Merge branch 'stats' of git://git.assembla.com/fpdboz into newstats

This commit is contained in:
Mika Bostrom 2009-12-23 17:30:54 +02:00
commit 00305e34b6
5 changed files with 345 additions and 643 deletions

View File

@ -586,6 +586,7 @@ class Database:
elif not name.lower() in stat_dict[playerid]:
stat_dict[playerid][name.lower()] = val
elif name.lower() not in ('hand_id', 'player_id', 'seat', 'screen_name', 'seats'):
#print "DEBUG: stat_dict[%s][%s]: %s" %(playerid, name.lower(), val)
stat_dict[playerid][name.lower()] += val
n += 1
if n >= 10000: break # todo: don't think this is needed so set nice and high
@ -1490,145 +1491,109 @@ class Database:
c = self.get_cursor()
c.executemany(q, inserts)
def storeHudCacheNew(self, gid, pid, hc):
q = """INSERT INTO HudCache (
gametypeId,
playerId
)
VALUES (
%s, %s
)"""
def storeHudCache(self, gid, pids, starttime, pdata):
"""Update cached statistics. If update fails because no record exists, do an insert."""
# gametypeId,
# playerId,
# activeSeats,
# position,
# tourneyTypeId,
# styleKey,
# HDs,
# street0VPI,
# street0Aggr,
# street0_3BChance,
# street0_3BDone,
# street1Seen,
# street2Seen,
# street3Seen,
# street4Seen,
# sawShowdown,
# street1Aggr,
# street2Aggr,
# street3Aggr,
# street4Aggr,
# otherRaisedStreet1,
# otherRaisedStreet2,
# otherRaisedStreet3,
# otherRaisedStreet4,
# foldToOtherRaisedStreet1,
# foldToOtherRaisedStreet2,
# foldToOtherRaisedStreet3,
# foldToOtherRaisedStreet4,
# wonWhenSeenStreet1,
# wonAtSD,
# stealAttemptChance,
# stealAttempted,
# foldBbToStealChance,
# foldedBbToSteal,
# foldSbToStealChance,
# foldedSbToSteal,
# street1CBChance,
# street1CBDone,
# street2CBChance,
# street2CBDone,
# street3CBChance,
# street3CBDone,
# street4CBChance,
# street4CBDone,
# foldToStreet1CBChance,
# foldToStreet1CBDone,
# foldToStreet2CBChance,
# foldToStreet2CBDone,
# foldToStreet3CBChance,
# foldToStreet3CBDone,
# foldToStreet4CBChance,
# foldToStreet4CBDone,
# totalProfit,
# street1CheckCallRaiseChance,
# street1CheckCallRaiseDone,
# street2CheckCallRaiseChance,
# street2CheckCallRaiseDone,
# street3CheckCallRaiseChance,
# street3CheckCallRaiseDone,
# street4CheckCallRaiseChance,
# street4CheckCallRaiseDone)
if self.use_date_in_hudcache:
styleKey = datetime.strftime(starttime, 'd%y%m%d')
#styleKey = "d%02d%02d%02d" % (hand_start_time.year-2000, hand_start_time.month, hand_start_time.day)
else:
# hard-code styleKey as 'A000000' (all-time cache, no key) for now
styleKey = 'A000000'
q = q.replace('%s', self.sql.query['placeholder'])
update_hudcache = self.sql.query['update_hudcache']
update_hudcache = update_hudcache.replace('%s', self.sql.query['placeholder'])
insert_hudcache = self.sql.query['insert_hudcache']
insert_hudcache = insert_hudcache.replace('%s', self.sql.query['placeholder'])
self.cursor.execute(q, (
gid,
pid
))
#print "DEBUG: %s %s %s" %(hid, pids, pdata)
inserts = []
for p in pdata:
line = [0]*61
# gametypeId,
# playerId,
# activeSeats,
# position,
# tourneyTypeId,
# styleKey,
# HDs,
# street0VPI,
# street0Aggr,
# street0_3BChance,
# street0_3BDone,
# street1Seen,
# street2Seen,
# street3Seen,
# street4Seen,
# sawShowdown,
# street1Aggr,
# street2Aggr,
# street3Aggr,
# street4Aggr,
# otherRaisedStreet1,
# otherRaisedStreet2,
# otherRaisedStreet3,
# otherRaisedStreet4,
# foldToOtherRaisedStreet1,
# foldToOtherRaisedStreet2,
# foldToOtherRaisedStreet3,
# foldToOtherRaisedStreet4,
# wonWhenSeenStreet1,
# wonAtSD,
# stealAttemptChance,
# stealAttempted,
# foldBbToStealChance,
# foldedBbToSteal,
# foldSbToStealChance,
# foldedSbToSteal,
# street1CBChance,
# street1CBDone,
# street2CBChance,
# street2CBDone,
# street3CBChance,
# street3CBDone,
# street4CBChance,
# street4CBDone,
# foldToStreet1CBChance,
# foldToStreet1CBDone,
# foldToStreet2CBChance,
# foldToStreet2CBDone,
# foldToStreet3CBChance,
# foldToStreet3CBDone,
# foldToStreet4CBChance,
# foldToStreet4CBDone,
# totalProfit,
# street1CheckCallRaiseChance,
# street1CheckCallRaiseDone,
# street2CheckCallRaiseChance,
# street2CheckCallRaiseDone,
# street3CheckCallRaiseChance,
# street3CheckCallRaiseDone,
# street4CheckCallRaiseChance,
# street4CheckCallRaiseDone)
line[0] = 1 # HDs
if pdata[p]['street0VPI']: line[1] = 1
if pdata[p]['street0Aggr']: line[2] = 1
if pdata[p]['street0_3BChance']: line[3] = 1
if pdata[p]['street0_3BDone']: line[4] = 1
if pdata[p]['street1Seen']: line[5] = 1
if pdata[p]['street2Seen']: line[6] = 1
if pdata[p]['street3Seen']: line[7] = 1
if pdata[p]['street4Seen']: line[8] = 1
if pdata[p]['sawShowdown']: line[9] = 1
if pdata[p]['street1Aggr']: line[10] = 1
if pdata[p]['street2Aggr']: line[11] = 1
if pdata[p]['street3Aggr']: line[12] = 1
if pdata[p]['street4Aggr']: line[13] = 1
if pdata[p]['otherRaisedStreet1']: line[14] = 1
if pdata[p]['otherRaisedStreet2']: line[15] = 1
if pdata[p]['otherRaisedStreet3']: line[16] = 1
if pdata[p]['otherRaisedStreet4']: line[17] = 1
if pdata[p]['foldToOtherRaisedStreet1']: line[18] = 1
if pdata[p]['foldToOtherRaisedStreet2']: line[19] = 1
if pdata[p]['foldToOtherRaisedStreet3']: line[20] = 1
if pdata[p]['foldToOtherRaisedStreet4']: line[21] = 1
line[22] = pdata[p]['wonWhenSeenStreet1']
line[23] = pdata[p]['wonAtSD']
if pdata[p]['stealAttemptChance']: line[24] = 1
if pdata[p]['stealAttempted']: line[25] = 1
if pdata[p]['foldBbToStealChance']: line[26] = 1
if pdata[p]['foldedBbToSteal']: line[27] = 1
if pdata[p]['foldSbToStealChance']: line[28] = 1
if pdata[p]['foldedSbToSteal']: line[29] = 1
if pdata[p]['street1CBChance']: line[30] = 1
if pdata[p]['street1CBDone']: line[31] = 1
