Add preliminary Badugi support

Done to flesh out what DrawHand will look like
This commit is contained in:
Worros
2009-03-14 19:48:34 +09:00
parent d389706e85
commit 04b43e3b95
2 changed files with 226 additions and 59 deletions
+186 -13
View File
@@ -58,9 +58,9 @@ class Hand:
self.actions[street] = []
self.board[street] = []
# Collections indexed by player names
self.holecards = {} # dict from player names to dicts by street ... of tuples ... of holecards
self.discards = {} # dict from player names to dicts by street ... of tuples ... of discarded holecards
self.stacks = {}
self.collected = [] #list of ?
self.collectees = {} # dict from player names to amounts collected (?)
@@ -89,10 +89,12 @@ If a player has None chips he won't be added."""
self.players.append([seat, name, chips])
self.stacks[name] = Decimal(chips)
self.holecards[name] = []
self.discards[name] = []
self.pot.addPlayer(name)
for street in self.streetList:
self.bets[street][name] = []
self.holecards[name] = {} # dict from street names.
self.discards[name] = {} # dict from street names.
def addStreets(self, match):
@@ -137,8 +139,8 @@ If a player has None chips he won't be added."""
# - this is a bet of 1 sb, as yet uncalled.
# Player in the big blind posts
# - this is a call of 1 sb and a raise to 1 bb
#
#
logging.debug("addBlind: %s posts %s, %s" % (player, blindtype, amount))
if player is not None:
self.bets['PREFLOP'][player].append(Decimal(amount))
@@ -148,7 +150,7 @@ If a player has None chips he won't be added."""
self.actions['BLINDSANTES'].append(act)
self.pot.addMoney(player, Decimal(amount))
if blindtype == 'big blind':
self.lastBet['PREFLOP'] = Decimal(amount)
self.lastBet['PREFLOP'] = Decimal(amount)
elif blindtype == 'both':
# extra small blind is 'dead'
self.lastBet['PREFLOP'] = Decimal(self.bb)
@@ -245,6 +247,20 @@ Add a raise on [street] by [player] to [amountTo]
self.actions[street].append(act)
self.lastBet[street] = Decimal(amount)
self.pot.addMoney(player, Decimal(amount))
def addDiscard(self, street, player, num, cards):
self.checkPlayerExists(player)
if cards:
act = (player, 'discards', num, cards)
self.discardDrawHoleCards(cards, player, street)
else:
act = (player, 'discards', num)
self.actions[street].append(act)
def addStandsPat(self, street, player):
self.checkPlayerExists(player)
act = (player, 'stands pat')
self.actions[street].append(act)
def addFold(self, street, player):
@@ -303,7 +319,7 @@ Map the tuple self.gametype onto the pokerstars string describing it
"fivedraw" : "5 Card Draw",
"27_1draw" : "FIXME",
"27_3draw" : "Triple Draw 2-7 Lowball",
"badugi" : "FIXME"
"badugi" : "Badugi"
}
ls = {"nl" : "No Limit",
"pl" : "Pot Limit",
@@ -346,12 +362,18 @@ Map the tuple self.gametype onto the pokerstars string describing it
print >>fh, _("%s: posts small & big blinds $%s" %(act[0], act[3]))
elif act[1] == 'bringin':
print >>fh, _("%s: brings in for $%s%s" %(act[0], act[2], ' and is all-in' if act[3] else ''))
elif act[1] == 'discards':
print >>fh, _("%s: discards %s %s%s" %(act[0], act[2], 'card' if act[2] == 1 else 'cards' , " [" + " ".join(self.discards[act[0]]['DRAWONE']) + "]" if self.hero == act[0] else ''))
elif act[1] == 'stands pat':
print >>fh, _("%s: stands pat" %(act[0]))
class HoldemOmahaHand(Hand):
def __init__(self, hhc, sitename, gametype, handText):
if gametype['base'] != 'hold':
pass # or indeed don't pass and complain instead
logging.debug("HoldemOmahaHand")
self.streetList = ['BLINDSANTES', 'PREFLOP','FLOP','TURN','RIVER'] # a list of the observed street names in order
self.streetList = ['BLINDSANTES', 'DEAL', 'PREFLOP','FLOP','TURN','RIVER'] # a list of the observed street names in order
self.communityStreets = ['FLOP', 'TURN', 'RIVER']
self.actionStreets = ['PREFLOP','FLOP','TURN','RIVER']
Hand.__init__(self, sitename, gametype, handText)
@@ -508,16 +530,167 @@ class DrawHand(Hand):
def __init__(self, hhc, sitename, gametype, handText):
if gametype['base'] != 'draw':
pass # or indeed don't pass and complain instead
def discardHoleCards(self, cards, player):
self.streetList = ['BLINDSANTES', 'DEAL', 'DRAWONE', 'DRAWTWO', 'DRAWTHREE']
self.holeStreets = ['DEAL', 'DRAWONE', 'DRAWTWO', 'DRAWTHREE']
self.actionStreets = ['PREDEAL', 'DEAL', 'DRAWONE', 'DRAWTWO', 'DRAWTHREE']
Hand.__init__(self, sitename, gametype, handText)
self.sb = gametype['sb']
self.bb = gametype['bb']
