git5 - tv now displays all postflop rounds for holdem/omaha again (but with placeholder info as not calculating base data for that in importer yet)

added extra field to table to facilitate 3B calculations.
This commit is contained in:
steffen123 2008-08-04 12:54:54 +01:00
parent b829b3b266
commit 02d928fb1e
3 changed files with 46 additions and 36 deletions

View File

@ -82,6 +82,7 @@ class fpdb_db:
def drop_tables(self):
"""Drops the fpdb tables from the current db"""
self.cursor.execute("DROP TABLE IF EXISTS HudDataHoldemOmaha;")
#self.cursor.execute("DROP TABLE IF EXISTS hands_players_flags;")
self.cursor.execute("DROP TABLE IF EXISTS autorates;")
self.cursor.execute("DROP TABLE IF EXISTS board_cards;")
self.cursor.execute("DROP TABLE IF EXISTS hands_actions;")
@ -247,6 +248,7 @@ class fpdb_db:
HDs INT,
VPIP INT,
PFR INT,
PFOtherRaisedBefore INT,
PF3B4B INT,
sawFlop INT,
sawTurn INT,

View File

@ -1207,8 +1207,10 @@ def store_hands_players_stud_tourney(cursor, hands_id, player_ids, start_cashes,
#end def store_hands_players_stud_tourney
def calculateHudImport(player_ids, category, action_types):
"""calculates data for the HUD during import. IMPORTANT: if you change this method make sure to also change the following storage method and table_viewer.prepare_data if necessary"""
VPIP=[]
PFR=[]
PFOtherRaisedBefore=[]
PF3B4B=[]
sawFlop=[]
sawTurn=[]
@ -1226,20 +1228,21 @@ def calculateHudImport(player_ids, category, action_types):
for player in range (len(player_ids)):
myVPIP=False
myPFR=False
myPFOtherRaisedBefore=False #todo
myPF3B4B=False
mySawFlop=False
mySawTurn=False
mySawRiver=False
mySawShowdown=False
myRaisedFlop=False
myRaisedTurn=False
myRaisedRiver=False
myOtherRaisedFlop=False
myOtherRaisedFlopFold=False
myOtherRaisedTurn=False
myOtherRaisedTurnFold=False
myOtherRaisedRiver=False
myOtherRaisedRiverFold=False
mySawFlop=False #todo
mySawTurn=False #todo
mySawRiver=False #todo
mySawShowdown=False #todo
myRaisedFlop=False #todo
myRaisedTurn=False #todo
myRaisedRiver=False #todo
myOtherRaisedFlop=False #todo
myOtherRaisedFlopFold=False #todo
myOtherRaisedTurn=False #todo
myOtherRaisedTurnFold=False #todo
myOtherRaisedRiver=False #todo
myOtherRaisedRiverFold=False #todo
street=0
pfRaiseCount=0
@ -1254,10 +1257,9 @@ def calculateHudImport(player_ids, category, action_types):
if pfRaiseCount>=2:#todo: this doesnt catch all 3B4B
myPF3B4B=True
#todo: flop, turn, river, SD
VPIP.append(myVPIP)
PFR.append(myPFR)
PFOtherRaisedBefore.append(myPFOtherRaisedBefore)
PF3B4B.append(myPF3B4B)
sawFlop.append(mySawFlop)
sawTurn.append(mySawTurn)
@ -1275,6 +1277,7 @@ def calculateHudImport(player_ids, category, action_types):
result={'VPIP':VPIP}
result['PFR']=PFR
result['PFOtherRaisedBefore']=PFOtherRaisedBefore
result['PF3B4B']=PF3B4B
result['sawFlop']=sawFlop
result['sawTurn']=sawTurn
@ -1324,31 +1327,32 @@ def storeHudData(cursor, category, gametypeId, playerIds, hudImportData):
row[4]+=1 #HDs
if hudImportData['VPIP'][player]: row[5]+=1
if hudImportData['PFR'][player]: row[6]+=1
if hudImportData['PF3B4B'][player]: row[7]+=1
if hudImportData['sawFlop'][player]: row[8]+=1
if hudImportData['sawTurn'][player]: row[9]+=1
if hudImportData['sawRiver'][player]: row[10]+=1
if hudImportData['sawShowdown'][player]: row[11]+=1
if hudImportData['raisedFlop'][player]: row[12]+=1
if hudImportData['raisedTurn'][player]: row[13]+=1
if hudImportData['raisedRiver'][player]: row[14]+=1
if hudImportData['otherRaisedFlop'][player]: row[15]+=1
if hudImportData['otherRaisedFlopFold'][player]: row[16]+=1
if hudImportData['otherRaisedTurn'][player]: row[17]+=1
if hudImportData['otherRaisedTurnFold'][player]: row[18]+=1
if hudImportData['otherRaisedRiver'][player]: row[19]+=1
if hudImportData['otherRaisedRiverFold'][player]: row[20]+=1
if hudImportData['PFOtherRaisedBefore'][player]: row[7]+=1