if pdata[p]['street2CBChance']: line[32] = 1
if pdata[p]['street2CBDone']: line[33] = 1
if pdata[p]['street3CBChance']: line[34] = 1
if pdata[p]['street3CBDone']: line[35] = 1
if pdata[p]['street4CBChance']: line[36] = 1
if pdata[p]['street4CBDone']: line[37] = 1
if pdata[p]['foldToStreet1CBChance']: line[38] = 1
if pdata[p]['foldToStreet1CBDone']: line[39] = 1
if pdata[p]['foldToStreet2CBChance']: line[40] = 1
if pdata[p]['foldToStreet2CBDone']: line[41] = 1
if pdata[p]['foldToStreet3CBChance']: line[42] = 1
if pdata[p]['foldToStreet3CBDone']: line[43] = 1
if pdata[p]['foldToStreet4CBChance']: line[44] = 1
if pdata[p]['foldToStreet4CBDone']: line[45] = 1
line[46] = pdata[p]['totalProfit']
if pdata[p]['street1CheckCallRaiseChance']: line[47] = 1
if pdata[p]['street1CheckCallRaiseDone']: line[48] = 1
if pdata[p]['street2CheckCallRaiseChance']: line[49] = 1
if pdata[p]['street2CheckCallRaiseDone']: line[50] = 1
if pdata[p]['street3CheckCallRaiseChance']: line[51] = 1
if pdata[p]['street3CheckCallRaiseDone']: line[52] = 1
if pdata[p]['street4CheckCallRaiseChance']: line[53] = 1
if pdata[p]['street4CheckCallRaiseDone']: line[54] = 1
line[55] = gid # gametypeId
line[56] = pids[p] # playerId
line[57] = len(pids) # activeSeats
line[58] = pdata[p]['position']
line[59] = pdata[p]['tourneyTypeId']
line[60] = styleKey # styleKey
inserts.append(line)
cursor = self.get_cursor()
for row in inserts:
# Try to do the update first:
num = cursor.execute(update_hudcache, row)
# Test statusmessage to see if update worked, do insert if not
# num is a cursor in sqlite
if ((self.backend == self.PGSQL and cursor.statusmessage != "UPDATE 1")
or (self.backend == self.MYSQL_INNODB and num == 0)
or (self.backend == self.SQLITE and num.rowcount == 0)):
#move the last 6 items in WHERE clause of row from the end of the array
# to the beginning for the INSERT statement
print "DEBUG: using INSERT: %s" % num
row = row[-6:] + row[:-6]
num = cursor.execute(insert_hudcache, row)
print "DEBUG: Successfully(?: %s) updated HudCacho using INSERT" % num
else:
print "DEBUG: Successfully updated HudCacho using UPDATE"
pass
def isDuplicate(self, gametypeID, siteHandNo):
dup = False
@ -1752,496 +1717,6 @@ class Database:
return ret
#end def storeHands
def store_hands_players_holdem_omaha(self, backend, category, hands_id, player_ids, start_cashes
,positions, card_values, card_suits, winnings, rakes, seatNos, hudCache):
result=[]
# postgres (and others?) needs the booleans converted to ints before saving:
# (or we could just save them as boolean ... but then we can't sum them so easily in sql ???)
# NO - storing booleans for now so don't need this
#hudCacheInt = {}
#for k,v in hudCache.iteritems():
# if k in ('wonWhenSeenStreet1', 'wonAtSD', 'totalProfit'):
# hudCacheInt[k] = v
# else:
# hudCacheInt[k] = map(lambda x: 1 if x else 0, v)
try:
inserts = []
for i in xrange(len(player_ids)):
card1 = Card.cardFromValueSuit(card_values[i][0], card_suits[i][0])
card2 = Card.cardFromValueSuit(card_values[i][1], card_suits[i][1])
if (category=="holdem"):
startCards = Card.twoStartCards(card_values[i][0], card_suits[i][0], card_values[i][1], card_suits[i][1])
card3 = None
card4 = None
elif (category=="omahahi" or category=="omahahilo"):
startCards = Card.fourStartCards(card_values[i][0], card_suits[i][0], card_values[i][1], card_suits[i][1]
,card_values[i][2], card_suits[i][2], card_values[i][3], card_suits[i][3])
card3 = Card.cardFromValueSuit(card_values[i][2], card_suits[i][2])
card4 = Card.cardFromValueSuit(card_values[i][3], card_suits[i][3])
else:
raise FpdbError("invalid category")
inserts.append( (
hands_id, player_ids[i], start_cashes[i], positions[i], 1, # tourneytypeid - needed for hudcache
card1, card2, card3, card4, startCards,
winnings[i], rakes[i], seatNos[i], hudCache['totalProfit'][i],
hudCache['street0VPI'][i], hudCache['street0Aggr'][i],
hudCache['street0_3BChance'][i], hudCache['street0_3BDone'][i],
hudCache['street1Seen'][i], hudCache['street2Seen'][i], hudCache['street3Seen'][i],
hudCache['street4Seen'][i], hudCache['sawShowdown'][i],
hudCache['street1Aggr'][i], hudCache['street2Aggr'][i], hudCache['street3Aggr'][i], hudCache['street4Aggr'][i],
hudCache['otherRaisedStreet1'][i], hudCache['otherRaisedStreet2'][i],
hudCache['otherRaisedStreet3'][i], hudCache['otherRaisedStreet4'][i],
hudCache['foldToOtherRaisedStreet1'][i], hudCache['foldToOtherRaisedStreet2'][i],
hudCache['foldToOtherRaisedStreet3'][i], hudCache['foldToOtherRaisedStreet4'][i],
hudCache['wonWhenSeenStreet1'][i], hudCache['wonAtSD'][i],
hudCache['stealAttemptChance'][i], hudCache['stealAttempted'][i], hudCache['foldBbToStealChance'][i],
hudCache['foldedBbToSteal'][i], hudCache['foldSbToStealChance'][i], hudCache['foldedSbToSteal'][i],
hudCache['street1CBChance'][i], hudCache['street1CBDone'][i], hudCache['street2CBChance'][i], hudCache['street2CBDone'][i],
hudCache['street3CBChance'][i], hudCache['street3CBDone'][i], hudCache['street4CBChance'][i], hudCache['street4CBDone'][i],
hudCache['foldToStreet1CBChance'][i], hudCache['foldToStreet1CBDone'][i],
hudCache['foldToStreet2CBChance'][i], hudCache['foldToStreet2CBDone'][i],
hudCache['foldToStreet3CBChance'][i], hudCache['foldToStreet3CBDone'][i],
hudCache['foldToStreet4CBChance'][i], hudCache['foldToStreet4CBDone'][i],
hudCache['street1CheckCallRaiseChance'][i], hudCache['street1CheckCallRaiseDone'][i],
hudCache['street2CheckCallRaiseChance'][i], hudCache['street2CheckCallRaiseDone'][i],
hudCache['street3CheckCallRaiseChance'][i], hudCache['street3CheckCallRaiseDone'][i],
