Merge branch 'master' of git://git.assembla.com/fpdb-sql
This commit is contained in:
commit
04867ea3ef
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@ -641,6 +641,7 @@ class FpdbSQLQueries:
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,stats.n
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,stats.vpip
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,stats.pfr
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,stats.pf3
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,stats.steals
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,stats.saw_f
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,stats.sawsd
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@ -672,7 +673,11 @@ class FpdbSQLQueries:
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,sum(HDs) AS n
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,format(100.0*sum(street0VPI)/sum(HDs),1) AS vpip
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,format(100.0*sum(street0Aggr)/sum(HDs),1) AS pfr
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,case when sum(stealattemptchance) = 0 then '0'
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,case when sum(street0_3b4bchance) = 0 then '0'
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else format(100.0*sum(street0_3b4bdone)/sum(street0_3b4bchance),1)
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end AS pf3
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,case when sum(stealattemptchance) = 0 then '-'
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else format(100.0*sum(stealattempted)/sum(stealattemptchance),1)
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end AS steals
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,format(100.0*sum(street1Seen)/sum(HDs),1) AS saw_f
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@ -744,6 +749,7 @@ class FpdbSQLQueries:
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,stats.n
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,stats.vpip
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,stats.pfr
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,stats.pf3
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,stats.steals
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,stats.saw_f
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,stats.sawsd
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@ -772,13 +778,16 @@ class FpdbSQLQueries:
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,gt.bigBlind
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,hc.gametypeId
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,sum(HDs) as n
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,to_char(100.0*sum(street0VPI)/sum(HDs),'90D0') AS vpip
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,to_char(100.0*sum(street0Aggr)/sum(HDs),'90D0') AS pfr
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,to_char(100.0*sum(street0VPI)/sum(HDs),'90D0') AS vpip
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,to_char(100.0*sum(street0Aggr)/sum(HDs),'90D0') AS pfr
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,case when sum(street0_3b4bchance) = 0 then '0'
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else to_char(100.0*sum(street0_3b4bdone)/sum(street0_3b4bchance),'90D0')
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end AS pf3
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,case when sum(stealattemptchance) = 0 then '0'
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else to_char(100.0*sum(stealattempted)/sum(stealattemptchance),'90D0')
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end AS steals
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,to_char(100.0*sum(street1Seen)/sum(HDs),'90D0') AS saw_f
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,to_char(100.0*sum(sawShowdown)/sum(HDs),'90D0') AS sawsd
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,to_char(100.0*sum(street1Seen)/sum(HDs),'90D0') AS saw_f
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,to_char(100.0*sum(sawShowdown)/sum(HDs),'90D0') AS sawsd
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,case when sum(street1Seen) = 0 then 'oo'
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else to_char(100.0*sum(sawShowdown)/sum(street1Seen),'90D0')
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end AS wtsdwsf
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@ -860,6 +869,7 @@ class FpdbSQLQueries:
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,stats.n
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,stats.vpip
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,stats.pfr
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,stats.pf3
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,stats.steals
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,stats.saw_f
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,stats.sawsd
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@ -899,6 +909,9 @@ class FpdbSQLQueries:
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,sum(HDs) AS n
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,format(100.0*sum(street0VPI)/sum(HDs),1) AS vpip
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,format(100.0*sum(street0Aggr)/sum(HDs),1) AS pfr
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,case when sum(street0_3b4bchance) = 0 then '0'
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else format(100.0*sum(street0_3b4bdone)/sum(street0_3b4bchance),1)
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end AS pf3
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,case when sum(stealattemptchance) = 0 then '0'
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else format(100.0*sum(stealattempted)/sum(stealattemptchance),1)
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end AS steals
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@ -991,6 +1004,7 @@ class FpdbSQLQueries:
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,stats.n
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,stats.vpip
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,stats.pfr
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,stats.pf3
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,stats.steals
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,stats.saw_f
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,stats.sawsd
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@ -1031,6 +1045,9 @@ class FpdbSQLQueries:
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,to_char(round(100.0*sum(street0VPI)/sum(HDs)),'90D0') AS vpip
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,to_char(round(100.0*sum(street0Aggr)/sum(HDs)),'90D0') AS pfr
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,case when sum(street0_3b4bchance) = 0 then '0'
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else to_char(100.0*sum(street0_3b4bdone)/sum(street0_3b4bchance),'90D0')
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end AS pf3
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,case when sum(stealattemptchance) = 0 then '0'
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else to_char(100.0*sum(stealattempted)/sum(stealattemptchance),'90D0')
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end AS steals
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@ -118,7 +118,7 @@ class GuiPlayerStats (threading.Thread):
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self.cursor.execute(tmp)
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result = self.cursor.fetchall()
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cols = 17
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cols = 18
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rows = len(result)+1 # +1 for title row
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self.stats_table = gtk.Table(rows, cols, False)
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self.stats_table.set_col_spacings(4)
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@ -126,7 +126,7 @@ class GuiPlayerStats (threading.Thread):
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vbox.add(self.stats_table)
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# Create header row
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titles = ("Game", "Hands", "VPIP", "PFR", "Steals", "Saw_F", "SawSD", "WtSDwsF", "W$SD", "FlAFq", "TuAFq", "RvAFq", "PoFAFq", "Net($)", "BB/100", "$/hand", "Variance")
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titles = ("Game", "Hands", "VPIP", "PFR", "PF3", "Steals", "Saw_F", "SawSD", "WtSDwsF", "W$SD", "FlAFq", "TuAFq", "RvAFq", "PoFAFq", "Net($)", "BB/100", "$/hand", "Variance")
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col = 0
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row = 0
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@ -68,12 +68,27 @@ class GuiPositionalStats (threading.Thread):
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self.stats_frame = gtk.VBox(False, 0)
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self.stats_frame.show()
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# This could be stored in config eventually, or maybe configured in this window somehow.
