Get boardcards and add them if they aren't 0x
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			@ -1121,11 +1121,12 @@ select
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    g.smallBet / 100.0,
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    g.bigBet / 100.0,
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    s.currency,
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    (bc.card1value,bc.card1suit),
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    (bc.card2value,bc.card2suit),
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    (bc.card3value,bc.card3suit),
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    (bc.card4value,bc.card4suit),
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    (bc.card5value,bc.card5suit)
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    bc.card1value,
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    bc.card1suit,
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    bc.card2value,bc.card2suit,
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    bc.card3value,bc.card3suit,
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    bc.card4value,bc.card4suit,
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    bc.card5value,bc.card5suit
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from
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    hands as h,
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    boardcards as bc,
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			@ -1145,7 +1146,14 @@ limit 1""", {'handid':handid})
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    res = c.fetchone()
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    gametype = {'category':res[1],'base':res[2],'type':res[3],'limitType':res[4],'hilo':res[5],'sb':res[6],'bb':res[7], 'currency':res[10]}
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    h = HoldemOmahaHand(hhc = None, sitename=res[0], gametype = gametype, handText=None, builtFrom = "DB", handid=handid)
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    print res[11:16]
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    cards = map("".join, zip(map(str,res[11:21:2]), res[12:21:2]))
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    if cards[0] != "0x":
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        h.setCommunityCards('FLOP', cards[0:3])
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    if cards[3] != "0x":
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        h.setCommunityCards('TURN', cards[3])
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    if cards[4] != "0x":      
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        h.setCommunityCards('RIVER', cards[4])
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    #[Card.valueSuitFromCard(x) for x in cards]
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