hudCache['street4CheckCallRaiseChance'][i], hudCache['street4CheckCallRaiseDone'][i],
hudCache['street0Calls'][i], hudCache['street1Calls'][i], hudCache['street2Calls'][i], hudCache['street3Calls'][i], hudCache['street4Calls'][i],
hudCache['street0Bets'][i], hudCache['street1Bets'][i], hudCache['street2Bets'][i], hudCache['street3Bets'][i], hudCache['street4Bets'][i]
) )
c = self.get_cursor()
c.executemany ("""
INSERT INTO HandsPlayers
(handId, playerId, startCash, position, tourneyTypeId,
card1, card2, card3, card4, startCards, winnings, rake, seatNo, totalProfit,
street0VPI, street0Aggr, street0_3BChance, street0_3BDone,
street1Seen, street2Seen, street3Seen, street4Seen, sawShowdown,
street1Aggr, street2Aggr, street3Aggr, street4Aggr,
otherRaisedStreet1, otherRaisedStreet2, otherRaisedStreet3, otherRaisedStreet4,
foldToOtherRaisedStreet1, foldToOtherRaisedStreet2, foldToOtherRaisedStreet3, foldToOtherRaisedStreet4,
wonWhenSeenStreet1, wonAtSD,
stealAttemptChance, stealAttempted, foldBbToStealChance, foldedBbToSteal, foldSbToStealChance, foldedSbToSteal,
street1CBChance, street1CBDone, street2CBChance, street2CBDone,
street3CBChance, street3CBDone, street4CBChance, street4CBDone,
foldToStreet1CBChance, foldToStreet1CBDone, foldToStreet2CBChance, foldToStreet2CBDone,
foldToStreet3CBChance, foldToStreet3CBDone, foldToStreet4CBChance, foldToStreet4CBDone,
street1CheckCallRaiseChance, street1CheckCallRaiseDone, street2CheckCallRaiseChance, street2CheckCallRaiseDone,
street3CheckCallRaiseChance, street3CheckCallRaiseDone, street4CheckCallRaiseChance, street4CheckCallRaiseDone,
street0Calls, street1Calls, street2Calls, street3Calls, street4Calls,
street0Bets, street1Bets, street2Bets, street3Bets, street4Bets
)
VALUES (%s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s,
%s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s,
%s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s,
%s, %s, %s, %s, %s, %s, %s, %s, %s, %s)""".replace('%s', self.sql.query['placeholder'])
,inserts )
result.append( self.get_last_insert_id(c) ) # wrong? not used currently
except:
raise FpdbError( "store_hands_players_holdem_omaha error: " + str(sys.exc_value) )
return result
#end def store_hands_players_holdem_omaha
def store_hands_players_stud(self, backend, hands_id, player_ids, start_cashes, antes,
card_values, card_suits, winnings, rakes, seatNos):
#stores hands_players rows for stud/razz games. returns an array of the resulting IDs
try:
result=[]
#print "before inserts in store_hands_players_stud, antes:", antes
for i in xrange(len(player_ids)):
card1 = Card.cardFromValueSuit(card_values[i][0], card_suits[i][0])
card2 = Card.cardFromValueSuit(card_values[i][1], card_suits[i][1])
card3 = Card.cardFromValueSuit(card_values[i][2], card_suits[i][2])
card4 = Card.cardFromValueSuit(card_values[i][3], card_suits[i][3])
card5 = Card.cardFromValueSuit(card_values[i][4], card_suits[i][4])
card6 = Card.cardFromValueSuit(card_values[i][5], card_suits[i][5])
card7 = Card.cardFromValueSuit(card_values[i][6], card_suits[i][6])
c = self.get_cursor()
c.execute ("""INSERT INTO HandsPlayers
(handId, playerId, startCash, ante, tourneyTypeId,
card1, card2,
card3, card4,
card5, card6,
card7, winnings, rake, seatNo)
VALUES (%s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s)""".replace('%s', self.sql.query['placeholder']),
(hands_id, player_ids[i], start_cashes[i], antes[i], 1,
card1, card2,
card3, card4,
card5, card6,
card7, winnings[i], rakes[i], seatNos[i]))
#cursor.execute("SELECT id FROM HandsPlayers WHERE handId=%s AND playerId+0=%s", (hands_id, player_ids[i]))
#result.append(cursor.fetchall()[0][0])
result.append( self.get_last_insert_id(c) )
except:
raise FpdbError( "store_hands_players_stud error: " + str(sys.exc_value) )
return result
#end def store_hands_players_stud
def store_hands_players_holdem_omaha_tourney(self, backend, category, hands_id, player_ids
,start_cashes, positions, card_values, card_suits
,winnings, rakes, seatNos, tourneys_players_ids
,hudCache, tourneyTypeId):
#stores hands_players for tourney holdem/omaha hands
try:
result=[]
inserts = []
for i in xrange(len(player_ids)):
card1 = Card.cardFromValueSuit(card_values[i][0], card_suits[i][0])
card2 = Card.cardFromValueSuit(card_values[i][1], card_suits[i][1])
if len(card_values[0])==2:
startCards = Card.twoStartCards(card_values[i][0], card_suits[i][0], card_values[i][1], card_suits[i][1])
card3 = None
card4 = None
elif len(card_values[0])==4:
startCards = Card.fourStartCards(card_values[i][0], card_suits[i][0], card_values[i][1], card_suits[i][1]
,card_values[i][2], card_suits[i][2], card_values[i][3], card_suits[i][3])
card3 = Card.cardFromValueSuit(card_values[i][2], card_suits[i][2])
card4 = Card.cardFromValueSuit(card_values[i][3], card_suits[i][3])
else:
raise FpdbError ("invalid card_values length:"+str(len(card_values[0])))
inserts.append( (hands_id, player_ids[i], start_cashes[i], positions[i], tourneyTypeId,
card1, card2, card3, card4, startCards,
winnings[i], rakes[i], tourneys_players_ids[i], seatNos[i], hudCache['totalProfit'][i],
hudCache['street0VPI'][i], hudCache['street0Aggr'][i],
hudCache['street0_3BChance'][i], hudCache['street0_3BDone'][i],
hudCache['street1Seen'][i], hudCache['street2Seen'][i], hudCache['street3Seen'][i],
hudCache['street4Seen'][i], hudCache['sawShowdown'][i],
hudCache['street1Aggr'][i], hudCache['street2Aggr'][i], hudCache['street3Aggr'][i], hudCache['street4Aggr'][i],
hudCache['otherRaisedStreet1'][i], hudCache['otherRaisedStreet2'][i],
