handid, self.getGameTypeAsString(), self.sb, self.bb, time.strftime('%Y/%m/%d - %H:%M:%S (ET)', self.starttime)))
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print >>fh, _("Table '%s' %d-max Seat #%s is the button" %(self.tablename, self.maxseats, self.buttonpos))
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players_who_act_ondeal = set(([x[0] for x in self.actions['DEAL']]+[x[0] for x in self.actions['BLINDSANTES']]))
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for player in [x for x in self.players if x[1] in players_who_act_ondeal]:
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#Only print stacks of players who do something on deal
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print >>fh, _("Seat %s: %s ($%s)" %(player[0], player[1], player[2]))
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if 'BLINDSANTES' in self.actions:
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for act in self.actions['BLINDSANTES']:
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print >>fh, _("%s: %s %s $%s" %(act[0], act[1], act[2], act[3]))
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if 'DEAL' in self.actions:
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print >>fh, _("*** DEALING HANDS ***")
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for player in [x[1] for x in self.players if x[1] in players_who_act_ondeal]:
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if 'DEAL' in self.holecards[player]:
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(nc,oc) = self.holecards[player]['DEAL']
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print >>fh, _("Dealt to %s: [%s]") % (player, " ".join(nc))
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for act in self.actions['DEAL']:
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self.printActionLine(act, fh)
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if 'DRAWONE' in self.actions:
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print >>fh, _("*** FIRST DRAW ***")
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for act in self.actions['DRAWONE']:
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self.printActionLine(act, fh)
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if act[0] == self.hero and act[1] == 'discards':
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(nc,oc) = self.holecards[act[0]]['DRAWONE']
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dc = self.discards[act[0]]['DRAWONE']
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kc = oc - dc
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print >>fh, _("Dealt to %s [%s] [%s]" % (act[0], " ".join(kc), " ".join(nc)))
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if 'DRAWTWO' in self.actions:
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print >>fh, _("*** SECOND DRAW ***")
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for act in self.actions['DRAWTWO']:
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self.printActionLine(act, fh)
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if act[0] == self.hero and act[1] == 'discards':
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(nc,oc) = self.holecards[act[0]]['DRAWTWO']
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dc = self.discards[act[0]]['DRAWTWO']
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kc = oc - dc
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print >>fh, _("Dealt to %s [%s] [%s]" % (act[0], " ".join(kc), " ".join(nc)))
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if 'DRAWTHREE' in self.actions:
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print >>fh, _("*** THIRD DRAW ***")
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for act in self.actions['DRAWTHREE']:
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self.printActionLine(act, fh)
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if act[0] == self.hero and act[1] == 'discards':
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(nc,oc) = self.holecards[act[0]]['DRAWTHREE']
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dc = self.discards[act[0]]['DRAWTHREE']
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kc = oc - dc
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print >>fh, _("Dealt to %s [%s] [%s]" % (act[0], " ".join(kc), " ".join(nc)))
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if 'SHOWDOWN' in self.actions:
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print >>fh, _("*** SHOW DOWN ***")
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#TODO: Complete SHOWDOWN
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# Current PS format has the lines:
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# Uncalled bet ($111.25) returned to s0rrow
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# s0rrow collected $5.15 from side pot
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# stervels: shows [Ks Qs] (two pair, Kings and Queens)
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# stervels collected $45.35 from main pot
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# Immediately before the summary.