# Populate the draw hand.
hhc.readHandInfo(self)
hhc.readPlayerStacks(self)
hhc.compilePlayerRegexs(self)
hhc.markStreets(self)
hhc.readBlinds(self)
hhc.readButton(self)
hhc.readShowdownActions(self)
# Read actions in street order
for street in self.streetList:
if self.streets[street]:
# hhc.readCommunityCards(self, street)
hhc.readDrawCards(self, street)
hhc.readAction(self, street)
hhc.readCollectPot(self)
hhc.readShownCards(self)
self.totalPot() # finalise it (total the pot)
hhc.getRake(self)
# Draw games (at least Badugi has blinds - override default Holdem addBlind
def addBlind(self, player, blindtype, amount):
# if player is None, it's a missing small blind.
# The situation we need to cover are:
# Player in small blind posts
# - this is a bet of 1 sb, as yet uncalled.
# Player in the big blind posts
# - this is a call of 1 sb and a raise to 1 bb
#
logging.debug("addBlind: %s posts %s, %s" % (player, blindtype, amount))
if player is not None:
self.bets['DEAL'][player].append(Decimal(amount))
self.stacks[player] -= Decimal(amount)
#print "DEBUG %s posts, stack %s" % (player, self.stacks[player])
act = (player, 'posts', blindtype, amount, self.stacks[player]==0)
self.actions['BLINDSANTES'].append(act)
self.pot.addMoney(player, Decimal(amount))
if blindtype == 'big blind':
self.lastBet['DEAL'] = Decimal(amount)
elif blindtype == 'both':
# extra small blind is 'dead'
self.lastBet['DEAL'] = Decimal(self.bb)
self.posted = self.posted + [[player,blindtype]]
#print "DEBUG: self.posted: %s" %(self.posted)
def addDrawHoleCards(self, newcards, oldcards, player, street, shown=False):
"""\
Assigns observed holecards to a player.
cards list of card bigrams e.g. ['2h','Jc']
player (string) name of player
"""
try:
self.checkPlayerExists(player)
for card in cards:
self.holecards[player].remove(card)
# if shown and len(cardset) > 0:
# self.shown.add(player)
self.holecards[player][street] = (newcards,oldcards)
except FpdbParseError, e:
pass
except ValueError:
print "[ERROR] discardHoleCard tried to discard a card %s didn't have" % (player,)
print "[ERROR] Tried to add holecards for unknown player: %s" % (player,)
def discardDrawHoleCards(self, cards, player, street):
logging.debug("discardDrawHoleCards '%s' '%s' '%s'" % (cards, player, street))
self.discards[player][street] = set([cards])
def addShownCards(self, cards, player, holeandboard=None):
"""\
For when a player shows cards for any reason (for showdown or out of choice).