hudCache['otherRaisedStreet3'][i], hudCache['otherRaisedStreet4'][i],
hudCache['foldToOtherRaisedStreet1'][i], hudCache['foldToOtherRaisedStreet2'][i],
hudCache['foldToOtherRaisedStreet3'][i], hudCache['foldToOtherRaisedStreet4'][i],
hudCache['wonWhenSeenStreet1'][i], hudCache['wonAtSD'][i],
hudCache['stealAttemptChance'][i], hudCache['stealAttempted'][i], hudCache['foldBbToStealChance'][i],
hudCache['foldedBbToSteal'][i], hudCache['foldSbToStealChance'][i], hudCache['foldedSbToSteal'][i],
hudCache['street1CBChance'][i], hudCache['street1CBDone'][i], hudCache['street2CBChance'][i], hudCache['street2CBDone'][i],
hudCache['street3CBChance'][i], hudCache['street3CBDone'][i], hudCache['street4CBChance'][i], hudCache['street4CBDone'][i],
hudCache['foldToStreet1CBChance'][i], hudCache['foldToStreet1CBDone'][i],
hudCache['foldToStreet2CBChance'][i], hudCache['foldToStreet2CBDone'][i],
hudCache['foldToStreet3CBChance'][i], hudCache['foldToStreet3CBDone'][i],
hudCache['foldToStreet4CBChance'][i], hudCache['foldToStreet4CBDone'][i],
hudCache['street1CheckCallRaiseChance'][i], hudCache['street1CheckCallRaiseDone'][i],
hudCache['street2CheckCallRaiseChance'][i], hudCache['street2CheckCallRaiseDone'][i],
hudCache['street3CheckCallRaiseChance'][i], hudCache['street3CheckCallRaiseDone'][i],
hudCache['street4CheckCallRaiseChance'][i], hudCache['street4CheckCallRaiseDone'][i],
hudCache['street0Calls'][i], hudCache['street1Calls'][i], hudCache['street2Calls'][i],
hudCache['street3Calls'][i], hudCache['street4Calls'][i],
hudCache['street0Bets'][i], hudCache['street1Bets'][i], hudCache['street2Bets'][i],
hudCache['street3Bets'][i], hudCache['street4Bets'][i]
) )
c = self.get_cursor()
c.executemany ("""
INSERT INTO HandsPlayers
(handId, playerId, startCash, position, tourneyTypeId,
card1, card2, card3, card4, startCards, winnings, rake, tourneysPlayersId, seatNo, totalProfit,
street0VPI, street0Aggr, street0_3BChance, street0_3BDone,
street1Seen, street2Seen, street3Seen, street4Seen, sawShowdown,
street1Aggr, street2Aggr, street3Aggr, street4Aggr,
otherRaisedStreet1, otherRaisedStreet2, otherRaisedStreet3, otherRaisedStreet4,
foldToOtherRaisedStreet1, foldToOtherRaisedStreet2, foldToOtherRaisedStreet3, foldToOtherRaisedStreet4,
wonWhenSeenStreet1, wonAtSD,
stealAttemptChance, stealAttempted, foldBbToStealChance, foldedBbToSteal, foldSbToStealChance, foldedSbToSteal,
street1CBChance, street1CBDone, street2CBChance, street2CBDone,
street3CBChance, street3CBDone, street4CBChance, street4CBDone,
foldToStreet1CBChance, foldToStreet1CBDone, foldToStreet2CBChance, foldToStreet2CBDone,
foldToStreet3CBChance, foldToStreet3CBDone, foldToStreet4CBChance, foldToStreet4CBDone,
street1CheckCallRaiseChance, street1CheckCallRaiseDone, street2CheckCallRaiseChance, street2CheckCallRaiseDone,
street3CheckCallRaiseChance, street3CheckCallRaiseDone, street4CheckCallRaiseChance, street4CheckCallRaiseDone,
street0Calls, street1Calls, street2Calls, street3Calls, street4Calls,
street0Bets, street1Bets, street2Bets, street3Bets, street4Bets
)
VALUES
(%s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s,
%s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s,
%s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s,
%s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s)""".replace('%s', self.sql.query['placeholder'])
,inserts )
result.append( self.get_last_insert_id(c) )
#cursor.execute("SELECT id FROM HandsPlayers WHERE handId=%s AND playerId+0=%s", (hands_id, player_ids[i]))
#result.append(cursor.fetchall()[0][0])
except:
err = traceback.extract_tb(sys.exc_info()[2])[-1]
print "***Error storing hand: "+err[2]+"("+str(err[1])+"): "+str(sys.exc_info()[1])
raise FpdbError( "store_hands_players_holdem_omaha_tourney error: " + str(sys.exc_value) )
return result
#end def store_hands_players_holdem_omaha_tourney
def store_hands_players_stud_tourney(self, backend, hands_id, player_ids, start_cashes,
antes, card_values, card_suits, winnings, rakes, seatNos, tourneys_players_ids, tourneyTypeId):
#stores hands_players for tourney stud/razz hands
return # TODO: stubbed out until someone updates it for current database structuring
try:
result=[]
for i in xrange(len(player_ids)):
c = self.get_cursor()
c.execute ("""INSERT INTO HandsPlayers
(handId, playerId, startCash, ante,
card1Value, card1Suit, card2Value, card2Suit,
card3Value, card3Suit, card4Value, card4Suit,
card5Value, card5Suit, card6Value, card6Suit,
card7Value, card7Suit, winnings, rake, tourneysPlayersId, seatNo, tourneyTypeId)
VALUES (%s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s,
%s, %s, %s, %s, %s, %s, %s)""".replace('%s', self.sql.query['placeholder']),
(hands_id, player_ids[i], start_cashes[i], antes[i],
card_values[i][0], card_suits[i][0], card_values[i][1], card_suits[i][1],
card_values[i][2], card_suits[i][2], card_values[i][3], card_suits[i][3],
card_values[i][4], card_suits[i][4], card_values[i][5], card_suits[i][5],
card_values[i][6], card_suits[i][6], winnings[i], rakes[i], tourneys_players_ids[i], seatNos[i], tourneyTypeId))
#cursor.execute("SELECT id FROM HandsPlayers WHERE handId=%s AND playerId+0=%s", (hands_id, player_ids[i]))
#result.append(cursor.fetchall()[0][0])
result.append( self.get_last_insert_id(c) )
except:
raise FpdbError( "store_hands_players_stud_tourney error: " + str(sys.exc_value) )
return result
#end def store_hands_players_stud_tourney
def storeHudCache(self, backend, base, category, gametypeId, hand_start_time, playerIds, hudImportData):
"""Update cached statistics. If update fails because no record exists, do an insert.