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# The current importer uses those lines for importing winning rather than the summary
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for name in self.pot.returned:
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print >>fh, _("Uncalled bet ($%s) returned to %s" %(self.pot.returned[name],name))
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for entry in self.collected:
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print >>fh, _("%s collected $%s from x pot" %(entry[0], entry[1]))
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print >>fh, _("*** SUMMARY ***")
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print >>fh, "%s | Rake $%.2f" % (self.pot, self.rake)
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print >>fh, "\n\n"
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class StudHand(Hand):
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def __init__(self, hhc, sitename, gametype, handText):
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@ -23,49 +23,6 @@ from HandHistoryConverter import *
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# PokerStars HH Format
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#PokerStars Game #20461877044: Hold'em No Limit ($1/$2) - 2008/09/16 18:58:01 ET
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#Table 'Gianfar IV' 6-max Seat #1 is the button
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#Seat 1: ZeKGB ($224 in chips)
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#Seat 2: quimboavida ($107.75 in chips)
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#Seat 3: tropical100 ($190 in chips)
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#Seat 4: jackhama33 ($54.95 in chips)
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#Seat 5: Olubanu ($196 in chips)
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#Seat 6: LSgambler ($205.35 in chips)
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#quimboavida: posts small blind $1
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#tropical100: posts big blind $2
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#*** HOLE CARDS ***
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#jackhama33: folds
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#Olubanu: folds
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#LSgambler: folds
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#ZeKGB: folds
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#quimboavida: calls $1
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#tropical100: raises $5 to $7
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#quimboavida: calls $5
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#*** FLOP *** [3d Qs Kd]
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#quimboavida: bets $10
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#tropical100: calls $10
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#*** TURN *** [3d Qs Kd] [Ah]
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#quimboavida: checks
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#tropical100: checks
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#*** RIVER *** [3d Qs Kd Ah] [7c]
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#quimboavida: bets $30
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#tropical100: folds
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#quimboavida collected $32.35 from pot
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#*** SUMMARY ***
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#Total pot $34 | Rake $1.65
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#Board [3d Qs Kd Ah 7c]
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#Seat 1: ZeKGB (button) folded before Flop (didn't bet)
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#Seat 2: quimboavida (small blind) collected ($32.35)
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#Seat 3: tropical100 (big blind) folded on the River
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#Seat 4: jackhama33 folded before Flop (didn't bet)
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#Seat 5: Olubanu folded before Flop (didn't bet)
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#Seat 6: LSgambler folded before Flop (didn't bet)
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#PokerStars Game #25381215423: HORSE (Razz Limit, $0.10/$0.20) - 2009/02/26 15:20:19 ET
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#Table 'Natalie V' 8-max
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class PokerStars(HandHistoryConverter):
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# Static regexes
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@ -103,7 +60,7 @@ follow : whether to tail -f the input"""
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self.re_BringIn = re.compile(r"^%s: brings[- ]in( low|) for \$?(?P<BRINGIN>[.0-9]+)" % player_re, re.MULTILINE)
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self.re_PostBoth = re.compile(r"^%s: posts small \& big blinds \[\$? (?P<SBBB>[.0-9]+)" % player_re, re.MULTILINE)
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self.re_HeroCards = re.compile(r"^Dealt to %s(?: \[(?P<OLDCARDS>.+?)\])?( \[(?P<NEWCARDS>.+?)\])" % player_re, re.MULTILINE)
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self.re_Action = re.compile(r"^%s:(?P<ATYPE> bets| checks| raises| calls| folds)( \$(?P<BET>[.\d]+))?( to \$(?P<BETTO>[.\d]+))?" % player_re, re.MULTILINE)
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self.re_Action = re.compile(r"^%s:(?P<ATYPE> bets| checks| raises| calls| folds| discards| stands pat)( \$(?P<BET>[.\d]+))?( to \$(?P<BETTO>[.\d]+))?( (?P<NODISCARDED>\d) cards?( \[(?P<DISCARDED>.+?)\])?)?" % player_re, re.MULTILINE)
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self.re_ShowdownAction = re.compile(r"^%s: shows \[(?P<CARDS>.*)\]" % player_re, re.MULTILINE)
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self.re_CollectPot = re.compile(r"Seat (?P<SEAT>[0-9]+): %s (\(button\) |\(small blind\) |\(big blind\) )?(collected|showed \[.*\] and won) \(\$(?P<POT>[.\d]+)\)(, mucked| with.*|)" % player_re, re.MULTILINE)
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self.re_sitsOut = re.compile("^%s sits out" % player_re, re.MULTILINE)
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@ -111,7 +68,13 @@ follow : whether to tail -f the input"""
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def readSupportedGames(self):
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return []
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return [["ring", "hold", "nl"],
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["ring", "hold", "pl"],
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["ring", "hold", "fl"],
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["ring", "stud", "fl"],
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["ring", "draw", "fl"],
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["ring", "omaha", "pl"]
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]
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def determineGameType(self, handText):
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info = {'type':'ring'}
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@ -200,6 +163,12 @@ follow : whether to tail -f the input"""
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r"(\*\*\* 5th STREET \*\*\*(?P<FIFTH>.+(?=\*\*\* 6th STREET \*\*\*)|.+))?"