if hudImportData['PF3B4B'][player]: row[8]+=1
if hudImportData['sawFlop'][player]: row[9]+=1
if hudImportData['sawTurn'][player]: row[10]+=1
if hudImportData['sawRiver'][player]: row[11]+=1
if hudImportData['sawShowdown'][player]: row[12]+=1
if hudImportData['raisedFlop'][player]: row[13]+=1
if hudImportData['raisedTurn'][player]: row[14]+=1
if hudImportData['raisedRiver'][player]: row[15]+=1
if hudImportData['otherRaisedFlop'][player]: row[16]+=1
if hudImportData['otherRaisedFlopFold'][player]: row[17]+=1
if hudImportData['otherRaisedTurn'][player]: row[18]+=1
if hudImportData['otherRaisedTurnFold'][player]: row[19]+=1
if hudImportData['otherRaisedRiver'][player]: row[20]+=1
if hudImportData['otherRaisedRiverFold'][player]: row[21]+=1
if doInsert:
print "playerid before insert:",row[2]
cursor.execute("""INSERT INTO HudDataHoldemOmaha
(gametypeId, playerId, activeSeats, HDs, VPIP, PFR, PF3B4B, sawFlop, sawTurn, sawRiver, sawShowdown, raisedFlop, raisedTurn, raisedRiver, otherRaisedFlop, otherRaisedFlopFold, otherRaisedTurn, otherRaisedTurnFold, otherRaisedRiver, otherRaisedRiverFold)
VALUES (%s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s)""", (row[1], row[2], row[3], row[4], row[5], row[6], row[7], row[8], row[9], row[10], row[11], row[12], row[13], row[14], row[15], row[16], row[17], row[18], row[19], row[20]))
(gametypeId, playerId, activeSeats, HDs, VPIP, PFR, PFOtherRaisedBefore, PF3B4B, sawFlop, sawTurn, sawRiver, sawShowdown, raisedFlop, raisedTurn, raisedRiver, otherRaisedFlop, otherRaisedFlopFold, otherRaisedTurn, otherRaisedTurnFold, otherRaisedRiver, otherRaisedRiverFold)
VALUES (%s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s)""", (row[1], row[2], row[3], row[4], row[5], row[6], row[7], row[8], row[9], row[10], row[11], row[12], row[13], row[14], row[15], row[16], row[17], row[18], row[19], row[20], row[21]))
else:
print "storing updated hud data line"
cursor.execute("""UPDATE HudDataHoldemOmaha
SET HDs=%s, VPIP=%s, PFR=%s, PF3B4B=%s, sawFlop=%s, sawTurn=%s, sawRiver=%s, sawShowdown=%s, raisedFlop=%s, raisedTurn=%s, raisedRiver=%s, otherRaisedFlop=%s, otherRaisedFlopFold=%s, otherRaisedTurn=%s, otherRaisedTurnFold=%s, otherRaisedRiver=%s, otherRaisedRiverFold=%s
WHERE gametypeId=%s AND playerId=%s AND activeSeats=%s""", (row[4], row[5], row[6], row[7], row[8], row[9], row[10], row[11], row[12], row[13], row[14], row[15], row[16], row[17], row[18], row[19], row[20], row[1], row[2], row[3]))
SET HDs=%s, VPIP=%s, PFR=%s, PFOtherRaisedBefore=%s, PF3B4B=%s, sawFlop=%s, sawTurn=%s, sawRiver=%s, sawShowdown=%s, raisedFlop=%s, raisedTurn=%s, raisedRiver=%s, otherRaisedFlop=%s, otherRaisedFlopFold=%s, otherRaisedTurn=%s, otherRaisedTurnFold=%s, otherRaisedRiver=%s, otherRaisedRiverFold=%s
WHERE gametypeId=%s AND playerId=%s AND activeSeats=%s""", (row[4], row[5], row[6], row[7], row[8], row[9], row[10], row[11], row[12], row[13], row[14], row[15], row[16], row[17], row[18], row[19], row[20], row[21], row[1], row[2], row[3]))
else:
raise FpdbError("todo")
#end def store_hands_players_flags(cursor, hands_players_ids, hands_players_flags)

View File

@ -77,9 +77,13 @@ class table_viewer (threading.Thread):
tmp.append(str(row[4]))#Hands
tmp.append(self.hudDivide(row[5],row[4])) #VPIP
tmp.append(self.hudDivide(row[6],row[4])) #PFR
tmp.append(self.hudDivide(row[7],row[4])) #PF3B4B
tmp.append(self.hudDivide(row[12],row[8])) #AF
tmp.append(self.hudDivide(row[15],row[16])) #FF
tmp.append(self.hudDivide(row[8],row[4])) #PF3B4B
tmp.append(self.hudDivide(row[13],row[9])) #AF
tmp.append(self.hudDivide(row[16],row[17])) #FF
tmp.append(self.hudDivide(row[14],row[10])) #AT
tmp.append(self.hudDivide(row[18],row[19])) #FT
tmp.append(self.hudDivide(row[15],row[11])) #AR
tmp.append(self.hudDivide(row[20],row[21])) #FR
arr.append(tmp)
return arr