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# Each posncols element is the name of a column returned by the sql
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# query (in lower case) and each posnheads element is the text to use as
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# the heading in the GUI. Both sequences should be the same length.
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# To miss columns out remove them from both tuples (the 1st 2 elements should always be included).
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# To change the heading just edit the second list element as required
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# If the first list element does not match a query column that pair is ignored
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self.posncols = ( "game", "plposition", "vpip", "pfr", "pf3", "steals"
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, "saw_f", "sawsd", "wtsdwsf", "wmsd", "flafq", "tuafq", "rvafq"
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, "pofafq", "net", "bbper100", "profitperhand", "variance", "n" )
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self.posnheads = ( "Game", "Posn", "VPIP", "PFR", "PF3", "Steals"
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, "Saw_F", "SawSD", "WtSDwsF", "W$SD", "FlAFq", "TuAFq", "RvAFq"
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, "PoFAFq", "Net($)", "BB/100", "$/hand", "Variance", "Hds" )
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self.fillStatsFrame(self.stats_frame)
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statsFrame.add(self.stats_frame)
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self.main_hbox.pack_start(self.filters.get_vbox())
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self.main_hbox.pack_start(statsFrame)
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def get_vbox(self):
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"""returns the vbox of this thread"""
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return self.main_hbox
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@ -126,20 +141,18 @@ class GuiPositionalStats (threading.Thread):
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self.cursor.execute(tmp)
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result = self.cursor.fetchall()
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cols = 18
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rows = len(result) # gtk table expands as required
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self.stats_table = gtk.Table(1, cols, False)
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self.stats_table = gtk.Table(1, 1, False) # gtk table expands as required
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self.stats_table.set_col_spacings(4)
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self.stats_table.show()
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vbox.add(self.stats_table)
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# Create header row
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titles = ("Game", "Position", "#", "VPIP", "PFR", "Steals", "Saw_F", "SawSD", "WtSDwsF", "W$SD", "FlAFq", "TuAFq", "RvAFq", "PoFAFq", "Net($)", "BB/100", "$/hand", "Variance")
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colnames = [desc[0].lower() for desc in self.cursor.description]
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rows = len(result)
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col = 0
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row = 0
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for t in titles:
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l = gtk.Label(titles[col])
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for t in self.posnheads:
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l = gtk.Label(self.posnheads[col])
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l.show()
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self.stats_table.attach(l, col, col+1, row, row+1, yoptions=gtk.SHRINK)
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col +=1
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@ -152,12 +165,16 @@ class GuiPositionalStats (threading.Thread):
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else:
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bgcolor = "lightgrey"
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rowprinted=0
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for col in range(cols):
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for col,colname in enumerate(self.posncols):
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if colname in colnames:
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sqlcol = colnames.index(colname)
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else:
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continue
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eb = gtk.EventBox()
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eb.modify_bg(gtk.STATE_NORMAL, gtk.gdk.color_parse(bgcolor))
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# print blank row between levels:
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if result[sqlrow][col] and (sqlrow == 0 or result[sqlrow][0] == last_game):
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l = gtk.Label(result[sqlrow][col])
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if result[sqlrow][sqlcol] and (sqlrow == 0 or result[sqlrow][0] == last_game):
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l = gtk.Label(result[sqlrow][sqlcol])
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rowprinted=1
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else:
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l = gtk.Label(' ')
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@ -182,6 +199,7 @@ class GuiPositionalStats (threading.Thread):
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self.cursor.execute(tmp)
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result = self.cursor.fetchall()
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rows = len(result)
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colnames = [desc[0].lower() for desc in self.cursor.description]
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# blank row
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col = 0
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@ -203,15 +221,17 @@ class GuiPositionalStats (threading.Thread):
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bgcolor = "white"
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else:
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bgcolor = "lightgrey"
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inc = 0
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for col in range(cols):
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for col,colname in enumerate(self.posncols):
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if colname in colnames:
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sqlcol = colnames.index(colname)
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elif colname != "plposition":
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continue
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eb = gtk.EventBox()
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eb.modify_bg(gtk.STATE_NORMAL, gtk.gdk.color_parse(bgcolor))
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if col == 1:
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if colname == 'plposition':
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l = gtk.Label('Totals')
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inc = 1
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elif result[sqlrow][col-inc]:
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l = gtk.Label(result[sqlrow][col-inc])
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elif result[sqlrow][sqlcol]:
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l = gtk.Label(result[sqlrow][sqlcol])
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else:
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l = gtk.Label(' ')
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if col == 0:
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