Can't use array updates here (not easily anyway) because we need to insert any rows
that don't get updated."""
# if (category=="holdem" or category=="omahahi" or category=="omahahilo"):
try:
if self.use_date_in_hudcache:
#print "key =", "d%02d%02d%02d " % (hand_start_time.year-2000, hand_start_time.month, hand_start_time.day)
styleKey = "d%02d%02d%02d" % (hand_start_time.year-2000, hand_start_time.month, hand_start_time.day)
else:
# hard-code styleKey as 'A000000' (all-time cache, no key) for now
styleKey = 'A000000'
#print "storeHudCache, len(playerIds)=", len(playerIds), " len(vpip)=" \
#, len(hudImportData['street0VPI']), " len(totprof)=", len(hudImportData['totalProfit'])
for player in xrange(len(playerIds)):
# Set up a clean row
row=[]
row.append(0)#blank for id
row.append(gametypeId)
row.append(playerIds[player])
row.append(len(playerIds))#seats
for i in xrange(len(hudImportData)+2):
row.append(0)
if base=="hold":
row[4]=hudImportData['position'][player]
else:
row[4]=0
row[5]=1 #tourneysGametypeId
row[6]+=1 #HDs
if hudImportData['street0VPI'][player]: row[7]+=1
if hudImportData['street0Aggr'][player]: row[8]+=1
if hudImportData['street0_3BChance'][player]: row[9]+=1
if hudImportData['street0_3BDone'][player]: row[10]+=1
if hudImportData['street1Seen'][player]: row[11]+=1
if hudImportData['street2Seen'][player]: row[12]+=1
if hudImportData['street3Seen'][player]: row[13]+=1
if hudImportData['street4Seen'][player]: row[14]+=1
if hudImportData['sawShowdown'][player]: row[15]+=1
if hudImportData['street1Aggr'][player]: row[16]+=1
if hudImportData['street2Aggr'][player]: row[17]+=1
if hudImportData['street3Aggr'][player]: row[18]+=1
if hudImportData['street4Aggr'][player]: row[19]+=1
if hudImportData['otherRaisedStreet1'][player]: row[20]+=1
if hudImportData['otherRaisedStreet2'][player]: row[21]+=1
if hudImportData['otherRaisedStreet3'][player]: row[22]+=1
if hudImportData['otherRaisedStreet4'][player]: row[23]+=1
if hudImportData['foldToOtherRaisedStreet1'][player]: row[24]+=1
if hudImportData['foldToOtherRaisedStreet2'][player]: row[25]+=1
if hudImportData['foldToOtherRaisedStreet3'][player]: row[26]+=1
if hudImportData['foldToOtherRaisedStreet4'][player]: row[27]+=1
if hudImportData['wonWhenSeenStreet1'][player]!=0.0: row[28]+=hudImportData['wonWhenSeenStreet1'][player]
if hudImportData['wonAtSD'][player]!=0.0: row[29]+=hudImportData['wonAtSD'][player]
if hudImportData['stealAttemptChance'][player]: row[30]+=1
if hudImportData['stealAttempted'][player]: row[31]+=1
if hudImportData['foldBbToStealChance'][player]: row[32]+=1
if hudImportData['foldedBbToSteal'][player]: row[33]+=1
if hudImportData['foldSbToStealChance'][player]: row[34]+=1
if hudImportData['foldedSbToSteal'][player]: row[35]+=1
if hudImportData['street1CBChance'][player]: row[36]+=1
if hudImportData['street1CBDone'][player]: row[37]+=1
if hudImportData['street2CBChance'][player]: row[38]+=1
if hudImportData['street2CBDone'][player]: row[39]+=1
if hudImportData['street3CBChance'][player]: row[40]+=1
if hudImportData['street3CBDone'][player]: row[41]+=1
if hudImportData['street4CBChance'][player]: row[42]+=1
if hudImportData['street4CBDone'][player]: row[43]+=1
if hudImportData['foldToStreet1CBChance'][player]: row[44]+=1
if hudImportData['foldToStreet1CBDone'][player]: row[45]+=1
if hudImportData['foldToStreet2CBChance'][player]: row[46]+=1
if hudImportData['foldToStreet2CBDone'][player]: row[47]+=1
if hudImportData['foldToStreet3CBChance'][player]: row[48]+=1
if hudImportData['foldToStreet3CBDone'][player]: row[49]+=1
if hudImportData['foldToStreet4CBChance'][player]: row[50]+=1
if hudImportData['foldToStreet4CBDone'][player]: row[51]+=1
#print "player=", player
#print "len(totalProfit)=", len(hudImportData['totalProfit'])
if hudImportData['totalProfit'][player]:
row[52]+=hudImportData['totalProfit'][player]
if hudImportData['street1CheckCallRaiseChance'][player]: row[53]+=1
if hudImportData['street1CheckCallRaiseDone'][player]: row[54]+=1
if hudImportData['street2CheckCallRaiseChance'][player]: row[55]+=1
if hudImportData['street2CheckCallRaiseDone'][player]: row[56]+=1
if hudImportData['street3CheckCallRaiseChance'][player]: row[57]+=1
if hudImportData['street3CheckCallRaiseDone'][player]: row[58]+=1
if hudImportData['street4CheckCallRaiseChance'][player]: row[59]+=1
if hudImportData['street4CheckCallRaiseDone'][player]: row[60]+=1
# Try to do the update first:
cursor = self.get_cursor()
num = cursor.execute("""UPDATE HudCache
SET HDs=HDs+%s, street0VPI=street0VPI+%s, street0Aggr=street0Aggr+%s,
street0_3BChance=street0_3BChance+%s, street0_3BDone=street0_3BDone+%s,
street1Seen=street1Seen+%s, street2Seen=street2Seen+%s, street3Seen=street3Seen+%s,
street4Seen=street4Seen+%s, sawShowdown=sawShowdown+%s,
street1Aggr=street1Aggr+%s, street2Aggr=street2Aggr+%s, street3Aggr=street3Aggr+%s,
street4Aggr=street4Aggr+%s, otherRaisedStreet1=otherRaisedStreet1+%s,
otherRaisedStreet2=otherRaisedStreet2+%s, otherRaisedStreet3=otherRaisedStreet3+%s,
otherRaisedStreet4=otherRaisedStreet4+%s,
foldToOtherRaisedStreet1=foldToOtherRaisedStreet1+%s, foldToOtherRaisedStreet2=foldToOtherRaisedStreet2+%s,
foldToOtherRaisedStreet3=foldToOtherRaisedStreet3+%s, foldToOtherRaisedStreet4=foldToOtherRaisedStreet4+%s,
wonWhenSeenStreet1=wonWhenSeenStreet1+%s, wonAtSD=wonAtSD+%s, stealAttemptChance=stealAttemptChance+%s,
stealAttempted=stealAttempted+%s, foldBbToStealChance=foldBbToStealChance+%s,
foldedBbToSteal=foldedBbToSteal+%s,