Card ranks will be uppercased
"""
logging.debug("addShownCards %s hole=%s all=%s" % (player, cards, holeandboard))
# if cards is not None:
# self.shown.add(player)
# self.addHoleCards(cards,player)
# elif holeandboard is not None:
# holeandboard = set([self.card(c) for c in holeandboard])
# board = set([c for s in self.board.values() for c in s])
# self.addHoleCards(holeandboard.difference(board),player,shown=True)
def writeHand(self, fh=sys.__stdout__):
# PokerStars format.
print >>fh, _("%s Game #%s: %s ($%s/$%s) - %s" %("PokerStars", self.handid, self.getGameTypeAsString(), self.sb, self.bb, time.strftime('%Y/%m/%d - %H:%M:%S (ET)', self.starttime)))
print >>fh, _("Table '%s' %d-max Seat #%s is the button" %(self.tablename, self.maxseats, self.buttonpos))
players_who_act_ondeal = set(([x[0] for x in self.actions['DEAL']]+[x[0] for x in self.actions['BLINDSANTES']]))
for player in [x for x in self.players if x[1] in players_who_act_ondeal]:
#Only print stacks of players who do something on deal
print >>fh, _("Seat %s: %s ($%s)" %(player[0], player[1], player[2]))
if 'BLINDSANTES' in self.actions:
for act in self.actions['BLINDSANTES']:
print >>fh, _("%s: %s %s $%s" %(act[0], act[1], act[2], act[3]))
if 'DEAL' in self.actions:
print >>fh, _("*** DEALING HANDS ***")
for player in [x[1] for x in self.players if x[1] in players_who_act_ondeal]:
if 'DEAL' in self.holecards[player]:
(nc,oc) = self.holecards[player]['DEAL']
print >>fh, _("Dealt to %s: [%s]") % (player, " ".join(nc))
for act in self.actions['DEAL']:
self.printActionLine(act, fh)
if 'DRAWONE' in self.actions:
print >>fh, _("*** FIRST DRAW ***")
for act in self.actions['DRAWONE']:
self.printActionLine(act, fh)
if act[0] == self.hero and act[1] == 'discards':
(nc,oc) = self.holecards[act[0]]['DRAWONE']
dc = self.discards[act[0]]['DRAWONE']
kc = oc - dc
print >>fh, _("Dealt to %s [%s] [%s]" % (act[0], " ".join(kc), " ".join(nc)))
if 'DRAWTWO' in self.actions:
print >>fh, _("*** SECOND DRAW ***")
for act in self.actions['DRAWTWO']:
self.printActionLine(act, fh)
if act[0] == self.hero and act[1] == 'discards':
(nc,oc) = self.holecards[act[0]]['DRAWTWO']
dc = self.discards[act[0]]['DRAWTWO']
kc = oc - dc
print >>fh, _("Dealt to %s [%s] [%s]" % (act[0], " ".join(kc), " ".join(nc)))
if 'DRAWTHREE' in self.actions:
print >>fh, _("*** THIRD DRAW ***")
for act in self.actions['DRAWTHREE']:
self.printActionLine(act, fh)
if act[0] == self.hero and act[1] == 'discards':
(nc,oc) = self.holecards[act[0]]['DRAWTHREE']
dc = self.discards[act[0]]['DRAWTHREE']
kc = oc - dc
print >>fh, _("Dealt to %s [%s] [%s]" % (act[0], " ".join(kc), " ".join(nc)))
if 'SHOWDOWN' in self.actions:
print >>fh, _("*** SHOW DOWN ***")
#TODO: Complete SHOWDOWN
# Current PS format has the lines:
# Uncalled bet ($111.25) returned to s0rrow
# s0rrow collected $5.15 from side pot
# stervels: shows [Ks Qs] (two pair, Kings and Queens)
# stervels collected $45.35 from main pot
# Immediately before the summary.
# The current importer uses those lines for importing winning rather than the summary
for name in self.pot.returned:
print >>fh, _("Uncalled bet ($%s) returned to %s" %(self.pot.returned[name],name))
for entry in self.collected:
print >>fh, _("%s collected $%s from x pot" %(entry[0], entry[1]))
print >>fh, _("*** SUMMARY ***")
print >>fh, "%s | Rake $%.2f" % (self.pot, self.rake)
print >>fh, "\n\n"
class StudHand(Hand):
def __init__(self, hhc, sitename, gametype, handText):