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r"(\*\*\* 6th STREET \*\*\*(?P<SIXTH>.+(?=\*\*\* RIVER \*\*\*)|.+))?"
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r"(\*\*\* RIVER \*\*\*(?P<SEVENTH>.+))?", hand.handText,re.DOTALL)
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elif hand.gametype['base'] in ("draw"):
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m = re.search(r"(?P<PREDEAL>.+(?=\*\*\* DEALING HANDS \*\*\*)|.+)"
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r"(\*\*\* DEALING HANDS \*\*\*(?P<DEAL>.+(?=\*\*\* FIRST DRAW \*\*\*)|.+))?"
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r"(\*\*\* FIRST DRAW \*\*\*(?P<DRAWONE>.+(?=\*\*\* SECOND DRAW \*\*\*)|.+))?"
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r"(\*\*\* SECOND DRAW \*\*\*(?P<DRAWTWO>.+(?=\*\*\* THIRD DRAW \*\*\*)|.+))?"
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r"(\*\*\* THIRD DRAW \*\*\*(?P<DRAWTHREE>.+))?", hand.handText,re.DOTALL)
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hand.addStreets(m)
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def readCommunityCards(self, hand, street): # street has been matched by markStreets, so exists in this hand
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@ -245,6 +214,27 @@ follow : whether to tail -f the input"""
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cards = set(cards.split(' '))
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hand.addHoleCards(cards, m.group('PNAME'))
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def readDrawCards(self, hand, street):
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logging.debug("readDrawCards")
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m = self.re_HeroCards.finditer(hand.streets[street])
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if m == None:
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hand.involved = False
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else:
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for player in m:
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hand.hero = player.group('PNAME') # Only really need to do this once
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newcards = player.group('NEWCARDS')
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oldcards = player.group('OLDCARDS')
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if newcards == None:
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newcards = set()
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else:
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newcards = set(newcards.split(' '))
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if oldcards == None:
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oldcards = set()
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else:
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oldcards = set(oldcards.split(' '))
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hand.addDrawHoleCards(newcards, oldcards, player.group('PNAME'), street)
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|
||||
def readStudPlayerCards(self, hand, street):
|
||||
# See comments of reference implementation in FullTiltToFpdb.py
|
||||
logging.debug("readStudPlayerCards")
|
||||
|
@ -293,8 +283,12 @@ follow : whether to tail -f the input"""
|
|||
hand.addFold( street, action.group('PNAME'))
|
||||
elif action.group('ATYPE') == ' checks':
|
||||
hand.addCheck( street, action.group('PNAME'))
|
||||
elif action.group('ATYPE') == ' discards':
|
||||
hand.addDiscard(street, action.group('PNAME'), action.group('NODISCARDED'), action.group('DISCARDED'))
|
||||
elif action.group('ATYPE') == ' stands pat':
|
||||
hand.addStandsPat( street, action.group('PNAME'))
|
||||
else:
|
||||
print "DEBUG: unimplemented readAction: %s %s" %(action.group('PNAME'),action.group('ATYPE'),)
|
||||
print "DEBUG: unimplemented readAction: '%s' '%s'" %(action.group('PNAME'),action.group('ATYPE'),)
|
||||
|
||||
|
||||
def readShowdownActions(self, hand):
|
||||
|
|
Loading…
Reference in New Issue
Block a user