foldSbToStealChance=foldSbToStealChance+%s, foldedSbToSteal=foldedSbToSteal+%s,
street1CBChance=street1CBChance+%s, street1CBDone=street1CBDone+%s, street2CBChance=street2CBChance+%s,
street2CBDone=street2CBDone+%s, street3CBChance=street3CBChance+%s,
street3CBDone=street3CBDone+%s, street4CBChance=street4CBChance+%s, street4CBDone=street4CBDone+%s,
foldToStreet1CBChance=foldToStreet1CBChance+%s, foldToStreet1CBDone=foldToStreet1CBDone+%s,
foldToStreet2CBChance=foldToStreet2CBChance+%s, foldToStreet2CBDone=foldToStreet2CBDone+%s,
foldToStreet3CBChance=foldToStreet3CBChance+%s,
foldToStreet3CBDone=foldToStreet3CBDone+%s, foldToStreet4CBChance=foldToStreet4CBChance+%s,
foldToStreet4CBDone=foldToStreet4CBDone+%s, totalProfit=totalProfit+%s,
street1CheckCallRaiseChance=street1CheckCallRaiseChance+%s,
street1CheckCallRaiseDone=street1CheckCallRaiseDone+%s, street2CheckCallRaiseChance=street2CheckCallRaiseChance+%s,
street2CheckCallRaiseDone=street2CheckCallRaiseDone+%s, street3CheckCallRaiseChance=street3CheckCallRaiseChance+%s,
street3CheckCallRaiseDone=street3CheckCallRaiseDone+%s, street4CheckCallRaiseChance=street4CheckCallRaiseChance+%s,
street4CheckCallRaiseDone=street4CheckCallRaiseDone+%s
WHERE gametypeId+0=%s
AND playerId=%s
AND activeSeats=%s
AND position=%s
AND tourneyTypeId+0=%s
AND styleKey=%s
""".replace('%s', self.sql.query['placeholder'])
,(row[6], row[7], row[8], row[9], row[10],
row[11], row[12], row[13], row[14], row[15],
row[16], row[17], row[18], row[19], row[20],
row[21], row[22], row[23], row[24], row[25],
row[26], row[27], row[28], row[29], row[30],
row[31], row[32], row[33], row[34], row[35],
row[36], row[37], row[38], row[39], row[40],
row[41], row[42], row[43], row[44], row[45],
row[46], row[47], row[48], row[49], row[50],
row[51], row[52], row[53], row[54], row[55],
row[56], row[57], row[58], row[59], row[60],
row[1], row[2], row[3], str(row[4]), row[5], styleKey))
# Test statusmessage to see if update worked, do insert if not
#print "storehud2, upd num =", num.rowcount
# num is a cursor in sqlite
if ( (backend == self.PGSQL and cursor.statusmessage != "UPDATE 1")
or (backend == self.MYSQL_INNODB and num == 0)
or (backend == self.SQLITE and num.rowcount == 0)
):
#print "playerid before insert:",row[2]," num = ", num
num = cursor.execute("""INSERT INTO HudCache
(gametypeId, playerId, activeSeats, position, tourneyTypeId, styleKey,
HDs, street0VPI, street0Aggr, street0_3BChance, street0_3BDone,
street1Seen, street2Seen, street3Seen, street4Seen, sawShowdown,
street1Aggr, street2Aggr, street3Aggr, street4Aggr, otherRaisedStreet1,
otherRaisedStreet2, otherRaisedStreet3, otherRaisedStreet4, foldToOtherRaisedStreet1, foldToOtherRaisedStreet2,
foldToOtherRaisedStreet3, foldToOtherRaisedStreet4, wonWhenSeenStreet1, wonAtSD, stealAttemptChance,
stealAttempted, foldBbToStealChance, foldedBbToSteal, foldSbToStealChance, foldedSbToSteal,
street1CBChance, street1CBDone, street2CBChance, street2CBDone, street3CBChance,
street3CBDone, street4CBChance, street4CBDone, foldToStreet1CBChance, foldToStreet1CBDone,
foldToStreet2CBChance, foldToStreet2CBDone, foldToStreet3CBChance, foldToStreet3CBDone, foldToStreet4CBChance,
foldToStreet4CBDone, totalProfit, street1CheckCallRaiseChance, street1CheckCallRaiseDone, street2CheckCallRaiseChance,
street2CheckCallRaiseDone, street3CheckCallRaiseChance, street3CheckCallRaiseDone, street4CheckCallRaiseChance, street4CheckCallRaiseDone)
VALUES (%s, %s, %s, %s, %s, %s,
%s, %s, %s, %s, %s,
%s, %s, %s, %s, %s,
%s, %s, %s, %s, %s,
%s, %s, %s, %s, %s,
%s, %s, %s, %s, %s,
%s, %s, %s, %s, %s,
%s, %s, %s, %s, %s,
%s, %s, %s, %s, %s,
%s, %s, %s, %s, %s,
%s, %s, %s, %s, %s,
%s, %s, %s, %s, %s)""".replace('%s', self.sql.query['placeholder'])
, (row[1], row[2], row[3], row[4], row[5], styleKey, row[6], row[7], row[8], row[9], row[10]
,row[11], row[12], row[13], row[14], row[15], row[16], row[17], row[18], row[19], row[20]
,row[21], row[22], row[23], row[24], row[25], row[26], row[27], row[28], row[29], row[30]
,row[31], row[32], row[33], row[34], row[35], row[36], row[37], row[38], row[39], row[40]
,row[41], row[42], row[43], row[44], row[45], row[46], row[47], row[48], row[49], row[50]
,row[51], row[52], row[53], row[54], row[55], row[56], row[57], row[58], row[59], row[60]) )
#print "hopefully inserted hud data line: ", cursor.rowcount
# message seems to be "INSERT 0 1"
else:
#print "updated(2) hud data line"
pass
# else:
# print "todo: implement storeHudCache for stud base"
except:
raise FpdbError( "storeHudCache error: " + str(sys.exc_value) )
#end def storeHudCache
def store_tourneys(self, tourneyTypeId, siteTourneyNo, entries, prizepool, startTime):
ret = -1
try:
# try and create tourney record, fetch id if it already exists
# avoids race condition when doing the select first
cursor = self.get_cursor()
cursor.execute("savepoint ins_tourney")
cursor.execute("""INSERT INTO Tourneys
(tourneyTypeId, siteTourneyNo, entries, prizepool, startTime)
VALUES (%s, %s, %s, %s, %s)""".replace('%s', self.sql.query['placeholder'])
,(tourneyTypeId, siteTourneyNo, entries, prizepool, startTime))
ret = self.get_last_insert_id(cursor)
#print "created new tourneys.id:",ret
except:
#if str(sys.exc_value) contains 'sitetourneyno':
# raise FpdbError( "store_tourneys error: " + str(sys.exc_value) )
#else:
#print "error insert tourney (%s) trying select ..." % (str(sys.exc_value),)
cursor.execute("rollback to savepoint ins_tourney")
try:
cursor.execute( "SELECT id FROM Tourneys WHERE siteTourneyNo=%s AND tourneyTypeId+0=%s".replace('%s', self.sql.query['placeholder'])
, (siteTourneyNo, tourneyTypeId) )
rec = cursor.fetchone()
#print "select tourney result: ", rec
try:
len(rec)
ret = rec[0]
except:
print "Tourney id not found"
except:
print "Error selecting tourney id:", str(sys.exc_info()[1])
cursor.execute("release savepoint ins_tourney")
#print "store_tourneys returning", ret
return ret
#end def store_tourneys
def store_tourneys_players(self, tourney_id, player_ids, payin_amounts, ranks, winnings):
try:
result=[]

View File

@ -201,6 +201,7 @@ class DerivedStats():
# 2 Hijack
def assembleHudCache(self, hand):
# No real work to be done - HandsPlayers data already contains the correct info
pass
def vpip(self, hand):
@ -262,13 +263,58 @@ class DerivedStats():
for (i, street) in enumerate(hand.actionStreets[1:]):
self.hands['street%dRaises' % i] = len(filter( lambda action: action[1] in ('raises','bets'), hand.actions[street]))
def calcCBets(self, hand):
# Continuation Bet chance, action:
# Had the last bet (initiative) on previous street, got called, close street action
# Then no bets before the player with initiatives first action on current street
# ie. if player on street-1 had initiative
# and no donkbets occurred
def calcSteals(self, hand):
"""Fills stealAttempt(Chance|ed, fold(Bb|Sb)ToSteal(Chance|)
Steal attemp - open raise on positions 2 1 0 S - i.e. MP3, CO, BU, SB
Fold to steal - folding blind after steal attemp wo any other callers or raisers
"""
if self.gametype_dict['base'] != 'hold':
# FIXME: add support for other games //grindi
return
steal_attemp = False
for action in hand.actions[hand.actionStreets[1]]:
hp, act = self.handplayers_by_name[action[0]], action[1]
#print action[0], hp.position, steal_attemp, act
if hp.position == 'B':
hp.foldBbToStealChance = steal_attemp
hp.foldBbToSteal = hp.foldBbToStealChance and act == 'folds'
break
elif hp.position == 'S':
hp.foldSbToStealChance = steal_attemp
hp.foldSbToSteal = hp.foldSbToStealChance and act == 'folds'
if steal_attemp and act != 'folds':
break
if hp.position in ('2', '1', '0', 'S') and not steal_attemp:
hp.stealAttemptChance = True
if act in ('bets', 'raises'):
hp.stealAttempted = True
steal_attemp = True
def calc34BetStreet0(self, hand):
"""Fills street0_(3|4)B(Chance|Done), other(3|4)BStreet0"""
bet_level = 1 # bet_level after 3-bet is equal to 3
for action in hand.actions[hand.actionStreets[1]]:
# FIXME: fill other(3|4)BStreet0 - i have no idea what does it mean
hp, aggr = self.handplayers_by_name[action[0]], action[1] in ('raises', 'bets')
hp.street0_3BChance = bet_level == 2
hp.street0_4BChance = bet_level == 3
hp.street0_3BDone = aggr and (hp.street0_3BChance)
hp.street0_4BDone = aggr and (hp.street0_4BChance)
if aggr:
bet_level += 1
def calcCBets(self, hand):
"""Fill streetXCBChance, streetXCBDone, foldToStreetXCBDone, foldToStreetXCBChance
Continuation Bet chance, action:
Had the last bet (initiative) on previous street, got called, close street action
Then no bets before the player with initiatives first action on current street
ie. if player on street-1 had initiative and no donkbets occurred
"""
# XXX: enumerate(list, start=x) is python 2.6 syntax; 'start'
# came there
#for i, street in enumerate(hand.actionStreets[2:], start=1):
@ -280,6 +326,29 @@ class DerivedStats():
if chance == True:
self.handsplayers[name]['street%dCBDone' % (i+1)] = self.betStreet(hand.actionStreets[i+2], name)
def calcCheckCallRaise(self, hand):
"""Fill streetXCheckCallRaiseChance, streetXCheckCallRaiseDone
streetXCheckCallRaiseChance = got raise/bet after check
streetXCheckCallRaiseDone = checked. got raise/bet. didn't fold
CG: CheckCall would be a much better name for this.
"""
for i, street in enumerate(hand.actionStreets[2:], start=1):
actions = hand.actions[hand.actionStreets[i]]
checkers = set()
initial_raiser = None
for action in actions:
pname, act = action[0], action[1]
if act in ('bets', 'raises') and initial_raiser is None:
initial_raiser = pname
elif act == 'check' and initial_raiser is None:
checkers.add(pname)
elif initial_raiser is not None and pname in checkers:
hp = self.handplayers_by_name[pname]
setattr(hp, 'street%dCheckCallRaiseChance' % i, True)
setattr(hp, 'street%dCheckCallRaiseDone' % i, act!='folds')
def seen(self, hand, i):
pas = set()
for act in hand.actions[hand.actionStreets[i+1]]:
@ -333,6 +402,27 @@ class DerivedStats():
players.add(action[0])
return players
def firstsBetOrRaiser(self, actions):
"""Returns player name that placed the first bet or raise.
None if there were no bets or raises on that street
"""
for act in actions:
if act[1] in ('bets', 'raises'):
return act[0]
return None
def lastBetOrRaiser(self, street):
"""Returns player name that placed the last bet or raise for that street.
None if there were no bets or raises on that street"""
lastbet = None
for act in self.hand.actions[street]:
if act[1] in ('bets', 'raises'):
lastbet = act[0]
return lastbet
def noBetsBefore(self, street, player):
"""Returns true if there were no bets before the specified players turn, false otherwise"""
betOrRaise = False
@ -345,6 +435,7 @@ class DerivedStats():
break
return betOrRaise
def betStreet(self, street, player):
"""Returns true if player bet/raised the street as their first action"""
betOrRaise = False
@ -355,12 +446,3 @@ class DerivedStats():
break
return betOrRaise
def lastBetOrRaiser(self, street):
"""Returns player name that placed the last bet or raise for that street.
None if there were no bets or raises on that street"""
lastbet = None
for act in self.hand.actions[street]:
if act[1] in ('bets', 'raises'):
lastbet = act[0]
return lastbet

View File

@ -232,6 +232,9 @@ db: a connected fpdb_db object"""
#Raise Duplicate exception?
pass
def updateHudCache(self, db):
db.storeHudCache(self.dbid_gt, self.dbid_pids, self.starttime, self.stats.getHandsPlayers())
def select(self, handId):
""" Function to create Hand object from database """

View File

@ -3088,6 +3088,147 @@ class Sql:
,'d' || substr(strftime('%Y%m%d', h.handStart),3,7)
"""
self.query['insert_hudcache'] = """
INSERT INTO HudCache (
gametypeId,
playerId,
activeSeats,
position,
tourneyTypeId,
styleKey,
HDs,
street0VPI,
street0Aggr,
street0_3BChance,
street0_3BDone,
street1Seen,
street2Seen,
street3Seen,
street4Seen,
sawShowdown,
street1Aggr,
street2Aggr,
street3Aggr,
street4Aggr,
otherRaisedStreet1,
otherRaisedStreet2,
otherRaisedStreet3,
otherRaisedStreet4,
foldToOtherRaisedStreet1,
foldToOtherRaisedStreet2,
foldToOtherRaisedStreet3,
foldToOtherRaisedStreet4,
wonWhenSeenStreet1,
wonAtSD,
stealAttemptChance,
stealAttempted,
foldBbToStealChance,
foldedBbToSteal,
foldSbToStealChance,
foldedSbToSteal,
street1CBChance,
street1CBDone,
street2CBChance,
street2CBDone,
street3CBChance,
street3CBDone,
street4CBChance,
street4CBDone,
foldToStreet1CBChance,
foldToStreet1CBDone,
foldToStreet2CBChance,
foldToStreet2CBDone,
foldToStreet3CBChance,
foldToStreet3CBDone,
foldToStreet4CBChance,
foldToStreet4CBDone,
totalProfit,
street1CheckCallRaiseChance,
street1CheckCallRaiseDone,
street2CheckCallRaiseChance,
street2CheckCallRaiseDone,
street3CheckCallRaiseChance,
street3CheckCallRaiseDone,
street4CheckCallRaiseChance,
street4CheckCallRaiseDone)
VALUES (%s, %s, %s, %s, %s,
%s, %s, %s, %s, %s,
%s, %s, %s, %s, %s,
%s, %s, %s, %s, %s,
%s, %s, %s, %s, %s,
%s, %s, %s, %s, %s,
%s, %s, %s, %s, %s,
%s, %s, %s, %s, %s,
%s, %s, %s, %s, %s,
%s, %s, %s, %s, %s,
%s, %s, %s, %s, %s,
%s, %s, %s, %s, %s,
%s)"""
self.query['update_hudcache'] = """
UPDATE HudCache SET
HDs=HDs+%s,
street0VPI=street0VPI+%s,
street0Aggr=street0Aggr+%s,
street0_3BChance=street0_3BChance+%s,
street0_3BDone=street0_3BDone+%s,
street1Seen=street1Seen+%s,
street2Seen=street2Seen+%s,
street3Seen=street3Seen+%s,
street4Seen=street4Seen+%s,
sawShowdown=sawShowdown+%s,
street1Aggr=street1Aggr+%s,
street2Aggr=street2Aggr+%s,
street3Aggr=street3Aggr+%s,
street4Aggr=street4Aggr+%s,
otherRaisedStreet1=otherRaisedStreet1+%s,
otherRaisedStreet2=otherRaisedStreet2+%s,
otherRaisedStreet3=otherRaisedStreet3+%s,
otherRaisedStreet4=otherRaisedStreet4+%s,
foldToOtherRaisedStreet1=foldToOtherRaisedStreet1+%s,
foldToOtherRaisedStreet2=foldToOtherRaisedStreet2+%s,
foldToOtherRaisedStreet3=foldToOtherRaisedStreet3+%s,
foldToOtherRaisedStreet4=foldToOtherRaisedStreet4+%s,
wonWhenSeenStreet1=wonWhenSeenStreet1+%s,
wonAtSD=wonAtSD+%s,
stealAttemptChance=stealAttemptChance+%s,
stealAttempted=stealAttempted+%s,
foldBbToStealChance=foldBbToStealChance+%s,
foldedBbToSteal=foldedBbToSteal+%s,
foldSbToStealChance=foldSbToStealChance+%s,
foldedSbToSteal=foldedSbToSteal+%s,
street1CBChance=street1CBChance+%s,
street1CBDone=street1CBDone+%s,
street2CBChance=street2CBChance+%s,
street2CBDone=street2CBDone+%s,
street3CBChance=street3CBChance+%s,
street3CBDone=street3CBDone+%s,
street4CBChance=street4CBChance+%s,
street4CBDone=street4CBDone+%s,
foldToStreet1CBChance=foldToStreet1CBChance+%s,
foldToStreet1CBDone=foldToStreet1CBDone+%s,
foldToStreet2CBChance=foldToStreet2CBChance+%s,
foldToStreet2CBDone=foldToStreet2CBDone+%s,
foldToStreet3CBChance=foldToStreet3CBChance+%s,
foldToStreet3CBDone=foldToStreet3CBDone+%s,
foldToStreet4CBChance=foldToStreet4CBChance+%s,
foldToStreet4CBDone=foldToStreet4CBDone+%s,
totalProfit=totalProfit+%s,
street1CheckCallRaiseChance=street1CheckCallRaiseChance+%s,
street1CheckCallRaiseDone=street1CheckCallRaiseDone+%s,
street2CheckCallRaiseChance=street2CheckCallRaiseChance+%s,
street2CheckCallRaiseDone=street2CheckCallRaiseDone+%s,
street3CheckCallRaiseChance=street3CheckCallRaiseChance+%s,
street3CheckCallRaiseDone=street3CheckCallRaiseDone+%s,
street4CheckCallRaiseChance=street4CheckCallRaiseChance+%s,
street4CheckCallRaiseDone=street4CheckCallRaiseDone+%s
WHERE gametypeId+0=%s
AND playerId=%s
AND activeSeats=%s
AND position=%s
AND tourneyTypeId+0=%s
AND styleKey=%s"""
self.query['get_hero_hudcache_start'] = """select min(hc.styleKey)
from HudCache hc
where hc.playerId in <playerid_list>

View File

@ -432,9 +432,8 @@ class Importer:
idx = self.pos_in_file[file]
else:
self.pos_in_file[file] = 0
hhc = obj(in_path = file, out_path = out_path, index = idx, starsArchive = self.settings['starsArchive']) # Index into file 0 until changeover
hhc = obj(in_path = file, out_path = out_path, index = idx, starsArchive = self.settings['starsArchive'])
if hhc.getStatus() and self.NEWIMPORT == True:
#This code doesn't do anything yet
handlist = hhc.getProcessedHands()
self.pos_in_file[file] = hhc.getLastCharacterRead()
to_hud = []
@ -449,8 +448,10 @@ class Importer:
else:
log.error("Hand processed but empty")
self.database.commit()
# Call hudcache update if not in bulk import mode
# FIXME: Need to test for bulk import that isn't rebuilding the cache
if self.callHud:
self.database.rebuild_hudcache()
hand.updateHudCache(self.database)
#pipe the Hands.id out to the HUD
for hid in to_hud: